[00:01:21] <KapiX> gradients not implemented
[00:01:28] <KapiX> there's lots of things missing there
[00:01:42] <KapiX> and invalidation is not handled properly
[00:04:18] <jessicah> oh ok
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[00:27:11] <Duggan> hej, it's me!
[00:27:24] <Duggan> I see you talking about me, jessicah ;)
[00:28:18] <Duggan> moonchris uses it as his primary OS? I never saw him here before...
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[02:06:29] <Vidrep> Can someone here help me with a question regarding changes to a recipe?
[02:07:47] <scottmc> no.
[02:07:54] <scottmc> ok. maybe
[02:09:00] <Vidrep> In the part of the discussuon where fbrosson suggested removing the "{" and "}"
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[02:09:44] <scottmc> yeah, you probably don't need those on that line
[02:10:34] <Vidrep> I've gone step by step through the recipe as suggested, building the package after each change to make sure none of the changes breaks anything
[02:10:45] <Vidrep> This is the last change
[02:11:03] <scottmc> and it fails when you remove those?
[02:11:31] <Vidrep> He refers to the removal of the "{" and "}" in two different places
[02:12:20] <Vidrep> You can can drop the "{" and "}" (in the line with devel:libusb_1.0) - I have done this already, and it's OK
[02:12:25] <scottmc> oh, you need them on line 39 but not 40. line 39 they are before the _devel so it needs to be in the brackets, but when it's at the end not
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[02:13:27] <Vidrep> However, in another comment he says "You can can drop the "{" and "}". referring to lines 39 - 43
[02:13:31] <scottmc> same on line 47
[02:13:56] <Vidrep> Sorry, 40-43
[02:14:12] <scottmc> you just need them when you are substituting in the middle of a string
[02:15:51] <Vidrep> libusb${secondaryArchSuffix} == $portVersion base Line 43
[02:16:41] <scottmc> that line you can remove them
[02:16:48] <Vidrep> Remove in lines 43 and 47?
[02:17:08] <scottmc> not 47
[02:17:23] <Vidrep> OK, thanks scottmc
[02:18:37] <scottmc> no problem. nice to see others working on recipes
[02:23:44] <scottmc> .... /home/builder/builds/haiku/src/apps/haikudepot/model/LocalIconStore.cpp:18:11: error: 'stdout' was not declared in this scope fprintf(stdout, "unable to setup icon storage\n");
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[02:28:02] <Vidrep> scottmc, that last change looks OK; the recipe still works. Now to figure out all that GitHub mumbo jumbo :)
[02:29:36] <scottmc> if you make your changes in a branch you can just repush you branch and it will automatically update the PR
[02:30:34] <Vidrep> I dumped all of my forks in my Git repository and started from scratch
[02:31:29] <scottmc> did you make the libusb changes to the master branche of your fork, or create a branch for it?
[02:32:34] <Vidrep> I wiped my old master branch, then forked and cloned a current one
[02:32:49] <Vidrep> My old one was a year old
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[02:36:42] <Not-4c8d> [haikuports/haikuports] scottmc b77996d - Use tagged release of BeAE (#1110)
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[02:58:09] <jessicah> Vidrep: that comment about rm $libDir/*.a is just stupid
[02:58:38] <jessicah> I replied, saying he's being way too pedantic :p
[02:59:04] <jessicah> I also prefer using {} in all invocations purely for consistency
[03:00:09] <Vidrep> jessicah, too late
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[03:00:44] <jessicah> Vidrep: it's fine; it was more for him anyway
[03:00:59] <Vidrep> It's OK. Being pedantic is sometimes a good thing, especially when your learning
[03:01:21] <jessicah> yeah, but he's just being over the top
[03:01:30] <Vidrep> Now I have too many push requests for the same recipe
[03:01:46] <jessicah> he'll do a squash merge, most likely
[03:01:49] <jessicah> so it's not a big deal
[03:02:17] <Vidrep> I've seen that before. humdinger had to bail me out
[03:02:47] <Vidrep> Tjis last one went a bit smoother
[03:02:51] <Vidrep> This
[03:04:53] <Vidrep> jessicah, I'm not going to knock fbrosson. He's really doing a good job, and he's extremely helpful
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[03:09:37] <jessicah> :)
[03:10:19] <jessicah> if it were me, I'd tell him to piss off over some of the more stupid points :p
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[03:10:53] <jessicah> it's probably a good thing that I can just commit directly, haha
[03:11:12] <Vidrep> jessicah, that's funny!
[03:12:41] <Vidrep> Maybe if I can get the hang of GitHub, I can contribute a little there as well
[03:13:16] <Vidrep> I'm probably going to creat more problems than fix for the first while
[03:13:20] <Vidrep> create
[03:24:27] <Vidrep> gn
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[04:02:15] <Duggan> Gold Rush is over, time to get back to work...
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[04:28:18] <Skipp_OSX> what does the following line of code do?
[04:28:19] <Skipp_OSX> uint32 buttons = lastButtons ^ movements.buttons;
[04:29:21] <Skipp_OSX> assuming that lastButtons contains the last pressed mouse buttons and movements.buttons contains the currently pressed buttons
[04:33:43] <Skipp_OSX> for example if lastButtons = 1 and movement.buttons = 2 wouldn't that make buttons = 3 ?
[04:35:12]
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[04:35:41] <Duggan> IIRC ^ is a bitwise XOR
[04:36:02] <Skipp_OSX> Duggan, yes, ^ is bitwise XOR
[04:36:25] <Skipp_OSX> I know what the code does but I'm trying to figure out what the intension of it's author was
[04:36:44] <Duggan> yes, is it followed by an "if (lastButtons != buttons)" or something like that?
[04:36:56] <Duggan> not a good way to do it but that's about the only reason I can think they'd want to do it that way
[04:37:29] <Skipp_OSX> if (buttons != 0) { ... }
[04:38:09] <Duggan> if buttons changed and one is down
[04:38:25] <Duggan> meh.... "is button down" hehe
[04:40:25] <Duggan> assuming a flag is set properly like that is kinda dangerous... there's *always* something that will cause it to screw up... like clicking and dragging off of a window and releasing the button... the window wouldn't see the mouse up event so the flag would be inversed what the program would expect... it's better to just test the state of the button every time (if you can).... I know it's not your code, I'm just saying
[04:41:45] <Skipp_OSX> bool pressedButton = (buttons & movements.buttons) > 0;
[04:41:50] <Duggan> then again, thinking about it, maybe XOR would take care of that...
[04:42:26] <Skipp_OSX> src/add-ons/input_server/devices/mouse/MouseInputDevice.cpp if you want to follow along
[04:42:35] <Duggan> alright, one sec
[04:43:21] <Duggan> what line?
[04:44:03] <Duggan> declaring a class inside a code file, that's a bit odd...
[04:45:15] <Skipp_OSX> that just means it's a private class
[04:45:45] <Skipp_OSX> MouseDevice::_ControlThread() around 348
[04:46:58] <Duggan> alright
[04:47:22] <Skipp_OSX> so there is how it worked on BeOS R5, how it works on Haiku, and how I want it to work, all different
[04:48:13] <Duggan> hehe
[04:49:31] <Skipp_OSX> in the case that you press left and right buttons symultaneously
[04:49:41] <Skipp_OSX> "simultaneously"
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[04:50:41] <Skipp_OSX> let's say for example that you hit the primary button slightly before the secondary button
[04:51:18] <Skipp_OSX> on BeOS R5 it sends a message with buttons set to 1 then 2
[04:51:28] <Skipp_OSX> on Haiku it sends a message with buttons set to 1 then 3
[04:51:39] <Skipp_OSX> I want it to send a message with buttons set to 3
[04:53:04] <Skipp_OSX> and then if you hit secondary then primary on BeOS it sends 2 then 1, Haiku sends 2 then 3, I want to send 3
[04:54:14] <ohnx> heh Skipp_OSX still doing your virtual 3rd button press? lol
[04:54:26] <Skipp_OSX> yeah :)
[04:54:52] <Skipp_OSX> i'm pretty sure that the fact that Haiku sends a 3 is a bug
[04:55:39] <Skipp_OSX> note that 3 is invalid because it is suppose to be one of B_PRIMARY_MOUSE_BUTTON (1) B_SECONDARY_MOUSE_BUTTON (2) or B_TERTIARY_MOUSE_BUTTON (4)
[04:56:50] <Skipp_OSX> or maybe it was a bug on BeOS R5 because 3 means B_PRIMARY_MOUSE_BUTTON | B_SECONDARY_MOUSE_BUTTON
[04:56:57] <Skipp_OSX> I'm not sure really
[04:59:13] <Skipp_OSX> I think the reason it sends 3 is because of the line uint32 buttons = lastButtons ^ movements.buttons;
[04:59:56] <Skipp_OSX> lastButtons is 1 movements.buttons is 2, 1 ^ 2 is 01 ^ 10 is 11 is 3 do you follow?
[05:00:28] <Duggan> yep
[05:00:50] <Duggan> makes sense, but you still have to convert 3 to 4 to emulate a 3 button mouse
[05:01:24] <Duggan> if (emulate3button && (lastbuttons^movements.buttons == 3))
[05:01:42] <Duggan> {movements.buttons = 4} or something like that
[05:02:05] <Skipp_OSX> well, it's more complicated than that
[05:02:07] <Duggan> or lastbuttons == 4; movements.buttons = 4; depending on how it all works
[05:02:17] <Duggan> lastbuttons=4; *
[05:03:52] <Skipp_OSX> well, the trick that I'm trying to do here is to make it send 1 message instead of 2 with buttons set to 3
[05:04:17] <Duggan> you're going to have to introduce a delay then
[05:05:02] <Skipp_OSX> it looks like there is already a 1/125 second delay that I might be able to exploit
[05:05:28] <Duggan> not really... I'll never be able to push two buttons that close together except by sheer luck
[05:06:58] <Skipp_OSX> I'm not sure if that's true
[05:07:07] <Skipp_OSX> I'm really not sure, you might be right
[05:07:10] <Duggan> that's .008s
[05:07:25] <Skipp_OSX> sure but you are effectively pushing the buttons at the same time
[05:09:10] <Duggan> yeah, if you push them that close together, sure... I'm not so sure that's humanly possible in a repeated and intentional manner though... that's a really really short amount of time
[05:09:55] <Skipp_OSX> yeah it is
[05:10:03] <Duggan> make a quick and dirty little program that measures the time between the two buttons being pressed and measure yourself
[05:10:51] <Skipp_OSX> Duggan, well... but I don't think that I can because any program I write would use the code above
[05:11:04] <Duggan> do you have two buttons?
