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[01:03:44] <bomb> okay, i'm buying PureBasic officially
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[01:04:21] <LiquidNitrogen> i used that for a while. it was pretty decent except for being basic
[01:04:44] <bomb> oh, did you use it for games or GUI?
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[01:07:09] <LiquidNitrogen> games
[01:08:21] <LiquidNitrogen> must be 10 years ago.. its probably changed a lot since i used it
[01:10:30] <bomb> i'm under the impression that the language is pretty much the same
[01:10:44] <bomb> but they ported Gtk3, Cocoa and OGRE, and some more
[01:11:28] <LiquidNitrogen> i see. i dont actually recall it having any gui stuff, just 2d sprite drawing
[01:12:26] <LiquidNitrogen> i only used it long enough to make an asymetric pong game with a tile map of wall obstacles
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[01:17:56] <bomb> maybe it was DarkBasic and not PureBasic?
[01:23:42] <grim001> TEttinger, the art style in my game is supposed to look a bit like Ultima Online: https://hg101.kontek.net/ultima/ultimaonline-4.jpg
[01:24:27] <grim001> although my girlfriend can't help but making things slightly more cute and stylized compared to that boring looking style
[01:25:04] <grim001> here's the game I was playing at the convention: https://store.steampowered.com/app/578890/Selatria_Advent_of_the_Dakkrian_Empire/
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[01:27:40] <grim001> they gave me a free download code for part 1 for playing their demo all the way through
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[01:59:12] <LiquidNitrogen> bomb: no it was PB
[01:59:42] <bomb> you are one of us now LiquidNitrogen
[01:59:58] <bomb> thos who bought a BASIC compiler at least once in their lives
[02:00:35] <LiquidNitrogen> oh no i didnt buy it
[02:01:02] <bomb> :|
[02:01:40] <LiquidNitrogen> i used the free trial and then remembered why basic isnt so great
[02:03:01] <bomb> well, there aren't many alternatives for making Win32/Gtk/Cocoa GUI, except WX and Delphi
[02:03:48] <LiquidNitrogen> what u makin?
[02:05:27] <bomb> it's a programming course for kids. kind of like an interactive powerpoint presentation with a syntax highlighted text editor
[02:06:09] <LiquidNitrogen> ah
[02:08:48] <bomb> if it fails me at some point, i'll need to continue with Java
[02:09:16] <LiquidNitrogen> do that scene2d
[02:10:20] <bomb> yeah. that or javafx
[02:17:52] <LiquidNitrogen> https://i.imgur.com/EYalb6m.jpg i think i might try to do something with this idea, i dont have enough power to make much progress with 3d until i get more solar panels
[02:18:39] <bomb> i'm not following
[02:18:57] <bomb> you don't have enough power for real-time 3D rendering?
[02:19:31] <LiquidNitrogen> i mean it takes a shit ton more time to develop 3d than 2d
[02:20:36] <bomb> because you're using java, and not even kotlin
[02:21:16] <LiquidNitrogen> thats got nothing to do with it
[02:22:04] <bomb> yet you always complain about LoC in your Java game
[02:22:24] <LiquidNitrogen> i dont
[02:29:26] <wickedshell> is gdx-video still active/useable? (I'm not seeing any commits since 2016)
[02:30:10] <bomb> how ancient
[02:57:12] <TEttinger> bomb: LiquidNitrogen lives in a unabomber shack, he can only make so many pipe bombs a day and still make like 30 different games simutaneously. he needs the solar power to charge both his computer and power tools for bomb making
[02:58:03] <TEttinger> wickedshell: I would check its git network of active forks
[02:58:28] <bomb> i wouldn't say i'm surprised Tetty
[02:58:47] <bomb> i believe he has shady revenue sources
[02:59:01] <bomb> and i wouldn't get surprised if we find out he killed a few guys before
[02:59:09] <LiquidNitrogen> if i had revenue id buy more solar panels
[03:00:11] <TEttinger> I mean he knows how to kill a possum. how different is a possum from you?
