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[00:35:23] <NetLife> hello, I have haiku but it don't boot with my nvidia card, only with an old card I had lying around
[00:37:32] <eisenawesome> you can either A) boot in safe video mode or D) fix the nvidia driver yourself or C) make a debug log so someone else can fix it
[00:37:39] <eisenawesome> er
[00:37:47] <eisenawesome> *B)
[00:37:50] <helf|laptop> Use VESA
[00:38:33] <NetLife> well, I do have a bug open, I was just seeing what people in here thought
[00:38:43] <NetLife> how do I use VESA
[00:39:09] <helf|laptop> uuuum :)
[00:39:22] <helf|laptop> is it a boot option
[00:39:42] <NetLife> ok
[00:40:08] <helf|laptop> +?
[00:40:13] <helf|laptop> idont remember, honestly
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[00:42:24] <NetLife> when it's booting, what does the leaf icon represent?
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[00:45:07] <Nozy> I think boot need a timer say booting (press space to stop ) 5 4 3 2 1 .....
[00:45:07] <helf|laptop> the one with the disk and the leaf?
[00:45:07] <helf|laptop> "Disks: All boot drivers and modules have been initialized."
[00:45:17] <helf|laptop> Nozy, you can give bootman a delay
[00:45:26] <helf|laptop> 5,10,15,30 econds or wait forever iirc
[00:45:38] <Nozy> cool
[00:45:38] <helf|laptop> *seconds
[00:45:43] <Nozy> but of the cd
[00:46:35] <Nozy> the hp I have by the time the screen come out it was to late ( may be just for the live does show it )
[00:46:51] <NetLife> that's where it gives the panic at the leaf and the disk
[00:47:25] <helf|laptop> it shows that one then panics?
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[00:47:53] * helf|laptop is no good for trouble shooting haiku
[00:47:53] <NetLife> yes
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[00:50:26] <NetLife> when I boot with the option to output message to the screen it says usb error
[00:50:52] <NetLife> but it boots fine with a different video card
[00:51:06] <NetLife> and I'm booting off of a usb flash drive
[00:52:14] <NetLife> oh well
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[01:01:59] <sundaymorning> what is this tracker application?
[01:02:16] <eisenawesome> tracker is the file manager
[01:02:33] <umccullough> and the desktop shell
[01:02:38] <eisenawesome> yeah
[01:02:40] * JonathanThompson wonders if sundaymorning is easy
[01:03:09] <sundaymorning> very easy :-)
[01:03:22] * cpr420 wonders how many people get the reference
[01:03:34] <NetLife> i do
[01:03:37] <JonathanThompson> Perhaps a pointer needs to be passed :P
[01:04:06] * JonathanThompson imagines a new mutation of an ELO song, "Getting to the Pointer"
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[01:17:35] <Xeon3D> umccullough, : someone mentioned I should speak with a "colin" about some rt25xx driver which worked in BeOS? Do you happen to know how and who is he?
[01:17:50] <umccullough> coling
[01:18:11] <umccullough> are we talking about wifi?
[01:18:16] <Xeon3D> yeah
[01:18:25] <umccullough> yeah, he's the one working on the wifi stack right now
[01:18:41] <Xeon3D> k, so he's also comes here sometimes, right?
[01:18:51] <umccullough> yes, but it's been a while
[01:19:09] <umccullough> you'll see him listed there
[01:19:25] <umccullough> will take you to his email
[01:20:52] <Xeon3D> many thanks!
[01:21:15] <Xeon3D> umccullough, is there anyway a poor bastard who can't code (even if my life depended on it) can help?
[01:21:23] <umccullough> sure :)
[01:21:40] <umccullough> but we'll have to save that discussion for another time, i must leave again
[01:21:49] <Xeon3D> kk urias, np. :)
[01:21:54] <Xeon3D> many thanks for your prompt answers.
[01:21:59] <umccullough> np
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[01:33:12] * Xeon3D just got Firefox 3.0a working under haiku :D
[01:33:26] <eisenawesome> seriously?
[01:33:27] <eisenawesome> how
[01:33:35] <Nozy> Nice
[01:33:38] <CIA-7> augiedoggie * r548 /haikuporter/trunk/haikuporter_bash_completion: Adding a basic bash completion script for use by lazy people such as myself.
[01:33:47] <eisenawesome> I was under the impression that that involved porting cairo
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[01:38:32] <eisenawesome> doesn't explain how you did it
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[01:38:42] <Xeon3D> sec
[01:38:46] <Xeon3D> finding the link again
[01:40:00] <mmadia> there was a period of 3.0 that did build on BeOS... shortly before Cairo became mandatory.
[01:40:29] <mmadia> *period of time where 3.0
[01:41:01] <eisenawesome> ah
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[01:41:28] <DraX> wasn't there some beos support in cairo?
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[01:42:17] <mmadia> way back when, there was some initial support, but nothing completely functional. overtime it became totally broken.
[01:42:18] <eisenawesome> has anyone tried it?
[01:42:51] <mmadia> being able to compile something is not the same as having a functional port.
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[01:43:07] <DraX> indeed
[01:43:17] <DraX> do we have any sense of what works/doesn't?
[01:43:23] <mmadia> for example, if i comment out enough bits, i can have OOo compiling on Haiku :P
[01:43:34] <eisenawesome> :P
[01:44:01] <Xeon3D> OOo is slow
[01:44:05] <Xeon3D> yuck
[01:44:10] * Xeon3D prefers gobe.
[01:44:26] <DraX> there was work on cairo as of 2007
[01:44:32] <mmadia> umccullough would have a better idea. some months ago he took a stab at it, but it really needs someone capable in C/C++ to implement the Haiku specific drawing methods and such.
[01:44:54] <eisenawesome> :/
[01:45:44] <Xeon3D> funny, I always see the same names being mentioned all over around here
[01:46:08] <mmadia> we're a dedicated bunch... help's always appreciated :D
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[01:46:40] <Xeon3D> I would if I had any pointer how (I can't code, and I'm preety poor)
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[01:46:59] <Xeon3D> I asked before if there was need for a pt_PT translator
[01:47:02] <Nozy> ^^^ same
[01:47:23] <Xeon3D> I got a shit-load of free time since I'm unemployed.
[01:47:33] <Nozy> but I do have a good coder that I'm working on to get him on this too
[01:47:54] <Xeon3D> (hence me finally fiddling with BeOS/Zeta/Haiku after 4 or 5 years)
[01:50:41] <Nozy> I do like to debug clean code
[01:56:57] <Xeon3D> I wish I was able to do that
[01:58:03] <Nozy> sure u can
[01:58:13] <Nozy> start small
[01:58:21] <Nozy> that what guy keep saying
[01:58:28] <Nozy> start small
[01:59:22] <Xeon3D> I have no notions.
[01:59:26] <Xeon3D> to start with
[01:59:50] <Xeon3D> even a simple helloworld.c would probably be a hard thing for me.
