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   March 26, 2010  
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[00:02:03] *** OmniMancer1 has joined #haiku
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[00:04:08] <PathagenX> Why might Haiku run so horribly on my VIA c3 board, as it does?
[00:04:35] *** _arjen_ has quit IRC
[00:04:44] <Kokito> it's might be a plot PathagenX :)
[00:05:23] <PathagenX> C3 1GHz, 512MB PC133 SDRAM, integrated Trident Cyberblade chipset.
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[00:07:35] <PathagenX> Much better now that I have put performance on max, turned off hinting and enabled VM
[00:09:08] <PathagenX> Lack of graphics acceleration is a major culprit, I believe. The VIA boards are heavy on the load balancing.
[00:10:35] <PathagenX> But there is an unexplainable ... Stubborness with the interface. Everything is delayed and not very resposnsive.
[00:12:22] <OmniMancer1> not enough threads?
[00:12:31] <OmniMancer1> or maybe vesa slowness?
[00:13:48] <PathagenX> Performance is on max and maxing out with Webpositive and Vision..
[00:14:08] <PathagenX> there are insane servers rtunning atm, I just noticed
[00:14:21] <PathagenX> how do I control what loads on startup?
[00:14:32] <PathagenX> for instance, I do not need debug or cddb
[00:15:25] <OmniMancer1> not sure if you can, although there is probably a way
[00:15:33] <OmniMancer1> maybe remove symlinks somewhere
[00:15:43] <OmniMancer1> are these servers taking any CPU time though?
[00:15:54] <PathagenX> It's the somewhere that I am blank on also
[00:16:10] <PathagenX> and I keep forgetting the command to kill a proccess by name.
[00:16:32] <PathagenX> nvm monitor has quit
[00:16:51] <PathagenX> that doesn't work
[00:17:58] <PathagenX> correction, it just won't let me kill debug_server
[00:19:46] <PathagenX> well I killed everything except registrar, the needed servers and debug_server D:
[00:20:07] <OmniMancer1> it probably needs debug server
[00:20:24] <DraX> debug_server is highly useful anyway
[00:20:27] <PathagenX> I assume it is an alpha thing
[00:20:58] <OmniMancer1> its probably because it needs debug server in case something crashes!
[00:21:10] <DraX> debug_server is what makes the popups when an app crashes
[00:21:16] <DraX> that let you start it in the debugger or quit it
[00:22:18] <OmniMancer1> if the debug server dies do you get a kdl?
[00:22:18] <PathagenX> Fair enough, I might need it to report pain
[00:22:36] <PathagenX> why is the deskbar menu back to front?
[00:22:49] <OmniMancer1> back to front how?
[00:23:14] <PathagenX> arrows point always to the right
[00:24:49] <PathagenX> It points against its natural settings
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[00:25:36] <OmniMancer1> the arrows point to the right and the menus are too big so they open the other way
[00:25:54] <OmniMancer1> put the deskbar on the bottom of the screen and the menus should open to the right
[00:25:55] <martinhpedersen> Does anyone know if the Vision build with infopopper support is available for download somewhere? :)
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[00:26:56] <PathagenX> I put it to the left with autoraise
[00:27:36] <PathagenX> I have ,ouse focus set to mouse activation but it refuses to un-raise.
[00:28:07] <PathagenX> Application Expander is sexy though
[00:28:31] <OmniMancer1> what is application expander?
[00:29:29] <PathagenX> if you have the deskbar vertically orientated, expander lets you have your app list in a stack, instead of the obnoxious group menu
[00:30:23] <PathagenX> martin what version is that?
[00:31:00] <martinhpedersen> Don't know, 2 sec
[00:31:11] <martinhpedersen> http://farm1.static.flickr.com/228/494385344_e1f84df672_o.png
[00:31:27] <martinhpedersen> I got it from that pic
[00:31:29] <martinhpedersen> ;p
[00:31:54] <PathagenX> is it the version in the A1 nightly?
[00:32:32] <PathagenX> eww BeZilla handled the URL D:
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[00:34:19] <martinhpedersen> Haha, hate it when that happens;p
[00:35:34] <martinhpedersen> I don't know anything about the version, only that it obviously exists;)
[00:35:36] <PathagenX> ok martin, I have to answer "durp dunno" to all of your questions. But that is just me and I'm essentially clueless anyway.
[00:38:01] <martinhpedersen> hehe;p
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[00:43:07] <cpr420> martinhpedersen: It seems to work fine with the build that comes with haiku
[00:47:49] <martinhpedersen> Hmm... who did you enable it?
[00:47:55] <martinhpedersen> cpr420
[00:48:43] <martinhpedersen> how*;p
[00:49:22] <cpr420> unzipped it and ran the server in /boot/common/servers
[00:49:57] <cpr420> unzip -d /boot InfoPopper-r122-gcc2-2009-04-06.zip
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[00:53:19] <martinhpedersen> odd... does not give me any notifications;p But, I compiled it myself and with gcc4
[00:54:32] * DraX twiddles thumbs
[00:54:34] <cpr420> it shouldn't matter which gcc it uses BRoster/BMessage
[00:54:37] <OmniMancer1> what is infopopper?
[00:54:46] <saivert> something akin to Growl?
[00:54:49] <cpr420> OmniMancer1: notifications like growl
[00:55:06] * OmniMancer1 knows not what growl is but thinks he knows what it does now
[00:55:08] <saivert> so Haiku is getting a native growl equivalent? nice
[00:55:15] <martinhpedersen> Hmm... strange;p
[00:55:36] <DraX> haiku has had one for quite a while
[00:55:45] <DraX> at least back to 2007
[00:55:48] <DraX> given that screenshot
[00:55:57] <saivert> and it has been infopopper?
[00:56:03] <DraX> whether apps actually use it or not is another story
[00:56:15] <martinhpedersen> didn't get any notifications cpr420... guess I could try InfoPopper-r122-gcc2-2009-04-06.zip though...
[00:56:36] * DraX looks forward to a time without gcc2
[00:56:49] * martinhpedersen too
[00:56:51] <cpr420> martinhpedersen: the server is running though?
[00:57:13] <martinhpedersen> mhm! Works fine with HaikuTwitter
[00:57:32] <saivert> well it was called info_server at one point
[00:57:39] <saivert> so I don't know if it's the same thing
[00:57:43] <martinhpedersen> But when I compiled it, I did change some things to make it compile...
[00:57:58] <cpr420> it only seems to do notifications for /msg and /query, don't know if it can be configured for nick notification
[00:59:24] <cpr420> actually only seems to do it for /msg
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[01:00:08] <CIA-45> bonefish * r35951 /haiku/trunk/ (2 files in 2 dirs): (log message trimmed)
[01:00:08] <CIA-45> x86:
[01:00:08] <CIA-45> Added fields for temporary storage of the debug registers dr6 and dr7 to the
[01:00:08] <CIA-45> arch_cpu_info structure. The actual registers are stored at the beginning of
[01:00:08] <CIA-45> x86_exit_user_debug_at_kernel_entry() and read in
[01:00:09] <CIA-45> x86_handle_debug_exception().
[01:00:09] <CIA-45> The problem was that x86_exit_user_debug_at_kernel_entry() itself overwrote
[01:00:46] <CIA-45> bonefish * r35952 /haiku/trunk/build/jam/BuildSetup: Added libdebug.so to the library map.
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[01:03:44] <PathagenX> all of the sudden, Web+ is bitching about lack of libpng
[01:05:29] <DraX> cpr420: don't supposed you've recently been overwhelmed with a desire to dig into image_info? :)
[01:05:33] <DraX> s/supposed/suppose/
[01:05:50] <cpr420> hmm, apparently it does do nick notification
[01:06:29] <cpr420> DraX: messed around with it yesterday and got sent to KDL several times :(
[01:06:35] <DraX> :/
[01:06:53] <DraX> that's not very appealing
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[01:07:54] <cpr420> The KDLs came from trying a different technique though, with image_info it's just the normal memcpy crash
[01:08:32] <DraX> what was the different approach/
[01:09:25] <cpr420> trying to examine the "heap" shared area
[01:09:43] <cpr420> but I don't think it's possible to distinguish chunks in the heap
[01:09:47] <DraX> i briefly considered that idea
[01:09:48] <DraX> yeah
[01:09:58] <DraX> i think the only way to go with that idea is to implement your own malloc
[01:10:22] <cpr420> DraX: btw, if you pull master it will fail to build, easy to fix though
[01:10:42] <DraX> currently i'm enjoying the zen-like-state of it actually working and being basically useable
[01:11:05] <cpr420> crossed my mind to have a go at server-mode one of these days
[01:11:29] <DraX> i'd rather gui-mode over server-mode
[01:11:34] <DraX> than i can just M-x new-frame :)
[01:11:51] <cpr420> yeah but you live inside it, I generally don't leave it running
[01:11:53] <Kokito> DraX, how is Caya coming along?