[05:11:11] <Skipp_OSX> yeah
[05:11:30] <Duggan> then as long as the time between them is .008 or 0 seconds, you know that's enough time
[05:13:59] <Skipp_OSX> well, I've written that program it sends 2 messages like I described above
[05:14:13] <Duggan> but how far apart are they?
[05:14:24] <Skipp_OSX> okay hold on I will see
[05:17:33] <Skipp_OSX> I'm afraid this is going to be an unfair test because there is an artificial delay but let's see
[05:18:13] <Duggan> as long as the reported time it takes you to click the buttons is <= 0.008s
[05:18:18] <Duggan> apart^
[05:18:37] <Skipp_OSX> yeah but it is snoozing by 0.008 seconds between sending messages
[05:18:48] <Skipp_OSX> so of course it is going to be > 0.008s
[05:19:50] <Duggan> or = 0.008 (or very very near it)
[05:20:41] <Skipp_OSX> I got 12077
[05:20:50] <Skipp_OSX> (microseconds I guess)
[05:21:26] <Duggan> is that an average or a shorted amount of time?
[05:21:33] <Duggan> shortest*
[05:23:48] <Skipp_OSX> yeah right around there 12378
[05:23:59] <Skipp_OSX> so that is greater than 8000us
[05:24:34] <Skipp_OSX> but that makes sense because there is the delay plus sending messages
[05:24:53] <Skipp_OSX> let me try to test right in the mouse driver code here and see if I can get a more accurate number
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[05:32:59] <Skipp_OSX> hmmm this makes no sense to me but now I'm getting 156924us between clicks
[05:33:19] <Duggan> is that with a reduced delay?
[05:33:35] <Skipp_OSX> no, it's an increased delay that's why it makes no sense
[05:33:40] <Duggan> or: how did you modify the delay?
[05:33:54] <Duggan> if you increased the delay, it makes sense that it would take longer to get messages between clicks
[05:35:08] <Duggan> what did you change the delay calculation to?
[05:35:18] <Skipp_OSX> well it's possible that I added a delay by printing
[05:35:19] <Duggan> it was 1000000 / 125, what is it you're testing with now?
[05:35:51] <Duggan> true, may just want to store the time the message is received and display it only after both buttons are down
[05:36:07] <Skipp_OSX> I'm just printing system_time()
[05:36:16] <Skipp_OSX> and then subtracting to get the delay
[05:39:07] <Skipp_OSX> 29921us with message delay added in that is about twice what it was before so I'm pretty sure part of is me introducing a delay by printing
[05:40:34] <Skipp_OSX> hmmm 14736us this time so maybe not that much of a delay
[05:41:16] <Skipp_OSX> anyway, I'm pretty sure it is always going to be > 8000 because it is snoozing 8000us
[05:42:00] <Duggan> well go for it... I'm not entirely convinced, but by all means prove me wrong :)
[05:45:40] <Skipp_OSX> Duggan, I'm not entirely convinced either :(
[05:46:13] <Duggan> further testing isn't working out?
[05:47:19] <Duggan> the time it takes for commands to get from the brain to the muscles controlling two fingers like that just introduces too much uncertainty as to the force and timing... humans are inaccurate lumps of squishy stuff
[05:47:52] <Duggan> .008s is imperceptible except maybe a flash in a dark room
[05:48:26] <jessicah> I wonder what my clicking speed is like in minesweeper
[05:48:45] <jessicah> hmm, arbiter has a big stats thingy
[05:48:47] <Duggan> neither fast nor accurate :P
[05:48:51] <Duggan> lol
[05:48:55] <Duggan> jk jessicah :D
[05:51:03] <jessicah> neither fast nor accurate?
[05:51:21] <jessicah> my times qualify me for "pro" on minesweeper.info
[05:51:30] <Duggan> lol
[05:52:16] <Skipp_OSX> FlyingJester, that is irrelevant but neat
[05:52:43] <Duggan> give me a shoutout when you win the International Minesweeper Championships :P
[05:53:12] <FlyingJester> Yeah, I see that now. I tuned in at a point when I thought everyone was talking about perception and reflex speed.
[05:54:04] <AlienSoldier> real minesweeper at the olympic would be spectacular
[05:54:16] <AlienSoldier> i mean in a real mine field
[05:54:24] <Duggan> AlienSoldier rofl yes it would be
[05:54:33] <jessicah> heh, my best was 37ms lol
[05:54:40] <jessicah> but average around 220ms
[05:54:42] <Duggan> "100m dash through a live mine field"
[05:55:00] <AlienSoldier> then loser could qualify just after for the para-olympic
[05:55:15] <Duggan> that's how the north koreans train.... they kinda have to...
[05:55:18] <jessicah> haha
[05:55:19] <Duggan> AlienSoldier lol
[05:55:33] <AlienSoldier> i remember the mine race in Rambo 4
[05:55:41] <FlyingJester> I usually average around 300ms, which is pretty poor. Especially since I play a lot of video games -_-
[05:55:58] <jessicah> Duggan: well, unofficially, my best Minesweeper expert time was something like 52 seconds
[05:56:14] <jessicah> since I've been recording with ms arbiter, my best is 74 seconds
[05:57:34] <Skipp_OSX> I think I got it
[05:57:53] <Skipp_OSX> here's what I'm doing I'm getting the mouse buttons before and after the delay
[05:58:08] <Duggan> so if you win a nobel prize or an olympic event you get this little gold coated medal to hang around your neck, I bet you the winner of the International Professional Minesweeper Championship Tournament gets a trophy that's at least 15 feet tall...
[05:58:52] <jessicah> lol
[05:59:04] <Skipp_OSX> now, this means I have to query for the buttons twice
[05:59:08] <Skipp_OSX> instead of once
[05:59:30] <Skipp_OSX> but... it allows me to detect if they are different before and after
[05:59:59] <Duggan> let me know how it goes Skipp_OSX
[06:01:20] <jessicah> you're trying to do virtual middle click?
[06:01:29] <jessicah> with just mouse buttons?
[06:01:46] <jessicah> so like left+right == middle?
[06:02:02] <jessicah> that would piss me off, as there are actual uses for chorded clicks
[06:02:37] <Duggan> jessicah yes... but he's trying to do it for people that can't afford 3 button mice :P
[06:02:50] <Duggan> or with touchpads maybe... my touchpad doesn't even work right
[06:03:19] <FlyingJester> I would think something like Meta+Right-Click would be better...
[06:03:31] <Duggan> that's why macintosh mice only have one button... once somebody buys the computer, they don't have enough money left to afford more than 1 button on their mouse :P
[06:03:57] <FlyingJester> Ctrl+Click is right click, and there is some other combo for middle click.
[06:04:11] <Skipp_OSX> jessicah, yeah only if you set 2 button mouse in mouse preferences though
[06:04:12] <FlyingJester> But to be honest, you're kind of screwed not using a mouse with a laptop in any case.
[06:05:30] <Skipp_OSX> jessicah, what are the actual uses for chorded clicks?
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[06:07:01] <Duggan> Skipp_OSX when you have to emulate a 27 button programmable high performance gaming mouse but all you have is a 3 button
[06:07:38] <jessicah> games
[06:07:46] <Duggan> ^ what I said
[06:08:04] <jessicah> FlyingJester: hmm, ctrl+click only works in Tracker
[06:08:13] <jessicah> I haven't found a single system app that it works in
[06:08:16] <FlyingJester> I meant on OS X.
[06:08:17] <Skipp_OSX> Duggan, really > 3 buttons is an oddity
[06:08:20] <jessicah> FlyingJester: oh
[06:08:27] <FlyingJester> Since he was talking about Macintoshes at the time.
[06:08:31] <Skipp_OSX> even using the third button is an oddity
[06:08:32] <Duggan> Skipp_OSX hahahaha no it's not :P
[06:08:54] <Duggan> FlyingJester the "mac" in "mac osx" stands for "macintosh"
[06:08:57] <Skipp_OSX> jessicah, well, are there any Haiku games that use chords?
[06:09:12] <Skipp_OSX> maybe I could look at their code to find out how they do it :)
[06:09:16] <jessicah> can't remember if BeMines does
[06:09:19] <jessicah> but it should
[06:09:22] * Duggan thinks Skipp_OSX never played Sudoku..... _really_ played Sudoku...
[06:09:31] <FlyingJester> Using the third button isn't too rare. Usually for the so-called autoscroll, or for closing a tab or window in one click.
[06:09:38] <Skipp_OSX> Sudoku does use the middle mouse button actually
[06:09:50] <Skipp_OSX> it's one of the few apps that does
[06:10:04] <FlyingJester> Or for zoom on most FPS/TPS games :P
[06:10:24] <jessicah> mm, yes, BeMines must support chorded clicks
[06:10:29] <jessicah> else I don't know how I would play it
[06:11:56] <AlienSoldier> i would like to have two mouse support, would give me a poor man minority report feel
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[06:12:43] <Duggan> we have a poor man's web server, does that do anything for you?
[06:14:22] <AlienSoldier> yes. but i would like two tracker two mouse and two keybord. Then with a large enough wide screen collaborative work would reach a new level
[06:15:27] <Duggan> instead of one big screen, could you settle for two side by side? because around these parts we call that "two computers" and it works pretty well
[06:15:34] <jessicah> I used to secretly plug a mouse into the second usb port on a friends mac keyboard in the computer labs
[06:15:38] <jessicah> since they had one either side
[06:15:46] <jessicah> and then make his mouse not move proper
[06:16:19] <AlienSoldier> Duggan but when you are alone it is better to have all the screen in one piece instead of two (like a split screen car game 1p vs 2p)
[06:16:24] <jessicah> always funny seeing someone not able to use mouse
[06:16:28] <jessicah> "what's going on?!?!!"
[06:16:41] <Skipp_OSX> okay I can very reliably detect if you pushed both buttons
[06:16:45] <jessicah> or like remote control a session with VNC, then toying with users... bahahahaha
[06:18:09] <Duggan> hey jessicah, are all women evil or just you? :P
[06:18:12] <AlienSoldier> I think the only time i saw two keyboard on something was on the dreamcast (typing of the dead)
[06:18:47] <jessicah> >:D
[06:19:07] <Duggan> don't worry, that was a rhetorical question :P
[06:19:41] <Skipp_OSX> jessicah is not evil, she is the exception
[06:19:49] <Duggan> OH PLEASE
[06:21:39] <jessicah> that should've been PUH-LEASE :p
[06:21:55] <Duggan> see?
[06:22:32] <FlyingJester> AlienSoldier: I didn't know that had multiplayer...suddenly I want it even more.