[02:02:24] <eisenawesome> that's like
[02:02:27] <eisenawesome> three lines
[02:02:39] <eisenawesome> int main() {
[02:03:00] <eisenawesome> printf(\nHello World!);
[02:03:04] <eisenawesome> return 0 }
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[02:06:00] <Xeon3D> the thing is... I have no idea if that's correct or not... :P
[02:06:17] <Xeon3D> C is a bit low levelish for me.
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[02:06:33] <eisenawesome> you'd need to include something depending on what platform
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[02:06:59] <eisenawesome> and I'm not 100% sure if the syntax around printf is right
[02:11:21] <Nozy> bbk
[02:16:29] <Xeon3D> i looks it could use some " or ' s
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[02:24:12] <eisenawesome> I could look it up but i really can't be arsed
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[03:15:30] <CIA-7> stpere * r34335 /haiku/trunk/src/kits/interface/Window.cpp: Make BWindow honor the B_NOT_MINIMIZABLE flag. Fixes ticket #4337.
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[03:19:11] <sundaymorning> I'm reading here this bebook. I didn't really get the notion of kits. Is it just an way to organize Be's standard library? In unix you usually have the libc, which gives you access to a bunch of things in the system. Those classes described in bebook would sorta be haiku's libc++?
[03:20:42] <DraX> erm
[03:20:59] <DraX> the kits are more like the toolkit
[03:21:01] <DraX> like qt or gtk
[03:21:11] <DraX> (note that qt includes file, process, etc apis)
[03:21:12] <sundaymorning> hm, I see
[03:21:22] <DraX> and gtk uses glib which includes file, process, etc apis
[03:22:00] <stpere> kits in haiku is a set of API around a concept
[03:22:01] <DraX> the standard c library is included
[03:22:14] <stpere> you have the interface kit, the network kit, the storage kit, etc..
[03:22:14] <sundaymorning> If I'd like to see haiku's system calls and such, what should I read?
[03:22:18] <DraX> libstdc++
[03:22:25] <DraX> sundaymorning: libroot probably
[03:22:32] <DraX> libroot is basically libc
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[03:23:13] <DraX> stpere: just like qt has modules, and gtk has somethig comperable
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[03:28:02] <sundaymorning> hm, I see
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[03:52:39] <umccullough> but i tried again last month and cairo no longer builds...
[03:52:46] <umccullough> might just be that the git master is broken
[03:52:57] <umccullough> i was unable to figure out git enough to revert back to an older one :P
[03:53:10] * umccullough is a git-dummy
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[03:59:42] <DraX> knowing cworth
[03:59:49] <DraX> i doubt that git/master was broken
[04:00:12] <umccullough> i dunno, i couldn't get it to build on linux either :P
[04:00:18] <umccullough> at that time
[04:00:27] <DraX> interesting
[04:00:36] <umccullough> it had been failing somewhere completely random
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[04:00:46] <umccullough> I'll have to try again, i'm sure it was a temporary bustage
[04:01:07] <umccullough> but my haiku dev box is... well, nonexistent at the moment
[04:01:08] <DraX> seems like for once that the support code is actually nicely seperated
[04:01:20] <DraX> so you don't have to run around chsaing where to implement some stupid function
[04:01:30] <DraX> so if you know what you're doing it sohuld be easy :D
[04:01:55] <umccullough> yeah, the problem i ran into with the beos surface code is that a whole bunch of c wrappers had to be written around Haiku's native c++ API to make it work :(
[04:02:01] <umccullough> and they're UGLY
[04:02:09] <umccullough> many were unimplemented
[04:02:19] <umccullough> and i don't have much experience with c/c++ coding to begin with
[04:02:37] <DraX> yeah that's probably an issue with bridging beos/haiku with *nix libraries in general
[04:02:46] <umccullough> i got it to the point where the test harness was running, and i was getting visual tests
[04:02:56] <umccullough> but most of the tests were "failing" for no real reason
[04:02:58] <DraX> someday C bindings may be a good idea
[04:03:04] <umccullough> possibly related to haiku's AA drawing causing conflicts
[04:03:30] <umccullough> or possibly bad colormap conversions
[04:03:37] <umccullough> iirc, most of the color modes were faked in
[04:03:39] <DraX> did they ``look'' right?
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[04:05:06] <HelfDS> hi
[04:05:07] <umccullough> well, it was stuff that looked reasonable
[04:05:19] <umccullough> but it was running the tests so fast i only had a fraction of a second to see each one :)
[04:05:25] <DraX> heh
[04:05:39] <umccullough> it was creating and destroying BWindows like mad!
[04:05:51] <umccullough> i think there was a memory leak too
[04:05:52] <DraX> haiku app_server stress test \o/
[04:06:05] <umccullough> i think the test harness code had a flaw in it
[04:06:44] <umccullough> sometimes the whole shebang would KDL before completing all the tests :(
[04:06:58] <umccullough> bad news - of course, that was at a time when haiku wasn't exactly stable
[04:07:09] <umccullough> which is why i wanted to try it all again ;)
[04:07:33] <DraX> yeah
[04:07:39] * umccullough gets intrigued again
[04:07:43] <DraX> :D
[04:07:50] <umccullough> let me see...pick a machine
[04:07:54] <umccullough> core 2 duo
[04:08:01] <umccullough> amd athlon 3600+
[04:08:09] <umccullough> or... acer aspire one atom n270
[04:08:10] <DraX> core 2 duo
[04:08:11] <umccullough> hmm
[04:08:12] <DraX> intel always
[04:08:23] <umccullough> yeah, problem is that machine has a shitty ECS board that sometimes flakes on me
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[04:08:41] <umccullough> but otherwise, it's mostly setup for haiuk testing already...so let's have at it
[04:08:43] <umccullough> brb
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[04:10:47] <umccullough_c2d> wow, fast little bugger ;)
[04:11:11] <umccullough_c2d> ok, it's running R1/Alpha1 still
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[04:17:13] <DraX> umccullough_c2d: it helps that no one has decided that haiku really isn't using eonugh CPU so they'll add some dumb animation on minimize
[04:19:17] <umccullough_c2d> ;)
[04:19:23] <umccullough_c2d> it really does run very well on the atom
[04:19:29] <umccullough_c2d> which is saying a lot
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[04:20:12] <umccullough_c2d> unfortunately, compiling stuff on the atom is pretty painful
[04:20:56] <umccullough_c2d> compiling on a c2d is dreamy :D
[04:21:10] <umccullough_c2d> btw, i'll try my first attempt with gcc2
[04:21:18] <umccullough_c2d> since that's what I used before
[04:23:35] <DraX> i keep dreaming for a gcc2 free world *cough*
[04:24:09] <umccullough_c2d> yeah, actually i just changed my mind
[04:24:29] <umccullough_c2d> i remember now that i had problems with -O2 on gcc2 with cairo
[04:24:40] <umccullough_c2d> compile was failing - causing me to have to use -O1 or -O3
[04:24:44] <umccullough_c2d> which was stupid
[04:25:00] <umccullough_c2d> ff3 will likely require gcc4 anyhow
[04:25:08] <DraX> clang is getting there
[04:25:16] <DraX> it can parse itself now
[04:25:28] <DraX> no, it can parse it's own header files
[04:25:33] <umccullough_c2d> have fun with that :)
[04:25:58] <umccullough_c2d> aw hell, is haikuports SVN down?