[01:12:13] <CIA-45> bonefish * r35953 /haiku/trunk/ (9 files in 2 dirs): (log message trimmed)
[01:12:13] <CIA-45> Added a few classes to the debug kit:
[01:12:13] <CIA-45> * BDebugMessageHandler: Interface with hooks for handling of debug messages.
[01:12:13] <CIA-45> * BDebugContext: Essentially a C++ wrapper for struct debug_context, with
[01:12:13] <CIA-45> handy methods for controlling a debugged team.
[01:12:14] <CIA-45> * BTeamDebugger: Proxy for a debugged team. Derived from BDebugContext.
[01:12:15] <CIA-45> * BDebugLooper: Wraps a main debug message loop. Any number of BTeamDebuggers
[01:12:42] <DraX> cpr420: true
[01:12:47] <DraX> Kokito: got AIM basically working lsat night
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[01:13:14] * Kokito tries to remember if he had an AIM account
[01:13:16] <DraX> Kokito: i need to rejigger the GoogleTalk protocol so that it lazy initalizes the jabber library and thus doesn't cause caya to crash
[01:13:33] <DraX> and once that's done add support for picking the protocol you want to use
[01:13:47] <Kokito> would be nice to be able to gtalk in Haiku :)
[01:13:52] <DraX> caya can already do that
[01:14:00] <Kokito> if you ever need testers, give me a shout DraX
[01:14:10] <DraX> all i'm working on (for now) is AIM support
[01:14:36] <Kokito> I thought you said gtalk protocol crashed Caya
[01:15:04] <DraX> gtalk protocol crashes caya when it can't login
[01:15:12] <Kokito> I see
[01:15:18] <DraX> it basically doesn't play nice if it's not the one being used
[01:15:27] <DraX> it tries to connect even though it hasn't been asked to do so
[01:15:27] <Kokito> is there a binary on osdrawer?
[01:15:32] <DraX> *shrug*
[01:16:13] <Kokito> no files on osdrawer
[01:16:48] <Kokito> no activity either in the last 3 months
[01:16:52] <DraX> yeah
[01:17:01] <DraX> i'm going to setup a git repo for my work
[01:17:05] <DraX> and let pier know
[01:17:16] <DraX> but i'm just planning to do development on my own and hopefully it'll get reconciled later
[01:18:05] <DraX> and for now i'm not really that interested in adding 10k features to caya, just the basics i need to be able to use it for aim. I'd much rather be working on the unifided contact managment stuff
[01:18:22] <Kokito> that's cool :)
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[01:18:49] <DraX> but maybe if i make it easier for people to add protocols, etc, someone else will get involved :)
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[01:21:19] <DraX> only took me a few days and i've never really written c++ before, i'm sure it leaks like a beast and has various other issues
[01:21:35] <Kokito> :)
[01:21:55] * Kokito is trying to compile imkit from source
[01:22:52] <DraX> meh, once people_server takes over the world a lot of the imkit benefits will be subsumed
[01:23:32] <DraX> bbiab
[01:24:11] <Kokito> looking forward to that day DraX :)
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[01:29:13] <saivert> I thought building Haiku on Linux was slow. but I guess building it on Haiku running inside a VM will be even more slow.
[01:29:54] <OmniMancer1> people_server?
[01:30:21] <OmniMancer1> actually I think its slower building it in haiku than linux or something
[01:31:56] <saivert> http://i29.photobucket.com/albums/c276/saivert/Haiku-2010-03-26-01-34-54.png
[01:32:44] <cpr420> saivert: you shouldn't need to pull buildtools if you're building in Haiku
[01:33:16] <saivert> I have only ever built it on Linux
[01:33:21] <saivert> so don't know how to build on haiku
[01:33:34] <saivert> I read the guide on haiku-os.org and it mentiones the build tools
[01:33:37] <cpr420> I think there is a link to a mailing list discussion from the guide page
[01:34:19] <saivert> http://www.haiku-os.org/guides/building/get-source
[01:34:40] <saivert> ah okay then.
[01:34:45] <saivert> I didn't catch that bit
[01:35:07] <saivert> they should have written it in 20pt BOLD fonts
[01:35:12] <saivert> colored red
[01:35:30] <OmniMancer1> that is diagonally over the guide text :P
[01:35:30] <cpr420> yeah, I still don't see it right now
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[01:36:25] <saivert> I pressed Ctrl-C to abort the SVN checkout but it seems to have hung
[01:36:36] <cpr420> svn does that sometimes
[01:36:44] <saivert> so I had to open up a new terminal to continue
[01:37:02] <saivert> oh there the prompt came back. just takes too long
[01:37:37] <saivert> I should perhaps wait with this till the video encoding is done. that also eats up CPU time
[01:37:53] * JonathanThompson moos
[01:38:19] <saivert> trying to push too much on this poor Core 2 Duo
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[01:57:08] <OmniMancer> yay i am on haiku :D
[01:57:22] <stpere> congrats
[01:58:08] <OmniMancer> now i must vanish
[01:58:14] <OmniMancer> especially since i have no wireless
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[02:06:59] * JonathanThompson notes bebits.com is back in commission, for now...
[02:07:37] <stpere> http://gaspesie.net/philippe/masque.jpg
[02:07:39] <stpere> :P
[02:07:54] <stpere> some project I was working on :)
[02:10:36] <AlienSoldier> stpere do you have a dragon scale full suit to go with this?
[02:10:52] <stpere> lol, yeah
[02:11:06] <stpere> well, it's not "dragon" but aluminum :)
[02:11:33] <stpere> but I will wear my chainmaille shirt rather this time
[02:11:47] *** martinhpedersen is now known as labatec
[02:11:51] * JonathanThompson wonders how many key rings were sacrificed for this thing
[02:11:58] <stpere> lmao
[02:12:03] <l_n> stupid compiler||book.
[02:12:08] <AlienSoldier> i guess this is just a work in progress and it will end as a full tunic?
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[02:12:32] <stpere> hmm, well, we have a Bal Masqué tomorrow
[02:12:36] <stpere> so, for now, it's done
[02:12:46] <stpere> but might improve it
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[02:12:58] <stpere> a full head cap, for instance
[02:13:06] <AlienSoldier> hehe ok, those thing are tricky to made, like the top need to be made kinda hexagonal
[02:13:21] <stpere> well, I made a few already
[02:13:26] <stpere> and yes, they are tricky
[02:13:46] <AlienSoldier> and why aluminium?
[02:13:57] <stpere> that's what I had on hand
[02:14:07] <stpere> and it's very light
[02:14:12] <AlienSoldier> ok, i was thinking you might have back problem :)
[02:14:13] <stpere> but a bit dirty
[02:14:17] <stpere> lol
[02:19:15] <JonathanThompson> stpere: if you made it of pure gold, it'd be very easy to work, impossible to carry, and make you very vulnerable to anyone that wanted to walk up and grab some, as pure gold is way too soft :D
[02:19:32] <JonathanThompson> (Oh, and I strongly suspect you'd never be able to pay for that much gold!)
[02:19:45] <JonathanThompson> Definitely not for a whole chain mail tunic.
[02:20:46]
[02:21:16] * JonathanThompson notes not everything AlienSoldier typed is readable via Colloquy due to incompatible encoding...
[02:21:49] <stpere> lol
[02:21:54] <AlienSoldier> you are stuck with this? deal with the devil?
[02:22:09] <JonathanThompson> Apparently :P
[02:22:33] <stpere> ouch, I counted the empty coffee cups in my room..
[02:22:48] <stpere> why I don't always trash right away..
[02:22:57] <stpere> 10
[02:23:13] * JonathanThompson thinks perhaps he needs to download the source code of Colloquy and remove some "features"
[02:23:16] <stpere> ewww
[02:25:05] <JonathanThompson> anything green in any of them, stpere ?
[02:25:13] <stpere> won't look
[02:25:37] <JonathanThompson> Maybe something will crawl out and bite you ;)
[02:25:48] <stpere> been there, done that
[02:25:49] <stpere> :P
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[02:26:53] <JonathanThompson> If Colloquy didn't have the weird keyboard handling that sometimes results in keys not being properly responded to, and typing ending up on several lines with line feeds where none were entered, that'd make it a LOT nicer.
