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   April 8, 2014  
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[00:02:09] *** axeld has quit IRC
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[00:09:48] <Duggan> hey BitPuffin, et al
[00:10:55] <BitPuffin> hey Duggan!
[00:10:58] <BitPuffin> Long time no see
[00:11:02] <BitPuffin> !
[00:16:09] <Duggan> hehe yep... hows things?
[00:16:17] <BitPuffin> pretty good!
[00:16:21] <BitPuffin> Have a jerb
[00:16:25] <BitPuffin> doing iOS stuff :/
[00:16:27] <Duggan> congrats :)
[00:16:34] <BitPuffin> thanks!
[00:16:38] <BitPuffin> how are things for you?
[00:16:40] <Duggan> hehe better than not having one... or having one at McDonalds...
[00:16:42] <BitPuffin> Still working at the same place?
[00:16:47] <BitPuffin> yeah that's fore sure
[00:16:49] <Duggan> yep
[00:16:56] <BitPuffin> s/fore/for, this is not golf
[00:17:09] <Duggan> you sure about that?
[00:17:15] <BitPuffin> not entirely :)
[00:17:21] <Duggan> ok
[00:17:23] <Duggan> hehe
[00:17:39] <BitPuffin> any cool projects going on? :)
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[00:18:12] <Duggan> not yet... wanting to get back on drafter but my new laptop has UEFI... so it's out of commission until.... some months from now
[00:18:26] <Duggan> old computer suffered a significant amount of bit rot
[00:18:44] <BitPuffin> aw that sucks
[00:18:49] <BitPuffin> UEFI is a pain
[00:18:50] <Duggan> trying to clean it up now as best I can... not going very quickly
[00:19:07] <BitPuffin> ah so it's still functioning?
[00:19:12] <BitPuffin> Where's your backups :P
[00:19:23] <BitPuffin> (I'm not really one to talk in the backup regard though)
[00:19:26] <Duggan> yeah if I can get back to a building state on my old machine I'll probably try to do some work on it myself so maybe I won't have to wait so long... depends
[00:20:06] <BitPuffin> I'm not sure how much graphics on haiku has progressed since last time you were here
[00:20:21] <BitPuffin> think we have Mesa support
[00:20:25] <BitPuffin> on the CPU
[00:20:58] <Duggan> that's been there forever
[00:21:03] <BitPuffin> yeah well
[00:21:05] <BitPuffin> newer versions :P
[00:21:16] <Duggan> still software rendering
[00:21:19] <BitPuffin> yeah :/
[00:22:08] <Duggan> so that's the plan... work on drafter as I can... when I can...
[00:22:16] <BitPuffin> well good
[00:22:20] <Duggan> got a lot of cleanup to do before I can get there...
[00:22:27] <BitPuffin> we kinda need it :)
[00:22:29] <BitPuffin> haha
[00:22:30] <Duggan> and maybe some EFI stuff...
[00:22:32] <BitPuffin> that was my job xD
[00:22:38] <Duggan> yeah we kinda always needed it
[00:22:43] <BitPuffin> The cleanig up of drafter that is
[00:22:48] <Duggan> yeah :P
[00:23:06] <Duggan> well the point was to get you familiar with the syntax... did it work? :P
[00:23:17] <BitPuffin> I think it did :P
[00:23:23] <BitPuffin> haven't done C++ in a while
[00:23:26] <BitPuffin> just a little bit
[00:23:32] <BitPuffin> but not significantly
[00:23:41] <BitPuffin> I usually write my personal projects in nimrod these days
[00:23:50] <BitPuffin> although for Mini Ludum Dare I used C
[00:24:01] <Duggan> haven't heard of it... I'll look it up sometime
[00:24:08] <BitPuffin> It's really really awesome
[00:26:11] <Duggan> no doubt you'll have more opportunity soon ;)
[00:26:15] <BitPuffin> In summary it's basically a really nice syntax, indentation based a-la python, (but most of the other stuff is kind of algol/pascal-y I guess) except it's a low level systems programming language so you can do mem management (but it also got a pretty sweet gc) and meta programming abilites as strong as lisp's :)
[00:26:48] <Duggan> ...
[00:26:51] <Duggan> sounds horrible
[00:26:56] <BitPuffin> why? :o
[00:27:55] <BitPuffin> It's got OO too if that's what you are longing for :P
[00:28:20] <gordonjcp> sounds interesting
[00:28:26] <BitPuffin> I summarized with the stuff I like haha
[00:28:38] <BitPuffin> there is always the "wait, there is more!"
[00:28:44] <gordonjcp> BitPuffin: "horrible", probably because people seem to be freaked out by Python having syntactically-significant space
[00:28:50] <BitPuffin> such as being able to define your own operator
[00:28:50] <Duggan> it looks more interesting than it sounds
[00:28:58] <BitPuffin> s
[00:29:04] <gordonjcp> however, it's crap
[00:29:07] <gordonjcp> because it's not Forth
[00:29:12] <BitPuffin> gordonjcp: lol :)
[00:29:14] <gordonjcp> Forth > *
[00:29:33] <Duggan> it's horrible because it's neither c++ nor x86 assembly :P
[00:29:34] <BitPuffin> Duggan: well then I'm not good at selling I guess, it is extremely nice
[00:29:38] <BitPuffin> lol
[00:29:39] <BitPuffin> :P
[00:29:47] <BitPuffin> you can do inline assembly xD
[00:29:47] <gordonjcp> Duggan: C++ has horrible syntax
[00:30:00] <BitPuffin> and C++ is not very good let's be honest
[00:30:01] <Duggan> not really
[00:30:04] <gordonjcp> it does
[00:30:08] <gordonjcp> it's a mess
[00:30:23] <gordonjcp> why can't it use nice indenting like Python, instead of this messy braces and semicolons crap?
