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   January 6, 2017  
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[00:20:27] <compyx> Does anyone here know something about SDL2 on Haiku64? I'm trying to get VICE to use SDL2, but so far I only get two renderers, "software" and "opengl". Software causes a lot of weird flickering and opengl triggers the debugger.
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[00:20:58] <compyx> (running inside VBox, which may very well be the problem)
[00:27:28] <Duggan> sorry, compyx, don't know anything about it yet
[00:28:04] <compyx> Oh well, never mind :)
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[00:35:58] <rdad> compyx, you're running Haiku in a VM?
[00:36:11] <Duggan> rdad he said VBox
[00:37:13] <compyx> Yes, I don't have the bare metal at the moment.
[00:39:37] <compyx> The native BeOS UI works fine, SDL1.2 also works fine, SDL2 doesn't.
[00:41:31] <rdad> I just found the page dedicated to getting Haiku in VBox. Good stuff
[00:42:31] <rdad> compyx, how is the VM experience and what's your cpu speed and ram?
[00:43:15] <mmu_man> the SDL2 port is less mature...
[00:44:33] <Not-8398> [haikuports/haikuports] KapiX pushed 6 commits to master [+2/-1/±5] https://github.com/haikuports/haikuports/compare/9b5474e7af19...627d49251e26
[00:44:35] <Not-8398> [haikuports/haikuports] KapiX 903a023 - qt5: fix typo in deskbar symlink
[00:44:36] <Not-8398> [haikuports/haikuports] KapiX f636f7c - sparsehash: fix copy-paste, add TEST().
[00:44:38] <Not-8398> [haikuports/haikuports] KapiX a4351a6 - yaml_cpp: bump version and add TEST().
[00:44:39] <Not-8398> [haikuports/haikuports] ... and 3 more commits.
[00:44:40] <compyx> Runs pretty well on an old i3 box. I gave Haiku 1.5GB and two CPU's ( at 2 dot 13GHz). I can get our x64 emu to run at full frame rate with full ReSID.
[00:45:03] <rdad> very cool
[00:45:37] <rdad> has anyone tried vmware?
[00:46:36] <compyx> Not me. I'll ask around, I think one of our devs uses it, but he handles the Amiga port.
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[00:46:55] <rdad> Amiga? wow :)
[00:47:34] <compyx> Yeah, not a500 though, our emu needs a bit more oomph.
[00:48:28] <waddlesplash> compyx: yeah, SDL2 port is a bit wonky still
[00:48:45] <waddlesplash> I think it's a weird combination of official stuff + our hacks
[00:48:56] <waddlesplash> it'd be nice if one of the SDL devs looked at it but they're all busy
[00:50:07] <compyx> Yeah, I tried compiling SDL2 so I could link it statically to our Haiku64 bin for sdlsound, but I failed, I noticed quite a few patches in the 'recipe'?
[00:50:28] <compyx> HaikuPort?
[00:51:56] <FreeFull> By the way, if Haiku networking doesn't work for you in virtualbox, change the network card in the VM settings
[00:51:56] <Perelandra> waddlesplash: I made some replies and questions to your comments. You are Mr. eagle-eye! Good stuff, I very much appreciate it. I will get started on these changes.
[00:51:57] <waddlesplash> yeah, recipe
[00:52:13] <waddlesplash> compyx: ^ and what FreeFull said
[00:52:25] <waddlesplash> Perelandra: OK, great! :)
[00:52:44] <compyx> Network works fine one I switch to Intel Pro/1000 or so in VBox.
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[00:55:21] <compyx> So basically, people should use the native Haiku UI (we'll be dumping the BeOS compat) or SDl1.2 for now?
[00:58:30] <waddlesplash> Perelandra: ok, replied where appropriate :)
[00:58:49] <waddlesplash> compyx: native Haiku UI is always best of course, unless SDL UI has features native doesn't
[01:00:40] <compyx> Well, there is a feature missing in the native UI, but I can fix that. Problem is our maintainers, I'm Linux/Gtk maintainer myself and only started working on the Haiku port about month ago.
[01:01:13] <waddlesplash> what project is this?
[01:01:29] <waddlesplash> and if you can fix the missing feature, that's best, yeah
[01:01:34] <compyx> VICE, the commodore 8-bit emulator suite.
[01:02:07] <waddlesplash> ah
[01:02:11] <waddlesplash> nice
[01:03:20] <compyx> So if any of you Haiku fans feel like maintaining the Haiku port, drop us a line, please.
[01:03:44] <waddlesplash> well, we're pretty understaffed as it is :(
[01:04:01] <compyx> I noticed that, yeah. Same as us.
[01:04:03] <Duggan> I'd be happy to, but I have too many other projects in the works as it is... and I just got back into the swing of things a few days ago...
[01:04:10] <waddlesplash> if you submit a recipe to HaikuPorts we'll probably at least keep track of it and make sure it builds, esp. if it has a native UI
[01:04:10] <jrabbit> can c++11 code run on gcc2?
[01:04:14] <waddlesplash> jrabbit: no
[01:04:17] <jrabbit> kk
[01:04:30] <jrabbit> i'm packaging somethign w/ c++11 stuff
[01:04:31] <waddlesplash> compyx: looks like we do have a recipe https://github.com/haikuports/haikuports/blob/master/games-emulation/vice/vice-2.4.24.recipe
[01:05:12] <compyx> Hmmm, that one might even work for our recent 3.0, no idea, I'll check it. Thanks
[01:05:31] <waddlesplash> np :)
[01:05:49] <waddlesplash> compyx: looks like there is a patch: https://github.com/haikuports/haikuports/blob/master/games-emulation/vice/patches/vice-2.4.24.patchset
[01:05:53] <waddlesplash> feel free to merge that upstream...
[01:06:57] <compyx> Sure. Looks like it doesn't need that much work.
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[01:09:38] <compyx> Thanks, I'll pass this this along to my fellow C64 idjits.
[01:14:21] <Duggan> you have no idea what the C64 means to me... I grew up with one... now I have 3 :P trust me, I'd be more than happy to work on it, but I just have too much else to do right now :'(
[01:15:47] <Duggan> Perelandra hey I just thought of something...
[01:16:08] <Duggan> you were talking before about generating notifications and using Vision to do it...
[01:16:24] <Duggan> try logging in twice into Freenode and private message yourself
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[01:16:55] <compyx> Duggan: Yeah, the C64 is still pretty awesome. Who knows, maybe once I get the HaikuPort up to date you can test it and post bug reports :)
[01:17:06] <Duggan> Perelandra, yes that works
[01:17:19] <Duggan> compyx maybe, we'll see :)
[01:17:54] <mmu_man> you know people still write demos for C64 & others :)
[01:18:00] <Duggan> yep
[01:18:07] <FreeFull> Do you look at demoscene stuff?
[01:18:20] <mmu_man> sometimes
[01:18:50] <mmu_man> https://www.youtube.com/watch?v=5ZoLphdE7l8
[01:18:51] <mmu_man> :)
[01:18:59] <mmu_man> I'm more an ORIC guy though
[01:19:29] <Duggan> I liked the Comic Fakery demo done by Spruce for BeOS
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[01:20:06] <FreeFull> https://www.youtube.com/watch?v=pBqimxejYpg This one's from 2008
[01:21:08] <FreeFull> Hrm, video quality is only 480p
[01:21:13] <FreeFull> Probably better to run it in VICE =P
[01:21:26] <Duggan> I don't even have sound :/
[01:22:27] <mmu_man> oh yes I recall this one
[01:23:16] <jrabbit> uh does haiku do anything funny with `timegm`?
[01:23:50] <mmu_man> shouldn't
[01:23:56] <mmu_man> sure it's not a locale issue?
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[01:24:41] <mmu_man> do we actually support it?
[01:24:54] <jrabbit> thats what I'm asking I think :)
[01:24:56] <mmu_man> I recall seeing the name recently in a pull request
[01:25:12] <jrabbit> hmm i'll keep looking then
[01:25:27] <jrabbit> mmu_man: where are those again?
[01:26:42] <mmu_man> mentionned here: https://github.com/haikuports/haikuports/issues/227
[01:26:49] <mmu_man> anyway, must sleep now
[01:29:25] <compyx> Duggan, no sound? Please report this on our bug tracker if its VICE related.
[01:31:59] <Duggan> compyx no, I have no sound on this version of Haiku.... it has issues... thanks though
[01:32:07] <compyx> ok
[01:32:26] <compyx> pffew. :)
[01:33:09] <Duggan> hehe
[01:33:17] <Duggan> anybody know whatever happened to niue?
[01:33:23] <jessicah`> hmm, I might have to plug my headphones into mobo jack...
[01:33:28] <jessicah`> no audio from monitor audio
[01:33:35] <Duggan> maybe I should try headphones too...
[01:35:22] <jessicah`> god damn, why can't they make headphones with grippable jacks you can tug on?
[01:35:33] <jessicah`> had to use scissors to pull it out =/
[01:36:16] <rdad> you need a needle-nose pliers on your desk!
[01:37:27] <Duggan> nope, still no sound
[01:37:47] <Duggan> so... niue...
[01:38:33] <jessicah`> niue?
[01:38:44] <jessicah`> yeah, no sound here either
[01:39:12] <Duggan> niue was an ide type thing before Paladin
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[01:45:01] <jessicah`> great... bash/readline dies with characters outside of the BMP
[01:45:17] <jessicah`> gets stuck in an infinite loop
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[01:55:12] <jalopeura> Quick question: it's kind of annoying to have to use a terminal to manage repos. Is the lack of ability to do this in HaikuDepot a design decision, i.e., we're trying to discourage users from addinh additional repos? Or is it just because nobody's gotten around to adding an interface for it to HaikuDepot?
[01:55:30] <jessicah`> there's a preference app that will probably get merged shortly
[01:55:32] <jessicah`> that will do that
[01:55:32] <waddlesplash> jalopeura: there's a WIP GUI to do it
[01:55:33] <waddlesplash> yep
[01:55:40] <jalopeura> Okay, good.
[01:56:12] <Duggan> ok, so I'm working on porting a program I wrote a long time ago that uses sqlite, but there's no sqlite header... any ideas how to fix this?...
[01:56:32] <jessicah`> you need the devel package
[01:56:49] <jessicah`> pkgman install sqlite_devel
[01:57:23] <Duggan> thanks :D
[01:57:24] <jalopeura> jessicah: Thanks for the help with blacklisting the other day.
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[02:03:03] <Perelandra> jalopeura: Until then you can download my Depots preflet from calsqm's repo which provides a GUI for addingand dropping with pkgman.
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[02:06:04] <Duggan> wasn't BColumnListView added to the API?
[02:06:18] <jessicah`> pretty sure it is
[02:06:48] <jessicah`> Duggan: but it's in the private headers
[02:07:01] <Duggan> if it tells you how old my code is, I had to add the entire BColumnListView source and header to my project because it wasn't included yet :P
[02:07:09] <Duggan> aw crap, so I still can't just use it :/
[02:07:13] <jessicah`> you can
[02:07:15] <waddlesplash> Duggan: yes you can
[02:07:25] <jessicah`> it's just not declared final
[02:07:25] <Duggan> ah ok :D
[02:07:26] <waddlesplash> Duggan: add private headers to includes; then add -lcolumnlistview
[02:07:31] <waddlesplash> it's a static lib
[02:07:34] <jessicah`> oh it's not in libshared?
