[00:00:01] <petterhj> Auronandace; could be I guess..
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[00:00:15] <danio_> but I am new to VB having only used vmware in the past
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[00:02:13] <OmniMancer> ah danio_ open the options of the virtual machine and look under disks
[00:02:39] <petterhj> Auronandace: the working revision in that case is pretty old it seems, so I guess WebPositive would be out of the question ;)
[00:02:40] <OmniMancer> check that the image is actually there as a disk in the list
[00:03:02] <OmniMancer> petterhj: accept 640x480 and start porting liero :D
[00:03:32] <OmniMancer> danio_: VBox manages images centrally so adding it to vbox and associating it to a machine are separate
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[00:04:08] <danio_> yeah I have added the disk first, then made the VM
[00:04:30] <MrSunshine> maybe write some more functions of the damn BMessage ... sigh :)
[00:04:43] <OmniMancer> danio_: did you add the disk to the VM now?
[00:04:54] <Auronandace> petterhj: yeah, it is pre-alpha
[00:05:25] <danio_> Yes. I wonder if it's because I already used the same disk with VMWare? I am dloading a new vmware zip at the mo.
[00:05:38] <OmniMancer> it shouldn't be that
[00:05:51] <OmniMancer> I am dling VBox so I can remember what the menus are called
[00:07:24] <OmniMancer> actually I won't now but
[00:07:33] <petterhj> Auronandace: I guess it wouldn't work using a pre 32020 vesa driver (if thats even possible to find)..
[00:07:43] <OmniMancer> is the image you added to the disk manager listed as a disk in the disk of the VM danio_
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[00:10:23] <danio_> @omniMancer - yes it is. I've assigned it to the IDE 1ary master
[00:11:04] <OmniMancer> okay
[00:11:09] <OmniMancer> and it still won't boot?
[00:11:23] <danio_> nope
[00:11:39] <OmniMancer> :(
[00:12:47] <danio_> new zip has now dloaded so I'll try that...
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[00:15:04] <danio_> Nope that doesn't work either :)
[00:15:06] <danio_> :(
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[00:16:49] <OmniMancer> :(
[00:17:03] <OmniMancer> danio_ what other settings do you have on the VM?
[00:18:26] <danio_> I left them as defaults. I'm going to try & see if I can make one of the CD images work...
[00:19:26] <DraX> bleh, no more wifi code
[00:19:29] <DraX> makes. brain. hurt
[00:20:03] <OmniMancer> otherwise get the raw image and use the command line manager to convert it into a vdi
[00:20:24] <luroh> DraX: roaming wasn't built in a day
[00:20:34] <luroh> thanks and g'nite
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[00:21:36] <danio_> do you know the command?
[00:22:35] <danio_> VBoxManage?
[00:23:20] <OmniMancer> look in VBoxManage command list I think its called convert or converfromraw
[00:23:32] <OmniMancer> I am going to temporarily lose connection here
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[00:28:21] <OmniMancer1> back
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[00:31:47] <danio_> ISO works :)
[00:33:49] <OmniMancer> :)
[00:33:56] <OmniMancer> now just make a drive and install it to that :D
[00:34:23] <danio_> and mounts the blank_BFS disk fine with all my files on it. Shame I'll lose the settings I had on the system disk.
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[00:43:36] <danio_> DraX - are you working on getting encrypted wifi working?
[00:44:21] <DraX> danio_: ehh, sort of
[00:44:46] <danio_> how's it going?
[00:44:53] <DraX> wep works has for a while
[00:45:36] <danio_> ah nice
[00:46:26] <danio_> WPA trickier?
[00:46:33] <DraX> yes and no
[00:46:57] <DraX> wpa_supplicant actually does compile
[00:47:14] <DraX> but writing a working driver is tricky
[00:47:19] <OmniMancer> wpa is trickier cause it doesn't staple nicely onto the ethernet stack :P
[00:47:30] <DraX> well, colin suggested to me a way to staple it on
[00:47:33] <DraX> but it grosses me out
[00:47:36] <DraX> so i've been avoiding trying it
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[00:47:51] <OmniMancer> why not instead poke colin to work on the wifi stack?
[00:47:51] <danio_> ah - nastinesses
[00:48:01] <DraX> the only notification i'm missing that i actually need is scan
[00:48:08] <OmniMancer> ah
[00:48:11] <DraX> but i can actually tell when a scan is done
[00:48:14] <DraX> so i might be able to fake it
[00:48:37] <DraX> i personally think that assoc/deassoc is different from up/down
[00:48:46] <OmniMancer> hmmm?
[00:48:47] <DraX> which there are distinct events for
[00:48:54] <DraX> but colin seemed to disagree with me on this
[00:49:03] <DraX> which is the other notification i would need
[00:49:12] <OmniMancer> I personally think that a wifi stack is needed :P
[00:49:13] <DraX> so if i take his suggestion and treat interface up/down as assoc/disassoc
[00:49:19] <DraX> and fake the scan stuff
[00:49:28] <DraX> i should be able to write a wpa supplicant driver
[00:50:35] <OmniMancer> do any other OSs encourage things like Haiku/BeOS scripting interface for applications?
[00:51:02] <DraX> in what way?
[00:51:19] <DraX> Qt has nice integration for adding scripting support to your app with QtScript
[00:51:28] <DraX> and sending messages to apps to do things is what dbus is all about
[00:51:33] <OmniMancer> ah
[00:52:05] <OmniMancer> but the thing is in haiku there is a large chance that the messages will actually be paid attention :P
[00:52:31] <DraX> i mean the difference is that in haiku the app has to use the messages itself
[00:52:37] <DraX> at least to some degree
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[01:02:17] <danio_> What's the state of IRC clients on haiku? Vision seems like it has stalled development & I couldn't see a packaged release
[01:03:54] <DraX> ERC works ;)
[01:04:01] <AnEvilYak> danio_: packaged release in what sense?