[02:27:17] <JonathanThompson> That, and not have silly delays while typing related to lag while typing in the text input line.
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[02:45:28] <JonathanThompson> Well, got a copy built locally.
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[02:58:27] <jarz> Does anyone in this channel know how many regular developers Haiku has?
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[02:58:48] <MasterStarman> I'm curious to know that too
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[02:59:00] <MasterStarman> and the estimated size of the community
[02:59:32] <l_n> MasterStarman && jarz: menu -> About this system... has the dev credits in it
[02:59:45] <olivdt> "One hundred thousand billions !" -Dr. Evil
[02:59:50] <MasterStarman> lol
[02:59:55] <MasterStarman> l_n, I did see that
[03:00:15] <jarz> Thanks l_n
[03:00:47] <l_n> n/p
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[03:01:20] <l_n> memory: 2039MB total, 191MB used (9%) <-- gotta love that
[03:01:46] <jarz> Do most developers run Haiku in a VM?
[03:02:16] <l_n> dunno. i use it day-to-day as the only os on my netbook.
[03:02:37] <MasterStarman> so, doing a quick line count, that's about 135 people
[03:02:37] <l_n> i think mmadia is using r1a1 right now
[03:02:45] <l_n> there's 94 lurking here
[03:02:52] <MasterStarman> yeah
[03:03:01] <MasterStarman> well, that included past maintainers as well
[03:03:04] <MasterStarman> so active members?
[03:03:08] <MasterStarman> probably most are here
[03:03:21] <l_n> maybe. not all like irc.
[03:03:34] <MasterStarman> well, yeah, most
[03:03:36] <MasterStarman> lol
[03:04:01] <jarz> Do you work on Haiku yourself l_n?
[03:04:16] <MasterStarman> what do you guys do for development? Is there a haiku SDK (I'm thinking in terms of like, The Mac SDK, Qt or Visual Studio)?
[03:04:48] <MasterStarman> If you don't have one I'd totally be the first to volunteer to start making one
[03:06:29] <MasterStarman> and the channel falls silent...
[03:06:55] <stpere> we are basing ourself on the BeAPI
[03:07:06] <stpere> if that's an answer to your question..
[03:07:06] <MasterStarman> Oh no, I know that
[03:07:13] <MasterStarman> but like Xcode, Interface Builder
[03:07:21] <MasterStarman> something to really support your developers
[03:07:39] <stpere> developers, developers, developers, developers
[03:07:42] <stpere> ;-)
[03:07:45] <MasterStarman> exactly
[03:07:46] <MasterStarman> lol
[03:07:46] <jarz> lol
[03:07:48] <MasterStarman> It's true though
[03:08:01] <MasterStarman> it's critical for every OS to have a good set of tools to support developers
[03:08:18] <MasterStarman> and something that will grow wit the system
[03:08:21] <Kokito> MasterStarman, you are going to get a better response on the development mailing list
[03:08:29] <jarz> meh, all i need are a text editor and a compiler MasterStarman
[03:08:42] <MasterStarman> For now...
[03:08:51] <MasterStarman> what about when Haiku gets more advanced?
[03:08:59] <MasterStarman> Kokito: Thanks, I'll post there
[03:09:01] <l_n> jarz: occasionally i'll try to compile stuff that i want to use.. other than that, i just use it and tell people if it breaks.
[03:09:44] <Kokito> MasterStarman, in case you are not subscribed yet, it's here: http://www.freelists.org/list/haiku-development
[03:10:04] <jarz> Thanks for the information l_n... I'm finding Haiku to be very interesting the more I learn about it and I'm trying to find a good place to start in the dev world.
[03:10:07] <MasterStarman> I actually was just going over those
[03:10:19] <MasterStarman> I added it to my RSS reader
[03:12:11] <MasterStarman> Well, I'm trying to get a general feeling from people here
[03:12:15] <MasterStarman> does it sound like a good idea?
[03:12:38] <MasterStarman> Kokito, thanks for the link, I just sibscribed
[03:15:27] <Skipp_OSX> on that note, is there any interest in reproducing BeIDE for Haiku?
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[03:16:04] <MasterStarman> Isn't that kind of what Paladin is?
[03:16:49] <MasterStarman> I dunno, I think and end-to-end production environment would be better
[03:18:29] <Skipp_OSX> MasterStarman: this is the first I've heard of Paladin, I'll have to check it out
[03:18:45] <MasterStarman> oh, really? I found it on Haikuware yesterday
[03:19:21] <MasterStarman> It seems to mostly be a file manager
[03:20:04] <Skipp_OSX> Is it safe to assume that Paladin does not have any GUI layout tools ala Interface Bulder?
[03:20:13] <MasterStarman> yeah
[03:20:13] <MasterStarman> lol
[03:20:40] <Skipp_OSX> I assumed so, obviously that would be a project all on its own
[03:21:31] <MasterStarman> THat's what you (I guess "we" now since I did join on the Trac) guys need though, a coding application which is integrated into an interface creation application and the a suite of tools for measuring performance, finding leaks, etc...
[03:22:07] <jarz> get to it?
[03:22:10] <MasterStarman> ?
[03:22:16] <MasterStarman> like go for it?
[03:23:03] <jarz> if you want it, do it... that seems to be the FLOSS policy
[03:23:33] <MasterStarman> just trying to make sure there won't be a /negatve/ response, that would be problematic
[03:24:23] <MasterStarman> huh, actually, how might that sound for a GSoC proposal?
[03:24:45] <jarz> that'd be a lot to do over one summer i'd think
[03:24:57] <jarz> but maybe you're a rockstar programmer
[03:25:02] <MasterStarman> well, the thing is, for a project like this it's not a one off deal
[03:25:26] <MasterStarman> it has to grow with the system, add features to support new things in the OS
[03:30:38] <MasterStarman> afk...
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[03:36:55] <mmadia> google docs: Haiku IDE Table: https://spreadsheets.google.com/ccc?key=0AhviQ8i07mvsdEg5VXhqUzVkREdpbmdsTmlOcVg3OGc&hl=en
[03:38:02] <MasterStarman> That table right there basically says it should be done, there is no one IDE that supports everything a developer may need
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[03:38:25] <mmadia> in late september there was a "New Haiku IDE" thread on freelists.org/list/haiku-development
[03:40:00] <MasterStarman> Oh, yeah, Sisong
[03:40:03] <MasterStarman> I did see that
[03:40:18] <MasterStarman> The thing is, coding is only one part of it
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[04:22:41] <OmniMancer> why does installoptionalpackage -l produce a number of warnings about cannot be installed?
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[04:25:30] <OmniMancer> also where can one get web positive to test?
[04:26:09] <helf|laptop> if you are chatting here, then you are web positive
[04:26:10] <helf|laptop> ;)
[04:26:20] <MasterStarman> http://www.yellowbites.com/downloads/WebPositive.zip
[04:26:39] <MasterStarman> there according to this post -> http://www.haiku-os.org/blog/stippi/2010-03-19_webpositive_matures
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[04:31:48] * OmniMancer pokes helf|laptop!
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[04:34:01] <mmadia> OmniMancer , what revision of Haiku are you using?
[04:36:14] <mmadia> installoptionalpackage has a list of packages that cannot be installed -- due to needing compiled objects, copying files from the source tree, or overly complex jam syntax that isn't implemented.
[04:37:16] <mmadia> then any package that lists any of those as a dependency won't be installable either.
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[04:48:56] <OmniMancer> ah
[04:49:06] <OmniMancer> that explains alot mmadia
[04:49:44] <helf|laptop> how long does haiku take to build now?
[04:49:49] <helf|laptop> like on a core duo 1.6ghz?
[04:50:12] <OmniMancer> I could try building it on a core 2 duo 1.8GHz
[04:50:23] <OmniMancer> however i probably dont have the required space
[04:51:37] <OmniMancer> since i am running off a 2GB usb stick
[04:52:08] <helf|laptop> heh
[04:52:34] <helf|laptop> i should go to bed. i have to be at work by like 7am
[04:52:39] <DraX> ewww
[04:52:48] <DraX> sounds horrible
[04:52:53] <OmniMancer> DraX ewwwww at what?