[00:30:29] <Duggan> rofl c++ is efficient and powerful... if you want a nice syntax, try visual basic
[00:30:31] <Duggan> or cobol
[00:30:50] <BitPuffin> one stupid thing about it is that it calls constructios on allocation without giving you a choice of whether or not to do it (unless you fall back on C)
[00:31:01] <gordonjcp> I hate C
[00:31:08] <gordonjcp> and C++ is worse
[00:31:13] <gordonjcp> well, it's better in some regards
[00:31:25] <BitPuffin> I prefer C to C++ personally
[00:31:28] <gordonjcp> the problem is, C is a bit like the internal combustion engine
[00:31:37] <gordonjcp> there's a bunch of other technologies you can use, but no-one does
[00:31:38] <Duggan> it's practical unlike most other languages
[00:31:51] <gordonjcp> because they end up being worse in some small but critically important way
[00:31:51] <BitPuffin> nimrod is practical
[00:31:53] <Duggan> no one does because they don't really need them
[00:31:56] <BitPuffin> and a helluva lot more powerful
[00:32:05] <gordonjcp> Duggan: exactly
[00:32:09] <Duggan> BitPuffin, I beg to differ...
[00:32:11] <BitPuffin> plus, it can interface with C++ and C no prob
[00:32:24] <BitPuffin> Duggan: I beg to differ your differ!
[00:32:36] <gordonjcp> Duggan: I'd *love* to use Vala for something
[00:32:47] <Duggan> I'd love to use Intercal for something...
[00:32:49] <gordonjcp> but it just doesn't do much more than wrap C and bits of glib
[00:33:08] <gordonjcp> Forth, otoh, is superb
[00:33:26] <gordonjcp> at least if you're writing for bare-metal devices
[00:33:29] <BitPuffin> Duggan: tell me something that C++ could do that nimrod couldn't (unless it's something really stupid in C++ of course :P)
[00:33:41] <Duggan> compilers are fun to write, don't get me wrong... but just because somebody can write a compiler for a language they made up doesn't mean it's the best thing ever
[00:33:51] <Duggan> BitPuffin, tell me something nimrod can do that c++ can't :P
[00:34:12] <gordonjcp> Duggan: see, that's one of the great things about Forth
[00:34:31] <gordonjcp> Duggan: all you need to do to bring it up is write about a dozen words in your target system's assembler
[00:34:38] <gordonjcp> the rest is then written in Forth
[00:34:58] <gordonjcp> and assuming you haven't got anything like insane word length issues, it ought to be pretty much portable
[00:35:01] <BitPuffin> Duggan: term rewriting macros
[00:36:39] <Duggan> BitPuffin, define and then explain how that makes it better
[00:37:00] <Duggan> gordonjcp, how does it compile to native then?
[00:37:06] <BitPuffin> pretty much everything in this talk http://www.infoq.com/presentations/nimrod
[00:37:23] <BitPuffin> Duggan: well it allows you to write a macro that pattern matches something, for example x * 2
[00:37:27] <Duggan> BitPuffin, so you don't understand it well enough to explain? :P
[00:37:29] <BitPuffin> and it would rewrite it to x + x
[00:37:47] <BitPuffin> Duggan: I just explained it, I just posted the message I had already written before explaining :P
[00:38:06] <Duggan> ummmmm most c++ compilers do that during optimization... the last thing a programmer wants is their code to change unexpectedly
[00:38:20] <BitPuffin> well that's a simple example
[00:38:35] <BitPuffin> compilers can take some low hanging fruit like that indeed
[00:38:35] <Duggan> (assuming the operation being performed is an optimization)
[00:38:45] <BitPuffin> but with this you can take it much further
[00:39:09] <jessicah> i've heard good things about nimrod
[00:39:12] <jessicah> but never used it myself
[00:39:16] <BitPuffin> if you can't watch talk you can look at slides here http://nimrod-lang.org/talk01/slides.html#%281%29
[00:39:17] <Duggan> hi jessicah
[00:39:19] <jessicah> personally, i love ocaml :)
[00:39:21] <jessicah> hi Duggan :)
[00:39:22] <Duggan> done with EFI yet? :P
[00:39:33] <jessicah> :p
[00:39:47] <jessicah> kinda waiting to see what happens with GSoC
[00:39:54] <Duggan> when is that taking place again?
[00:40:07] <jessicah> if we get a student for EFI stuff, then it'd be pretty silly to have nothing left for them to do :p
[00:40:15] <BitPuffin> ocaml is nice as well
[00:40:19] <BitPuffin> it's kind of a practical haskell
[00:40:27] <jessicah> i haven't looked at the timeline
[00:40:39] <BitPuffin> although it's got some implementation issues with concurrency and stuff
[00:40:57] <Duggan> won't be merged into the trunk until August at the earliest...
