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   September 29, 2015  
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[00:04:32] <domokato> does anyone have experience with libgdx's AI extension?
[00:04:37] <domokato> steering, specifically
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[00:15:35] <rgr> the delta is globally available anyway.
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[00:40:19] <cobolfoo> rgr between renders
[00:40:25] <cobolfoo> domokato yeah what is your problem ?
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[00:57:32] <domokato> cobolfoo: nevermind, i figured it out, thanks!
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[01:08:04] <Yxven1> What is the padding value returned by Window.getPadBottom()? It doesn't seem to be giving me the value I want
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[01:14:31] <Yxven1> hmm, apparently the stage has it's own camera and adjusts that instead of adjusting the size of widgets like I expected
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[01:25:42] <arau88> Hey guys, anyone there? :D
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[01:34:47] <arau88> do you guys know what effects google plays trending charts?
[01:35:13] <EvilEntity_> trends probably
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[01:35:59] <isdera> pizzazz
[01:37:57] <arau88> What kinda trends though is what im trying to figure out, searches or app installs stuff like that
[01:38:16] <arau88> Im not paying you guys for nothing :P
[01:38:51] <arau88> They must keep that stuff under lock and key
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[01:39:37] <EvilEntity_> buy enough users and yous stuff will show up
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[01:40:48] <nexsoftware> Pretty much
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[01:54:01] <mobidevelop> Yay, we can now have apk sizes up to 100mb without requiring an expansion.
[01:55:49] <TEttinger> hooray bloat!
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[01:57:15] <mobidevelop> I am going to keep at least three copies of every asset now
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[01:57:28] <TEttinger> just stick 50 MB of snowden leaks in there and claim there's a hidden cheat code in it
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[01:58:24] <TEttinger> 1 Star "I am so furious, I spent 10 hours combing through wikileaks for a cheat code and all I found out was that the government lies whenever possible!"
[01:58:39] <TEttinger> "I didn't need to do this to know that!"
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[02:10:13] <Tomski|> or 100mb soon
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[04:59:24] <nils> can anyone tell me how to setup a gradle/intellij project to use a locally built copy of libgdx?
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[05:01:19] <Tomski|> nils, same
[05:01:30] <Tomski|> just install your local libgdx to local maven
[05:02:02] <nils> ah, ok
[05:02:12] <nils> actually, i hadn't tried that method yet
[05:02:49] <nils> i'm pretty new to maven and gradle, and was trying to use the directions for tween engine and fileTree to work w/ my local build
[05:03:03] <Tomski|> Its pretty similar
[05:03:12] <Tomski|> Just maven install with libgdx source
[05:03:28] <Tomski|> and it will pick that version up, note that snapshots are built very often
[05:03:44] <Tomski|> So it will pickup whatever is newest if you are using the same snapshot version
[05:04:27] <nils> i might actually be having a different issue then
[05:05:07] <nils> i'm using the fileTree method
[05:05:09] <nils> compile fileTree(dir: '/home/nils/Code/libgdx_shadow/dist', include: 'gdx.jar')
[05:05:15] <Tomski|> Dont do that
[05:05:38] <nils> ok, cool. i've ended up w/ two versions of the modified classes that way
[05:05:53] <nils> 1 from 1.71-snapshot.jar and one from gdx.jar
[05:06:01] <nils> i'll get rid of that and go w/ maven then
[05:06:04] <nils> thanks
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[05:36:15] <cobolfoo> I guess someone had this issue in the past: http://imgur.com/BJQOmzs
[05:36:31] <cobolfoo> black lines between tiles, it happens sometime but not all the time. I guess it have to do with texture filtering ?
[05:36:48] <cobolfoo> I was thinking about making my tiles overlap by a small percentage but maybe there is a better way?
[05:39:07] <mobidevelop> Add padding around tiles, duplicate edges into the padding.
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[05:40:10] <cobolfoo> I added 4 x/y padding in TexturePacker.Settings, look fine so far.