[01:04:02] <MrSunshine> phew
[01:04:10] <MrSunshine> took like 10 reboots to get the damn sources commited
[01:04:16] <MrSunshine> hope it didnt get garbled up on the way
[01:04:32] <DraX> MrSunshine: habid?
[01:04:37] <MrSunshine> mm
[01:04:43] <MrSunshine> problem with my network driver
[01:04:53] <MrSunshine> disconnects after like a couple of kb of data :P
[01:04:58] <MrSunshine> and doesnt want to live anymore
[01:05:04] <MrSunshine> and then the next reboot it can work for days ...
[01:05:19] <DraX> ohh BMessage
[01:05:22] <OmniMancer> DraX: in haiku since lots of stuff will be done using messages themselves you could send these messages outside the application if you know how :D
[01:05:46] <danio_> my mistake it comes already in haiku. I couldn't see any dloadable packages on the sourceforge page.
[01:05:54] <OmniMancer> also in the Qt port, does it use dbus?
[01:06:05] <MrSunshine> DraX, not fully done yet
[01:06:05] <AnEvilYak> danio_: yeah, I never published via SF, in the past it was always via bebits
[01:06:18] <DraX> OmniMancer: the kde port does, but qt doesn't require dbus
[01:06:22] <MrSunshine> but commiting so that it does not get lost due to haiku crashes or something :)
[01:06:26] <OmniMancer> ah
[01:06:40] <OmniMancer> DraX: since on haiku it would make sense to use native messages
[01:07:12] <AnEvilYak> danio_: these days I don't have as much free time and what I do have mostly goes to working on Haiku itself, all the Vision changes I do are mostly with respect to keeping it up to date with Haiku
[01:08:05] <danio_> ah right
[01:08:30] <AnEvilYak> rest assured it's not dead though
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[01:10:03] <danio__> AnEvilYak - yeah it seems to work...
[01:10:27] <AnEvilYak> one would hope considering I've been connected with it for like a week here
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[01:10:55] <CIA-45> mmu_man * r35947 /haiku/trunk/src/add-ons/kernel/drivers/ports/pc_serial/Driver.cpp: Finish the alternative device scanning code (using the PCI bus manager instead of config manager) and use it, it actually works better in R5 on SMP boxen (config manager seems to miss reporting IRQ lines).
[01:10:59] <danio__> yeah cool now I can close xchat...
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[01:11:17] <AnEvilYak> bbiab, dinner here
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[02:24:58] <l_n> app_server died on me. opened the menu after closing arora and got an assertion failure
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[02:25:48] <mmadia> anything odd in `open /var/log/syslog` ?
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[02:29:32] <l_n> don't see anything yet...
[02:29:56] <mmadia> "_fault"
[02:30:06] <mmadia> would be good to search for.
[02:30:11] <mmadia> or "debugger"
[02:30:42] <l_n> mozilla segfaulted, but that wouldn't kill the app_server
[02:31:04] <mmadia> how soon before aurora/app_server bombed?
[02:31:25] <OmniMancer1> he opened the menu and it did he said
[02:31:43] <mmadia> bet arora != bezilla :)
[02:32:01] <l_n> quite a while.. i think that was where i rebooted with mozilla open. every time i cmd-q or let app_server kill it, mozilla goes to the debugger
[02:32:07] <mmadia> *but
[02:32:41] <l_n> found a page fault in the app_server team
[02:32:57] <mmadia> want to pastebin that and a few lines before it?
[02:33:03] <l_n> sure
[02:33:30] <helf|laptop> oh goodness
[02:33:42] <helf|laptop> i shouldnt have bought that case :o forgot this is when automatic payments come out
[02:33:53] <OmniMancer1> ??
[02:34:01] <helf|laptop> I have $15 left in checking
[02:34:01] <helf|laptop> :D
[02:34:04] <OmniMancer1> you don't have enough money :P
[02:34:13] <helf|laptop> well, i do
[02:34:16] <helf|laptop> but only just.
[02:35:02] <OmniMancer1> :P
[02:35:07] <l_n> bbiaf.. gotta bathe my son.
[02:35:27] <mmadia> and report this when you get back please, l_n
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[02:39:03] <helf|laptop> matt, you have any more ide controllers or have i received all of them? :)
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[02:47:24] <mmadia> yeah, that was the only one.
[02:47:37] <mmadia> the rest have motherboards attached.
[02:50:39] <l_n> mmadia: i'm not exactly sure what *caused* the page fault.. so i can't really give a good description. should i try to replicate it?
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[02:52:29] <mmadia> yes, but don't stress out when trying to replicate it.... i haven't figured out how to replicate it either.
[02:53:17] <l_n> save that pastebin link just in case i do kill the app_server...
[02:53:43] <helf|laptop> mmadia, oh ok
[02:53:51] <l_n> n/m. i'll copy that segment of the syslog to another file.
[02:55:25] <l_n> ...and everyday i find new things to love about haiku. just dragged a highlighted segment of text to the desktop. the result of that action is cool.
[02:56:00] <helf|laptop> what did it do? create a file automagically?
[02:56:30] * mmadia 's Desktop is littered with Text Snippet k+n
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[03:01:04] <l_n> helf|laptop: yep. "Untitled clipping"
[03:01:04] <l_n> 'k+n'?
