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   January 27, 2017  
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[00:17:47] <Ptrus> yab is a version behind and yab-IDE is two versions behind, can someone update yab pleass?
[00:18:10] <Ptrus> *please
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[00:50:54] <stargater> http://kde.slimbook.es/
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[01:16:22] <mmu_man> seen
[01:21:13] <waddlesplash> js: oh heh you are around
[01:23:26] <Duggan> correction: he WAS around :P
[01:27:58] <js> why was?
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[01:34:32] <mmu_man> 1040 ? like, 1040STF ? ;-)
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[02:00:37] <Duggan> js because I figured you went back to not being here because you usually aren't :P
[02:00:53] <js> I'm always hanging around here and notice when I get highlighted ;)
[02:02:38] <Duggan> notice... and yet remain silent...
[02:02:53] <js> huh? Where did I not respond to a highlight?
[02:04:02] <Duggan> oh yesterday we had a whole conversation about javascript... you were mentioned ("js")... and I've been in a couple other conversations over the last couple weeks where you were mentioned about something I was asking about... can't remember what though
[02:04:20] <js> Duggan: oh, those javascript ones I ignore, yes :)
[02:04:33] <js> I might have missed an actual highlight if it was followed by a javascript highlight :)
[02:05:01] <Duggan> lol I think it was waddlesplash that appologized for blowing up your IRC
[02:05:06] <waddlesplash> yeah I did
[02:05:34] <Duggan> waddlesplash we weren't talking about you, we were talking about some obscure web scripting language, go back to sleep
[02:05:46] <waddlesplash> I'm not asleep
[02:05:52] <Duggan> lol
[02:05:52] <waddlesplash> not was I trying to sleep
[02:05:55] <waddlesplash> it's only 8pm here
[02:06:04] <Duggan> meh east coast :/
[02:06:12] <waddlesplash> lol
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[02:06:45] <Duggan> waddlesplash what was it we were talking about that you told me to talk to js about?
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[02:06:50] <Duggan> like a week ago
[02:06:57] * waddlesplash can't remember
[02:07:01] <Duggan> HDA?
[02:07:08] <js> LLVM?
[02:07:14] <Duggan> ah yeah! clang
[02:07:16] <waddlesplash> don't think so, jua's the one who last messed with HDA
[02:07:19] <waddlesplash> right
[02:07:20] <js> there was only "talk to js", followed by nothing :)
[02:07:27] <Duggan> lol
[02:08:03] <Duggan> I've set that project aside, but I'm running x86_64 and was having issues building a project with the clang lib
[02:09:21] <Duggan> oh it was a missing symbol issue I think or something.... some sort of error that should never actually happen
[02:09:42] <js> hm, I have a WIP clang recipe here
[02:09:54] <js> including some patches I wanted to upstream
[02:10:06] <js> need to find some time to do this
[02:11:28] <Duggan> js oh yeah, there was some 40,000 errors (+/-) too
[02:11:42] <js> and I'm not sure if someone broke building Haiku with Clang :P
[02:11:46] <js> I made this work at some point
[02:12:57] <Duggan> wasn't there a clang develop lib in the Depot?
[02:13:02] <Duggan> doesn't seem to be there now...
[02:14:10] <js> I never committed the clang package
[02:14:13] <js> because I wanted to upstream stuff
[02:14:32] <js> I did commit making Haiku compile with Clang and it work with Clang, though
[02:15:03] <Duggan> llvm_clang and llvm_clang_analysis are in the depot... reinstalling them now... I know there were libs and headers for clang
[02:15:40] <js> those are not by me, so I'm not sure if they work at all
[02:15:47] <Duggan> oh :/
[02:15:48] <js> and if they do, I doubt they contain the patches I wanted to upstream :)
[02:16:25] <Duggan> out of curiosity then, are we talking hours? days? weeks? months? years?
[02:16:35] <Duggan> just so I have an idea of how much longer to put this project off hehe
[02:16:36] <js> don't remember the state it was in
[02:16:45] <js> did add haiku support at a few places
[02:16:48] <Duggan> oh
[02:17:06] <js> having it make the right assumptions about Haiku (e.g. available features like TLS)
[02:17:11] <js> having it correctly call the linker directly
[02:17:59] <Duggan> I really just need the parse tree more than anything
[02:18:26] <Duggan> having the whole package would be great, but most important is the parse tree
[02:18:56] <Duggan> (for me)
[02:20:45] <Duggan> we need better dev tools so I'm going to do what I can to write them
[02:28:09] <Duggan> js and having the parse tree for a given source file is integral to the functionality I intend on implementing, so until that is in some way available, I'm more or less dead in the water with that project
[02:28:26] <js> Duggan: I guess that doesn't really need porting to Haiku :)
[02:30:12] <Duggan> js what do you mean?
[02:31:00] <js> Duggan: well, clang doesn't need to know anything Haiku-specific for that
[02:31:33] <Duggan> js no, but it does need to work and I need to be able to link against it... which given the libraries that are available in the Depot, is not possible
[02:33:58] <Duggan> the executables that come from the Depot work fine, something's wrong with linking against the libs though
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[02:45:25] <Duggan> js sorry, 18000 errors, my bad
[02:45:36] <Duggan> 17936 to be exact
[02:46:01] <Duggan> and my program consists of this: CompilerInstance ci; ci.createDiagnostics();
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[05:53:28] <XeonSquared> So uh
[05:53:37] <XeonSquared> Is there any way to load memtest86+ from the Haiku boot menu?
[05:56:12] <DHowett> I don't think so; the Haiku boot loader is geared towards loading the haiku kernel, not "general multiboot things" :(
[05:57:06] <XeonSquared> Seems so.
[05:57:17] <XeonSquared> I tried dd'ing it to a partition but it just says 'not a bootable partition'
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[06:05:18] <Duggan> greetings XeonSquared, DHowett
[06:06:39] <DHowett> hey Duggan
[06:14:05] <XeonSquared> Hai.
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[06:17:47] <owenca> hello
[06:18:17] <Duggan> hey owenca
[06:18:39] <owenca> hi Duggan
[06:19:05] <owenca> i am trying to locate the documentation of rgb_color
[06:19:21] <owenca> or the header file
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[06:25:20] <Duggan> should be in the InterfaceKit
[06:26:45] <Duggan> owenca: BeBook/TheInterfaceKit_DefinedTypes.html#rgb_color
[06:27:13] <owenca> thanks!
[06:27:19] <Duggan> no problem
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[07:20:10] <Duggan> I thought there was supposed to be a BSplitView somewhere, but it's not in the BeBook nor in the private headers
[07:20:52] <Duggan> hrm... it's in the non-private headers.... just not in the BeBook.... interesting
[07:21:18] <owenca> yeah many documentations are out of date
[07:22:41] <Duggan> owenca well, I would assume that most things that weren't in R5's ABI wouldn't be considered "regular" in ours and would be in the private directory... even the ColumnListView was in R5 and it's still not considered stable enough to be moved out of private
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[07:26:25] <owenca> Duggan i am a newcomer and only sort of understand what you are saying :/
[07:30:06] <Duggan> oh sorry hehe
[07:30:31] <Duggan> I wouldn't think it would be where it is, that's pretty much it
[07:31:23] <owenca> np
[07:31:53] <owenca> how do i add a new directory (and files in it) in git?
[07:32:19] <owenca> git add newDir newDir/file?