[02:07:42] <waddlesplash> no, it's not
[02:07:54] <Duggan> is that an l or I? l I guess
[02:07:59] <jessicah`> L
[02:08:04] <Duggan> thought so :P
[02:08:23] <waddlesplash> use a unicode font with different l and I, huh? :p
[02:08:25] <waddlesplash> er
[02:08:26] <waddlesplash> monospace
[02:08:33] * waddlesplash is not in high gear
[02:08:45] <jessicah`> I can't believe readline chokes on the name of my partition
[02:09:34] <jessicah`> hmm, Tracker won't let me rename it either
[02:09:42] <jessicah`> the edit box just doesn't show up
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[02:10:24] <Duggan> I can't even find the way to edit includes in this blasted thing...
[02:10:34] <Duggan> I developed it originally in Niue, now I'm trying it with Paladin...
[02:11:12] <jessicah`> never used Paladin
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[02:19:09] <jessicah`> Duggan: does MediaPlayer work for you?
[02:19:20] <jessicah`> I'm getting "pure virtual method called"
[02:19:23] <jessicah`> killing MediaPlayer
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[02:22:48] <jessicah`> looks like hardly anything works on x86_64
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[02:22:53] <jessicah`> does nobody actually run x86_64??
[02:23:02] <Duggan> I do :D
[02:23:12] <Duggan> aaaaand apparently BColumnListView changed too much to use...
[02:23:23] <jessicah`> heh
[02:24:26] <jessicah`> waddlesplash: can you give me access to HaikuArchives?
[02:24:29] <Sorch> I do :P as well as the x86_gcc2 version
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[02:24:51] <jessicah`> now that I'm primarily using x86_64, I have a number of 64-bit fixes to push to various repos as I come across them
[02:24:56] <jessicah`> and features I plan to add too
[02:25:26] <Skipp_OSX> yeah \o/
[02:25:28] <Sorch> :D
[02:25:37] <Skipp_OSX> bbl
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[02:26:22] <jessicah`> oh, might be that the volume is mounted read-only that I can't edit the partition name
[02:26:37] <Duggan> lol
[02:26:47] <jessicah`> ah yeah, that's it
[02:26:59] <jessicah`> still, bug in readline :(
[02:27:24] <jessicah`> it chokes on ' 你好 。 𤭢 𤭢 𤭢 𤭢'
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[02:28:01] <jessicah`> it's a small bit of unicode text I use to test with :p
[02:28:15] <jessicah`> wonder if I can reproduce on linux
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[02:31:16] <jessicah`> hmm, it's fine in my ubuntu vm, but that's using an older readline...
[02:34:59] <Duggan> this is killing me...
[02:35:45] <Sorch> ?
[02:36:06] <Duggan> trying to get an old program I wrote to work
[02:37:46] <Sorch> ah
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[02:49:16] <waddlesplash> jessicah`: oh sure
[02:49:56] <jessicah`> thanks :)
[02:50:29] <waddlesplash> jessicah`: if you import anything, pls follow the checklist
[02:50:37] <waddlesplash> (http://haikuarchives.github.io/uploadrepo.html)
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[03:04:26] <Duggan> let us assume for a moment that I wanted to include iostream in my source...
[03:04:58] <Duggan> considering it doesn't exist, how would one go about accomplishing adding the include directory that it doesn't exist in so that I can use it?
[03:05:11] <waddlesplash> wait, it doesn't exist?
[03:05:21] <Duggan> Find doesn't find it apparently
[03:05:31] <waddlesplash> pretty sure it should
[03:05:35] <waddlesplash> idk what package provides it tho
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[03:05:47] <Duggan> wb jessicah`
[03:05:54] <jessicah`> ty
[03:06:15] <waddlesplash> it might be iostream.h on gcc2
[03:06:30] <Duggan> I stand corrected, it exists here: /boot/system/develop/tools/lib/gcc/x86_64-unknown-haiku/5.4.0/include/c++ :/
[03:06:45] <jessicah`> iostreams?
[03:06:46] <waddlesplash> yeah that's GCC5
[03:06:54] <waddlesplash> as I said, probably iostream.h on gcc2
[03:07:05] <Duggan> isn't there a shorter form of that?......
[03:07:14] <jessicah`> Duggan is on x86_64
[03:07:43] <waddlesplash> oh
[03:07:49] <waddlesplash> uh that should be in default include path
[03:08:08] <Duggan> how would I specify to include that path in Paladin for instance?
[03:08:10] <waddlesplash> so, something is very wrong if it's not
[03:08:34] <waddlesplash> ... what is Paladin doing to not have that be in default?
[03:10:03] <Duggan> don't know... hold on...
[03:12:55] <jessicah`> is it compiler or linker error?
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[03:13:48] <Duggan> waddlesplash at first I was trying iostream.h, forgot to change it in source... seems to work but now I have linker errors
[03:13:56] <Duggan> jessicah`^
[03:14:07] <jessicah`> Duggan: you need to use g++ not gcc
[03:14:16] <jessicah`> the gcc driver doesn't link in the stdc++ stuff
[03:14:16] <waddlesplash> need -lstdc++ and -lsupc++
[03:14:24] <Duggan> /boot/home/Projects/symbol_db/(Objects.symbol_db)/main.o: In function `__static_initialization_and_destruction_0(int, int)': main.cpp:(.text+0x37): undefined reference to `std::ios_base::Init::Init()' main.cpp:(.text+0x4c): undefined reference to `std::ios_base::Init::~Init()' collect2: error: ld returned 1 exit status
[03:14:26] <jessicah`> just use the g++ driver
[03:14:49] <jessicah`> you should always use g++ to compile c++ code
[03:14:51] <jessicah`> never gcc
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[03:15:45] <jessicah`> explicitly linking against stdc++ and supc++ is a hack for not doing it the right way
[03:16:04] <Duggan> no permutations of those options are helping
[03:16:23] <Duggan> jessicah` where is the option in paladin to change it?
[03:16:52] <jessicah`> never used it before
[03:17:24] <Duggan> then how is explicitly linking bad if there's no other way to change it? :P
[03:18:36] <Duggan> waddlesplash forgive me for being completely stupid, but seeing as I come from the visual studio world, I assume I add "-lstdc++ -lsupc++" to either the extra compiler options box or extra linker options box... I would assume linker, but neither worked
[03:18:44] <Duggan> I also removed the dashes just to try and nothing changed
[03:19:15] <jessicah`> Duggan: edit the project file in a text file
[03:19:25] <jessicah`> and LIBRARY=/boot/system/lib/libsupc++.so
[03:19:47] <jessicah`> and libstdc++.so in there too
[03:19:53] <jessicah`> I dunno how to change compiler to g++
[03:20:58] <Duggan> waddlesplash, any ideas?
[03:22:28] <jessicah`> Duggan: that should be enough to get you going
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[03:35:47] <Duggan> jessicah it was the libstdc++.so
[03:35:51] <Duggan> thanks
[03:40:15] <jessicah> (:
[03:42:26] <Duggan> depending on how difficult it is to write a c++ parser, this little project shouldn't be too difficult but could provide an awful lot of useful data :D
[03:43:51] <Duggan> (scanners and parsers are easy so I don't see c++ being particularly difficult..)
[04:03:52] <waddlesplash> Duggan: uh C++ parsing is basically impossible these days
[04:04:01] <waddlesplash> Duggan: why don't you just use clang_complete or whatever?
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[04:13:00] <Duggan> waddlesplash, that probably does some of what I would need it to do, but I don't think it's going to provide all the functionality I'll need eventually
[04:13:35] <Duggan> if I had some syntax diagrams or BNFs, I'd be doing alright... they seem kind of hard to come by...
[04:14:00] <jessicah> what are you working on?
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[04:16:06] <vanisha> I was just going through the task "Fix BeCasso [BONUS]" but the link to the patch is broken . What can we do about that ?
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[04:18:21] <Duggan> a program that operates as a server that parses files and stores information about variables and whatnot, where they're defined, where they're used, etc... that way programs like Pe can plug into them and give not only completion but also autocorrection functionalities as well as something like in visual studio (at least in C#) if you try to use something that isn't defined, you can either have it defined or if it's defined in another
[04:18:21] <Duggan> file, have it suggest including that file, etc... have it act as a service so there's one instance that any number of editors can access and it can monitor changes in other files and update editors appropriately, etc
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[04:20:38] <Duggan> of course it would need to store project information too so it doesn't cause conflicts, etc... could be heavily integrated with Paladin/Pe (PaladinX/PeX? (extended)) and from there, the sky is the limit... once you have the parser and whatnot you can do any number of analyses
[04:21:20] <Duggan> but most importantly, being able to right click a symbol and pick "go to definition" or "go to declaration" would be super useful... and that's the first goal
[04:22:25] <Duggan> I was digging into some of my old code trying to get that program to run because it would be useful, but moreso because I used sqlite in it and I could use it for reference for this
[04:22:51] <vanisha> humdinger , ValeT , waddlesplash I was just going through the task "Fix BeCasso [BONUS]" but the link to the patch is broken . What can we do about that ?
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[04:27:57] <wirnik555> where can I find source code of haiku applications (3rd party)
[04:31:32] <Skipp_OSX> wirnik555, https://github.com/HaikuArchives has a bunch
[04:32:25] <Duggan> hej, Skipp_OSX
[04:33:05] <Skipp_OSX> hi Duggan
[04:33:12] <Duggan> interesting question... I wonder why...
[04:37:42] <Duggan> jessicah, so do you think I'm insane yet? :P
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[04:45:24] <jessicah> Duggan: uh, there's already an open source language service thing that vscode uses
[04:45:42] <jessicah> that can be implemented in editor of choice
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[04:46:58] <wirnik555> Skipp_OSX: thanks
[04:50:08] <Duggan> jessicah what's it called?
[04:51:27] <jessicah> I don't know
[04:51:32] <jessicah> google?
[04:51:53] <jessicah> I'm in bed resting atm :p
[04:55:23] <rdad> what's a worthy alternative to ebay?
[04:55:41] <rdad> those fees are just insane for the less than average service they provide
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[04:56:19] <rdad> hmm... before continuing with my rant... are there any eBay employees in here?
[04:58:02] <Duggan> jessicah you mean intellisense?...
[04:58:24] <jessicah> https://github.com/Microsoft/language-server-protocol/blob/master/README.md
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[05:00:56] <Duggan> jessicah ok, so what do we have that constitutes a "language smartness provider"?
[05:01:41] <FlyingJester> libclang is a good choice for such things.
[05:01:42] <Duggan> it appears to me that their product requires internet connectivity so you can't work on a local project and keep it local... that's Microsoft's MO these days...
[05:02:02] <Duggan> upload eveything you do so they can have a look at it first
[05:02:32] <jessicah> what?
[05:02:48] <jessicah> the language server runs locally
[05:03:14] <FlyingJester> I've been working with libclang for the last few days, it does exactly what intellisense does. It has a number of features specifically for usage in an IDE.
[05:03:31] <wirnik555> can I port every qt/gtk-like application to haiku kits?
[05:03:43] <wirnik555> are the kits sufficient
[05:03:57] <wirnik555> can I find somewhere criticism of it, ideas how to alter it or extend
[05:04:08] <wirnik555> comparison to qt/gtk/others
[05:04:16] <Duggan> jessicah I'm still looking for the source for the language server...
[05:06:19] <jessicah> that's just the protocol
[05:07:40] <Duggan> I know that.... so what program do we have that would act as the "language smartness provider" aka: server
[05:07:51] <Duggan> or: where is the source to their server?
[05:08:24] <Duggan> [22:02] <jessicah> the language server runs locally
[05:08:27] <Duggan> where?
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[05:12:45] <jessicah> hmm, it looks like probably need node/npm
[05:12:49] * jessicah sighs
[05:13:18] <ohnx> ?
[05:13:19] <jessicah> https://github.com/Microsoft/vscode-languageserver-node
[05:13:24] <jessicah> https://code.visualstudio.com/docs/extensions/example-language-server
[05:13:25] <ohnx> what needs node
[05:13:57] <jessicah> https://github.com/Microsoft/vscode/wiki/Related-Projects
[05:15:42] <ohnx> hey jessicah can you grant extensions on tasks where you are a mentor?