[04:26:06] * umccullough_c2d can't see his patch
[04:26:32] <umccullough_c2d> oh there we go
[04:31:23] <umccullough_c2d> hmm... failing in some mutex code
[04:31:28] <umccullough_c2d> yeah, that seems familiar
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[04:37:58] <umccullough_c2d> aha!
[04:38:02] <umccullough_c2d> ok...one issue down
[04:44:14] <umccullough_c2d> well, getting further than before at least
[04:44:33] <umccullough_c2d> i didn't notice that the beos code had some stupid broken non-pthread mutex implementation
[04:44:38] <umccullough_c2d> i just ifdef'd around it
[04:44:42] <umccullough_c2d> since haiku has pthreads
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[05:07:33] <DraX> mmm pthreads
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[05:13:33] <umccullough_c2d> strange, it almost appears that someone committed partial updates for beos/haiku but not complete ones
[05:14:07] <DraX> there have been recent commits to it
[05:14:14] <umccullough_c2d> some of my previous patch is no longer necessary, but other parts are
[05:14:16] <DraX> like ``i'm doing a mass update, blindly update beos''
[05:14:23] <umccullough_c2d> weird
[05:14:41] <umccullough_c2d> guess that means whoever it was fixed some of the "left behind" stuff ;)
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[05:28:49] <umccullough_c2d> bit further :)
[05:35:14] <DraX> :)
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[05:51:05] <umccullough_c2d> gah, boilerplate code isn't working for some stupid reason
[05:51:13] <umccullough_c2d> meaning i can't get the test harness to compile
[05:51:37] <DraX> what's it failing with?
[05:51:47] <umccullough_c2d> something odd
[05:51:49] <umccullough_c2d> :)
[05:51:50] <umccullough_c2d> hang on
[05:52:00] <umccullough_c2d> the code constructs used here are funky as shit
[05:52:45] <umccullough_c2d> oh, a linking issue
[05:53:05] <umccullough_c2d> i've seen this before...
[05:54:05] <umccullough_c2d> _register_beos is supposed to be generated somewhere
[05:55:14] <umccullough_c2d> aha, wait a sec
[05:55:37] <DraX> generated there
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[05:57:12] <DraX> looks like cairo-boilerplate-beos.cpp isn't getting passed in?
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[05:57:48] <DraX> no
[05:57:52] <DraX> looks like it's not getting linked in
[05:59:42] <umccullough_c2d> shit, looks like there are some new requirements for tests
[05:59:58] <DraX> ahhh
[06:00:06] <DraX> beos boilerplate is commented out
[06:00:10] <umccullough_c2d> there's a bunch of surface-specific files in test/ that are missing for beos
[06:00:16] <umccullough_c2d> no no, got all that
[06:00:20] <umccullough_c2d> :)
[06:01:02] <helf|laptop> hi
[06:01:22] <umccullough_c2d> tjeu
[06:01:40] <umccullough_c2d> they've added some shell scripts that create stubs - succeeding on boilerplate, failing on tests
[06:01:51] <umccullough_c2d> apparently due to lack of sources for tests
[06:02:54] <umccullough_c2d> k, let's try this
[06:07:22] <umccullough_c2d> wow, they really changed this stuff around
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[06:09:27] <umccullough_c2d> ok, that's more than i can soak up at once :P
[06:09:33] <umccullough_c2d> they basically redesigned how tests are run
[06:09:45] <umccullough_c2d> in a better way, i might add
[06:09:55] <umccullough_c2d> but the old beos surface test code needs to be rearranged
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[06:10:18] <helf|laptop> umccullough, talk to yourself much? :)
[06:10:51] <helf|laptop> umccullough, did you give me an address to ship that drive to?
[06:14:04] <helf|laptop> oh, you did
[06:14:10] * helf|laptop puts a sticky note with it on the hdd
[06:22:10] <DraX> stickynotes \o/
[06:24:15] <helf|laptop> :)
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[06:38:13] <DraX> bored
[06:40:27] <Nozy> can jam make iso
[06:40:56] <Nozy> or is the raw disk a iso ?
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[06:42:52] <Nozy> jam
[06:42:52] <Nozy> Segmentation fault
[06:42:57] <Nozy> hmmm
[06:42:59] <geist> :(
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[06:46:42] <judgen> Anyone know where i can find a nice calculator for finding 10 colour divisions between #FFFBB1 and #FFF58F ?
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[07:01:46] <DraX> someone is working on LDC?
[07:04:45] <helf|laptop> anyone want a google wave invite?
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[07:10:10] <devine> Sorry, my line keeps dropping out lately. Thankfully I am moving soon and it won't be an issue much longer...
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[07:14:51] <helf|laptop> devine, want a google wave invite?
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[07:20:56] <DraX> geist: thank you for git.newos.org :)
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[07:23:39] <geist> oh heh, you're syncing with that?
[07:24:43] <DraX> yes
[07:24:50] <DraX> i was going to do a git-svn clone
[07:24:52] <geist> well, got it on a 1 minute cron job
[07:24:52] <DraX> which'd take a while
[07:25:27] <DraX> geist: would be nice if you set the variable in your gitweb.pl that makes it give the git repo url
[07:25:28] <DraX> i guessed
[07:25:39] <DraX> luckily i was right, but would have been nicer to just c+p
[07:26:02] <geist> oh yeah? whats the variable?
[07:27:30] <DraX> oh god
[07:27:32] <DraX> i hate perl
[07:27:35] <geist> me too
[07:27:44] <DraX> it's actually not obvious
[07:27:53] <DraX> our @git_base_url_list = grep { $_ ne '' } ("");
[07:28:00] <DraX> ostensibly that but i have no idea what that does
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[07:28:20] <geist> yeah...
[07:28:38] <DraX> it used to be just a normal variable
[07:29:01] <DraX> i think that's like split?
