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   November 11, 2016  
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[00:01:43] <tchbnl> Anybody know the cheapest (new - or used if it's a ThinkPad) laptop that plays ball with Haiku?
[00:04:30] <AlienSoldier> My acer aspire one worked well last time i checked (wifi was not perfect but might be different now)
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[00:04:51] <AlienSoldier> i also got an old toshiba pre wifi days that work well
[00:05:00] <AlienSoldier> i only have two laptop
[00:05:15] <AlienSoldier> i barely use laptop as i like large screen too much
[00:05:27] <Vidrep> Insert audio CD, play, app_server crash...nice
[00:07:33] <AlienSoldier> been a while i did not test cd playing. At the time it was very prone to crash
[00:08:08] <AlienSoldier> i think something is fundamentally bad about that piece of code
[00:08:30] <Vidrep> I'm playing a YouTube audio now, and so far, so good
[00:08:32] <AlienSoldier> cd playing was working like a charm in R5
[00:08:48] <Vidrep> Lots of crashing yesterday
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[00:11:14] <AlienSoldier> i seem to have my crash in about 3 "main familly" and that is about it
[00:11:41] <AlienSoldier> but there is a lot of thins i did not try from a while, cd being one, another is sound recording.
[00:13:16] <Vidrep> I have faith that PulkoMandy and Barrett will work out the bugs, when they have time, eventually ;)
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[00:16:06] <AlienSoldier> yes, from the debug report, they seem consistant
[00:16:22] <AlienSoldier> so it must not be too much of a problem.
[00:16:45] <AlienSoldier> Hopefuly it will spotlight problem in other place
[00:17:02] <Vidrep> The auto resume in MP is a PITA, and so is the auto reload of the last page in Web+. I think we need these features, but the current implementation is a hassle
[00:17:46] <Vidrep> Maybe a notification "Do you want to resume the last session" or some such thing
[00:18:13] <AlienSoldier> the auto resume in web+ is a bit less a problem now that we can type a new url without having it overwrite by the original one as we type it
[00:19:02] <Vidrep> a bit less :)
[00:21:13] <AlienSoldier> it as been years i did have a haiku install that did not have some kind of regression
[00:22:15] <Vidrep> Today is my lucky day. I've only had one crash in the app_server. Yesterday my desktop was littered with debug reports.
[00:22:56] <AlienSoldier> one crash a day is as worst as many imho
[00:23:02] <AlienSoldier> i don't want any
[00:23:23] <AlienSoldier> there is no "good enough" when it come to crash
[00:23:25] <Vidrep> There have been some very stable hrevs in the past while.
[00:23:43] <Vidrep> Not currently however...
[00:23:44] <AlienSoldier> yes, in the very past :)
[00:24:31] <AlienSoldier> sometime i wonder if a big major code audit would be a good thing. There is probably very bad thing going on in code nobody ever check
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[00:25:37] <Vidrep> That is what Coverity was for
[00:26:13] <TMM> maybe the new gcc sanitizers could help too
[00:26:14] <Vidrep> Maybe once they decide on a feature freeze before the Beta they can do some kind of audit
[00:26:44] <Vidrep> Some projects like OpenBSD are anal about such things
[00:26:49] <AlienSoldier> mmm, the download file as "-1" name still happen in web+
[00:27:07] <Vidrep> Oh yes, -0, -1 etc
[00:27:23] <AlienSoldier> Maby some rely too much on Coverity
[00:27:39] <AlienSoldier> it does not catch logoc error
[00:27:44] <AlienSoldier> *logic
[00:29:03] <Vidrep> These guys did a free static analysis for Haiku a while ago http://www.viva64.com/en/b/0317/
[00:30:36] <Vidrep> PulkoMandy has a summary report somewhere
[00:32:03] <Vidrep> I really don't mind living on the bleeding edge when using Haiku nightlies
[00:32:36] <AlienSoldier> the OS is stable enough for that
[00:32:41] <Vidrep> The only frustrating part about it is the time it takes to resolve certain issues.
[00:32:49] <AlienSoldier> but there is limit that make thing crashe
[00:33:13] <Vidrep> However, I think most of understand the situation and live with the reality
[00:33:20] <Vidrep> most of us
[00:33:33] <AlienSoldier> yes, if only regression could be fixed in the same week they are introduced, i think the OS would have far more user
[00:33:44] <Vidrep> Of course
[00:34:10] <AlienSoldier> currently haiku is win98 kind of stability
[00:34:24] <Vidrep> Those new users will come out of curiosity after the Beta is released
[00:35:23] <Vidrep> I just hope we can keep a few potential contributors who take an interest in the Haiku OS
[00:35:49] <AlienSoldier> sometime i wonder if thing would go faster with rewrite from scratch of big part. Like app server.
[00:36:06] <Vidrep> After R1 maybe
[00:37:18] <Vidrep> I really don't care about BeOS compatability anymore. It made sense baxk then, but less so now.
[00:37:50] <AlienSoldier> for exemple i still don't know why an app in another workspace can still write in a workspace not his own. I would never have commited such code. It would be one of the primary thing i would test for and make that impossible, yet i see this daily for about the start of the project.
[00:38:06] <AlienSoldier> something is not casher
[00:38:35] <AlienSoldier> souirce compatibility is enough for me
[00:38:59] <Vidrep> The main reason for keeping BeOS compatability is Haiku's lack of apps. Nobody is writing new ones.
[00:39:31] <AlienSoldier> nobody want to commit to an OS whtta does not have a stable 1.0 release, that is normal
[00:39:46] <AlienSoldier> *that
[00:40:49] <AlienSoldier> i have plenty of app ont he back burner. I don't put time on them until i know haiku have an assured future
[00:41:24] <AlienSoldier> and by future i mean a rock solid release
[00:41:46] <AlienSoldier> i don't care what happen after this, even if no R2 is ever made i would be fine with R1
[00:42:11] <AlienSoldier> heack i would still use Amiga Os 3.0 if it was not that the hardware is so slow by now
[00:43:12] <Vidrep> Oh how nice! A double crash! Both media_addon_server and Webpositive together. I knew my luck wouldn't last
[00:44:03] <Vidrep> There is also a nice drawing artifact on my desktop
[00:44:31] <AlienSoldier> media_addon_server is nice to see you have one also, i filled a ticket about that one
[00:44:53] <Vidrep> It was stable for a long time
[00:45:11] <AlienSoldier> i saw something about a "timer" in a report, that may explain the randomness
[00:45:54] <AlienSoldier> WebCore::TimerBase::heapDecreaseKey
[00:46:34] <AlienSoldier> is there a heap alignment problem again?
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[00:47:56] <Vidrep> I don't know what to do with all these debug reports. I'm sure the guys have enough of the same thing already, and I don't want to spam them with duplicates.
[00:48:07] <AlienSoldier> at least i am not crazy, after some research it seem Dropzone on C64 is really a hard game :)
[00:49:07] <AlienSoldier> Vidrep yep, that said the header of those report give some more info about your particular machine.
[00:49:23] <AlienSoldier> also the hrev version
[00:49:37] <AlienSoldier> and the ram
[00:49:44] <AlienSoldier> status
[00:50:24] <Vidrep> I'm going to hold off. There's enough noise already.
