[00:00:29] <c0ke> Interesting, that's likely what I'm looking for. I'll read up on it and see what I can figure out, thanks
[00:01:01] *** sreich has quit IRC
[00:01:02] <Xoppa> new StretchViewport(Gdx.graphics.getWidth() / Gdx.graphics.getPpcX(), Gdx.graphics.getHeight() / Gdx.graphics.GetPpcY());
[00:01:36] <Xoppa> then you can define your ui in centimeters
[00:01:57] <c0ke> Hmm
[00:02:21] <c0ke> Well the UI difference depending on platform is kind of drastic for me...
[00:03:40] <c0ke> Tablet I guess I'd lay out similar to the smartphone layout but zoom out a bit more and maybe stuff some extra things on the screen like an on-screen chat all of the time or whatever
[00:04:52] <ben255> looks correct to me
[00:05:24] *** Biliogadafr has quit IRC
[00:05:26] <ben255> for waht you want your characters will become very small
[00:05:34] <Xoppa> i´m more likely to see those little chat characters on my phone than on my tv
[00:05:50] <Xoppa> *see = be able to read
[00:05:51] *** SpookyMachine has quit IRC
[00:06:24] *** Biliogadafr has joined #libgdx
[00:06:25] *** SpookyMachine has joined #libgdx
[00:07:17] *** EvilEntity has quit IRC
[00:08:30] *** n3o59hf_atlas has quit IRC
[00:09:03] <c0ke> Yeah, initially my idea was the whole 'play on the pc and on the phone' online rpg thingy, but I think PC gaming is so far ahead of this crap these days it's a bit pointless so my focus will largely be on just providing a really good mobile experience. My friend runs a marketing company and was telling me about all his stats on device usage and he thinks tablets are where people spend the majority of time playing android games
[00:09:38] *** Zammalad has joined #libgdx
[00:09:56] <c0ke> The idea of playing an MMO on the bus to school is still cool, but it's likely most people will be playing it on the sofa on their tablet (if indeed they play it at all :P)
[00:10:39] *** Biliogadafr has quit IRC
[00:11:22] <c0ke> Anyway, I'm offski. Goodnight chaps
[00:11:52] *** kjempff has quit IRC
[00:12:11] *** EvilEntity has joined #libgdx
[00:12:32] <ben255> bb
[00:13:11] *** c0ke has left #libgdx
[00:13:14] *** lukass has joined #libgdx
[00:17:28] *** Zammalad has quit IRC
[00:17:38] *** lukass has quit IRC
[00:18:18] *** deniska has joined #libgdx
[00:20:11] *** suexec has quit IRC
[00:20:58] *** suexec has joined #libgdx
[00:27:55] *** ben255 has quit IRC
[00:29:30] *** oliebollen has quit IRC
[00:34:14] *** One3yed has joined #libgdx
[00:35:34] *** One3yed has quit IRC
[00:41:02] *** ben255 has joined #libgdx
[00:42:53] *** hextileX has quit IRC
[00:46:13] *** One3yed has joined #libgdx
[00:48:09] *** One3yed has quit IRC
[00:50:36] *** RazWelles has joined #libgdx
[00:50:59] <RazWelles> Hey, what's the best approach to darken and lighten a scene to create the effect of daytime/nighttime if its 3D?
[00:51:07] <RazWelles> For android
[00:52:36] *** Oebele has quit IRC
[00:53:28] <Xoppa> adjust the color value of the DirectionalLight RazWelles
[00:54:51] <RazWelles> Xoppa: Oh, right XD I was looking at shaders I feel silly, thanks!
[00:56:36] *** One3yed has joined #libgdx
[00:59:03] *** BrotherJebediah has quit IRC
[00:59:07] *** KC-45 has quit IRC
[01:10:06] *** xrash has quit IRC
[01:14:33] *** lukass has joined #libgdx
[01:16:29] *** ben255 has quit IRC
[01:16:49] *** SpookyMachine has quit IRC
[01:16:52] *** noone__ has quit IRC
[01:17:12] *** Kajos has quit IRC
[01:18:46] *** lukass has quit IRC
[01:19:14] *** SpookyMachine has joined #libgdx
[01:22:56] *** joelt has joined #libgdx
[01:25:43] *** Xoppa has quit IRC
[01:25:57] *** Kotcrab has quit IRC
[01:26:04] *** LiquidNitro has joined #libgdx
[01:26:52] *** De5car7es has quit IRC
[01:27:47] *** m3t4lukas has quit IRC
[01:38:54] *** baseball435 has quit IRC
[01:42:41] *** SOAD2 has quit IRC
[01:50:06] *** LostWarriorPhone has quit IRC
[02:01:28] *** exo_0 has quit IRC
[02:05:12] *** joelt has quit IRC
[02:13:47] *** exo_0 has joined #libgdx
[02:21:19] *** BeautiCode has quit IRC
[02:21:52] *** Lecherito has quit IRC
[02:23:53] *** isdera has joined #libgdx
[02:26:12] *** EvilEntity has quit IRC
[02:29:30] *** deniska has quit IRC
[02:31:11] *** orentet has quit IRC
[02:50:17] *** lukass has joined #libgdx
[02:51:47] *** guardianL has joined #libgdx
[03:09:52] *** SpookyMachine has quit IRC
[03:14:12] *** warmwaffles has quit IRC
[03:26:50] *** isdera has quit IRC
[03:31:41] *** Yxven1 has joined #libgdx
[03:31:59] *** cackling_maidens has joined #libgdx
[03:32:17] *** skulltip1 has joined #libgdx
[03:32:41] *** fslasht has joined #libgdx
[03:33:37] *** qweasdzx- has joined #libgdx
[03:33:58] *** kdarknight1 has joined #libgdx
[03:34:00] *** joelt has joined #libgdx
[03:34:27] *** faljse has quit IRC
[03:36:20] *** joelt has quit IRC
[03:36:57] *** joelt has joined #libgdx
[03:38:26] *** Tomski| has joined #libgdx
[03:38:42] *** faljse has joined #libgdx
[03:38:46] *** qweasdzxc has quit IRC
[03:38:47] *** skulltip has quit IRC
[03:38:50] *** SpaceKookie has quit IRC
[03:38:51] *** stowelly has quit IRC
[03:38:51] *** kdarknight has quit IRC
[03:38:58] *** fslasht_nomat has quit IRC
[03:39:12] *** Yxven0 has quit IRC
[03:39:13] *** cackling_grandma has quit IRC
[03:39:21] *** Tomski has quit IRC
[03:39:22] *** JustAPoring has quit IRC
[03:39:24] *** SpaceKookie has joined #libgdx
[03:39:25] *** JustAPoring has joined #libgdx
[03:39:26] *** stowelly has joined #libgdx
[03:40:57] *** guardianL has left #libgdx
[03:45:42] *** nexsoftware has joined #libgdx
[03:45:42] *** ChanServ sets mode: +o nexsoftware
[03:47:19] *** mobidevelop has quit IRC
[03:54:58] *** joelt has quit IRC
[04:11:40] *** eyohansa has joined #libgdx
[04:23:48] *** ctepa has joined #libgdx
[04:34:17] *** cackling_grandma has joined #libgdx