[07:29:30] <geist> guessed right
[07:29:32] <geist> reload
[07:29:49] <DraX> awesome thanks
[07:30:36] <geist> thanks for pointing it out
[07:31:43] * DraX wonders how painful compiling in virtualbox will be
[07:32:18] <DraX> ...patience... seems to be the answer
[07:34:12] * umccullough_c2d sleeps
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[07:34:22] <DraX> and vfork: out of memory
[07:35:26] <umccullough> sounds like you didn't give it enough - you'll want at least 512mb - probably 1gb
[07:35:42] <DraX> i gave it 512
[07:35:46] <DraX> i thik
[07:35:53] <umccullough> jam is a pig
[07:36:07] <DraX> Memory size: 512MB
[07:36:11] <umccullough> probably requires more than 512 these days because there are more targets
[07:36:16] <DraX> i really like virtualbox
[07:36:24] <Nozy> its is dam good
[07:36:37] <DraX> need to see how windows runs in it
[07:36:41] <Nozy> I use it for coding work all the time
[07:36:52] <DraX> windows was always too slow on qemu even with kqemu
[07:37:15] <umccullough> i thought vbox was based somewhat on kqemu
[07:37:15] <Nozy> work on a web server pass it on to my caders does what he need export it back
[07:37:39] <DraX> umccullough: kqemu didn't use VT-x
[07:37:51] <umccullough> right, that was added
[07:38:08] <DraX> and kqemu is actually deprecated now
[07:38:10] <DraX> in favor of kvm
[07:38:18] <DraX> but freebsd doesn't have kvm..
[07:38:23] <DraX> so i figured i'd just switch to vbox
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[07:39:53] <umccullough> anyhow, 'night
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[08:03:34] <Nozy> how do you work around a Segmentation fault with jam
[08:04:02] <DraX> does gdb say anything interesting?
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[08:06:42] <Nozy> look at it now
[08:09:16] <Nozy> ok so I need to compile with debugging 1st
[08:13:27] <MrSunshine> jam shouldnt segment fault ... try rebooting haiku ? :)
[08:13:37] <MrSunshine> usaly that helps if it has worked before atleast:)
[08:16:50] <Nozy> using jam on the mac
[08:16:58] <Nozy> and reboot
[08:17:02] <Nozy> did not help
[08:18:04] <MrSunshine> k
[08:18:59] <Nozy> sure it something to do with snow lep
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[10:20:38] <CIA-7> bonefish * r34336 /haiku/trunk/src/system/libroot/posix/malloc/arch-specific.cpp:
[10:20:38] <CIA-7> * Some minor cleanup and improved comments.
[10:20:38] <CIA-7> * Fixed check in hoardSbrk(): resize_area() was invoked, even if the area was
[10:20:38] <CIA-7> already large enough.
[10:20:38] <CIA-7> * Increased the initial heap size to 64 pages. Apparently the hoard
[10:20:38] <CIA-7> implementation is rather generous and the first malloc() (caused by
[10:20:42] <CIA-7> __init_heap()) already required enlarging the area.
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[10:54:34] <CIA-7> bonefish * r34337 /haiku/trunk/ (2 files in 2 dirs): Added recursive lock implementation (an adapted kernel version).
[10:57:03] <CIA-7> bonefish * r34338 /haiku/trunk/src/system/runtime_loader/ (Jamfile elf.cpp):
[10:57:03] <CIA-7> Use the shared recursive lock implementation instead of the home-grown stuff.
[10:57:03] <CIA-7> The shared implementation is benaphore style, saving unnecessary syscalls.
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[11:02:10] <Nozy> haha fix jam
[11:02:46] <DraX> Pe is kind of annoying
[11:03:06] <Nozy> win pe ?
[11:03:14] <DraX> Pe == Programmer's Editor
[11:03:23] <Nozy> hehehe
[11:03:23] <DraX> I just want emacs :(
[11:03:37] <DraX> i find Pe
[11:03:41] <DraX> 's indenting to be.. off
[11:03:46] <Nozy> hmmm vi for me
[11:04:20] <OmniMancer> emacs indenting can be a bit annoying
[11:04:39] <DraX> i find it mostly correct
[11:05:13] <DraX> except in js2-mode where it's kind of a mess
[11:05:29] <OmniMancer> its alright except when you want a certain thing
[11:05:31] <DraX> but js is really hard to indent :)
[11:05:38] <DraX> yeah
[11:05:46] <DraX> it does a good job if you don't care
[11:05:50] <DraX> which i normally don't
[11:05:53] <OmniMancer> if I remember right it tries to indent { on the line below a function prototype
[11:05:54] * dwarfyperson sits in the corner and hugs nano
[11:06:15] <DraX> it's somewhat understanding of your code though
[11:06:22] <OmniMancer> where it should leave it because it is a {
[11:06:22] <DraX> so if you do it correctly it will pick up on that usually
[11:06:44] * DraX expects ret name(param, ...) {
[11:06:54] <DraX> though i know ret\n is more common
[11:06:59] <DraX> no idea why people like that though
[11:07:24] <OmniMancer> it must also know of name(param[, param]*)\n{
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[11:08:00] <OmniMancer> depends I sometimes put the { on the same line but have been trying to put them under lately
[11:08:08] <OmniMancer> makes it more clear where the block is
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[11:09:49] <DraX> i'm also trying to learn std::* at the same time
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[11:10:58] <OmniMancer> which part of std::* ?
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[11:11:41] <DraX> std::map and std::string mostly so far
[11:11:47] <DraX> and really c++ in general
[11:12:19] <OmniMancer> ah
[11:14:52] <DraX> working on dns stuff for net_server
[11:17:35] <OmniMancer> that reminds me I must update my haiku
[11:17:47] <OmniMancer> and try compiling falcon again.
[11:17:53] <DraX> falcon?
[11:18:18] <OmniMancer> programming language
[11:18:40] <DraX> how come?
[11:19:15] <OmniMancer> because last I knew the core compiled fine on haiku
[11:19:33] <OmniMancer> doesn't on alpha though due to missing llround
[11:19:38] <DraX> i've not heard of it
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[11:22:16] <DraX> kind of neat
[11:22:22] <OmniMancer> yea
[11:22:27] <OmniMancer> is interesting
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[11:43:44] <CIA-7> bonefish * r34339 /haiku/trunk/ (2 files in 2 dirs):
[11:43:44] <CIA-7> Added locking primitive lazy_mutex, which has essentially the same behaviour
[11:43:44] <CIA-7> as a mutex, but allocates its semaphore lazily. This comes at the cost of an
[11:43:44] <CIA-7> additional atomic_add() when the semaphore has actually to be acquired, but
[11:43:44] <CIA-7> saves the semaphore creation completely in single-threaded programs and in
[11:43:46] <CIA-7> any program when there's no lock contention.
[11:46:19] <DraX> ingo seems to be having fun implementing locking mechanisms
[11:46:37] <CIA-7> bonefish * r34340 /haiku/trunk/src/system/libroot/posix/ (5 files in 3 dirs):
[11:46:37] <CIA-7> Replace semaphores/benaphores in the env, fork, and user/group code by lazy
[11:46:37] <CIA-7> mutexes.
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[11:57:30] <Nozy> jam -q haiku-cd.iso < does this look right ?
[11:58:00] <Nozy> headers/build/config_build/HaikuConfig.h:40:3: error: #error Unsupported architecture!
[11:58:00] <Nozy> In file included from src/build/libroot/atomic.cpp:5:
[11:58:26] <Nozy> do I have to say what architecture it may be ?
