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   May 26, 2018  
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[02:55:23] <TEttinger> SquidLib's at 117,940 SLoC including only java and i believe I excluded all generated code
[02:55:48] <TEttinger> I've even been deleting unused classes
[02:57:39] <LiquidNitrogen> It will become self aware soon
[02:58:39] <SuckyNoob> shit that is massive too lol
[02:59:01] <SuckyNoob> I think so far the longest i've got is 30,000 maybe
[02:59:13] <SuckyNoob> more like 20,000
[03:11:01] <grim002> TEttinger, what is SquidLib
[03:12:24] <grim002> nevermind, I googled it
[03:16:55] <grim002> so this is why you've been so obsessed with statistical testing of RNG
[03:23:00] <SuckyNoob> lol
[03:45:29] <TEttinger> hehe
[03:45:46] <TEttinger> I have a bunch of libs but SquidLib is the biggest project
[03:47:52] <TEttinger> Epigon is a game I've been helping out with on the SquidPony account, which is Eben Howard's account but most activity on his repos is me
[03:53:11] <LiquidNitrogen> Usurp all the open sources
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[04:00:47] <jayhost> I havn't wrote anything that was very large
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[05:18:09] <grim002> I'm spending the evening having fun with OpenAL again
[05:19:03] <grim002> OpenAL is pretty great, anyone else have experience using it
[05:19:43] <grim002> I guess libgdx itself has an abstraction over it
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[07:12:31] <Shockah> i'm wondering how does MonoGame work on Nintendo Switch and would a similar approach work with libgdx
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[08:01:43] <TEttinger> I'm guessing nintendo wanted access from Unity devs to publish on the Switch, and Unity uses Mono internally
[08:02:29] <TEttinger> generally console dev needs a devkit, at least it used to, and that was a big barrier to entry
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[08:09:08] <grim002> over 400 modified files since last commit... feels bad
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[08:56:32] <TEttinger> yow
[08:56:47] <TEttinger> any of that generated or docs?
[08:57:30] <SuckyNoob> hey TEttinger whats up man
[08:57:46] <TEttinger> hey SuckyNoob
[08:57:59] <TEttinger> what's new in crusader kings land
[08:58:26] <SuckyNoob> lol I am actually writing down ideas for an idea based off it, I couldn't help myself
[08:58:42] <TEttinger> huzzah
[09:00:08] <SuckyNoob> I looked at a bunch of miniatures stuff too
[09:00:40] <SuckyNoob> unfortunately it looks like in not too long from now people will just be able to scan them and then print + mold them at home
[09:02:24] <SuckyNoob> so that's a big risk haha, would still be fun to do for a hobby I guess tho. I guess I can wait and see what happens, if the companies that don't go under then I'll know it's less risky haha
[09:04:22] <TEttinger> 3d printers are still hard to use
[09:04:42] <TEttinger> my brother has one as a hobby, i guess he has also used it for work
[09:05:37] <SuckyNoob> I was going to make a filament one, but I just saw this one that uses lasers
[09:05:44] <TEttinger> at one point he needed to make a physical prototype to present to corporate or something so he, while hustling on the clock, drove home, 3d printed a prototype, and rushed it back to the office
[09:05:51] <SuckyNoob> and liquid resin, goes so fast
[09:06:01] <TEttinger> nice
[09:06:09] <SuckyNoob> he must have one of those ones
[09:06:11] <TEttinger> the best one uses paper
[09:06:13] <TEttinger> nah
[09:06:19] <SuckyNoob> paper?
[09:06:23] <TEttinger> he has an old melt-down-plastic one
[09:06:29] <TEttinger> yeah, mcor iris
[09:06:50] <TEttinger> super pricey, meant for companies that do like golf course landscaping
[09:06:59] <TEttinger> big maps with elevation
[09:07:15] <TEttinger> but it uses layers of ink and paper
[09:07:54] <TEttinger> the paper is cheap and can be recycled, the ink is expensive (uses egg whites and other stuff to glue the paper in place)
[09:08:26] <TEttinger> probably horse semen too, who knows
[09:08:56] <SuckyNoob> the desktop one?
[09:09:01] <SuckyNoob> lol
[09:09:27] <SuckyNoob> oh the iris
[09:09:30] <SuckyNoob> shit thats expensive
[09:09:37] <SuckyNoob> at home u said lol
[09:10:01] <SuckyNoob> is it faster than the others?