[04:53:11] <DraX> 7am
[04:53:24] <OmniMancer> also mmadia: this is revision 35923
[04:55:10] <OmniMancer> web positive looks nice :D
[04:55:47] <DraX> i need to instal a nightly image to a 2gb image
[04:55:54] <DraX> so i can actually install apps
[04:56:44] <OmniMancer> :P
[04:58:25] <OmniMancer> I might buy an external hardrive and partition part of it with haiku on it or use it to take stuff off of the windows partition to free space to put haiku on here
[04:58:51] <OmniMancer> although putting haiku on here may have to wait until i get another laptop :P
[05:00:31] <OmniMancer> I am going home now, good bye
[05:01:22] <DraX> mmadia: any luck with the jam magic?
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[05:06:13] <OmniMancer> btw does anyone have the XContainer and XShelfInspector source archive?
[05:08:37] <OmniMancer> going now
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[05:17:28] <DraX> yay
[05:17:47] <DraX> to donate to haiku you have to create a paypal account :(
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[05:33:51] <Kokito> DraX, you can send in a check
[05:35:27] <DraX> Kokito: the liklihood i woudl ever actually get around to sending in a check though is minimal
[05:38:32] <Kokito> we'll send you our collection agent then, DraX. Would that work for you? :P
[05:38:44] <DraX> just did the paypal crap :P
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[05:51:00] <CIA-45> scottmc * r674 /haikuports/trunk/media-libs/ (5 files in 3 dirs): Initial .bep .OptionalPackageDescription and license files for dumb.
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[05:54:24] <mmadia> DraX : no, i attacked by a series of naps today.
[05:54:30] <DraX> mmm naps
[05:54:34] <DraX> i could go for one of those
[05:54:45] <DraX> i guess it's approaching time for my 6-8 hour nap
[05:54:54] <DraX> i tend to get one of those a day
[05:57:28] <MasterStarman> I don't think that's a nap, lol
[06:02:35] <Kokito> naps are good
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[06:04:48] <DraX> whatever happened to that guy that was activly working on a beagleboard port?
[06:05:11] <mmadia> beagleboard or the gsoc arm student?
[06:05:23] <DraX> beagleboard
[06:05:50] <mmadia> dunno.
[06:07:09] <OmniMancer> well if only flash were easier to get fully working and the browser were finished and I had a full complement of IM protocols in some client on haiku I could use it for a lot of what I do :P
[06:07:19] <mmadia> dammit.... this is his blog http://a-hackers-craic.blogspot.com/
[06:07:59] <mmadia> this is why i hate when *anyone* flames the mailing lists... it damages the project's name.
[06:08:39] <DraX> that's why freebsd has a bunch of internal lists
[06:09:10] <OmniMancer> indeed
[06:09:30] <DraX> well
[06:09:34] <DraX> and bikeshed.com ;)
[06:10:08] <OmniMancer> I personally think that the reaction to that is rather out of line and uncalled for
[06:10:34] <OmniMancer> you would not put up with me if I decided to take a dislike to haiku and flame every haiku related mailing list post
[06:11:47] <OmniMancer> however the sooner we retcon the issue the sooner we can get back to being haiku
[06:11:51] <DraX> don't wanns discuss it, but i'll say that free means people doing things you don't like with it
[06:12:08] <OmniMancer> indeed
[06:12:21] <MasterStarman> yup
[06:12:25] <mmadia> free doesn't have anything to do with it, Haiku is a platform for other software to run on.
[06:12:35] <DraX> haiku is free
[06:12:50] <OmniMancer> the software that people run on it has almost nothing to do with the platform
[06:13:09] <mmadia> yes, that's what i mean.
[06:13:11] <OmniMancer> and in one sentence: flaming is bad!
[06:13:19] <MasterStarman> Uh, I'd disagree to a point. The mentality og how the software is made varies from platform to platform
[06:13:27] <OmniMancer> indeed
[06:13:38] <MasterStarman> which means the software is related to the platform it is run on
[06:13:50] <OmniMancer> but that does not mean that if someone runs some program used to do unscrupulous things that the platform is at fault
[06:14:17] <MasterStarman> that is true
[06:14:20] <mmadia> ....what i mean is, the fact that Haiku is 'free' has no influence on the fact that an individual wants to write a certain bit of software to fulfill a need.
[06:14:42] <OmniMancer> now this issue will unfortunately pop up again and again
[06:14:54] <MasterStarman> On that note the same thing applies to Linux and every free platform
[06:14:55] <Kokito> yawn...
[06:15:00] <DraX> indeed
[06:15:12] <OmniMancer> and probably the only way to get rid of it will be to shout at anyone who brings it up until they shut up, which I will now
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[06:15:31] <MasterStarman> I'm reading the post, this is really funny. It's totally uncalled for
[06:15:34] <mmadia> the only saving grace is that he offered an apology.
[06:15:41] <MasterStarman> which in its self makes it funny
[06:15:48] <MasterStarman> (not the aplogy)
[06:16:17] <OmniMancer> mmadia: is this the issue that we do not talk about any more?
[06:16:54] <mmadia> yeah yeah...
[06:17:36] <mmadia> seeing someone actually blogging about one of the numerous flames on haiku's ML .... well, it pisses me off.
[06:18:35] <OmniMancer> ban him! :P
[06:19:18] <mmadia> maybe if he makes a script bot to generate haiku poetry :D
[06:19:27] <OmniMancer> :P
[06:20:11] <DraX> i'd be pretty annoyed if you banned him :P
[06:21:25] <OmniMancer> this is an example of how one person doing something inappropriate at an inappropriate time can hurt many people
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[06:23:33] <ragcsee> anyway, i just don't get it..what does haiku have to do with anyone's religious or political views?
[06:24:11] <OmniMancer> nothing
[06:24:18] <mmadia> Haiku as a project: nothing at all.... Haiku as an operating system: it allows people to run their software on it.
[06:24:44] <OmniMancer> unfortunately because someone flamed someone it will now be associated with a certain image that it should not be
[06:25:37] <cherrypie> meh give it a few days and it'll be forgotten about
[06:26:02] <ragcsee> but who would be stupid enough to blame haiku as a project or as an OS for an arguement on a list?
[06:26:13] <cherrypie> it's the nature of the net and most people know this
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[06:26:55] <OmniMancer> people
[06:28:58] <DraX> shut up and code
[06:29:10] <ragcsee> good point
[06:29:39] <DraX> most important lesson you can learn in an oss project
[06:30:05] <DraX> and its corollary that code talks
[06:34:22] <AlienSoldier> ok ok, i will do it , i will submit this to slashdot :P
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[06:40:37] <OmniMancer> no!
[06:41:58] <MasterStarman> Uhh, /. is a bad idea. OmniMancer is right, this could really really hurt Haiku
[06:42:15] <AlienSoldier> hehe seem the ST/Amiga war kind of competition is building back, this time with haiku :) http://www.youtube.com/watch?v=NjL7M72jM8Y
[06:42:49] <MasterStarman> lol that guy's accent is awesome
[06:45:26] <OmniMancer> lol
[06:45:26] <DraX> i'd be more impressed if those were all h264 :P
[06:45:47] <DraX> i can do what he's demoing on my freebsd running laptop *yawn*
[06:46:00] <OmniMancer> can haiku do that with all in h264? assuming we can get h264 going
[06:46:02] <OmniMancer> ?
[06:46:05] <MasterStarman> Uhh, I believe he was specifically talking about Aros ve Haiku
[06:46:09] <MasterStarman> *vs
[06:46:17] <DraX> ffmpeg supports h264
[06:46:24] <DraX> and MediaKit uses ffmpeg underneath
[06:46:35] <AlienSoldier> i beleive it can be faster, it's not having protected memory
[06:46:43] <OmniMancer> ah so it has a converter for it
[06:46:50] <OmniMancer> hmmm?
[06:47:06] <OmniMancer> what's this about protected memory?
[06:47:18] <AlienSoldier> but many small video don't change thing much from just a big full screen hi res without overlay, other than sheduling
[06:47:43] <DraX> exactly
[06:47:43] <AlienSoldier> OmniMancer protected memory have overhead
[06:47:52] <DraX> especially if you have Xv
[06:48:22] <AlienSoldier> it's still nice to beat one system over another, that is a great part of what made the ST and amiga fun
[06:48:52] <OmniMancer> AlienSoldier: indeed but does AROS not use protected memory?