[04:36:20] *** LiquidNitro has quit IRC
[04:38:03] *** cackling_ladies has quit IRC
[04:38:58] *** cackling_ladies has joined #libgdx
[04:40:27] *** LiquidNitro has joined #libgdx
[04:42:08] *** cackling_grandma has quit IRC
[04:43:05] *** cobolfoo has joined #libgdx
[04:44:54] <cobolfoo> nice eclipse tonight
[04:48:34] *** isdera has joined #libgdx
[05:01:50] *** d4rkforc1 has joined #libgdx
[05:05:10] *** d4rkforce has quit IRC
[05:05:37] *** kdarknight has joined #libgdx
[05:08:48] *** kdarknight1 has quit IRC
[05:10:04] *** isdera has quit IRC
[05:11:21] *** cackling_grandma has joined #libgdx
[05:14:55] *** cackling_ladies has quit IRC
[05:15:36] *** aspire has joined #libgdx
[05:15:53] *** cackling_ladies has joined #libgdx
[05:16:52] *** lukass has quit IRC
[05:17:12] *** cackling_grandma has quit IRC
[05:17:23] *** lukass has joined #libgdx
[05:21:10] *** lukass has quit IRC
[05:21:16] *** lukass has joined #libgdx
[05:21:43] *** SpookyMachine has joined #libgdx
[05:23:59] *** ctepa has quit IRC
[05:24:29] *** lukass_ has joined #libgdx
[05:26:35] *** SpookyMachine has quit IRC
[05:27:02] *** lukass has quit IRC
[05:27:46] *** ctepa has joined #libgdx
[05:28:12] *** LiquidNitro has quit IRC
[05:34:36] *** ListenToMyMusic has joined #libgdx
[05:45:38] *** lukass_ has quit IRC
[05:46:04] *** lukass has joined #libgdx
[05:50:33] *** lukass has quit IRC
[05:51:56] *** Sadale has joined #libgdx
[05:59:44] *** d4rkforce has joined #libgdx
[06:02:52] *** d4rkforc1 has quit IRC
[06:16:46] *** noone__ has joined #libgdx
[06:34:24] *** aspire has quit IRC
[06:35:26] *** eyohansa_ has joined #libgdx
[06:37:31] *** eyohansa has quit IRC
[06:39:10] *** ListenToMyMusic has quit IRC
[06:46:16] *** ListenToMyMusic has joined #libgdx
[06:49:57] *** guardianL has joined #libgdx
[06:56:43] *** eyohansa has joined #libgdx
[06:57:06] <exo_0> supermoon lunar eclipse v2015
[06:58:19] *** eyohansa_ has quit IRC
[07:17:34] *** guardianL has quit IRC
[07:28:57] *** exo_0 has quit IRC
[07:41:46] *** darkamikaze has quit IRC
[07:57:46] *** mk1 has joined #libgdx
[08:04:46] *** LiquidNitro has joined #libgdx
[08:05:14] *** nooone has joined #libgdx
[08:17:44] *** mockillo has joined #libgdx
[08:18:11] *** SpookyMachine has joined #libgdx
[08:22:36] *** SpookyMachine has quit IRC
[08:30:16] *** blotunga has joined #libgdx
[08:34:34] *** guardianL has joined #libgdx
[08:36:35] <blotunga> i have an OrtographicCamera and I drag and zoom around. THen on show() i want to reset the camera to where it was initially. I tried saving the initial position and then translate to initialposition - currentposition, which resets the camera.position to the initial value, however it won't look the same
[08:36:39] <blotunga> any ideas why?
[08:37:17] *** Nangi has joined #libgdx
[08:37:48] *** guardianL is now known as bluftoni
[08:37:51] <mk1> because of the zoom?
[08:38:04] <blotunga> mk1: nope, even without the zoom, just drawing
[08:38:09] <mk1> code?
[08:38:11] <blotunga> dragging i mean
[08:38:50] <blotunga> you want a snippet or the whole shebang?
[08:39:53] <blotunga> basically the resetPositionAndZoom() function should do the magic
[08:41:07] <mk1> don't use translate
[08:42:08] <blotunga> but what?
[08:42:33] <nooone> camera.position.set(initialPosition)?
[08:43:33] <nooone> plus, you don't do camera.update()
[08:43:34] <blotunga> nooone: it's the same result as when translating
[08:44:01] <mk1> so what does your log print out?
[08:44:05] <blotunga> even after update it's crap
[08:44:10] <blotunga> [507.77783, 414.0, 0.0]
[08:44:10] <blotunga> [1137.7778, 360.0, 0.0]
[08:44:11] <blotunga> [1137.7778, 360.0, 0.0]
[08:44:24] <blotunga> so the position of the camera is back to the initial
[08:44:31] <mk1> oh yeah, do you update the camera?
[08:44:32] <nooone> might still be crap, but you can't just not do it
[08:44:52] <blotunga> ok, called update() but still it's wrong :)
[08:45:04] *** SpookyMachine has joined #libgdx
[08:45:14] <blotunga> let me do some screenshots
[08:48:21] <blotunga> the first image is the original, the second is after dragging, the third is after setting the camera position to the initial
[08:48:59] <blotunga> log for the screenshots looks like this: [602.00006, 407.0, 0.0]
[08:48:59] <blotunga> [1137.7778, 360.0, 0.0]
[08:48:59] <blotunga> [1137.7778, 360.0, 0.0]
[08:49:02] <nooone> why do you want to drag a UI camera?
[08:49:10] *** SpookyMachine has quit IRC
[08:49:22] <blotunga> nooone: because of zoom, I want to make the screen zoomable
[08:49:34] <blotunga> and if you zoom you have to drag it around
[08:50:02] <blotunga> because people with small screens complain about the small text :(
[08:50:15] <blotunga> I don't like people complaining :P
[08:50:39] <nooone> be careful with stage.getViewport().update(..., true) then, it resets your camera position as well
[08:51:15] <blotunga> that one should be called only on resize() which can't happen on android
[08:51:23] <blotunga> and even on the pc the window now is fixed
[08:52:22] <nooone> the sidebar and the right side are two different stages with two different cameras?
[08:54:56] <blotunga> yes
[08:55:10] <nooone> and you drag/zoom only the right camera?
[08:55:23] <nooone> in this case it doesn't make sense that the sidebar changes at all
[08:56:02] <blotunga> the sidebar doesn't changes
[08:56:11] <blotunga> the right stage draws above it
[08:56:16] <nooone> I don't see it anymore after the reset on your screenshot
[08:56:33] <blotunga> look under production
[08:56:39] <blotunga> the graphic is from the sidebar
[08:56:55] *** xylen has quit IRC
[08:56:58] <blotunga> so it's there but under the other graphic
[08:57:00] <nooone> why is it not on the side anymore?