[03:00:19] <TEttinger> (just say "very")
[03:00:47] <bomb> oh, ahem, very
[03:01:18] <bomb> i had a possum friend once, and she wouldn't stop talking about how different we are
[03:01:52] <TEttinger> and these aren't the virginia opossum that knows how to play dead and will do so readily. these are brush-tailed possums that are living it up with no natural predators
[03:02:35] <TEttinger> I'm guessing that possums in NZ are hyper-vigilant against cats
[03:03:54] <LiquidNitrogen> they eat leaves and have no idea what a cat or anything else is
[03:06:09] <LiquidNitrogen> you can walk around at night, walk up to them and kick them away like a soccer ball and they dont even notice that something happened
[03:07:39] <bomb> why do you kill snakes in NZ?
[03:08:09] <LiquidNitrogen> there are no snakes
[03:08:33] <bomb> see? you killed ALL of them
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[03:46:17] <Ryusui> hey, interested in giving LibGDX a whirl but I'm running into a weird problem
[03:46:39] <bomb> let us bust it
[03:46:41] <Ryusui> it looks like the gradle setup app isn't actually available on the website?
[03:47:02] <Ryusui> i'm going to the download page, i'm clicking the link, and all I'm getting is a 404 error saying there's no such thing
[03:47:52] <bomb> i get the same error here
[03:48:02] <LiquidNitrogen> yeah broken
[03:48:12] <bomb> i think we need to find out where Tomski sleeps and knick his door this time
[03:54:39] <LiquidNitrogen> Ryusui: there is an alternative one somewhere, might want to find that
[03:54:48] <Ryusui> thx
[03:56:03] <LiquidNitrogen> im not sure what it does differently, but should be fine to test out
[03:57:12] <LiquidNitrogen> Ryusui: https://github.com/czyzby/gdx-setup there i think
[03:57:21] <Ryusui> thanks!
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[05:54:51] <TEttinger> Ryusui: gdx-setup may be a little out of date, I forked it but just to act as a setup tool for my lib where I could include a ton of assets
[05:55:29] <Ryusui> gotcha
[05:55:38] <TEttinger> I should probably do some stuff with it to make it more of a general purpose thing
[05:56:12] <TEttinger> it still works without my lib, though I think it always adds it as a dep because it makes the dep handling cleaner. it can be removed and such
[05:56:22] <TEttinger> gdx-setup should be fine though
[05:57:01] <TEttinger> not sure if it tries to use gradle 4.0, if it does I will send you straight to my setup where that isn't happening
[05:57:34] <TEttinger> 4.6 should work soon-ish, but anything from 3.4 to 4.5 will cause headaches
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[08:41:22] <Tomski> It doesnt
[08:41:34] <Tomski> 4.6 is fine, just not in all IDEs, so it cant be pushed
[08:41:47] <Tomski> I will push the intellij/as build of it this weekend
[08:42:14] <TEttinger> well. that is some black magic optimization right there. I can pinpoint the exact change that makes this code go from taking about 7.2 ns per long to about 5.1 ns per long, and it's a change from calling determine(++state) to determine(state++)
[08:42:42] <Tomski> we are also moving a lot of things around on the server
[08:42:42] <bomb> did you really type this in just 25 secs?
[08:42:45] <Tomski> So resources will be down
[08:43:34] <Tomski> wickedshell: its a complete bitch to compile
[08:43:50] <TEttinger> somehow the ++state blocks HotSpot from turning (state << 5 | state >>> 59) into a rol instruction, but with state++ it can do it
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[08:45:02] <Tomski> TEttinger: you should totally investigate the jit problem on atoms that causes bit shifts to break :]
[08:45:19] <TEttinger> I do like chemistry
[08:45:26] <TEttinger> are these carbon atoms?
[08:45:43] <Tomski> no, the rubbish kind, intel
[08:46:35] <TEttinger> Tomski: you should try a loop of incrementing an int until it overflows. then try it on GWT
[08:47:44] <TEttinger> and yeah I really wish I knew where to find the probably-on-IRC people who know about these very arcane optimization techniques for the JVM
[08:47:45] <Tomski> haha
[08:49:03] <TEttinger> I've been using "java -XX:+UnlockDiagnosticVMOptions -XX:+PrintAssembly package/SomeClass > asm.txt" and I don't really understand it well
[08:50:02] <TEttinger> it has over 9K lines like this
[08:50:03] <TEttinger> 0x00000000029fcc60: mov qword ptr [rsp+20h],r10 ;*getfield state
[08:50:07] <Tomski> aye
[08:50:35] <Tomski> docs are pretty good
[08:50:43] <TEttinger> but also in the middle of it:
[08:50:44] <TEttinger> 0x00000000029fd8ac: Fatal error: Disassembling failed with error code: 15Decoding compiled method 0x00000000029fcad0:
[08:50:59] <TEttinger> and I don't think anything actually failed
[08:51:00] <Tomski> what jdk?