[06:49:10] <AlienSoldier> perhaps it's does now? amiga OS don't
[06:49:53] <AlienSoldier> amiga OS 3.1 at least
[06:50:02] <OmniMancer> Im pretty sure AROS will
[06:50:05] <AlienSoldier> i have no idea of how 4.x is doing now
[06:50:06] <DraX> can't you not get access to over like 1mb on x86
[06:50:07] <impy> it doesn't on x86
[06:50:10] <DraX> if you don't use protected memory
[06:50:20] <impy> other platforms do use the mmu for certain parts
[06:50:20] <OmniMancer> but then again he was using a 3GHz machine...
[06:50:46] <AlienSoldier> for me the most interesting part of aros was to not have protected memory
[06:51:07] <OmniMancer> on x86 you have to bump to protected and do fiddling then drop again to access more
[06:51:33] <OmniMancer> so anything could alter anythings memory?
[06:51:56] <AlienSoldier> plus a good show up video would do something until the video hickup start to show :)
[06:52:21] <OmniMancer> hmmm?
[06:52:46] <AlienSoldier> yes, without many adress space you can buffer overflow all over
[06:52:58] <DraX> instead of getting a segfault
[06:53:05] <DraX> you get other apps messed up
[06:53:05] <OmniMancer> yay
[06:53:19] <OmniMancer> so we trade a slight speed increase
[06:53:26] <DraX> for undefined behavior \o/
[06:53:28] <OmniMancer> for unsafety and suckyness :)
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[06:54:51] <AlienSoldier> the only thing i don't like about no memory protection is that it pretty much make use of journalized file system dangerous
[06:56:54] <MasterStarman> When attaching a patch to a ticket should I submit it in a compressed archive of some sort (like a tgz)?
[06:57:43] <MasterStarman> lol, rather than stunned silence how about an answer? This is my first submission...
[06:58:22] <DraX> MasterStarman: if it's just a patch just submit the diff
[06:58:26] <AlienSoldier> i don't ignore you, i just don't know :)
[06:58:39] <MasterStarman> it was a sort of joke
[06:58:55] <OmniMancer> MasterStarman: I feel the same way sometimes
[06:59:02] <MasterStarman> lol
[06:59:49] <MasterStarman> More n00b questions, elaborate on diff. I should probably know this since I use SVN for my personal stuff, then again, I taught myself...
[07:00:05] <OmniMancer> ask a question and you get extremely extra silent silence
[07:00:16] <MasterStarman> THat wasn't a question
[07:00:23] <OmniMancer> svn diff
[07:00:23] <yourpalal> first step: svn help diff
[07:00:28] <MasterStarman> lol
[07:00:50] <mmadia> http://dev.haiku-os.org/wiki/SubmittingPatches too
[07:01:10] <MasterStarman> lol, I should use the command line more with SVN. I bought a fancy pants GUI so the learning curve was low
[07:01:30] <OmniMancer> I just use tortoise svn :P
[07:01:41] <DraX> i just use git svn
[07:01:43] <OmniMancer> on windows atleast :P
[07:01:43] <MasterStarman> I'm on a Mac, I got Versions
[07:01:57] * MasterStarman should have stuck with Linux
[07:02:27] <yourpalal> if you use: svn diff > /path/to/some/file/whatever.patch then svn will diff all modified files and this will be saved in whatever.patch
[07:02:34] <MasterStarman> Buying a Mac was expensive but I use Illustrator for my web development work (I get stranded by the lazy ass graphic designers in my area)
[07:03:04] <MasterStarman> yeah, I looked at the wiki. Simple enough. Thanks
[07:03:38] <MasterStarman> I gotta say, in the ~2 days I've been here I'm way impressed with Haiku
[07:03:50] <yourpalal> you can always check http://svnbook.red-bean.com/ for svn tips
[07:04:09] <yourpalal> i'll stop talking about svn now :D
[07:04:40] <MasterStarman> You can keep going, I'm sure I'll learn more
[07:04:52] <MasterStarman> (for the sanity of other members, a PM may be good)
[07:04:56] <impy> ehe i like Versions :)
[07:05:12] <MasterStarman> versions is slick but I never needed to learn more than checkout and commit
[07:05:31] <MasterStarman> I've been using this since December to keep computer science in order
[07:06:02] <yourpalal> haha, I'm no expert, that book can teach you much more than I could
[07:07:09] <MasterStarman> okay so, next question. if you put files into the patch, how do you extract them again?
[07:07:42] <MasterStarman> oh, yeah
[07:07:42] <DraX> man patch
[07:08:29] <MasterStarman> lol, I should have thought of that
[07:08:31] <MasterStarman> thanks
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[07:12:29] <MasterStarman> So, then reading the help file shows that this also works on directories
[07:12:36] <MasterStarman> is that correct?
[07:12:57] <yourpalal> what do you mean by works on directories?
[07:13:48] <MasterStarman> um, if I patch multiple files can I create a patchfile of a directory?
[07:14:43] <MasterStarman> Actually, I'm just going to try it
[07:15:05] <yourpalal> yes, svn diff will recurse from the directory you invoke it in, getting all modified files
[07:15:15] <mmadia> svn diff path/to/file path/for/another/file path/of/a/directory > /boot/home/stuff.patch
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[07:16:33] <MasterStarman> hah, it worked
[07:17:12] <yourpalal> yay!
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[07:25:52] <yourpalal> BLayout weighting? Anyone?
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[07:40:36] <MasterStarman> Wow, it's late here. I guess I'd better shutdown -p now
[07:40:39] <MasterStarman> l8r
[07:43:18] <Kokito> ciao MasterStarman
[07:43:34] <MasterStarman> cya
[07:43:37] <OmniMancer> night
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[08:20:36] <OmniMancer> aww everything went silent :(
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[08:31:44] <mmadia> what month does your summer break start, OmniMancer?
[08:32:37] <OmniMancer> for me november or so
[08:32:59] <OmniMancer> I am just about finished the first term of the year...
[08:35:18] <OmniMancer> mmadia: why do you ask?
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[08:39:25] <mmadia> just curious
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[11:40:07] <CIA-45> stippi * r35954 /haiku/trunk/src/servers/net/ (DHCPClient.cpp DHCPClient.h):
[11:40:07] <CIA-45> My first fix to avoid overwriting resolv.conf was better. Reverted to this code
[11:40:07] <CIA-45> and clarified the TODO comments. resolv.conf is written again once per
[11:40:07] <CIA-45> _ParseOptions(), with the DHCP_ACK messages providing the final data.
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[12:17:05] <CIA-45> stippi * r35955 /haiku/trunk/ (6 files in 4 dirs):
[12:17:05] <CIA-45> Moved BAffineTransform from shared kit into interface kit. Still in BPrivate
[12:17:05] <CIA-45> namespace. Applied 80 char/line limit.
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[12:28:24] <leszek> hi
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[13:20:49] <CIA-45> axeld * r35956 /haiku/trunk/src/servers/net/DHCPClient.cpp: * Also request the domain name, patch by Vegard W?\195?\131?\194?\166rp in ticket #5633.
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[13:27:59] <CIA-45> axeld * r35957 /haiku/trunk/src/servers/net/DHCPClient.cpp:
[13:27:59] <CIA-45> * Renamed kRequiredParameters to kRequestParameters as suggested by Vegard.
[13:27:59] <CIA-45> * Cleaned up some style issues introduced by Hugo a while back.
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[13:29:33] <vidvisitor> Hello where can i get a beos ram patch?
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[13:30:47] <JonathanThompson> vidvisitor: does Haiku not run on your hardware, or do you need something that's still not functional in Haiku?
[13:31:31] <helf> hi jt
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[13:33:34] * JonathanThompson poits helf
[13:37:01] <vidvisitor> Yes i use a programm that only works in beos and i changed the gaphics card from a geforce 2MX with 32 MB to geforce 4 Ti 128 mb and BeOS do not boot anymore and the video safe mode do not work and a have 512 MB ram + 128MB video memory didn't work so i need a patch
[13:37:40] <helf> did you remove some system ram and see what happens?
[13:38:12] <helf> JonathanThompson, does r5/zeta support quadcore intel chips? like the core2quads?
[13:38:13] <vidvisitor> yes i removed 256 MB and then it works
[13:38:27] <helf> vidvisitor, thats odd. 768mb was the limit i thought, which you are at
[13:38:36] <JonathanThompson> Don't know, helf
[13:38:54] <helf> JonathanThompson, finally got a case in for my new box. now to order a psu and ill be set :)
[13:38:59] <JonathanThompson> helf: some cards take up far more address space than their actual RAM amount.