[08:57:06] <blotunga> it's on the side
[08:57:14] <blotunga> but the other graphic overlaps
[08:58:01] <nooone> I don't get it, if they are completely seperate stages then the sidebar should always stay statically on the same place on the screen
[08:58:27] <nooone> ah, wait, I think I see it now
[08:58:47] <nooone> okay yeah, it is on the same place
[08:59:13] <blotunga> :D
[08:59:19] <nooone> could you show your current code after the changes you made now?
[09:00:34] <blotunga> the result is still the same as with translate() and without update()
[09:01:15] <nooone> it's called resetPositionAndZoom, but zoom isn't touched at all
[09:01:52] <blotunga> not yet :D
[09:02:04] <blotunga> i first want position to work, then I have to figure out zoom
[09:02:22] <nooone> and you do resetPositionAndZoom(); in show
[09:02:29] <blotunga> because zoom is a different headache
[09:02:38] <nooone> I think Game calls resize after show, every time you switch the screen
[09:02:54] <blotunga> are you sure?
[09:02:56] <blotunga> let me check
[09:03:46] <blotunga> yupp
[09:03:55] <blotunga> except that sometimes show is called manually
[09:03:57] <blotunga> like in this case
[09:04:05] <blotunga> when resize is called it seems to reset position
[09:05:01] <blotunga> but it does so even without calling my function
[09:05:18] <blotunga> hhmmm
[09:05:40] <nooone> try the viewport update without "true"
[09:07:06] <blotunga> hang on I might have something...if I reset the viewport, then it will move the position back
[09:07:15] <blotunga> now the question is how do i reset the zoom
[09:08:11] <nooone> camera.zoom = initialZoom?
[09:08:41] <nooone> which should be 1
[09:11:45] *** guardianw has joined #libgdx
[09:11:59] <blotunga> ah yes
[09:12:01] <blotunga> it works
[09:12:59] <blotunga> thanks.. though I think I might have to think it over again because now I use swipe gestures to switch between starsystems that the player owns
[09:13:14] <blotunga> hmm
[09:13:35] *** Biliogadafr has joined #libgdx
[09:16:13] *** Gibson has joined #libgdx
[09:16:46] <blotunga> maybe I should somehow toggle zooming
[09:16:52] *** noone__ has quit IRC
[09:17:30] <blotunga> and moving
[09:20:22] *** Oebele has joined #libgdx
[09:22:38] *** davebaol has joined #libgdx
[09:25:03] *** eyohansa has quit IRC
[09:39:00] *** LiquidNitro has quit IRC
[09:47:07] *** ASneakyFox has quit IRC
[10:01:41] *** Symatix has joined #libgdx
[10:05:21] *** Kajos has joined #libgdx
[10:06:06] *** EvilEntity has joined #libgdx
[10:10:19] *** kdarknight has quit IRC
[10:11:18] *** kdarknight has joined #libgdx
[10:24:08] *** Symyon has joined #libgdx
[10:24:15] *** Symyon has left #libgdx
[10:28:08] *** kdarknight1 has joined #libgdx
[10:31:11] *** kdarknight has quit IRC
[10:32:25] *** Bernzel has joined #libgdx
[10:33:14] *** ben255 has joined #libgdx
[10:49:59] *** kdarknight1 has quit IRC
[10:50:02] *** kdarknight has joined #libgdx
[10:51:29] *** Biliogadafr has quit IRC
[10:52:16] *** Biliogadafr has joined #libgdx
[10:58:06] *** kdarknight has quit IRC
[10:58:34] *** kdarknight has joined #libgdx
[10:59:18] *** zephyz has quit IRC
[11:01:46] *** noncom has quit IRC
[11:06:26] *** kdarknight has quit IRC
[11:06:53] *** kdarknight has joined #libgdx
[11:11:43] *** SpookyMachine has joined #libgdx
[11:15:59] *** SpookyMachine has quit IRC
[11:17:30] *** ben255 has quit IRC
[11:17:41] *** ben255 has joined #libgdx
[11:28:15] *** fslasht has quit IRC
[11:28:19] *** oliebollen has joined #libgdx
[11:31:47] *** EvilEntity has quit IRC
[11:40:58] *** d4rkforce has quit IRC
[11:43:16] *** fslasht has joined #libgdx
[11:51:29] *** zephyz has joined #libgdx
[11:56:15] *** kdarknight_ has joined #libgdx
[11:59:04] <kdarknight_> has anyone here benchmarked box2dlights without shadows vs sprites with blending shader?
[12:00:30] *** EvilEntity has joined #libgdx
[12:01:26] <kdarknight_> Evil!
[12:01:43] <mk1> everything's faster than box2dlights ;)
[12:02:31] <kdarknight_> oh okay, was just wondering if its worth the effort for writing all sorts of things and generating light sprite
[12:02:44] <mk1> maybe not a sprite but a triangle mesh
[12:03:17] <mk1> in case of slowmo jumper this is the best viable option
[12:04:16] <kdarknight_> i don't need shadows
[12:04:36] <kdarknight_> i have tried writing my own shadow caster and trust me it was disaster :P
[12:05:06] *** EvilEntity has quit IRC
[12:05:31] <mk1> uhm, that's just a sprite o,0
[12:05:41] <mk1> or lightprobe actually
[12:07:16] <kdarknight_> what else i can do then? Its the closest i can find for efficient lights
[12:07:41] <mk1> it really depends on your game
[12:08:31] <kdarknight_> imagine a 2d platformer
[12:08:37] <kdarknight_> kind of mario
[12:11:04] <mk1> many lights?
[12:11:05] <mk1> i.e. more than one?
[12:13:04] *** Xoppa has joined #libgdx
[12:13:04] *** ChanServ sets mode: +o Xoppa
[12:13:34] <kdarknight_> yeah, like in windows, or maybe bulbs
[12:16:28] *** kdarknight1 has joined #libgdx
[12:18:02] <kdarknight_> It looks like orangepixel is doing the same as that article
[12:18:46] *** kdarknight has quit IRC
[12:24:52] <mk1> yeah, that's how I would do it
[12:25:09] <mk1> create render target and draw "light sprites" in it. then blend it with the rest of the scene
[12:25:14] <mk1> (multipy)
[12:25:17] *** d4rkforce has joined #libgdx
[12:25:17] <mk1> *multiply
[12:28:56] *** Chilley- has quit IRC
[12:29:02] *** Chilley-- has joined #libgdx
[12:29:08] *** davebaol has quit IRC
[12:29:18] *** davebaol has joined #libgdx
[12:29:31] *** nooone has quit IRC
[12:30:36] *** ben255 has quit IRC
[12:31:10] *** Kajos has quit IRC
[12:31:47] *** nooone has joined #libgdx
[12:33:01] *** Kajos has joined #libgdx
[12:39:48] *** mduSenthil has joined #libgdx
[12:40:51] <mduSenthil> When I am trying to run iOS module of my project I am getting java.lang.UnsatisfiedLinkError: org.robovm.rt.bro.Dl.open(Ljava/lang/String;)J
[12:41:05] <mduSenthil> exception. Someone please tell me how to fix this
[12:41:49] <mk1> is your roboVM version up to date?
[12:42:20] <mduSenthil> this is my gradle entry roboVMVersion = '1.8.0'
[12:42:30] <mduSenthil> in build.gradle
[12:43:44] <nooone> also the plugin?