[08:51:14] <TEttinger> OpenJDK 8, Zulu, 64-bit windows 7
[08:51:24] <TEttinger> 64-bit server JDK
[08:51:59] <TEttinger> there's a bunch of those Fatal error lines
[08:52:34] <TEttinger> 5, it seems
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[08:53:27] <TEttinger> got any links re: atom proc issues?
[08:53:39] <TEttinger> I know Java in general didn't work on Atom for some time
[08:53:55] <Tomski> yeah, debugging the disassembler itself..
[08:54:28] <Tomski> there is a historic issue, let me find it
[08:55:26] <guardianxxx> atom the intel architecture?
[08:55:53] <bomb> no text editor :P
[08:56:09] <guardianxxx> a bomb is talking to me
[08:56:49] <bomb> :P
[08:56:57] <SuckyNoob> lol
[08:57:08] <bomb> i believe i'm the only guy wh still use Atom PCs these days
[08:57:37] <guardianxxx> i use my eeepc still
[08:57:41] <guardianxxx> 1000he
[08:58:26] <bomb> holy shit that's my first netbook
[08:58:54] <bomb> we even had #eeepc channel on freenode, with about 200 people
[08:59:23] <bomb> the owner banned me in 2009 for criticizing the material used for keys :P
[08:59:30] <guardianxxx> i'm a bit surprised that everyone has forgotten about them... subreddit is dead too
[08:59:54] <Tomski> TEhttps://github.com/libgdx/libgdx/issues/4065
[08:59:57] <Tomski> TEttinger: https://github.com/libgdx/libgdx/issues/4065
[09:00:13] <bomb> well, my analog watch has a faster processor than that guardianxxx
[09:00:33] <guardianxxx> >_>
[09:00:51] <bomb> you know, actually i could have still been using it if i didn't smash it on my wall in anger
[09:01:10] <guardianxxx> >_<
[09:01:12] <bomb> for totally unrelated reasons to the computer itself
[09:01:34] <bomb> i was arguing with my girlfriend. it was in 2012
[09:01:42] <SuckyNoob> lol, in an "explosion" of anger
[09:01:47] <bomb> lol
[09:02:10] <bomb> then i bought another netbook. it has a newer Atom Z-something CPU
[09:02:40] <bomb> my mother's Atom N210 netbook is still working, btw
[09:02:50] <bomb> running Xubuntu 16.04
[09:04:48] <guardianxxx> i just wish the eeepc i have had a dual core atom. i'd be pretty happy and use it much more.
[09:04:57] <guardianxxx> but, i still use it anyway, just rarely
[09:05:12] <TEttinger> Tomski: I think I have an atom netbook around here somewhere
[09:05:14] <guardianxxx> lubuntu 14.04
[09:06:00] <Tomski> TEttinger: pretty hard to reproduce i think, but fun if you like that kind of thing
[09:06:03] <TEttinger> I can't really fix the JVM though. it's possible some -XX options can disable a bad opt
[09:06:24] <Tomski> It can be patched upstream
[09:12:08] <TEttinger> wonder if it's prefetch related
[09:15:08] <bomb> one day i'll start collecting people's unused Atom netbooks and build a giant supercomputer
[09:16:37] <guardianxxx> there must be some use for them
[09:17:11] <guardianxxx> bye
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[09:27:14] <TEttinger> only think I can think of so far is that if the 0.8f load factor somehow didn't pass correctly, and was zeroed out mistakenly, then initialCapacity would be 0x7FFFFFFF
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[09:46:41] <ekheru> hello
[09:47:15] <ekheru> just trying to download the setup file from the website and it's doing 404
[09:47:44] <ekheru> does anyone have any idea why?
[09:52:28] <Ashiren> it really is 404
[09:52:29] <Ashiren> hmm
[09:53:26] <Ashiren> Tomski?
[09:54:42] <ekheru> i tried other links and only old ones are working (2014)
[09:55:27] <Ashiren> probably some bug on website, itll probably be alright later
[09:55:45] <ekheru> : ) trying since yesterday
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[09:56:37] <bomb> according to rumors, gdx-setup.jar will be licensed for $79/year
[09:57:21] <ekheru> that would be a good reason why it's not available...