[13:39:59] <helf> vidvisitor, http://www.bebits.com/bob/17053/Beos_V5_512MB_Bootloader.zip
[13:40:06] <helf> boot floppy with ram limiter
[13:40:12] <helf> JonathanThompson, thats true
[13:40:36] <JonathanThompson> I was about to tell you to check with Matt Madia, since I couldn't remember the URL and I know he was involved, but helf got a solution faster :p
[13:41:08] <vidvisitor> Ok thankyou can use this also when my beos is on partition and i dont want to use a boot floppy
[13:41:52] * JonathanThompson still wonders why BeOS was designed in such a way that it mattered...
[13:42:02] <helf> yeah, boot with the floppy then copy the zbeos file from the floppy to your /boot/system folder
[13:42:06] <helf> overwriting the stock one
[13:42:13] <helf> but make sure you back up the stock one first, just in case
[13:42:23] <vidvisitor> ok thank you
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[13:42:52] <helf> that is the first time i've helped with a beos question in /ages/
[13:42:59] <JonathanThompson> I remember reading one of the bug reports in their database back in like 1999 or so where some user reported it panicked with 4 GB RAM :p
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[13:43:10] <helf> lol
[13:43:17] <helf> i wonder how much that system caused
[13:43:19] <helf> *costed
[13:43:42] <JonathanThompson> That much wasn't uncommon a couple years ago, and is now quite common.
[13:43:55] <JonathanThompson> I've had that much RAM in this machine since late 2007.
[13:43:56] <helf> yeah
[13:43:58] <helf> but 1999?
[13:44:03] <helf> i was on maybe 1gb by then
[13:44:11] <JonathanThompson> (And I've still run it beyond its limits)
[13:44:17] <helf> heh
[13:44:25] <helf> my 1999 towers max out at 2gb or less
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[15:17:32] <mischi> hi
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[15:18:46] <mischi> i want to setup binutils for crosscompiling from macosx to haiku.
[15:19:53] <mischi> when i tried the the original gnu binutils sources, ./configure --target=i386-haiku .... did not work.
[15:20:28] <mischi> I found that there are a number of additions in the binutils version on the haiku homepage.
[15:20:56] <drano> there are some directions on the site
[15:21:03] <mischi> is there are chance that these additions are backported to the gnu version?
[15:21:32] <drano> http://www.haiku-os.org/documents/dev/how_build_haiku_mac_os_x
[15:21:47] <drano> no, you are going to have to use the versions from svn
[15:21:59] <mischi> ok, i read that and tried partially.
[15:22:41] <mischi> the point is that it would be nice to set it up as a package for fink the package manager.
[15:23:00] <drano> that isn't really practical
[15:23:16] <mischi> but that needs a tarball and does work with svn.
[15:23:31] <drano> *shrug* i dunno
[15:23:48] <mischi> what is the problem? do the sources change very often?
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[15:24:09] <drano> i doubt it, but it's a possibility that they could change. it just doesn't seem worth it to package the tools
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[15:25:16] <mischi> well, the final goal is a freepascal crosscompiler and to make that easy, one needs the cross binutils as a package
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[15:25:39] <mischi> so all the user needs is " fink install fpc-cross-i386-haiku"
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[15:26:26] <mischi> and fink does the rest, like getting the sources, patch them, ./configure, make, make install, ...
[15:26:48] <mischi> from a users point of view like apt-get
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[15:27:43] <drano> well, i know how fink works
[15:28:02] <drano> i don't know. you could go for it
[15:28:15] <mischi> I could try to diff the gnu binutils and the haiku binutils and try to patch, but sounds like quite some work.
[15:30:03] <mischi> what amount of differences are to be expected? just a few additions to configure and Makefile or more elaborate source code changes?
[15:30:12] <drano> pretty sure that's basically it
[15:31:44] <mischi> what is the version of the gnu binutils from which the haiku has been started?
[15:32:44] <drano> i'm sure it says somewhere in there
[15:33:01] <mischi> :-) ok.
[15:33:48] <mischi> has it ever been tried to feed the changes back to gnu or simply lack of man power?
[15:34:12] <drano> looks like 2.19
[15:34:23] <mischi> ok. thanks.
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[15:39:31] <mischi> anything about the feedback to gnu binutils?
[15:40:38] <drano> i don't know anything about it
[15:42:28] <DDevine> This is an interesting article (from a westerner's point of view anyway) http://en.wikipedia.org/wiki/How_does_one_patch_KDE2_under_FreeBSD%3F
[15:44:15] <drano> yeah i saw that a few weeks ago
[15:44:19] <drano> pretty strange
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[15:54:47] <mischi> huh, the diff file is 122 MB. :-)
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[15:59:22] <CIA-45> scottmc * r675 /haikuports/trunk/media-libs/allegro/ (17 files in 2 dirs): updated allegro to 4.4.1.1
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[16:33:58] <mischi> hm, after scraping all svn stuff, it is of reasonable size and also looks actually not like a lot of work.
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[16:37:42] <rohit123> What is the best resource to study about haiku network stack?
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[16:43:09] <mmadia> mischi : www.haiku-os.org/guides is the up-to-date guides for building Haiku, though it does refer to that how_build_haiku_mac_os_x page too.
[16:43:43] <mischi> ok. thanks.
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[16:43:56] <mischi> i had a look at that.
[16:43:58] <DaneScott> mmu_screen: hey
[16:44:03] <mmadia> rohit123 : most likely within the source code itself , www.haiku-os.org may have some information under the Development & Documents sections
[16:45:03] <mischi> my aim was to base the cross binutils on the original gnu utils, since they come as a tar ball.
[16:46:00] <mmadia> that isn't ideal.
[16:46:14] <mischi> what is the problem with that?
[16:47:08] <mmadia> it's more work, more chances for things to go wrong, and it's not the way to build Haiku.
[16:47:50] <mmadia> if you'd want to avoid building the crosstools, you could install Haiku and build from with that.
[16:50:22] <mischi> well, the point is that this should serve as the basis for a freepascal crosscompiler on macosx
[16:50:28] <mischi> all as a fink package.
[16:51:38] <mmadia> what would a macosx freepascal crosscompiler for Haiku get you?
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[16:52:18] <CIA-45> scottmc * r676 /haikuports/trunk/media-libs/dumb/dumb-0.9.3.bep: fixed .bep file for dumb so that it includes the headers for using with allegro.
[16:52:38] <mischi> use the mac as a crossplatform basis for a sorts of targets.
[16:53:08] <mischi> probably easier than the other way round :-)
[16:53:27] <mischi> for a sorts -> for all sorts
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[16:54:39] <mischi> i did that for win32, linux, freebsd, arm-linux, ...
[16:55:24] <mischi> and thought to add haiku as well, but got stuck with the binutils from gnu, as you may be aware of.
[16:56:20] <mischi> but hey, taking the diff to 2.19, i could just now patch the stock 2.20 and the build went through :-)
[17:01:05] <mischi> porting your additions back to gnu seems viable. the diffs were fairly clear and easy.
[17:04:05] <CIA-45> scottmc * r677 /haikuports/trunk/media-libs/dumb/dumb-0.9.3.bep: fixed .bep file for dumb, 2nd try.
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[17:18:06] <Kokito> good morning folks
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[17:23:44] * mmadia notes that www.haiku-os.org is down & will be restarted soon
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[17:38:25] <Kokito> is haiku-os.org responding for you guys?
[17:39:37] <drano> 09:27 * mmadia notes that www.haiku-os.org is down & will be restarted soon
[17:40:03] <DaneScott> howdy mmu_screen
[17:40:05] <DaneScott> oops
[17:40:09] <DaneScott> howdy mmadia
[17:40:31] <Kokito> thank you drano
[17:40:32] <mmadia> hi DaneScott, all.
[17:40:43] <DaneScott> And hello to you Kokito!
[17:40:45] <Kokito> hi DaneScott & mmadia
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[17:50:39] <mischi> hm linker complains about libroot.so missing.
[17:51:46] <mischi> is there an easy way to obtain it?
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[18:10:14] <dr_evil> hi everyone
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[18:10:47] <dr_evil> is anyone here using ipv6 and can check something for me?