[12:44:05] <mduSenthil> classpath 'org.robovm:robovm-gradle-plugin:1.8.0'
[12:44:43] <nooone> and it works with an older version?
[12:44:52] <mduSenthil> didnt check
[12:45:18] <nooone> how do you run it?
[12:46:01] <nooone> (I have no clue about ios, I'm just asking generic questions here)
[12:53:06] <mduSenthil> all these days i was working with android
[12:53:22] <mduSenthil> today i thought or running it in iOs for the first time
[12:53:29] <mduSenthil> but i fails
[12:53:31] <mduSenthil> *it
[12:53:47] *** EvilEntity has joined #libgdx
[12:55:27] *** ben255 has joined #libgdx
[12:56:48] *** ben255 has quit IRC
[12:57:54] *** mk1 is now known as mk1_lunch
[13:05:11] *** VnM has joined #libgdx
[13:05:17]
<Bernzel> I'm having some issues with AssetManager. I'm not sure I'm loading them correctly: http://pastebin.com/37h1fict So the following screen are created when the assets have been loaded, is my idea atleast.
[13:08:18] <Bernzel> It was due to typo I missed. Nvm.
[13:09:11] <codi^r> did you find your copy'n paste mistake in finishLoading()? :)
[13:10:35] <Bernzel> codi^r, hehe yepp!
[13:10:59] <Bernzel> Searched for 1h after what caused it without noticing that :p
[13:13:03] *** deniska has joined #libgdx
[13:13:15] *** deniska has quit IRC
[13:14:45] <mduSenthil> somebody please tell me how to resolve g java.lang.UnsatisfiedLinkError: org.robovm.rt.bro.Dl.open(Ljava/lang/String;)J
[13:15:18] *** kdarknight has joined #libgdx
[13:16:50] <Xoppa> mduSenthil, first run an ios (non-libgdx non-robovm) app and make sure that works correctly
[13:17:10] <Xoppa> then create a new project using the setup utility and make sure it runs correctly on ios as well
[13:17:10] *** Oebele_ has joined #libgdx
[13:18:00] <mduSenthil> ok xoppa
[13:18:25] *** n3o59hf_atlas has joined #libgdx
[13:18:30] *** kdarknight1 has quit IRC
[13:19:40] *** Oebele has quit IRC
[13:25:27] *** kdarknight has quit IRC
[13:25:41] *** kdarknight has joined #libgdx
[13:26:31] <mduSenthil> sample project from gds setup ui is also not running
[13:26:35] <mduSenthil> @Xoppa
[13:26:40] <mduSenthil> *gdx
[13:27:23] <Xoppa> so an other ios app you created in xcode runs fine?
[13:27:47] <mduSenthil> no
[13:28:08] <mduSenthil> i think i am messing out with run configs
[13:28:16] <mduSenthil> will check it out and come back to you
[13:30:05] *** bazola has joined #libgdx
[13:30:16] *** kdarknight1 has joined #libgdx
[13:30:24] *** kdarknight has quit IRC
[13:35:21] <mduSenthil> I have configured it as Application instead of Gradle task in run configuration. :P
[13:38:28] *** zephyz has quit IRC
[13:42:42] *** mk1_lunch is now known as mk1
[13:43:51] *** deniska has joined #libgdx
[13:44:44] *** zephyz has joined #libgdx
[13:45:41] <mduSenthil> I have fixed run configuration issue but come up with a new issue
[13:45:48] <mduSenthil> It says Execution failed for task ':ios:copyNatives'.
[13:45:48] <mduSenthil> > Could not find property 'natives' on configuration container.
[13:45:58] <mduSenthil> What is the problem?
[13:47:09] *** zephyz has quit IRC
[13:48:33] <Xoppa> so, does a new, nonlibgdx, nonrobovm, ios app in xcode run correctly?
[13:48:45] <mduSenthil> yes
[13:49:13] <Xoppa> then follow the instruction in the video (or the wiki page), make sure to follow them exactly
[13:49:33] *** zephyz has joined #libgdx
[13:51:08] <mduSenthil> ok will do
[13:51:38] *** bluftoni has quit IRC
[13:54:19] *** SpookyMachine has joined #libgdx
[13:58:19] *** SpookyMachine has quit IRC
[14:02:20] *** zephyz has joined #libgdx
[14:03:38] <Bernzel> When Im asked to set the source directory of a module I imported, is that equal to Mark Directory As-> Sources Root ?
[14:06:00] *** muhuk has joined #libgdx
[14:07:31] *** guardianw has quit IRC
[14:10:03] *** TEttinger has quit IRC
[14:16:33] *** zephyz has quit IRC
[14:16:52] <Chilley--> how would i make the text wrap when i put some text in a TextArea?
[14:18:02] <mduSenthil> @Xoppa I have followed the same way as mentioned in wiki/youtube video
[14:18:11] <mduSenthil> I will share the exception here
[14:18:31] <mduSenthil> Execution failed for task ':ios:copyNatives'.
[14:18:31] <mduSenthil> > Could not find property 'natives' on configuration container.
[14:20:31] *** guardianL_ has joined #libgdx
[14:20:32] <Chilley--> hmm maybe i should use label for this
[14:20:37] *** Mous has joined #libgdx
[14:21:36] <Xoppa> mduSenthil, sounds like you´re using an outdated setup utility, that task has been removed quite some time ago. Are you sure you followed the video, including downloading the latest gdx-setup jar?
[14:22:22] <mduSenthil> yes it is an old project created by little old setup
[14:22:32] <mduSenthil> how to fix it for the old projects?
[14:23:00] <Xoppa> use latest setup utility
[14:23:00] *** kdarknight_ has quit IRC
[14:23:19] *** TEttinger has joined #libgdx
[14:23:31] <mduSenthil> latest setup will erase my old project contents?
[14:24:07] <mduSenthil> I have created sample project from new setup
[14:24:17] <mduSenthil> it is throwing some other exception
[14:24:27] <mduSenthil> likeNo signing identity found matching '/(?i)iPhone Developer|iOS Development/'
[14:24:53] <Xoppa> then you havent installed your provision profile or used another name
[14:25:09] <Xoppa> if you just want to test it on simulator then you can disable signing
[14:25:26] <mduSenthil> simulator only
[14:25:30] <mduSenthil> will disable it
[14:25:34] <mduSenthil> Thank You.
[14:26:07] <Xoppa> iosSkipSigning = true
[14:31:16] <mduSenthil> Works like charm
[14:31:26] <mduSenthil> Thank You once again
[14:38:36] *** rgr has joined #libgdx
[14:38:57] *** lukass has joined #libgdx
[14:39:01] *** ben255 has joined #libgdx
[14:42:10] <Bernzel> Is it common to do a back-end check for if the user is signed in while Splashscreen is active? And then switch between login/signup screen depending on the result?
[14:43:08] <nexsoftware> Sure, might as well do it on the splash screen.
[14:46:12] *** ahmeni has joined #libgdx
[14:47:39] <Bernzel> ok thanks.