[00:41:23] <Duggan> besides, by the looks of the suggestion for EFI, it looks like there's plenty they can do once EFI itself is working
[00:41:28] <Duggan> it doesn't all look critical
[00:41:45] <Duggan> timeline: http://www.haiku-os.org/community/gsoc/2014
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[00:42:14] <jessicah> hmm, true
[00:42:20] <Duggan> and ideas: http://www.haiku-os.org/community/gsoc/2014/ideas#kernel
[00:42:20] <BitPuffin> Duggan: okay so something that a compiler usually wouldn't catch would probably be something like sin(a) + cos(b) = 1
[00:42:30] <BitPuffin> with a term rewriting macro you could do that
[00:42:34] <jessicah> i'm not that great with getting the actual kernel started though
[00:42:41] <jessicah> like paging and all that crap
[00:43:07] <jessicah> BitPuffin: ooh, that's an interesting optimisation indeed
[00:43:12] <Duggan> I poked around in it a little bit... when I did the scheduler stuff way back (that I never finished :'( )
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[00:43:34] <Duggan> BitPuffin, sure, if a and b are values such that the statement would be correct
[00:43:51] <BitPuffin> Duggan: ah I meant sin(a) + cos(a)
[00:43:56] <BitPuffin> not sure why I got b in there
[00:44:14] <BitPuffin> sin(a) + cos(b) != (always) 1
[00:44:50] <jessicah> i used to be awesome at trigonometric proofs
[00:45:37] <Duggan> BitPuffin, or: if you're a good programmer you won't rely on the compiler anyway :P
[00:45:57] <BitPuffin> Duggan: pfff, worst excuse of the year :)
[00:46:08] <Duggan> right. :P
[00:47:16] <BitPuffin> Duggan: and also, with 2*x becoming x + x, this will only work for built in C++ types, whereas with nimrod it will work for any types that have * and +
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[00:49:49] <Duggan> BitPuffin, or: you can write your code in c++ such that those sorts of things are inlined meaning c++ does :P
[00:50:55] <Duggan> ... and probably still does so more efficiently
[00:52:20] <BitPuffin> Duggan: uh, by inlined you mean executed at compile time?
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[00:56:01] <BitPuffin> inlining doesn't perform 2*x -> x+x
[00:56:08] <BitPuffin> for arbitrary types
[00:58:08] <Duggan> optimization does, inlining is a type of optimization
[00:58:38] <Duggan> inlining is when the compiler takes the code for a function and replaces the call to that function with the code, so there's effectively no function (nor call to that function)
[00:58:38] <BitPuffin> I know that inlining is a type of optimization
[00:58:46] <BitPuffin> however it doesn't always have to be an optimization
[00:59:24] <BitPuffin> Duggan: yeah I know but then you'd still be doing 2*x with an arbitrary type rather than the cheaper x+x
[00:59:24] <Duggan> you're losing me... why wouldn't it be and why would you want it not to be?
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[00:59:57] <BitPuffin> well inlining too much could probably cause cache misses
[01:00:11] <BitPuffin> ie fetching instructions for some procedure which could have been cached already
[01:00:19] <Duggan> BitPuffin, umm yeah... + or * with any UDT boils down to the code in the overridden operator, which at it's lowest level eventually does do operations on fundamental types
[01:00:20] <BitPuffin> cache misses are probably not the right word
[01:00:22] <Duggan> so, yes :)
[01:00:45] <Duggan> no... inlining too much results in very large binaries
[01:01:03] <Skipp_OSX> Duggan, long time no see!
[01:01:09] <Duggan> hey Skippy!
[01:01:11] <Duggan> hows it going?
[01:01:26] <SMCollins> hi duggan and skipp
[01:01:34] <Duggan> hey SMC, hows life?
[01:01:40] <Skipp_OSX> Duggan, okay, not bad, can't complain
[01:01:49] <Duggan> glad to hear it :)
[01:02:00] <SMCollins> Duggan: complicated
[01:02:10] <BitPuffin> but yeah say you are inside of a function that inlines a function like 20 times, the CPU then have to bring fetch all the code for that inlined code 20 times instead of just caching them once. And fetching all those instructions can 1. be a bottleneck, 2. fill up the cache
[01:02:14] <Duggan> SMCollins, that sucks :( but I know how you feel...
[01:02:46] <BitPuffin> Duggan: yeah but with nimord you would use the + operator rather than the * operator, which is most likely cheaper
[01:02:47] <Duggan> BitPuffin, ummm...... did you miss the part where I said it is done by the compiler?... it's done at compile time... there's no overhead after that except size
[01:03:12] <BitPuffin> Duggan: if it would be done at compile time it wouldn't be much of a size issue
[01:03:14] <Duggan> BitPuffin, or you can rely on the compiler to make that decision for you which will more likely be right
[01:03:23] <BitPuffin> it also depends on if the code even can execute at compile time too
[01:03:24] <Duggan> BitPuffin, yes it would lol
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[01:03:44] <Duggan> ugh.... you have soooooo much to learn still ;)
[01:03:48] <BitPuffin> it might be a runtime value :P
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[01:04:06] <BitPuffin> and it's not always possible to replace a runtime value with a compile time one
[01:04:09] <BitPuffin> so ha :)
[01:04:16] <BitPuffin> The student becomes the teacher
[01:04:18] <BitPuffin> jk
[01:04:20] <BitPuffin> :P
[01:04:26] <Duggan> yes yes BitPuffin, your lack of logic surpasses mine :P
[01:04:37] <Duggan> you win :P
[01:04:44] <BitPuffin> Duggan: how was that lack of logic! D: :)
[01:06:07] <Duggan> 1: the size issue happens moreso because it's done at compile time, not less... if there were a way to do it at run time, the executable would only be large in memory (albeit slow to load due to all the replacement and fixing that would have to happen)