[03:01:04] <helf|laptop> thats pretty cool
[03:01:04] <helf|laptop> i cant wait for a stable r1 release :(
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[03:01:27] <helf|laptop> l_n, nice
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[03:02:43] <mmadia> l_n: k+n as in dealing with math.
[03:03:44] <mmadia> like to denote an incrementing number
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[03:08:12] <Disreali> later,. testing ubuntu beta
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[03:08:17] <l_n> ah, k. btw, trac is being stupid and taking out all the newlines in my syslog pasting.
[03:08:33] <l_n> people still willingly use ubuntu?
[03:08:36] * l_n shrugs.
[03:08:51] <mmadia> no, you're not encapsulating it in {{{ \n pre-formatted text \n }}}
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[03:09:56] <helf|laptop> l_n, it runs OK :p
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[03:14:00] <l_n> superfluous link pasting is fun! :D
[03:14:49] <l_n> </false_enthusiasm>
[03:18:07] <l_n> i think i like the Disks icon better than X mount point icons on my Desktop
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[04:19:54] <DraX> my printfs are only occasionally showing up
[04:19:55] <DraX> wtf?
[04:20:14] <DraX> trying to debug my aim protocol and there is only one printf in the file that actually seems to show up
[04:21:30] <OmniMancer> :(
[04:21:33] <l_n> i would assume that you're probably not satisfying the conditions of reaching the other printf()'s
[04:21:39] <OmniMancer> maybe things not being called?
[04:21:42] * l_n ducks
[04:21:53] <DraX> l_n: given that the one i'm seeing implies that the other is being hit, no.
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[04:23:18] <DraX> tried fprintf(stderr, ...) too
[04:23:29] <l_n> damn.. there goes my only idea.
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[04:29:45] <DraX> even tried fflush()ing stdoit
[04:29:46] <DraX> stdout
[04:31:13] * DraX cries, forever
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[04:32:07] <DraX> wrong directory
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[04:37:57] <Koki_> good evening folks
[04:40:39] <l_n> guten abend
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[04:42:42] <Koki_> guten abend l_n
[04:47:45] <DraX> yay!
[04:48:40] <Koki_> what
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[04:48:59] <Koki_> I mean, what's up DraX? :)
[04:49:31] <DraX> just connected to AIm and received messages
[04:49:49] <DraX> it crashed soon after i tried to send a message, but at least we're getting somewhere
[04:50:04] <Koki_> in Haiku?
[04:50:10] <DraX> in caya
[04:50:39] <Koki_> cool
[04:50:51] <DraX> been working on a protocol add-on for aim
[04:50:51] <Koki_> what's the difference between caya and imkit?
[04:51:01] <Koki_> besides the name :)
[04:51:07] <DraX> caya sucks more, but is the one that is possibly activly developed
[04:51:15] <DraX> it's supposed to be ``more developer friendly''
[04:51:51] <Koki_> caya is more actively developed? heh...
[04:51:58] <DraX> possibly
[04:52:04] <DraX> i mean it's actually not been committed to in months
[04:52:28] <Koki_> is it a fork of imkit?
[04:53:51] <DraX> more of a new thing from scratch with new code
[04:53:59] <DraX> but using some of the old imkit code
[04:54:09] <AlienSoldier> huh? was not imkit to become a new kit?
[04:54:19] <Koki_> I liked imkit
[04:54:20] <AlienSoldier> should it not just keep the imkit name
[04:54:27] <DraX> it's not a kit
[04:54:30] <anarchos> i think the imkit functionality should be added to the services kit
[04:54:31] <anarchos> very simular
[04:54:37] <DraX> caya is more of a generic im client
[04:54:43] <DraX> but it might support receiving messages accidentally
[04:54:46] <DraX> it's really awful
[04:54:48] <DraX> but oh well
[04:54:54] <Koki_> hehe
[04:54:57] <DraX> it doesn't have the grace of imkit
[04:55:24] <AlienSoldier> and the name make no sense in a beos way
[04:55:45] <DraX> seems it crashes the second time i send a message
[04:55:49] <DraX> the gdb output is weird though o.O
[04:56:03] <DraX> but i'm able to send and receive messages fine
[04:56:56] <AlienSoldier> i guess the imkit would be better if we would get more functionality like acme in plan9
[04:57:32] <DraX> i have a cool idea for a contact manager/server
[04:57:50] <DraX> central server for managing People files and for helping to reconcile across different things with contacts
[04:58:09] <AlienSoldier> DraX for me device and copntacts are very similar :)
[04:58:18] <AlienSoldier> *contact
[04:58:46] <Koki_> how would a server help manage People files?
[04:58:53] * Koki_ is curious
[04:59:03] <AlienSoldier> perhaps in a muscle way?
[04:59:22] <DraX> Koki_: apps register themselves with the manager and say what the attribute they use for identification is
[04:59:42] <DraX> Koki_: and then an app can ask for a list of ways to contact someone
[04:59:57] <DraX> so you could have a rightclick menu or something with (email this person, tweet to this person, etc)
[05:00:04] <AlienSoldier> might be interesting for collaborative work...
[05:00:41] <Koki_> ic DraX. can't you already do that with the People file attributes?
[05:00:54] * Koki_ asks out of ignorance
[05:01:02] <DraX> Koki_: the server lets apps register the _way_ in which to initiate these procesees
[05:01:11] <DraX> so, to email someone yoyu need to send a bmessage like this
[05:01:50] <DraX> not just, here is this person's email address ,but actually open the mail program with a new message composed to them
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[05:03:22] <AlienSoldier> would be nice to be able to save to a contact, that way you don't need to save and then send a file
[05:03:54] <DraX> seems reasonable
[05:13:47] <l_n> i think i almost have another lunix convert.. he's looking at the BeBook right now
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[05:18:30] <AlienSoldier> huh? the c64 linux?