[06:26:06] <AlienSoldier> speaking of evil womens, i saw A pistol for Ringo for the first time the other day, the woman in the band feel to me like it was probably the inspiration for the Gi Joe Baroness.
[06:50:52] <Skipp_OSX> yeah ok wow this does work pretty well
[06:53:35] <Skipp_OSX> The mouse display in mouse prefs is very helpful
[06:55:46] <Skipp_OSX> although it only seems to update on MouseMoved()...
[06:56:30] <bbjimmy> it looks like yab has been broken again.
[06:56:37] <Skipp_OSX> :(
[06:57:53] <bbjimmy> something to do with DrawActiveTab
[06:58:24] <bbjimmy> could not resolve symbol
[06:59:58] <bbjimmy> I'm re-compiling on hrev50904
[07:01:44] <bbjimmy> no go
[07:03:21] <bbjimmy> same issue
[07:03:44] <bbjimmy> yab compiles, but cannot run
[07:06:15] <Skipp_OSX> DrawActiveTab obviously draws the active tab of a TabView
[07:08:55] <bbjimmy> it was recently changed
[07:10:59] <bbjimmy> hrev50893 ControlLook: Add side parameter to tab drawing functions.
[07:14:08] <bbjimmy> it's late and I have an early morning drive to a senminar ... no time until monday opr tuesday to look into it. :( Until then yab is broken on hrev50893 and up.
[07:14:41] <Duggan> why am I still so sad that GDMag went under? :'(
[07:14:52] <bbjimmy> This is why we need a release.
[07:16:04] <Duggan> of course the fact I got it in print for years for free probably didn't help things...
[07:16:32] <jessicah> heh
[07:16:37] <jessicah> bbjimmy: mm, indeed
[07:19:12] <Duggan> why is it that before today I've never heard of Halo 2600 but for some reason I've come across it TWICE in completely unrelated ways today?
[07:20:05] <stargate1> bbjimmy: what is the error? when yab starting
[07:20:47] <bbjimmy> let me paste from my other computer.
[07:20:53] <stargate1> ok
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[07:22:09] <bbjimmy1> runtime_loader: /boot/system/lib/libyab.so: Could not resolve symbol 'DrawActiveTab__Q28BPrivate12BControlLookP5BViewR5BRectRC5BRectRC9rgb_colorUlUl'
[07:25:00] <stargate1> bbjimmy: the yab src url?
[07:25:27] <bbjimmy> github.com/bbjimmy/yab
[07:26:40] <stargate1> ok give 10 min i look into
[07:26:46] <bbjimmy> seems to be ok once a new libyab is installed. forgot to un-install yab.
[07:28:00] <bbjimmy> so yab needs to be re-compiled to run on hrev50893 and up and is not backward compatible.
[07:28:50] <bbjimmy> new yab won't run on older hrevs, and old yab won't run onm newer hrevs.
[07:30:53] <bbjimmy> stargate1 "I'm off to sleep ... ZZZ
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[07:36:27] <stargate1> uint32 side i new :-)
[07:37:11] <stargate1> also not hard to fix (2 min work)
[07:41:09] <bbjimmy_ZZZ> stargate1 a PR would be appreciated :)
[07:42:01] <bbjimmy_ZZZ> Nite all
[07:49:40] <stargate1> i have no haiku running
[07:51:57] <stargate1> but i think the new DrawActiveTab in haiku broke older apps too , so ints not api stable for r5 old apps he used tabs
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[08:03:57] <Duggan> #haiku will never win an oscar.... when it dies, it dies waaaay too quick :P
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[08:10:59] <stargate1> Duggan: ? haiku have a lot of problems for a mainstream OS, but its a OS its boot and you can code on it, the same as plan9 or other littel or big low level projects
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[08:13:56] <Skipp_OSX> #haiku != haiku
[08:14:07] <Skipp_OSX> I think he meant the IRC channel
[08:20:20] <Duggan> Skipp_OSX I did
[08:23:33] <stargate1> ah ok, and why?
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[08:27:21] <Duggan> because we had a rather lively conversation earlier and it just stopped... and that's how it usually ends... it just stops
[08:27:57] <Duggan> the joke was that "oscar winning death scenes are very long" but in #haiku, death happens very very quickly, so it will never win an oscar
[08:29:08] <PulkoMandy> stargate1: I reviewed this patch, it changes BControlLook only, this is an internal class in Haiku and did not exist in BeOS, this is why I let the change in
[08:29:33] <PulkoMandy> it does not break BeOS apps, only Haiku apps using private APIs (and people are warned about this when they use private APIs)
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[08:39:30] <jessicah> Duggan: haha :p
[08:39:44] <jessicah> seems most activity tends to happen when I'm not around
[08:39:45] <Duggan> jessicah :P
[08:40:00] <Duggan> yeah well, now that you're here, I guess I should go get some work done...
[08:40:07] <jessicah> lol, one of my cats had been sleeping inside car of one of neighbour's visitors
[08:40:29] <Duggan> I love cats :D
[08:40:40] <Duggan> they're delicious... especially with a little barbecue sauce...
[08:40:40] <jessicah> was calling mini-boomer, and then all of a sudden, chocolato shows up at the car window
[08:40:47] * jessicah stabs Duggan
[08:40:59] <jessicah> in your calf muscles, with a rusty fork
[08:42:10] <Duggan> mmmmmmmmmmm cats :D I'm hungry now :'(
[08:42:17] <jessicah> me too
[08:42:19] <jessicah> I want pizza
[08:42:28] <jessicah> but that would kinda undo all my hard work exercisering
[08:43:20] <Duggan> kittens have really tender meat.... oh and you're in luck, they're very lean too!
[08:43:26] <Duggan> nutritious AND delicious :D
[08:46:19] <Duggan> I had pizza...
[08:46:36] <Duggan> actually have a piece left, you want it? (kitten-free!)
[08:47:15] <Duggan> I can stuff it in an envelope and have it to you by March if I send it first class
[08:47:34] <johnny_b> use fedex! 8p
[08:48:26] <Duggan> for one slice of pizza? too expensive
[08:48:31] <jessicah> ;)
[08:48:35] <jessicah> hey johnny_b
[08:49:19] <stargate1> PulkoMandy: ok , then can fixed in yab, but yab coders need a new yab version after href 50893
[08:49:23] <johnny_b> hi jessicah
[08:49:37] <johnny_b> Duggan: then send some more 8p
[08:50:05] <jessicah> or just order for me from my pizza place :p
[08:50:12] <jessicah> I've had people order me pizza before ;)
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[08:50:29] <jessicah> I think I'm gonna need pizza if I'm gonna do more dev...
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[08:51:15] <stargate1> for pizza
[08:51:39] <Duggan> jessicah just make sure you have it delivered :P don't make me go over there and chain you to your desk so you stay and get some work done :P
[08:51:49] <Duggan> I mean... unless you like that sort of thing...
[08:52:14] <PulkoMandy> I was going to jokingly suggest you get a pizza printer so you can download pizzas… but then I saw people actually did that
[08:52:57] <Duggan> PulkoMandy it doesn't surprise me someone's tried it but it still sounds like an absolutely HORRIBLE idea
[08:54:10] <PulkoMandy> (and you can find youtube videos of the real thing rather easily)
[08:54:31] <Duggan> they made that diagram with WonderBrush :P
[08:54:51] <Duggan> and I love how it has "Protein"
[08:54:59] <Duggan> not "meat"..... "Protein"
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[08:56:10] <Duggan> protein is what you scrape off the top of a pond at a water treatment plant...
[08:56:33] <johnny_b> lol
[08:57:21] <PulkoMandy> meat would not get through the nozzle
[08:57:51] <johnny_b> heh
[08:58:08] <johnny_b> then maybe printing a pizza is not a good idea
[08:58:18] <johnny_b> or printing food at all
[08:58:19] <Duggan> then call it "pate" or something.... "pureed animal entrails" anything... just not "protein"..... "protein" is too cryptic and just sounds nasty
[08:58:38] <Duggan> well, apparently it's for NASA so that makes it ok in my book.... as long as it's used in space...
[08:58:47] <jessicah> haha
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[09:04:06] <Duggan> yeeeeaaaahahhhhhhhhh........ there it goes again... just dying all over the place like that...
[09:04:33] <jessicah> I was filling out registration form for entry into tour of sufferlandria
[09:04:55] <jessicah> and still contemplating pizza
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[09:07:28] <prOSy_n8Ly> good morning
[09:08:58] <stargate1> PulkoMandy: #ifndef -> can add a haiku href version?
[09:09:41] <stargate1> prOSy_n8Ly: moin
[09:11:04] <PulkoMandy> stargate1: I would rather avoid that. Let's make a beta1 release instead :)
[09:13:57] <Duggan> hej prOSy_n8Ly
[09:14:10] <jessicah> I would appreciate some donations :p
[09:14:10] <Duggan> stargate1: hrev* (not href) ;)
[09:20:17] <stargate1> Duggan: thx
[09:24:28] <jessicah> okay, I'm ordering pizza
[09:24:36] <jessicah> Duggan: unless you wanna buy me pizza? :p
[09:30:58] <Duggan> jessicah I don't have a job :P
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[09:32:02] <miqlas-L> In the last time we hd not much tasks in the office, so i went back to wikipedia and red about the nasa things. Now i think about what would happen with the mankind in some hundred years. The traditions cannot die easily, so could we have space-pizza-places? Ofc with green-white-red stripes, what wouldn't mean anything for the customers anymore. And space-italians would make the pizzas there?
[09:32:02] <Duggan> otherwise, sure, and I'd eat my last piece, I'd watch the sunrise, you'd watch it set, it would be so romantic... ;)
[09:32:33] <PulkoMandy> stargate1: BeBuild.h
[09:32:40] <PulkoMandy> but we change B_HAIKU_VERSION only for releases
[09:32:45] <Duggan> American-Italians hardly make pizza here, why would space-Italians make it there? :P
[09:32:59] <jessicah> eh, we have BeBuild.h
[09:33:04] <jessicah> it's just not very fine-grained
[09:33:13] <miqlas-L> SpaceMAc (TM) (R) (C)
[09:33:21] <jessicah> Duggan: neither do I
[09:33:53] <Duggan> well, here's to Haiku development, while we can :D
[09:33:57] <jessicah> oh PulkoMandy beat me to it
[09:34:46] <Duggan> BeBuild.h!
[09:34:51] <Duggan> oh crap.... last again...
[09:35:35] <miqlas-L> do we have somewhere an article about indexing media files on befs? I have no idea, which attribs should i index. Could it be Audio:Artist, or does it needs to be MP3:Artist?