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[01:06:29] <Duggan> because it happens at compile time it's large on disk as well as memory, but it loads faster as a result as well
[01:06:55] <Duggan> 2: code doesn't execute at compile time... if it doesn't work, the compiler spits it out with an error
[01:07:48] <Duggan> 3: if it wasn't a "runtime value" (variable) it would be a constant, and precalculating constant/constant operations is trivial at compile time
[01:08:16] <BitPuffin> well yeah the inlining happens at compile time, where else would it happen, when you said at compile time I thought you meant executing at compile time
[01:08:33] <Duggan> nothing executes at compile time except the compiler :P
[01:08:37] <BitPuffin> yeah you are explaining what I explained
[01:08:40] <BitPuffin> xD
[01:08:48] <Duggan> well, scanner/parser/compiler/linker too maybe
[01:08:49] <BitPuffin> Duggan: unless it's constant values
[01:08:54] <BitPuffin> well
[01:08:56] <BitPuffin> constant expressions
[01:08:58] <BitPuffin> rather
[01:09:09] <BitPuffin> at least if your compiler is half decent
[01:09:15] <Duggan> ok, if I'm explaining what you explained then: c++ does that, nimrod is not more powerful :P
[01:09:20] <arfonzo> evening, Haiku friends
[01:09:22] <BitPuffin> not at all
[01:09:24] <Duggan> greetings
[01:09:34] <BitPuffin> Duggan: because with nimrod it would inline x+x instead of 2*x
[01:09:35] <BitPuffin> boom
[01:10:16] <BitPuffin> where da hood where da hood where da hood at
[01:10:34] <Duggan> BitPuffin, and MULs are very close to as efficient as ADDs on modern processors, so if you're compiling for a 386 then that's fine... otherwise any half decent c++ compiler will do that as well based on the target architecture
[01:11:39] <BitPuffin> Duggan: that's irrelevant, because this is just a stupidly simple example. And C++ can do as much as nimrod in this regard
[01:11:49] <Duggan> roflmao
[01:11:53] <BitPuffin> can't
[01:11:54] <BitPuffin> :P
[01:12:23] <Duggan> right.... would it make you feel any better if I told you I believed you?
[01:12:28] <Duggan> I'd be lying, but would you feel better?
[01:12:51] <Duggan> ;)
[01:12:51] <BitPuffin> well if you'd be lying it would you'd be both wrong and a liar :D
[01:13:25] <Duggan> lol right... you won't win ;)
[01:13:33] <arfonzo> time to write a quassel 0.10 recipe
[01:13:39] <arfonzo> quality night time nerding
[01:14:08] <SMCollins> holy shite, and arfonozo, wow the gangs all here
[01:14:13] <Duggan> take a series of classes on assembly, c++, and compilers and come back and let me know what you think :P
[01:14:28] <arfonzo> ah, ahoy SMCollins :)
[01:14:53] <SMCollins> so, anyone actually played with the video capble webpositive ?
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[01:14:57] <arfonzo> i haven't been around much in the evenings, been really busy with the house move
[01:15:09] <arfonzo> SMCollins: I think jessicah did, but others have too
[01:15:16] <Duggan> SMCollins, nope, still trying to pull my old laptop out of mothballs...
[01:15:24] <arfonzo> Duggan: no luck with the dual boot?
[01:15:30] <Duggan> jessicah hasn't finished EFI yet so my new laptop is a brick
[01:15:50] <arfonzo> darnit, someone mentioned a boot mode within the standard UEFI?
[01:16:01] <BitPuffin> Duggan: okay so another example than sin(a) + sin(a) that should have convinced you. With term rewriting macros I could teach the compiler identities, such as c * a + c * b = c(a + b)
[01:16:38] <Duggan> arfonzo, no... got it to the boot screen with legacy mode but apparently my USB is 3.0 and doesn't revert to 2.0... KDLs with "can't find bootable device"
[01:17:07] <arfonzo> hah! damn, that sucks.
[01:17:15] <BitPuffin> you can probably even take it in to voodoo math areas as well
[01:17:17] <Duggan> yep
[01:17:29] <Duggan> so I'm actually effectively dead in the water until August
[01:17:54] <Duggan> BitPuffin, get a decent c++ compiler :P I'm still not convinced...
[01:18:07] <BitPuffin> Duggan: A C++ doesn't do math derivations for you
[01:18:37] <SMCollins> arfonzo: where would I find a copy ?
[01:18:38] <BitPuffin> fgiesen.wordpress.com/2010/10/21/finish-your-derivations-please/
[01:18:38] <Duggan> arfonzo, assuming the project is a success and the changes make it to the trunk
[01:19:03] <Duggan> BitPuffin, did you miss the part where I mentioned something about a "decent programmer"? :P
[01:19:17] <arfonzo> SMCollins: I don't think it's packaged yet. You'd need to build webkit, and perhaps web+ from pulko's github repo, I can dig up the URL if you wish...
[01:19:19] <BitPuffin> Duggan: decent programmer and decent mathematician doesn't have to mean the same thing
[01:19:38] <Duggan> then learn math :P
[01:19:54] <BitPuffin> Duggan: if you are a team of 10 great programmers wheras 1 of them is really good at math, he could write a bnuch of term rewriting macros that would make the shitty math that the other great programmers wrote fly
[01:20:23] <SMCollins> arfonzo: how difficult to build webkit ?
[01:20:46] <arfonzo> I'm not sure SMCollins, I've not built it yet myself. Been meaning to, but haven't got around to it.
[01:20:54] <BitPuffin> Duggan: it's a terrible argument here, because C++ can't do this, which was the thing we were discussing. It wasn't, "can nimrod use instructions on the CPU that C++ can't? :o"
[01:21:08] <Duggan> exactly what math do you need that you need to be a mathematician for? learn algebra... maybe some calculus if you really think you need it... other than that there's not a lot you'll need to optimize past that
[01:21:16] <arfonzo> I'd probably just wait for a binary package SMCollins, that might happen soon, at least a testing one.