[05:26:07] <l_n> no.. just a pejorative
[05:26:15] <DraX> !
[05:26:16] <DraX> got it
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[05:26:26] <DraX> \o/
[05:26:49] <DraX> gtalk and aim can't coexist though, looks like gtalk tries to connect on initialization
[05:27:02] <DraX> and since it has no username, etc it crashes
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[05:38:03] <anarchos> hmm
[05:38:30] <anarchos> haiku plus one of those arm cortex a9 multicore soc would be pretty cool
[05:39:33] <geist> yeah, not too bad
[05:39:40] <geist> cortex-a9 is a pretty decent little cpu
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[05:43:53] <anarchos> i wonder about drivers on those things tho
[05:44:26] <anarchos> like tegra has a nvidia gpu
[05:45:56] <Koki_> how is it going geist?
[05:47:42] <DraX> there html stripping
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[05:55:33] <geist> sup
[05:55:38] <geist> anarchos: it's just drivers like everything else
[05:55:55] <geist> arm SOCs basically have their own little universe of drivers, mostly nonstandard
[05:56:15] <geist> most of them tend to be fixed, so it's not like PCI where you scan a bus to find the hardware though
[05:56:23] <geist> you implicitly hard code what devices are where
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[06:07:26] <rohit123> Pointers on network stack development for Haiku?
[06:08:15] <DraX> what kind of network stack development?
[06:09:43] <rohit123> IPv4
[06:10:05] <DraX> what do you want to do?
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[06:11:41] <rohit123> I want to study how the IPv4 protocol stack is implemented inhaiku
[06:12:30] <DraX> go look at the source :)
[06:12:57] <Koki_> see /src/tests/add-ons/kernel/network/protocols/ipv4
[06:13:04] <rohit123> okay
[06:13:15] <rohit123> Thanks Koki
[06:13:18] <rohit123> and DraX
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[06:29:31] <DraX> hmm, didn't get a window for that message
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[06:29:36] <DraX> this hsould be fun to debug :/
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[06:49:05] <DraX> guess i'll rejigger the googletalk client so it doesn't init before login and make it possible to choose the protocol being used
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[07:24:39] <PathagenX> could I please have a direct link to a browser for Haiku that I can wget?
[07:25:33] <PathagenX> Net+ would be fine.
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[07:31:05] <rinsedClean> Hi, Are there any kernel devleopers present?
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[07:32:03] * PathagenX highlights geist and mmu_screen for you
[07:32:15] <rinsedClean> Ah. I see.
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[11:44:29] <PathagenX> Despite webkit, webpositive is great.
[11:47:36] <MrSunshine> whats wrong with webkit then ? :)
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[11:54:13] <OmniMancer> it exists in an os other than haiku and thus is on PathagenX's list of things to hate
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[12:23:53] <PathagenX> webkit is a pie with many fingers in it and a few of those fingers arestained green from money.
[12:24:38] <PathagenX> but I can't argue with the result. It's not finished but very promising :)
[12:26:17] <OmniMancer> by that you mean apple and google?
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[14:56:58] <leszek> hi
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[16:00:29] <stargater> hi
[16:00:33] <leszek> ;)
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[16:53:55] <CIA-45> bonefish * r35948 /haiku/trunk/src/system/kernel/wait_for_objects.cpp:
[16:53:55] <CIA-45> _user_wait_for_objects(): Don't copy the infos back to userland when an error
[16:53:55] <CIA-45> occurred. This fixes the automatic syscall restart case (would wait forever)
[16:53:55] <CIA-45> and aligns the behavior with poll().
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[17:57:35] <Kokito> good morning folks
[17:58:12] <leszek> hi Kokito ;) evening here in europe
[17:58:40] <Kokito> hi leszek
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[19:07:12] <DraX> i can't get excited about html5 video because of the codec nightmare
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[19:15:56] <Kokito> martinhpedersen, thanks for the new release of HaikuTwitter
[19:17:38] <Kokito> DraX, that will play out with time
[19:17:52] <DraX> we'll see
[19:19:41] <martinhpedersen> Hi Kokito!:) No problem =)
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[19:20:28] <Kokito> martinhpedersen, I have a question: do search streams update themselves and/or can they be refreshed?
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[19:21:25] <martinhpedersen> Hehe, acually they don't;p Working on it as we speak;)
[19:21:45] <Kokito> cool. sorry for being a PITA :)
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[19:23:19] <martinhpedersen> Lol, you're quite the opposite:) Appriciate all the feedback and comments:D
[19:24:16] <Kokito> glad to know that martinhpedersen :)
[19:25:56] <martinhpedersen> I think I'll create a menuitem in Settings to deactivate/activate the public timeline...
[19:26:39] <DraX> auto-refresh might actually be a bad idea in osme cases
[19:26:52] <martinhpedersen> And the plan is to implement "saved searches", and use it to save tabs:)
[19:26:55] <Kokito> osme?
[19:26:55] <DraX> any trending search result ca nbe pretty brutal
[19:27:00] <DraX> s/osme/some/
[19:27:10] <Kokito> ah :)
[19:27:26] <martinhpedersen> Yeah, u got a point there DraX...
[19:27:28] <Kokito> martinhpedersen, saved searches would be nice indeed
[19:27:43] <martinhpedersen> Mhm, I think so:)
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[19:54:16] <vidvisitor> I know it is a haiku ch. here but could i ask a beos question?
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[19:55:10] <PulkoMandy> vidvisitor, I guess you can :)
[19:55:30] <PulkoMandy> most people are contantly running far more out of topic around here anyway ...