[00:50:39] <AlienSoldier> all those programmer in the US that complain they have no job, yet they don't contribute to haiku :)
[00:50:51] <AlienSoldier> all that wasted time
[00:51:25] <Vidrep> We have 136 people on Haiku IRC, but only a small fraction contribute
[00:52:15] <AlienSoldier> i guess some wait for blocker to be released so they can continue their part
[00:52:36] <AlienSoldier> not all know the system enough to be able to work on all part
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[00:53:57] <Vidrep> There are many ways to contribute - money, code, hardware testing, public relations, etc
[00:54:16] <AlienSoldier> the interest is surely not on Linux/MACOS/Android/MS as those as are boring as before if not more
[00:55:03] <AlienSoldier> yes, i test as much as i can for now as this is what i can do
[00:55:25] <AlienSoldier> and that require commitment also, using that OS full time
[00:55:31] <Vidrep> In spite of all the bugs and everything else, I still find Haiku fun, and the people here are a good bunch
[00:55:32] <AlienSoldier> not always simple and easy
[00:55:57] <AlienSoldier> yes :)
[00:56:28] <AlienSoldier> being on x86 PC kill a lot of the fun for me but i still like the feel of the OS
[00:57:07] <Vidrep> I've learned a lot from testing hardware and bug reporting
[00:57:49] <Vidrep> My foray into recipes wasn't so rewarding :)
[00:58:31] <AlienSoldier> i am not a fan of "porting" in general, don't start me on that :)
[00:58:39] <Vidrep> humdinger had to bail me out of my predicament
[01:00:56] <Vidrep> Michael Phipps (2007) "Ports are evil (though sometimes necessary.)" Though it may seem pointless to re-invent the wheel again and again, I think a native Haiku application will fit in the system better, use more native features, and would doubtless be easier to use given the UI of many open source applications which might be ported.
[01:02:15] <mmu_man> well, WebPositive is native ;-)
[01:03:25] <Vidrep> Hi mmu_man
[01:03:43] <AlienSoldier> I never "ported" anything from source directly. It cause bringing bloat and error with it. I prefer to read the source to know the logic and re-implement that. I largely stoped programing personally because bosses were increasingly asking me to interface module wrote by others that i can't communicate with so i never knew if it was my code the problem or in their part, very frustrating.
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[01:04:06] <Vidrep> That's why I use Web+ to the exclusion of any other browser on Haiku
[01:04:26] <AlienSoldier> the QT browser also crash often btw
[01:07:44] <Vidrep> Haiku may just as well be another faceless Linux distribution if all our apps are gfoing to be ports
[01:08:31] <Vidrep> Native apps are the way to go (as much as possible)
[01:09:13] <AlienSoldier> i dream of a haiku platform with many of the subsystem in VHDL in fpga chip running close to 700Mhz
[01:09:26] <AlienSoldier> and native app running on top of this
[01:13:53] <Vidrep> If you ask 10 different people what they think Haiku should be, you'll get 10 completely different answers
[01:18:10] <AlienSoldier> yes, its the weird bag of weird guys that rejected all other OS :)
[01:19:26] <Vidrep> "weird guys" - That's me! :D
[01:21:00] <Vidrep> I've heard it all my life - "Bob you march to the beat of your own drum"
[01:22:39] <AlienSoldier> that is how we need to get developer back, by telling them they are weird.
[01:23:32] <AlienSoldier> and embrase their weirdness, because only with the Nightbreed they will be able to be themself and not trick their mind into trying to fit in "real life"
[01:29:41] <Vidrep> I picked up a new 3TB HDD this afternoon to test GPT on Haiku.
[01:31:21] <Vidrep> I'm not quite sure where to start. Maybe format the whole drive with BFS to start, then multiple partitions.
[01:32:00] <Vidrep> Perhaps install another OS or two to see if any data loss occurs?
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[01:36:25] <AlienSoldier> i never just do one haiku partition, it make it easier to recover from major screw up if their is at least 2
[01:37:37] <Vidrep> This is only for experimenting to see if anything buggy happens
[01:39:30] <Vidrep> There are several open tickets
[01:42:28] <Vidrep> #9401, #11796, #12410
[01:43:27] <Vidrep> Maybe jessicah or kallisti5 can give me a few ideas
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[02:17:12] <DCatt> Greetings to all in Haiku Nation :-)
[02:17:39] <mmu_man> :)
[02:33:11] <Vidrep> kushalsingh007, Hi
[02:34:49] <Ptrus> hi
[02:37:47] <Vidrep> media_addon_server crash reboot time...
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[02:44:36] <AlienSoldier> that media_addon_server crash is the worst as it require a reboot
[02:45:07] <AlienSoldier> i guess what is worst is that that server can't be properly restarted
[02:46:21] <Vidrep> No, what's worse is that Web+ keeps trying to reload the page that is crashing, and then it crashes again and again
[02:47:25] <Vidrep> Web+ needs a setting so you can turn auto reload off if you want
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[02:49:25] <AlienSoldier> Vidrep keep a bookmark around to laun web+ and it will not reload the last one
[02:49:44] <AlienSoldier> *launch
[02:50:05] <AlienSoldier> it will launch with the clicked bookmark instead
[02:50:45] <AlienSoldier> i did not try a local bookmark but it should do the same
[02:51:13] <Vidrep> I discussed this with PulkoMandy. He agreed that there should be a user setting. I'll just have to wait...
[02:51:38] <AlienSoldier> "fit to window" should be a toggle check mark. It was like that in previous version, i don't know why axeld channed that.
[02:51:48] <AlienSoldier> in image viewer
[02:52:06] <Vidrep> Same with the auto resume in MediaPlayer
[02:54:02] <Vidrep> This has all been discussed. I'm just going to have to wait for the fix
[02:54:40] <AlienSoldier> and what is the difference between stretch to window and fit to window. Stretch to window does not what it say it does.
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[02:55:08] <Vidrep> So many other things that are more critical, and limited time for the devs. That's the situation we deal with.
[02:58:21] <AlienSoldier> but that is the things, non critical should be worked on first
[02:59:57] <AlienSoldier> perhaps each month a random ticket should be choosen and worked on, that would at least give a loto ticket hope for some.
[03:00:41] <AlienSoldier> assuming the hardware is available
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[03:14:22] <Vidrep> "non critical should be worked on first" - Why? When some people cannot boot Haiku on their systems.
[03:20:33] <AlienSoldier> i should not say critical, i should say faster to make the change
[03:21:16] <AlienSoldier> because complicated problem remove the motivation
[03:22:04] <AlienSoldier> when only complicated problem will be remaining, cooperation will happen and the problem will be split in smaller chunk to accomodate that, and in small chunck the motivation will come back.
[03:26:01] <Vidrep> I see what you're saying
[03:27:16] <Vidrep> A long time ago I used to work in a TV repair shop. Tough fixes were called "dogs". Nobody wanted to do those kind of repairs all day long.
