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   August 17, 2017
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[01:01:49] <jayhost> Pretty darn interesting new AMD iGPU can play Metal Gear Solid 5 up to 36 FPS. https://www.youtube.com/watch?list=PL_sfYUCEg8Ojj-IG_6MEk-DGZR5GY7Vw1&v=J7PmL8-SNa4
[01:03:42] <LiquidNitrogen> but the human eye cant see that many fps
[01:06:18] <jayhost> Haha, yeah but some people have special vision that can see 20% more frames.
[01:10:50] <ecv> I think 60 is the limit eh. 12-15 is like the least for motion feeling, but IIRC human eye can notice frames well over 30fps (not me!)
[01:11:24] <Tomski> you can notice over 60
[01:12:35] <ecv> "Some people can perceive the flicker in a 50 or 60 Hz light source. Higher refresh rates reduce perceptible flicker." http://www.pcgamer.com/how-many-frames-per-second-can-the-human-eye-really-see/
[01:12:43] <LiquidNitrogen> doesnt really matter how many the eye can process, except on the low rates where you can see the frames changing.. more frames per second means the frames blur together more and give more of a sense of any motion.
[01:12:44] <ecv> *I* can't lol
[01:13:00] <Tomski> Have you used a 120hz monitor?
[01:13:20] <ecv> nope
[01:15:27] <ecv> okay maybe I can, since now that I think of think I can sometimes notice flicker in fluorescent lights, but I'm with LiquidNitrogen in that I don't really care or notice low frame rates
[01:15:50] <LiquidNitrogen> my initial comment was a joke
[01:16:01] <ecv> why I don't notice flickering in low frame rates IDK
[01:16:42] <ecv> ah, well, I took it seriously, I do not care for that, just as I never really cared much for high definition
[01:17:02] <Tomski> Its very noticable, at least to me 60hz, 90 and 120
[01:17:09] <Tomski> Above 120 I struggle to notice
[01:17:39] <ecv> s/for/about/
[01:18:37] <ecv> I guess I would first need to watch such high refresh rates to notice a difference then
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[01:22:34] <ecv> I actually love cinematic motion blur and I hate the new movies which advocate for cleaner and more realistic looks... I find them less immersive. I also know motion blur has little to do with fps but shutter speed
[01:24:15] <ecv> if I ever get to make a friggin action game I'll want to fiddle with shaders until I can get my cinematic look, including at least film grain effect and 1/48 shutter speed -like motion blur
[01:24:28] <wickedshell> ecv, I'd never play a game you make then :P
[01:24:31] <Tomski> ^
[01:24:32] <wickedshell> I can't stand that stuff...
[01:24:36] <Tomski> Makes me sick
[01:24:36] <ecv> hahaha
[01:24:57] <ecv> to each their own :D
[01:25:00] <wickedshell> Antecdotal: 45 vs 60 fps in Doom is a difference in me being a 1:1 player vs a 3:1 player with the same opponents :)
[01:25:22] <wickedshell> And <60 fps I don't want to play...
[01:25:55] <ecv> what are those ratios ?
[01:25:56] <wickedshell> I'd love to geta g-sync monitor though, I think that would be a quite different experience
[01:26:01] <wickedshell> kill to death :P
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[01:27:16] <Tomski> If you cant run at 60fps, people usually fudge it with motion blur
[01:27:36] <Tomski> but generally its implemented poorly, and is just horrible
[01:27:50] <Tomski> for FPS anyway
[01:28:47] <ecv> I see
[01:29:00] <wickedshell> Temporal motion blur is much much more tolerable btw
[01:29:21] <Tomski> I guess because its more used to the real camera artifacting
[01:29:24] <wickedshell> er anti aliasing whatever :P
[01:31:51] <ecv> I hope you guys aren't implying Avatar is any better than e.g.: Short Circuit :D
[01:32:55] <Tomski> I've not seen a cinematic film in high fps, it would probably look abnormal, I dont know if I would get  used to that
[01:33:14] <Tomski> But that could because of what we are used to, rather than it being less immersive somehow
[01:33:24] <wickedshell> Tomski, primary reason that looks abnormal is people associate high framerate film with bad home cameras :D
[01:35:10] <Tomski> I remember watching some higher framerate broadcasts of tv shows for the first time, and it was super weird. but now im totally used to it
[01:37:27] <Tomski> It would be interesting to see a nolan film, or one of the cinematic 70mm films in a really high framerate
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[02:17:17] <SuckyNoob> Hey do any of you guys have a graphics tablet?
[02:17:28] <SuckyNoob> pen tablet
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[03:13:46] <Redbu11> hey guys, does anyone know if "Sweep and Prune" aka AxisSweep broadphase is actually better for performance vs "Dynamic AABB Tree" aka DbvtBroadphase for use with bullet 3d?
[03:15:02] <Redbu11> there is a limitation on world bounds in AxisSweep, but I've noticed you are still getting AABB overflow with DbvtBroadphase, and it should mean there is a limit in that too
[03:17:12] <Redbu11> Does anyone have any knowledge on performance of these two?
[03:20:32] <Redbu11> oh well nvm, my bad
[03:20:42] <Redbu11> didn't see that link in bullet's wiki
[03:20:51] <Redbu11> http://www.bulletphysics.org/mediawiki-1.5.8/index.php/CDTestFramework here if anyone is interested
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   August 17, 2017
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