[05:41:22] <cobolfoo> look like the default is 2
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[06:49:06] <nils> thanks Tomski|, that got it working
[06:49:15] <Tomski|> nils, nice!
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[07:21:10] <noone__> does anyone have a working proguard configuration that works with libgdx?
[07:22:01] <Tomski> the one that is in the setup ;)
[07:22:35] <noone__> doesn't work for me at all
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[07:23:22] <Tomski> If you are using extra shit then you will have to add it to the configuration
[07:23:38] <noone__> extra shit like enums and native methods?
[07:23:49] <Tomski> Extra deps
[07:23:56] <Tomski> What errors are you seeing?
[07:24:37] <noone__> stuff like MethodNotFoundError: Enum.values()
[07:24:49] <noone__> or native methods missing in GL20
[07:25:01] <noone__> right now it cannot find BitmapFont anymore
[07:25:18] <Tomski> You got the log for when you run proguard?
[07:25:55] <Tomski> What enum is it?
[07:27:06] <noone__> it didn't want to tell me I think
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[07:27:16] <noone__> but I guess I'm not the only one with these errors: https://gist.github.com/twyatt/3174247
[07:27:31] <noone__> there's also stuff for enums and native method, which I added and that solved at least some problems
[07:28:30] <noone__> I'll try to get the log, wait a sec
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[07:31:07] <noone__> hmmm, how do I get that though? doesn't seem to log anything during assembleRelease if there's no error happening
[07:35:41] <noone__> btw, the given configuration from the setup makes proguard run successfully, but not the app itself afterwards
[07:41:56] <noone__> ah, I think I see the logs now
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[07:45:54] <noone__> http://pastebin.com/4Lzziwyr
[07:46:20] <noone__> and that's my config http://pastebin.com/tKxgfKSj
[07:48:30] <noone__> +4MB, but I guess I don't care about that anymore right now
[07:48:57] <noone__> I have a feeling that ProGuard should actually be renamed to NoobGuard
[07:49:11] <Tomski> It really shouldnt be stripping out BitmapFont
[07:49:26] <Tomski> unless you are only using reflection to instantiate it or something
[07:49:36] <noone__> I'm not, lol
[07:50:24] <noone__> well... AssetManager does it that way, no?
[07:51:47] <noone__> and I'm not instantiating it myself anywhere else, but... would I have to do that?
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[08:05:33] <noone__> now it finally works as it does in debug mode :D
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[08:33:25] <blotunga> mornin'
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[10:02:59] <Simoon> http://pastebin.com/6SqGF7LV Is there anything wrong with my depth unpacking?
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[10:21:07] <mk1> Simoon: you prolly have to subtract your lower bound
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[10:21:17] <mk1> or rather add it
[10:23:05] <Simoon> mk1: What do you mean?
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[10:24:15] <mk1> well, you scale it linear, but it's not the actual depth because your depth buffer starts at the near value
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[11:34:08] <De5car7es> If anyone can take a look here and help me
[11:34:09] <De5car7es> http://www.badlogicgames.com/forum/viewforum.php?f=11
[11:34:11] <De5car7es> I'm pretty stuck...
[11:35:38] <mk1> me too
[11:35:42] <mk1> you link to a forum not a topic
[11:35:46] <rgr> me too. that link shows a hundred posts
[11:36:06] * mk1 - faster in one of two cases
[11:36:13] <rgr> ;)
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[11:56:55] <De5car7es> LOL
[11:57:09] <De5car7es> http://www.badlogicgames.com/forum/viewtopic.php?f=11&t=20633
[11:57:18] <De5car7es> The first and last messages are the important ones
[12:00:56] <blotunga> scrollpaneception
[12:01:34] <De5car7es> ?
[12:02:29] <blotunga> haven't you seen Inception? Nvm
[12:03:35] <De5car7es> I did, but dont remember this term
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[12:13:01] <De5car7es> Anyone have any idea ?