[14:51:13] *** lukass has quit IRC
[14:51:39] *** lukass has joined #libgdx
[14:55:57] *** lukass has quit IRC
[15:06:01] <mduSenthil> @Xoppa I am developing a card game. I have renderer my cards as plain textures. But now i want enable touch event on the card
[15:06:05] <blotunga> hmmm, is mobidevelop on vacation, I wonder
[15:06:05] *** ben255 has quit IRC
[15:06:06] <mduSenthil> how to achieve this?
[15:06:17] *** ben255 has joined #libgdx
[15:06:38] <blotunga> mduSenthil: use Sprite or Image and add a listener
[15:07:03] <mduSenthil> you have any links?
[15:08:55] *** ben255 has quit IRC
[15:11:25] <mduSenthil> I am rendering like this. Can I still add listener to TextureRegion?
[15:11:26] <mduSenthil> TextureRegion reg=null;
[15:11:26] <mduSenthil> reg=regTable;
[15:11:27] <mduSenthil> batch.draw(reg,0,0,800,480);
[15:15:44] <Xoppa> mduSenthil, please use pastebin for sharing code. It looks like you aren´t using scene2d. Image and ClickListener is a scene2d thing. If you dont want to use scene2d for this, then you´ll have to check the touch coordinates yourself. For this unproject the touch coordinates using cam.unproject (or viewport.unproject) to your world units, e.g. meters.
[15:16:22] <mduSenthil> this is what i am looking for. Thank You.
[15:16:33] <mduSenthil> Sure. in future i shall use pastebin
[15:16:34] <Xoppa> then check if it falls in between the bounds of the thing you want to check: thing.contains(touchPos.x, touchPos.y);
[15:21:33] *** rmx has joined #libgdx
[15:21:53] *** rmx is now known as Guest95987
[15:23:11] *** Guest95987 is now known as omx
[15:34:19] *** yrk has joined #libgdx
[15:34:25] *** yrk has quit IRC
[15:34:26] *** yrk has joined #libgdx
[15:34:33] *** kdarknight has joined #libgdx
[15:38:03] *** Mister_Magister has joined #libgdx
[15:38:32] *** bazola has quit IRC
[15:39:01] <Mister_Magister> Hello i'm again here. I have problem with FreeTypeFontGenerator because every font give me error "cap character not found"
[15:47:30] *** tistatos has joined #libgdx
[15:48:28] <tistatos> How do I rotate a modelInstance in worldspace?
[15:49:24] <tistatos> trying to use modelInstance.transform.rotate(vec3 axis, float deg) just seem to work in modelspace
[15:51:49] *** abs25 has joined #libgdx
[15:54:37] *** kdarknight1 has quit IRC
[15:57:48] *** kdarknight1 has joined #libgdx
[15:58:41] *** joelt has joined #libgdx
[16:00:56] *** omx has quit IRC
[16:03:06] *** omx has joined #libgdx
[16:04:52] *** hextileX has joined #libgdx
[16:05:42] <nexsoftware> Mister_Magister: show code
[16:08:55] *** Kotcrab has joined #libgdx
[16:10:24] *** kdarknight has quit IRC
[16:11:21] *** xrash has joined #libgdx
[16:12:05] *** mk1 has quit IRC
[16:12:53] *** aeclean has joined #libgdx
[16:14:58] <Xoppa> tistatos, that is rotating in world space
[16:15:17] *** omx has quit IRC
[16:16:06] *** bazola has joined #libgdx
[16:18:23] *** jwinterm_ has joined #libgdx
[16:18:46] <tistatos> Xoppa: Ahh now I get it, I need to go into the nodes of the instance to apply translation to get an orbital movment when I rotate, thanks
[16:21:11] *** jwinterm has quit IRC
[16:21:52] <Xoppa> tistatos, if you want to rotate a node then rotate the node, if you want to rotate the modelinstance then rotate the modelinstance. not sure how your model looks like, but an ¨orbital¨ movement is probably rotating the modelinstance around some point, for which you dont have to apply translation to the node
[16:22:28] *** aeclean has quit IRC
[16:23:14] *** kdarknight has joined #libgdx
[16:24:34] <nexsoftware> Sigh
[16:24:47] <nexsoftware> You might as well just rage quit again
[16:26:35] *** aeclean has joined #libgdx
[16:26:47] <Mister_Magister> nexsoftware: what
[16:26:50] <Xoppa> tistatos, if it works for you then its good, but that is not how you should rotate around a point
[16:27:17] <nexsoftware> Mister_Magister: I asked you for you code, you gave me a wiki link.
[16:27:32] <Mister_Magister> nexsoftware: because there is that code
[16:27:32] <nexsoftware> So, I'm now unwilling to help you. Sorry.
[16:27:37] *** kdarknight has quit IRC
[16:28:01] <Mister_Magister> nexsoftware: i just copy and pase that code and changed file name so...
[16:28:28] *** VnM has quit IRC
[16:28:47] *** jeffol has joined #libgdx
[16:32:10] *** rgabor has joined #libgdx
[16:35:47] *** exo_0 has joined #libgdx
[16:38:27] *** exo_0 has quit IRC
[16:40:14] *** exo_0 has joined #libgdx
[16:40:46] <tistatos> Xoppa: Thanks, managed to solve it now with no need to manipulate the nodes :)
[16:41:00] *** SpookyMachine has joined #libgdx
[16:41:10] <Xoppa> yay! pics or it didnt happen
[16:42:02] *** kdarknight has joined #libgdx
[16:45:12] <Xoppa> cool!
[16:49:36] <tistatos> trying to use proper equations for the orbits but the inclination doesnt affect the equations except the cartesian coordinates, so its much easier to solve this way
[16:51:11] <Mister_Magister> so nobody can help me?
[16:52:36] *** exo_0 has quit IRC
[16:52:43] *** Gibson has quit IRC
[16:52:55] *** exo_0 has joined #libgdx
[16:55:29] *** exo_0 has quit IRC
[16:56:38] *** exo_0 has joined #libgdx
[16:57:22] *** exo_0 has quit IRC
[16:58:01] *** exo_0 has joined #libgdx
[16:58:10] <Bernzel> I can't find any attribute to change Textfield's border? I would like a thin border lining around it.
[16:58:24] <Bernzel> If possible.
