[00:03:17] *** ChUrP has quit IRC [00:34:32] *** gershon has joined #jme [00:36:58] *** gershon has quit IRC [01:51:39] *** celkoranor has quit IRC [04:03:16] *** drapelyk has joined #jme [04:04:14] <drapelyk> Hello there, everyone! ;) [08:57:34] *** bmahe has quit IRC [09:05:54] *** ChUrP has joined #jme [09:07:10] *** ChUrP has quit IRC [11:04:01] *** celkoranor has joined #jme [18:04:19] *** celkoranor1 has joined #jme [18:06:38] *** celkoranor has quit IRC [21:56:03] <drapelyk> I'm working on extending the 'picking' example on the wiki to work with moving geometries. I'm having a lot of trouble with getting the 'mark' to end up where it should be. It always seems to drift away or become offset from the picked geometry. [22:16:50] <drapelyk> I'm thinking it has something to do with the returned collision results not being relevant for a rotating or translating object. Why that is, is beyond me. [22:25:43] <drapelyk> As far as I can tell it seems to be an issue with attaching the mark to a custom node rather than the root node. And then using the coordinates for a localtranslation originally intended for the rootnode. [22:26:08] <drapelyk> Does that make sense to anyone? Any help would be greatly appreciated. [22:30:06] *** celkoranor1 has quit IRC