[01:21:41] <SMCollins> arfonzo: I am impatient sometimes
[01:21:43] <arfonzo> There are also some fundamental issues to hammer out, so while it works, it's not quite usable yet (from the last I've heard on it, which could be outdated)
[01:21:45] <SMCollins> lol
[01:21:57] <Duggan> for the most part, unless you're writing scientific applications, linear algebra is as far as you'll need... and I sincerely hope you have a good foundation in algebra and trig before you get that far
[01:21:59] <BitPuffin> Duggan: well term rewriting macros don't work exclusively on math you know
[01:22:06] <BitPuffin> it works on any expression
[01:22:08] <arfonzo> yeah, QupZilla is crashing too often.
[01:22:18] <arfonzo> I'll be glad to ditch it, finally.
[01:22:23] <BitPuffin> wihch C++ can't
[01:22:29] <BitPuffin> so there we have
[01:22:31] <BitPuffin> argument, won
[01:22:34] <SMCollins> arfonzo: webpositive crashes on my allot
[01:22:52] <Duggan> not really :/ but I may have found someone that's actually more stubborn than me...
[01:22:55] <Duggan> and that's saying something
[01:22:56] <arfonzo> well, in the interim, I recently provided qupzilla 1.7.0
[01:23:08] <arfonzo> but I'm not a fan of it... anymore. :(
[01:23:19] <SMCollins> why the loss of love for quipzilla ?
[01:23:19] <jessicah> SMCollins: yeah, i've tried the video
[01:23:24] <jessicah> works well enough :)
[01:23:27] <jessicah> youtubes!
[01:23:33] <SMCollins> jessicah: hare binary please !!!!
[01:23:38] <arfonzo> SMCollins: because Web+ is the future, at least for Haiku.
[01:23:41] <BitPuffin> Duggan: well I think you are reluctant to admit that you are wrong to me :) the little noob you taught how bitwise or and xor etc works
[01:23:43] <SMCollins> oh and congrats on your nomination
[01:23:49] <jessicah> google play music is just a crap-fest of failed web requests half the time
[01:23:55] <SMCollins> seems like you got voted in !
[01:23:58] <arfonzo> oh yeah, congrats jessicah! You'd have my vote, if I had a vote, heh. :)
[01:23:59] <jessicah> but when it loads a request successfully, can play music too
[01:24:07] <jessicah> SMCollins: yeah, i can commit now :)
[01:24:14] <Duggan> no... I'm not convinced... not in the slightest
[01:24:24] <SMCollins> jessicah: wheres your first area of interest ?
[01:24:25] <jessicah> SMCollins: sec, let me fetch the libs
[01:24:32] <Duggan> glad you learned alot while I was away though :)
[01:24:34] <Duggan> alot
[01:24:38] <Duggan> alot...
[01:24:42] <arfonzo> as her first task, she is going to fix the S&T title bugs
[01:24:44] <arfonzo> :D:D:D
[01:24:51] * Duggan waits for someone to start twitching...
[01:24:53] <jessicah> arfonzo: hehe
[01:25:06] <jessicah> i've started hacking on EFI a little
[01:25:08] <SMCollins> S&T has been languishing for so long, i almost wonder why it is still the defualt decorator
[01:25:27] <arfonzo> S&T is fantastic, I love how it works, but the title buggery is annoying.
[01:25:31] <jessicah> S&T is cool
[01:25:34] <BitPuffin> Duggan: A LOOOOOOT :D
[01:26:00] <BitPuffin> Duggan: anyways glad you're back, let's rewrite drafter in nimrod now
[01:26:00] <arfonzo> I also wish for a "window snappiness" setting configurable somewhere...
[01:26:05] <SMCollins> I hardly ever use S&T, I am a full screen per app kind of guy
[01:26:06] <arfonzo> I like things snappier...
[01:26:09] <BitPuffin> ;)
[01:26:25] <SMCollins> arfonzo: everyone guy likes a snapper
[01:27:16] <Duggan> BitPuffin, not no, but hell no... glad to be back, thanks... and you missed the point... "alot"
[01:27:39] <BitPuffin> Duggan: I didn't miss the point, I was screaming a lot rather than alot :P
[01:27:51] <Duggan> oh ok just checking ;)
[01:28:02] <arfonzo> :O
[01:28:31] <Duggan> do you park alot in a parking lot?
[01:28:51] <SMCollins> why do you park on a driveway but drive on a parkway ?
[01:30:14] <SMCollins> bbl
[01:30:16] <Duggan> if nothing sticks to teflon how does teflon stick to the pan? if you make a cow laugh does milk come out it's nose?
[01:30:22] <Duggan> l8r SMCollins
[01:30:29] <SMCollins> ill be in lurk
[01:30:52] <SMCollins> bigger question, do you want to eat food cooked on teflon,
[01:32:13] <arfonzo> so this is what goes on in #haiku late at night...
[01:32:17] <Duggan> as long as teflon doesn't stick to it, sure lol
[01:32:27] <Duggan> it's not that late... it's only 6:30 :P
[01:32:40] <arfonzo> ah, 00:31 here in London time.
[01:32:41] <BitPuffin> btw who was working on gallium3d?
[01:32:47] <BitPuffin> 01:32 sweden time
[01:32:49] <arfonzo> it's that kallisti5?