[07:36:08] <Duggan> to be honest I'm not sure, one sec
[07:36:58] <Duggan> may just be git add path/file
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[07:37:22] <Duggan> I mean that should work, as far as the whole being able to run git inside that directory and all, I'm not real sure... kind of newish to git myself
[07:37:44] <Duggan> actuall I think you should be able to because if it can't find git settings inside the current directory, it works its way up the tree
[07:37:56] <Duggan> (try running git inside a directory that isn't a git repo)
[07:41:08] <owenca> ok thx! i will try it
[07:43:08] <Duggan> no problem
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[07:57:04] <Duggan> anybody have any ideas how to make BSplitView bars not snap?
[07:57:11] <Duggan> er sorry
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[07:57:24] <Duggan> BSplitLayouts
[07:57:35] <humdinger> Hi Duggan!
[07:57:39] <Duggan> hej humdinger
[07:57:42] <humdinger> and no.
[07:57:49] <Duggan> wasn't asking you
[07:58:01] <Duggan> I was asking anybody, you're nobody :P
[07:58:27] <humdinger> they seem to snap with the smallest widget if you know what I mean.
[07:58:40] <owenca> hi humdinger
[07:58:42] <humdinger> Some BButton has a minimal size and below that it snaps
[07:58:46] <humdinger> hi owenca!
[07:58:52] <Duggan> I specified BRects of 1x1 for their contents
[07:59:18] <owenca> humdinger i have question about LOCALES in Makefile
[08:00:09] <owenca> should i leave if empty or "LOCALES = en"
[08:00:20] <humdinger> Duggan: dunno about that, but BViews can be set with SetExplicitMinSize() etc.
[08:00:22] <owenca> *leave it
[08:00:53] <humdinger> en is default anyway. so not needed, but doesn't hurt either way.
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[08:01:16] <Duggan> humdinger by the way it's acting, it's just a buggy SplitLayoutBuilder :/
[08:02:20] <humdinger> I have only used it in Clipdinger after a bit of trial and error.
[08:02:23] <humdinger> my usual MO
[08:02:26] <owenca> humdinger so if i leave LOCALES empty, i don't (shouldn't) create locales/en.catkeys file?
[08:02:41] <Duggan> maybe if I use SplitViews inside GroupLayoutBuilders inside SplitViews inside ... etc etc etc et al ad infinitum ad nauseum
[08:03:11] <humdinger> owenca: create the en.catfiles in any case so people can download that and translate it.
[08:03:53] <humdinger> just put the "en" in the makefile too.
[08:04:05] <owenca> ok thx!
[08:04:57] <humdinger> Duggan: I'm just a dabbler, so I have no shame in finding an app in the haiku trunk that does something similar and steal the code.
[08:09:55] <Duggan> I don't even know what would use the SplitLayoutBuilder
[08:10:13] <Duggan> besides maybe devices :P
[08:11:06] <humdinger> nothing does. everbody uses BLayoutBuilder templating splitviews.
[08:11:13] <humdinger> If I express that correctly.
[08:11:55] <humdinger> The Debugger has a ton of them.
[08:12:40] <Duggan> yeah templates suck... looks like the probably is the min width thing though, playing with devices...
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[08:25:03] <Duggan> humdinger yeah, it was a min size issue
[08:25:09] <Duggan> thanks :)
[08:25:35] * humdinger takes a stab in the dark and... <squeek>
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[08:27:25] <Duggan> hey humdinger in github, back one level up from PIT ;)
[08:27:58] <humdinger> not many issues to handle? :)
[08:28:05] <humdinger> *too
[08:28:12] <humdinger> I meant "too" not not
[08:28:17] <Duggan> lol, no.... but... one level up ;)
[08:29:01] <humdinger> hmm... I don't understand.
[08:29:07] <humdinger> do I need coffee?
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[08:29:35] <Duggan> probably... I added another repo
[08:29:56] <humdinger> CodePal
[08:30:11] <humdinger> and already 3 commits
[08:30:16] <Duggan> (I'd rather call it Paladin+, but I'm not there yet)
[08:30:36] <Duggan> well I figure since I'm just getting started, I might as well just make the whole development transparent...
[08:30:41] <humdinger> I like CodePal better
[08:30:52] <humdinger> will you also use Pe?
[08:31:09] <Duggan> no :P
[08:31:29] <humdinger> Then I don't see why it should be Paladin+
[08:31:41] <Duggan> Paladin didn't use Pe, it used PalEdit :P
[08:31:54] <humdinger> Mybe you could join forces with KapiX' Koder
[08:32:00] <humdinger> more or less the same thing.
[08:32:18] <humdinger> PalEdit shares Pe's bugs and adds a few more. :)
[08:32:21] <Duggan> the difference being PalEdit had the project menu so you didn't have to go chasing after the Paladin window to compile and run.... and Pe never corrupted a really good week's worth of my work :/
[08:32:39] <Duggan> and PalEdit never*
[08:32:56] <humdinger> that may just have been luck...
[08:33:01] <Duggan> lol
[08:33:24] <Duggan> I looked at Paladin's source today to try to see if I could work some of the bugs out of it that I've been dealing with....
[08:33:30] <Duggan> No.
[08:33:42] <humdinger> but seriously. I'd really be great if more people would work together.
[08:33:51] <Duggan> humdinger yep, I know
[08:33:51] <humdinger> waddlesplash started Heidi
[08:33:57] <humdinger> KapiX Koder
[08:34:03] <humdinger> now you CodePal
[08:34:19] <Duggan> I haven't seen Heidi yet (I have the repo but wasn't able to build it yet)
[08:34:23] <Duggan> but I've been after this for quite a while
[08:35:12] <Duggan> and Koder is just a fancier Pe really (that I've seen of it anyway)
[08:35:26] <korli> Duggan I tested clang 3.9.1 on x86_64, built libpng and vision as test recipes
[08:35:28] <humdinger> It's at the very beginning.
[08:35:42] <humdinger> and KapiX is already out of time. :)
[08:36:16] <Duggan> korli, I'm thinking it works now, I may have been doing something wrong, but I haven't actually been able to really prove it just yet hehe
[08:36:49] <Duggan> humdinger this whole ordeal about a c++ parser has all been to support my IDE :P
[08:37:34] <humdinger> I imagined it would.
[08:37:38] <korli> but I don't know any project linking against libclang, to test the libs
[08:38:20] <Duggan> korli well, with any luck, mine will soon... we'll see...
[08:38:21] <humdinger> just saying, a good IDE is a huge task. Too big for one little Duggan/KapiX/waddlesplasher
[08:38:48] <Duggan> humdinger well as with any project (ever) if you work on it and it looks like it's going somewhere, people will start helping, but you have to start it yourself
[08:39:07] <Duggan> so I'm starting
[08:39:22] <Duggan> and if people see it and start saying "hey this is going somewhere!" they'll offer to pitch in
[08:39:27] <humdinger> not seen much of that for Haiku 3rd party apps yet...
[08:39:38] <Duggan> humdinger don't I know it :P
[08:39:39] <humdinger> but CodePal could be the first.
[08:39:47] <Duggan> I've always been a 3rd party dev for Haiku
[08:40:07] <humdinger> I'll pitch in grand enhancement tickets.
[08:40:09] <Duggan> we need 3rd party apps to bring users and more users means more coders etc etc etc... it has to start somewhere, it might as well be me
[08:40:43] <humdinger> agreed. good coding infrastructure is the best to attract devs.
[08:40:57] <Duggan> and good coding tools
[08:41:08] <Duggan> the project as a whole will benefit from better dev tools
[08:41:11] <korli> Duggan: doesn't work always so (see how much help there is with the release)
[08:41:39] <Duggan> korli I know... but if it's going to work, that's how it's going to work
[08:44:30] <korli> better cross platform projects to attract developers
[08:47:24] <Duggan> then why use Haiku if you get all the same stuff in Linux?