[12:05:54] <luroh> Nozy: for what arch are you trying to build?
[12:06:08] <Nozy> i386
[12:06:31] <luroh> straight gcc2?
[12:06:38] <Nozy> yep
[12:07:09] <luroh> strange, seems to work here
[12:07:22] <Nozy> dam
[12:07:36] <Nozy> ok let see what may be up
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[12:14:26] <CIA-7> bonefish * r34341 /haiku/trunk/ (2 files in 2 dirs):
[12:14:26] <CIA-7> Added a lazy_recursive_lock implementation -- identical to recursive_lock,
[12:14:26] <CIA-7> just using a lazy_mutex instead.
[12:17:30] <CIA-7> bonefish * r34342 /haiku/trunk/src/system/libroot/posix/stdlib/exit.c:
[12:17:30] <CIA-7> Replaced the hown-grown recursive lock implementation by a shared lazy
[12:17:30] <CIA-7> recursive lock. I haven't investigated it closer, but the previous
[12:17:30] <CIA-7> implementation was even broken -- "strace /bin/true" showed two
[12:17:30] <CIA-7> release_sem() calls, but no acquire_sem().
[12:21:39] <CIA-7> colin * r34343 /haiku/trunk/src/libs/compat/ (73 files in 3 dirs):
[12:21:39] <CIA-7> * Importing r401 of ported wlan stack from osdrawer.net/haiku-wifi.
[12:21:39] <CIA-7> This port is based on FreeBSD RELEASE_8_0_0 (r199625) found in Haiku's
[12:21:39] <CIA-7> freebsd vendor branch.
[12:21:39] <CIA-7> * Added freebsd_wlan directory to the Jamfile in HAIKU_TOP/src/libs/compat/
[12:21:41] <CIA-7> so that the stack can be built with jam libfreebsd_wlan.a.
[12:21:54] <kitallis> @_@
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[12:30:19] <CIA-7> colin * r34344 /haiku/trunk/src/add-ons/kernel/drivers/network/ (Jamfile wlan/):
[12:30:19] <CIA-7> * Adding directory, where all wlan drivers will be put in.
[12:30:19] <CIA-7> * Tell jam to recurse into the new directory.
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[12:41:27] <CIA-7> colin * r34345 /haiku/trunk/src/add-ons/kernel/drivers/network/wlan/ (208 files in 32 dirs): (log message trimmed)
[12:41:27] <CIA-7> * Importing r401 of all compiling drivers from osdrawer.net/haiku-wifi.
[12:41:27] <CIA-7> The driver sources are based upon the FreeBSD RELEASE_8_0_0 source as found in
[12:41:27] <CIA-7> Haiku's freebsd vendor branch.
[12:41:27] <CIA-7> * Currently only the atheros driver is working and can be compiled with
[12:41:31] <CIA-7> jam atheros.
[12:41:33] <CIA-7> * Every driver contains a Jamfile already, so that the compilation process
[12:49:58] <PasNox> hello
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[12:52:57] <Nozy> Hey PasNox
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[13:05:49] <CIA-7> axeld * r34346 /haiku/trunk/src/kits/interface/TabView.cpp:
[13:05:49] <CIA-7> * TabFrame() did not check if the index was valid. This should fix #5051.
[13:05:49] <CIA-7> * Cleanup, removed commented code.
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[13:40:09] <CIA-7> colin * r34347 /haiku/trunk/src/add-ons/kernel/drivers/network/wlan/atheros/dev/ath/if_ath.c:
[13:40:09] <CIA-7> Bringing the source up to par with FreeBSD RELEASE_8_0_0. This one slipped
[13:40:09] <CIA-7> somehow through the updating process.
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[14:35:07] <CIA-7> colin * r34348 /haiku/trunk/src/add-ons/kernel/drivers/network/ (15 files in 5 dirs):
[14:35:07] <CIA-7> * Adding driver for Atheros AR8131/AR8132 Gigabit/Fast Ethernet network cards.
[14:35:07] <CIA-7> The source is based on the FreeBSD RELEASE_8_0_0 code, found in Haiku's
[14:35:07] <CIA-7> freebsd vendor branch.
[14:35:07] <CIA-7> This driver enables the network card in my EeePC 1005HA-M, for example.
[14:35:10] <CIA-7> To compile it issue "jam atheros813x".
[14:35:12] <CIA-7> * Introducing the new build target.
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[15:01:41] <sundaymorning> hello, I have DefineBuildProfile vmware : vmware-image ; in my UserBuildConfig, but if I do jam -q @vmware I get: Build profile vmware not defined.
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[15:01:46] <sundaymorning> what am I missing here?
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[15:06:43] <Xeon3D> hello all.
[15:07:57] <sundaymorning> hi
[15:09:01] <sundaymorning> oh, I copied it to the wrong location
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[15:20:47] <Xeon3D> hi sundaymorning
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[15:44:24] <sundaymorning> hm, I was able to generate a vmdk now, but it seems unbootable, from virtualbox, at least
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[15:52:49] <sundaymorning> hm, it works on vmware, though
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[15:57:08] <Yaroze> sundaymorning: strange, a vmware file working in vmware but not in virtualbox :D
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[16:00:14] <sundaymorning> Yaroze: it's possible to write a vmdk that works on both, I thought that was the case
[16:00:48] <mmadia> It might be a regression in VirtualBox... there was a ticket about it a week or two ago.
[16:01:20] <sundaymorning> hm, I see
[16:04:59] <sundaymorning> that's probably it then :-)
[16:05:00] <sundaymorning> thanks
[16:09:34] <Xeon3D> why are all the BeOS \ Haiku related download sites so bloated and slow...
[16:13:04] <StreaK|ON> Xeon3D because if you buy a server with +10gb [ or more ] for a repo with unlimited bandwith you'll know that this server will be slow , 'coz these servers are generally usea as repos/files repositories/warez sities ... :)
[16:14:34] <mmadia> iirc, karl also upgraded to a dedicated server. he was also looking for some help in altering and-or redesigning haikuware
[16:15:34] <StreaK|ON> my server for synthetic repo isnt fast aswell
[16:17:56] <Xeon3D> why not use mediafire for the file hosting... it usually works good, even tho it's not a 1 click download
[16:19:07] <StreaK|ON> hmm.. because these servers kills files after some time
[16:19:52] <StreaK|ON> and if you wont to have it virtually "forever" you need to have account.. and users should have account on mediafire too
[16:20:01] <StreaK|ON> wont = want :)
[16:20:39] <StreaK|ON> to download stuff without irritating timers and adverts
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[16:21:59] <StreaK|ON> the concept of having files on many servers dies with bebits actually
[16:22:45] <StreaK|ON> and now 40% apps on bebits links to deadsiteis
[16:22:51] <StreaK|ON> deadsities
[16:23:03] <StreaK|ON> or even more
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[16:26:15] <Xeon3D> mediafire has no timers...