[16:59:10] *** exo_0 has quit IRC
[16:59:57] *** exo_0 has joined #libgdx
[17:00:43] *** exo_0 has quit IRC
[17:02:53] *** exo_0 has joined #libgdx
[17:04:18] *** nooone has quit IRC
[17:05:14] *** deniska has quit IRC
[17:05:35] *** deniska has joined #libgdx
[17:06:14] *** deniska has joined #libgdx
[17:06:28] *** Nangi has quit IRC
[17:09:29] *** bazola has quit IRC
[17:10:44] *** deniska has joined #libgdx
[17:11:17] *** lapinozz has joined #libgdx
[17:15:19] *** abs25 has quit IRC
[17:17:00] *** tistatos has quit IRC
[17:17:30] <nexsoftware> Bernzel: that would require updating the background drawable
[17:17:40] *** lapinozz has quit IRC
[17:19:25] *** lapinozz has joined #libgdx
[17:21:56] *** kdarknight has quit IRC
[17:23:02] *** AlvaroFernandoMS has joined #libgdx
[17:24:10] *** AlvaroFernandoMS has left #libgdx
[17:24:37] *** bazola has joined #libgdx
[17:25:31] *** kdarknight has joined #libgdx
[17:28:21] *** exo_0 has quit IRC
[17:31:20] *** Blitzcow has joined #libgdx
[17:33:11] *** jeffol has quit IRC
[17:33:34] *** omx has joined #libgdx
[17:33:46] <lapinozz> hmm
[17:34:05] <Blitzcow> It looks terrible ^^
[17:34:12] <lapinozz> yeah x)
[17:34:32] <Blitzcow> It should be all smooth and nice :(
[17:35:22] *** Sadale has quit IRC
[17:35:33] <lapinozz> make it so then :p
[17:35:36] *** exo_0 has joined #libgdx
[17:36:26] <Blitzcow> lapinozz: easier said than done ;)
[17:36:34] <lapinozz> i know :p
[17:36:52] <kdarknight> I am trying to draw lights using fbo with alpha blend but it looks terrible
[17:36:54] *** SpookyMachine has quit IRC
[17:37:30] *** SpookyMachine has joined #libgdx
[17:37:45] <lapinozz> what do it look like?
[17:39:35] *** mk1 has joined #libgdx
[17:41:33] <kdarknight> mk1 !!
[17:41:49] <lapinozz> can i see light.png?
[17:42:19] <kdarknight> just a sec
[17:43:42] <kdarknight> white in the middle
[17:43:43] *** Shark has joined #libgdx
[17:43:52] *** mduSenthil has quit IRC
[17:44:07] *** Shark is now known as Guest57084
[17:44:53] *** exo_0 has quit IRC
[17:46:13] *** Krash has quit IRC
[17:47:58] <lapinozz> kdarknight: that's probably why it look terrible
[17:48:24] *** guardianA has joined #libgdx
[17:48:28] <kdarknight> ??
[17:48:38] *** exo_0 has joined #libgdx
[17:49:00] <kdarknight> because of that image?
[17:49:18] <lapinozz> yes
[17:49:19] <Blitzcow> Anyone know if it is possible to change 1 vertex color in a modelInstance?
[17:49:31] <kdarknight> what can i do to fix?
[17:49:37] *** guardianA has left #libgdx
[17:49:46] <lapinozz> kdarknight: use a big semi transparent circle
[17:50:00] <kdarknight> its already 512x512px
[17:50:14] <lapinozz> but it's a dot :p
[17:50:35] *** exo_0 has quit IRC
[17:50:45] <kdarknight> dot is huge, big enought
[17:50:51] <kdarknight> enough*
[17:50:51] *** mk1 has left #libgdx
[17:51:25] *** jeffol has joined #libgdx
[17:51:45] *** guardianL_ has quit IRC
[17:52:00] <kdarknight> jeffol pro is here
[17:52:01] *** exo_0 has joined #libgdx
[17:52:13] <jeffol> kdarknight: watup
[17:52:28] <kdarknight> jeffol, I am trying to draw lights using fbo with alpha blend but it looks terrible
[17:53:25] <jeffol> Lol, nice
[17:53:49] <kdarknight> not nice, its bad
[17:53:55] *** exo_0 has quit IRC
[17:53:55] <kdarknight> any idea how to fix?
[17:54:55] <jeffol> what does your light sprite look like?
[17:55:09] *** aeclean has quit IRC
[17:55:47] <kdarknight> Its a transparent image with white soft dot in middle
[17:55:55] <jeffol> I've not tried this technique you are using. could it be the light buffer width?
[17:56:08] <jeffol> bwidth is 20. does increasing that change it?
[17:56:25] *** kdarknight1 has quit IRC
[17:56:39] <kdarknight> let me see
[17:57:07] *** exo_0 has joined #libgdx
[17:57:51] *** noone__ has joined #libgdx
[17:58:27] *** exo_0 has quit IRC
[17:58:56] <kdarknight> lol, yeah! it does. Banana pixels doesn't work in fbo, they should be exact screen size
[17:59:05] <jeffol> :)
[17:59:06] <kdarknight> works for now
[17:59:09] <kdarknight> thanks
[17:59:10] <jeffol> yw
[18:00:26] *** exo_0 has joined #libgdx
[18:06:46] *** blotunga has quit IRC
[18:09:07] *** kdarknight1 has joined #libgdx
[18:10:00] *** ListenToMyMusic has quit IRC
[18:13:59] *** davebaol has quit IRC
[18:16:03] *** abs25 has joined #libgdx
[18:22:30] *** DarthFrodo has joined #libgdx
[18:22:44] *** icbat has quit IRC
[18:25:46] <DarthFrodo> Hello, I've a problem using ScissorStack in LibGDX. Can someone help me with it?
[18:29:19] *** ex0_o has joined #libgdx
[18:36:02] <Chilley--> anyone know some program that you could use to plan some rpg multi choice dialog and then save it as an xml?
[18:37:02] *** intrigus has joined #libgdx
[18:37:19] *** m3t4lukas has joined #libgdx
[18:38:23] *** joelt_ has joined #libgdx
[18:38:24] *** kdarknight has quit IRC
[18:39:57] *** joelt has quit IRC
[18:41:11] *** davebaol has joined #libgdx
[18:42:28] *** icbat has joined #libgdx
[18:43:28] *** joelt has joined #libgdx
[18:43:39] *** joelt_ has quit IRC
[18:47:46] *** aeclean has joined #libgdx
[18:51:10] *** De5car7es has joined #libgdx
[18:52:56] *** skulltip1 has left #libgdx
[18:55:27] *** cris1989 has joined #libgdx
[18:55:33] <cris1989> hi guys
[18:55:41] <cris1989> pls rate
[18:56:21] <noone__> 10/10, best game ever
[18:56:39] <cris1989> I though it was gonna be harder to make
[18:58:45] *** lukass has joined #libgdx
[19:00:09] <Ashiren> thats what she said
[19:00:15] *** DarthFrodo has quit IRC
[19:01:27] <cris1989> guys, it's even possible to have drop down menues?
[19:01:32] <cris1989> like emulators have?
[19:04:10] <nexsoftware> Sat what?
[19:04:16] <nexsoftware> *say
[19:04:36] <cris1989> I meant the typical menues like File Edit and so on
[19:04:41] <cris1989> that emulators have
[19:05:08] <nexsoftware> What emulators?
[19:05:25] <cris1989> pretty much all of them have drop down menus like File
[19:05:53] <noone__> doesnt' pretty much EVERY non-game program have that?
[19:06:04] <nexsoftware> Emulator of what?
[19:06:12] <cris1989> any software
[19:06:14] <cris1989> like word
[19:06:15] <cris1989> or paint
[19:06:18] <cris1989> have such menus
[19:06:24] <nexsoftware> Those are not emulators
[19:06:35] <nexsoftware> Anyway, yes you can make such things
[19:06:43] <noone__> lol nexsoftware
[19:06:55] <cris1989> are there any guide?