[09:36:51] <jessicah> MP3:Artist, if it exists, should be dropped
[09:37:02] <Duggan> BFS.... Be made their file system first :P
[09:37:10] <PulkoMandy> I think we switched from Audio: to Media:, even
[09:37:28] <Duggan> whoever else wants to name their FS "BFS" can suck it, name's taken
[09:37:31] <PulkoMandy> just look in filetype preferences, it should be there already
[09:37:34] <jessicah> Duggan: what do you mean first?
[09:37:54] <PulkoMandy> jessicah: Linux uses "BFS" for some obscure boot filesystem from HP, IIRC
[09:37:59] <jessicah> linux uses BeFS =/
[09:38:05] <PulkoMandy> and when they finally implemented BFS, they names it BeFS instead
[09:38:27] <miqlas-L> i tested the " musiccollection" appplication from the haiku source tree. it is an index based thing, right?
[09:38:32] <Duggan> jessicah linux can suck it too
[09:38:46] <Duggan> BFS is taken and it means Be File System
[09:38:52] <PulkoMandy> but it's not like Linux is a good reference on anything. They name AMD64 "x86_64", they name AArch64 "arm_64", and keep coming with theyr own names for everything
[09:39:00] <miqlas-L> It doesn't doo much on my haiku box, as i haven't set the indexing up yet, but why it isn't included in the nicghtlys?
[09:39:13] <PulkoMandy> (even hardware registers in their drivers… can't they just use names from the hardware specs?)
[09:39:17] <stargate1> PulkoMandy: ok
[09:39:33] <Duggan> PulkoMandy probably not because they used that name for something else already :P
[09:40:16] <PulkoMandy> miqlas-L: audio:Artist, according to filetype
[09:40:33] <PulkoMandy> (you select "audio" and look at "additional attributes")
[09:41:44] <miqlas-L> PulkoMandy, listattr -l says it is Audio:Artist, then which one now?
[09:41:47] <jessicah> yes, I've read that a couple times over the years
[09:41:57] <Duggan> jessicah then you know BFS is called "BFS" :P
[09:42:04] <jessicah> :)
[09:42:29] <PulkoMandy> miqlas-L: mh, not sure where the upper case comes from. But if that's what is used by MediaPlayer and ArmyKnife, let's go with it
[09:42:50] <jessicah> they're not case sensitive, are they?
[09:42:50] <miqlas-L> I made this attribs with ArmyKnife.
[09:42:56] <PulkoMandy> as for MusicCollection, I didn't even knew/remembered about that. Should we make it part of Haiku or export it to HaikuArchives?
[09:44:05] <jessicah> whaaat, they are case-sensitive?
[09:44:10] <jessicah> that seems entirely pointless
[09:44:19] <jessicah> that should be fixed
[09:44:51] <jessicah> that's just asking for trouble
[09:45:00] <PulkoMandy> I don't know, actually, are they?
[09:45:28] <PulkoMandy> mh, yes they are
[09:45:31] <Duggan> depends on legacy software... if the legacy programs were written such that they didn't expect them to be case sensitive, they should probably remain case insensitive
[09:45:32] <jessicah> mkindex hello; mkindex Hello <- no error; mkindex hello <- error, hello already exists
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[09:46:06] <PulkoMandy> yes, and catattr beos:type says "not found"
[09:46:12] <PulkoMandy> (but BEOS:TYPE works)
[09:46:26] <jessicah> that's just a usability nightmare
[09:46:35] <Duggan> well yeah, you just made that index :P at least remove hello before you mkindex hello again :P
[09:46:46] <jessicah> and a potential source of bugs
[09:47:55] <jessicah> I think they way forward would be case-preserving, case-insensitive matching
[09:48:27] <jessicah> that way software that does something terrible like strcmp(attr, "BEOS:TYPE"); would continue to work
[09:48:46] <jessicah> and avoid creating duplicates that differ only in case
[09:49:34] <jessicah> wouldn't fix things like catattr though
[09:49:53] <jessicah> you'd have to change it to not use strcmp or what have you
[09:50:05] <Duggan> oh jessicah we had a good conversation about gfx last night, some of us
[09:50:15] <PulkoMandy> would break badly if you create Hello and hello on BeOS or old Haiku and then try to mount it on recent version
[09:50:42] <PulkoMandy> I'd say it's something to think about for BFS2 and you can add it to the wiki page about that
[09:50:46] <jessicah> meh, the fact you can do that is already broken :p
[09:51:02] <Duggan> thanks to someone else's suggestion, apparently we definitively know where an MIT licensed version of the DRM sources reside
[09:51:12] <Duggan> DRM kernel drivers
[09:51:18] <jessicah> and the odds of actual partitions with duplicate indices that differ in case would be rare
[09:51:30] <jessicah> Duggan: cool
[09:54:04] <stargate1> works this in haiku too?
[09:54:41] <PulkoMandy> I think miqlas-L ported it, yes
[09:55:47] <jessicah> anyway, could fairly easily write a tool to merge indices
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[09:59:21] <miqlas-H64> And the MediaPlayer crashing with audio files. Oooold bugs dying slowly.
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[10:05:37] <Duggan> miqlas-H64 if you know anything about the HDA driver, by all means add my device ;)
[10:05:52] <miqlas-L> Okay.
[10:06:25] <Duggan> 0x7e00 if I remember correctly
[10:06:30] <Duggan> IDT
[10:06:42] <miqlas-L> i know nothing about hda, but okay.
[10:06:50] <jessicah> you don't think?
[10:07:01] <miqlas-L> i don think
[10:07:04] <jessicah> miqlas-L: he's being silly
[10:08:14] <Duggan> IDT datasheet 92HD91
[10:08:20] <Duggan> jessicah no I'm not
[10:08:28] <jessicah> yes you are
[10:08:36] <Duggan> I have no audio... if somebody works with audio, then please add it... I can't figure it out
[10:08:54] <jessicah> send me your computer :p
[10:08:56] <Duggan> jessicah you fix my audio and I'll add multihead support :P
[10:08:57] <PulkoMandy> we are considering a GSoC project idea about the HDA driver, possibly in collaboration with ReactOS
[10:09:13] <Duggan> PulkoMandy I thought ReactOS was GPLed?
[10:09:24] <miqlas-L> Duggan, the whitelist must be surely somewhere in a header file. maybe with big endian.
[10:09:35] <jessicah> miqlas-L: he's already tested it out
[10:09:38] <PulkoMandy> they don't have an HDA driver yet. They can take ours, make it work, and give it back to us :)
[10:09:53] <Duggan> PulkoMandy lol what a cheat :D
[10:09:56] <PulkoMandy> they already "borrowed" our USB stack
[10:10:57] <Duggan> miqlas-L it's a codec so I tried to gut the codec driver so it only supported the one chip and I still couldn't figure out how to make it work
[10:11:31] <Duggan> PulkoMandy that was like 10 years ago wasn't it?
[10:12:52] <Duggan> if only ReactOS was MIT licensed :'(
[10:13:16] <Duggan> I'd love to support them and try to help, but all I can do is wave from the sidelines and wish them well :'(
[10:14:08] * PulkoMandy has more than enough work with one operating system to take care of :D
[10:14:19] <Duggan> :P
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[10:18:09] <PulkoMandy> mh, I need to break the ABI in several places to fix this bug :(
[10:18:16] <PulkoMandy> (http redirects not working properly)
[10:18:51] <jessicah> :(
[10:19:09] <jessicah> well, you've already broken the ABI once :p
[10:19:25] <jessicah> couple more times before beta can't hurt ;)
[10:19:27] <miqlas-H64> oh, i got lnlauncher compiled on haiku_x64
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[10:20:20] <miqlas-H64> PulkoMandy: which bug is it?
[10:20:34] <jessicah> he just said: http redirects
[10:20:51] <PulkoMandy> miqlas-H64: Web+ failing to handle redirections and showing the "you are being redirected" message mixed with the page
[10:21:05] <PulkoMandy> I also fixed one case of complete browser freeze while I was looking into it
[10:21:41] <jessicah> yay bugfixes :)
[10:23:57] <Duggan> PulkoMandy does that to me on google almost every time I go there
[10:24:13] <Duggan> PulkoMandy how does changing one program break the whole ABI?
[10:25:11] <Duggan> I mean if it was part of the OS, I'd understand, but I thought Web+ was a completely independent program?
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[10:25:18] <Duggan> hej KapiX
[10:25:23] <KapiX> hi
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[10:28:13]
<miqlas-H64> PulkoMandy: if i try to visit google, sometimes it drops this "in-page-popup" about the privacy things, and the user supposed to accept it, but the view content arent showing up in WP. It is really disturbin, i had to search for a simple google search page: http://www.blackl.com/black-google.php
[10:28:24] <PulkoMandy> Duggan: the fixes are in Haiku's HTTP request code
[10:28:26] <miqlas-H64> it doesn't shows any popups, so works nicely.
[10:28:37] <PulkoMandy> also used by HaikuDepot, fRiSS, Maps, probably some other apps
[10:28:57] <miqlas-H64> I think i go to buy some food for weekend.
[10:28:59] <miqlas-H64> bye
[10:29:20] <PulkoMandy> miqlas-H64: I managed to accept the pop-up from account.google.com IIRC
[10:29:25] <PulkoMandy> there is a "simple HTML version" there
[10:29:29] <PulkoMandy> then it doesn't ask anymore
[10:29:37] <PulkoMandy> but… what about using GoodSearch instead :D
[10:32:36] <Duggan> ah ok PulkoMandy
[10:32:57] <Duggan> so the Network Kit
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[10:38:27] <Duggan> the stl sucks... if I do a pop_front() on a list<> does that delete the object at the front of the list? or do I still need to do that before I remove it from the list?
[10:39:38] <Duggan> cplusplus.com says "iterators, pointers, and references referring to the element removed by the function are invalidated. all other iterators, points, and reference[s] keep their validity." and as far as "validity", I see that as vague
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[10:40:31] <FlyingJester> None of the pop/erase/resize methods of STL containers call delete or free or anything like that.
[10:40:57] <FlyingJester> That would put serious constraints on memory usage.
[10:41:26] <FlyingJester> If you do want that, I for one recommend using a container of unique_ptrs (or if possible just store by value, rather than by pointer).
[10:41:51] <FlyingJester> The validity of iterators only indicates if incrementing or decrementing an iterator will still work.
[10:42:35] <FlyingJester> Duggan ^
[10:43:12] <FlyingJester> It depends on what you mean by that.
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[10:43:34] <FlyingJester> It won't call delete on pointers, but if the object is held by value, then yes, the destructor is run.