[03:28:04] <Vidrep> Usually we would do all the easy fixes first, then tackle the tough ones later in the day
[03:30:06] <Vidrep> A bunch of easy fixes that make the user experience more rewarding would probably benefit Haiku
[03:31:34] <Vidrep> They've been keeping most of tyem for the GCI and GSOC participants
[03:32:02] <AlienSoldier> yes, but was a strategic error
[03:33:08] <AlienSoldier> each easy one solved allowing me to use haiku more will make me find new bug
[03:33:22] <Vidrep> The irony is that the GCI and GSOC students did not find them challenging enough, so they were ignored anyway
[03:33:24] <AlienSoldier> so there will always be more
[03:33:38] <AlienSoldier> hehe, yes, it need to be hard
[03:33:49] <AlienSoldier> nothing like a good challenge
[03:39:09] <Vidrep> Some of those "easy" fixes are gathering dust because they have been sitting on the shelf for 5 years or more
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[03:42:10] <Vidrep> AlienSoldier, dinner time. I think I've probably said more than I needed to. Have a good night.
[03:42:31] <AlienSoldier> yes, and there is the danger to "get used" to those and no longer see them as problem
[03:43:08] <AlienSoldier> good dinner
[03:44:15] <Vidrep> Tomorrow :)
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[05:36:07] <IIsi50MHz> I know Miqlas's frustration with U.S. power adapter sent to E.U., from the opposite perspective.
[05:36:40] <IIsi50MHz> I worked for a small company that was shipping worldwide, and only supplied power bricks with U.S. plugs.
[05:37:02] <IIsi50MHz> Half the cord was detachable, so another cord with different plug could have been offered.
[05:37:20] <IIsi50MHz> But judged economically unfeasible.
[05:37:20] <jessicah> ugh, stupid us plugs
[05:37:49] <IIsi50MHz> So always EU area customers write to complain. Sometimes other places.
[05:38:18] <IIsi50MHz> But usually other places acted like they simply _expect_ to receive wrong plugs when they order from another country X-D
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[05:40:35] <IIsi50MHz> Japanese plugs work in U.S. sockets, but power is 10% too high. >.<
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[05:40:56] <IIsi50MHz> At least going U.S. plug to Japanese socket is usually safe.
[05:41:09] <IIsi50MHz> hei stippi
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[06:51:40] <FreeFull> IIsi50MHz: Things were fun back when things depended on mains frequency, because Europe is 50Hz and North America is 60Hz
[06:52:38] <FreeFull> Now that most things only care about having a DC power supply that doesn't matter as much
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[06:53:03] <FreeFull> Still matters for things like certain kinds of electric motors
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[06:59:44] <Vidrep> PulkoMandy, do you have a minute or two?
[07:02:58] <Vidrep> I'd like to help get you guys some data if possible for these open tickets (#6452, #9401, #11753, #11796, #12410)
[07:04:11] <Vidrep> Can you, or any other dev send me a email with some test instructions?
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[07:13:39] <Vidrep> Thanks in advance.
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[09:05:18] <davidlebr1> hi
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[09:17:01] <PulkoMandy> Vidrep: hi!
[09:17:09] <PulkoMandy> so, testing your ne hard disk with haiku? :)
[09:18:01] <PulkoMandy> well I don't have much to say about these bugs… create partitions, initialize them, delete them, create more, etc, and try to find a scenario where you end up with a crash or corrupt data
[09:18:10] <PulkoMandy> (preferably a reproductible one)
[09:18:23] <PulkoMandy> I have a 500GB SSD on the way to me so I'll do some testing too
[09:18:32] <PulkoMandy> (but I also plan to actually use it for my buildslave)
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[09:59:28] <johnny_b> kallisti5: when we can expect rust on haiku?
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[10:19:51] <PulkoMandy> when someone ports it
[10:21:16] <jessicah> nielx already did that initial work :p
[10:22:51] <jessicah> johnny_b: have you seen http://rust-on-haiku.com/
[10:24:54] <johnny_b> jessicah: negative, thanks for the pointer
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[10:29:59] <PulkoMandy> would be nice to fix our Go recipe too
[10:30:11] <PulkoMandy> the repo we use is full of broken links because code.google.com closed :(
[10:36:43] <jessicah> :(
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[10:57:00] <arfonzo> ahoy, Haiku friends!
[10:57:29] <PulkoMandy> hi!
[10:58:53] <HAIKU-irker082> haiku.master: pulkomandy * hrev50680 [1 commit] http://cgit.haiku-os.org/haiku/log/?qt=range&q=956c2f5fb01c+%5E6d1b5ac38bac
[10:58:54] <HAIKU-irker082> 956c2f5fb01c: Replace "All BeOS disks" with "All Haiku disks"
[10:59:10] <arfonzo> heya Pulko
[11:02:01] <Barrett> hola all
[11:02:57] <arfonzo> anyone used Haiku in a large resolution (near or 4K res?)
[11:03:06] <arfonzo> ahoy Barrett
[11:03:24] <arfonzo> surely I can't be the only here who's tried Haiku on very large resolutions? :|
[11:04:36] <Barrett> I think my monitor is 1080p
[11:05:05] <Barrett> as far as it looks good I don't care
[11:05:13] <arfonzo> I was on 1080p until yesterday, now I've got a 4K c/o work
[11:05:31] <arfonzo> there's some issue I'm seeing with the VESA driver on larger than 1080p resolutions
[11:05:44] <arfonzo> just wondering if anyone else had experience similar
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[11:06:06] <Barrett> I think I heard of similar problems
[11:06:16] <Barrett> can't you force a resolution in the vesa driver?
[11:06:20] <arfonzo> I'll see a lot of scanline type artefacts
[11:06:32] <arfonzo> I can force resolutions yeah, but I've forced it to a very specific resolution that I want to keep
[11:06:48] <arfonzo> (I'm using virtualbox so it's easy to force arbitrary VESA resolutions)
[11:06:51] <jessicah> arfonzo: axeld does iirc
[11:07:07] <arfonzo> jessicah, thanks! He does have4K, or he does have 4K and problems? :)
[11:07:22] <jessicah> 4k I believe
[11:07:37] <axeld> arfonzo: I have a high DPI laptop, but it's not 4K -- I don't have any issues, though :-)
[11:07:37] <jessicah> I think that's why he had done a few patches that relative to font size
[11:07:44] <jessicah> ah
[11:07:47] <arfonzo> I'm not sure if this is a virtualbox specific issue with haiku VESA, or if it's across the board with all 4Ks, I can only test within vbox
[11:07:49] <jessicah> speak of the devil
[11:07:55] <arfonzo> axeld, how high dpi, and which resolution ?
[11:08:09] <jessicah> arfonzo: maybe you need to increase the amount of video ram?