[19:07:02] <cris1989> or what do I need to google?
[19:07:12] <noone__> google VisUI
[19:07:20] *** hextileX has quit IRC
[19:08:34] <cris1989> thanks
[19:09:06] *** Oebele has joined #libgdx
[19:11:25] *** Oebele_ has quit IRC
[19:11:36] <cris1989> ok guys
[19:11:42] <cris1989> I need to update my drivers
[19:12:01] <cris1989> but the opengl extention viewer
[19:12:08] <cris1989> tell me I still have opengl 1.4
[19:12:21] <cris1989> even if I updated my drivers with the 1.15 version or something
[19:12:32] <cris1989> I guess I'll need to install linux
[19:13:54] *** Blitzcow has quit IRC
[19:14:26] <Ashiren> :o
[19:14:50] *** EvilEntity has quit IRC
[19:14:52] <cris1989> yeah I need to get a better pc
[19:15:17] *** superradish has left #libgdx
[19:23:17] *** omx has quit IRC
[19:24:15] *** cris1989 has quit IRC
[19:24:35] *** Biliogadafr has quit IRC
[19:25:05] *** harha_ has joined #libgdx
[19:25:40] <noone__> nexsoftware: what could be wrong with my html project, if it compiles, I can visit the website, but nothing but the superdev refresh button shows up?
[19:25:50] <noone__> in firefox and chrome, refreshing doesn't help
[19:34:10] *** mk1 has joined #libgdx
[19:35:51] *** mxttie has joined #libgdx
[19:37:01] *** EvilEntity has joined #libgdx
[19:42:59] *** aeclean_ has joined #libgdx
[19:43:58] *** aeclean has quit IRC
[19:43:59] *** aeclean_ is now known as aeclean
[19:46:08] *** vestu has joined #libgdx
[19:46:08] *** SpookyMachine has quit IRC
[19:47:01] *** SpookyMachine has joined #libgdx
[19:54:57] *** Oebele_ has joined #libgdx
[19:55:24] *** MrHamster has joined #libgdx
[19:56:02] *** bobobobob has joined #libgdx
[19:56:34] <bobobobob> could anyone help me out drawing curves?
[19:57:16] *** Oebele has quit IRC
[20:01:29] *** xylen has joined #libgdx
[20:02:04] <Xoppa> bobobobob, because you only specified two points
[20:02:10] *** lapinozz has quit IRC
[20:03:31] *** lapinozz has joined #libgdx
[20:05:31] *** bazola has quit IRC
[20:05:39] *** ex0_o has left #libgdx
[20:07:26] <bobobobob> @Xoppa how many points are needed, 4?
[20:08:07] *** aeclean has quit IRC
[20:08:19] <Xoppa> at minimum yes, although you have continuous, so you could get away with 3, but that will not produce anything you want. In practice you should have more than four points.
[20:11:23] *** aeclean has joined #libgdx
[20:11:54] *** Keniyal has joined #libgdx
[20:12:18] <bobobobob> do you have sample set of data points?
[20:12:29] <bobobobob> ive tried with these 4 points, but its still a straight line
[20:12:30] <bobobobob> dataSet[0] = new Vector2(10.0f, 10.0f); dataSet[1] = new Vector2(20.0f, 20.0f); dataSet[2] = new Vector2(15.0f, 15.0f); dataSet[3] = new Vector2(16.0f, 16.0f);
[20:12:57] <Xoppa> those point all are on the same line...
[20:13:23] <bobobobob> just saw your answer on stackoverflow, ill check that out now, thanks!
[20:18:14] <bobobobob> Xoppa, nice one, i got that working
[20:18:20] *** ex0_o has joined #libgdx
[20:18:28] <Xoppa> yay! pics or it didnt happen
[20:18:47] <bobobobob> :D
[20:22:35] *** warmwaffles has joined #libgdx
[20:24:31] *** EvilEntity has quit IRC
[20:25:04] *** Oebele has joined #libgdx
[20:25:31] *** EvilEntity has joined #libgdx
[20:27:43] *** Oebele_ has quit IRC
[20:29:48] *** EvilEntity has quit IRC
[20:29:52] *** warmwaffles has left #libgdx
[20:30:08] *** EvilEntity has joined #libgdx
[20:32:06] *** mk1 has quit IRC
[20:33:33] *** ex0_o has quit IRC
[20:39:20] *** aeclean has quit IRC
[20:39:31] *** kerberos has quit IRC
[20:39:31] *** porkotron has quit IRC
[20:39:34] *** kerberos has joined #libgdx
[20:39:54] *** EvilEntity has quit IRC
[20:40:52] *** exo_0 has joined #libgdx
[20:41:12] *** porkotron has joined #libgdx
[20:41:38] *** Lecherito has joined #libgdx
[20:43:30] *** EvilEntity has joined #libgdx
[20:46:23] *** lukass has quit IRC
[20:46:49] *** lukass has joined #libgdx
[20:46:56] <rgr> the alpha component of a batch color is used? I'm tweening it for fade in/out but its not applied or doesnt seem to unless I retrieve it and pass it in as the alpha modulation parameter to draw e.g sprite.draw(batch, batch.getColor().a) . Since its on that batch Im wondering why I need to pass it like that.
[20:49:36] <Xoppa> rgr, not for sprites
[20:49:55] <Xoppa> sprite maintains its own color (and alpha)
[20:50:44] <rgr> thats what it seemed like alright. Was wondering if the alpha modulation was a third tweak value. Thanks.
[20:51:24] *** lukass has quit IRC
[20:54:26] *** exo_0 has quit IRC
[20:55:19] *** Oebele_ has joined #libgdx
[20:56:43] *** bobobobob has quit IRC
[20:58:10] *** Oebele has quit IRC
[21:00:31] *** mk1 has joined #libgdx
[21:03:19] *** yrk has quit IRC
[21:09:07] *** dermetfan has joined #libgdx
[21:10:16] *** mk1 has quit IRC
[21:11:37] *** Chilley_ has joined #libgdx
[21:12:59] *** Chilley has quit IRC
[21:17:02] *** aeclean has joined #libgdx
[21:19:05] *** lukass has joined #libgdx
[21:23:19] *** lukass has quit IRC
[21:25:40] *** Oebele has joined #libgdx
[21:28:16] *** Oebele_ has quit IRC
[21:28:55] <xrash> Is there any obvious reason for a sprite.draw() call to show some delay? I mean, the first calls do not actually draw anything. Every texture was synchronously loaded (assetManager.finishLoading()) before anything.
[21:34:08] <EvilEntity> how do you know they dont show anything
[21:35:47] <xrash> well I got two draw calls, one after the other, the second one always draws like 300ms later
[21:36:17] <xrash> Looks like some loading problem but I just cant figure out
[21:36:37] <xrash> I can also log some random string jut to make sure that the call is being made, and it is, however it doesnt draw to the screen even though it logs normally
[21:37:16] <xrash> I probably need to understand more about Textures and how it works inside all that abstraction
[21:40:21] <nexsoftware> Probably not
[21:40:38] <EvilEntity> you have 300ms between frames?