[18:16:24] <CIA-45> stippi * r35958 /haiku/trunk/ (3 files in 3 dirs):
[18:16:25] <CIA-45> Rewrote BAffineTransform to not be based on agg::trans_affine, which was pulling
[18:16:25] <CIA-45> in the AGG header. Reused the AGG code were applicable and implemented a lot
[18:16:25] <CIA-45> more features. The Multiply and PreMultiply meaning is reversed with respect to
[18:16:25] <CIA-45> AGG, but follows the mathematical meaning. Added type_code
[18:16:25] <CIA-45> B_AFFINE_TRANSFORM_TYPE to TypeConstants.h and let BAffineTransform derive from
[18:16:26] <CIA-45> BFlattenable.
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[18:19:18] <dr_evil> sorry need to leave
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[18:29:07] <DraX> i wonder if it's qemu or haiku that doesn't enjoy being suspended..
[18:30:57] <CIA-45> jackburton * r35959 /haiku/trunk/src/servers/app/ServerWindow.cpp:
[18:30:57] <CIA-45> If SetFullScreen() was called on a hidden BDirectWindow, it wouldn't be
[18:30:57] <CIA-45> set to fullscreen (since that code checks for a Screen object, and is null in
[18:30:57] <CIA-45> that case). So we also call ResizeToFullScreen() in ServerWindow::_Show(),
[18:30:57] <CIA-45> if needed. Fix ticket #4456.
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[18:33:36] <AlienSoldier> anybody with a suggestion for a good LED based computer monitor?
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[18:36:02] <dr_evil> re
[18:38:27] <luroh> wb dr_evil, good to see you
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[19:04:02] <mischi> i finally tried to build it according to your guide, but ended up with this error:
[19:04:03] <mischi> http://paste.lisp.org/display/96926
[19:06:27] <mmadia> I haven't seen that error before. just to make sure, does your HFS+ partition have case-sensitivity enabled?
[19:07:48] <mischi> actually yes, but i had a complaint, so i put everything onto a diskimage.
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[19:08:51] <mischi> will check svn status and such.
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[19:33:05] <mmu_screen> plop
[19:33:11] <mmu_screen> oh I missed dane
[19:33:55] <mmu_screen> oh, QEMU is integrating beagleboard support in HEAD
[19:36:27] <dr_evil> hi mmu_screen
[19:38:40] <mischi> haiku on a beagle board? sounds interesting. how far is that?
[19:39:48] <mmu_screen> hi dr_evil
[19:41:00] <mmu_screen> mischi: we target the gumstix overo, which has the same cpu
[19:41:08] <mmu_screen> but the kernel doesn't boot very far yet
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[19:42:09] <mischi> hm. I will get this one soon: http://www.igep-platform.com/index.php?option=com_content&view=article&id=46&Itemid=55
[19:47:57] <mischi> hm. svn status and svn up looked good. but still same error as above.
[19:49:00] <jarz> how strict is the 80 chars/row rule?
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[19:53:50] <dr_evil> you break it, you get axel
[19:54:41] <jarz> thx dr_evil
[19:55:42] <DraX> vooshy: http://alexbl.net/git/?p=caya-alex.git;a=summary
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[19:58:30] <DraX> any anyone else that wants aim
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[19:58:59] <DraX> you'll need to remove the gtalk add-on entitrely from caya's search path for now, and i have noticed one case where i didn't actually receive a message that was sent to me
[20:00:20] <kirilla> you get axel'd :P
[20:02:48] <jarz> its just a case of shortening up comments most of the time, so it isn't a big deal
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[20:03:23] <kirilla> jarz: what are you working on?
[20:03:36] <humdinger> the coding guide police is branching out to ml ettiwuette :)
[20:03:46] <humdinger> ettiquette, that is
[20:04:13] <mischi> If i omit "tree-inline.o" in the monster list of that monster command line, it does not complain any longer.
[20:04:33] <mmadia> hey humdinger. was Karvjorm set up with HTA?
[20:04:46] <jarz> kirilla, I'm just starting on working on Haiku, so http://dev.haiku-os.org/ticket/1576 looked like nice low-hanging fruit
[20:05:01] <jarz> I'm currently working on headers/os/drivers/PCI.h
[20:05:09] <humdinger> mmadia: I think so. he told me he has translated some things and wanted to know how to proceed.
[20:05:22] <humdinger> I'm not active with the whole HTA stuff...
[20:05:27] <vooshy> DraX: thankyou
[20:05:52] <DraX> vooshy: if you run it in a termainl you can see the packets on the terminal so you can spot missed-messages, etc ;)
[20:06:15] <vooshy> okay :)
[20:06:16] <humdinger> I don't think I'l ever run a German localized Haiku. I'm so used to English it all feels quite awkward...
[20:06:42] <mmadia> ok, i'm going to close--> invalid his ticket about the wiki & mention why and what to do if he finds more people for the UserGuide translation.
[20:06:44] <genkie> same to me
[20:06:46] <kirilla> jarz: needs to be done eventually, so definitely appreciated :) just be careful to follow the style
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[20:07:35] <kirilla> the style guide, that is :)
[20:07:39] <jarz> i'll attach a patch to the ticket in a few hours... i'll wear a flame retardant suit and have tissues ready just in case
[20:08:44] <kirilla> heh
[20:09:09] <mmadia> humdinger : am i correct that wiki/i18n is for coordinating the userguide translations, when 2 or more people are working on the same language?
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[20:10:22] <humdinger> mmadia: yes. Plus, a translation of the guide should only be done in a team. So coordinating is essential.
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[20:16:57] <mischi> is it possible that the multiply defined symbol has been there all the time, but was accepted by the linker?
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[20:18:30] <mischi> IIRC, -multiply_defined has been obsoleted in apples linker.
[20:19:23] <mmadia> did you follow the suggetsions for pre-requisite software?
[20:20:03] <mischi> well, actually sort of :-)
[20:20:28] <mischi> because i have fink, i installed the packages from fink
[20:21:04] <mischi> but I am not completely sure about the replacement of gnuregex
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[20:23:06] <mischi> yasm and gawk did not seem to be a problem.
[20:26:11] <mischi> or are you talking about this page: http://www.haiku-os.org/guides/building/pre-reqs
[20:26:28] <mmadia> yes, that page.
[20:26:54] <mischi> That is all here. the build goes actually quite far. binutils are done, and gcc goes quite far.
[20:30:05] <mischi> it gets stuck in cross-tools-build/gcc/gcc
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[20:32:48] <mmu_screen> hmm WTF is jam recompling bash again when it was just interrupted at populating the image ?
[20:33:21] <cpr420> i noticed it was doing that to me as well
[20:34:37] <mmadia> that's a side effect of the hack to make it multiple job safe :(
[20:34:50] <mmu_screen> ah no just some objects this time
[20:34:57] <mmu_screen> ok
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[20:35:38] <mmadia> i think there's still issues with tcpdump's libbcap.
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[20:36:23] <mmadia> basically, BOM is still running -j1 instead of -j8, which would shave at least 10minutes off of 90 for each cycle.
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[20:43:33] <CIA-45> mmu_man * r35960 /haiku/trunk/src/add-ons/kernel/drivers/tty/tty.cpp: Implemented ioctl(FIONREAD) on tty devices. Untested.
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[20:44:05] <mmu_screen> plop DaneScott
[20:45:28] <mmu_screen> "Looks good and compiles ok, ship it!" (Linus B Torvalds)
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[20:54:43] <CIA-45> mmadia * r35961 /haiku/trunk/build/jam/OptionalPackages:
[20:54:44] <CIA-45> Fixes libstdc++.so libsupc++.so's symlink creation on gcc4hybrid. In addition,
[20:54:44] <CIA-45> the symlink creation has been also pulled out into its own if block.
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[20:59:25] <luroh> DraX, mmadia: any objections to adding setwep to the arsenal of optional packages?
[21:00:14] <luroh> it's quite handy for its ssid connecting ability
[21:01:05] <mmadia> doesn't matter to me. can the binary be used on either gcc?
[21:10:31] <MasterStarman> I'm trying to check out the Haiku trunk, every time I get to zipomatic I get the error "Can't open file '/Users/sean/Development/haiku/haiku/trunk/data/catalogs/add-ons/tracker/zipomatic/.svn/tmp/text-base/pt_br.catkeys.svn-base': No such file or directory"
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[21:10:39] <MasterStarman> (that was a bit long, sorry)
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[21:12:19] <cpr420> MasterStarman: Could be a case collision there is also a pt_BR.catkeys.svn-base file
[21:12:37] <MasterStarman> I dunno why, I have no local copy
[21:12:48] <MasterStarman> this is an initial checkout
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[21:14:02] <MasterStarman> lol, case sensitivity, I forgot about that
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[21:19:42] <CIA-45> jackburton * r35962 /haiku/trunk/ (headers/os/interface/Menu.h src/kits/interface/Menu.cpp):
[21:19:42] <CIA-45> Removed some code which was added to fix a crash, which was obviously fixed
[21:19:42] <CIA-45> correctly later in another way.