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[05:16:19] <rdad> What FlyingJester says, you probably want to look at clang modules and not re-invent a large complex wheel
[05:16:23] <jessicah> I can great extensions on any task instance
[05:16:39] <FlyingJester> libclang is a lot nicer than writing a plugin, mostly for API stability.
[05:16:42] <ohnx> https://codein.withgoogle.com/dashboard/task-instances/6349110913269760/ ? :)
[05:17:16] <jessicah`> done
[05:17:26] <ohnx> thanks
[05:17:35] <ohnx> i submitted the PR but after 2 reviews nothing has happened
[05:19:49] <jessicah`> the codein website doesn't seem to work for me in either web+ or qupzilla
[05:19:54] <jessicah`> it's very frustrating
[05:20:00] <ohnx> yeah there's too much javascript on it
[05:20:03] <ohnx> and redirects
[05:21:08] <jessicah`> login redirects to about:blank#identifier
[05:21:11] <jessicah`> awesome
[05:21:51] <jessicah`> woo, progress
[05:21:57] <jessicah`> manually typing in the login url works
[05:23:01] <ohnx> fun
[05:23:07] <ohnx> just noticed that there was a netsplit
[05:23:20] <jessicah`> gotta love logging into github too
[05:23:26] <ohnx> haha that works
[05:23:32] <jessicah`> that likes to give a "what" error all the time too
[05:23:40] <ohnx> it's because it redirects
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[05:24:35] <jessicah`> I'm guessing the big "schedule" and "face" text are ligatures that are meant to be turned into icons...
[05:24:39] <jessicah`> =/
[05:24:48] <jessicah`> why can't people just use images?
[05:24:52] * jessicah` sighs
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[05:26:06] <jessicah`> has to be the biggest abuse of fonts & ligatures I've seen to date
[05:26:21] <ohnx> what do you mean
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[05:27:02] <ohnx> what site does that?
[05:27:49] <jessicah`> code in
[05:29:00] <Duggan> jessicah`: https://www.google.com/search?q=ugly+myspace+pages&biw=1910&bih=921&source=lnms&tbm=isch&sa=X&ved=0ahUKEwjx5uOa16zRAhUsxYMKHRspAmQQ_AUIBigB
[05:29:31] <jessicah`> ohnx: https://jessicah.org/image.png
[05:30:01] <ohnx> LOL
[05:30:07] <Duggan> don't you miss myspace? :P
[05:30:14] <ohnx> i would say it might be alt text
[05:30:19] <jessicah`> never ever used it
[05:30:21] <ohnx> but that still is terrible
[05:30:21] <jessicah`> so, no :p
[05:30:33] <jessicah`> no, it's not alt text; it's font ligatures
[05:31:09] <ohnx> that's pretty terrible
[05:31:19] <jessicah`> a ligature is two or more characters combined that get rendered specially
[05:31:35] <ohnx> yeah
[05:31:39] <ohnx> like fi
[05:32:27] <jessicah`> it uses the "Material Icons" font family
[05:34:35] <ohnx> https://material.io/icons/
[05:34:41] <jessicah`> why can't people just use SVG?
[05:34:45] <ohnx> how are you on irccloud in haiku
[05:34:59] <jessicah`> instead of totally abusing fonts
[05:35:02] <FlyingJester> There are not many good, low-dependency SVG reading libraries?
[05:35:21] <jessicah`> psh, since when do browsers have light dependencies?
[05:35:27] <jessicah`> browsers include everything
[05:35:58] <FlyingJester> Still a ding against SVG.
[05:36:13] <ohnx> the fonts are vector based
[05:36:17] <jessicah`> psh; it's a standard
[05:36:27] <jessicah`> write a damn library if they must
[05:36:34] <jessicah`> google already reinvents everything
[05:36:50] <FlyingJester> A standard with bad implementations isn't a good standard to use (yet at least, but SVG is old enough that seems like a real issue with it)
[05:37:04] <ohnx> webkit has an svg renderer
[05:37:25] <ohnx> it should be used to render those icon fonts
[05:37:42] <jessicah`> FlyingJester: psh, we had the same problem with HTML4 & CSS and shit
[05:37:56] <jessicah`> if browser vendors actually pushed it, it would resolve itself
[05:38:44] <Skipp_OSX> jessicah`: I appreciate the 32x32 icons and yellow border on active window :)
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[05:39:08] <jessicah`> 32x32 icons?
[05:39:21] <Skipp_OSX> jessicah`: In Deskbar
[05:39:30] <jessicah`> that's bigger than 32x32
[05:39:48] <jessicah`> 64x64 I think
[05:39:50] <Skipp_OSX> I still appreciate it
[05:40:08] <ohnx> i had no idea you could move deskbar around o.O
[05:40:10] <jessicah`> it's easier on my eyes
[05:40:21] <jessicah`> ohnx: see the little dash line to right of clock?
[05:40:25] <jessicah`> that's the dragger handle
[05:40:47] <jessicah`> tracker supports like 8 different positions?
[05:40:56] <ohnx> k i'll try it next time i'm sitting in front of my computer
[05:41:14] <jessicah`> yeah, 8
[05:41:29] <ohnx> is this better, jessicah` ? using symbols?
[05:41:37] <ohnx> "For browsers that do not support ligatures, fall back to specifying the icons using numeric character references like the example below"
[05:42:06] <ohnx> <i class="material-icons">&#xE87C;</i>
[05:42:22] <jessicah`> well, we don't support web fonts either... :p
[05:44:14] <johnny_b> greeetings
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[05:46:07] <jessicah`> ohnx: heh, I installed the font, now I just get blankness
[05:46:13] <jessicah`> oh well, better than giant overlapping text
[05:46:23] <ohnx> lol
[05:46:43] <ohnx> oh gosh i just noticed the font you use for vision
[05:46:47] <ohnx> whyyy
[05:47:01] <jessicah`> Operator Mono
[05:47:03] <Skipp_OSX> looks like we need to do some font work in WebPositive
[05:49:13] <jessicah`> ohnx: what's wrong with Operator Mono?
[05:49:21] <jessicah`> I'm surprised you recognise it; it's not a free font
[05:49:36] <ohnx> i didn't recognize it
[05:49:43] <jessicah`> oh
[05:49:48] <jessicah`> what's wrong with it, anyway?
[05:50:06] <ohnx> oh it's just the links
[05:50:14] <ohnx> are they italicized? maybe that's why
[05:50:30] <ohnx> it's like some weird split-up cursive
[05:50:41] <jessicah`> italics is cursive in this font
[05:50:59] <jessicah`> ohnx: it doesn't look like you addressed all the points in the PR
[05:51:05] <jessicah`> particularly renaming of the directory
[05:51:17] <ohnx> is it still the same?
[05:51:22] <jessicah`> yes
[05:51:32] <jessicah`> sys-boot/gnu_efi/gnu_efi-3.0.4.recipe
[05:51:40] <jessicah`> should be sys-boot/gnu-efi/
[05:52:01] <jessicah`> https://github.com/haikuports/haikuports/pull/985#discussion_r94659094
[05:52:27] <ohnx> ahhh
[05:52:39] <ohnx> so change the parent folder name but not the recipe name
[05:52:44] <ohnx> got it, will do tomorrow
[06:03:00] <jessicah`> ok
[06:04:54] <jessicah> what the heckle; web+ just killed my desktop
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[06:14:43] <ohnx> like complete crash
[06:15:47] <jessicah`> yeah
[06:16:22] <ohnx> isn't that not supposed to happen? o.O an app crashing the system?
[06:16:44] <jessicah`> supposed to...
[06:16:56] <jessicah`> even ACPI shutdown failed =/
[06:17:39] <ohnx> how are you so sure it was web+?
[06:17:54] <jessicah`> I clicked show all tasks and *bam* dead
[06:18:12] <jessicah`> web+ can exhaust ports though
[06:18:16] <ohnx> maybe it was the task lister :>
[06:19:48] <jessicah`> given how overengineered the GCI website is, I'm not surprised
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[06:28:44] <ohnx> poorly engineered*
[06:28:50] <ohnx> it does everything it needs to do
[06:28:58] <ohnx> without extras
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[06:31:47] <jessicah`> it's frustrating having to use a tool that barely works
[06:31:59] <ohnx> what tool?
[06:32:20] <jessicah`> the GCI website
[06:32:28] <ohnx> oh
[06:32:41] <ohnx> it kinda works in chrome
[06:32:41] <jessicah`> too much "flashiness", not enough just give us the data
[06:32:57] <jessicah`> it's designed to look good; and that's all
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[06:40:56] <Emrys> hmm how likely is it that two screenshots from two different students be too similar.. and due to how late they were made i doubt they just used the same computer at school. not that it matters much since one abandoned the task but who knows
[06:41:21] <ohnx`> how similar, Emrys ?
[06:41:37] <rennj> exif info picture if came from phone perhaps
[06:41:49] <Emrys> p similar. i mean if you only change desktop background and add a few more icons on desktop you make the other screenshot
[06:42:08] <ohnx`> this from haiku?
[06:42:37] <ohnx`> like one of the beginner tasks?
[06:42:38] <rdad> screen shot of a ??
[06:42:39] <Emrys> yeah, the install haiku one. but hey i should probably email this. pls ignore
[06:42:49] <ohnx`> lol k
[06:43:48] * rdad tired of hitting the refresh button on USPS.com tracking
[06:44:48] <rdad> seriously, how can USPS be this bad at something sooo simple!
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[06:45:13] <Not-4c8d> [haikuports/haikuports] fbrosson pushed 1 commit to master [+1/-1/±0] https://github.com/haikuports/haikuports/compare/627d49251e26...e501af9af832
[06:45:15] <Not-4c8d> [haikuports/haikuports] fbrosson e501af9 - patchutils: bump to 0.3.4, add TEST() with "make check".
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[07:12:09] <PulkoMandy> jessicah: there is a known app_server crash if you try to use the GCI website with their icon font installed
[07:12:25] <PulkoMandy> possibly because that font uses ligatures to make icons from text
[07:12:51] <PulkoMandy> and, there is a JSON API for GCI, I almost started writing a native app using it, but I am being lazy
[07:15:13] <jessicah> oh so i should remove the font?
[07:15:24] <jessicah> it doesn't really do anything anyway =/
[07:16:03] <jessicah> wish I could get a stacktrace for media player; pure virtual function calls don't get trapped by debugger :(
[07:16:44] <jessicah> even if start under debugger, just exits =/
[07:19:05] <PulkoMandy> you need to add a breakpoint in abort() or std::terminate()
[07:19:45] <PulkoMandy> I'm still not sure if calling debugger() from abort() is compliant with C and POSIX. But we could say we don't care and do it anyway.
[07:20:09] <PulkoMandy> I'm sure we will find some app that uses abort() or std::terminate() in "creative" ways and complain that we pop a dialog in that case however :)
[07:20:37] <PulkoMandy> and yes, you should remove that font, it doesn't work and it makes app_server crash
[07:26:10] <Duggan> greetings, PulkoMandy
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[07:33:01] <jessicah> https://linux.die.net/man/3/abort
[07:33:17] <jessicah> says SIGABRT can be caught
[07:33:31] <jessicah> so invoking debugger() seems like an okay thing to do
[07:34:20] <PulkoMandy> yes, after SIGABRT if it returns, I guess
[07:34:23] <PulkoMandy> (http://pubs.opengroup.org/onlinepubs/9699919799/functions/abort.html)
[07:37:27] <jessicah> well, couldn't we install a SIGABRT handler by default that triggers debugger?