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[19:56:36] <vidvisitor> Ok in my old computer i changed the graphics card from a geforce 2MX to a geforce 4 ti Now my BeOS reboot during booting i also tested the video safe mode but it didn't work
[20:00:33] <vidvisitor> nobody could help :-D
[20:02:49] <tqh> how much memory is in it?
[20:03:50] <tqh> if mem + gfx mem goes over some value BeOS doesn't work. I think it was 1GB, but was long time ago.
[20:03:53] <JonathanThompson> I don't remember! :D
[20:04:05] <vidvisitor> 128MB
[20:04:19] <tqh> then it's not that problem :)
[20:04:42] <vidvisitor> oh graphics memory or ram?
[20:04:53] <tqh> both
[20:05:06] <vidvisitor> RAM: 512MB VIDEO: 128MB
[20:05:53] <tqh> can be that problem, IIRC some cards allocate more than the ram specified
[20:06:15] <tqh> if you have several memory sticks in the computer try removing one.
[20:06:33] <vidvisitor> hmm
[20:06:51] <vidvisitor> i must test the next day
[20:07:25] <martinhpedersen> Quick c++ question. I have a function that returns a pointer to an object, I would like to type-cast that pointer directly and call a function on it, without having to store the pointer in a variable. Is it even possible?;p
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[20:09:04] <JonathanThompson> Yes.
[20:09:12] <martinhpedersen> How?:)
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[20:09:25] <JonathanThompson> You didn't ask that question ;)
[20:09:37] <martinhpedersen> Hehe, I know;)
[20:09:42] <martinhpedersen> But now I did;D
[20:10:11] <JonathanThompson> What's the function call and object type and method you want to call?
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[20:10:46] <JonathanThompson> Keep in mind: what you're wanting to do is a crash if there's ever a null returned.
[20:11:08] <JonathanThompson> So, why so insistent on making it harder to do error checking?
[20:11:25] <JonathanThompson> Ultimately, the compiler will produce the same executable code.
[20:11:43] <drano> just had (what i hope was) a successful interview with apple
[20:11:51] <martinhpedersen> I get a BView from BTab's View(), that BView is acually a class derived from BView, so I need to run a function on that:)
[20:11:58] <JonathanThompson> Good luck with that, drano
[20:12:04] <drano> thx
[20:12:13] <martinhpedersen> Yeah, good luck!:)
[20:12:22] <JonathanThompson> What were you interviewing for, drano ?
[20:12:27] <drano> did you hear back from MS? (or was it someone else...)?
[20:12:35] <JonathanThompson> Not heard back yet.
[20:12:37] <drano> ichat team
[20:13:12] <drano> not the hardest of hardcore, but i have a lot of chat client-related experience so it seemed natural
[20:13:30] <JonathanThompson> Was this on-site or phone screen?
[20:13:40] <drano> 2nd phone interview
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[20:14:20] <JonathanThompson> How long was the first and second interview?
[20:14:30] <drano> about 45 minutes each i think
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[20:15:52] <vidvisitor> So now with my BeOS what could i do exeactly
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[20:16:02] * JonathanThompson keeps telling himself he needs to complete a working implementation of his Inconceivable Solitaire game for iPhone/iPad before the 27th deadline
[20:16:41] <drano> go for it
[20:17:25] * martinhpedersen is still hoping for an answer regarding that typecasting(a)
[20:17:31] <JonathanThompson> Writer's block, I guess: the rules are simpler by far than Windows Solitaire, such that little kids could fully understand it: not even perfect card counters can assure 50% win rate.
[20:18:05] <JonathanThompson> DerivedView*(View->View())->Method();
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[20:18:47] <JonathanThompson> That's the C++ way of casting.
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[20:19:01] <JonathanThompson> One way or another, it's all a matter of proper usage of ()
[20:19:21] <martinhpedersen> Yeah, I figured.., but didn't try that;) Thanks:D
[20:19:22] <HeTo> JonathanThompson: the C++ way of casting would be dynamic_cast<DerivedView*>(View->View())-Method();
[20:19:31] <drano> static_cast<DerivedView*>(View->View())->Method() would be better
[20:19:47] <HeTo> but of course, you should check the result to see that it's not null first
[20:19:59] <JonathanThompson> Either way, it still is a problem if you ever get a NULL.
[20:20:12] <JonathanThompson> So, while you CAN do it, SHOULD you do it?
[20:20:13] <HeTo> static_cast is nice if you can do it, but in this case you probably can't
[20:20:45] <HeTo> dynamic_cast returns null if View->View() doesn't actually point to a DerivedView
[20:21:03] <JonathanThompson> But what if View->View() returns a NULL?
[20:21:17] <JonathanThompson> Then, no matter the cast, you're screwed, unless calling a static function ;)
[20:21:20] <HeTo> I think dynamic_cast keeps it as a null
[20:21:44] <HeTo> that's the only sensible thing to do (because otherwise you'd have to check for null twice in the code)
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[20:22:26] <martinhpedersen> Hmm... so I'll check if View() != NULL, and then dynamic_cast then :)
[20:22:43] <JonathanThompson> Something based on experience, martinhpedersen: code that uses call-chaining with multiple levels of objects tends to be brittle, failure-prone code.
[20:23:06] <HeTo> martinhpedersen: you'll check if the dynamic_cast _result_ is null
[20:23:20] <OmniMancer> :(
[20:24:08] <JonathanThompson> Chained calls also tend to be more involved to work with when using a debugger.
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[20:24:42] <martinhpedersen> JonathanThompson, so u think the best way to go is to do the calls one by one?