[21:19:42] <CIA-45> Removing this code should also fix ticket #3103.
[21:19:42] <CIA-45> Use the width of the Bitmaps instead of fixed values.
[21:20:11] <ragcsee> what's the easiest way to build a single app from the local svn repo?
[21:20:30] <ragcsee> using a makefile, i have to add each header path manually :/
[21:20:53] <OmniMancer> they already have jamfiles don't they?
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[21:21:50] <ragcsee> they do
[21:22:35] <kirilla> isn't it something like "jam update" ?
[21:22:49] <kirilla> in the folder of the app
[21:23:44] <kirilla> hmm, no
[21:24:44] <kirilla> when building on Haiku it should be enough most of the time, I think, to just "jam" in the app folder
[21:25:25] <kirilla> and run the app from within the generated folder
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[21:38:04] <ragcsee> kirilla: thanks, i think its working, its building a hell lot of things im already supposed to have in my system tho
[21:38:46] <ragcsee> i actually tried this command earlier but i thought it was gonna build me the whole haiku
[21:38:58] <kirilla> ragcs: maybe you had updates?
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[21:40:02] <ragcsee> possibly
[21:40:29] <kirilla> ragcsee: jam -q haiku.image should build you a complete image (bfs filesystem)
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[21:40:47] <kirilla> I'm using an @disk target I set up via the UserBuildProfile
[21:41:05] <kirilla> building to directly to a partition (from Linux)
[21:41:57] <kirilla> trunk/build/jam/UserBuildProfile.sample has examples on how to set things up
[21:41:58] <ragcsee> that sounds cool, i will give it a try
[21:42:20] <ragcsee> later, that is
[21:42:22] <kirilla> just be sure you pick the right partition :P
[21:42:39] <ragcsee> my current install is from a ~1week old nightly
[21:42:45] <ragcsee> so it shouldnt be THAT outdated :p
[21:42:59] <kirilla> heh
[21:43:10] <kirilla> (b)leeding edge
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[21:45:18] <kirilla> bbl
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[21:53:31] <TuneTracker> mmu_screen
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[21:55:12] <Begasus> evening peps
[21:55:14] <Begasus> peeps*
[21:55:55] <Ingenu> plop
[21:56:38] <Ingenu> good night everyone
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[21:58:22] <luroh> DraX: ping
[21:58:44] <DraX> luroh: pong
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[21:59:30] <Koki_> howdy
[21:59:37] <luroh> DraX: any thoughts about adding setwep to the optional packages? mmadia also wondered if setwep is gcc agnostic
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[22:00:09] <DraX> it doesn't use any c++ functions so i would guess that it may be gcc agnostic
[22:00:11] <DraX> but i'm not sure
[22:00:43] <DraX> i would actually rather see the functionality integrated into ifconfig
[22:00:49] <DraX> which i started to look at doing but i got bored
[22:00:58] <TuneTracker> mmu_screen see priv
[22:01:48] <TuneTracker> What is recommended as the best tools for developing on Haiku at present? Which editor, which compiler? Is there an editor that has a compiler back end to it?
[22:01:58] <TuneTracker> mmu_screen Bonkity bonk
[22:02:04] <DraX> Pe and Paladin are popular i think
[22:02:18] <TuneTracker> DraX Can you compile from "within" Pe?
[22:02:31] <OmniMancer> also currently there is only gcc :P
[22:02:51] <DraX> TuneTracker: *shrug*
[22:02:57] <OmniMancer> I would like to see clang working on haiku but I need to make it compile again.
[22:03:10] <DraX> i use emacs :)
[22:03:16] <OmniMancer> TuneTracker: you can with paladin
[22:03:29] <luroh> DraX: sure, that would be nice, but that may theoretically never happen
[22:03:33] <mmu_screen> TuneTracker: yes you can run a command from Pe (in a Worksheet)
[22:03:42] <mmu_screen> and have gcc errors and warnings filtered
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[22:05:18] <luroh> i'll do some testing to see if a setwep binary works on gcc2/4
[22:05:41] <mmadia> Begasus !
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[22:10:17] <Begasus> mmadia, ! ;)
[22:10:24] <Begasus> TuneTracker, !
[22:10:32] <Begasus> hi Dane ;)
[22:12:53] <CIA-45> bonefish * r35963 /haiku/trunk/ (2 files in 2 dirs): Added optional "singleStep" parameter to ContinueThread().
[22:13:37] <ragcsee> note to self: always use the left shift to type *, otherwise it may turn into /*, which is quite unhealthy when using rm -rf *
[22:14:20] <CIA-45> bonefish * r35964 /haiku/trunk/ (2 files in 2 dirs):
[22:14:20] <CIA-45> Added UnhandledDebugMessage() hook which is called by the base class
[22:14:20] <CIA-45> implementations of the other hooks. This way one can easily detect/handle
[22:14:20] <CIA-45> otherwise unhandled events.
[22:14:53] <TuneTracker> Howdy Begasus
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[22:19:14] <Begasus> long time no see TuneTracker ;)
[22:19:27] <Begasus> how are things over there?
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[22:21:10] <mischi> huh, this was a rough ride. by fiddling with some makefiles the cross tools for macosx finally built.
[22:21:12] <TuneTracker> Begasus Sorry, busy in multiple windows (as usual!) Good!
[22:22:37] <Begasus> np ;)
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[22:34:46] <mischi> i finally managed to get the crosstools for macosx.
[22:35:18] <mischi> when trying to compile the freepascal compiler i still get this linker error:
[22:35:25] <mischi> i386-haiku-ld: cannot find -lroot
[22:36:36] <OmniMancer> mischi: you probably need the whole of the haiku source to build....
[22:37:21] <mischi> I checked out builttools and haiku.
[22:37:34] <mischi> then i did a ./configure --build-cross-tools-gcc4 x86 ../buildtools/
[22:41:18] <OmniMancer> I have no experience here but I would guess that libroot is built from the haiku sources not as part of the crosstools
[22:43:25] <mischi> Should I try this? ./configure --build-cross-tools-gcc4 x86 .
[22:44:40] <OmniMancer> I don't know
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[22:55:22] <mischi> this seems to do at least something: ./configure --cross-tools-prefix generated/cross-tools/bin/i586-pc-haiku-
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[23:03:24] <mischi> Jam seems to do something :-)
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[23:08:06] <mischi> but still cannot find libroot.so
[23:08:12] <mischi> any hint?
[23:08:53] <OmniMancer> I think libroot is built as part of haiku not the cross tools
[23:09:18] <mmadia> i'm betting against improper cross-tools.
[23:10:12] <mmadia> for starters, we use i586, not 386.
[23:12:04] <mmadia> if you're trying to use those self-built cross-tools, then you won't need to "./configure --build-cross-tools....". instead you'll need "./configure --cross-tools-prefix <path-to-its-bin/>i586-pc-haiku-"
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[23:21:27] <mischi> Jam did a lot but a number of stuff is skipped.
[23:22:51] <mischi> and number of "don't know how to make ..."
[23:24:38] <mischi> last line looks suspicious:
[23:24:40] <mischi> C++ actions too long (max 10240)!
[23:25:01] <mischi> on the other hand there is a haiku/generated/objects/darwin/x86/release/build/libroot/libroot_build.a
[23:25:47] <mischi> as well as a haiku/generated/objects/darwin/lib/libroot_build.so
[23:27:44] * mischi feels like Don Quichote
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[23:29:36] <dr_evil> mischi you need to rebuild jam from buildtools and install that one
[23:29:49] <dr_evil> it doesn't have this limit
[23:30:57] <OmniMancer> mischi: Don Quixote!
[23:31:20] <mischi> sorry, was probably German spelling :-)
[23:32:14] <dr_evil> mischi du musst aus den buildtools das jam benutzen, nicht das was bei Linux bei ist
[23:32:21] <mischi> hm, jam from buildtools seems to be more successful than
[23:32:43] <mischi> war das von mac os x
[23:35:56] <mischi> aber ist ja an der stelle das gleiche.
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[23:40:30] <mischi> am i too stupid to find some of these informations or are they actually missing?
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[23:43:36] <Begasus> g'night peeps
[23:43:53] <mischi> gn
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   March 26, 2010  
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