[11:08:21] <axeld> It's actually 3840x2160
[11:08:21] <arfonzo> yikes, I hope not. I've given 128 megs
[11:08:29] <arfonzo> axeld, that's 4K :)
[11:08:29] <axeld> on a 14"
[11:08:46] <jessicah> oh hmm
[11:08:58] <arfonzo> x2160 (twice 1080p==4k)
[11:09:08] <arfonzo> yeah, thanks marketing jerks for the great terminology
[11:09:17] <axeld> arfonzo: Hmm... maybe the source is wrong, I thought it was less
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[11:09:49] <axeld> Actually, I think it's 2560 x 1440
[11:10:40] <axeld> Yes it is -- the 4k was what is supported by the graphics chip, sorry
[11:11:18] <axeld> 3840x2160 would be nicer on a 14", though :-)
[11:11:35] <arfonzo> oh yes, we can couple that with my microscope to read things :D
[11:11:43] <jessicah> haha
[11:11:50] <arfonzo> I am having super trouble reading some stuff now, 1920x1080 takes up 1/4 of my screen :|
[11:12:40] <arfonzo> 4K screen artefacts issue: http://arfonzo.org/pub/pictures/screenshots/haiku-4K-artefacts-01.jpg
[11:13:11] <arfonzo> jessicah, it does somehow seem memory related... to a degree. In general the "top left" corner of my screen is ok, as you move windows to lower right, you see crazy artefacts like in that screenshot
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[11:13:57] <jessicah> that's bizarre
[11:14:51] <jessicah> it almost looks like it's missing every second line
[11:14:56] <arfonzo> yeah, I can repro this one, anytime. But I can't record it (recording a video in virtualbox, for example, records no artefacts at all!
[11:15:10] <arfonzo> jessicah, yes exactly, yet, the background clearly isn't missing every other line
[11:15:16] <jessicah> yeah
[11:15:30] <jessicah> if you move the trash can to the right, does it have same visual glitches?
[11:15:43] <arfonzo> ah, I didn't try with icons, just windows and cursor
[11:15:46] <arfonzo> I will try, sec
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[11:16:06] <jessicah> also, another thing to try is open an image in say ShowImage, and compare different positions onscreen
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[11:16:29] <jessicah> I wonder if it's a problem with the scanline renderer in AGG
[11:16:52] <arfonzo> jessicah, yes, icons do the same too
[11:17:04] <jessicah> the background image probably doesn't go via the scanline renderer perhaps
[11:17:28] <axeld> Looks like compositing gone wrong :-)
[11:17:33] <PulkoMandy> arfonzo: I have something similar happen on a 1280x800 display
[11:17:44] <axeld> PulkoMandy: vesa or driver?
[11:17:45] <PulkoMandy> but it is the display itself acting weird in my case
[11:18:01] <PulkoMandy> it's the half-working intel haswell driver
[11:18:25] <PulkoMandy> on another display on the same machine I have no problems (same resolution)
[11:18:42] <jessicah> I'd suspect an issue in the scanline renderer
[11:19:03] <arfonzo> hmmmm
[11:19:23] <arfonzo> now this is odd... I am not sure this is with the display in my case
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[11:19:44] <arfonzo> jessicah, in ShowImage: a large enough window (say 25% of my 4K screen), anything large, moving it is no problem
[11:19:45] <PulkoMandy> arfonzo: possibly a different bug with similar results, yes
[11:19:50] <arfonzo> if the window is smaller, moving it results in scanlines
[11:20:22] <arfonzo> I would say this seems the same behavior with Web+: "small" windows (less than 1920x1080, ish, not exact), get scanlines and messes up cursor
[11:20:25] <arfonzo> larger windows, seem fine
[11:20:31] <axeld> Should be easy to reproduce when it happens in vbox
[11:20:47] <arfonzo> it only happens when I go above 1080p here
[11:20:53] <PulkoMandy> well we could start with updating AGG, the development of the 2.4 branch has resumed on sourceforge
[11:21:11] <axeld> PulkoMandy: oh, any noteworthy changes?
[11:21:36] <PulkoMandy> mostly bugfixes I think, but in this case it is what we are after
[11:21:43] <arfonzo> is this worth opening a ticket guys?
[11:21:50] <arfonzo> or is there one already to add screenshots/dtails to?
[11:23:20] <PulkoMandy> https://sourceforge.net/p/agg/svn/117/log/?path=/agg-2.4
[11:24:54] <arfonzo> PulkoMandy, which revision are we using currently?
[11:25:22] <arfonzo> r107 bugfix sounds somewhat promising, but I'm truly clueless with this.
[11:25:49] <axeld> PulkoMandy: looks like it also changed rendering from sRGB to linear RGB
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[11:28:12] <Begasus> 'lo peeps
[11:29:03] <arfonzo> ahoy, Begasus
[11:29:33] <Begasus> hi arfonzo
[11:29:39] <Begasus> how's it going here?
[11:29:59] <Klima> :)
[11:30:10] <PulkoMandy> arfonzo: I would guess we use something close to the r1 of that repo
[11:30:40] <PulkoMandy> (it was created with an import of the original agg sources, when the author announced that 2.5 would use a more restrictive license, IIRC)
[11:30:45] <arfonzo> ah, wow, ok. so that's a few years out of date
[11:31:07] <PulkoMandy> yes, but we'll have to check, possibly we merged some changes in already
[11:31:18] <PulkoMandy> (and I see at least 1 commit from stippi in that repo)
[11:33:33] <arfonzo> oh, indeed... r37
[11:47:27] <jessicah> is there a way to get the window position with hey?
[11:50:18] <jessicah> arfonzo: huh, I see there's also a phantom zone where nothing gets drawn
[11:50:29] <jessicah> and then on the right hand side, it goes back to drawing normally
[11:50:34] <arfonzo> jessicah, are you testing on a 4K?
[11:50:38] <arfonzo> this is exactly what I feel
[11:50:51] <arfonzo> as you move stuff "towards" the centre from topleft, it seems there's a very scanny zone
[11:50:54] <jessicah> I used vbox's custom video resolution to set it up
[11:51:07] <jessicah> it's delineated
[11:51:11] <jessicah> I want to get the window positions
[11:52:09] <jessicah> it seems entirely restricted to the x-position of the window's left edge
[11:52:29] <jessicah> vertical position has no influence
[11:52:41] <arfonzo> hm, maybe, let me try again
[11:53:07] <jessicah> just need to know where my window positions are >_<
[11:54:44] <arfonzo> jessicah, I can confirm here, that your description seems correct
[11:55:06] <arfonzo> I can slide my windows Y++, seems to have no effect, the moment X goes "enough to the middle", I get the artefacts, cursor too
[12:00:12] <jessicah> seems it may also be related to width of the window, not entirely sure
[12:00:25] <arfonzo> jessicah, yes, I'm almost sure it is, too
[12:00:34] <arfonzo> the larger the window I tested, the less likely the get messed up
[12:00:47] <arfonzo> (I'm not findihg much help online about 'hey', sorry )
[12:03:21] <Barrett> the scripting part is pretty unfinished IMHO
[12:03:46] <jessicah> oh I found article about hey
[12:03:54] <jessicah> http://birdhouse.org/beos/bible/bos/ch_scripting6.html
[12:03:57] <jessicah> linked from the user guide
[12:03:57] <Barrett> generally as it was conceived in R5
[12:04:23] <arfonzo> jessicah, could the Debugger not be used to get that info?
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[12:09:34] <jessicah> hey worked
[12:09:52] <Barrett> jessicah, can't you just get the property with 3 as code?
[12:09:52] <jessicah> hey Tracker get Frame of Window [n]
[12:10:04] <jessicah> and hey Tracker get Title of Window [n]
[12:10:11] <jessicah> to make sure I'm looking at the right window
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[12:11:07] <jessicah> arfonzo: did you open a ticket?