[01:32:54] <BitPuffin> yeah
[01:32:55] <Duggan> hejsan :)
[01:32:56] <BitPuffin> right
[01:33:09] <BitPuffin> Hallew, har du lärt dig mer Svenska sen sist? :)
[01:33:17] <BitPuffin> svenska är inte med stor bokstav
[01:33:18] <BitPuffin> lol
[01:33:48] <BitPuffin> "Hallew" is not a swedish word lol, it's "Hallå" with a funny pronounciation, way to make things difficult eh
[01:34:34] <Duggan> not very good :P
[01:34:45] <Duggan> ... assuming you were asking how well I knew Swedish :P
[01:37:37] <BitPuffin> Duggan: I was asking if you've learned more swedish since last time
[01:37:40] <BitPuffin> :)
[01:41:38] <Duggan> oh... no actually... I did learn more Russian and I've been to Thailand :P
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[01:47:12] <BitPuffin> oh well :D
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[01:55:47] <Duggan> sorry... back and forth between here and my laptops... not enough room to bring them all here :P
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[02:18:14] <arfonzo> ok Haiku friends, if anyone's a quassel user, I've just updated the recipe for 0.10. Y'all can help me test the hpkg here: http://rocksteady.poorcoding.com/art/haiku/packages/quassel_x86-0.10.0-1-x86_gcc2.hpkg
[02:18:28] <arfonzo> I'm off to bed. Night!
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[02:32:24] <jessicah> goodnight arfonzo :)
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[10:10:32] <arfonzo> morning, friends
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[10:30:09] <jessicah> good morning arfonzo :)
[10:30:42] <gordonjcp> 3morning
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[10:32:15] <Wikus> good morning all
[10:32:44] <jessicah> good morning Wikus, gordonjcp :)
[10:33:41] <Wikus> hello jessicah, hope you are well
[10:33:58] <jessicah> i am :) hope you are too
[10:34:41] <Wikus> I'm pretty good thanks
[10:35:50] <Wikus> I am spending all day at the office working on my Haiku box, I am nearly ready to connect it to my network and really put it through its paces :-)
[10:36:15] <arfonzo> morning guys :)
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[10:36:25] <arfonzo> Wikus: what wonderful job have you got, that allows you to play with Haiku for work?
[10:36:40] <Wikus> I'm a network manager for a higher education college
[10:37:17] <jessicah> haha, nice :)
[10:37:33] <Wikus> but it's half term at the moment so I pencilled in development time for my team to play with things they've found online, I found Haiku :-)
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[10:38:34] <jessicah> haha, nice!
[10:38:57] <jessicah> sounds like a great team to work in :)
[10:39:12] <Wikus> I need to figure out two things today, I need to be able to mount a windows share and I need to figure out the best means to backup this box I'm working on, I believe Lbackup looks good (I have managed to create an ISO of my system settings... I think...) but I'm stuggling with connecting to a share
[10:39:30] <jessicah> there's no SMB support
[10:39:34] <Wikus> yes it's a good team but sadly the bulk of the network is windows based
[10:39:52] <jessicah> mm, yeah. i work at a uni, so know how that goes
[10:39:52] <Wikus> yeah i've been reading that... I'm thinking I will make a small FTP as a go-between
[10:40:42] <jessicah> i'm currently dabbling in building a windows 8.1 image
[10:40:47] <jessicah> i've already moved on from win7 :p
[10:41:01] <jessicah> took me a while to get used to 8.1, but like it now :)
[10:41:34] <Wikus> yeah once you ditch that bizarre tiles arrangement that seems more suited for touch screen stuff I agree
[10:41:55] <Wikus> I have to admit though, I have win7 on a bootcamp partition of my macbook pro still
[10:42:52] <Wikus> I'm hoping to set up my Haiku box as my management point, to be honest now that I have rdesktop on the go that pretty much sorts out everything I need... I'm just playing with things that would be nice to have on the haiku box itself
[10:42:59] <arfonzo> jessicah: I'm an 8.1 fan
[10:43:17] <arfonzo> I have to try rdesktop again... if \ works for you on UK layout... hm
[10:43:21] <jessicah> i like the tile start menu
[10:43:29] <Wikus> will there be a moments silence for XP eol today? :]
[10:43:31] <jessicah> i don't like the full apps menu though
[10:43:36] <jessicah> that's just hideous to sort through
[10:43:41] <jessicah> nah
[10:43:43] <jessicah> :p
[10:43:47] <Wikus> :]
[10:43:50] <jessicah> fuck xp
[10:43:55] <jessicah> i hated it since it came out
[10:44:25] <jessicah> xp: a plague on your houses!
[10:44:32] <Wikus> unclean!
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[10:45:39] <jessicah> hmm, i kinda want to figure out how to enumerate drives in EFI
[10:45:52] <jessicah> but making a graphical boot menu seems like a lot more fun :p
[10:46:17] <PlkMndy> mh... wondering if I should try to replace my XP install on that 2003 PC with something else...
[10:46:30] <PlkMndy> well, the one next to it runs Windows 3.11, so ... :)
[10:46:40] <Wikus> depends on what you're using it for I suppose
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[10:49:04] <Wikus> can I just enquire, I have made an ISO from the Lbackup program, what method do people employ to 'restore' from this image? is it simply a case of opening it up and copying the files over onto the disk drive?
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[10:50:47] <arfonzo> hm, I'm not familiar with Lbackup
[10:50:48] <jessicah> probably, yeah
[10:50:54] <arfonzo> but sounds like it, if it's an ISO
[10:51:08] <jessicah> i don't really employ any backup stuff, as i don't keep important stuff on haiku
[10:51:30] <jessicah> everything of value is either on my NAS, or code, is on github
[10:51:33] <arfonzo> jessicah: i find that the full screen start menu works more or less the same as the "classic" start menu
[10:51:42] <jessicah> yep
[10:51:43] <Wikus> I'm sorry about these newbie questions, I am used to using industrial strength solutions that back up from ip to LTO etc
[10:51:54] <arfonzo> in terms of type-to-find and stuff
[10:52:06] <arfonzo> i agree using it as a "menu" is a bit awkward when it's not a tile or you're typing it
[10:52:14] <jessicah> yeah
[10:52:17] <arfonzo> but at the same time, I never browse through that junk anyways. That's soooo Y2K. :)
[10:52:27] <jessicah> :)
[10:52:28] * arfonzo always just clicks start, then types.