[08:48:33] <humdinger> it's not "all the same", but "some of the same".
[08:48:42] <humdinger> I wouldn't mind a LibreOffice.
[08:49:05] <humdinger> It's not so great on any OS, but it's a widely used suite.
[08:50:49] <humdinger> (that's only the user's side, I'm sure there are some things devs would look for)
[08:52:59] <Duggan> well my take always has been and probably always will be that relying on ported software is doing noone any favours
[08:54:02] <Duggan> a bare minimum maybe to get you started, but if you want your OS to stand apart, you need something that makes it stand apart... and so far nobody's coming here because they don't have a reason to except curiosity (or the rare former BeOS user, but most of us (what's left) are already here)
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[09:08:22] <Duggan> I just hope I'm making sense... I want Haiku to succeed and I believe that will most likely be accomplished for what people can only get with Haiku
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[09:11:04] <korli> if one starts an big enough application project, it would make sense to have it cross platform
[09:11:21] <korli> or make the toolkit cross platform..
[09:12:39] <FlyingJester> Haiku, to me, stands apart for some sense of whimsy.
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[09:14:44] <FlyingJester> I tend to like things that are maybe less for purely technical reasons and more because they are unusal or some alternative path. Porting my programs to Haiku is a bit like that.
[09:15:22] <humdinger> hi stippi!
[09:16:14] <FlyingJester> It's just kind of fun to work with a fully functional OS with a very decent UI, usable posix and a very comfortable APIs. And that it's not a BSD or Linux makes it that much more interesting.
[09:16:38] <Duggan> FlyingJester Plan 9 sounds right up your alley
[09:16:56] <humdinger> FlyingJester: you are our target audience then.
[09:17:03] <humdinger> Lord, have mercy...
[09:17:31] <OmniMancer> does haiku still have an old version of glibc as it's libc?
[09:17:39] <Duggan> FlyingJester wouldn't you rather have good native apps too then? or will just porting things from other OSes work fine? (I know having more usable software is better, but in the long run...)
[09:17:52] <Duggan> humdinger lol
[09:18:36] <FlyingJester> Duggan: Depends on a lot of things. I like it when apps have well-integrated native interfaces in particular.
[09:18:45] <FlyingJester> But no reason the core can't be cross platform too.
[09:20:34] <FlyingJester> Most of the work I do is game related, but I tend to go pretty deep with platform support. For instance, the game I'm working on right now (and the one before) use X11 and Win32 in the raw to open Windows (and the last one had a native Haiku backend, haven't done anything on the new one on Haiku yet).
[09:21:29] <FlyingJester> Having a nice to use API that covers, for instance, windowing, or audio, that isn't just X11 and OSS makes Haiku fun to port to in that way.
[09:21:45] <Duggan> my ultimate goal is to bring hw acceleration to Haiku... maybe I suck as a programmer, but I could sure use some better dev tools to help me wade through mesa and all that to do it
[09:22:35] <Duggan> because as far as I can tell, that whole ball of wax is just a huge mess
[09:23:21] <FlyingJester> I've messed with Mesa's guts a little bit before, building a pure software renderer setup using OSMesa on OS X. It's not as bad as I expected it to be.
[09:23:45] <Duggan> maybe you can help then lol
[09:23:47] <FlyingJester> I suppose that helps to explain why Mesa seems to be the most stable and reliable OpenGL implementation available now.
[09:23:50] <OmniMancer> The larger ball of mess is the bit that isn't in mesa
[09:24:30] <Duggan> first I have to find a way to wedge the kernel DRM drivers into our kernel, replacing our drivers... then I have to build the userland stuff into our accelerants.... not to mention making the OS play nice with it all
[09:24:30] <humdinger> scottmc: you awake? (doubt it)
[09:24:37] <FlyingJester> Duggan: Possibly, although I was doing basically the opposite of what you want to do :P
[09:24:56] <OmniMancer> I am unsure wedging the DRM into haiku will be the best solution :/
[09:24:58] <Duggan> how so?
[09:25:19] <Duggan> OmniMancer the DRM drivers are more mature and provide interfaces that mesa is already expecting
[09:25:23] <FlyingJester> I was trying to explicitly disable all hardware acceleration :P
[09:25:25] <OmniMancer> well for one thing it makes the whole licensing thing weird
[09:25:28] <Duggan> FlyingJester oh lol
[09:25:52] <Duggan> OmniMancer I'm almost positive it's all MIT licensed
[09:25:57] <Duggan> if not, it's 3 clause BSD
[09:26:03] <Duggan> and we already have plenty of both in Haiku
[09:26:06] <OmniMancer> its in the linux kernel
[09:26:17] <Duggan> eh not really
[09:26:40] <FlyingJester> Is it not a part of the Gallium project?
[09:26:44] <Duggan> DRM is split into two parts, kernel and userland, both are MIT licensed... mesa is MIT licensed, X11 (which also has some of the pipe) is MIT licensed
[09:26:47] <HAIKU-irker458> haiku.master: apl * hrev50905 [1 commit] http://cgit.haiku-os.org/haiku/log/?qt=range&q=19c15fec85fa+%5E7c8d207203d5
[09:26:48] <HAIKU-irker458> 19c15fec85fa: HaikuDepot: Improve icon download handling performance
[09:26:53] <Duggan> FlyingJester gallium is part of mesa
[09:27:32] <FlyingJester> Isn't gallium specifically the hardware interface?
[09:27:42] <Duggan> no, that's DRM
[09:27:47] <OmniMancer> no the DRM lives in the linux kernel source
[09:27:50] <Duggan> gallium is a driver
[09:27:57] <FlyingJester> I thought Gallium wasn't actually specific to Mesa.
[09:28:00] <Duggan> er not driver
[09:28:07] <Duggan> yeah driver... it's what we call an accelerant
[09:28:16] <OmniMancer> gallium is the framework for the userland hardware driver
[09:28:51] <OmniMancer> gallium does the whole assembling command buffers for the hardware from the GL state machine bit
[09:29:00] <Duggan> OmniMancer yes... at least any two of us kind of agree on something, even if we say it in different ways lol
[09:29:19] <OmniMancer> the DRM in the kernel does the lower level init and managing of the ring buffers for submitting them
[09:29:28] <OmniMancer> it also has a GPU memory allocator
[09:29:29] <Duggan> and talks directly to the HW
[09:29:32] <OmniMancer> and handles relocations
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[09:29:53] <FlyingJester> Isn't one of those called DRI and the other is DRM?
[09:30:11] <Duggan> DRI is what gallium is replacing I think
[09:30:21] <Duggan> I may be wrong in understanding that, like I said, it's a mess
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[09:30:51] <Duggan> I'm assuming both DRI and gallium will have to be ported until I learn otherwise... just to be safe
[09:31:08] <Duggan> will both*
[09:31:27] <OmniMancer> depends on if you want the intel official drivers
[09:31:30] <Duggan> oh I already said both.... bah... I'm confusing myself now
[09:31:52] <Duggan> the intel drivers are DRI right?