[20:24:43] <HeTo> martinhpedersen: so you need to save it in a pointer (like DerivedView* view = dynamic_cast<DerivedView*>(View->View()); if (view == 0) { /* something bad happened */ } else { /* do what you want*/ })
[20:24:50] <JonathanThompson> Yes.
[20:24:56] <JonathanThompson> KISS applies.
[20:25:40] <martinhpedersen> Yeah, but the problem is that I'm doing this inside a SWITCH, and the compiler complains when I try to declare a variable:/
[20:25:53] <PulkoMandy> open a block then
[20:25:57] <JonathanThompson> Put {} around the block, problem solved.
[20:26:01] <PulkoMandy> {var yourvar ... }
[20:26:08] <OmniMancer> um
[20:26:18] <martinhpedersen> Lol, why the hell didn't I think of that?;p
[20:26:22] <OmniMancer> if this is C++ why does it complain about declaring variables?
[20:26:42] <JonathanThompson> Because you're obviously not deeply experienced in C++ yet, martinhpedersen ? :)
[20:26:50] <HeTo> OmniMancer: probably because he's doing case XYZZY: int a = 0;
[20:26:54] <tqh> and after the block add break; or a comment about intentionally falling thru ;)
[20:26:56] <martinhpedersen> Hehe, true;)
[20:27:04] <JonathanThompson> OmniMancer: switch/case statements have always been like that.
[20:27:36] <JonathanThompson> They are.. a special case, so you need to switch your tactics ;)
[20:27:41] <HeTo> OmniMancer: you mustn't goto (switch is a goto, essentially) between blocks if you have variables defined in them
[20:27:45] <OmniMancer> so even in C++ which is supposed to have the c99 like declare vars anywhere we can't declare them at case labels?
[20:28:04] <JonathanThompson> C!=C++
[20:28:13] <martinhpedersen> Thanks for all the help:D
[20:28:16] <JonathanThompson> There are no constructors/destructors in C.
[20:28:29] <OmniMancer> couldn't the compiler just put the variables in the block enclosing the switch?
[20:28:29] <PulkoMandy> it doesn't work even in C99
[20:28:43] <OmniMancer> oh well
[20:28:50] <HeTo> OmniMancer: but what do you do when you reach the end of that block?
[20:28:52] <PulkoMandy> OmniMancer, no, when you declare them inside a case that's not usually what you want to do
[20:28:57] <JonathanThompson> If it were non-conformant, sure ;)
[20:29:03] <HeTo> depending on where you jumped you might or might not have those variables
[20:29:07] <HeTo> so should you free them or not?
[20:29:24] <HeTo> (that's what I've understood, at least)
[20:29:29] <PulkoMandy> yes that's it
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[20:30:55] * JonathanThompson wonders how many think that competitive solitaire (more than one person using the same deck) would sell
[20:31:22] <OmniMancer> the name tells you why it won't :P
[20:31:25] <kirilla> JonathanThompson: making a web game?
[20:31:33] <JonathanThompson> iPhone/iPad.
[20:31:40] <OmniMancer> its solitare!
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[20:31:45] <kirilla> heh
[20:31:59] <JonathanThompson> OmniMancer: oddly enough, the rules for this game make it workable.
[20:32:04] <kirilla> !solitaire
[20:32:27] <JonathanThompson> They're incredibly simple rules, where for a single person, the rules fit within 84 words, complete with scoring.
[20:32:31] <OmniMancer> solitare !
[20:32:41] * AlienSoldier want to sing Solitaire in duo with neil sedaka
[20:32:53] <kirilla> don't mess with another man's solitaire...
[20:33:07] * JonathanThompson pairs AlienSoldier up in a duo solitaire setting
[20:33:08] <OmniMancer> solitare @ .
[20:33:35] <JonathanThompson> kirilla: my solitaire is Inconceivable Solitaire, so why not have a competitive multi-person mode? :D
[20:34:06] <kirilla> JonathanThompson: nice name
[20:34:07] <AlienSoldier> JonathanThompson do a bald space marine Solitaire version, that will sell a lot these days
[20:34:18] <JonathanThompson> Yup, that's a bug, Kokito !
[20:34:32] <kirilla> haha
[20:34:57] <Kokito> thank you for the enlightment JonathanThompson :)
[20:35:16] <JonathanThompson> kirilla: with a large enough set of starting cards, it's impossible to have an initial dealing of cards that you can't make progress.
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[20:36:11] <JonathanThompson> I think the minimum size of such a deck would be 4 suits of 3 cards per suit as the smallest one with 4 suits, with using wraparound values for high/low cards.
[20:37:13] <kirilla> Kokito: I'll have a look at it
[20:37:32] <Kokito> thanks kirilla :)
[20:37:38] <kirilla> np!
[20:37:39] <Kokito> lunch time here. bbl
[20:39:09] <JonathanThompson> Here's the thing with this game: people only ever work with 2 cards at a time, and it causes no problems for stacking correctly, so people could be grabbing 2 cards at a time, with more than one player doing it, as fast as they can manage it.
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[20:40:14] <JonathanThompson> Or, an even simpler method of multiplayer solitaire: just have them all start out with the same deal of cards and go for score and time.
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[20:40:33] <JonathanThompson> That is, all players start out with the same set of cards, though diffferent decks.
[20:40:48] * JonathanThompson notes that's a different different spelling
[20:42:24] <kirilla> Solidair
[20:43:28] <kirilla> JonathanThompson: I soli-dare you!
[20:43:43] <kirilla> make my deck!
[20:44:13] * JonathanThompson decks kirilla
[20:45:15] * JonathanThompson realizes he can make a logical extension with multiplayer that involves players leaving chosen cards visible on the screen for their opponents to choose and find they are taken...