[10:53:15] <Not-001> [haikuports] korli pushed 1 commit to master [+1/-0/±0] https://bitbucket.org/haikuports/haikuports/commits/
[10:53:19] <Not-001> [haikuports] korli 14ecc2c - openssl: recipe for version 1.0.1g
[10:53:42] <jessicah> if you're gonna type, just hit the win key, lol
[10:54:39] <Not-001> [haikuports] korli pushed 1 commit to master [+0/-1/±0] https://bitbucket.org/haikuports/haikuports/commits/
[10:54:42] <Not-001> [haikuports] korli 98483d9 - openssl: delete recipe for version 1.0.1e
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[11:06:14] <i336_> hi everyone
[11:06:31] <jessicah> harro
[11:06:35] <i336_> I'm trying to find BeOS's original icons... I finally remembered to mount my old BeOS ISO over the network
[11:06:50] <i336_> (an amazing thing in itself :P)
[11:06:59] <i336_> I've just run `find' on the contents of the CD, but can't find anything obviously icon-ey
[11:07:04] <i336_> where do I look? O.o
[11:07:19] <PlkMndy> they are built inside the files as attributes
[11:07:23] <jessicah> they might be resources/attributes in the files themselves
[11:07:28] <PlkMndy> so you can only extract them with catattr
[11:07:30] * i336_ dies
[11:07:41] * i336_ guesses catattr != linux.
[11:07:52] <jessicah> beos/haiku thing
[11:07:58] <PlkMndy> mh
[11:08:03] * i336_ dies even further
[11:08:04] <i336_> aww :<
[11:08:24] <i336_> *that* is ANNOYING :D lol
[11:08:25] <PlkMndy> the BeOS ISO uses BFS, so the linux FS should map this to xattrs
[11:08:35] <PlkMndy> (if they did it right)
[11:08:36] <i336_> oh, huh. wow
[11:08:50] * i336_ is surprised it mounted in the first place then :D
[11:09:05] <i336_> O_O
[11:09:07] <i336_> [290082.606866] BeFS version: 0.9.3
[11:09:07] <i336_> [290082.608452] BeFS(loop4): No write support. Marking filesystem read-only
[11:09:09] <i336_> wowowow
[11:09:15] * i336_ learns something new
[11:09:18] <PlkMndy> so the attr command in linux may let you access the data
[11:09:40] * i336_ wonders what file(s) to look in?
[11:09:54] <jessicah> each app
[11:10:03] <i336_> I know that bit :P
[11:10:08] <i336_> I'm specifically looking for the folder icons
[11:10:12] <jessicah> tracker
[11:10:17] <i336_> ah, ok
[11:10:30] <PlkMndy> mh... the folder icon may not be stored as an attribute...
[11:10:41] <gordonjcp> yay for xattrs
[11:10:47] <PlkMndy> I'd say it would be easier to get it from a screenshot?
[11:10:50] <jessicah> though iirc, some folders had their own attribute for their icon?
[11:11:02] <i336_> yeah, although google doesn't seem to have any screenshots with all the icons
[11:11:03] <i336_> >.>
[11:11:05] <jessicah> i remember customising some
[11:11:16] <i336_> D:
[11:11:18] <i336_> # attr -l Tracker
[11:11:19] <i336_> #
[11:11:35] <jessicah> what do you want the original icons for? :o
[11:11:53] <i336_> oh, a personal project I'm working on, for which I wanted to have BeOS-themed icons :DD
[11:12:11] <i336_> yeah, no go: listxattr("Tracker", 0xbfc21020, 65536) = 0
[11:13:03] * gordonjcp wonders about porting some auto diagnostics to Haiku
[11:13:25] <i336_> well, that's that then. my options are 1) boot up BeOS on nonexistant spare hardware or 2) go screenshot scraping
[11:13:26] <i336_> sigh
[11:13:27] <i336_> lol
[11:13:43] <i336_> (VMs are not possible. Don't ask. :D)
[11:14:13] <gordonjcp> i336_: why are VMs not possible?
[11:14:51] <i336_> model name : AMD Duron(tm)
[11:14:52] <i336_> cpu MHz : 801.818
[11:15:00] * i336_ reiterates the "don't ask" bit
[11:15:48] <PlkMndy> booting natively should work then :)
[11:15:55] <i336_> ...if I had the diskspace, heh
[11:16:02] <i336_> I wouldn't mind it, either :P
[11:16:19] <i336_> I once had a faster machine (a P4) many years ago at a very different time, but running VMs on that was nigh impossible, so... yeah. Not trying on here. :P
[11:16:27] <i336_> maybe menuetos, but not much more than that, heh
[11:16:37] <i336_> (qemu-system-x86_64 ftw!)
[11:16:39] <lewellyn> i thought PE was a livecd. but god that was so long ago...