[16:26:28] <Xeon3D> but ok yeah
[16:27:50] * StreaK|ON wish to download all bebits apps when it was possible
[16:28:35] * StreaK|ON now cries because many apps gone forever from bebits [ and internet ]
[16:30:04] <urnenfeld> StreaK|ON before on Beshare could be recovered most of it...
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[16:31:57] <sundaymorning> I tried links from bebits but it didn't work on haiku gcc 4 :-(. What browser do you guys use on vmware?
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[16:33:58] <sundaymorning> actually I'd like to try out that port for webkit people are doing
[16:34:07] <sundaymorning> but I have no idea where to start from even
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[16:39:30] <umccullough> sundaymorning, everyone usually uses firefox
[16:39:30] <umccullough> ala bezillabrowser
[16:40:01] <umccullough> and by choosing a gcc4-only build of haiku, you've sort of limited your options ;)
[16:40:49] <sundaymorning> yeah, my goal with it is to try out webkit's port to haiku. See if I can do something with it
[16:41:00] <umccullough> why not just build a hybrid?
[16:41:04] <umccullough> or, download one
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[16:41:40] <umccullough> then you could run/compile both gcc2 and gcc4 apps on the same install
[16:41:46] <sundaymorning> hm, I didn't know of that choice. I thought that alpha iso didn't have gcc 4 compatibility
[16:41:56] <umccullough> the alpha had both
[16:42:03] <umccullough> it was a gcc2 hybrid
[16:42:15] <umccullough> meaning it was compiled with gcc2 but also had gcc4 libs and both toolchains
[16:42:21] <sundaymorning> hm, I didn't have to go into all the trouble of compiling haiku, then :-P
[16:42:39] <umccullough> btw, our nightly site contains 4 different types of haiku builds
[16:42:51] <umccullough> gcc2hybrid, gcc4hybrid, gcc2 only, and gcc4 only
[16:43:48] * umccullough wonders why his machine is currently being suckful
[16:44:51] <umccullough> technically, it contains 12 different types since it provides raw, vmdk, and iso versions of the above ;)
[16:45:14] <mmadia> &ppc -- i still need to expose the links on the front page.
[16:45:28] <StreaK|ON> ppc ver ?
[16:45:32] <sundaymorning> what's the difference between gcc2hybrid and gcc4hybrid?
[16:46:03] <umccullough> gcc2hybrid means that the entire os is compiled with gcc2, but it also has extra gcc4 libs for running gcc4 software
[16:46:05] <umccullough> it comes with both compilers, but gcc2 is the default
[16:46:13] <mmadia> StreaK|ON ppc is one of the non-x86 ports that are in the works... none of them are end-user functionable.
[16:46:21] <umccullough> gcc4 hybrid means the entire os is compiled with gcc4, but also has gcc2 libs for backward compatibility
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[16:46:41] <sundaymorning> but what would be the effect of that? I mean, would be certain software that would work in one and not in the other?
[16:46:43] <umccullough> sundaymorning, the "official" style is a gcc2hybrid currently
[16:46:56] <umccullough> well, there's a couple differences
[16:47:10] <umccullough> first of all, haiku has only been well tested when compiled with gcc2
[16:47:18] <StreaK|ON> sundaymorning but for compatibility with gcc2 libs i would download gcc2h if i would be You
[16:47:23] <umccullough> there have been some bugs uncovered throughout the os when it's compiled with gcc4
[16:48:16] <umccullough> secondly, the way the hybrids work is a bit confusing - the "extra" libs are stuffed into a subdirectory under the lib dir, and when installing software you download, if you don't realize this, you may unzip the libs into the wrong location
[16:48:51] <umccullough> there is for example, some gcc4-compiled software out there that doesn't understand that the gcc4 libs must reside in the gcc4 subdir under libs
[16:49:06] <umccullough> they were therefore not designed to run properly on a gcc2hybrid, only on a gcc4 or gcc4hybrid system
[16:49:14] <umccullough> ditto with gcc2 software out there
[16:49:56] <umccullough> it's kinda hard to explain until you see and understand the differences in the file structure and the runtime_loader
[16:52:33] <sundaymorning> I kinda understood the idea, though
[16:52:35] <sundaymorning> thanks
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[17:15:39] <GeneralMaximus> hi :)
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[17:52:37] <The123king> I had some issues yesterday, with a recent build, regarding CPU usage and my PS/2 mouse... it even sent me to KDL
[17:52:55] <The123king> known bug or what?
[17:56:37] <mmadia> umccullough might've seen a similar issue a week or so ago.
[17:57:00] <umccullough_c2d> The123king yes...same here with recent builds on my core 2 duo :(
[17:57:08] <umccullough_c2d> also happens with keyboard
[17:57:19] <umccullough_c2d> if you hold down the spacebar for example
[17:57:33] <umccullough_c2d> i didn't report it yet
[17:57:56] <umccullough_c2d> mainly because i haven't had time - someone needs to binary-search for the problem, since it doesn't happen with R1/Alpha1
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[18:03:03] <The123king> hmmm, glad to see it's not just me :)
[18:03:55] <The123king> sounds like it could be a bug in the input-server then
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[18:16:36] <umccullough_c2d> DraX - what did you tell me yesterday about cairo's cworth?
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[18:42:29] <The123king> :)
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[18:45:10] <umccullough_c2d> The123king if you have process controller open when the CPU spike occurs, you'll see that the "hang" happens with the PS2 threads specifically in the input_server
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[18:45:36] <umccullough_c2d> so, I would guess it's very much PS2 specific
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[18:54:15] <The123king> Hmmm...
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[18:57:04] <umccullough_c2d> i'm really not sure what to think - it might be related to the port tweaks that axel did a while back
[18:57:15] <umccullough_c2d> perhaps some kind of bottleneck was introduced
[18:57:30] <umccullough_c2d> that's why a binary search will be necessary I think :(
[18:57:48] <umccullough_c2d> i'm surprised so few people are hitting it
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[19:02:32] <The123king> might be a hardware-specific bug
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[19:09:11] <CIA-7> colin * r34349 /haiku/trunk/headers/private/net/bosii_driver.h:
[19:09:11] <CIA-7> Needed header to allow compilation of the wlan stack.
[19:09:11] <CIA-7> Bosii is a transcription of 802.11. It is a work-in-progress title to
[19:09:11] <CIA-7> point out parts of the wlan stack which are still in an experimental state.
[19:09:11] <CIA-7> For example the control codes within bosii_driver.h are moving targets.
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[19:12:11] <helf|laptop> hi
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[19:14:51] <The123king> hey
[19:14:59] <The123king> we're not all dead in here ;)
[19:15:28] * The123king gets the cattle-prod out to wake everhyone else up
[19:15:36] <umccullough_c2d> there are many levels of dead
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[19:24:07] * umccullough_c2d is grump that git help wants to run man
[19:24:10] <umccullough_c2d> grumpy
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[19:25:17] <helf|laptop> yo umccullough
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[19:27:21] <umccullough_c2d> i need to learn how to properly use git :P
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[19:38:46] <MrSunshine> wlan stack merged with trunk now? :)
[19:39:25] <StreaK|ON> is it merged?