[20:45:17] <kirilla> all men on deck? yarrr?
[20:45:36] <JonathanThompson> Deck all men with boughs of holly!
[20:46:10] <kirilla> JonathanThompson: it doesn't have to make sense or be fair, as long as its fun and addictive
[20:46:19] <JonathanThompson> Exactly.
[20:46:32] <JonathanThompson> Though it can still make perfect sense with what I have in mind.
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[20:49:24] <JonathanThompson> The funny thing about this game, kirilla, is that there's no point in a supergenius trying to beat it with all the thought in the world: it still comes down almost entirely to chance in practice.
[20:49:47] <JonathanThompson> Or, in other words: a 3 year-old that can count is on a level playing field with the top card player.
[20:49:48] <kirilla> sounds like never-ending fun ;)
[20:50:09] <JonathanThompson> I've won it a few times with a full deck, but not too many times ;)
[20:51:44] * JonathanThompson isn't sure if kirilla is being sarcastic or not...
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[20:54:23] <kirilla> heh, sorry JonathanThompson :) not meant to be sarcastic (negative) but something of ironic, tough-in-cheek, jesting
[20:54:37] <JonathanThompson> Ah :)
[20:54:51] <JonathanThompson> Well, I fully realize not every game will appeal to every person.
[20:55:04] <JonathanThompson> There are some people that claim they hate any type of game and every type.
[20:55:24] <JonathanThompson> I'm not worried about any single game I create being a hit with every gamer: just enough of them for each one ;)
[20:55:32] <kirilla> I meant that if it doesn't matter how good you are, and you still keep playing, you will never out-grow the game.. hence the never-ending fun
[20:55:41] <JonathanThompson> And that's why I've been inventing many different types of games.
[20:56:05] <JonathanThompson> Ah, yes: this is a game that mathematically cannot be mastered, which I think is one of its greatest things.
[20:56:19] <JonathanThompson> It also isn't guaranteed to have you lose every time, either.
[21:01:15] <madechidna> gee sure is JonathanThompson in here
[21:01:26] <JonathanThompson> Nope!
[21:01:51] <madechidna> <_>
[21:02:04] <JonathanThompson> Did you get that recycling job, madechidna ?
[21:03:21] <madechidna> the interview is on monday
[21:04:38] <JonathanThompson> Here I thought I was perhaps in better shape than I was yesterday, but it appears that 8+ mile walk I did to/from Seattle in a bit over 2 hours has left me just a bit stiff ;)
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[21:10:56] <madechidna> heh
[21:10:59] <madechidna> 8 miles eh
[21:12:34] <madechidna> hm
[21:12:50] <madechidna> according to Google, if I took Pacific Hw I could walk to seattle in about 7 hours
[21:13:21] <JonathanThompson> All assuming you could maintain that pace for 7 hours without stopping/slowing down ;)
[21:13:32] <madechidna> I'm sure I could :P
[21:13:41] <madechidna> it also says it would take 3 hours to bike
[21:13:56] <JonathanThompson> The pace Google quotes is notably slower than my pace.
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[21:20:26] <Anarchos> kirilla i solved my problem of sound card :)
[21:20:46] <Anarchos> i am just hearing Stravinsky on haiku :)
[21:20:54] <kirilla> Anarchos: that's great, what was the problem?
[21:21:23] <Anarchos> kirilla AC'97 disabled in bios AND wrong irq assigned after activating. But now all is working
[21:21:48] <Anarchos> kirilla i should grant the debut line in syslog and the explanation in google !!
[21:22:04] <kirilla> aha :) bios changes
[21:22:35] <Anarchos> kirilla and my webcam is recognized (though codycam does not see it)
[21:22:46] <kirilla> usb?
[21:23:07] <Anarchos> kirilla yes
[21:23:13] <kirilla> mmu_screen might know a little something about those .. ;)
[21:23:17] <Anarchos> logitech quickcam express
[21:23:31] <Anarchos> kirilla so old that it is no more supported on windows 7 .....
[21:23:40] <kirilla> something about isochronous transfers me thinks
[21:23:53] <Anarchos> kirilla you are talking chinese to me :)
[21:24:29] <JonathanThompson> No, an even harder language to translate: Geek! :p
[21:24:38] <kirilla> usb has all these internal concepts.. :P
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[21:25:50] <kirilla> wonder if that'd be a nice little gsoc.. adding whatever is necessary for everyone's cam
[21:26:24] <OmniMancer> everyone's cam?
[21:26:32] <OmniMancer> that would take an age methinks
[21:27:25] <OmniMancer> bye
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[21:27:56] <Anarchos> kirilla i work in a research field named 'synchronous language' :)
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[21:29:04] <kirilla> Anarchos: would that be VHDL or Verilog :P (more geek)
[21:29:31] <kirilla> or plain natural language?
[21:29:42] <Anarchos> kirilla Signal/Esterel/Lustre, maybe kind of vhdl i think
[21:30:16] <kirilla> cool
[21:30:35] <Anarchos> kirilla but i could not finished my thesis
[21:30:54] <CIA-45> kirilla * r35949 /haiku/trunk/src/apps/mail/MailWindow.cpp: Don't ask Haiku users to insert their BeOS CDs. Fixes #5632.
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[21:34:13] <DraX> kirilla: have you seen webcamd?
[21:35:41] <kirilla> Anarchos: why couldn't you finish it?
[21:35:50] <kirilla> DraX: nope
[21:36:35] <kirilla> hmm.. HaikPorts @ what DraX wrote! :))
[21:38:06] <Anarchos> kirilla director unable to handle students and research fields pretty short
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[21:39:19] <Anarchos> jmelesky french speaking ?