[09:11:41] <TEttinger> https://3dprintingindustry.com/news/64028-64028/
[09:11:53] <SuckyNoob> lol the little desktop version is 18,000 Euros
[09:11:55] <TEttinger> arke is $6K, IRIS is $40K
[09:12:03] <SuckyNoob> oh its down is price then
[09:12:13] <TEttinger> wowza where did you get the price?
[09:12:22] <TEttinger> that was reported somewhere early
[09:12:23] <SuckyNoob> their youtube vid I think
[09:12:29] <TEttinger> it may have been too early for the price
[09:12:44] <SuckyNoob> they replied to a comment a year ag
[09:13:07] <TEttinger> that full color stuff is wow though
[09:13:13] <TEttinger> that's really hard to get right
[09:13:29] <TEttinger> it will probably get cheaper over time
[09:13:49] <TEttinger> using paper as opposed to some plastic powder also makes sense
[09:14:21] <SuckyNoob> wonder how it works
[09:14:32] <SuckyNoob> i dont need full colour
[09:14:32] <TEttinger> cuts up a stack o' paper
[09:14:37] <TEttinger> ohoho you do
[09:14:41] <SuckyNoob> with lasers
[09:14:46] <TEttinger> it's so cool either way
[09:14:57] <SuckyNoob> ya i saw the pics of the face and stuff thats crazy
[09:15:10] <SuckyNoob> I just need something I could probably glaze and make a mold from
[09:15:59] <SuckyNoob> oh but paper miniatures eh
[09:16:12] <SuckyNoob> 3d printed ones thatd be crazy, but they would break easy right?
[09:18:20] <TEttinger> no idea
[09:18:48] <TEttinger> my 3d printed dice are a little fragile, the hard edges powder a little when you roll em
[09:18:52] <SuckyNoob> thanks for showing me that I'm gonna read more about them later now
[09:19:11] <TEttinger> I get hairlines of white on blue dice, which looks cool
[09:19:39] <SuckyNoob> do they work?
[09:20:17] <TEttinger> yeah I have a bunch that work and a bunch that don't
[09:20:35] <SuckyNoob> interesting
[09:20:56] <TEttinger> some have color issues where full color printing on powder material sometimes bleeds black into surrounding dark colors
[09:21:07] <TEttinger> others don't
[09:21:42] <TEttinger> I have one really awesome die that printed in steel, then shapeways did a super thin layer of gold on the outside for like $3
[09:22:00] <TEttinger> oddly, gold covered steel is cheaper than solid colorful powder
[09:22:05] <TEttinger> the steel was hollow
[09:22:45] <SuckyNoob> hmm thats pretty cool
[09:25:33] <[twisti]> TEttinger: pics plz
[09:25:48] <TEttinger> of dice?
[09:25:53] <[twisti]> yes
[09:26:02] <[twisti]> <TEttinger> I get hairlines of white on blue dice, which looks cool
[09:26:06] <[twisti]> i want to see!
[09:35:51] <TEttinger> https://www.shapeways.com/product/EY4PJ62GE/small-hollow-purple-d60?optionId=41333594 well here's the gold oen
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[09:38:21] <TEttinger> man I don't like my voice. https://youtu.be/paWXSuI0b1k
[09:38:29] <TEttinger> that was from a while ago I guess
[09:40:03] <TEttinger> have a cat https://www.youtube.com/watch?v=Je4O2JZXyNg
[09:42:03] <SuckyNoob> hmm nice it sounds rock hard too
[09:42:20] <TEttinger> it's solid yeah
[09:42:29] <SuckyNoob> and just paper?
[09:42:39] <TEttinger> no, that's plastic powder condensed
[09:42:49] <TEttinger> the mcor ones would be similar I think
[09:43:06] <TEttinger> that's made by a zcorp printer instead
[09:43:29] <TEttinger> zcorp had the first 3d color printing I think
[09:46:03] <SuckyNoob> hmm cool
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[09:49:41] <[twisti]> thats pretty cool
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[10:13:48] <SuckyNoob> how do you guys feel about tabs vs lists vs cramming everything into one pane, for UI in a game
[10:14:07] <SuckyNoob> not everything, but what would otherwise be in the list or tab
[10:14:13] <SuckyNoob> tabs
[10:18:37] <SuckyNoob> dropdown list that is
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[12:04:57] <muneg006> Does anyone know how to control the "hitzone" for expand and collapse a tree.Node?