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[08:42:18] <Not-4c8d> [haikuports/haikuports] fbrosson pushed 1 commit to master [+1/-1/±0] https://github.com/haikuports/haikuports/compare/e501af9af832...1108b9ae9f9a
[08:42:19] <Not-4c8d> [haikuports/haikuports] fbrosson 1108b9a - exiftool: bump to 10.38 (development release)
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[08:53:38] <humdinger> KapiX: now, what about Koder's catkeys? Shall I make an entry in the forum thread, or you wanna wait until it's more feature complete.
[08:53:44] <humdinger> I don't mind either way.
[08:54:07] <HAIKU-irker273> haiku.master: humdinger * hrev50827 [1 commit] http://cgit.haiku-os.org/haiku/log/?qt=range&q=09ee925c56eb+%5E02b11c198242
[08:54:08] <HAIKU-irker273> 09ee925c56eb: Small change to Printer prefs strings
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[09:01:19] <KapiX> I'd wait
[09:02:19] <Not-4c8d> [haikuports/haikuports] KapiX pushed 10 commits to master [+10/-5/±1] https://github.com/haikuports/haikuports/compare/1108b9ae9f9a...5e9837ef6a1d
[09:02:20] <Not-4c8d> [haikuports/haikuports] KapiX 45839b7 - libabw: bump version.
[09:02:22] <Not-4c8d> [haikuports/haikuports] KapiX 418c522 - libebook: bump version and add TEST().
[09:02:23] <Not-4c8d> [haikuports/haikuports] KapiX b3df23a - libcdr: change dependencies and add TEST().
[09:02:25] <Not-4c8d> [haikuports/haikuports] ... and 7 more commits.
[09:10:30] <humdinger> KapiX: good decision, I'd say. Those early adopters are usually content with an English GUI.
[09:13:25] <humdinger> back later
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[09:18:39] <Duggan> I wonder if it might be a good idea for me to NOT use intercal symbol names in the scanner...
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[10:30:09] <miqlas-X> Hi
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[11:38:59] <Ace__> hello
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[12:02:04] <Ace__> anyone can help me with becasso?
[12:08:26] <johnny_b> hi
[12:08:42] <johnny_b> it helps if you write down your problem
[12:10:14] <Vanisha> Ace__: You are trying to a issue in Becasso or trying to find bugs/issues in Becasso ?
[12:10:50] <Vanisha> trying to fix a issue*
[12:11:00] <Ace__> fix becasso
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[13:10:56] <Ace> hello again
[13:12:42] <Ace> somebody can help me a little about fixing becasso
[13:21:04] <Diver> Ace: what are you trying to fix in becasso?
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[13:22:03] <Diver> it doesn't build or is it something else?
[13:24:33] <Ace> hmm, it's a task from gci
[13:25:18] <Ace> and actually, I don't know, should I fix the recipe or something else....
[13:25:54] <Ace> The recipe in default haiku doesn't have several command that should be in there....
[13:26:02] <Diver> share the link
[13:26:44] <Ace> the description of the task link??
[13:27:07] <Diver> yes
[13:27:19] <Ace> https://codein.withgoogle.com/dashboard/task-instances/4974984042643456/
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[13:31:01] <Diver> Ace: it looks like the pending patch from https://github.com/orangejua/Becasso/pull/2 was already applied in upstream https://github.com/HaikuArchives/Becasso/commits/master
[13:31:51] <Ace> hmm, so?? what should I do, fixing the recipe first??
[13:31:57] <Diver> Ace: which commands the recipe doesn't have? it builds just fine here
[13:32:35] <Ace> hmm, CHECKSUM_SHA256
[13:32:40] <Ace> SOURCE_DIR
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[13:34:18] <Diver> it looks like you need to update the recipe to use the HaikuArchives repo instead of the orangejua one.
[13:34:31] <Diver> and use safe source rather than git repo
[13:34:53] <Diver> in SOURCE_URI
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[13:35:45] <Diver> Ace: like here https://github.com/haikuports/haikuports/commit/67b550bc0243dbfbdf2c1e41ec036420f9686e75
[13:36:10] <Ace> hmm, okay, thx
[13:36:21] <Ace> I will download it first
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[13:37:01] <Diver> you'll be able to add CHECKSUM_SHA256 with safe source
[13:37:31] <Ace> hmm, how to know the safe source??
[13:40:24] <Diver> you can click on the last commit at https://github.com/HaikuArchives/Becasso
[13:41:11] <Diver> then Browse files -> Clone or Download -> Download ZIP
[13:41:30] <Ace> I see, so thats the source? or is it the recipe?
[13:41:39] <Diver> this will point to a zip with the last commit
[13:42:08] <Diver> copy Download ZIP url and use it as safe souce in the recipe
[13:43:08] <Ace> https://github.com/HaikuArchives/Becasso.git
[13:43:11] <Ace> that one?
[13:43:18] <Ace> or should I download the ZIP first?
[13:45:22] <Diver> no, you don't need to download it
[13:45:46] <Diver> all you need is to copy ZIP's uri
[13:46:06] <Ace> https://github.com/HaikuArchives/Becasso/archive/master.zip
[13:46:09] <Ace> that one?
[13:46:35] <Diver> no
[13:47:21] <Diver> this URI points to the latest source archive
[13:48:19] <Diver> while you need to get a link to a current commit archive
[13:48:24] <Diver> see above
[13:48:37] <Diver> here's a better example https://github.com/haikuports/haikuports/commit/67de884de5f0cc7b98a3506e3f791a6ef5c93c66
[13:49:05] <Diver> notice how it doesn't use "master.zip" in SOURCE_URI
[13:49:33] <Diver> you can figure this out from this example now
[13:57:41] <Ace> hmm....
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[14:01:36] <Ace> hmm, I'm confused....
[14:02:00] <Ace> can't find that kind of link
[14:03:40] <jessicah> Ace: click on 20 commits
[14:03:48] <jessicah> that takes you to a list of commits
[14:03:59] <jessicah> on the latest commit, there is a button that looks like <>
[14:04:02] <jessicah> click on that button
[14:04:31] <jessicah> then you'll get a view like you were at before, but it's now at a specific commit in history
[14:05:06] <jessicah> so you'll get a URL similar to https://github.com/HaikuArchives/Becasso/tree/67de884de5f0cc7b98a3506e3f791a6ef5c93c66
[14:05:18] <jessicah> ^ that URL is made up, you'll actually need to do the steps yourself
[14:05:36] <Ace> ah, i got that one before, I thought it suppose to be commit rather than tree, lol
[14:05:43] <jessicah> once you're on that page, you can use the green "Clone or download" button to get the link to the ZIP
[14:06:12] <jessicah> and can right click Download ZIP to copy the link address
[14:07:22] <Ace> https://github.com/haikuports/haikuports/tree/5e9837ef6a1d98d4656ec9b3b6db0cb19ea5c901/haiku-apps/becasso
[14:07:28] <Ace> thats the one that i get before, lol
[14:08:18] <jessicah> yeah, no, you need to do for https://github.com/HaikuArchives/Becasso
[14:09:31] <Ace> hmm, than clone it, or should I search for some specific files in that link?
[14:09:41] <Ace> I already go to that link, but don't understand about it
[14:10:05] <Diver> you need to right click "Download ZIP" to copy the link address
[14:10:30] <jessicah> click commits, on first commit, click <>, THEN use the green button
[14:11:45] <Ace> https://github.com/HaikuArchives/Becasso/tree/42f736e5a936947e58085ad97e794b2a056fd85a
[14:11:49] <Ace> like that one?
[14:12:06] <jessicah> yes
[14:12:47] <Ace> then I use it as SOURCE_DIR??
[14:13:34] <Diver> no
[14:13:47] <Diver> again, you need to right click "Download ZIP" to copy the link address
[14:14:03] <Diver> it looks like you keep ignoring this step over and over :)
[14:14:52] <Ace> ah right
[14:15:04] <Ace> https://github.com/HaikuArchives/Becasso/archive/42f736e5a936947e58085ad97e794b2a056fd85a.zip
[14:15:09] <Ace> that one??
[14:15:16] <Diver> yes
[14:15:32] <Ace> then, use it as SOURCE_DIR??
[14:15:58] <Diver> yes
[14:16:01] <Diver> no
[14:16:17] <Diver> look at this example https://github.com/haikuports/haikuports/commit/67de884de5f0cc7b98a3506e3f791a6ef5c93c66
[14:16:48] <Diver> you can construct SOURCE_URI from the URI you've got
[14:17:26] <Diver> as well as SOURCE_DIR
[14:17:36] <Ace> hmm, isn't it the same? just use commit as variable?
[14:17:58] <Diver> they are not the same
[14:18:10] <Diver> but yes, you use the commit as variable
[14:18:34] <Ace> to make it simpler?
[14:19:02] <jessicah> I'm not really a fan of doing it that way :p but whatever
[14:19:40] <Ace> hmm, I'm confused, lol
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[14:29:50] <Ace> hmm, brb, gotta go home first then continue fixing becasso, thx :)
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[14:47:00] <Not-4c8d> [haikuports/haikuports] fbrosson pushed 1 commit to master [+1/-1/±0] https://github.com/haikuports/haikuports/compare/5e9837ef6a1d...21015882c1cf
[14:47:02] <Not-4c8d> [haikuports/haikuports] fbrosson 2101588 - libpng: bump to 1.6.28.
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[14:51:46] <Dacian> @humdinger can you help me with something?
[14:51:59] <humdinger> sure
[14:52:33] <Dacian> i've tried to commit a recipe
[14:52:41] <Dacian> http://collabedit.com/w9w9f
[14:53:53] <humdinger> and your recipe is not among the untracked files.
[14:54:24] <Dacian> i think is because i've added it
[14:54:50] <humdinger> maybe you comitted already?
[14:55:13] <humdinger> "git log"
[14:57:15] <Dacian> how can i get over those untracked files?
[14:57:20] <jessicah> you've added the file before committing right?
[14:57:27] <Dacian> yep
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[14:57:48] <Ace> hello again, hehehe
[14:58:13] <humdinger> untracked files can be ignored. that there's nothing to commit is the worrying thing.
[14:58:46] <humdinger> Ace. confused again? :)
[14:59:11] <Dacian> now i've added it again and i've commited it again
[14:59:25] <Dacian> what command should i use for pr?
[14:59:58] <humdinger> I always do the pr from the github website
[15:00:06] <jessicah> you push your branch to your fork, then do the rest in github
[15:00:13] <humdinger> (after pushing it into it ofc)
[15:00:17] <jessicah> maybe we should use hub next year...
[15:00:56] <Dacian> if i type git push -f
[15:01:05] <Dacian> it says no configure push destination
[15:01:28] <jessicah> you need to set upstream
[15:01:35] <jessicah> see git remote --help
[15:01:37] <Ace> yeah, confused again lol
[15:01:46] <jessicah> it tells you how to do that
[15:01:55] <jessicah> and you'd use git at github dot com:/<username>/<reponame>
[15:02:54] <Ace> hmm, where should I continue...
[15:03:01] <Ace> ah, SOURCE_DIR of becasso
[15:06:10] <Dacian> i think i've succed
[15:06:42] <Dacian> but on site it says 2 commits one from jessicah and one from me
[15:06:56] <jessicah> from me?
[15:07:10] <Dacian> https://github.com/jessicah
[15:07:18] <jessicah> yes that's me
[15:07:20] <Dacian> :)
[15:07:31] <jessicah> link to your fork/branch?