[21:39:48] <jmelesky> seulement un peu
[21:39:54] <Anarchos> jmelesky i am french
[21:40:08] <jmelesky> american here
[21:40:49] <Anarchos> jmelesky your nick can be a joke 'i'm lovin' ski' in french :)
[21:41:03] <jmelesky> hah
[21:41:32] <jmelesky> never considered that. it's just my initial (j) plus my family name (melesky)
[21:42:26] <Anarchos> i wonder how to parse C++ files with #define in them with yacc ....
[21:45:16] <jmelesky> it would probably be easiest to parse it in two passes: one which parses and processes the #defines, one the remainder of the file
[21:45:27] <PulkoMandy> Anarchos, running them trough cpp or gcc -E first ?
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[21:56:45] <TuneTracker> mmu_screen
[21:57:39] <OmniMancer> anyone know how the gallium3d port is progressing?
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[22:00:05] <Anarchos> test
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[22:01:53] <TuneTracker> mmu_screen bonk
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[22:02:04] * TuneTracker thinks Francois is zzz for the night :-)
[22:04:18] <CIA-45> pulkomandy * r35950 /haiku/trunk/ (10 files in 9 dirs): * Sync italian translation from hta.
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[22:29:31] <Kokito> leszek, both are running on the same hw right?
[22:29:47] <leszek> yes
[22:30:28] <leszek> my haiku screencast script did not catch up with the speed so I had to capture haiku with my mobile phone cam
[22:32:10] <leszek> the interesting thing is that even ms with ie9 did only get 60 FPS with 2D acceleration and fully supported graphicscard. Haiku with the opensource nvidia driver got almost 50 FPS
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[22:32:30] <leszek> linux stucked at 1-4 FPS
[22:32:36] <Kokito> LOL
[22:32:49] <leszek> so I was pretty amazed by this
[22:32:52] <Kokito> I should use this at my next Haiku demo
[22:32:58] <leszek> :)
[22:33:40] <Kokito> here are those tests leszek?
[22:33:41] <PulkoMandy> it would not make much sense to go faster than 60fps
[22:34:00] <PulkoMandy> I guess that's your screen refresh rate
[22:34:02] <leszek> PulkoMandy, I know refresh rate
[22:34:07] <leszek> :)
[22:34:38] <Kokito> it would still be useful to brag about Haiku :)
[22:34:51] <leszek> Kokito, the ie9 test ? or which test do you mean ?
[22:35:05] <Kokito> leszek, the one shown on the video
[22:37:11] <HeTo> meh, the Flash player can't even play the video without dropping frames on Linux
[22:37:38] <HeTo> although that might be because I might have something CPU intensive in the couple dozen other tabs I have open
[22:37:55] <leszek> HeTo, yeah but thats mostly a flash player issue , as adobe is not smart enough to even use xv
[22:38:37] <HeTo> but, does WebPositive use separate processes for rendering in each tab?
[22:38:41] <leszek> Kokito, map zooming is also a nice test but hardly depends on internet connection speed
[22:38:48] <helf> leszek, thats impressive
[22:38:50] <HeTo> if it doesn't it's not a fair comparison because Chrome does that
[22:39:13] <HeTo> and pays some price in performance (maybe) but gains security benefits
[22:39:33] <leszek> HeTo, I think it does, did not test or look after this
[22:39:34] <Kokito> leszek, I get 11 fps on a 1.47GHz AMD Atlhon XP
[22:39:49] <leszek> on haiku ?
[22:40:26] <Kokito> yes
[22:40:28] <leszek> Kokito, don't try it on linux, you won't get passed 1 fps I think
[22:41:06] <leszek> HeTo, I also did a test with arora (also webkit based) and it was even a little bit slower than chromium
[22:41:24] <Kokito> I have Ubuntu 10.4 beta 1 on this machine, so could give it a try just for kicks
[22:41:33] <leszek> :)
[22:41:33] <PulkoMandy> I get about 30-40 fps on linux, using opera :)
[22:41:43] <PulkoMandy> but I have an 1.7GHz core2duo
[22:41:48] <leszek> PulkoMandy, nice :)
[22:41:58] <PulkoMandy> (only one core seems to be used, still)
[22:42:06] <leszek> need to test firefox :P
[22:42:15] <PulkoMandy> mh
[22:42:19] <PulkoMandy> launching it ...
[22:42:45] <helf> im getting 22 to 46 fps in windows xp on a 1.4ghz tualatin with FF3.6
[22:42:58] <helf> but it looks like arse
[22:43:08] <PulkoMandy> 53 fps and lower cpu usage... but yes, no antialiasing
[22:43:29] <leszek> helf, same here on zevenos
[22:43:54] <helf> but this is on a p3 1.4ghz :p
[22:43:55] <leszek> but I think we need to stick to webkit vs. webkit based browser
[22:44:02] <helf> yeah, probably
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[23:11:46] <leszek> gn8@all
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[23:32:42] <Skipp_2> hello
[23:34:02] <DraX> hello
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[23:37:38] <Skipp_2> I was just testing to see if I have a voice
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[23:39:43] <OmniMancer> :P
[23:40:05] <OmniMancer> I need to find an 8 or 16 GB flash drive :P
[23:41:27] <Auronandace> i recommend a byteStor flash drive
[23:41:43] <Auronandace> i got a 16 gb one of those
[23:41:48] <Auronandace> really good
[23:41:53] <OmniMancer> wanna stick haiku on it so I can have space to put things :P
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[23:50:41] <cherrypie> I have one of the more recent sony flash drives, has noticibly faster read/write speed than the other brands I have (verbatim, sandisk, kingston and lg)
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