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[04:16:59] <DB219> sup
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[05:42:00] <TEttinger> such weird stuff with these RNGs. on its own, "Long.rotateLeft(a, anything)" doesn't affect quality really at all. "a ^ Long.rotateLeft(a, anything) ^ Long.rotateLeft(a, other)" has a little improvement. "a ^ Long.rotateLeft(a, anything) ^ Long.rotateLeft(a, other) ^ Long.rotateLeft(a, foo) ^ Long.rotateLeft(a, bar)" for some reason has huge gains in quality.
[05:42:58] <TEttinger> it's like the statistical tests are an infant that can only track 3 moving objects at a time, and assumes anything more moving is magic
[05:45:17] <TEttinger> I'll see tomorrow if it passes in full, but up until the last test that hasn't come in yet, 1 minor anomaly for a reversible generator, which is unusual for sure
[05:50:19] <TEttinger> haha yep. definitely unusual. the algo uses by Java 8 for their shiny nice generator SplittableRandom already has more anomalies in 1/1024 the tested data
[05:53:07] <TEttinger> native file pickers are nice yes
[05:53:24] <TEttinger> it's odd that you need to specify that you use a jpeg encoder and decoder
[05:53:45] <bomb> yeah
[05:53:49] <TEttinger> also odd that there's no line numbers
[05:59:31] <TEttinger> it seems to have a lot already defined
[05:59:52] <TEttinger> I mean, the JDK does too but that doesn't stop people from remaking it
[05:59:57] <bomb> that's the beauty of modern BASIC languages
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[06:00:53] <myke> i'll stick with my "bloated" java system that can generate desktop, html, and mobile packages with one command
[06:01:13] <myke> native UI isn't even a good idea
[06:01:32] <bomb> neither libgdx scene2d.ui
[06:01:44] <myke> well you got me there
[06:01:49] <bomb> it's meant for game UIs, not for stuff like accounting software
[06:02:29] <myke> but modern apps like facebook messenger and discord have the same ui everywhere and it's not based on any desktop ui
[06:02:59] <TEttinger> electron! who even likes it!
[06:03:28] <myke> it gets the job done
[06:03:40] <myke> not even sure what black magic powers the messenger floating heads on android
[06:03:44] <TEttinger> and uses way more RAM than is necessary or practica
[06:03:45] <TEttinger> l
[06:03:51] <TEttinger> slack desktop is a hog
[06:04:00] <TEttinger> that's why I don't use slack
[06:04:09] <myke> i don't use slack because i don't have to
[06:04:13] <guardianxx> lol
[06:04:18] <myke> but i'm also not concerned about ram because it's cheap
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[06:04:33] <guardianxx> not at the moment..
[06:04:34] <bomb> same excuses everywhere
[06:04:47] <myke> had a problem just yday where a worker had weird problems, turns out 4G isn't enough anymore for a couple browsers, softphone, and open office to all be running at the same time
[06:04:50] <TEttinger> I use a laptop, and I don't think good RAM is cheap
[06:05:00] <myke> well not ECC
[06:05:02] <bomb> "oh space is cheap, ram is cheap, let's make a 400 MB text editor that runs like ass"
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[06:05:23] <guardianxx> mmm tastes like ass
[06:05:31] <myke> but my laptops have 8G and 16G respectively
[06:05:55] <TEttinger> this laptop uses DDR4, has 16GB, I'm using 96%
[06:06:06] <myke> power user
[06:07:57] <TEttinger> IDEA uses 1.8GB, one multithreaded RNG test is using 1.5GB, the main process of Opera is using 1.5GB, other Opera processes probably use the rest
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[12:44:15] <Oddmonger> TEttinger: VIRT or RES ?
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[15:01:49] <Frotty> TEttinger libgdx is nice
[15:02:44] <Frotty> but many parts could still be improved/feel unfinished and there hasn't been too much acivity in the last year or even releases :D
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[15:06:37] <[]J> :')
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[18:09:13] <lukass> hey guys, do you know how to align the text of a textarea vertically?
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[18:14:26] <SuckyNoob> oh i see nvm one sec
[18:16:39] <lukass> thanks anyway :)
[18:16:51] <SuckyNoob> hmm i don't see anything in textarea for that
[18:17:51] <SuckyNoob> it inherits a whole bunch of methods
[18:18:38] <SuckyNoob> from Actor, widget and textfield, did you look through those as well?
[18:19:35] <lukass> hmm I tried to understand the textfield and how the draw method works to adapt it to the textarea, maybe I go through it once again
[18:20:06] <SuckyNoob> Actor looks like it has more methods too, might be something inherited from there too
[18:20:49] <lukass> ok I'll check it out, thanks :)
[18:23:07] <lukass> SuckyNoob, maybe I got it: just override the "drawText" method by adding a padding in y direction
[18:23:27] <SuckyNoob> ya that sounds about right.
[18:23:40] <SuckyNoob> well maybe
[18:23:41] <SuckyNoob> there is
[18:24:40] <SuckyNoob> and also what youre talking about. I'm not really sure. It's been a while since I've used that. I do have text labels and buttons in my last project tho
[18:25:13] <SuckyNoob> if i can find it
[18:25:47] <lukass> I think the problem is solved :)
[18:25:57] <lukass> it's ok
[18:25:57] <SuckyNoob> alright sweet
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[18:48:53] <Frotty> SuckyNoob: hey sweetie
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[23:35:09] <JulienVillegas> Hey, anyone has a suggestion on how to store a LibGDX Pixmap in a cloud DB? i.e.> should I store it as a local file first, then read the local file as Base64 and send it over in a URL?
[23:35:54] <JulienVillegas> i.e.: how to store my Pixmap as a Blob
[23:41:20] <JulienVillegas> no news?
[23:51:18] <Tomski> Up to you
[23:51:39] <Tomski> Usually better to not have raw data in database
[23:52:06] <Tomski> You could have it in memory, and perisst to file, but all depends on why you are storing this image, how many images, what the request rate is etc.