[09:32:05] <OmniMancer> they are still DRI mesa drivers AFAIK
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[09:32:47] <OmniMancer> One thing that is a bit silly about the whole thing is that it has a complicated permission thing because DRI originally allowed apps to draw directly to the display
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[09:33:10] <OmniMancer> I think we would be better to use the wayland model and force everything except the compositor to do offscreen rendering
[09:33:36] <Duggan> https://dri.freedesktop.org/wiki/DRM
[09:34:22] <Duggan> OmniMancer yes there are still DRI mesa drivers.... and gallium both, they're all part of mesa
[09:34:33] <Duggan> the only part of mesa we ever got was the sw renderer
[09:34:57] <Duggan> and at least on x86_64 we don't even have that
[09:35:24] <OmniMancer> well we have gallium but only llvmpipe
[09:35:25] <Duggan> well, we got the llvm pipe at one point but I don't have a clue what the state of that is
[09:35:53] <OmniMancer> AFAIK llvmpipe is used on everything except gcc2 which uses an ancient version of mesa
[09:36:37] <Duggan> oh OmniMancer by the way, the BSDs no doubt all use the same pipe as well, so obviously either the DRM code is not part of the linux repo OR there's at least a liberally licensed version of it out there
[09:37:26] <Duggan> OmniMancer nope, if I start something that's supposed to use OpenGL (like GLTeapot), it's just a screen (white or black, in most cases white) that says "No OpenGL renderer available!"
[09:37:56] <Duggan> and I'm running x86_64
[09:39:25] <Duggan> I literally have no opengl
[09:40:01] <Duggan> of course I also only have one resolution, so it very well may just be the intel_extreme driver acting up
[09:42:01] <OmniMancer> you are probably right that the DRM source is MIT licensed
[09:43:07] <Duggan> I'm fairly certain the kernel land DRM code is in the mesa repo, the userland DRM code is in it's own repo (backwards, I know), and there's some crap in X11, I'm still not sure what
[09:43:53] <Duggan> either way, if I can make some progress on this IDE, part of what I plan for it to do is be able to generate at least some sort of rudimentary UML diagrams from source so I can see how everything interacts and try to have a better idea of how to go about fitting it all into Haiku
[09:44:12] <Duggan> at least at that point we'll have much better luck with a concerted team effort to get it done
[09:44:56] <korli> Duggan: just install mesa_swpipe you'll get your teapot running
[09:45:09] <Duggan> korli it's not in the install by default? :/
[09:45:43] <Duggan> oh it's the llvmpipe
[09:45:55] <Duggan> was the old mesa sw renderer removed?
[09:46:03] <korli> yes
[09:46:13] <Duggan> any reason? it was just too out of date?
[09:46:25] <OmniMancer> the userland DRM library is in its own repo
[09:46:37] <OmniMancer> the kernel land code lives in the linux repo as far as I have seen
[09:46:38] <Duggan> OmniMancer that's what I said :)
[09:46:44] <Duggan> OmniMancer no it's in mesa
[09:46:47] <Duggan> I think
[09:47:05] <Duggan> it's been difficult to track down but I think I've got it pinpointed in the mesa repo (see link above)
[09:47:13] <korli> http://www.freelists.org/post/haiku-development/Mesa-drop-swrast-code
[09:47:14] <HAIKU-Buildbot> build #3277 of haiku-master-x86 is complete: Failure [failed jam @release-raw build &lt;repository&gt;Haiku] Build details are at http://buildbot.haiku-os.org/builders/haiku-master-x86/builds/3277 blamelist: Andrew Lindesay <apl at lindesay dot co.nz>
[09:47:26] <Duggan> oh wait no that's the X11 repo, maybe it's there...
[09:47:42] <OmniMancer> I am pretty sure the kernel side is in the linux repo
[09:47:46] <korli> booo apl
[09:48:42] <Duggan> thanks korli
[09:48:59] <korli> OmniMancer: this is MIT for instance http://lxr.free-electrons.com/source/drivers/gpu/drm/i915/i915_drv.c
[09:49:03] <OmniMancer> Duggan: https://git.kernel.org/cgit/linux/kernel/git/torvalds/linux.git/tree/drivers/gpu/drm?id=refs/tags/v4.10-rc5
[09:49:11] <HAIKU-Buildbot> build #3412 of haiku-master-x86_64 is complete: Failure [failed jam @release-raw build &lt;repository&gt;Haiku] Build details are at http://buildbot.haiku-os.org/builders/haiku-master-x86_64/builds/3412 blamelist: Andrew Lindesay <apl at lindesay dot co.nz>
[09:50:00] <OmniMancer> korli: yea so I hope it all is atleast for referencability purposes
[09:50:43] <HAIKU-Buildbot> build #3367 of haiku-master-x86_hybrid is complete: Failure [failed jam @release-raw build &lt;repository&gt;Haiku] Build details are at http://buildbot.haiku-os.org/builders/haiku-master-x86_hybrid/builds/3367 blamelist: Andrew Lindesay <apl at lindesay dot co.nz>
[09:51:47] <Duggan> where the hell did my mesa repo go.... dammit
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[09:54:52] <OmniMancer> Duggan: the kernel part is in the linux source repo, see above
[09:57:48] <Duggan> then all we have to do is find the DRM drivers for the BSDs
[09:58:34] <FlyingJester> Strangely, isn't DragonFlyBSD the most advanced graphics-wise?
[09:59:58] <Duggan> https://github.com/freebsd/freebsd see directories: DRM and DRM2 perhaps?
[10:01:43] <Duggan> OmniMancer^
[10:07:19] <Duggan> oh sorry... freebsd/sys/dev/drm and freebsd/sys/dev/drm2
[10:07:41] <Duggan> *and* they're MIT licensed
[10:08:38] <Duggan> FlyingJester I don't know, I don't follow BSD really
[10:08:58] <Duggan> tried installing one of them once, didn't go over too well
[10:10:00] <FlyingJester> Well, I've heard that Dragonfly is the most advance graphics wise. They are a bit more experimental, so I guess they can push things further.
[10:10:49] <Duggan> maybe we need to look into that too then, if they're liberally licensed anyway
[10:11:44] <FlyingJester> It's possible they have a nicer organized graphics system, given that they also had a Wayland port at one point. But that's just guessing.
[10:12:32] <Duggan> their DRM code is MIT licensed
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[10:13:15] <OmniMancer> I think the DRM code in the linux tree is MIT licensed too
[10:13:42] <HAIKU-Buildbot> build #3185 of haiku-repository-x86_hybrid is complete: Failure [failed jam @release-raw build &lt;repository&gt;Haiku] Build details are at http://buildbot.haiku-os.org/builders/haiku-repository-x86_hybrid/builds/3185 blamelist: Andrew Lindesay <apl at lindesay dot co.nz>
[10:13:53] <Duggan> if it is, it may be the best to go with considering linux tends to be pretty well maintained
[10:13:58] <OmniMancer> the downside of using the DRM code directly is having to add a bunch of linux kernel APIs
[10:14:07] <Duggan> though I admit the dragonfly stuff looks awful compact (fewer files) may just be the font though
[10:14:46] <Duggan> OmniMancer hopefully it won't be too bad, but that's the first step if we want to work toward hardware acceleration
[10:15:39] <Duggan> like I said, the interface with DRI/mesa/gallium/whatever is already in place in the DRM code plus it's more stable... we can just plug our existing drawing code into the DRM interface and go from there... do it modular like
[10:16:19] <Duggan> also once DRM is in place, we should be able to start implementing multihead and compositing support in the app_server
[10:17:23] <Duggan> ask jessicah sometime what she thinks about multihead support in Haiku ;)
[10:19:33] <Duggan> and like I said about the IDE, if I can get to where I'm generating at least some rudimentary UML diagrams, it'll make it TONS easier
[10:21:54] <HAIKU-Buildbot> build #3121 of haiku-repository-x86_64 is complete: Failure [failed jam @release-raw build &lt;repository&gt;Haiku] Build details are at http://buildbot.haiku-os.org/builders/haiku-repository-x86_64/builds/3121 blamelist: Andrew Lindesay <apl at lindesay dot co.nz>
[10:40:23] <Duggan> btw, UML diagrams is one of the first things on my plate... assuming my computer doesn't dump all my code again, it shouldn't take long...