[12:12:12] <arfonzo> jessicah, no, I didn't. I can do
[12:12:26] <arfonzo> and, please share the hey syntax :)
[12:12:36] <arfonzo> ah, sorry, lagged, got it now
[12:13:41] <jessicah> interesting, does seem to be entirely width dependent
[12:13:52] <jessicah> I added a custom resolution to vbox of 3840x1080x32
[12:13:54] <jessicah> same issue
[12:14:15] <jessicah> anyway, being repro in vbox, might make it easier to track down the problem :)
[12:14:20] <arfonzo> jessicah, https://sourceforge.net/p/agg/svn/107/
[12:14:35] <arfonzo> do you think this commit addresses what we're seeing?
[12:14:50] <arfonzo> and do you want me to open a ticket on the tracker?
[12:15:19] <arfonzo> (this commit fixes something it was basing on scale_x...)
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[12:16:43] <jessicah> I have no idea
[12:17:17] <jessicah> jua might be the most knowledgeable?
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[12:18:01] <jessicah> yeah, may as well open a ticket, so can at least document results and such
[12:18:10] <arfonzo> ok. Well, since you've managed to repro this, I'm more confident it's not some arfonzo-unique-weirdism
[12:18:15] <arfonzo> indeed, so I will open a ticket
[12:18:24] <arfonzo> I got a few work tasks to do, give me maybe 30-1hr.
[12:18:57] <jessicah> sure
[12:19:06] <jessicah> I'm going to go put F1 stream on now anyway :)
[12:19:11] <jessicah> well, in a few minutes
[12:19:14] <jessicah> should be up soon
[12:20:00] <PulkoMandy> I'm not sure the scale is involved here
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[12:20:19] <PulkoMandy> more likely there is a problem with computing the "stride" or gap between lines we feed to agg
[12:20:40] <PulkoMandy> but I don't see why there would be… everything should be float or 32bit int
[12:21:23] <arfonzo> PulkoMandy, but is this something that only affects some screen elements, and not others?
[12:21:28] <arfonzo> (for example, the background's always fine)
[12:22:06] <arfonzo> yet it's not just the text, it affects from what I see: cursor, windows and their contents (no matter what the window is), icons, menu and widget elements
[12:22:58] <arfonzo> jessicah, I've noticed with vbox, if you click outside vbox, then back in, this forces all artefacts to flush and it'll redraw clean
[12:23:16] <arfonzo> and, when I tried to record this behavior, the video from vbox shows no artefacts at all :) :(
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[12:27:39] <jessicah> mm, vbox is probably causing some sort of weird vsync
[12:28:05] <HaikuUser> hello :D
[12:28:17] <HaikuUser> can anybody help me ?
[12:28:29] <johnny_b> who knows ...
[12:28:34] <johnny_b> greetings
[12:30:44] <Begasus> maybe if you told us what the problem is :)
[12:30:48] <Begasus> 'lo btw
[12:31:43] <jessicah> arfonzo: it's possibly quite likely that vbox does something slightly different in the driver when video recording is enabled
[12:32:14] <HaikuUser> i have a file
[12:32:16] <HaikuUser> rdef
[12:32:21] <HaikuUser> about icon file
[12:32:26] <HaikuUser> i want to read it
[12:32:41] <Begasus> you can just open it with Pe (normaly)
[12:32:54] <HaikuUser> there is a array
[12:32:56] <HaikuUser> text file
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[12:34:24] <jessicah> arfonzo: does your problem happen when booting on the hardware, rather than in vbox?
[12:34:36] <jessicah> or is it just vbox so far that you've tested?
[12:36:02] <Begasus> still don't know what the problem is HaikuUser ...
[12:36:40] <HaikuUser> i have a file
[12:36:46] <HaikuUser> resource(35,"VECTOR:ICON") #'VICN' array {
[12:36:51] <HaikuUser> .........
[12:36:55] <HaikuUser> }
[12:37:00] <HaikuUser> i want to read
[12:37:05] <HaikuUser> the icon
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[12:37:49] <Begasus> https://github.com/Begasus/haikuports/blob/9b98e23d6f442027a6b3528d2d31c896ef2c7fbd/games-engines/scummvm/additional-files/scummvm.rdef
[12:38:10] <Begasus> rdef files are just text files that you can attatch to a program for it's icon
[12:44:50] <Begasus> is there any way to view the icon from an rdef file?
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[12:50:01] <jessicah> uh, maybe wonderbrush can do?
[12:50:24] <Begasus> tried Icon0Matic, doesn't load it
[12:52:48] <axeld> Bummer, if that doesn't load it, one probably needs to apply it to a file first
[12:54:14] <jessicah> I only have an x86_64 image in my vm up atm, so no wonderbrush to test with
[12:54:24] <arfonzo> jessicah, I gave my last physical haiku machine away yesterday to the local church. I can no longer test that :(
[12:55:09] <jessicah> ah
[12:55:10] <Begasus> just tried that with lbreakout axeld, didn't show the icon also, maybe it's not correct (but Icon-O-Matic didn't load the rdef for lbreakout2 also)
[12:55:49] <arfonzo> jessicah, on the note of booting, I do notice this scanline stuff, even on the boot up screen and shutdown process
[12:56:12] <arfonzo> (not sure when AGG is loaded and used)
[12:56:38] <axeld> arfonzo: If the screen restores upon leaving and entering vbox, it's not Haiku's fault, but vbox's
[12:56:58] <jessicah> yes, that's what I was suggesting
[12:57:00] <axeld> arfonzo: AGG is not responsible for the boot screen
[12:57:28] <jessicah> the bootscreen is just blitting directly to a framebuffer
[12:57:29] <arfonzo> ok, I definitely have this happening on the boot screen, jessicah did you see the same? Also on shutdown popup window.
[12:57:42] <arfonzo> right... but then why does drawing the background image work on large resolutions?
[12:58:06] <jessicah> well, as said, it's dependent on both the left edge and width of the thing being drawn
[12:58:24] <jessicah> the background image starts at 0, so shouldn't get affected at all
[12:58:34] <arfonzo> ahhh, perhaps that makes sense... I see what you're saying
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[12:58:47] <arfonzo> because the BG is large, that's the same as my large windows working, small ones not
[12:59:02] <jessicah> yeah
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[13:07:26] <jessicah> hmmm, does happen during boot
[13:07:34] <jessicah> okay, that means it's a lot lower level
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[13:09:38] <arfonzo> jessicah, which component should I file this ticket under?
