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[09:26:21] <TEttinger> jayhost, what's new?
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[10:54:45] <mk1> what's old?
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[12:11:31] <X-Ray-Jin> hey guys :) can anyone help me with texture packing, premult alpha and rendering issues? i am kind of lost. i use texture packer to pack all our assets the same way. everything works as expected. only the ui doesnt really want the way i want, maybe we just didnt realize ingame because the case doesnt appear. so the thing is either my ui still has these grey lines, and pseudo alpha stuff or if everything rendered correct i cant set alpha to 0 or rather i c
[12:12:13] <Tomski> can you show a screenshot?
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[12:14:27] <X-Ray-Jin> sure just a sec
[12:26:01] <X-Ray-Jin> i played a lot with blendfunction but i just cant get it working so here they are: first two with blend gl_one/one-srcAlpha. the others with gl_srcAlpha/one-srcAlpha
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[12:35:55] <Tomski> What do you mean by alpha0/1?
[12:35:58] <Tomski> You are tinting the batch?
[12:37:05] <X-Ray-Jin> Tomski: whats the difference between setting the batchs blend function and using Gdx.gl20.glBlendFunc and Gdx.gl20.glBlendFuncSeparate
[12:37:21] <Tomski> And PMA is GL_ONE, GL_ONE_MINUS_SRC_ALPHA
[12:37:42] <X-Ray-Jin> just indicating alpha value of the stage
[12:37:50] <X-Ray-Jin> no tinting
[12:38:13] <Tomski> Separate lets you speicify alpha and rgb blend modes separately
[12:38:24] <X-Ray-Jin> PMA is GL_ONE ... yea i guess but that gives me this weird alpha 0 image
[12:39:19] <X-Ray-Jin> should i use batch or gdx. to set function...or rather why are there two ways...which one is used and when ^^
[12:40:56] <X-Ray-Jin> unfortunately i didnt make it to really test objects from the game scene much but we have a alpha effect on the character when he gets damage and that looks quite normal
[12:41:02] <Tomski> If you use spritebatch, use spritebatches blend functions
[12:41:12] <Tomski> Batch is self contained and handles its own state
[12:41:24] <X-Ray-Jin> kk
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[12:51:06] <X-Ray-Jin> Tomski: at the moment the only explanation i can come up with is that with gl_one there is no alpha0 ^^ and for some reason the spine renderer is able to compensate it and render everything correct
[12:51:55] <X-Ray-Jin> because so far i only face the ghosty rendering with single sprite objects in the ui
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[12:52:49] <X-Ray-Jin> Tomski: we are going for lunch real quick if you have any further ideas pls let me know. ill be back later
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[13:38:22] <wheeler> not sure I know enough of the story to get that comment
[13:38:33] <wheeler> care to explain, or is this not the place to discuss politics?
[13:52:54] <X-Ray-Jin> Tomski: i am back do you have any further idea? or some hint at what i might have a look?
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[13:54:39] <Tomski> X-Ray-Jin: make a standalone test. One Stage, one of your PMA images
[13:57:52] <X-Ray-Jin> kk i ll try
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[14:16:16] <Tomski> X-Ray-Jin: and write it from scratch, dont try to strip/extract oiut things from an existing project
[14:16:23] <Tomski> Should take you 5 minutes to make a demo
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[15:04:36] <X-Ray-Jin> tomski yea just finished ill load up
[15:05:34] <X-Ray-Jin> Tomski: here is the link
[15:06:31] <X-Ray-Jin> simple test app. when u launch u see 4 melons upper row GL_ONE, lower GL_SRC_ALPHA
[15:06:39] <X-Ray-Jin> left image always with alpha .5f
[15:06:56] <Tomski> that doesnt compil;e
[15:07:08] <Tomski> and there is a lot of useless stuff in there that is completely irrelevent
[15:07:16] <X-Ray-Jin> you ll notice that i would need the upper vers for alpha effects but the lower for alpha 1
[15:07:28] <X-Ray-Jin> well i reuse that testfile ... sry let me clean up
[15:08:23] <Tomski> This is what happens when you try to strip something down
[15:08:34] <Tomski> There is no need for 90% of that
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[15:19:13] <X-Ray-Jin> Tomski: does it work now?