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[12:35:55] <chandujr> hey guys
[12:36:44] <NaoLucho> hello
[12:36:57] <chandujr> i need help with a facebook extension
[12:36:59] <chandujr> https://github.com/TomGrill/gdx-facebook
[12:37:08] <chandujr> I'm using this in my game
[12:37:08] <NaoLucho> french people here?
[12:37:41] <chandujr> facebook app is setup and everything is working until login
[12:38:04] <chandujr> when logged in, I'm not getting any callbacks
[12:38:40] <chandujr> It says in the log "Uncaught ReferenceError: require is not defined"
[12:39:05] <chandujr> any one has tried this extension before?? got it working??
[12:39:32] <chandujr> btw, it's in Android
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[13:25:02] <chandujr> anybody here??
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[13:31:22] <Ashiren> maybe
[13:35:39] <kdarknight1> Dead people
[13:37:32] <vurpo> I see
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[13:41:30] <chandujr> okay
[13:41:32] <chandujr> :P
[13:42:37] <chandujr> I want help about a facebook extension that I use in my game
[13:42:45] <chandujr> https://github.com/TomGrill/gdx-facebook
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[13:44:59] <chandujr> login worked okay
[13:45:09] <chandujr> but callback is not getting called
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[13:45:45] <chandujr> I want to call graph request after logging in
[13:49:40] <blotunga> mobidevelop: alive?
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[15:15:40] <davebaol> <EvilEntity> davebaol: is this line necessary? https://github.com/libgdx/gdx-ai/blob/master/gdx-ai/src/com/badlogic/gdx/ai/btree/branch/Parallel.java#L93
[15:16:00] <EvilEntity> hi
[15:16:06] <davebaol> EvilEntity: yep just a tautology
[15:16:34] <davebaol> so 100% useless :)
[15:17:04] <mobidevelop> But it looks cool
[15:17:41] <EvilEntity> yeah
[15:17:42] <mobidevelop> I use &= a lot, which looks even cooler.
[15:18:57] <EvilEntity> following the control flow is fairly daunting in these classes, when it jump back an forth between parent and children
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[15:36:16] <davebaol> EvilEntity: indeed, but after a while it becomes familiar
[15:36:25] <davebaol> run() goes down the hierarchy, toward the leaves
[15:36:39] <davebaol> fail(), success() and running() go up the hierarchy, toward the root
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[16:55:04] <blotunga> mobidevelop: when you have time could you please review and merge: https://github.com/libgdx/libgdx/pull/3408
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[17:04:31] <mobidevelop> blotunga: I remember it is there, don't worry.
[17:04:40] <blotunga> ok :)
[17:04:53] <blotunga> just that it's sitting there for a couple of weeks now
[17:07:27] <noone__> mobidevelop: if I upload an APK for the alphatest enter all necessary stuff and press "publish app" it publishes the app in alphatest, right?
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[17:08:04] <blotunga> noone__: yes
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[17:08:48] <noone__> it's so dumb that I have to write a descrption, make screenshots, functional graphic, fill lots of forms etc, just to get into alphatest
[17:09:02] <noone__> all I want is to test IAP -.-'
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[17:17:27] <blotunga> noone__: yeah, I know. Look at the bright side. You'll have most of the stuff there when promoting to release :)
[17:18:06] <blotunga> btw has anyone here tried google's cloud save and/or turn based strategy api?
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[17:20:44] <jeffol> EvilEntity: thanks for this. http://www.badlogicgames.com/forum/viewtopic.php?f=11&t=15191
[17:22:11] <EvilEntity> you are welcome?