[09:57:33] <ekheru> oh well, take care people
[09:57:34] <Ashiren> i can piracy it
[09:57:38] <ekheru> :D
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[09:57:52] <bomb> i told you we should never trust closed-source software
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[10:01:05] <Shockah> you can probably use this one instead https://github.com/czyzby/gdx-setup
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[10:01:35] <Ashiren> too late
[10:01:41] <bomb> ^
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[10:35:34] <LiquidNitrogen> What is up
[10:37:06] <bomb> same old. looking for frameworks
[10:38:22] <bomb> do you think it's financially feasible to support macOS?
[10:38:45] <waterCreature> should I get this laptop? https://www.aftershockpc.com/welcome/ProductconfigBaseic/mx15-elite
[10:39:12] <waterCreature> i have been dreading to buy a laptop... :D
[10:39:59] <LiquidNitrogen> Bomb maybe if you're targeting schools
[10:40:57] <bomb> LiquidNitrogen: oh, Macs aren't popular among individuals in NZ?
[10:41:46] <SuckyNoob> Lol
[10:42:14] <SuckyNoob> hey Liquid how've you been man
[10:43:09] <LiquidNitrogen> I have not become dead
[10:44:08] <LiquidNitrogen> Bomb kids learning programming probably all use windows
[10:45:30] <waterCreature> what does bomb mean by financially feasible to support macOS?
[10:45:57] <waterCreature> like charging money for using macOS?
[10:48:38] <LiquidNitrogen> To spend time making mac compatible apps
[10:49:21] <smiley_> as a mac user I say.. "hell yeah!" ;)
[10:49:42] <Shockah> it's not like you have to do much to support macOS with libgdx
[10:50:12] <bomb> well i do GUI, not libgdx games :>
[10:50:36] <LiquidNitrogen> Bomb is using assembly language
[10:50:39] <smiley_> it's a pain when reviewing games in Ludum dare.. even if it's clearly a Unity project (most common engine in LD) 80% still only exports for windows
[10:51:10] <smiley_> bomb: Electron ;)
[10:51:47] <SuckyNoob> good u aren't dead! I will be back, have fun guys
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[10:53:56] <waterCreature> i need some counselling for going through rejection, which channel do i go?
[10:54:43] <FattyOwl> ##java
[10:55:19] <waterCreature> people on java channel are fierce.
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[10:55:36] <waterCreature> not like here, here it feels more like family,
[10:58:15] <LiquidNitrogen> Irc is bad therapy
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[10:58:53] <waterCreature> i dont know where to go
[10:59:00] <waterCreature> just lost.
[11:02:43] <LiquidNitrogen> Make a game
[11:10:42] <LiquidNitrogen> I need a java ide for android
[11:13:52] <LiquidNitrogen> Bomb did that setup link get fixed?
[11:16:14] <bomb> LiquidNitrogen: nah. not yet
[11:16:30] <bomb> Tomski Industries is collapsing
[11:17:34] <LiquidNitrogen> Ohno
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[12:01:56] <Tomski> will be done this weekend when i am home
[12:02:05] <Tomski> we killed some build architecture
[12:02:19] <Tomski> smiley_: why do they only export windows?
[12:02:41] <smiley_> Tomski: good question
[12:09:26] <Tomski> maybe ask them :)
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[12:28:07] <smiley_> Tomski: answer is probably "nobody uses macs".. some exports for all platforms with a note like "mac version is untested"
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[12:33:57] <lddxsu> the docs give me a 404 help https://libgdx.badlogicgames.com/nightlies/docs/api/
[12:35:22] <bomb> Mac users are 2.93% on Steam
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[12:44:47] <Nefor> Hello!
[12:46:28] <Tomski> lddxsu: we are currently under maintainence
[12:46:34] <Tomski> Nefor: howdy
[12:47:01] <Nefor> What's up Tomski it's KRIVEDKO if you remember me :)
[12:47:18] <bomb> such project management skills
[12:48:06] <lddxsu> must be very recent because the logs show people referring to it
[12:48:40] <Nefor> Is some problem with official site?I can't download nothing,somebody know something about this,or it's only my regional problem?