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[15:58:42] <dungnart> Hi guys
[15:59:09] <dungnart> I want to implement voice chat for my game. Do you have any instruction for it?
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[16:11:00] <mk1> dungnart: do it
[16:11:09] <mk1> what kind of instructions do you expect?
[16:12:41] <dungnart> Like a Mechanism of operation
[16:13:09] <dungnart> If there is a demo code, it will be great.
[16:13:35] <mk1> this really depends on the type of game/communication you'll use
[16:14:27] <mk1> if it's a group thing you need a server. if it's just two players, you can get away with p2p streaming
[16:14:41] <mk1> either way I advise you to use existing solutions
[16:15:33] <mk1> for example, use a teamspeak server
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[16:29:35] <dungnart> Thank you! @mk1!
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[16:37:44] <jayhost> Hmm and he's off
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[21:34:57] <jayhost1> What your favorite Android emulator
[21:37:02] <isdera> none of them?
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[22:56:54] <jayhost1> isdera because they all suck or because you just don't use thtem?
[23:02:35] <Tomski> they all suck
[23:11:40] <TEttinger> I also don't really do android dev, huh
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[23:32:37] <Frotty> theey use to be very bad
[23:32:40] <Frotty> now theyre just bad
[23:33:59] <Frotty> Tomski: I installed the official libgdx app from playstore, now my mobile data doesn't work?
[23:37:22] <Tomski> u wot
[23:37:43] <Tomski> link?
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[23:42:45] <Frotty> well that part about the app might have been not entirely true
[23:42:51] <Frotty> but my mobile data dont work
[23:42:59] <Frotty> after upgr to oreo
[23:43:05] <Tomski> but what app?
[23:43:10] <Tomski> Im not aware of any official one
[23:43:21] <Frotty> Yes I made it up
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[23:43:28] <Tomski> oh
[23:43:29] <Frotty> checking if you have som hdiden project in the works
[23:43:32] <Frotty> hehe
[23:43:50] <Tomski> rip your data
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[23:46:03] <Frotty> Tomski what would you expect an official mlibgdx app to do? :D
[23:46:14] <Tomski> Disable your data
[23:46:20] <Frotty> touch
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[23:46:44] <Frotty> quite fun tho
[23:46:47] <Frotty> I tried another ROM
[23:47:00] <Frotty> and there the menu to access mobile data settings just crashed when clicking on it
[23:47:15] <Frotty> thinking about downgrading again
[23:47:24] <Frotty> But I fear something is so borked that even that won' help
[23:47:35] <Tomski> uh oh
[23:47:38] <Tomski> what device?
[23:47:42] <Frotty> op2
[23:47:48] <Frotty> not really well supported anymore
[23:47:52] <Frotty> sadly
[23:48:19] <Frotty> gonna call my carrier tommorow I guess
[23:48:37] <Frotty> But if I#ve learned one thing
[23:48:42] <Tomski> gl :P
[23:48:42] <Frotty> in the last few years
[23:48:54] <Frotty> updates do more harm than good, most of the time
[23:49:05] <Tomski> thats why im still using android 2
[23:49:09] <Frotty> i.e. never change a running system
[23:49:11] <Frotty> heh
[23:49:14] <Frotty> really?
[23:49:20] <Frotty> isn't like nothing supported on that
[23:49:23] <Tomski> on my fridge
[23:49:26] <Frotty> :D
[23:49:32] <Frotty> well yeah
[23:49:46] <Tomski> my arch audio drivers die almost every update
[23:50:09] <Frotty> forum support is always best
[23:50:18] <Frotty> "this feature that worked fror 4 years just broke"
[23:50:31] <Frotty> "the feature shouldn#t be used anyway, what's your problem"
[23:50:34] <Tomski> haha
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