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[01:55:19] <grim001> huh. I've never seen this kind of syntax be necessary before: Optional<QueryQueue<Float>.QueryResult> someVar
[01:55:52] <grim001> non-static inner class needs type parameter specified on the enclosing class
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[04:34:34] <DB219> TEttinger: Your Poisson disc sampling fixes are finally live!
[05:06:07] <TEttinger> whee
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[11:56:26] <blahblah> hey there!
[12:02:59] <bomb> salut
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[13:26:47] <blahblah> bomb: hello bomb, speaking french? :P
[13:27:10] <bomb> non
[13:27:17] <bomb> win-only
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[13:39:14] <blahblah> hah, no windows box here!
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[13:40:01] <blahblah> anyway I'm more into reading game source code than playing at the moment ^^
[13:45:30] <FattyOwl> what's the best game source code you've read lately blahblah
[14:14:14] <blahblah> for now I've mostly read fragments from gdx examples ^^
[14:14:43] <blahblah> do you know some good games whose source code is worth reading?
[14:15:26] <FattyOwl> no, i was hoping you did
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[15:18:42] <blahblah> we should ask Tomski and mk1 for their source code! :OP
[15:18:46] <blahblah> :P
[15:19:53] <bomb> lol
[15:20:13] <bomb> i can get away with gdx-setup source code
[15:21:51] <blahblah> bomb: what about shaders and stuff? :P
[15:28:36] <blahblah> also code architecture, design, etc
[15:35:59] <blahblah> any clue if the source code of Monkey Island is available somewhere?
[15:36:21] <blahblah> has to be plenty of fun! :D
[15:39:19] <blahblah> bomb: is your game open source?
[15:39:25] <blahblah> and using libgdx?
[15:41:19] <bomb> nah. they aren't game anyway. some sort of rompler :)
[15:43:21] <blahblah> would be curious to have a look
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[15:44:13] <Agnel> Hey Guys!
[15:44:20] <blahblah> hello Agnel
[15:44:40] <Agnel> Does anyone know how to import a library into a libgdx project?
[15:45:49] <blahblah> Agnel: you should be able to use it in the android part of your project
[15:46:00] <blahblah> assuming you have the android framework setup and all
[15:46:38] <blahblah> but I don't think it can be a part of your core project
[15:47:02] <blahblah> shouldn't be too hard to implement though
[15:47:25] <Agnel> So I cant use it for testing on Desktop?
[15:47:45] <bomb> no
[15:49:53] <blahblah> Agnel: well technically you can test it on your desktop using an emulator
[15:50:41] <Agnel> Can I just make a new class in the project and use it for all platforms?
[15:50:43] <blahblah> depends on your definition of "on your desktop" ^^
[15:51:37] <blahblah> yes you can, but CountDownTimer is using some primitives from the android framework, so you'll have to replace those somehow if you want it to run natively on the desktop, that is without an emulator
[15:52:41]
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[15:52:46] <blahblah> lol
[15:52:56] <blahblah> how rude! :P
[15:53:04] <bomb> heh
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[15:54:25] <Agnel> Thank you for helping!
[15:55:52] <bomb> <3
[15:59:41] <blahblah> :)
[16:00:44] <blahblah> Agnel: what is the last line of text you received from this channel before connecting again?
[16:16:28] <blahblah> would be nice to have more feedback from hiero during generation
[16:26:39] <Agnel> They asked to change my name cause someone already had mine
[16:26:53] <Agnel> which is weird
[16:27:59] <blahblah> it happens
[16:28:44] <blahblah> you could register your nick to avoid problems
[16:29:38] <blahblah> also I guess your previous connection was not quite finished maybe, explaining why it was taken
[17:29:47] <Agnel> Gn!
[17:29:55]
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[20:12:41] <DranikProgrammer> Hi
[20:13:16] <bomb> hi
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[23:42:18] <grim001> I've had a persistent issue where my bright pass blurring effect can flicker under various framerates... I finally solved it using some surprising math
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[23:45:04] <grim001> something like: blurFade = 1 - e^(-smoothDelta/fadeTime) where smoothDelta itself is averaged over various sample times using the same formula
[23:45:39] <grim001> this prevents any sudden changes in framerate from altering the brightness level dramatically
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[23:53:03] <horribleProgram> Hello, is this the most popular channel devoted to LibGDX?
[23:53:32] <FattyOwl> probably
[23:54:13] <horribleProgram> FattyOwl: I saw you in ##java yesterday
[23:54:18] <horribleProgram> I think
[23:55:06] <FattyOwl> yea you were trolling iirc
[23:55:35] <horribleProgram> why does everyone think I'm a troll lmao
[23:56:11] <FattyOwl> must just be one of those things
[23:57:32] <horribleProgram> yup