[10:43:35] <begasus> morning all
[10:43:57] <Duggan> well that's a bunch of crap :/
[10:43:58] <PulkoMandy> it deletes what's in the list. If you have an std::list<Thing>, it delete Thing. But if you have an std::list<Thing*>, it "deletes" the pointer, but not the pointed Thing
[10:44:00] <Duggan> hej begasus
[10:44:23] <begasus> hey Duggan
[10:44:40] <FlyingJester> Duggan: If you need to hold pointers, then containers of std::unique_ptr works quite well in this case.
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[10:47:54] <begasus> PulkoMandy, Freeciv isn't in the depot yet? (atleast searching for it with pkgman doesn't show me anything) :)
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[10:48:23] <PulkoMandy> no, not yet
[10:48:31] <Begasus> ah k, thought so :)
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[10:55:00] <Duggan> FlyingJester I think I have it... thank you
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[11:04:27] <moochris> Duggan: hey, I am here occasionally, but I have a full time job and a family... don't have much time to actually /use/ my computer at home
[11:04:45] <moochris> buy the primary OS is Haiku when I do :)
[11:05:06] <moochris> I also check the IRC logs often on my phone to see what's going on :)
[11:09:22] <johnny_b> moochris: congrats to you post!
[11:09:32] <johnny_b> your
[11:13:59] <moochris> johnny_b: thanks! I was trying to think of something else to post about. I think it's a good idea to have some similar articles aimed at new users (and not necessarily developers), who may not have even used BeOS. Especially once R1/beta is released.
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[11:16:40] <Duggan> moochris oh ok :) nice to meet you
[11:16:58] <johnny_b> moochris: i agree
[11:18:41] <moochris> Duggan: you too :)
[11:22:09]
<moochris> Just trying to get this compiled - https://github.com/Grive/grive Looks like minimal dependencies, but it's maybe a bit out of date.
[11:22:18] <Duggan> I assume LnLauncher was written by...... l_n? :P
[11:22:57] <moochris> Duggan: I have no idea actually!
[11:23:29] <Duggan> also, LnLauncher is not available in the Depot for x86_64
[11:24:16] <Duggan> nor DockBert
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[11:25:31] <moochris> Try building it under x86_64?
[11:25:41] <Duggan> oh I'm not really a launcher kinda guy, but fyi I thought I'd mention... gotta keep us unfortunate ones that HAVE to run x86_64 in mind ;)
[11:25:41] <moochris> I don't have a working 64 bit install at the moment
[11:25:54] <moochris> Ah right :)
[11:26:04] <Duggan> (UEFI)
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[11:27:38] <Duggan> especially when it comes to newer people, they might have a harder time understanding why some things are different from one system to the next (like why we insist on maintaining a gcc2 build for one)
[11:29:42] <moochris> Yes, it's probably a bit confusing if you're not a developer or know about ABIs etc.
[11:30:25] <Duggan> it's confusing even if you ARE a developer, at first anyway
[11:30:36] <Duggan> haha maybe even moreso
[11:31:10] <moochris> But then they'd be installing from the HaikuDepot, so maybe they don't need to know about any of that stuff... just that there's one release with support for legacy BeOS applications and one without that 'makes more use of your machine' or something
[11:32:05] <moochris> (if the plan is still for a dual GCC2H and x86_64 release for R1?)
[11:32:12] <Duggan> yeah, but its the inconsistencies that concern me
[11:33:03] <Duggan> I don't know if there was ever an official intent for a gcc2/64 bit hybrid... I know one is planned and some people think it would be a good idea, but I haven't seen it said that that's how it's going to be
[11:33:20] <Duggan> definitively
[11:34:03] <Duggan> I wouldn't mind working on it myself if I had the time, but I've got too many other irons in the fire right now hehe
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[11:36:28] <moochris> Yeah, me too. I write C++/Qt code at my day job and sometimes I don't have the energy to do it in my spare time as well, especially as I don't get much of that :) Writing an article was a bit easier
[11:37:56] <Duggan> lucky you
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[11:38:21] <Duggan> all I ever see as far as jos is web development crap :/
[11:38:33] <Duggan> jobs*
[11:39:42] <moochris> There's a few Qt jobs around, at least in the UK
[11:40:06] <moochris> Nowhere near as many as the Java/C#/web stuff, but there are a few
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[11:44:03] <PulkoMandy> 64/gcc2 hybrid is on the TODO list, but needs to be done ;à
[11:44:18] <PulkoMandy> it's not just "tweak some jamfiles and ship it" kind of work
[11:44:42] <PulkoMandy> we will have automatic population of the repos for beta1 or at least that's the goal
[11:45:00] <PulkoMandy> that would bring the software availability more or less to the same level on 64 and gcc2h
[11:45:27] <moochris> PulkoMandy: Great - sounds like quite a task though
[11:47:30] <Duggan> PulkoMandy I looked at the ticket, yeah it's not trivial... I'm still not sure what labels a ticket as "required" or not though... we haven't historically stuck to our "todo" lists very well for alphas
[11:48:03] <Duggan> it seems to have usually been "ah well, that's good enough, just ship it"
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[11:51:30] <Duggan> so I'm using a BSplitLayoutBuilder to build my UI except I'm not storing references to the builders and BSplitViews and all that, how do I go about collapsing certain views by default?
[11:52:30] <miqlas-L> send a bmessage?
[11:53:58] <miqlas-L> i mean you can have a flattened bmessage, opens a gui, opens the message archive, snds to your view, and it will changethe views size, status, etc.
[11:54:14] <miqlas-L> but i just assume, it could work, i have no experiences with it.
[11:54:32] <Duggan> sounds like a bit much just to change the state of a splitview
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[11:55:38] <Duggan> there are functions on the splitviews and splitlayout objects for setting view visibility (collapsing child views), I just can't access them directly to call them (that I know of)
[11:56:21] <Duggan> that's what I was hoping, that someone knew a way that I didn't think of... I started calling Parent() on the child views and casting the pointer to a split<whatever> but it was causing some headaches so I decided that it might not be the preferred way
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[11:57:12] <Duggan> hej OmniMancer, Premislaus
[11:57:21] <OmniMancer> hi
[11:57:48] <Begasus> hi OmniMancer, Premislaus
[11:58:11] <Premislaus> Hej folks!
[11:58:27] <Duggan> oi nevermind.... miqlas-L apparently casting it to a BSplitView instead of a BSplitLayout worked exactly as I wanted
[11:58:31] <moochris> got to dash - later!
[11:58:33] <Duggan> thank you for your help
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[11:58:40] <Duggan> later mo.....
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[12:02:44] <stargate1> Duggan: splitview have SetCollapsible(bool collapsible);
[12:03:29] <Duggan> stargate1 I know, that sets whether you CAN collapse it or not, SetItemCollapsed(int, bool) is what I was trying to call, and it works
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[12:03:50] <Premislaus> FlyingJester: With middle concentration: 9 digits - 50%, 268 ms - 56%, 71 points - 88%, 7309 points - 32%.
[12:04:11] <Duggan> it feels so wrong doing this, but I kinda like it....: ((BSplitView*)fProjectTabView->Parent())->SetItemCollapsed(1, true);
[12:04:43] <Premislaus> FlyingJester: Reaction time can be "obfuscated" by input lag, shitty desktop environment, or something.
[12:05:35] <Duggan> I guess that's part of the reason I love Haiku so much :D
[12:06:19] <stargate1> ok
[12:07:37] <miqlas-L> Premislaus, i think in the right mouse menu can you find a submenu or what to create another panel, so i made 2
[12:08:33] <Premislaus> miqlas-L: Ah ok I was thinking about launching multiple apps - broken because read only packages.
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[12:09:59] <PulkoMandy> Duggan: you can get a view by name from BWindow
[12:10:36] <PulkoMandy> and yes, there is no TODO list for alphas, because the list of features is for beta, and it is complete already
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[12:10:57] <PulkoMandy> anything new feature would be for R2… unless it is ready and works *very* well and stable
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[12:14:21] <Duggan> PulkoMandy I was talking about all of the alphas we've already had, we never really stuck to the todo lists
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[12:18:49] <Duggan> PulkoMandy I had references to the views, not to the splitviews or splitlayouts is the problem
[12:19:25] <Duggan> ah crapola....
[12:19:30] <Duggan> web+ strikes again
[12:20:16] <Duggan> well it's not going to give me a url to that page, but if you go to code->MainWindow.cpp, lines 42-58...
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[12:34:50] <stargate1> bbl
[12:36:30] <Hugen> which one op is online now?
[12:38:09] <Duggan> I believe there are a couple, what's up?
[12:39:48] <Hugen> I looking contact person from group #haiku to freenode
[12:45:08] <Hugen> someone?
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[13:14:29] <Duggan> talk to anyone yet?
[13:15:47] <Begasus> how stable is the gcc5 hybrid these days?
[13:16:14] <Duggan> Begasus couldn't tell you, thanks to UEFI, I'm stuck with x86_64
[13:16:41] <Begasus> not so modern hw here, so that shouldn't be a problem Duggan :)
[13:16:47] <Duggan> lol
[13:16:58] <Duggan> this is hardly modern itself... ca. 2003 or so I think
[13:17:01] <KapiX> Begasus didn't see a KDL in a long time
[13:17:02] <Duggan> er
[13:17:03] <Duggan> 2013
[13:17:13] <Begasus> checking it out atm in VBox
[13:17:38] <Duggan> I haven't seen a KDL yet that I recall (with x86_64), but I did lose a good week's worth of work to BFS corruption
[13:17:45] <Begasus> been thinking of switching from x86_gcc2 to x86 as primary os KapiX
[13:18:10] <Premislaus> KapiX: Mount some partitions.
[13:18:14] <KapiX> :)
[13:18:23] <KapiX> Premislaus I have 3 mounted
[13:18:28] <Duggan> lol
[13:18:29] <KapiX> and built libreoffice with it
[13:18:38] <KapiX> so I'd say its stable
[13:18:40] <Premislaus> KapiX: I have KDL with BTRFS and XFS.
[13:18:53] <KapiX> are these even supported?
[13:19:08] <Premislaus> KapiX: I don't know, Haiku see it.
[13:19:24] <KapiX> well, it might see them, but I don't think we have XFS driver
[13:19:58] <Duggan> how goes the coding, Premislaus?
[13:20:06] <KapiX> Begasus I've been thinking about abandoning hybrid altogether
[13:20:29] <KapiX> I don't have any old apps I'd like to run, so no point to waste space on gcc2
[13:20:43] <Begasus> well for a few things it would be nice to see some stuff building for gcc2 still
[13:20:47] <Premislaus> Duggan: Not going anywhere. Currently.
[13:20:51] <Duggan> oh :(
[13:21:04] <Premislaus> Duggan: I don't have Haiku...