[19:39:50] <MrSunshine> colin * r34349 /haiku/trunk/headers/private/net/bosii_driver.h:
[19:39:51] <MrSunshine> etc etc
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[19:42:43] <umccullough_c2d> looks like a lot of it is committed to haiku repo
[19:42:51] <umccullough_c2d> but afaik, it doesn't build automatically with haiku yet
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[19:53:26] <helf|laptop> umccullough_c2d, move yet? :)
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[19:57:06] <umccullough_c2d> not moving
[19:57:14] <umccullough_c2d> besides, still in escrow
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[19:59:08] <Lelldorin1> hi all
[19:59:51] <Hugen_> hi
[20:01:22] <Xeon3D> hi
[20:01:27] <kirilla> hi
[20:01:39] <umccullough_c2d> ho
[20:01:47] <kirilla> hi
[20:01:57] <umccullough_c2d> o
[20:01:59] <umccullough_c2d> doh
[20:02:06] <kirilla> :))
[20:02:12] * umccullough_c2d goes to find his coffee again
[20:02:18] <kirilla> Hugen_: what are you doing in Poland?
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[20:02:23] <CIA-7> stpere * r34350 /haiku/trunk/src/kits/interface/Window.cpp: Reverting r34335. Wrong location of my "B_NOT_MINIZABLE" check.
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[20:03:17] <Hugen_> kirilla: live?
[20:03:38] <umccullough_c2d> lol
[20:03:46] <kirilla> Hugen_: Aren't you Swedish?
[20:04:12] <umccullough_c2d> afaik, he's always been in .pl
[20:04:42] <kirilla> early alzheimer must be sneaking up on me
[20:04:57] <Hugen_> kirilla: I don't think so
[20:05:01] <Hugen_> :)
[20:05:07] <kirilla> heh
[20:05:36] <kirilla> majorly weird
[20:05:39] <Hugen_> kirrilla: Why are you thinking that?
[20:06:05] <kirilla> Hugen_: I think you've written to me in Swedish, but making I'm mixing up nicknames
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[20:06:16] <kirilla> s/making/maybe
[20:07:02] <Hugen_> propably yes ;)
[20:08:12] <kirilla> *grumble*
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[20:10:11] <Hugen_> he he
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[20:16:55] <DraX> umccullough_c2d: just that it's unlikely that he'd push a broken build
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[20:19:52] * MrSunshine is swedish =)
[20:21:18] * thebolt is as well.. but so what? :P
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[20:23:37] * StreaK|ON not :)
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[20:31:56] * Hugen_ as you know not too
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[20:38:34] <umccullough_c2d> DraX ah, yeah it turned out to be beos-specific after all, but it was an issue that didn't exist prior anyway, which is odd
[20:38:49] <umccullough_c2d> someone must have rearranged the mutex code in a way that busted it
[20:39:03] <umccullough_c2d> probably by putting the pthread stuff *after* the beos stuff when it probably used to be prior
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[20:54:38] <CIA-7> stpere * r34351 /haiku/trunk/src/servers/app/Desktop.cpp:
[20:54:38] <CIA-7> Don't minimize windows (when hiding applications) if they have
[20:54:38] <CIA-7> the B_NOT_MINIMIZABLE flag. It should more properly fix #4337.
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[20:55:10] * Xeon3D wonders if the Tracker preferences bug has been fixed yet :P
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[20:56:50] <StreaK|ON> Hey, xeon3D did you checked FF3 on haiku? coz i couldnt run it
[20:57:06] <StreaK|ON> ff3 jumps into debug
[20:57:18] <Xeon3D> I have it running
[20:57:20] <StreaK|ON> after start
[20:57:36] <StreaK|ON> on which build you run it?
[20:57:39] <Hugen_> Xeon3D: on Alpha?
[20:58:15] <Xeon3D> no
[20:58:25] <Hugen_> Xeon3D: is this old ver with 2006?
[20:58:30] <Hugen_> ah
[21:00:38] <Xeon3D> it's 3.0 a1 which is on bebits
[21:02:04] <Hugen_> yep, It uses Cairo?
[21:02:15] <eisenawesome> no
[21:02:21] <eisenawesome> the early alphas don't need cairo
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[21:03:30] <Hugen_> has something common with Fx 3.0 for other systems?
[21:03:34] <Hugen_> ah
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[21:04:10] <Hugen_> complete fake
[21:04:10] <umccullough_c2d> StreaK|ON you wouldn't want to run that version of FF3 anyway, it was extremely buggy
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[21:05:32] <Hugen_> Stop calling this version of Fx 2.xx with Fx 3
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[21:05:59] <Xeon3D> Hugen_, huh?
[21:06:13] <Hugen_> This has almost nothing in common with the new Fx
[21:06:27] <Hugen_> even stable
[21:06:35] <Hugen_> even Cairo
[21:06:48] <Hugen_> nothing, nothing
[21:07:09] <Hugen_> apart from the name of course
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[21:07:24] <umccullough_c2d> well, it was indeed the FF3 branch - but long before it was stable
[21:07:39] <umccullough_c2d> codename Minefield
[21:07:50] <Xeon3D> indeed.
[21:07:57] <Hugen_> long and even need Cairo
[21:08:19] <Hugen_> sorry, this is fake of Fx3 for me
[21:08:30] <umccullough_c2d> eh, it was basically pre-ff3
[21:08:33] <Xeon3D> it's not a Fake...
[21:08:40] <umccullough_c2d> just a nightly build
[21:08:44] <Xeon3D> it was an Alpha Build of Firefox 3.
[21:09:01] <umccullough_c2d> i wouldn't use it
[21:09:02] <Xeon3D> when haiku gets to 1.0, will you call Alpha 1 a fake?
[21:09:03] <Xeon3D> lol
[21:09:14] <Xeon3D> i'm using it just for fun. :)
[21:09:18] <umccullough_c2d> bezillabrowser is a bugfixed, patched version of FF2
[21:09:21] <Hugen_> and today is no longer shouldn't to be reminded this
[21:09:29] <Xeon3D> it's on my OS Testing box.
[21:09:49] <Hugen_> yep, I understand
[21:09:52] <umccullough_c2d> and bezillabrowser is compiled *for* haiku
[21:10:03] <umccullough_c2d> so, it's not a "compatible" version from beos
[21:10:40] <umccullough_c2d> bezillabrowser also has both gcc2 and gcc4 versions :)
[21:10:44] <Hugen_> but mention it in news, a little funny
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[21:11:26] <Hugen_> hi lviv
[21:14:10] <Hugen_> and I waiting on Cairo along :P
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[21:15:50] <totish> hi Poland!