[13:10:40] <jessicah> I'm not sure
[13:10:48] <jessicah> it's probably vesa related
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[13:12:00] <arfonzo> k. drivers>gfx>Vesa
[13:13:25] <arfonzo> jessicah, https://dev.haiku-os.org/ticket/13072
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[13:33:02] <HaikuUser> hello
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[14:03:36] <HAIKU-irker082> haiku.master: barrett * hrev50681 [1 commit] http://cgit.haiku-os.org/haiku/log/?qt=range&q=9b410c41e8dc+%5E956c2f5fb01c
[14:03:37] <HAIKU-irker082> 9b410c41e8dc: Initial merge of the BMediaClient branch
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[14:06:11] <Barrett_> before or after should have happened
[14:06:34] <HaikuUser> anyhelp on rdef file ? :D
[14:08:26] <PulkoMandy> HaikuUser: what do you need? compile them with rc (resource compiler) and then try to find a resource editor
[14:08:36] <PulkoMandy> (there is none in Haiku currently I think)
[14:10:34] <axeld> arfonzo: didn't you say that the screen contents restore when "I've noticed with vbox, if you click outside vbox, then back in, this forces all artefacts to flush and it'll redraw clean"
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[14:11:50] <axeld> arfonzo: If that's actually the case, it's not Haiku's fault; the ticket should be filed at https://www.virtualbox.org/wiki/Bugtracker then
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[14:16:55] <HAIKU-Buildbot> build #3194 of haiku-master-x86_64 is complete: Failure [failed jam @minimum-raw] Build details are at http://buildbot.haiku-os.org/builders/haiku-master-x86_64/builds/3194 blamelist: Dario Casalinuovo <b.vitruvio at gmail dot com>
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[14:17:36] <HAIKU-Buildbot> build #3158 of haiku-master-x86_hybrid is complete: Failure [failed jam @minimum-raw] Build details are at http://buildbot.haiku-os.org/builders/haiku-master-x86_hybrid/builds/3158 blamelist: Dario Casalinuovo <b.vitruvio at gmail dot com>
[14:17:56] <arfonzo> axeld, is that for certain?
[14:18:08] <arfonzo> It'd be nice if someone could test that outside of vbox
[14:18:24] <PulkoMandy> well, if vbox manages to fix it, yes, it's certain
[14:18:25] <axeld> arfonzo: yes. There is no way for vbox to ask for an update of the screen buffer
[14:18:27] <HAIKU-Buildbot> build #3063 of haiku-master-x86 is complete: Failure [failed jam @minimum-raw] Build details are at http://buildbot.haiku-os.org/builders/haiku-master-x86/builds/3063 blamelist: Dario Casalinuovo <b.vitruvio at gmail dot com>
[14:18:40] <PulkoMandy> Haiku has no ideaa that you hide or show the window, so it can't be us fixing stuff
[14:19:14] <PulkoMandy> seems vbox just fails to handle a framebuffer this large, unless you redraw everything
[14:19:17] <arfonzo> the vbox video recordings also don't have any issues
[14:19:42] <PulkoMandy> yes, another hint that Haiku is doing the right thing and it's vbox display being confused
[14:20:02] <arfonzo> ok, if you're both certain this is a vbox issue then, I'll open a ticket with vbox
[14:20:28] <arfonzo> (but I'd be more comfortable if someone could test that on non-vbox/real hw, say that works in haiku, and close the ticket...)
[14:20:50] <arfonzo> but I will open that ticket with vbox later today/this weekend, thanks guys
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[14:24:28] <HAIKU-Buildbot> build #2980 of haiku-repository-x86_hybrid is complete: Failure [failed jam @release-raw build &lt;repository&gt;Haiku] Build details are at http://buildbot.haiku-os.org/builders/haiku-repository-x86_hybrid/builds/2980 blamelist: Dario Casalinuovo <b.vitruvio at gmail dot com>
[14:26:04] <HAIKU-Buildbot> build #3124 of haiku-master-x86_gcc2_hybrid is complete: Failure [failed jam @release-raw build &lt;repository&gt;Haiku] Build details are at http://buildbot.haiku-os.org/builders/haiku-master-x86_gcc2_hybrid/builds/3124 blamelist: Dario Casalinuovo <b.vitruvio at gmail dot com>
[14:26:14] <HAIKU-Buildbot> build #2923 of haiku-repository-x86_64 is complete: Failure [failed jam @release-raw build &lt;repository&gt;Haiku] Build details are at http://buildbot.haiku-os.org/builders/haiku-repository-x86_64/builds/2923 blamelist: Dario Casalinuovo <b.vitruvio at gmail dot com>
[14:27:22] <arfonzo> man, I'm regretting giving away a spare laptop yesterday, I could've tested the 4K screen on a physical haiku easily then, bah.
[14:28:29] <Begasus> heading out ... puppy visite (cu all later) :)
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[14:30:39] <axeld> arfonzo: 4K on a laptop?
[14:32:42] <arfonzo> i wish, external monitor :)
[14:33:24] <HAIKU-Buildbot> build #3059 of haiku-repository-x86_gcc2_hybrid is complete: Failure [failed jam @release-raw build &lt;repository&gt;Haiku] Build details are at http://buildbot.haiku-os.org/builders/haiku-repository-x86_gcc2_hybrid/builds/3059 blamelist: Dario Casalinuovo <b.vitruvio at gmail dot com>
[14:40:50] <HaikuUser> have this rdef file ... it's look like icone ... and want to read it
[14:40:55] <HaikuUser> https://www.sendspace.com/file/96fx6c
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[15:19:40] <stargater> moin
[15:20:50] <stargater> 21:9 monitor like from LG
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[15:30:26] <stargater> http://www.web-cyb.org/images/lcds/4k_21x9_2560x-27in-and-30in_1080p_same-ppi.jpg
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[15:52:27] <DestroyFX> o/ I am the only one with a broken HaikuDepot? I don't get any package list..
[15:54:54] <HAIKU-irker082> haiku.master: barrett * hrev50682 [1 commit] http://cgit.haiku-os.org/haiku/log/?qt=range&q=521f41dd5a34+%5E9b410c41e8dc
[15:54:55] <HAIKU-irker082> 521f41dd5a34: Fix typo and build
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[16:07:25] <bbjimmy> HaikuUser it is a really ugly icon.
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[16:18:55] <HAIKU-Buildbot> build #3064 of haiku-master-x86 is complete: Success [build successful] Build details are at http://buildbot.haiku-os.org/builders/haiku-master-x86/builds/3064
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[16:22:23] <HAIKU-Buildbot> build #3125 of haiku-master-x86_gcc2_hybrid is complete: Success [build successful] Build details are at http://buildbot.haiku-os.org/builders/haiku-master-x86_gcc2_hybrid/builds/3125
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[16:27:56] <HAIKU-Buildbot> build #3060 of haiku-repository-x86_gcc2_hybrid is complete: Success [build successful] Build details are at http://buildbot.haiku-os.org/builders/haiku-repository-x86_gcc2_hybrid/builds/3060
[16:37:29] <HAIKU-Buildbot> build #2981 of haiku-repository-x86_hybrid is complete: Success [build successful] Build details are at http://buildbot.haiku-os.org/builders/haiku-repository-x86_hybrid/builds/2981
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[16:46:55] <HAIKU-Buildbot> build #3195 of haiku-master-x86_64 is complete: Success [build successful] Build details are at http://buildbot.haiku-os.org/builders/haiku-master-x86_64/builds/3195
[16:55:47] <arfonzo> DestroyFX, it takes a few moments to populate
[16:56:10] <DestroyFX> arfonzo, like two days?
[16:56:21] <arfonzo> sometimes three
[16:56:34] <arfonzo> nah, it should only be maybe 5-10 seconds, from my experience.
[16:56:56] <arfonzo> I've just tested again here, it is working for me
[16:56:56] <humdinger> DestroyFX: try deleting the cache at /boot/home/config/cache/HaikuDepot
[16:56:59] <DestroyFX> yes, last time I installed Haiku it was like that
[16:57:03] <DestroyFX> ok, will try that
[16:57:20] <humdinger> otherwise networking works?