[15:07:54] <Dacian> https://github.com/dacianf/haikuports/tree/new-features
[15:09:25] <jessicah> lol @ https://github.com/dacianf/haikuports/commit/a4c6b4a4ac5be993e67223c86881ca6ad4066da2
[15:09:25] <Dacian> but i know why.... last night i've tried to commit it again and there when i've typed git commit amend haiku opened a commit file with your name and i've just delete first line and i've modified it in that text with fairtrade
[15:09:42] <jessicah> yeah, you need to fix that up
[15:09:43] <jessicah> you can use git rebase -i and delete that commit
[15:10:32] <jessicah> try git rebase -i 40a3354fb80e978fa89791efe9803bf4a3d870b4
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[15:10:45] <jessicah> and then delete the line that has "I've added a recipe for fairtrade" in it
[15:11:31] <jessicah> or maybe git rebase -i 3ffe6092dcc42b85c0dff494dee7e1f5d2532db6
[15:11:48] <jessicah> also, when pulling in changes from upstream, you should use git pull --rebase
[15:11:59] <jessicah> this will put your commits at the top
[15:13:25] <jessicah> or it might be easier to create a new branch from upstream master
[15:14:31] <jessicah> oh, wait, I see what you've done
[15:14:31] <Dacian> so
[15:14:42] <Dacian> tell me :)
[15:14:42] <jessicah> you've amended my commit with something completely different...
[15:14:46] <jessicah> give me a sec
[15:14:48] <Dacian> yep
[15:14:58] <Dacian> sorry for that
[15:15:38] <jessicah> can you show me output of git remote -v
[15:15:45] <Dacian> sure
[15:16:13] <Dacian> http://collabedit.com/w9w9f
[15:16:52] <jessicah> so, first, do: git fetch --all
[15:17:03] <jessicah> this will ensure we're up to date with all our remotes
[15:17:17] <jessicah> then: git checkout -b fairtrade upstream/master
[15:17:45] <jessicah> then: git cherry-pick a4c6b4a4ac5be993e67223c86881ca6ad4066da2
[15:17:45] <jessicah> now we can fix up this commit
[15:17:55] <mmu_man> re
[15:18:47] <Dacian> error
[15:18:59] <Dacian> recipe needs merge
[15:19:24] <jessicah> right, because it includes gawk part
[15:20:36] <jessicah> hmm, let me add your remote, so I can walk-through this with you
[15:21:45] * humdinger is idle: T+snow
[15:22:17] <jessicah> Dacian: hmm, did you run get fetch --all first?
[15:22:22] <Dacian> yep
[15:22:34] <Ace> * humdinger is idle: T+snow ==> how to make this? is it type or auto @humdinger ??
[15:22:36] <Dacian> i will run it again if you want
[15:23:44] <jessicah> can you put all output into your collabedit session?
[15:24:54] <Dacian> done
[15:26:37] <jessicah> oh; you don't have a clean working directory
[15:26:37] <jessicah> can you run git status
[15:26:54] <jessicah> and also git diff
[15:26:58] <jessicah> and git log
[15:26:59] <jessicah> :p
[15:28:14] <jessicah> what did you run earlier that created a merge?
[15:28:44] <Dacian> what do you mean?
[15:29:21] <Dacian> git push --setupstream dacianf new-features
[15:30:51] <jessicah> nvm
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[16:07:21] <Not-4c8d> [haikuports/haikuports] KapiX pushed 2 commits to master [+1/-0/±2] https://github.com/haikuports/haikuports/compare/21015882c1cf...24503c1833ae
[16:07:22] <Not-4c8d> [haikuports/haikuports] KapiX 7eda7e6 - mdds: fix PROVIDES.
[16:07:24] <Not-4c8d> [haikuports/haikuports] KapiX 24503c1 - ixion: add recipe.
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[16:11:44] <Vanisha> PulkoMandy: Hey , In the QA for Screenshot , do I need to include each and every terminal function ?
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[16:25:54] <Ace> test
[16:26:11] <mmu_man> test failed ;p
[16:26:30] <Ace> lol, nice one
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[16:45:16] <Vanisha> jessicah`: Hi ! You are one of the mentor on my current task . Can you please have a look ?
[16:48:36] <jessicah`> link?
[16:49:56] <Vanisha> https://codein.withgoogle.com/dashboard/task-instances/6231826764922880/
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[16:50:34] * humdinger has returned
[16:51:05] <humdinger> Ace: for that message you type: /away something.
[16:51:14] <humdinger> /back, when you're back
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[16:58:27] <Not-4c8d> [haikuports/haikuports] KapiX pushed 1 commit to master [+1/-0/±0] https://github.com/haikuports/haikuports/compare/24503c1833ae...28dec488102f
[16:58:28] <Not-4c8d> [haikuports/haikuports] KapiX 28dec48 - orcus: add recipe.
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[17:01:24] <jessicah> Vanisha: ok, looks good enough to me :) done
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[17:02:56] <Vanisha> jessicah: Thanks :)
[17:04:38] <Not-4c8d> [haikuports/haikuports] jessicah pushed 1 commit to master [+0/-0/±1] https://github.com/haikuports/haikuports/compare/28dec488102f...dc5e07e73de6
[17:04:39] <Not-4c8d> [haikuports/haikuports] jessicah dc5e07e - binutils: also build PE targets for x86_64
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[17:15:50] <Duggan> greetings, earth creatures
[17:16:17] <jessicah`> meow meow Duggan
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[17:16:38] <humdinger> felicitations, mighty Duggan
[17:17:37] * Duggan hugs jessicah`
[17:17:39] <Duggan> hey humdinger
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[17:31:30] <Ace> test
[17:34:53] <HAIKU-irker273> haiku.master: jessicah * hrev50828 [1 commit] http://cgit.haiku-os.org/haiku/log/?qt=range&q=c337460525c3+%5E09ee925c56eb
[17:34:54] <HAIKU-irker273> c337460525c3: binutils: update x86_64 to include PE targets
[17:35:31] <johnny_b> all hail Duggan the Magnificient 8p
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[17:40:29] <dax007> hello
[17:40:49] <Not-4c8d> [haikuports/haikuporter] jessicah pushed 1 commit to master [+0/-0/±1] https://github.com/haikuports/haikuporter/compare/39f25c7739c6...9230588255a6
[17:40:50] <Not-4c8d> [haikuports/haikuporter] jessicah 9230588 - unpack: actually check that the directory still exists.
[17:41:06] <humdinger> hi dax007
[17:42:59] <dax007> sir, i've submitted my task for a qa test plan for BePDF yesterday
[17:43:19] <humdinger> damn QA plans... :}
[17:43:34] <dax007> while waiting for it to be approved, i've made the icon for bocasso
[17:43:43] <dax007> here's a draft
[17:43:45] <dax007> https://drive.google.com/open?id=0BxAfljRrbdQwR1FfaDVtcElpN1U
[17:44:08] <dax007> if you could take a look at it
[17:45:29] <humdinger> nice. maybe a wider black coutour around the palette.
[17:45:48] <humdinger> the brush could be bigger. easier to see with a small icon
[17:46:48] <dax007> ok sir, i'll make the adjustments... thank you very much
[17:46:50] <dax007> :)
[17:46:54] <humdinger> then the usual shadow of the palette and for the brush on the palette
[17:47:04] <humdinger> also try to use the whole canvas.
[17:47:49] <Not-4c8d> [haikuports/haikuports] KapiX pushed 1 commit to master [+0/-0/±1] https://github.com/haikuports/haikuports/compare/dc5e07e73de6...4e48b8e9c13a
[17:47:51] <Not-4c8d> [haikuports/haikuports] KapiX 4e48b8e - libzmf: fix dependencies.
[17:47:53] <humdinger> add a finer black coutour to the whole brush,
[17:48:04] <humdinger> then it's better visible in fron tof the palette
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[18:09:36] <Not-4c8d> [haikuports/haikuports] KapiX pushed 1 commit to master [+0/-0/±2] https://github.com/haikuports/haikuports/compare/4e48b8e9c13a...79b5a19ac624
[18:09:38] <Not-4c8d> [haikuports/haikuports] KapiX 79b5a19 - Fixes for orcus and ixion.
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[18:39:20] <Vidrep> Good day
[18:39:34] <humdinger> Vidrep: evening!
[18:40:19] <humdinger> seen? i ent back to "Paper setup" for that first button in the page setup.
[18:40:39] <Vidrep> Maybe next time "Good riddance!" LOL
[18:40:50] <humdinger> it's a bit better, but the whole printer panel galore is a mess.
[18:41:11] <humdinger> today I tried localization, but gave up a fter an hour.
[18:41:38] <Vidrep> I did another fresh install with the latest hrev this morning, but haven't set up my printer(s) yet
[18:41:42] <humdinger> It's not easy to tell what string is used only for the gui and which is also for printer config.
[18:42:06] <Vidrep> The files are all over the place
[18:42:14] <humdinger> that too.
[18:42:33] <humdinger> I now have a look at vision. but that may take a while.
[18:42:44] <humdinger> it's surprisingly much code :)
[18:43:13] <Vidrep> I noticed yesterday when printing from BePDF that it has its own printer dialog before the system one
[18:43:17] <jessicah`> heh, I was looking at Vision
[18:43:37] <humdinger> I just look at the GUI side of things.
[18:43:39] <jessicah`> took me a very long time to figure out even text was getting added to views, and which are the right views and stuff
[18:43:49] <Vidrep> It seems a little redundant
[18:44:14] <jessicah`> I don't understand why it needs so much inheritance... it's pretty crazy
[18:44:23] <humdinger> jessicah`: did you make changes?
[18:44:27] <jessicah`> nop
[18:44:31] <jessicah`> just grokking atm
[18:44:50] <Vidrep> Any fixes to Vision would be a good thing, since a lot of the haiku community uses it
[18:44:56] <humdinger> I'll just try layout management in the prefs.
[18:48:47] <Duggan> ok I have a really stupid question
[18:49:01] <Duggan> how do you initialise a static array member?
[18:49:20] <Duggan> I've tried every example I can find online and I still get errors
[18:49:32] <jessicah`> humdinger: that would be good; the prefs are frustrating to use :p
[18:49:38] <dax007> humdinger, here's the revised icon https://drive.google.com/open?id=0BxAfljRrbdQwejJLd3VOX3ZKTEU
[18:49:53] <jessicah`> a static array member?
[18:49:58] <Duggan> yes
[18:50:18] <jessicah`> uh, think you do it in the class at global scope
[18:50:31] <Duggan> I need syntax because nothing works
[18:50:33] <jessicah`> like MyClass::dataMember = ...;
[18:50:49] <jessicah`> I think = { };
[18:50:52] <Duggan> at global scope... ok...
[18:52:53] <jessicah`> hmm, I dunno whether to consider this a bug or a feature... but the percentage indicator in pkgman slowly moves left
[18:53:18] <johnny_b> 8)
[18:53:20] <jessicah`> gah, Duggan, why can't I use my second monitor?? :p
[18:53:20] <Vidrep> humdinger, "The PDFWriter e.g. has a compression and version setting in there...". I wonder if there's a more elegant way for BePDF to do that?
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[18:53:37] <humdinger> dax007: you should leaf at least one pixel between objects and the canvas border. otherwise it looks cut-off.
[18:53:42] <BrunoSpr> hello all
[18:53:58] <Duggan> jessicah` conflicting declaration
[18:54:01] <humdinger> dax007: and he naming is a bit confusing: youuse "shadow" for the outlines.
[18:54:30] <jessicah`> Duggan: can you pastebin your class?
[18:54:33] <humdinger> dax007: outlines are best made with a duplicate of the shape and using a Stroke transformer.
[18:54:38] <jessicah`> er, your source and header
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[18:55:14] <humdinger> dax007: and the real shadows are still missing. of the holder and the brush on the holder.
[18:55:44] <dax007> humdinger: shadows as in?
[18:56:17] <humdinger> dax007: every haiku icon has the lighting from the top left, casting a slight shadow to the right.
[18:56:30] <humdinger> do you have the link to the icon guidelines?