[12:49:56] <bomb> maybe he just forgot to pay $1 hosting bill of 000phpwebhost-dot-com
[12:50:02] <Tomski> yes, its as of last 2 days lddxsu
[12:50:14] <lddxsu> alright thanks
[12:50:17] <lddxsu> I'll give it some time
[12:50:36] <Tomski> everything should be back to normal this weekend
[12:50:53] <Shockah> what exactly do you need lddxsu
[12:50:56] <Tomski> Nefor: depends on your dns, site should be ok/ish
[12:50:59] <bomb> and down again once GDPR goes effective in May 25 :P
[12:52:19] <lddxsu> shockah: I wanted the javadoc
[12:52:26] <Shockah> ah, can't help with that then
[12:52:44] <Tomski> can prbobably use some web history wbesite lddxsu
[12:53:24] <lddxsu> internet archive will work
[12:54:10] <lddxsu> but I'm curious as to why there's no snapshots in the past 5 months
[12:54:38] <Tomski> there are snapshots on every commit lddxsu
[12:55:09] <Tomski> https://oss.sonatype.org/content/repositories/snapshots/com/badlogicgames/gdx/
[12:55:22] <Tomski> Last one april 22nd
[12:56:25] <lddxsu> I see
[12:56:40] <Nefor> Problem accessing /nightlies/dist/gdx-setup.jar. Reason:Not Found
[12:56:40] <Nefor> Not Found
[12:56:45] <Nefor> Hmmm...
[12:57:35] <lddxsu> dude I just downloaded that earlier today
[12:57:54] <Nefor> :(
[12:57:55] <lddxsu> wait no I didn't
[12:58:03] <lddxsu> *2 days ago
[12:58:04] <Tomski> i can build you a version now if you like
[12:58:19] <Tomski> it wont be up again until the weekend
[12:58:49] <Nefor> Ok,so i have to wait :)
[12:59:22] <Shockah> here, an alternative one https://github.com/czyzby/gdx-setup
[13:00:38] <Nefor> <Shockah>!Thanks!
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[13:01:54] <Tomski> as in, i can upload it elsewhere for you
[13:02:55] <Nefor> <Tomski>Thank you,i think i will be fine ^)
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[14:30:08] <dani_> hi
[14:30:44] <dani_> someone here?
[14:30:52] <Shockah> yes
[14:31:52] <dani_> hi shocah. I have tried to download libdgx but is missing O_O ( https://libgdx.badlogicgames.com/download.html )
[14:32:10] <Shockah> maintenance until the weekend
[14:32:15] <Shockah> use this temporarily https://github.com/czyzby/gdx-setup
[14:32:27] <dani_> so nice. thanks bro.
[14:39:02] <dani_> Shockah, just download. I miss html5 platform. may be?
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[14:43:45] <Shockah> GWT is the HTML5 platform
[14:43:59] <dani_> ok, thanks!
[14:44:12] <dani_> testing it. thanks about your help. see you.
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[15:30:53] <Oddmonger> excuse me, i know that the badlogicgames site is under maintenance for quite a few days, but is there a mirror somewhere ?
[15:31:01] <Oddmonger> for the api documentation i mean
[15:31:37] <Oddmonger> (well maybe i could improve my java-fu in the meantime…)
[15:32:52] <mk1> they're part of the source
[15:33:29] <bomb> no you need to wait tomski to back from vacation
[15:34:13] <Oddmonger> mk1: you mean i can generate them with a tool like doxygen ?
[15:34:29] <mk1> or just use your favorite IDE
[15:35:40] <Oddmonger> well , when i do C-q on a method in idea, i can see prototype and description, at least
[15:36:36] <Oddmonger> ah good new, idea has finished loading!
[15:38:22] <Oddmonger> ok i can live with the inline help, indeed it's not as good as the html one
[15:39:00] <mk1> https://stackoverflow.com/questions/4592396/how-to-generate-javadoc-from-command-line
[15:41:41] <Oddmonger> ah excellent, that's what i was searching for when talking about doxygen (javadoc shares the same principle)
[15:42:05] <Oddmonger> (or maybe it's doxygen which shares, i don't know who was the 1st)
[15:47:00] <mk1> doxygen for sure
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[19:26:56] <Oddmonger> i've seen the site is back, but just for the next time (or the pleasure to have offline documentation), i wonder how can i generate the full documentation of libgdx
[19:27:38] <Oddmonger> for the moment, i've just clone the sources, and went to the gdx/src directory
[19:28:13] <Oddmonger> then, i've launched: « javadoc -d ../../my_docs com.badlogic.gdx »
[19:28:35] <Oddmonger> it created some documentation, but not as much i see on the official website
[19:29:02] <Oddmonger> so i think there is a gradle rule for doing this, but looking at the build.gradle, i didn't find any «make_doc» :)
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[20:36:22] <aurelius> hi, how to deserialize json null property into java int property?