[10:40:30] <Duggan> are*
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[11:00:47] <HaikuUser2> hi, haiku have api equivalent beep or NSBeep() ?
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[11:18:01] <Duggan> would somebody mind explaining to me why BFile doesn't support text IO? :/
[11:19:45] <OmniMancer> what do you mean by text IO?
[11:20:00] <Duggan> like readline writeline
[11:21:28] <Duggan> I'm trying to be nice and use the API like I thought it was supposed to be used, but I guess I'll just have to revert to stdc++ and filestreams... I could do it manually, but why
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[11:23:16] <miqlas-H64> Hi Guys!
[11:24:05] <miqlas-H64> Is there any Haiku specific way to get the CPU freq in C? I already examinated the sysinfo command, but it seems really overcomplicated for my use.
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[11:27:59] <Barrett> Duggan, because BFile is basically the posix file API
[11:28:22] <korli> miqlas-H64: the CPU freq is usually unreliable
[11:28:24] <Barrett> maybe we need something like a BTextIO
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[11:28:37] <Duggan> Barrett BTextFile I think would be nicer
[11:28:58] <Barrett> yes BTextFile would be inherit from BFile and BTextIO
[11:29:26] <Duggan> wouldn't need a BTextIO, it's just a specialized way of handling BFiles
[11:29:36] <miqlas-H64> korli: sure, but ATLAS needs it for optimizing the codepaths. It using it on every platform, so i don't really want to hardcode it.
[11:30:06] * Duggan scribbles that down in his list of Haiku R2 API changes... right next to "Use BStrings ubiquitously instead of const char*"
[11:30:18] <miqlas-H64> Btw, i can copy the whole CPU identification code from the AboutWindow source, but can i use C++ in C with some kinde of extern C++?
[11:30:29] <Barrett> Duggan, this is not the right way to do it.
[11:30:36] <Barrett> BFile is a BPositionIO
[11:30:46] <Barrett> BTextFile would be a BTextIO
[11:30:49] <Duggan> according to the BeBook, BFile is a BNode
[11:30:50] <Barrett> not much changes really
[11:30:55] <Barrett> damn
[11:31:03] <Barrett> stopping this discussion here :)
[11:31:08] <Duggan> lol
[11:31:20] <Barrett> I don't have enough patience today.
[11:32:22] <Duggan> then I'll have to figure out what a "BPositionIO" is because it's apparently not in the BeBook
[11:32:50] <Barrett> BPositionIO is a strange exoteric thing I've invented in my minnd
[11:32:55] <Barrett> https://www.haiku-os.org/legacy-docs/bebook/BPositionIO.html
[11:33:36] <Barrett> anyway, returning to be serious, ideally the best choice would be to have a BTextIO wrapper class
[11:33:51] <Barrett> something like BTextIO* io = new BTextIO(positionIO);
[11:34:10] <Duggan> found it in the sources, got it
[11:36:13] <Barrett> Duggan, https://cgit.haiku-os.org/haiku/tree/src/add-ons/input_server/methods/pen/compat/StringIO.h
[11:36:22] <Barrett> not that it implements what you need.
[11:36:26] <Duggan> ah so a BNode defines (more or less) where something is on disk plus it's metadata, whereas the BPositionIO says how to read and write it
[11:36:34] <Barrett> yes
[11:36:51] <Duggan> I guess it makes sense now :) danke
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[11:39:00] <Duggan> I didn't see where BFile said it derived from BPositionIO in addition to BNode, I apologize
[11:39:09] <Duggan> I just saw BNode
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[11:40:47] <miqlas-H64> korli: it seems AIX and IRIX using grep magic to get the freq. I try to use this way. But why, why sysinfo reports the current freq like xxxxxMHz? (i mean without whitespace?)
[11:42:01] <Barrett> Duggan, np
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[12:04:53] <HaikuUser2> hi all, have a portage for haiku of BeHappy program or equivalent ?
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[12:14:06] <korli> miqlas-H64: maybe the string comes direct from cpuinfo
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[13:10:24] <miqlas-H64> korli, what's with programs what compiles small samples during the configure time to get some info about the system capability? I got one, which trying to run some PPC assemby during the configure step, and it is crashing. Does it makes problem for HaikuPorter?
[13:11:26] <korli> Barrett: I tried to build Caya in x86_64, it seems the msn protocol is directly using a file descriptor as a void* cookie
[13:12:06] <miqlas-H64> if yes, is there any way to hide them? Haiku throws the xyz crashed, do you want to debug it?" window. It won't work well with the buildbots...
[13:12:11] <korli> miqlas-H64: when it crashes it's probably misconfigured
[13:12:18] <miqlas-H64> korli: there is no msn anymore.
[13:12:57] <korli> miqlas-H64: well there still is a msn addon in caya
[13:13:21] <miqlas-H64> korli: you can disable, delete, crucifix it, there is no msn messenger anymore.
[13:14:42] <miqlas-H64> korli: atlas doesn't got autotools configure, but a special home-made one. It really tries to compile different ASM files, and the runs them. If they runs, they pass some info back to the configure script. There is no way to define, wich one should run and which not.
[13:15:32] <miqlas-H64> see: http://chunk.io/f/5cc9622e53a04199ada68929cae25184
[13:16:53] <korli> miqlas-H64: well why not, the question is more to upstream such a change
[13:17:38] <korli> miqlas-H64: blacklisted services for me
[13:21:42] <miqlas-H64> korli: or... i can provide 2 different extra patchset, on 32 bit it will disable all the ppc and x64 code, on 64 bit it will disable all the ppc and 32 bit things. Does it makes sense?
[13:25:30] <korli> configure should run "uname -m", and uses this to run more checks
[13:31:04] <korli> miqlas-H64: a task for you? https://github.com/Barrett17/Caya/issues/13
[13:32:28] <miqlas-H64> korli: it is a GUI thing, so >> humdinger
[13:33:50] <korli> removing stuff shouldn't be a gui thing
[13:34:22] <miqlas-H64> korli: ATLAS trying to get as much info about the computer, as it possible to optimize the resulting lib. But if the buildbots building it on opteron, and somebody want to use it on P3 it will crash. I can actually define the CPU type. Which one should i use? P3? CoreDuo?
[13:38:15] <korli> well it's pretty unusual stuff indeed: https://aur.archlinux.org/cgit/aur.git/tree/PKGBUILD?h=atlas-lapack#n32
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[13:39:19] <korli> miqlas-H64: linux distributions don't make such assumptions, ie using '-b 64'
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[13:40:44] <korli> miqlas-H64: see also http://stackoverflow.com/questions/14592401/atlas-install-really-need-to-get-past-cpu-throttle-check/17952642#17952642
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[13:47:23] <Not-4c8d> [haikuports/haikuports] fbrosson pushed 1 commit to master [+2/-2/±0] https://github.com/haikuports/haikuports/compare/4d9001ee6505...faf855e362a6
[13:47:24] <Not-4c8d> [haikuports/haikuports] fbrosson faf855e - nettle: bump to 3.3, enable x86_gcc2, add tiny gcc2 patch.