[18:56:35] <PulkoMandy> jessicah`: % indicator moving sounds like our font+freetype isn't as monospace as it should
[18:56:49] <dax007> no i don't actually
[18:56:58] <humdinger> let me have a look...
[18:57:02] <jessicah`> PulkoMandy: yeah, that's what I figure too
[18:57:15] <jessicah`> well, I'm not even using noto
[18:57:21] <jessicah`> but it happens with noto as well
[18:57:25] <jessicah`> so it's not font specific
[18:57:34] <Duggan> jessicah` eh...... so this is all that showed up in the navigation bar in webpositive... hope you can figure it out: /2qTC91GW
[18:57:50] <Duggan> for the header (I know I know, I put code in the header, you'll see why in a minute...)
[18:58:02] <KapiX> PulkoMandy I think this is caused by rounding errors
[18:58:11] <jessicah`> Duggan: did you use slexy?
[18:58:12] <PulkoMandy> jessicah`: I think we could fix this now. the main problem is that Terminal will use DrawString with chunks as large as possible to speed things up
[18:58:14] <KapiX> Terminal uses ints to calculate position
[18:58:29] <humdinger> dax007: oh, right... the link is broken.. :(
[18:58:29] <PulkoMandy> (rendering char by char with an app_server call for each would be very slow)
[18:58:31] <Duggan> jessicah` huh? no I used pastebin, that's what you said you wanted me to use
[18:58:33] <humdinger> they would be here: http://cgit.haiku-os.org/haiku/tree/docs/icon_guidelines
[18:58:42] <humdinger> but can't be viewed. sigh.
[18:58:45] <jessicah`> no, I meant pastebin as in generic term
[18:58:55] <Duggan> it's a generic term? :P
[18:59:10] <PulkoMandy> but, we added an API for rendering a string with pixel position for each char, because Web+ also needs something similar (it does font spacing app-side, and expects the rendering to match)
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[18:59:14] <waddlesplash> Duggan: try sprunge.us
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[18:59:36] <PulkoMandy> so, we could just make Terminal use that API so the glyphs are exactly where it thinks they should
[19:00:36] <dax007> humdinger: i've made the pallete flat... imean its not vertical... so i guess its shadow will be very negligible
[19:00:47] <Duggan> http://sprunge.us/gMDe
[19:01:01] <Duggan> or: http://sprunge.us/gMDe?cpp
[19:01:08] <humdinger> dax007: yes, it'll be small, but the brush casts one on the palette and on the ground.
[19:01:12] <dax007> and also is it OK if the shadow of the brush falls over the pallete
[19:01:31] <Duggan> and here's the cpp file: http://sprunge.us/ZMjR?cpp
[19:01:54] <humdinger> dax007: sure. might give it more depth
[19:02:45] <dax007> humdinger: is that all? i hoping to make the final draft this time
[19:02:48] <humdinger> dax007: the holder effect should only be visible to the bottom and right.
[19:03:24] <jessicah`> Duggan: change it to static const string syms[];
[19:03:31] <dax007> i didn't get what you said
[19:03:34] <jessicah`> pointers & arrays are actually distinct types
[19:03:42] <Duggan> started that way, it complained that you don't use "static" when defining
[19:03:46] <humdinger> dax007: hang on, I'll upload it...
[19:03:59] <jessicah`> no, in the class definition
[19:04:05] <jessicah`> headerfile
[19:04:17] <jessicah`> this: static const string* syms;
[19:04:34] <jessicah`> to: static const string syms[];
[19:04:40] <Duggan> :/
[19:04:44] <Duggan> thank you, jessicah`
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[19:04:55] <jessicah`> that fixed it?
[19:05:00] <Duggan> apparently, yes
[19:05:03] <jessicah`> cool
[19:05:04] <Duggan> thank you very much
[19:05:08] <jessicah`> yeah, they're different types
[19:05:13] <Duggan> yeah they shouldn't be :/
[19:05:29] <jessicah`> they should be :p
[19:05:34] <jessicah`> it helps catch some type abuses
[19:05:37] <Duggan> like my naming convention in the enum? I used intercal names ;)
[19:05:44] <Duggan> jessicah` but it gives for crappy errors
[19:05:59] <humdinger> dax007: see https://lut.im/FcAGoWcfgw/DbwP02F5OgwqFxIL.png
[19:06:16] <jessicah`> Duggan: hahaha, what the heckle
[19:06:39] <jessicah`> ugh, my keyboard is dropping keystrokes
[19:06:47] <dax007> ok i get it i'll do that now
[19:07:16] <jessicah`> maybe it needs new batteries? hmm, all better now...
[19:07:17] <humdinger> cool
[19:07:17] <jessicah`> bizarre
[19:07:21] <Duggan> http://www.muppetlabs.com/~breadbox/intercal-man/tonsila.html
[19:07:56] <Duggan> Tonsil A: because they thought the appendix was getting too much attention and wanted other useless organs to get some credit
[19:09:12] <jessicah`> :p
[19:09:16] <jessicah`> that is awesome
[19:10:42] <Duggan> lol look up intercal... it's better than c++ :D
[19:10:56] <jessicah`> :D
[19:10:59] <Duggan> by "better" I mean less useful and slightly harder to read
[19:11:31] <jessicah`> that's what I figured ;)
[19:12:24] <jessicah`> gah, stupid BeMines
[19:12:32] <jessicah`> need to turn off question marks
[19:12:41] <Duggan> and by "slightly harder to read" I mean "virtually impossible for humans to comprehend"
[19:13:02] <jessicah`> pretty sure I've seen some intercal
[19:13:19] <jessicah`> I believe kira solved at least one GCJ puzzle with intercal
[19:13:23] <jessicah`> she's crazy
[19:13:28] <Duggan> lol
[19:13:49] <jessicah`> I think she's used over 100 different languages in GCJ over the years
[19:14:28] <Duggan> interesting
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[19:15:14] <Duggan> btw, the reason I had code in the header was because there wasn't enough of it to really justify keeping the cpp around... it's an old windows program I've been working on off and on :P
[19:15:38] <Vidrep> humdinger, I was reading over my two open tickets for Printer Preferences, and now I remember what the subtle difference was
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[19:16:50] <Vidrep> humdinger, it's going to involve a review of every app that currently supports printing. I'll do that today and get back to you later with a clear explanation.
[19:17:54] <humdinger> Vidrep: we have to consider 3rd party apps too. I don't think we can reasonably change too much there.
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[19:28:18] <Skipp_OSX> humdinger, can you provide a screenshot of the "Paper Setup" screen?
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[19:28:47] <Vidrep_> humdinger, I agree. A good example is Pe. The print dialog is: Print...->Page Setp->Paper setup->Page setup
[19:29:31] <humdinger> Skipp_OSX: that with the old name though: https://lut.im/PJcfrUuNMX/h4SJeoMessRRo1M5.png
[19:29:47] <humdinger> Vidrep_: yep. it's all insane.
[19:31:41] <Vidrep_> In Pe the button was always called "Paper setup" (unlike the printer preferences). However, upon clicking, the dialog would be "Page setup" again (and still is now)
[19:32:05] <Skipp_OSX> humdinger, maybe better name is "Paper Handling" or "Page Attributes" if you want to differentiate it from "Page Setup"
[19:33:07] <dax007> humdinger: how do we reduce the opacity of the shadow
[19:33:30] <humdinger> dax007: under the colour palette is a sort of slider.
[19:33:39] <Vidrep_> How many apps support printing? BePDF, StyledEdit, and Pe. Any others?
[19:34:03] <dax007> ok got it
[19:34:06] <dax007> thank you
[19:34:16] <Skipp_OSX> Vidrep_: Gobe Productive
[19:35:11] <humdinger> I don't think "Paper setup" is that bad. it's distinguished from "Page setup", while sticking to the setup terms.
[19:35:37] <humdinger> And Pe's menu is "Page setup..." which opens the panel now called "Page setup". fits perfectly, no?
[19:37:01] <Vidrep_> GoBe isn't something we can change anyhow.
[19:37:34] <humdinger> Ideally, I'd like to see all in one window with tabs.
[19:37:45] <humdinger> but printing is such a huge mess...
[19:38:15] <humdinger> I guess we'll see the arrival of the paperless office sooner than a remodeling there.
[19:40:41] <Vidrep_> Most engineering offices are anything but paperless.
[19:42:05] <dax007> humdinger: here the revised icon https://drive.google.com/open?id=0BxAfljRrbdQwUUFmbzdtSFV3SDlqNVdTVW01MGpUcVRENHpR
[19:44:18] <humdinger> dax007: I'd make the brush shadow bigger and much wider away angled from the brush. also you should re-order the shapes so the shadow is beneath the brush (move up).
[19:44:38] <humdinger> The outline should be the same width everywhere around the holder.
[19:45:17] <humdinger> didn't you want to make the holder effect only visible at the bottom and right, not the top of the holder?
[19:47:07] <Skipp_OSX> Paper is a synonym of Page
[19:47:43] <Skipp_OSX> so... it is no more clear than before, but, I guess that's okay
[19:48:16] <Skipp_OSX> not sure if it will translate easily
[19:48:24] <humdinger> the important thing is that there are no two different panels with the same name.
[19:48:53] <humdinger> as I said. a mess from start to end.
[19:48:58] <Skipp_OSX> it really is
[19:49:08] <Skipp_OSX> we'll fix it in post
[19:49:13] <humdinger> :)
[19:50:09] <Skipp_OSX> maybe if we ignore it long enough it will go away like floppy discs
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[19:50:11] <humdinger> Skipp_OSX: you did some work on the HaikuBook some time back, right?
[19:50:28] <Skipp_OSX> humdinger, yes, quite a bit of work actually
[19:51:11] <humdinger> do you know how to get additional pages in there. I ask because the icon guideline are currently not available as a webpage.
[19:51:27] <humdinger> they live here: /docs/icon_guidelines
[19:51:41] <humdinger> https://www.haiku-os.org/development points to http://api.haiku-os.org/icon_guidelines/
[19:51:47] <humdinger> and 404
[19:52:23] <humdinger> In the user guide we point to http://cgit.haiku-os.org/haiku/plain/docs/icon_guidelines/index.html
[19:52:26] <Skipp_OSX> humdinger, docs/user/ is where API docs are
[19:52:35] <humdinger> but that doesn't render in the brwser
[19:52:54] <Skipp_OSX> humdinger, that is strange
[19:53:20] <humdinger> I think we have the same issue with the web+ Loader Pages.
[19:53:31] <humdinger> they too point to cgit.
[19:53:57] <humdinger> I think it used to work, but something on the cgit server changed and all we get is the html source now
[19:54:50] <Skipp_OSX> http://cgit.haiku-os.org/haiku/plain/docs gives a file listing... seems like this must be setup this way in the Apache config
[19:55:14] <Skipp_OSX> .htaccess or equivalent
[19:55:38] * humdinger calls the non-existent admin team
[19:55:52] <HAIKU-irker273> haiku.master: tqh * hrev50829 [2 commits] http://cgit.haiku-os.org/haiku/log/?qt=range&q=1d8306654a78+%5Ec337460525c3
[19:55:53] <HAIKU-irker273> 57b59d47c57e: memset was done twice
[19:55:54] <HAIKU-irker273> 1d8306654a78: Rewrote device handling in EFI boot-loader
[20:01:13] <dax007> humdinger: here's the icon with the specified changes https://drive.google.com/open?id=0BxAfljRrbdQwWTMwOHp0Z0ZjUzhRTDlPVlQ1NkZwQ0JFdkRz
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[20:03:34] <humdinger> dax007: you brush shadow is still on top of the brush. :) move it under "colour 5".