[16:57:42] <DestroyFX> yes, I'm on that computer right now, it's a Thinkpad x200
[16:58:14] <HAIKU-Buildbot> build #3159 of haiku-master-x86_hybrid is complete: Success [build successful] Build details are at http://buildbot.haiku-os.org/builders/haiku-master-x86_hybrid/builds/3159
[16:58:24] <DestroyFX> the cache is already empty
[16:58:39] <humdinger> Try starting HaikuDepot from Terminal.
[16:58:46] <humdinger> maybe there's helpful output
[16:59:53] <DestroyFX> unable to find a repository code for 'http://packages.haiku-os.org/haiku/master/x86/r1~alpha4_pm_hrev50657' unable to find a repository code for 'http://packages.haiku-os.org/haikuports/master/repo/x86/b3e799f89e696d778c1798dbf2081298f365eb7ced129375934b4a28f48d67d6'
[17:00:10] <HAIKU-Buildbot> build #2924 of haiku-repository-x86_64 is complete: Success [build successful] Build details are at http://buildbot.haiku-os.org/builders/haiku-repository-x86_64/builds/2924
[17:00:19] <arfonzo> oh, perhaps you need to update your repos to point to current?
[17:00:44] <humdinger> That's a good idea to stay uptodate.
[17:01:01] <arfonzo> what does 'pkgman list-repo' show?
[17:01:33] <DestroyFX> Haiku base-url: http://packages.haiku-os.org/haiku/master/x86/r1~alpha4_pm_hrev50657 priority: 1 HaikuPorts base-url: http://packages.haiku-os.org/haikuports/master/repo/x86/b3e799f89e696d778c1798dbf2081298f365eb7ced129375934b4a28f48d67d6 priority: 1
[17:01:48] <humdinger> DestroyFX: these are x86 repos. you're not using a gcc2hybrid?
[17:02:06] <DestroyFX> installed gcc4hybrid
[17:02:18] <humdinger> ah
[17:02:19] <arfonzo> ... ah.
[17:02:24] <humdinger> :)
[17:02:52] <humdinger> then do a "pkgman add-repo http://packages.haiku-os.org/haiku/master/x86/current
[17:03:05] <arfonzo> I am not sure you'll find anything there, still
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[17:03:19] <humdinger> and !pkgman add-repo http://packages.haiku-os.org/haikuports/master/repo/x86/current"
[17:03:33] <arfonzo> IIRC last time I checked a month ago, it was empty
[17:04:29] <Vidrep> Hi
[17:04:46] <humdinger> there''s something there: http://packages.haiku-os.org/haikuports/master/repo/x86/current/packages/
[17:04:50] <humdinger> Hi Vidrep
[17:05:33] <DestroyFX> I put the two first and I have a loading list
[17:05:37] <DestroyFX> thanks!
[17:05:42] <humdinger> great!
[17:05:45] <Vidrep> Sorry for inflating the size of the IRC log yesterday :)
[17:06:24] <humdinger> echelog should be able to host it... :)
[17:06:26] <arfonzo> I've just booted up my x86 instance, and yes, HaikuDepot is populating for me today too
[17:06:40] <DestroyFX> well, like 12 packages or so... Maybe I should just use gcc2hybrid
[17:07:07] <humdinger> I know I would... :)
[17:07:14] <humdinger> and do.
[17:07:20] <arfonzo> DestroyFX, yes, the x86 is currently unsupported, if you want to use most of the Haiku apps, stick with gcc2h
[17:07:44] <DestroyFX> well, time to download!
[17:08:40] <DestroyFX> Can I just install it over like an update or I have to format when I change it?
[17:08:40] <humdinger> FWIW, there should be more than 12 x86 packages.
[17:08:58] <humdinger> I'd go with a clean install.
[17:09:04] <DestroyFX> ok
[17:09:30] <humdinger> Maybe the 12 packages are the "Featured" packages?
[17:09:31] <arfonzo> humdinger, excluding devel and source packages (the default settings), there really are only around 12 that show up
[17:10:08] <DestroyFX> I checked everything
[17:10:15] <humdinger> should be more: http://cgit.haiku-os.org/haiku/tree/build/jam/repositories/HaikuPorts/x86
[17:10:23] <arfonzo> (and yes, we're talking about featured in HD)
[17:10:47] <arfonzo> "pkgman search -a" will show you all of those from that URL
[17:11:52] <DestroyFX> Activating repository config from http://cgit.haiku-os.org/haiku/tree/build/jam/repositories/HaikuPorts/x86 ... *** failed! : Bad data
[17:12:19] <humdinger> DestroyFX: that URL was just to look at in the browser
[17:12:32] <humdinger> it shows all packages that should be in HaikuDepot for x86
[17:13:21] <DestroyFX> ah, lol, yeah.,. I just get the supported gcc2 version. I was thinking gcc4hybrid was the same but with gcc4 instead of gcc2 as default gcc
[17:13:22] <arfonzo> just out of interest: x86 has 698, gcc2h has 1544 packages, currently
[17:14:37] <humdinger> Does anyone still see this: https://dev.haiku-os.org/ticket/7711
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[17:34:38] <Destroyfx> Got it to work, thanks. Even with a new install repos was dead. I got to re-add them too but it list them all now (with x86_gcc2)
[17:36:19] <humdinger> After installing Haiku, it always points to the repo of that specific hrev, not "current". Still, I'd have thought that the hrev's repo should still show packages..
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[17:41:11] <DKnoto> Hi guys. My system, hrev50610-gcc4-hybrid, is still unstable on my machine: AMD FX-8150 + GYGABYTE GA-990FXA-UD3 + 8GB RAM + Samsung SSD. With huge work load, system compilation or find + grep on system source, working about few seconds and then going to freeze. In VirtualBox on the same machine with Linux working quite good.
[17:42:29] <Destroyfx> DKnoto: did have the same problem on my FX-8120 + GA-990FXA-UD3 + 32GB RAM. did not retest it since a while because I use that machine in prod now with a couple of XEN VM
[17:42:58] <DKnoto> :(
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[17:43:29] <DKnoto> I have problem with compilation, AWK is still broken :(
[17:44:25] <Destroyfx> note, most of the time I did not get freeze, just the compiling would fail and.. after that most thing would crash randomly until reboot
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[17:47:15] <DKnoto> The problem with AWK is very old, previously I found that this is problem with our libc.
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[18:46:48] <miqlas-H> Hi Guys!
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[18:46:52] <miqlas-H> Happy? http://chunk.io/f/cdf2712592c64323bab0d676db27737e
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[18:47:07] <miqlas-H> home made Haiku in home made qemu 2.7
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[18:50:29] <furnace> Hi, I have an 'rdef' resource file with me. I looked up online and saw that it is part of haiku. Is there any way I could view it? I am using Ubuntu. Thanks :)
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[18:56:06] <johnny_b> miqlas-H: yo dawg i heard you like haiku so i put haiku in qemu so you can have haiku while you're running haiku
[18:56:25] <miqlas-H> baszdmegkutya
[18:56:33] <johnny_b> O7
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[19:07:53] <furnace> can anyone help me?
[19:11:05] <humdinger> furnace: rdefs are text files, so you should be able to read them, no?