[21:41:33] <xrash> No, I got an animation with box2d running at the same time
[21:41:36] <xrash> And its pretty fast
[21:41:50] <xrash> No lag at all
[21:41:59] <nexsoftware> You probably should show the codes
[21:42:07] <EvilEntity> probably
[21:42:10] <xrash> Yes, the problem is that
[21:42:14] *** exo_0 has joined #libgdx
[21:42:15] <xrash> I actually extracted this single logic
[21:42:21] <xrash> to an empty project, just to test it out
[21:42:27] <xrash> But then it works
[21:42:35] <xrash> Looks like something inheretly with this current code
[21:42:45] <xrash> Maybe becayse I got like another 20 assets on that one
[21:42:51] <xrash> And the "test project" only had those two
[21:43:00] <nexsoftware> O.o
[21:43:11] <xrash> Its that the code is pretty big already
[21:43:27] <EvilEntity> just dont paste it in here
[21:43:32] <xrash> And if I extract only parts that seem relevant, it would be like... sprite.draw() and sprite.draw()
[21:44:34] <xrash> After I load the textures synchronously with the AssetManager, should the Textures really be ready to draw in real time?
[21:44:35] <EvilEntity> well then, start removing stuff until it works
[21:44:56] <xrash> Yes, thats the next step, just want to make sure that there isnt anything obvious
[21:45:03] <EvilEntity> define real time
[21:45:14] <nexsoftware> Yes, after finishLoading the textures are ready to draw
[21:45:16] <xrash> Right in the next draw call
[21:45:29] <xrash> Thats "my real time" definition, sorry :o
[21:45:31] <xrash> :p*
[21:45:38] <EvilEntity> that might be a long time if you load some stupid amount of stuff on mobile or something
[21:45:51] <xrash> It is like 20 assets, but all small
[21:46:11] <xrash> But even if the finishLoading took long to finish
[21:46:19] <xrash> After that t should be ready... right?
[21:47:19] <xrash> (its actually not taking long... the app loads instantly)
[21:47:45] <EvilEntity> thats why code is important, less guessing
[21:47:50] <xrash> I know
[21:47:54] <xrash> Sorry for the lack of evidence
[21:49:33] <EvilEntity> perhaps your test would be sufficient
[21:50:01] *** EvilEntity has quit IRC
[21:50:24] *** EvilEntity has joined #libgdx
[21:50:33] *** vestu has quit IRC
[21:51:03] <xrash> Ill come back here when I got some code to show
[21:51:44] *** Ach1 has joined #libgdx
[21:53:39] *** LiquidNitro has joined #libgdx
[21:55:45] *** Oebele_ has joined #libgdx
[21:56:13] <noone__> chartboost is really easypeasy, implemented and worked first try... that's rare
[21:56:46] *** Raziel has quit IRC
[21:57:26] <noone__> unlike the IAP stuff I've implemented as well and that ends in "5:Developer Error" first try
[21:57:56] *** hextileX has joined #libgdx
[21:58:14] *** Raziel has joined #libgdx
[21:58:43] *** Oebele has quit IRC
[21:58:53] *** Raziel has joined #libgdx
[22:02:42] *** kjempff has joined #libgdx
[22:03:49] *** Xoppa has quit IRC
[22:03:53] *** abs25 has quit IRC
[22:06:03] *** n3o59hf_atlas has quit IRC
[22:11:30] *** bazola has joined #libgdx
[22:11:44] *** lukass has joined #libgdx
[22:18:35] *** exo_0 has quit IRC
[22:25:10] *** Mister_Magister has quit IRC
[22:30:25] *** LiquidNitro has quit IRC
[22:34:18] *** aeclean has quit IRC
[22:34:47] *** MrHamst3r has joined #libgdx
[22:34:53] *** ex0_o has joined #libgdx
[22:37:12] <EvilEntity> from what i can tell, it does nothing
[22:38:26] *** MrHamster has quit IRC
[22:40:20] *** Kajos has quit IRC
[22:43:40] *** EvilEntity_ has joined #libgdx
[22:44:17] *** EvilEntity has quit IRC
[22:46:31] *** Xpe has joined #libgdx
[22:48:42] *** mxttie has quit IRC
[22:51:46] *** lukass has quit IRC
[22:52:19] *** aeclean has joined #libgdx
[22:53:07] *** De5car7es has quit IRC
[22:54:07] *** ex0_o has quit IRC
[22:58:18] *** c0ke has joined #libgdx
[22:59:25] <c0ke> Guys, I think I'm being super stupid here, maybe I'm just tired, but I've added the GDX-AI dependency to my gradle module, I can see it in my Gradle dependencies list, but eclipse won't pick it up in autocomplete so I've done something wrong :x
[22:59:42] <c0ke> It's just compile "com.badlogicgames.gdx:gdx-ai:$gdxAiVersion" right?
[23:03:19] <Tomski|> and refresh gradle in eclipse
[23:03:47] *** MrHamst3r has quit IRC
[23:05:05] *** LostWarriorPhone has joined #libgdx
[23:05:30] <c0ke> Yeah... :/ Goddammit eclipse
[23:14:26] *** aeclean has quit IRC
[23:15:35] *** exo_0 has joined #libgdx
[23:20:05] *** xylen has quit IRC
[23:20:30] *** xylen has joined #libgdx
[23:22:08] *** lukass has joined #libgdx
[23:23:36] *** aeclean has joined #libgdx
[23:26:35] *** lukass has quit IRC
[23:27:17] <c0ke> Hmm I'm looking at the GDX AI State stuff and wondering why updateStateMachine doesn't take the delta value and pass it through to the update method on the states
[23:27:40] *** hextileX has quit IRC
[23:28:04] <c0ke> You could feasibly have a lot of your logic fired through that mechanism if that was the case, and just have a system in ashley that fired update on any entities with a defaultstatemachine component
[23:28:27] <c0ke> Or am I looking at this the wrong way ^^
[23:29:41] <c0ke> Ugh, I just realised the state machine stuff kind of is an Ashley system isn't it.
[23:31:41] *** joelt has quit IRC
[23:32:40] *** xylen has quit IRC
[23:35:30] *** Bernzel has quit IRC
[23:35:48] *** c0ke has left #libgdx
[23:39:01] *** LostWarriorPhone has quit IRC
[23:40:12] *** LostWarriorPhone has joined #libgdx
[23:41:13] *** bazola has quit IRC
[23:41:59] *** SpookyMachine has quit IRC
[23:43:06] *** SpookyMachine has joined #libgdx
[23:44:50] *** EvilEntity has joined #libgdx
[23:45:31] *** niko has quit IRC
[23:49:36] *** EvilEntity has quit IRC
[23:49:43] <cobolfoo> c0ke not really similar yup
[23:50:04] <cobolfoo> I mix states with animations, give me the proper delays
[23:50:35] *** Symatix has quit IRC
[23:51:38] *** xylen has joined #libgdx
[23:51:46] *** lapinozz has quit IRC
[23:52:15] *** yrk has joined #libgdx
[23:52:18] *** yrk has joined #libgdx