[13:48:04] <miqlas-H64> korli: throttling already disabled on Haiku
[13:50:28] <miqlas-H64> korli: it is actually already patched, and compiled fine outside of Haikuporter. Tested, passed all the normal test, the long one takes 4-16 hours, i had no time yet for that
[13:55:15] <miqlas-H64> korli: here is my actual patchset: https://gist.github.com/miqlas/1a5d5d092662ae0af1de26cb36b113eb
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[14:08:11] <Barrett> korli, I had 16 or 17 years when I wrote that plugin
[14:08:23] <Barrett> anyway, msn doesn't exist anymore
[14:08:29] <Barrett> I thought I already removed it
[14:08:36] <Barrett> feel free to submit a pull
[14:08:53] <Barrett> and at that time no one helped me with GCI :)
[14:40:48] <korli> hmm
[14:41:55] <miqlas-H64> korli: i need two number from you: http://termbin.com/m0g3
[14:42:26] <korli> private msg?
[14:42:40] <miqlas-H64> you cannot open this link, right?
[14:57:24] <korli> right
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[15:14:37] <stargater> hi
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[17:07:36] <miqlas-H64> Hi!
[17:07:45] <miqlas-H64> The PyQT port works really well: http://chunk.io/f/f82fce29541841e884dc2f87d116398e
[17:09:16] <miqlas-H64> or is it qtpy, i always forget
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[17:29:57] <miqlas-H64> petterhj: long time no sea!
[17:30:02] <miqlas-H64> petterhj: how doing?
[17:33:11] <korli> miqlas-H64: which app did you check with pyqt? (can't follow your link)
[17:37:22] <korli> bye
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[17:44:48] <miqlas-H64> @korli: git-cola
[17:48:37] <miqlas-H64> bye
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[18:07:12] <prOSy_n8Ly> hi
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[18:18:21] <Vidrep> Hi
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[18:44:33] <PulkoMandy> hi
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[18:45:18] <PulkoMandy> korli miqlas-H64: http://ismsndeadyet.com/ MSN is not completely dead and can be used as a gateway to Skype. I would keep that around until we have a way to connect directly to Skype
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[18:46:39] <PulkoMandy> (however it's likely that we implement some older version of the protocol and it is not of any use)
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[18:48:20] <miqlas> PulkoMandy: i don't wanto to be a sick egoist, but why invest work to keep a plugin in compilable state as long as it doesn't have any isable feature? I suppose the skype gateway thing needs extra code, what needs to be written, and there is no real user base for it. It isn't a real skype replacement (need to say, i have no idea about this thing), but we got VCS, so anybody, who needs it, can find the old sourc
[18:48:20] <miqlas> es and update it. So i would say: just disable it.
[18:49:32] <PulkoMandy> yes, I don't care much about it, just to remind that it is not completely dead yet
[18:49:41] <PulkoMandy> there are probably better things to spend effort on
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[18:51:16] <PulkoMandy> speaking of which, I found this today which looks like it could make a decent word processor: https://github.com/Sigil-Ebook/Sigil
[18:51:23] <PulkoMandy> (Qt, should not be too hard to port)
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[18:57:58] <humdinger> scottmc: hullo
[18:58:36] <humdinger> scottmc: is becasso ready to be released in a new version?
[18:59:08] <humdinger> scottmc: it's not yet in HaikuDepot, but I needed it's features today. builds and works fine.
[19:07:41] <Barrett> PulkoMandy, no we implement one of the latest versions
[19:07:47] <Barrett> the lib
[19:07:53] <Barrett> more than "we"
[19:08:39] * Barrett check
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[19:10:29] <Barrett> MSNP15
[19:10:43] <Barrett> last is MSNP18
[19:11:01] <Barrett> which probably didn't add anything to make it incompatible.
[19:11:30] <Barrett> at the time I did know the differences, too much years since then.
[19:12:37] <Barrett> anyhow : https://github.com/Barrett17/Caya/tree/caya-purple
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[19:14:44] <Barrett> this is the way to go
[19:14:44] <kaiser> Hows haiku driver support
[19:15:06] <humdinger> limited
[19:15:19] <kaiser> :/
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[19:15:48] <kaiser> Can I use a up to date version of gcc on it?
[19:16:05] <humdinger> yes. gcc5.something
[19:16:35] <kaiser> Or am i stuck on the current haiku version in order to keep compatibility with beos
[19:16:47] <kaiser> Ah ok
[19:16:55] <humdinger> it's a hybrid
[19:17:19] <humdinger> gcc2.95 for beos compatibility, with gcc5 as secondary for software needing seomthing more modern
[19:21:15] <miqlas> kaiser: menj lefeküdni
[19:22:20] <kaiser> miqlas: what
[19:22:34] <miqlas> nothin', i thought i know you.
[19:22:51] <kaiser> Oh
[19:23:05] <kaiser> Kaiser as in wilhelm II
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[19:24:21] <miqlas> kaiser: why the second? why not the baden württemberger? ( https://de.wikipedia.org/wiki/Wilhelm_I._(Württemberg) )
[19:24:36] <miqlas> do you really like the remakes?
[19:25:15] <kaiser> Lol
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[19:30:50] <PulkoMandy> Barrett: "current" version is MSNP22, MSNP18 is not supported anymore
[19:32:57] <miqlas> kaiser: there is a "Titanic 2", you know...
[19:33:30] <kaiser> Hmm?
[19:33:51] <johnny_b> miqlas: but no wilhelm III
[19:34:05] <Vidrep> Hi humdinger
[19:34:14] <humdinger> Hi Vidrep
[19:34:22] <humdinger> finished that PR?
[19:34:27] <miqlas> "Great Johnny Wilhelm, the first"
[19:34:44] <Vidrep> My attempt at a git push for libusb turned into a boondongle
[19:35:01] <Vidrep> I think I'll stick to the easier ones
[19:35:05] <humdinger> Vidrep: I saw the reviews. only cosmetics
[19:35:12] <humdinger> what's the problem?
[19:35:18] <Vidrep> Mostly changes to the recipe
[19:35:46] <miqlas> Vidrep: you need this thing then: http://chunk.io/f/f82fce29541841e884dc2f87d116398e
[19:35:46] <humdinger> fbrosson told you exactly what to change.
[19:35:53] <Vidrep> Some of it is easy, some is code related (like the suggestion for a test)
[19:35:57] <humdinger> like start with REVISION="1"
[19:36:14] <PulkoMandy> some wonderbrush master around to update the flyer at https://www.haiku-os.org/community/gsoc/ ?
[19:36:33] <Vidrep> Maybe I'll try again later tonight
[19:36:48] <humdinger> Vidrep: hmm.. kind find that comment atm...
[19:37:01] <Not-4c8d> [haikuports/haikuports] korli pushed 2 commits to master [+0/-2/±2] https://github.com/haikuports/haikuports/compare/faf855e362a6...33023ccf2f9b
[19:37:02] <Not-4c8d> [haikuports/haikuports] korli d31f70c - capitalbe: patch is upstreamed.
[19:37:04] <Not-4c8d> [haikuports/haikuports] korli 33023cc - bepodder: patch is upstreamed.
[19:37:39] <johnny_b> miqlas: Johannes 8Ö
[19:37:49] <Vidrep> I have to go. I'll have a look again later
[19:37:53] <johnny_b> 8)
[19:37:58] <humdinger> cu Vidrep
[19:38:03] <miqlas> johnny_b: you will never get a gf with that name.