[20:04:47] <dax007> humdinger: done
[20:05:03] <humdinger> OK. upload to the task and press "review" :)
[20:05:54] <dax007> thank you sir... for all your help :)!
[20:06:03] <humdinger> you're welcome
[20:06:40] <Duggan> *sigh* now for the scanner...
[20:08:12] <Not-4c8d> [haikuports/haikuports] fbrosson pushed 1 commit to master [+1/-0/±0] https://github.com/haikuports/haikuports/compare/79b5a19ac624...5cc8e256c781
[20:08:13] <Not-4c8d> [haikuports/haikuports] xdizzaster 5cc8e25 - unrtf: added recipe (GCI 2016) (#991)
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[20:31:53] <Vidrep> humdinger, just looking at how to setup printing in StyledEdit and Pe. They behave differently. In fact, Pe actually requires a extra mouse click on the dialog to do the exact same thing as StyledEdit.
[20:32:32] <Vidrep> It gets confusing :/
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[20:34:44] <Duggan> Vidrep, humdinger isn't here right now
[20:38:37] <Vidrep> He'll see it later
[20:38:52] <Vidrep> Printing is a mess
[20:39:42] <Vidrep> It works, but it is so inconsistent from app to app, even though it is using the exact same dialog
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[20:50:33] <Duggan> Vidrep not a lot of printing goes on in Haiku that I know of :)
[20:50:59] <Duggan> I remember the days when I'd always keep an updated printout of my code with me so I could work on it whenever I wanted.... ahhhh those were the days...
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[21:06:54] <Vidrep> Duggan, printing didn't go on because until recently Haiku couldn't print (until we ported Gutenprint)
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[21:08:55] <Vidrep> From my own experience, Haiku didn't have reliable printing until Gutenprint 5.2.10. Previous versions didn't work so good.
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[21:19:11] <Duggan> Vidrep if I remember correctly, Gutenprint has been ported for several years now
[21:24:03] <Vidrep> Duggan, the first ports never worked for me.
[21:24:58] <Vidrep> Just looking...2010
[21:25:50] <Vidrep> I find them pretty good now, at least on Epson printers. Even scanning is supported with the sanity app.
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[21:27:02] <Vidrep> Back in 2010, I think I was using a Canon printer. Never did get it working on Haiku.
[21:27:05] <PulkoMandy> https://www.haiku-os.org/blog/pulkomandy/2017-01-06_haiku_monthly_activity_report_122016
[21:27:19] <PulkoMandy> now on to debug these ffmpeg problems…
[21:27:34] <Vidrep> PulkoMandy, you're the man! :)
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[21:32:34] <Duggan> hey PulkoMandy, thanks for the update, as always :)
[21:35:32] <Diver> yeah, great read PulkoMandy, thanks! :)
[21:37:01] <Vidrep> bbl
[21:37:56] <Vidrep> PulkoMandy, if you need a sample clip of any file that is referenced in a ticket I created, let me know. OK?
[21:39:49] <PulkoMandy> I'll start with the ones I have (of which, surprisingly, several are working already)
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[21:39:59] <PulkoMandy> and I'll review what's attached to tickets already
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[21:40:13] <PulkoMandy> (including closed ones, just in case)
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[22:16:03] <Duggan> PulkoMandy, while you're at it, my sound isn't working in x86_64 :P
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[22:18:45] <Duggan> this scanner is turning out to be a little more complicated than I expected :P but it's not too bad :D
[22:19:14] <waddlesplash> Duggan: probably another HDA bug
[22:19:26] <waddlesplash> ... unless you mean it works on x32 but not x64?
[22:21:27] <Duggan> waddlesplash huh? I'm writing a parser :P
[22:21:40] <waddlesplash> Duggan: 4:16 PM <Duggan> PulkoMandy, while you're at it, my sound isn't working in x86_64 :P
[22:21:47] <Duggan> OH :D
[22:22:06] <Duggan> I don't know, I haven't looked into it... there are no visible errors, but I haven't dug into it either... it just doesn't work
[22:22:29] <Duggan> and I can't boot x32
[22:22:39] <KapiX> waddlesplash: I have started LO build on 18:45, still building
[22:22:46] <waddlesplash> KapiX: lol
[22:22:48] <KapiX> :D I really need to get a better machine
[22:23:13] <KapiX> it's 22:24 here now*
[22:23:36] <Duggan> lol sounds like me when I first started compiling the repo natively :P
[22:23:58] <Duggan> KapiX are you running on native hw or in a VM?
[22:24:03] <KapiX> native
[22:24:12] <KapiX> VM would take like 5 days
[22:24:13] <Duggan> what is LO?
[22:24:16] <KapiX> LibreOffice
[22:24:23] <Duggan> oh ok, I can't help you then :P
[22:24:30] <Duggan> does it use jam or make?
[22:24:35] <KapiX> make
[22:24:55] <Duggan> yeah, I don't know the switches for make.... if it was jam I'd say add the -j# switch
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[22:25:12] <KapiX> I did -j4 but its only a laptop with i3
[22:25:19] <Duggan> how many cores?
[22:25:24] <KapiX> 2, 4 threads
[22:25:31] <Duggan> 2 with hyperthreading?
[22:25:34] <KapiX> yes
[22:25:39] <Duggan> ok so 4 cores :P
[22:25:43] <KapiX> not really :P
[22:25:55] <Duggan> they're referred to as virtual cores
[22:26:06] <Duggan> and they're reported by the system as cores
[22:26:07] <KapiX> I know, but testing shows it doesn't scale like that
[22:26:20] <KapiX> esp. with compiling
[22:26:29] <Duggan> it's not 2:1, no, but it's much better than 1:1
[22:26:39] <KapiX> yes
[22:26:53] <Duggan> if you have a spinning platter hd (as opposed to SSD) try 2x cores (aka: 8) for -j
[22:27:15] <KapiX> no, SSD
[22:27:22] <PulkoMandy> go to sleep and see if it is done building tomorrow :>
[22:27:27] <Duggan> threads block on IO, so making more threads than you have cores allows some extra processing while others wait for IO to return
[22:27:30] <Duggan> oh ok
[22:27:36] <PulkoMandy> or just hang around on IRC
[22:27:48] <PulkoMandy> you know, http://xkcd.com/303/
[22:28:07] <KapiX> I think uni doesn't care :P
[22:28:09] <Duggan> lol nice
[22:28:28] <KapiX> but I want to see how far it goes
[22:28:50] <KapiX> so I'll probably hang around for a bit longer
[22:29:20] <Duggan> lol http://xkcd.com/113/
[22:31:27] * Duggan facepalms
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[22:31:59] <KapiX> PulkoMandy: out of curiosity, how big (in terms of disk space) was WebKit codebase and artifacts?
[22:32:25] * PulkoMandy runs du -hs
[22:33:13] <PulkoMandy> 9.7GB
[22:33:21] <PulkoMandy> sources + git history + build dir
[22:33:44] <KapiX> with debug info?
[22:34:02] <PulkoMandy> no, if you build with debug info, Debugger runs out of memory and crashes
[22:34:24] <KapiX> right, seen that once
[22:34:24] <PulkoMandy> (unless you are on 64bit system)
[22:48:46] *** SMCollins <SMCollins!~vision@c-68-41-4-65.hsd1.mi.comcast.net> has joined #haiku
[22:49:10] <SMCollins> howdy neighbors
[22:52:20] <HAIKU-irker273> haiku.master: pulkomandy * hrev50830 [1 commit] http://cgit.haiku-os.org/haiku/log/?qt=range&q=5d5696442113+%5E1d8306654a78
[22:52:21] <HAIKU-irker273> 5d5696442113: AVFormatReader: take the frame size into account
[22:53:01] <PulkoMandy> Vidrep: this should fix most cases of "no audio" or "audio stopping after a few seconds"
[22:53:46] <SMCollins> Hello adrien
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[22:54:47] <Vidrep> PulkoMandy, just got back from running errands and saw your post
[22:55:13] <Duggan> heeeeeeeey SMCollins
[22:55:26] <SMCollins> Duggan: was up
[22:55:32] <Vidrep> I'll start playing every video and audio file format I have on both gcc2h and 64
[22:55:33] <Duggan> I was.... once...
[22:56:07] <PulkoMandy> I'm looking for interlaced videos to test something
[22:56:16] <Vidrep> First, I have to switch PC's
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[22:56:58] <Duggan> so there's this logic error I foresee in my code that I'm trying to find a fix for and it's just not coming to me :/
[22:57:02] <Duggan> damn you c++!
[22:57:40] <SMCollins> usually, when I hear people say that about c++ I am told it is becuase you are thinking to much like C
[22:58:09] <Duggan> I'm writing a c++ parser and I'm finishing up the scanner.... you decide :P
[22:58:16] <PulkoMandy> or Java, or $randomOtherLanguage
[22:58:40] <PulkoMandy> basically, any problem you get with C++ is because you don't do enough C++? :D
[22:59:05] <Duggan> lol not in this case.... not that I don't have that problem.... just not in this case :P
[22:59:44] <Duggan> so far the scanner should work pretty much fine, it's just special cases such as symbols that include (more specifically begin with) reserved words
[22:59:58] <Duggan> like a variable named "forsomething"
[23:00:05] <SMCollins> as I have been told, most problems stem from trying to think your smarter then the stl, or so I hear
[23:01:54] *** andrewz <andrewz!4a4b0cb6@gateway/web/freenode/ip.74.75.12.182> has joined #haiku
[23:02:26] <andrewz> Looks like Haiku has a USB driver for this web cam: Macally ICECAM Portable USB
[23:02:46] <andrewz> Haiku recognizes it as a Sonix webcam
[23:02:50] *** dax007 <dax007!dfbe72dd@gateway/web/freenode/ip.223.190.114.221> has joined #haiku
[23:03:28] <PulkoMandy> wow, a second webcam that works in Haiku :D
[23:04:22] <SMCollins> did someone add a driver recently ?
[23:06:18] <SMCollins> 046d:0821 /dev/bus/usb/7/3 "Logitech, Inc." "HD Webcam C910" ver. 0010
[23:06:56] <waddlesplash> SMCollins: nah, usually cams require isochronous transfers
[23:07:03] <waddlesplash> which only 1 bus has implemented IIRC
[23:07:16] <SMCollins> yeah, I thought that was the hold up
[23:07:54] <SMCollins> IIRC if effects more then webcams, a bunch of proaudio interfaces, and other video devices that are bandwidth needed
[23:09:47] <PulkoMandy> we have several webcam drivers, but the most important one (for standard UVC webcams, which is what anything modern uses) does not work
[23:09:48] <andrewz> Sean, they added this driver a LONG time ago :-)
[23:10:11] <PulkoMandy> I'm never sure what's the state of isochronous, IIRC OHCI has it complete and tested, and EHCI has it but "not tested yet"
[23:10:13] <andrewz> mmu_man said to try this one as it may be so old and so simple it might work
[23:10:22] <PulkoMandy> and then we don't add the drivers to the image to make sure no one can test it
[23:10:35] <PulkoMandy> and UHCI… well who still has UHCI on his machine anyway?
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[23:10:45] *** ChanServ sets mode: +o Skipp_OSX
[23:10:58] <Skipp_OSX> jessicah`, almost nobody uses x86_64, correct
[23:11:00] <PulkoMandy> and btw, I do have an OHCI PCI USB card somewhere if we need to test that
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[23:12:15] <andrewz> Next question is how to test video input on Haiku?
[23:12:33] <andrewz> CodyCam might work if there is a functional FTP server somewhere?
[23:12:49] <andrewz> Cortex crashes to KDL/DwarfManager
[23:13:14] <PulkoMandy> CodyCam should show a preview even if there is no FTP
[23:13:35] <andrewz> It shows a black image and then says "Login failed"
[23:13:55] <mmu_man> andrewz: yes it's a rebranded Sonix
[23:14:02] <mmu_man> and supports bulk mode
[23:14:48] <andrewz> OK YES!!