[13:21:29] <KapiX> Duggan I lost more than a week's worth of work to Ubuntu installer bug 2 years ago
[13:21:34] <Premislaus> For a "moment".
[13:21:51] <KapiX> When you checked you wanted to install Ubuntu alongside it wiped the entire disk
[13:24:28] <Duggan> KapiX oi that sucks :(
[13:24:34] <Duggan> Premislaus something happen?
[13:24:55] <Duggan> KapiX sounds like I'll never touch that distro...
[13:25:10] <Duggan> I think I'll stay GPL free :P
[13:25:14] <Begasus> running ubuntu for several years here
[13:25:40] <Begasus> I only had one crash with it (that was while I was attempting to cp a file over from Haiku) :P
[13:26:00] <Begasus> from Haiku to Ubuntu* ;)
[13:26:13] <Duggan> when I've ran linux, I've always preferred SuSE... never really had any problems with it that weren't my fault :P
[13:26:23] <Begasus> hehe
[13:26:49] <Begasus> SuSe was my first contact with linux (6.0 IIRC)
[13:26:51] <Duggan> and it was easy to use... it was the first one to have a package manager that I've ever seen
[13:26:58] <Begasus> or RH 5.0
[13:27:30] <Duggan> eh my first exposure was RH5 I think... never got it set up right... went to SuSE 6.1 and everything was cake
[13:27:46] <Begasus> right, same experience here ;)
[13:27:55] <Duggan> and then... there was The BeOS >:D
[13:28:11] <Begasus> lol (right again)! :P
[13:28:32] <Duggan> best OS ever at the time.... and by the looks of things, since :P
[13:28:40] <Begasus> and then the search for a good bootmanager :)
[13:29:02] <Duggan> windows 98 was a great boot manager for R5PE :P
[13:29:47] <Duggan> double click an icon and half an hour later after windows shut down it only took 15 seconds to boot :D it was pretty amazing
[13:31:17] <Begasus> yeah, but there were others back then (don't recall their names anymore) also able to boot into BeOS
[13:31:55] <Duggan> the BootMan? maybe LiLo...
[13:32:17] <Begasus> lilo was one of them yes
[13:32:29] <Duggan> that's all there was as far as boot managers back then.... then something else came out that replaced LiLo but I had stopped using boot managers by then :P
[13:32:54] <Premislaus> Duggan: Maybe today I'm trying to get some threesome with Haiku and NetBSD. I had some personal problem recently.
[13:33:03] <Begasus> ok, testing build scummvm in x86 hybrid, if I want to build something for gcc2 do I add a affix _x86_gcc2?
[13:33:08] <Duggan> Be died (R.I.P. :'( ) and linux sucked so I was stuck with windows for a while
[13:33:36] <Duggan> Premislaus oh sorry to hear that I hope everything works out :(
[13:33:53] <Duggan> Begasus you run setarch
[13:34:13] <Duggan> setarch sets your target architecture
[13:34:16] <Begasus> I know that from Terminal Duggan :) I meant with haikuporter
[13:34:33] <Duggan> oh, beats me, I know nothing about haikuporter :P
[13:34:38] <Begasus> like now in gcc2 hybrid if I build for gcc5 I use scummvm_x86
[13:35:47] <Begasus> no libfaad available for x86 (pkgman)
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[13:43:02] <Begasus> how do I install a local package with pkgman?
[13:44:44] <Begasus> nm found it ... had to add the path to it :)
[13:49:44] * Duggan wonders if that guy ever talked to an op...
[13:49:59] <jessicah> meow
[13:50:12] <Duggan> how was the pizza?
[13:50:22] <jessicah> nom :)
[13:50:27] <jessicah> I feel bloated now, lol
[13:50:28] <Duggan> took you long enough, you must have eaten 2 or 3 of them :P
[13:50:44] <jessicah> :p
[13:50:51] <jessicah> 3 hours of unread messages?
[13:50:54] <jessicah> =/
[13:50:57] <Duggan> lol
[13:51:01] <jessicah> I was watching a movie
[13:51:06] <jessicah> yes, it was 3 hours
[13:51:11] <Duggan> go read the messages in #haiku-3rdparty if you want a good read ;)
[13:54:21] <Duggan> jessicah Dune is one of my favourite movies and it's 3 1/2 hours :P
[13:54:32] <Duggan> then theres Das Boot... another classic...
[13:54:42] <Duggan> I think it's closer to 6 hours though...
[13:54:43] <Duggan> :P
[13:55:52] <Duggan> lol I mentioned the channel once and already the number of people in there has doubled :P
[13:56:03] <Begasus> lol
[13:56:10] <Begasus> didn't knew it existed ;)
[13:56:36] <Begasus> not so crowded though :P
[13:57:15] <Duggan> or noisy... (jessicah isn't there ;) )
[13:57:28] <Begasus> :D
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[14:00:17] <jessicah> Hugen: what's up? I can probably help
[14:00:20] <Duggan> well, I didn't get as far as I wanted to on my project...
[14:00:37] <Duggan> jessicah a lot of us probably can, but we're apparently just peons :P
[14:01:01] <jessicah> well, I'm group contact for freenode, so :p
[14:01:41] <jessicah> Duggan: as for your hacky method, what you should do is add a member to your class
[14:01:43] <Duggan> they could say something like "hey, I'm here for this thing, hows it going!?" instead of "I wanna talk to the man in charge!"
[14:02:09] <Duggan> I already have a member.... and lots of class B)
[14:02:17] <Duggan> oh wait, that's my "tacky" method...
[14:02:34] <jessicah> "I looking contact person from group #haiku to freenode"
[14:02:37] <jessicah> ^ that's me
[14:02:43] <Duggan> that's a lot of us :P
[14:02:47] <jessicah> no it's not
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[14:03:37] <jessicah> group contact is for official freenode business
[14:03:45] <jessicah> like setting up host cloaks, etc.
[14:04:07] <jessicah> never did get a consensus with that, neither email, nor the board
[14:04:09] <Duggan> he probably should have said that :P
[14:04:20] <jessicah> that's what he said
[14:04:29] <Duggan> just sounds like broken english to me
[14:04:37] <jessicah> :p
[14:04:56] <Duggan> am I wrong? :P
[14:05:16] <jessicah> yes :p
[14:05:21] <Duggan> had I known, I would have tried to get your attention earlier :P (not that you would have listened...)
[14:05:23] <Duggan> no :P
[14:05:38] <jessicah> well I was watching a movie
[14:05:40] <jessicah> so meh
[14:05:46] <Duggan> "I am looking to contact a person in #haiku on freenode" is what it translated to in my mind
[14:06:06] <jessicah> Dune is 3.5 hours long?
[14:06:13] <Duggan> the director's cut is
[14:06:13] <jessicah> is that the david lynch version?
[14:06:23] <Duggan> yep
[14:06:27] <jessicah> ugh
[14:06:28] <Duggan> the 1983 version
[14:06:32] <jessicah> that movie was TERRIBLE
[14:06:33] <Duggan> Dino de Laurentiis
[14:06:38] <Duggan> that movie was AWESOME
[14:06:43] <Duggan> shut your mouth
[14:07:13] <Duggan> I've found that any movie produced by a member of the de Laurentiis family is worth watching
[14:07:13] <jessicah> no, it is not awesome
[14:07:23] <jessicah> it is so terrible
[14:07:33] <Duggan> no, not really
[14:07:36] <jessicah> skips over entire plots
[14:07:42] <Duggan> unless of course by "terrible" you mean "amazing"
[14:07:49] <jessicah> and isn't even that close to the novel
[14:07:56] <Duggan> so?
[14:07:59] <jessicah> and yes, I've read all the Dune novels
[14:08:02] <Duggan> so?
[14:08:09] <jessicah> it's TERRIBLE
[14:08:16] <Duggan> you're terrible :P
[14:08:20] <jessicah> I've watched it, and it makes me cringe throughout
[14:08:33] <Duggan> the sci fi channel version makes you want to burn the novels :P
[14:08:46] <jessicah> that movie makes me want to burn my soul
[14:08:54] <Duggan> you have a soul!? :O
[14:09:02] <Duggan> kittens are delicious :P
[14:09:04] <jessicah> I wish I could block it out of my mind
[14:09:10] <jessicah> wish I had never watched it
[14:09:31] <jessicah> it is terrible on so many levels
[14:09:39] <jessicah> god, even the game is better :p
[14:10:15] <jessicah> and the game doesn't even match the novels at all
[14:10:16] <Duggan> the first game was good (good luck finding it, it wasn't an RTS in the traditional sense) and Emperor was good, the rest were pretty bleh
[14:10:38] <Duggan> reskinned red alert
[14:11:11] <jessicah> there wasn't competition on the planet
[14:11:15] <Duggan> I had a gf once and she made me watch this movie "mating habits of the earthbound human" or whatever it's called... it wasn't that good, butit did have the single best line in it ever...
[14:12:03] <jessicah> ...
[14:12:08] <Duggan> something to the effect of: "the difference between movies preferred by men and women is that men like watching a lot of people die very quickly while women enjoy watching one person die very slowly"
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[14:12:19] <jessicah> :D
[14:12:37] <Duggan> I'd say it's pretty accurate...
[14:13:27] <jessicah> v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v v vvvvvvvvvvvvvvvvvvvvv
[14:13:36] <jessicah> bah, silly kitty
[14:13:40] <Duggan> cat problems? I can fix that for you...
[14:13:48] <Duggan> I'm feeling a bit peckish...
[14:13:49] <jessicah> no problems
[14:14:26] <jessicah> anyway, that was only 1 of 3
[14:14:29] <jessicah> two more to go
[14:14:33] <jessicah> both 3 hour epics
[14:14:46] <Duggan> let me guess.... Das Boot isn't one of them...
[14:14:50] <jessicah> nop
[14:14:55] <jessicah> it's a trilogy
[14:15:00] <Duggan> proof you have terrible taste in movies...
[14:15:02] <jessicah> can you guess?
[14:15:16] <jessicah> it's one of the best trilogies produced, imo
[14:15:19] <Duggan> I think the entire population of New Zealand was in The Lord of the Rings...
[14:15:27] <jessicah> well it's not LOTR
[14:15:30] <Duggan> so I don't see why you think you need to see it...
[14:15:35] <jessicah> and no, I wasn't in the movies
[14:15:41] <jessicah> hehe
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[14:15:44] <Duggan> :P
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[14:15:59] <jessicah> 4 million cast... now that would be impressive
[14:16:01] <jessicah> :p
[14:16:26] <Duggan> well considering you're a woman and they're movies... my guess is that someone has a grand total of 3 family members die...
[14:16:39] <Duggan> so they had to make 3 movies about it...