[19:38:32] <johnny_b> miqlas: it's not an option for me 8p
[19:38:41] <humdinger> PulkoMandy: just adjust the dates etc?
[19:38:52] <miqlas> don't careabout your home-owner-life.
[19:39:30] <miqlas> Guys, can we get x64Wonderbrush?
[19:39:55] <miqlas> btw PulkoMandy: where is the updated qt for x86_64?
[19:40:43] <miqlas> jános_b: https://soundcloud.com/donny_dj/ukggoldenoldies
[19:42:05] <miqlas> PulkoMandy: i had to use Sigil for a project, but i'd better see SIGILL, because Sigil is a strange kind of alien.
[19:43:01] <miqlas> http://bbebooksthailand.com/blog/blogimages/using-sigil-alter-your-ebooks-safety.jpg
[19:43:14] <PulkoMandy> humdinger: yes, and changing the logo for the current one
[19:43:24] <humdinger> PulkoMandy: I'm on it
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[19:58:06] <Not-4c8d> [haiku/website] pulkomandy pushed 3 commits to master [+0/-0/±3] https://github.com/haiku/website/compare/86b630e97e9d...e44dee58dceb
[19:58:07] <Not-4c8d> [haiku/website] pulkomandy 465cbd9 - GSoC ideas: fix app icon next to titles
[19:58:09] <Not-4c8d> [haiku/website] pulkomandy ee7789f - Add "porting LireOffice" idea.
[19:58:10] <Not-4c8d> [haiku/website] pulkomandy e44dee5 - Add Sean Healy to our mentor list
[19:59:43] <johnny_b> miqlas: be nice 8)
[19:59:55] <humdinger> PulkoMandy: payment seems to be different for GSoC this year
[19:59:57] <humdinger> https://developers.google.com/open-source/gsoc/help/student-stipends
[20:00:07] <humdinger> shall I write "up to $6,600"?
[20:00:58] <PulkoMandy> yes, they changed this
[20:01:16] <PulkoMandy> and yes, that should be ok. Do we need a footnote to clarify?
[20:01:46] <humdinger> nah. there are many more details they'll only get from the official FAQ
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[20:05:51] <HAIKU-irker458> haiku.master: axeld * hrev50906 [1 commit] http://cgit.haiku-os.org/haiku/log/?qt=range&q=0ed0f5cb3595+%5E19c15fec85fa
[20:05:52] <HAIKU-irker458> 0ed0f5cb3595: bfs: Handle type 'TIME' as int32 in queries.
[20:12:59] <Duggan> greetings
[20:18:18] <humdinger> PulkoMandy: This OK? -> http://ctrlv.in/920539
[20:18:26] <humdinger> Hey Duggan!
[20:18:46] <Duggan> hej humdinger
[20:19:24] <PulkoMandy> humdinger: looks good. not sure about the binary in the background but I'm not a flyer designer :)
[20:19:58] <humdinger> the same as the old flyer. I like it...
[20:20:15] <humdinger> It's like watching Duggan coding in machine code in the background.
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[20:27:48] <Lelldorin1> can anyone explaine me the roblem then i get this message compiling a cpp code? ld returned 1 exit status
[20:29:27] <jessicah> US$6,600?? can I be a student?! :p
[20:31:26] <Duggan> lol humdinger
[20:31:40] <Duggan> hej jessicah
[20:32:00] <Barrett> PulkoMandy, right I didn't notice that MSNP24 skype thing
[20:33:39] <Barrett> more reasons to wipe out the msn plugin.
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[20:36:41] <jessicah> meow
[20:38:13] <jessicah> humdinger: ooh, I should get these printed/handed out at my local universities
[20:39:05] <jessicah> I wonder if there would be students at international pacific university that would be interested too...
[20:39:39] <Barrett> is haiku accepted yet?
[20:40:34] <humdinger> feb 27 is the announcement who's in
[20:40:35] <jessicah> too early for that
[20:40:36] <humdinger> https://developers.google.com/open-source/gsoc/timeline
[20:40:39] <jessicah> 28th
[20:41:59] <Duggan> I'm considering offering to mentor for the graphics stack... definitively found the DRM kernel sources last night
[20:42:24] <jessicah> Duggan: do it
[20:42:47] <jessicah> more ideas we have definite mentors for, the better chance we have to get selected
[20:43:02] <jessicah> Duggan: maybe you want to also consider mentoring the project manager idea?
[20:43:10] <Barrett> I'm not sure it depends on that really.
[20:43:12] <jessicah> since you already have personal issue tracker :p
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[20:43:28] <jessicah> Barrett: may be not; but quality ideas will help some
[20:44:16] <Duggan> jessicah I'll have to see what that entails... I've started a new project which I'm going to ultimately implement PIT into (PIT will probably go away)
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[20:44:26] <Duggan> have we definitely been accepted for GSOC this year?
[20:44:31] <Barrett> quality ideas like the "system level input/output choser for the media_kit"?
[20:44:33] <Barrett> lol
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[20:47:21] <Duggan> jessicah and yes, my new project is an IDE :P
[20:47:32] <Duggan> I think I've got clang figured out
[20:50:09] <Duggan> (and it's already in GitHub so I don't lose all my work again :P )
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[20:50:23] <MaxPayne> hey
[20:50:38] <Duggan> hej
[20:51:19] <jessicah> Barrett: yeah, that one seems a bit weird to me
[20:51:49] <Not-4c8d> [haiku/website] humdingerb pushed 1 commit to master [+4/-0/±1] https://github.com/haiku/website/compare/e44dee58dceb...2c72131dbead
[20:51:51] <Not-4c8d> [haiku/website] humdingerb 2c72131 - Updated GSoC flyer to 2017
[20:53:14] <Duggan> I need to print some of those out and go hang them up at the universities around here
[20:53:56] <Barrett> jessicah, I tried to say with all my forces this is a bad idea but people keep ignoring me, I can't do nothing.
[20:54:12] <Barrett> this project will fail
[20:55:16] <Duggan> are you sure that's not a feature request by ttcoder?
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[20:56:23] <Duggan> also, we sure could use some good docs... can we get somebody to work on that?
[20:56:25] <jessicah> may well be
[20:56:38] <Barrett> Duggan, I don't think so. Even if it's, change something?
[20:57:00] <jessicah> Duggan: it's probably not worth hanging them up just yet
[20:57:06] <jessicah> since we first need to get selected
[20:57:15] <Duggan> oh ok so it's not official yet
[20:57:24] <humdinger> feb 27 is the announcement who's in
[20:57:29] <Duggan> (I asked that earlier and I didn't get an answer :P)
[20:57:32] <jessicah> it says 28th here
[20:57:36] <Barrett> Also I think ttcoder would have talked with me about that as we were in contact recently about BMediaClient.
[20:57:41] <jessicah> I replied you before
[20:57:42] <humdinger> I did...
[20:57:43] <Duggan> jessicah the 28th for you is the 27th for us :P
[20:58:05] <Duggan> Barrett oh ok... then I don't know who or why that would be a task
[20:58:18] <jessicah> it's been on the list for years
[20:58:29] <jessicah> it's not exactly new
[20:58:34] <Barrett> yes this is some strange ideas from past
[20:59:01] <Duggan> jessicah oh then maybe it was a request from ttcoder he forgot about :P
[20:59:48] <Barrett> who added it wasn't probably a coder either
[21:01:02] <Duggan> true
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[21:04:19] <Duggan> no info on their site about the selection process :/ not that I've found anyway
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[21:07:35] <jessicah> it seems rather arbitrary
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[21:13:48] <KapiX> what might be the reason of me getting getNumAvailable() == 0 assert in BPrivate::superblock::getBlock()?