[23:14:55] <andrewz> It works!
[23:15:02] <SMCollins> Duggan" MIEU
[23:15:06] <andrewz> I see my beautiful face!
[23:15:06] <SMCollins> NIEU
[23:15:14] <SMCollins> I think I know where the source code is
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[23:15:38] *** Ptrus <Ptrus!vision@68.118.40.186> has quit IRC (Remote host closed the connection)
[23:15:53] <mmu_man> andrewz: you got it working?
[23:16:05] *** Ptrus <Ptrus!vision@68.118.40.186> has joined #haiku
[23:16:11] <andrewz> Yes, video input to CodyCam is working!
[23:16:19] <andrewz> :-)
[23:16:29] <Duggan> SMCollins you mean Niue? :)
[23:16:33] <SMCollins> thats awesome to hear codycam can do something
[23:16:34] <Duggan> where?
[23:17:04] <SMCollins> Duggan: Yes, I think I have it, let me search my drives, I think Pulkmandy has a copy and that one site waddlesplash started, haikuarchives
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[23:17:21] <waddlesplash> Niue is a giant piece of crap
[23:17:27] <Duggan> let me check... I used to have the link to PulkoMandy's secret archives but I lost it :(
[23:17:28] <waddlesplash> Don
[23:17:35] <waddlesplash> 't touch it if you value your sanity
[23:17:41] <Duggan> waddlesplash lol
[23:17:41] <SMCollins> search haikuports, it shows up in my tree
[23:17:48] <waddlesplash> ??? someone made a recipe for it
[23:17:50] <waddlesplash> lol
[23:18:01] <mmu_man> andrewz: cool, I wasn't sure it'd still work
[23:18:10] <andrewz> Update is only about 2 images per second
[23:18:11] <waddlesplash> oh LOL
[23:18:14] <waddlesplash> someone did
[23:18:17] <waddlesplash> that
[23:18:20] <waddlesplash> 's truly hilarious
[23:18:56] <SMCollins> wanna hear something hysterical, I found a metrowerks code warriro cd yesterday for windows
[23:18:57] <SMCollins> lol
[23:19:36] <Duggan> lol waddlesplash
[23:19:48] <waddlesplash> SMCollins: did you burn it
[23:19:51] <waddlesplash> please tell me your burnt it
[23:19:55] <andrewz> @Barrett_ I have a working video source
[23:20:01] <SMCollins> I think Pulkomandy has a compiled version for Beos on his online archive
[23:20:34] <SMCollins> waddlesplash: why would I burn metrowerks code warrior, you do realize it would be very helpful in resurecting allot of old beos software right ?
[23:20:54] <waddlesplash> ??????
[23:21:01] <waddlesplash> uh wat
[23:21:05] <waddlesplash> how would it help at all
[23:21:30] <SMCollins> if you have a code warrior project, I think " not totally sure I haven;t used it since my motoroal mcu hacking days" that you can export code out of the IDE
[23:21:52] <SMCollins> it will strip the code back and pull out allot of the junk
[23:22:04] <SMCollins> I would have to fire it up nd see what it permits
[23:22:08] <andrewz> If someone has a working FTP server for CodyCam, I can post images for a few days
[23:22:12] <Not-4c8d> [haikuports/haikuports] diversys pushed 1 commit to master [+0/-0/±1] https://github.com/haikuports/haikuports/compare/5cc8e256c781...08190e92b57f
[23:22:13] <Not-4c8d> [haikuports/haikuports] diversys 08190e9 - NetSurf: fix REQUIRES
[23:23:02] <waddlesplash> SMCollins: does it? huh
[23:23:15] * waddlesplash goes back to reading shoujo
[23:23:43] <SMCollins> I don;t remeber, I know it had a export feature, that would allow you to send code to a external compiler, and it did some scrubbing, if there are still codewerks projects around it might be worth a try to reduce porting efforts
[23:24:35] <andrewz> I have run into a few CodeWorks project files
[23:24:52] <andrewz> I think they have a .u extension?
[23:24:56] <SMCollins> yeah, and thats what I am talking about, IIRC you can export for a standard gnu compiler
[23:25:07] <SMCollins> or standard c89 compiler
[23:25:14] <SMCollins> don't hold me to it
[23:25:15] <andrewz> I ended up just building make files from scratch, what a pain
[23:25:52] <SMCollins> I know when I was dissassmebling, hacking and working on 68hc11 stuff it was super helpful
[23:26:03] <andrewz> Paladin can import IDE project files
[23:26:17] <andrewz> but Paladin isn't completely working these days
[23:26:19] <SMCollins> I did not know that, if it can, then I can burn this disk
[23:27:17] <PulkoMandy> yes, BeIDE proj files were reverse engineered, there is also a command line proj2make tool
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[23:27:24] <Duggan> thanks, SMCollins :)
[23:27:46] <PulkoMandy> and the archive: http://pulkomandy.tk/~beosarchive/
[23:27:48] <SMCollins> Duggan: I might have a working copy somewhere, but IIRC it was buggy and did not work proerly with haiku
[23:28:07] <Duggan> PulkoMandy, it's so beautiful! :')
[23:28:10] <Duggan> thanks :D
[23:29:06] *** CodeforEvolution <CodeforEvolution!a2c720e0@gateway/web/freenode/ip.162.199.32.224> has joined #haiku
[23:29:33] <Duggan> if I can make good progress on my current project, development on Haiku is going to move forward by lightyears...
[23:30:37] <SMCollins> Duggan: what you working on now ?
[23:30:48] <andrewz> Sean, 68hc11, holy crap, now I know how old you are :-)
[23:30:56] <CodeforEvolution> Hello! I was wondering if anybody knows how from one Makefile to run other Makefiles, though the other ones using the Makefile Engine.
[23:30:59] <SMCollins> turn 40 in a few days
[23:31:15] <SMCollins> used to hack on GM engine control modules with my former business partner
[23:31:46] <andrewz> I was visiting my parents over xmas and found my old ELF 2 micro
[23:31:50] <Duggan> a server that processes source code... parses source, keeps info on it in a DB... provides a mechanism for autocorrection, go to declaration, go to definition, etc
[23:32:06] <Duggan> it operates as a server and communicates via BMessages so any editor can plug into it
[23:32:27] <andrewz> that sounds pretty intense!
[23:33:05] <Duggan> not too bad yet, a little stuck on some special cases of the c++ syntax working on the scanner now
[23:33:23] <SMCollins> make sur to publish the code, so everyone can work on it
[23:33:34] <Duggan> SMCollins I need a proof of concept first :P
[23:34:15] <SMCollins> publish anyways
[23:34:28] <SMCollins> nothing better for productivity then design by committe
[23:34:36] <Duggan> theoretically down the line if it were made an actual compiler or integrated with one, it could compile on the fly reducing compile times, automatically generate makefiles, even work as a repo... however people want to extend it... but I'm not concerned with that now, too far down the line
[23:35:09] <Duggan> not to mention having an IDE designed to integrate fully with it
[23:35:42] <SMCollins> the niue ide is nice, I wonder if it could be updated to leverage the auckland layout designer ?
[23:35:54] *** Vidrep <Vidrep!~vision@d108-173-62-64.abhsia.telus.net> has joined #haiku
[23:36:14] <Vidrep> andrewz, good news, I hear
[23:37:04] <pdziepak> Duggan: what are you using to parse c++?
[23:37:23] <Duggan> I'm writing a parser :P
[23:37:44] <SMCollins> Duggan: someone has never written a parser for c++ ?
[23:38:05] <Duggan> plenty of people have, but I haven't
[23:38:42] <CodeforEvolution> Duggan: What project are you working on, just arrived so didn't hear before?
[23:39:09] <SMCollins> why not leverage a existing parser ?
[23:39:23] <SMCollins> gcc has one built in
[23:39:27] <Vidrep> andrewz, what did you need to do to make CodyCam work? Was it a driver that was developed, but not in haiku yet?
[23:39:46] <pdziepak> Duggan: unfortunately, the company that develops ide I am using also decided to write their own parser
[23:39:47] <dax007> hello
[23:39:53] <pdziepak> i really wish they didn't
[23:40:00] <pdziepak> they should have used libclang
[23:40:22] <dax007> i just wanted to know what does the automatically expand option do in expander....
[23:40:31] <pdziepak> c++ is quite a beast and they still don't have complete support for c++14
[23:40:42] <pdziepak> not to mention c++17
[23:40:45] <andrewz> @vidrep I plugged in a supported video camera, that is all
[23:41:25] <pdziepak> Duggan: so IMO, if you want to make useful development tool, starting with writing your own parser is a mistake
[23:41:27] <andrewz> Macally ICECAM Portable USB, you can find these on eBay for cheap
[23:43:40] <Duggan> SMCollins I won't use gcc code because it's licensed under the GNU
[23:44:37] <Duggan> pdziepak, I'm doing it for my sake
[23:45:00] *** _Dario <_Dario!vision@181.47.131.175> has joined #haiku
[23:45:27] <Duggan> CodeforEvolution a server that provides code processing services
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[23:46:15] <pdziepak> Duggan: oh, if you just want to have fun writing c++ parser then all right
[23:46:31] <CodeforEvolution> Duggan: Ah, ok, good luck on making it!
[23:46:41] <pdziepak> there is a difference between enjoying developing something and getting results quickly ;)
[23:47:00] <Skipp_OSX> still waiting on modules in C++20
[23:47:37] <Duggan> pdziepak yep :)
[23:47:40] <Duggan> CodeforEvolution thanks :)
[23:47:46] <Skipp_OSX> I look forward to the day #include can be replaced
[23:48:06] <pdziepak> Skipp_OSX: doesn't clang have modules already?
[23:48:39] <Skipp_OSX> pdziepak, I don't know, I don't think so though
[23:48:44] <pdziepak> looks like it does, at least to some extent: http://clang.llvm.org/docs/Modules.html
[23:48:56] <pdziepak> i need to check them out in practice some day
[23:49:37] <pdziepak> iirc there were reports on much improved compile time with modules
[23:49:42] <Skipp_OSX> nice!
[23:49:53] <pdziepak> that's something every project using modern c++ needs
[23:49:59] <Skipp_OSX> i know it is slated for C++20
[23:50:48] <pdziepak> well, gcc has concepts for almost a year now and they are also not in c++17
[23:51:50] <Skipp_OSX> pdziepak, concepts keep getting pushed back, they were proposed for C++14 and C++17 but were tabled
[23:51:50] <Not-4c8d> [haikuports/haikuports] fbrosson pushed 1 commit to master [+2/-0/±0] https://github.com/haikuports/haikuports/compare/08190e92b57f...4c9f49cc71b0
[23:51:52] <Not-4c8d> [haikuports/haikuports] xdizzaster 4c9f49c - libdmtx: added recipe (GCI 2016) (#993)
[23:53:51] <pdziepak> well, the compiler i am using supports them so that's something
[23:54:24] <pdziepak> i am quite saddened however, that overloading dot operator didn't make it
[23:54:30] <pdziepak> smart references looked promising
[23:55:17] *** xemdetia <xemdetia!xemdetia@nat/ibm/x-ieaehbqcfmibfpkt> has joined #haiku
[23:55:35] <andrewz> good night
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[23:59:32] <Not-4c8d> [haikuports/haikuports] diversys pushed 1 commit to master [+0/-0/±1] https://github.com/haikuports/haikuports/compare/4c9f49cc71b0...b41f1f375b1b
[23:59:34] <Not-4c8d> [haikuports/haikuports] diversys b41f1f3 - NetSurf: drop unused build option
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   January 6, 2017  
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