[20:36:39] <Tomski> with what value?
[20:36:54] <Tomski> 0?
[20:37:30] <aurelius> yes
[20:38:40] <aurelius> should my POJO extends json.serialize?
[20:40:42] <Tomski> if you want to customize the serialization
[20:40:55] <Tomski> If you use prototypes, values will default to the prototypes when null
[20:40:59] <aurelius> i tried to do the job with getters and setters but it seems that these methods are not called when deserialization is running
[20:43:20] <wickedshell> Tomski any chance of getting https://github.com/libgdx/libgdx/pull/5194 in? All my various windows boxes don't want to compile the LWJGL2 tests which is making it hard for me to test the LWJGL2 backend. (But continually rebuilding the snapshot here with that patch is getting to be error prone)
[20:45:10] <Tomski> wickedshell: aye,ill take a look on the weekend
[20:45:19] <Tomski> Whats your issue with compiling?
[20:45:26] <Tomski> You should be able to do it from command line with no issues
[20:45:35] <wickedshell> Not enough ram on the windows boxes :)
[20:45:52] <wickedshell> If I could easily cross compile the tests under linux then I'd be good, but I didn't find the gradle task :)
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[20:47:41] <aurelius> Tomski: prototype? means extends json.serialize?
[20:48:04] <Tomski> aurelius: no, libgdx json setting
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[20:48:20] <Tomski> wickedshell: you can run on linux too
[20:48:51] <Tomski> launchLwjglTests is the task i think
[20:48:56] <Tomski> youll find them categorized under libgdx
[20:49:00] <wickedshell> Tomski, I did that part, that was correct. I couldn't validate the windows controller bindings though which is the functional change of the PR
[20:49:32] <Tomski> you could lower the ram usage that gradle asks for in gradle.properties
[20:49:36] <wickedshell> Linux is a no change (except for the acceptable names)
[20:49:38] <Tomski> that may help you on limited machines
[20:50:34] <wickedshell> My other windows machine with more ram got really upset about finding gdx.dll and wouldn't launch any test. (I might have the DLL name wrong, I was trying this 2 weeks ago)
[20:52:12] <aurelius> Tomski: i google it, google it ... i have no idea :-(
[20:53:13] <Tomski> aurelius: perhaps pastebin your class and code
[20:53:19] <Tomski> wickedshell: did yourun the fetch?
[20:53:30] <Tomski> You'll need to run ./gradlew fetchNatives before running tests
[20:53:47] <wickedshell> Tomski I think I did, let me recheck, I have that machine easily available
[20:56:43] <aurelius> Tomski: this is the code public class DeskSlot { public int id; public int DeskId; } Json json = new Json(); json.setIgnoreUnknownFields(true); desk = json.fromJson(DeskJson.class,data1.toString());
[20:57:15] <Tomski> please use pastebin to share code
[20:59:23] <aurelius> Tomski: i usualy use pastebin. but this time there is no code. only one class with int property and one json object with null property and the exception "null to int"
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[21:05:24] <Tomski> Its poorly formatted when you copy into this chat, and also doesn't include the json string
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[21:59:30] <aurelius> Tomski: check this https://github.com/code-disaster/libgdx-snippets/blob/master/src/main/java/com/badlogic/gdx/json/annotations/JsonSerialize.java
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[22:49:00] <TEttinger> Oddmonger: you can also download the sources as a jar from the same place that supplies the binary and source jars, maven central
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[22:51:45] <TEttinger> current latest is https://search.maven.org/#artifactdetails%7Ccom.badlogicgames.gdx%7Cgdx%7C1.9.8%7Cjar , the direct link is http://repo1.maven.org/maven2/com/badlogicgames/gdx/gdx/1.9.8/gdx-1.9.8-javadoc.jar
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   May 7, 2018  
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