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[19:23:56] <Vidrep> PulkoMandy, the BIOS in my test PC (non UEFI) does not recognize the full capacity of the new hard drive I bought. Will this affect testing for Haiku?
[19:24:22] <PulkoMandy> it shouldn't, but that's one more thing to test :)
[19:24:31] <Vidrep> OK
[19:24:40] <PulkoMandy> make a small partition near the start with the OS if you want to boot from it
[19:24:54] <PulkoMandy> (makes sure the few things that rely on the BIOS can access it
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[19:25:39] <Vidrep> First, I'm going to update the BIOS to the latest revision from HP
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[19:26:16] <Vidrep> Reading the release notes it does not address this specific problem, but can't hurt either
[19:27:02] <Vidrep> Maybe it's time to find another test PC that supports UEFI
[19:27:23] <Vidrep> This is going to become more of an issue as time goes on
[19:29:30] <Vidrep> PulkoMandy, I might be asking you a few more questions throughout the day, if you don't mind :)
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[19:50:18] <PunyLittleCrocod> Hi, can anyone help me understand an rdef file
[19:50:46] <PunyLittleCrocod> Is there any tool to convert an rdef to a modern format?
[19:51:21] <humdinger> rdef is a plain text file. those never go out of style...
[19:51:23] <PulkoMandy> what is it today… did someone use an rdef file in an online puzzle game or?
[19:51:43] <PunyLittleCrocod> PulkoMandy, Aye.
[19:52:26] <PunyLittleCrocod> PulkoMandy, so is there any way I can convert it to something else?
[19:52:39] <PunyLittleCrocod> It looks like some sort of vector mapping to me
[19:52:51] <Paradoxon> yep
[19:53:07] <PulkoMandy> well, rdef is just an hexdump of any kind of data, but from what I could guess in this case it is a vector icon, yes
[19:53:12] <Paradoxon> i guess its the haiku icon format..
[19:53:13] <Paradoxon> :-D
[19:53:29] <PulkoMandy> and I have not found a way to convert it back to something I can read myself…
[19:53:46] <Paradoxon> cant you just copy it out of the rdef
[19:54:02] <PulkoMandy> well, convert the hex to binary, yes
[19:54:02] <Paradoxon> save it as hvif and then load it with icon o matic
[19:54:26] <PulkoMandy> I didn't get it to work using rc and xres, but maybe I got lost somewhere
[19:54:43] <PunyLittleCrocod> The first line looks like : resource(35,"VECTOR:ICON") #'VICN' array {
[19:55:26] <PunyLittleCrocod> Paradoxon, PulkoMandy I'll try that - Thanks.
[19:56:12] <PulkoMandy> there is an hvif2png tool which is likely of some help
[19:56:20] <PulkoMandy> but not sure it can work directly from the rdef file
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[20:00:00] <Paradoxon> args no icon o matic cant read rdefl sourcecode it created :/
[20:00:24] <Paradoxon> Wow QTCreator recepie goes a little further
[20:00:26] <Paradoxon> :-D
[20:02:23] <PunyLittleCrocod> Interestingly, the vdmk I downloaded dont seem to have anything in it
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[20:22:58] <AlienSoldier> something is fishy about Nvidia stock price jump today. That kind of tech company never is a big divident giver.
[20:23:13] <AlienSoldier> i smell the buyout
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[20:31:13] <mmu_man> crap
[20:31:18] <mmu_man> git svn fails to work here
[20:31:25] <mmu_man> some perl vendor path issue :-(
[20:34:49] <z9> maybe try to rebuild the package.
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[20:40:45] <davidlebr1> hi
[20:41:13] <davidlebr1> how can I convert a .rdef to .hvif?
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[20:42:45] <mmu_man> davidlebr1: hmm it'd be easier to find the source file directly
[20:43:03] <mmu_man> the target hvif format looses names
[20:43:53] <Vidrep> Good news, after a BIOS update the full capacity of my new HD is recognized. Now on to Haiku GPT
[20:45:07] <mmu_man> cool
[20:45:26] <davidlebr1> mmu_man, ok so if I have the rsrc file I can I convert it to hvif
[20:45:39] <Vidrep> I see that this HD is using 512e. Too bad I didn't buy one that exposes 4K
[20:46:41] <mmu_man> davidlebr1: no I sait the *source* file, not resource
[20:46:59] <mmu_man> see data/artwork/icons/ in our source tree
[20:47:09] <mmu_man> they don't have extension poper
[20:47:34] <mmu_man> although it's possible to extract the icon from the rdef or rsrc, it's not easy
[20:48:07] <davidlebr1> alright thanks
[20:50:07] <mmu_man> which is it you want?
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[21:30:10] <Destroyfx> anyone know about a working jre/jdk 1.8?
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[21:49:00] <Vidrep> This GPT scheme is a different animal. The only way to boot the GPT disk is to use the Haiku CD
[21:49:27] <Vidrep> Another learning experience...
[21:50:05] <Destroyfx> you can probably cheat by using the protecting mbr part of the gpt
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[22:20:07] <z9> Is there any way to resize/grow bfs filesystem?
[22:20:52] <z9> Im outta space during update attempt...
[22:22:20] <z9> or maybe point temporary place for pkgman to store downloaded packages?
[22:34:10] <bbjimmy> it seems that the packages folder is in a read-only filesystem.
[22:37:50] <bbjimmy> may need to delete some olser state directories in /boot/system/packages/administrative
[22:38:03] <bbjimmy> *older
[22:39:38] <miqlas> bbjimmy: the packages folder isn't read only. you can freely add and delete packages.
[22:40:09] <miqlas> but yes, the best way to get more free space is deleting the old states.
[22:40:22] <miqlas> z9 is it real hardware or virtual install?
[22:40:23] <bbjimmy> But you cannot replace it wityh a link to a folder on another partition.
[22:41:40] <miqlas> i think it is impossible, the kernel loads the packages at boot, and at this time only the boot partition mounted,
[22:41:43] <bbjimmy> packages is not read-only, but /boot/system will not allow one to male a link.
[22:42:36] <bbjimmy> IE the need to remove older state directories to get some disk space to update the install.
[22:43:25] <miqlas> z9: if it is a virtual install, then you can just add a new and bigger) virtual disk. Start the installed haiku, format the new disk, and search for the installer, it shoul be in the /boot/system/bin or apps folder, then you can install the installed system to the new disk (actually clone it).
[22:44:00] <miqlas> do not forget about the bootman, and then set up your virtual machine to boot from the new disk.
[22:44:04] <miqlas> tha's all.
[22:44:12] <miqlas> you can now delete the old disk.
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[22:48:03] <z9> well, this is on usb, originally prepared raw image (AFAIR), and booted on bare metal. Cleaning old states was not enough. What makes me sad that pkgman doesnt check available place beforehand.
[22:48:43] <z9> I mean free space...
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[22:50:28] <Vidrep> PulkoMandy, are you available?
[22:53:10] <Vidrep> When using BIOS-based hardware to boot a GPT disk in Haiku, shouldn't the Haiku installer have some provision to create a small BIOS boot partition?
[22:57:43] <Vidrep> Perhaps the haiku installer could have a selection for BIOS/GPT boot layout.
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   November 11, 2016  
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