[21:14:04] <KapiX> it comes from malloc so I'm guessing mem allocation has failed
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[21:14:17] <KapiX> but this time I'm nowhere near 2 GB limit ;)
[21:15:00] <jessicah> I get that crash a lot
[21:15:45] <jessicah> to me, it seems like a bug somewhere
[21:15:58] <jessicah> but I haven't looked in detail
[21:16:17] <KapiX> ;(
[21:16:39] <KapiX> so we should probably add OS hacking to porting LO skill set ;)
[21:17:50] <jua_> KapiX, it can also be a sign of heap corruption, i.e. something in your code was overwriting internal data of the allocator
[21:17:58] <jua_> you could try libroot_debug to find out if that's it
[21:18:16] <KapiX> ok, I'll try
[21:23:21] <jessicah> KapiX: you've focused on a Qt port right?
[21:23:31] <KapiX> does that even work?
[21:23:39] <KapiX> I think it does not
[21:23:55] <KapiX> besides it's probably coupled with KDE
[21:24:03] <KapiX> anyway I'm going native ;)
[21:24:11] <jessicah> oh you are?
[21:24:52] <jessicah> yeah, I had worked on native port couple years back
[21:25:59] <KapiX> is that code uploaded anywhere?
[21:26:07] <jessicah> no
[21:26:09] <KapiX> I remember that oco was working on one too
[21:26:16] <KapiX> but it's probably way too old
[21:26:21] <KapiX> to be useful now
[21:26:34] <jessicah> I think I deleted all my previous work too... heh
[21:27:04] <jessicah> I think I still have copies of some of the mods somewhere though
[21:27:31] <jessicah> guess I should spend some time catching up your work though :)
[21:27:52] <KapiX> jua_ thanks, looks like another thread is doing something fishy
[21:28:46] <jessicah> gah, brain too active to nap
[21:29:33] <Duggan> jessicah good, want to help with CodePal? :P
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[21:31:41] <jessicah> with what now?
[21:32:19] <Duggan> CodePal :P my latest project :P
[21:32:40] <Duggan> I'm checking in early and often now so I don't lose my code again :P
[21:32:58] <jessicah> heh
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[21:39:20] <KapiX> oh hell yeah, it's trying to draw a rectangle now :D
[21:41:21] <jessicah> what is?
[21:41:25] <KapiX> svdemo
[21:41:26] <Duggan> hej KapiX pm?
[21:41:33] <KapiX> sure
[21:41:45] <KapiX> not that it changes much, because it's just an empty window
[21:41:47] <KapiX> it's progress though
[21:42:39] <jessicah> svdemo?
[21:42:50] <KapiX> its an example program for vcl
[21:42:57] <jessicah> ah I see
[21:42:58] <KapiX> it literally just brings up a window
[21:43:28] <jessicah> :)
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[21:54:54] <OscarL> Hello all.
[21:55:44] <Premislaus> Hello Haikuans!
[21:56:04] <OscarL> :-)
[21:56:07] <OscarL> Just a heads up: neither Trac nor discuss are sending password reset emails.
[21:57:36] <OscarL> this is from a REALLY old account, but both Trac and discuss seem to know my username/email combination, but thus far... no mail, no matter what I try :-(
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[21:59:55] <OscarL> also... is there any way to get binaries for the "intel_extreme" driver from the pre-PM era? (it worked back then on my Atom N450 netbook, but does not since I tried a post-PM revision (around 48000, more or less).
[22:00:35] <OscarL> I would gladly add this info to this ticket: https://dev.haiku-os.org/ticket/12988, but can't login :-/
[22:02:23] <PulkoMandy> OscarL: I can manually reset passwords if you give me the login used (for Trac at least)
[22:02:31] <PulkoMandy> not sure if I can do it for the forums
[22:03:14] <OscarL> PulkoMandy: my username is "bipolar"
[22:03:31] <OscarL> thanks a lot by the way.
[22:04:47] <OscarL> BTW, the Appearance preflet gets WAAAY too wide when switching locale to Spanish.
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[22:28:40] <OscarL> If I was crazy enough as to try to use the intel_extreme driver from ALPHA 4.1 on hrev50904...
[22:29:14] <OscarL> I should do so by placing the binaries on the non-packaged folder inside /boot/system?
[22:29:51] <OscarL> (sorry if is a silly question, but I'm "new" to the post-PM way of things :-) )
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[22:37:06] <PulkoMandy> OscarL: yes
[22:37:19] <PulkoMandy> you will need to blacklist the driver that's in the package
[22:37:27] <PulkoMandy> and you also need to replace&blacklist the accelerant
[22:37:46] <PulkoMandy> and, it should work, because things in that part of Haiku did not change so much
[22:38:26] <OscarL> Thanks again PulkoMandy. The next dumb question is... how do I black list it? :-/
[22:39:05] <PulkoMandy> https://www.haiku-os.org/guides/daily-tasks/blacklist-packages
[22:39:17] <OscarL> Great. Thanks!
[22:40:57] <OscarL> JESUS Krusty!
[22:42:01] <OscarL> First time I enter the blacklist entries menu on the boot loader... such a great thing to be able to "browse" the packages/items/files :-D
[22:43:18] <moochris> PulkoMandy: Hey :) Can I bother you with a couple more libpng dependency problems in the GCC2H repo? I'd like to install ScummVM and FUSE, but both are asking for lib:libpng >= 16.20.0 still
[22:45:25] <HaikuUser2> hi all, i have problem using blistview on window (doesn't show), if you have paladin can you test my simple example for see if the code is correct link: rgb.free.fr/haikudemo.zip thanks!
[22:48:05] <PulkoMandy> moochris: yes, will update when I have time…
[22:48:26] <moochris> pulkomandy: thanks - much appreciated
[22:48:34] <PulkoMandy> (need to fix some Web+ bugs first, which will need some rework of the HTTP kit)
[22:48:48] <moochris> of course, priorities :)
[22:51:00] <PulkoMandy> HaikuUser2: you seem to have a problem with BScrollView, rather. Adding the list directly to the window works fine
[22:51:52] <HaikuUser2> thanks,merci PulkoMandy
[22:54:29] <PulkoMandy> I haven't worked with BRect based layout for a while, not sure I know how to use it still
[22:54:43] <PulkoMandy> I think your code looks ok but there must be some subtle thing I missed
[23:02:07] <OscarL> The Haiku Boot Loader still list the copyright years as 2004-2014 :-)
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[23:03:10] <OscarL> it has not changed for that long? or is just an oversight?
[23:03:45] <OscarL> (dammit can't seem to be able to blacklist the damned intel_extreme driver :-/)
[23:05:09] <OscarL> welp. battery is diying. See you later!. Thanks again for your help PulkoMandy!
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[23:06:13] <moochris> So... is the plan still to branch for R1 beta in a few days?
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[23:15:39] <kaiser> Anyone here use haiku as their main os?
[23:16:01] <moochris> Yep, I do
[23:16:36] <moochris> I have Linux (xubuntu) as a back up
[23:18:29] <jessicah> I do, on and off
[23:18:43] <jessicah> Duggan, PulkoMandy do as well, iirc
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[23:50:12] <KapiX> hmmm, capture window frame in screenshot is broken :/
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[23:58:01] <KapiX> jessicah https://www.dropbox.com/s/qe8t11sxurbtxqc/screenshot2.png?dl=0 :)
[23:59:54] <jessicah> what's with the black box?
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   January 27, 2017  
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