[14:16:54] <Duggan> :P
[14:16:58] <jessicah> ;)
[14:17:05] <jessicah> it's the millennium trilogy
[14:17:11] <Duggan> the what?
[14:17:25] <jessicah> have you ever heard of the girl with the dragon tattoo?
[14:17:32] <Duggan> heard of it
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[14:17:34] <jessicah> and the US remake of the first film, ugh
[14:17:52] <jessicah> the original swedish (yes, it has subtitles) is brilliantly made
[14:18:12] <Duggan> Premislaus should be proud, Poland actually made a GOOD movie
[14:18:22] <Duggan> Sexmission
[14:18:26] <Duggan> not what it sounds like...
[14:18:31] <jessicah> some of the scenes are a bit brutal
[14:18:33] <Hugen> bbl
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[14:18:39] <jessicah> but good movies nonetheless
[14:18:42] <Duggan> there went your chance, jessicah :P
[14:18:48] <jessicah> welp, guess he's not getting any help
[14:19:14] <Duggan> ever seen Idiocracy?
[14:19:17] <jessicah> nop
[14:19:58] <Duggan> don't... it's incredibly frightening... it's marketed as a comedy, it's written as a comedy... but it's really a horror :P
[14:20:04] <Duggan> (actually do, it's hilarious)
[14:20:18] <jessicah> :p
[14:20:34] <Premislaus> Duggan: This is old film.
[14:20:37] <Duggan> it's just that when you see the truth in the idea of how stupid humanity is going to be in the future just from the rote overbreeding of stupidity over intelligence...
[14:20:45] <Duggan> Premislaus yes, Sexmission is old, but it's a good film :D
[14:20:52] <Duggan> I like it
[14:21:16] <Duggan> it's a lot like Idiocracy except instead of stupid people, it's women (omg that sounds bad...)
[14:21:42] <jessicah> everything you say sounds bad :p
[14:21:50] <Premislaus> Duggan: We had good movies, buy I like only that form communist era. Maybe because censorsheep? Today only is a kitch clumsy copying form Hollywood, like romantic commedy or soap operas.
[14:21:57] <Duggan> no, these two guys (in both films) undergo an experiment where they're put in suspended animation (in both films) but they wake up too late (in both films)...
[14:22:25] <Premislaus> *from
[14:22:30] <Premislaus> *censorship
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[14:22:44] <Duggan> in Idiocracy they wake up in a world full of stupid people and have to deal with all of that, in Sexmission they wake up in a world full of women where men are exctinct and hated and demeaned
[14:23:04] <Premislaus> Duggan: Yeah. I think, we had a game based on Sexmission.
[14:23:06] <Premislaus> Duggan: Wait.
[14:23:07] <Duggan> Premislaus maybe... but it was a good movie :)
[14:23:13] <Duggan> Premislaus ROFL
[14:23:40] <Duggan> hahahaha
[14:24:38] <Duggan> I told you I don't speak Polish :P
[14:25:13] <Duggan> good news is, the only picture that is coming up from that post is the inside of the jail cell :P
[14:25:15] <jessicah> o.o
[14:25:42] <jessicah> legendary entertainment acquired rights to film & tv for Dune last year...
[14:25:53] <jessicah> I wonder if that means they'll actually make a film
[14:25:58] <Duggan> jessicah I'm not holding my breath that it'll be worth a damn
[14:26:10] <Premislaus> jessicah: I like David Lynch Dune.
[14:26:30] * Duggan high fives Premislaus
[14:27:10] <jessicah> what is wrong with you people
[14:27:15] <jessicah> have you even read the books?
[14:27:23] <Duggan> we have good taste in movies, hows that?
[14:27:48] <jessicah> yeah, nah
[14:28:03] <Premislaus> Duggan: Do you like "heavy" movies?
[14:28:13] <Duggan> uh that depends what you mean
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[14:28:31] <jessicah> not to mention that the movie skips over so much of the plot
[14:28:58] <Duggan> who needs plot when you have Captain Picard?
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[14:29:44] <Premislaus> Duggan: Dramas like poor woman commit sucide and tryes to kill owns childrens? Existential. The ordinary people what they're screwed.
[14:30:09] <Duggan> Premislaus oh, no those are the types of movies I was talking about earlier that women like... where one person dies very slowly
[14:30:30] <Duggan> lol
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[14:34:09] <Premislaus> Duggan: Try this - "The Wedding" by Smarzowski. Poland in the nutshell ;).
[14:34:18] <KapiX> Premislaus omg
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[14:34:36] <Duggan> lol
[14:34:47] <KapiX> Duggan if you want to hurt your brain Smarzowski is the right director
[14:35:02] <KapiX> though these movies are good
[14:35:05] <Premislaus> Duggan: This is more funny than Gummo.
[14:35:05] <KapiX> just... weird
[14:40:40] <Duggan> I'll have to see if I can find it sometime
[14:41:12] <Duggan> I have a kind of twisted sense of humour :P
[14:42:20] <Premislaus> Duggan: I think Smarzowski is something "popular" in Western countries. He is "famous".
[14:42:20] <Duggan> however, polish movies are not easy to come by here... I was looking for some other foreign films when I came across Sexmission, so it was purely by chance I've ever even seen it
[14:42:33] <Duggan> I don't recall the name, but I'm not a huge movie watcher
[14:42:48] <Premislaus> Duggan: Maybe torrents, maybe eng subs exists?
[14:43:02] <Duggan> I don't generally torrent... that's a good way to get viruses :P
[14:45:19] <Premislaus> Duggan: I do not use Netflix, but I think Netflix should be full of polish movies with eng subs.
[14:46:07] <Premislaus> Duggan: But we have specific sense of humour - "You have to be polish and be familiar with a present situation in Poland, otherwise many of the nuances of this very good movie make no sense. No translation can give a justice to a special type of dialect in this part of Poland. What would be meaning of Slovak vodka, 15 years Skoda,new polish skinheads ,songs performed at this wedding, behavior of a polish policemen etc , etc to on
[14:46:09] <Premislaus> average American or even polish viewer, who did not spent enough time in on old country recently. This movie is address to contemporary polish audience. In this aspect - very good movie".
[14:46:19] <Duggan> Wasabi is a fairly decent french film and The Secret In Their Eyes is a good argentine film
[14:47:24] <Duggan> Premislaus then maybe I shouldn't bother watching it if I won't understand it :P
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[14:48:39] <Premislaus> Duggan: Try. Their are absurd.
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[14:53:09] <Premislaus> Duggan: Oue countryside is sometimes glorious.
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[14:57:01] <AndrewZ> you guys are discussing Polish movies?
[14:57:20] <Premislaus> Yeah.
[14:57:30] <AndrewZ> Kieslowski?
[14:57:34] <AndrewZ> Polanski?
[14:57:46] <Duggan> ergh... there's this algorithm I'm trying to find and I can't seem to find it...
[14:58:13] <AndrewZ> I really liked the Decalogue
[14:58:24] <Premislaus> AndrewZ: Duggan just watched Sexmission.
[14:59:06] <AndrewZ> Stanislaw Lem! not a film guy but has a film his book Solaris
[14:59:55] <AndrewZ> sadly that link is blocked for USA viewing
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[15:00:25] <AndrewZ> 2nd link is not blocked, tnx!
[15:01:43] <AndrewZ> OK, I see that Decalogue is spelled Dekalog
[15:05:23] <Duggan> Premislaus I didn't JUST watch Sexmission, I watched it years ago
[15:05:28] <AndrewZ> Jerzy KosiĆski
[15:06:17] <AndrewZ> Any have experience with haikuporter?
[15:06:33] <AndrewZ> having trouble running an older recipe for Blender
[15:08:00] <Duggan> web+ crashed in WebCore::RenderView::repaintViewRectangle(WebCore::LayoutRect const&)
[15:09:17] <AndrewZ> "Error: th version of the recipe file format ... is older than the one supported by haikuporter"
[15:10:51] <Not-4c8d> [haikuports/haikuports] fbrosson fe8791f - m4: bump to 1.4.18. (#1111)
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[15:12:12] <Duggan> jessicah
[15:13:07] <Duggan> jessicah turn the movie off :P
[15:14:07] <Duggan> Premislaus I don't have sound, remember?
[15:14:11] <AndrewZ> Solaris - a movie about one man's love for an operating system ;-)
[15:14:12] <Premislaus> ahh
[15:14:12] <Duggan> and youtube crashes web+
[15:14:46] <Premislaus> Duggan: Media OS.
[15:17:58] <Duggan> jessicah :P
[15:18:11]
<Premislaus> AndrewZ: I like this short movie, is french with eng subs. I know director... https://www.youtube.com/watch?v=lgUw9p0qdR0 - We have been friends on FB, but only once I spoke with him. I guess.
[15:19:40] <Premislaus> AndrewZ: Or Guy Debord - La Société du spectacle.
[15:21:07] <AndrewZ> great animation!
[15:29:57] <Premislaus> AndrewZ: I was played in movie.
[15:31:37] <AndrewZ> You had a part?
[15:31:40] <Not-4c8d> [haikuports/haikuports] korli eb5f7d2 - retext: add recipe for version 6.0.2.
[15:31:41] <Not-4c8d> [haikuports/haikuports] korli 369c5bc - markdown: add recipes for version 2.6.8.
[15:31:43] <Not-4c8d> [haikuports/haikuports] korli be15c89 - markups: add recipes for version 2.0.0.
[15:31:44] <Not-4c8d> [haikuports/haikuports] ... and 12 more commits.
[15:32:22] <Duggan> jessicah?
[15:33:26] <Premislaus> AndrewZ: Is really shitty.
[15:35:37] <AndrewZ> Is that you with the beard, leather jacket, smoke cigarette? :-)
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[15:35:57] <Premislaus> yes
[15:36:43] <Premislaus> AndrewZ: I have some vlogs, in Polish.
[15:36:53] <Premislaus> PulkoMandy: about books.
[15:36:56] <Premislaus> sorry
[15:37:00] <Premislaus> AndrewZ: about books.
[15:38:34] <AndrewZ> not too much talking, only chopping
[15:39:04] <kaiser> Anyone here use haiku as their main os?
[15:39:05] <Premislaus> AndrewZ: I have a boring life.
[15:39:11] <Premislaus> kaiser: Yeah.
[15:39:15] <Duggan> kaiser yes
[15:39:21] <kaiser> Damn
[15:39:36] <kaiser> When is the last time the os was updated?