[12:06:20] <muneg006> I am writing an app and use a tree view. It used to work on desktop, but on my Android phone, I would have to click very often in that area around the expand/collapse icon before it would expand/collapse.
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[12:20:34] <DranikProgrammer> Hi
[12:20:39] <DranikProgrammer> https://ibb.co/ez99y8
[12:20:49] <DranikProgrammer> that's all the code that triggers the expansion
[12:21:29] <DranikProgrammer> Icon spacing does the ting, but affects it visually
[12:21:56] <DranikProgrammer> I don't like it either, but it seems that there is no other way than increasing the icon and icon spacing
[12:22:17] <DranikProgrammer> As the icons are ment to be + and -
[12:24:11] <DranikProgrammer> You could try implementing an additional click listener, which will expand and collapse it if something except the icon/left of it is also clicked
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[12:30:20] <grim002> pushed 142 commits... feels good
[12:30:38] <grim002> only took about 2 hours to disentangle everything
[12:31:39] <DranikProgrammer> Ahah
[12:32:17] <DranikProgrammer> The day the project manager returned from vacation and asked your to show what you've done so far
[12:32:49] <grim002> the day that every file turns blue in intellij so I can't tell what's been edited anymore
[12:34:34] <muneg006> Ok. I now added my own icons and it is better, but still very tough to make the tree expand/collapse. I have to touch it and then lift for about 1 sec before it triggers.
[12:35:14] <muneg006> So I thought it may have something to do with the processing speed and reduced my framerates to 10 fps, but that did not help either.
[12:36:14] <muneg006> When I add a clickhandler on the textbox, then it works without problems, but I wanted that to open the property dialog.
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[13:39:08] <grim002> it's been over 2 years since I first started fooling around with tone mapping, and I'm still finding ways to improve image quality
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[14:47:45] <OtakuSenpai> what version of kotlin works best with libgdx ?
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[15:05:32] <DranikProgrammer> It doesn't depend on it, I guess
[15:06:35] <DranikProgrammer> So I'd say the one you like most
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[18:47:58] <oseph> i'm trying to build the libgdx source and I'm getting an error when running ./gradlew fetchNatives:
[18:48:11] <oseph> Can't get http://libgdx.badlogicgames.com/jglfw/nightlies/dist/jglfw-natives.jar ....
[18:54:09] <Tomski> pull latest commit and try again
[18:54:42] <oseph> that was fast! pulling now
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[19:32:32] <oseph> ok, natives fetched! gradle sync successful! but when I try to run a gdx-test (e.g Lwjgl3TestStarter) by right clicking and running in Intellij, I get this spewed out:
[19:32:33] <oseph> https://pastebin.com/xayP5EG1
[19:32:59] <oseph> seems to be the same general error with most other tests i've tried to run
[19:34:31] <oseph> oop! gotta head out for a quick dog walk. back in a bit.
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[19:38:09] <Tomski> disable configure on demand oseph
[19:38:12] <Tomski> ide setting
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[20:26:31] <oseph> thanks tomski! got it working! and yup, looks like I missed that "disable configure on demand" bullet that was clearly stated on the website
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[20:31:56] <Tomski> nice :)
[20:38:11] <oseph> im confused with my "file not found" errors. I'm pointing my working dir to the "gdx-tests-android/assets/" folder ...
[20:53:23] <Tomski> run ./gradlew launchTestsLwjgl from command line
[20:53:29] <Tomski> If that works, IDE misconfiguration
[20:59:15] <oseph> if i run the gradle taske in ide they seem to work as well. just going to stick with that
[20:59:26] <oseph> this is all just for the sake of noodling - curious to get all the source working
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[21:08:41] <TEttinger> the configure on demand thing is weird. what is it supposed to do if it worked?
[21:17:13] <Tomski> not configure projects in a multi project gradle build if they arent interconnected
[21:18:35] <TEttinger> huh
[21:18:54] <TEttinger> how'd you figure out that it was the issue?
[21:20:30] <Tomski> Dont remember, just a lot of debugging
[21:20:39] <Tomski> Its been a recurring issue
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   May 26, 2018  
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