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[17:24:34] <noone__> I tried cloud save two days ago
[17:26:42] <jeffol> EvilEntity: there aren't any other clear instructions on implement google play services with gradle/eclipse besides your wise few posts
[17:28:05] <EvilEntity> well, this play shit is a huge clusterfuck
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[17:28:47] <noone__> once you find the example projects by google with GameHelper, IabHelper etc, it's not so bad anymore
[17:29:21] <noone__> only the authorization/api access/testing part is really fucked up
[17:30:21] <jeffol> Yeah, I have gotten the clientside login working, but it keeps telling me login failed because my bundle id, app key, or sha1 don't match. However I have confirmed the all match multiple times
[17:31:20] <jeffol> My IAP products also "are not available" when I try puchasing them. Kind of infuriating, everything is matching up but I cannot test.
[17:31:28] <EvilEntity> well, have a gif https://i.imgur.com/2AFDHBR.gifv
[17:31:46] <noone__> oh god, I also have to "publish" the game services stuff... which means icons for all achievements etcetcetc
[17:32:13] <EvilEntity> i still get crash reports from sfg sometime, its always related to stupid iap shit
[17:32:20] <TEttinger> not necessarily DIFFERENT icons, noone__
[17:32:32] <jeffol> noone__: right, you can repeat the icon.
[17:33:46] <noone__> phew :D
[17:34:06] <noone__> I have 100 achievements set up though... will take quite a while
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[17:34:45] <noone__> it really sucks...
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[18:03:49] <JBSI> Hey guys. quick question. I have published my first game using libgdx to android. I bought a MAC so I can port it over to IOS, but I didn't set up my original project for IOS. Is there a way to add IOS to an existing project?
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[18:15:15] <Xoppa> JBSI, yes, but why no copy over the code in a new project?
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[18:39:50] <jeffol> fucking finally got oauth2 working for google play/android
[18:39:51] <jeffol> christ
[18:40:34] <jeffol> my linked app bundle id was wrong
[18:40:55] <jeffol> you gotta put your sha1, bundle id, and app id in like 5 different places FFS
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[18:43:05] <jeffol> it's nice that the published changes were immediate.
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[19:04:56] <ficolas> Hello, can I draw a ninepatch with an angle?
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[20:12:24] <kdarknight> I have a array of vertices, I am putting it into PolygonShape but it's upside down. Any idea to flip vertically?
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[20:16:29] <EvilEntity> make it properly
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[20:17:57] <kdarknight> Lol
[20:19:53] <kdarknight> Aha. Multiply - 1
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[21:38:22] <c0ke> Evening chaps. Any A* pathfinding gurus about? I'm not sure I've got my server coded in a way that particularly lends itself to plugging my maps / npcs into the algorithm and could use some advice on implementation
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[21:41:49] <[twisti]> libgdx-ai has A*
[21:42:50] <c0ke> Yeah that's what I'm looking at. I'm a bit confused as to how integrated the grid model should be
[21:43:22] <c0ke> Is the grid something I should maintain to the side or should I create the grid then move all of my 'where everyone is standing, which tiles are occupied / blocked' etc into it
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[21:46:53] <Yxven1> How do you get the height of a table? getHeight() doesn't seem to get updated when you resize the window
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[21:48:00] <Yxven1> well, it gets updated the first time you resize to a wrong value, but then never again
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[22:07:57] <UhNoWifi> I want the input processor to stop working so I removed gdx dot input dot set input processor, but it's still working ! Is that even possible ?!
[22:08:35] <Xoppa> no
[22:09:00] <UhNoWifi> What could be wrong ? There's only one
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[22:09:55] <Xoppa> you want us to guess what is wrong with your code without seeing it?
[22:10:47] <UhNoWifi> Well I know you were gonna say that but I can't hook my data connection to my computer now :/
[22:10:47] <Xoppa> perhaps, at line 42 you forgot a dot
[22:11:21] <UhNoWifi> Yeah that's it, thanks
[22:16:35] <mutilator> LMFAO https://www.direct2drive.com/#!/promotion/287
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[23:51:54] <cristian_> hello guys
[23:52:07] <cristian_> do anyone knows how to save a file?
[23:52:10] <cristian_> I mean
[23:52:23] <cristian_> how should I format my save file?
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top

   September 29, 2015  
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