[15:40:04] <Premislaus> kaiser: Use nightly. you have nightly? Change repos and pkgman update in terminal
[15:40:24] <kaiser> Oh
[15:40:26] <begasus> ow bugger .. you can't have 2 vm's running that have a link to the other virtual disk ;)
[15:40:45] <kaiser> I haven't even installed it yet. Might fire up a vm
[15:41:25] <Duggan> kaiser it's updated on an almost daily basis
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[15:42:18] <kaiser> Why hasnt any of the updates been pushed to alpha 4
[15:42:59] <Duggan> the build labeled "alpha 4" is more or less a baseline
[15:43:10] <Duggan> that's the version that's called alpha 4, but that doesn't mean it hasn't been upated recently
[15:43:53] <Duggan> if you want the latest and greatest, get a nightly, but they are not necessarily as stable as an alpha
[15:43:57] <Duggan> (and probably aren't)
[15:44:46] <Duggan> kaiser and they're about to lock the code down for bugfixes, beta 1 is imminent
[15:45:00] <kaiser> Oh
[15:45:14] <kaiser> Okey then
[15:45:22] <begasus> still some missing stuff in there Duggan ;)
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[15:45:30] <Duggan> begasus oh I know :(
[15:45:44] <Duggan> I'm trying to build some tools to help me work on some of that :P
[15:45:48] <begasus> and not an easy task to get everything in there :)
[15:46:13] <begasus> well some are available as a recipe, but not yet in the repo for pkgman ...
[15:46:26] <Duggan> or not compiled for x86_64
[15:46:43] <begasus> not using x86_64 (yet) ;)
[15:46:50] <Duggan> I have to... UEFI
[15:47:06] <begasus> even if you run it in a vm?
[15:47:17] <Duggan> why would I want to do a silly thing like that!?
[15:47:19] <kaiser> Vms suk
[15:47:56] <Duggan> hehe
[15:47:59] <begasus> well ... I have it on bare metal also, but atm it suits me best as I want to be able to do other stuff I'm not capable of in Haiku ;)
[15:48:16] <Duggan> if I can't do it in Haiku, it's not important enough :P
[15:49:10] <begasus> have to be able to import images/movies from the SD card to post them (from the pups) :) Haiku doesn't read/recognize the SD card
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[15:49:30] <Duggan> btw congrats :D
[15:49:37] <begasus> thanks ;)
[15:50:58] <begasus> also, if I install Haiku in vm, I can clone it and do a new clone in case thing turn bad (eg I screw stuff up) :P
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[15:54:22] <sqrt_barrett> hi
[15:56:15] <begasus> hi barrett ;)
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[15:56:59] <sqrt_barrett> Hi :)
[15:58:13] <kentaromiura_> hi, what editor people uses? does something with autocompletion exists under haiku?
[15:59:52] <begasus> Pe is the one I use here
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[16:02:28] <begasus> ok, for x86_gcc2 things seem to be on par to build scummvm_x86
[16:02:53] <begasus> for x86 (gcc5 hybrid) it's lacking 'faad, mpeg2, fluidsynth'
[16:07:58] <begasus> faad2*
[16:09:34] <begasus> stepping out for a bit, need to get 2 dogs ready for show tomorrow :)
[16:09:40] *** begasus is now known as Begas_
[16:13:29] <miqlas-L> DKnoto, thanks for reporting the thread dissapearing bug.
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[16:21:23] <Duggan> kentaromiura_ no, there is nothing with autocompletion here, but I'm trying to work on something like that
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[16:25:36] <kentaromiura_> rust works and uses llvm, I guess something like clang-autocomplete would work
[16:25:52] <miqlas-L> kentaromiura_, maybe vim can do that for you.
[16:28:22] <kentaromiura_> mikaelj: I'm downloading clang now to test the vim plugin
[16:29:39] <kentaromiura_> I successfully used the atom plugin in the past, but there's no nodejs so no electron so I have to find alternatives, luckily I know a bit of vim :)
[16:33:38] <Premislaus> arfonzo: Hi! What a machine your donated to Haiku, for buld infrastructure?
[16:38:33] <Duggan> it's 9:40am... I guess I'm off to bed...
[16:38:35] <Duggan> night all
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[16:41:01] <Premislaus> Duggan: Bye!
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[18:24:58] <miqlas-H64> Why don't we have ported the cisco openh264 lib yet?
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[18:28:20] <AndrewZ> Why haven't we ported Blender yet? :-)
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[18:29:19] <waddlesplash> miqlas-H64: why would we port it?
[18:29:32] <waddlesplash> miqlas-H64: patent license applies only to the binary module provided by Cisco themselves, not the source code
[18:29:35] <miqlas-H64> AndrewZ: i don't know, but this openh264 BSD licenced, so it would be a nice candidate for h264 encoding on Haiku
[18:29:59] <miqlas-H64> waddlesplash: then no world domination today? :(
[18:30:06] <waddlesplash> miqlas-H64: did they actually add an encoder? it's baseline profile only anyway I think, so FFmpeg x264 better for now
[18:30:09] <AndrewZ> If we ported Blender, we would have a good reason to use h.264 :-)
[18:30:12] <waddlesplash> as it supports all profiles
[18:30:22] <waddlesplash> AndrewZ: Blender without GPU acceleration is mostly useless
[18:30:30] <waddlesplash> AndrewZ: and Blender uses its own FFmpeg based codecs anyway
[18:30:57] <miqlas-H64> waddlesplash: there is an encoder binary here after building the whole source tree
[18:31:06] <AndrewZ> I think Blender without GPU would still be useful and fun
[18:31:11] <miqlas-H64> it needs just minor patches, btw.
[18:31:13] <AndrewZ> but we may never know...
[18:31:30] <waddlesplash> miqlas-H64: Yes, but the patent license applies only to the binaries *which are built by Cisco*, you can't build your own binary and get a patent license
[18:31:32] <waddlesplash> AndrewZ: patches accepted
[18:32:05] <AndrewZ> I have Haiku running on a server with 12 Xeon CPUs, it would be useful for me
[18:33:53] <AndrewZ> I don't know enough about haikuporter to be useful
[18:34:03] <AndrewZ> I have my hands full with cmake...
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[18:37:04] <miqlas-H64> waddlesplash: i can call cisco, organize a haiku vm for them, and let it built with -D_NSA CFLAGS
[18:37:15] <waddlesplash> miqlas-H64: it has nothing to do with NSA
[18:37:28] <waddlesplash> it's just stupid USA patent laws
[18:37:45] <waddlesplash> miqlas-H64: and we already violate those by shipping x264 decoder/encoder without a license
[18:37:46] <miqlas-H64> yes, there is no #ifdef NSA there
[18:37:56] <waddlesplash> so, seems pointless to me?
[18:38:24] <miqlas-H64> okay, then lemme search for other world changing candidate
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[18:51:46] <Not-4c8d> [haiku/website] jscipione f22f53e - Fix slideshow layout on mobile (#25).
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[19:11:01] <miqlas-H64> can somebody tell me, how can i apply a patchset with git, that all the patches will be committed as a separate commit?
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[19:19:01] <circ-user> UnixWare@1986
[19:19:38] <circ-user> @Duggan 9.28 today ^^
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[19:39:04] <HAIKU-irker458> 38e1208a75d9: docs/user: Add $projectname to the page title.
[19:39:05] <HAIKU-irker458> bd7dc5223f24: docs/user: Make more code blocks and the like appear in monospace fonts.
[19:39:06] <HAIKU-irker458> 3d7aa45e7a1b: docs/user: Fix duplicate and erroneous BTabView class definition.
[19:39:07] <HAIKU-irker458> 9dc2625de04b: docs/user: Remove duplicate "ingroup interface" from layout docs.
[19:39:08] <HAIKU-irker458> 44460faf4da9: docs/user: Make string literals in code blocks gray.
[19:39:09] <HAIKU-irker458> 92b020b5ea23: docs/user: Update infobox CSS to match the new colors.
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[20:08:59] <Not-4c8d> [haikuports/haikuports] Vidrep 082a045 - libusb: bump to 1.0.21. (#1119)
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[20:21:10] <miqlas> Sadly.... go.
[20:25:05] <FreeFull> We have ssh
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[20:53:12] <arfonzo> Premislaus: hi, it's resources off an HP Proliant DL380 gen8
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[20:58:59] <Begasus> re
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[21:05:17] <FreeFull> Does webpositive crash for anyone else when you close it?
[21:06:06] <DCatt> sometimes that happens to me
[21:06:37] <Premislaus> FreeFull: This is normal behaviour.
[21:07:13] <FreeFull> Premislaus: A new feature? =P
[21:12:08] <Premislaus> FreeFull: I don't think so. Sometimes people are in crash with someone. Why not software?
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[22:19:07] * waddlesplash shrugs
[22:19:13] <waddlesplash> I generally write my markdown by hand
[22:28:03] <OscarL> I've got a segment violation in HaikuDepot (while trying to enable the "current" repost on a Haiku installation with no network available). Can't find anything related in Trac.
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[22:29:08] <OscarL_> I've got a segment violation in HaikuDepot (while trying to enable the "current" repost on a Haiku installation with no network available). Can't find anything related in Trac.
[22:30:41] <OscarL_> Does it makes sense to open a new ticket for that? or is it something already known?
[22:30:41] <OscarL_> (I've saved the crash report)
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[22:32:22] <Premislaus> OscarL_: Open it!
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[22:41:18] <OscarL> Premislaus: Alright. Done. :-)
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[22:54:46] <Barrett> does anyone have idea what's the slider Pete refer to?
[22:55:04] <Barrett> (I'm talking of the ml thread)
[22:59:13] <Barrett> Ok I see the problem.
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[22:59:32] <Barrett> it's not the smartest of implementations.
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[23:08:34] <stargater> re
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[23:23:00] <_Dario> I didn't notice (untill now), that the Installer app not just install the packages but also copy all the files and configuration to the target device
[23:23:34] <Barrett> yes BeOS did the same thing
[23:23:51] <_Dario> literaly, copy all the files from the source partition
[23:24:10] <Barrett> I still remember some web history left in the ff included in BeOS max :)
[23:24:11] <_Dario> It's great to 'migrate' from a new disk, for example
[23:24:20] <Barrett> yeah
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[23:36:40] <Barrett> we don't have a shutdown sound event?
[23:37:21] <Barrett> weird stuff
[23:37:29] <Barrett> all spread everywere
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[23:40:07] <_Dario> it's true
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[23:42:19] <circ-user> we/you should choose carefully what sound to use :)
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[23:49:54] <stargater> for sound need we a sound artist
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[23:52:33] <Barrett> web+ is hell in virtual machine.
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[23:54:22] <circ-user> @stargater: wall-e i love it!
[23:54:36] <stargater> yes
[23:59:27] <Barrett> I'm getting angry by web+ that freeze the vm.