June 14, 2011  
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[09:22:29] <mcboozerilla> hello
[09:27:48] <mcboozerilla> how do I get the heading (z axis) of a RigidBodyControl?  I can get the rotation as a quaternion, but I don't know how to get a vector for the z axis from that
[10:11:55] <mcboozerilla> Quaternion.mult(Vector3f.UNIT_Z) should give me this, right?
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[10:19:16] <mcboozerilla> hi
[10:19:54] <mcboozerilla> how do I get the heading (z axis) of a RigidBodyControl?  I can get the rotation as a quaternion, but I don't know how to get a vector for the z axis from that
[10:20:20] <mcboozerilla> mult(Vector.UNIT_Z)?
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