[11:16:53] <i336_> okay, that's really pushing it, but you're right
[11:16:57] * i336_ wonders if his CD burner works
[11:17:14] <i336_> it chewed through 3 CD-Rs last time I tried to use it, so I think possibly not
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[11:18:03] * i336_ momentarily has visions of PXE servers, and promptly stomps on them
[11:18:42] * i336_ will be quintuple-booting everything and everything else, eventually
[11:19:21] <i336_> but yeah, wow, didn't know about the file attribute bit :P
[11:19:28] <i336_> cute/cool, but unhelpful :D
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[11:19:32] <jessicah> beos kernel prolly needs to be patched to boot on an amd
[11:19:41] <i336_> wait... oh
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[11:19:47] <i336_> what about the transmeta crusoe?
[11:19:53] <jessicah> might be okay
[11:19:57] <i336_> cool :D
[11:20:05] <jessicah> there was a bug in the kernel with some amd cpus
[11:20:11] <i336_> o.o
[11:20:21] <jessicah> where it assumed an instruction existed, but in fact didn't
[11:20:29] * i336_ blinks
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[11:20:50] <jessicah> the kernel did some cpuid stuff to select optimal functions
[11:20:51] <gordonjcp> i336_: boot it from a USB stick
[11:20:56] <i336_> well, on *this* PC I'd probably end up booting haiku, actually
[11:21:06] <i336_> gordonjcp: BeOS can do that?(!)
[11:21:11] <jessicah> but you can try it on the amd machine
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[11:22:36] <PlkMndy> you can boot haiku and screenshot some of the beos icons from there
[11:22:41] <PlkMndy> not sure about the folder one however
[11:22:49] <PlkMndy> maybe by running BeOS tracker, if that works
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[11:23:23] <PlkMndy> mh.. may not be enough actually, the icon may be in libtracker
[11:27:17] <jessicah> but he could catattr then mayhaps
[11:29:52] <PlkMndy> I think the icon is stored as a resource, not an attribute
[11:30:08] <PlkMndy> only the main icon (the one shown by tracker) is an attribute, usually
[11:30:26] <PlkMndy> resources may be extracted with objdump, but that's not something I'm going to try
[11:30:51] <jessicah> haha
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[11:38:16] <Premislaus> http://www.godotengine.org/forum/viewtopic.php?f=11&t=442 any ideas
[11:38:23] <Premislaus> sorry wrong tab
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[12:16:50] <otwieracz> hi
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[12:17:51] <jessicah> hihi
[12:18:04] <otwieracz> What about haiku power management?
[12:18:27] <otwieracz> I mean, what about HaikOS on Thinkpad t420s. :)
[12:19:50] <arfonzo> I don't think there's any kind of power management currently, in terms of suspect/hibernate
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[12:26:09] <otwieracz> But, I have to tell that Haiku makes for me very good first impression.
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[13:41:28] <otwieracz> I assume, there is no 3D acceleration etc?
[13:41:59] <Diver> nope
[13:42:19] <Diver> even 2D acceleration is turned off
[13:44:52] <OmniMancer> not so much turned off as the app server never uses any of those APIs even if any drivers implement them
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[13:46:32] <puckipedia> Hmm, turns out VMX doesn't actually save the host state
[13:46:45] <puckipedia> You need to manually set the return instruction pointer, segments, etc
[13:46:53] <OmniMancer> :/
[13:47:02] <puckipedia> I should be able to hijack the tss switcher, maybe
[13:47:09] <puckipedia> Anyways, not too bad
[13:48:50] <puckipedia> ah, yep
[13:49:33] <puckipedia> actually
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[13:49:57] <puckipedia> Hmm, returning to the host may need to be implemented another time
[13:51:18] <DrCode> I want to send info between fpc and other lang
[13:51:29] <DrCode> somthing like message mq
[13:51:38] <DrCode> is there fpc message queue?
[13:51:58] <puckipedia> fpc?
[13:52:03] <puckipedia> free pascal, ah
[13:52:09] <puckipedia> Well, you can use ports in Haiku
[13:52:23] <puckipedia> https://www.haiku-os.org/legacy-docs/bebook/TheKernelKit_Ports_Overview.html
[13:52:40] <puckipedia> Written in C, and are mostly message queues, iirc
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[17:49:00] <humdinger> hullo.
[17:49:17] <humdinger> Is this still valid to mount a nfs4 share?
[17:49:19] <humdinger> https://www.haiku-os.org/blog/pawe%C5%82_dziepak/2013-03-15_nfsv4_client_finally_merged
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[18:05:15] <humdinger> Sweet success. Was able to mount via nfs4.
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[18:09:48] * humdinger is idle: dinner
[18:10:15] <irker-296> haiku.master: korli * hrev47103 [1 commit] http://cgit.haiku-os.org/haiku/log/?qt=range&q=93b84c2+%5Ef38165a
[18:10:16] <irker-296> 93b84c2: x86_64: update sqlite, libxml2, python packages.
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[20:56:24] <PulkoMandy> so, 2048 game now playable in HaikuLauncher
[20:56:45] <PulkoMandy> and Clumsy Bird almost playable (need some more transforms support, shouldn't be too hard)
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[21:12:04] <irker-296> haiku.master: jscipione * hrev47104 [6 commits] http://cgit.haiku-os.org/haiku/log/?qt=range&q=e439b00+%5E93b84c2
[21:12:04] <irker-296> c79ddce: Revert "Fix button label position"
[21:12:05] <irker-296> 4e8acd3: ControlLook::DrawLabel() tiny style changes
[21:12:05] <irker-296> 04b48a2: LayoutUtils: Style fix, remove leading space
[21:12:06] <irker-296> 6ecc270: LayoutUtils: Use std::max instead of max_c
[21:12:06] <irker-296> f0fdd7b: LayoutUtils: Use floorf() instead of floor()
[21:12:07] <irker-296> e439b00: Fix button label position, try number 2
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   April 8, 2014  
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