[21:15:55] <StreaK|ON> :)
[21:17:00] <totish> I dont now from are you concretly
[21:17:12] <stpere> I'm for a new world order.. only 3 countries in world..
[21:17:23] <totish> poland is big
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[21:23:24] <Hugen_> ukraine too
[21:25:32] <totish> jak tam Haiku! Rosnie?
[21:25:48] <Hugen_> Xeon3D , sorry for my harsh talking but i have a very bad day today.. and i still waiting on Fx 3.x on Haiku
[21:26:50] <hUMUNGUs> Baaaaarca :-)
[21:27:32] <Hugen_> totish: incorrect chanel
[21:27:50] <Hugen_> *channel
[21:28:53] <Hugen_> rośnie ;)
[21:29:20] <Hugen_> growing and growing
[21:31:56] <CIA-7> korli * r34352 /haiku/trunk/src/add-ons/kernel/drivers/audio/hda/ (driver.h hda_codec.cpp hda_codec_defs.h hda_controller.cpp):
[21:31:56] <CIA-7> * added vref and unsol responses definitions
[21:31:56] <CIA-7> * untested unsolicited response support
[21:31:56] <CIA-7> * added quirk support for vref and gpio
[21:31:56] <CIA-7> * vref are now enabled for all inputs, and gpio for some Apple Macs
[21:31:59] <CIA-7> * replaced dprintf with TRACE and ERROR macros
[21:38:42] <urnenfeld> hUMUNGUs there are Real supporters around
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[21:50:47] <CIA-7> korli * r34353 /haiku/trunk/src/add-ons/kernel/drivers/audio/hda/hda_codec.cpp: added another MacBook quirk
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[22:07:11] <CIA-7> dlmcpaul * r34354 /haiku/trunk/src/add-ons/media/plugins/avi_reader/ (8 files in 2 dirs): Added ODML Index support, still needs work though too much duplicated code. Feedback welcome
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[22:16:17] <CIA-7> korli * r34355 /haiku/trunk/src/add-ons/kernel/drivers/audio/hda/ (5 files):
[22:16:17] <CIA-7> * cleanup
[22:16:17] <CIA-7> * use gpio count for gpio quirks
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[22:30:10] <nutela> Yo guys, I'm in trouble; how can I print to PDF with gobe Productive? I did it once but it is a long time ago (need to print a multi-track audio mix on paper, yes!)
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[22:33:30] <CIA-7> korli * r34356 /haiku/trunk/src/apps/clock/ (cl_view.cpp cl_view.h): fixed warnings
[22:35:31] <nutela> korli: you there?
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[22:38:23] <CIA-7> phoudoin * r34357 /haiku/trunk/src/tests/kits/midi/patchbay/ (EndpointInfo.cpp Jamfile):
[22:38:23] <CIA-7> Applied changes by Pete Goodeve to add PatchBay endpoint's vector icon support.
[22:38:23] <CIA-7> Display size is still kept to 32x32.
[22:38:23] <CIA-7> M patchbay/Jamfile
[22:38:23] <CIA-7> M patchbay/EndpointInfo.cpp
[22:38:46] <nutela> Ah I see it works in Haiku
[22:39:26] <CIA-7> phoudoin * r34358 /haiku/trunk/src/servers/midi/ (DeviceWatcher.cpp DeviceWatcher.h):
[22:39:26] <CIA-7> Stupid me, vector icon data loaded by a local BResources
[22:39:26] <CIA-7> object is lost outside its scope.
[22:39:26] <CIA-7> Now vector data is copied instead.
[22:39:26] <CIA-7> Spotted by Pete Goodeve, thanks!
[22:39:26] <CIA-7> This should close #4562.
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[22:43:48] <korli> hi nutela
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[22:47:12] <CIA-7> phoudoin * r34359 /haiku/trunk/src/tests/kits/midi/patchbay/Jamfile: Removed lost comment.
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[22:48:43] <nutela> Hey korli
[22:48:56] <nutela> Where are print jobs located in BeOS do you know?
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[22:50:18] <nutela> I can't seem to print anything to PDF in Haiku - there is a save to PDF printer but I don't know where it generates the PDF, not in home or ~/desktop
[22:50:25] <helf|laptop> hi nutela
[22:52:15] <phoudoin> nutela: it depends on which port your PDF Writer "printer" is connected to
[22:52:28] <phoudoin> It should be "Print To File"
[22:53:05] <phoudoin> otherwiser, you just send the generated PDF over USB, serial, Parallel or socket port ;-)
[22:53:21] <phoudoin> So, check in preferences > Printers
[22:55:07] <phoudoin> Plus, check it's your default printer, BTW
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[22:58:10] <CIA-7> korli * r34360 /haiku/trunk/src/system/runtime_loader/arch/ (m68k/Jamfile ppc/Jamfile x86/Jamfile): added tls.o to runtimeloader. It linked successfully on x86 because of inlining.
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[23:12:31] <Xeon3D> erm... what is haiku's default ssh password?
[23:13:55] <OmniMancer> don't think it has one...
[23:14:33] <Xeon3D> hmmm then i guess i must set one up
[23:14:55] <Xeon3D> since it's asking for one when i'm trying to connect to it
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[23:16:30] <JonathanThompson> Good to read it doesn't have a default password :)
[23:16:45] <JonathanThompson> Default passwords are the bane of any semblance of security at the start.
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[23:28:07] <Xeon3D> JonathanThompson, haha just found a very old screenshot featuring no other than yourself on BeShare
[23:28:25] <JonathanThompson> :P
[23:28:33] <JonathanThompson> Dollhouse?
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[23:28:48] <Xeon3D> pity there aren't any good BeShare servers anymore
[23:29:13] <eisenawesome> start one
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[23:29:37] <Xeon3D> eisenawesome, well that's an idea
[23:29:44] <JonathanThompson> Nope, that's not the shot they used in an episode of Dollhouse I'm also in :P
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[23:30:06] <eisenawesome> lol
[23:30:07] <Xeon3D> JonathanThompson, gimme a link then.
[23:30:15] <eisenawesome> you shoulda sued for royalties
[23:30:17] <JonathanThompson> I don't have it memorized :P
[23:30:40] <JonathanThompson> The link can be found in the #Haiku logs :)
[23:30:58] <JonathanThompson> Search for my name and Dollhouse, you should find it.
[23:31:17] <Ingenu> you're our new celebrity ?
[23:31:33] <JonathanThompson> I'm not the only one mentioned in that screenshot.
[23:31:40] <HeTo> quite a few from this channel are in that shot, I think
[23:31:46] <HeTo> you can also find it on OSnews
[23:32:23] <eisenawesome> the ones on osnews are too fuzzy to actually read the screen
[23:32:26] * JonathanThompson should remember to inform potential employers there's unexpected verifiable proof he's part of the community
[23:33:23] <HeTo> Thom didn't add the link the screenshot itself to the article text?
[23:33:35] <JonathanThompson> Yes.
[23:33:38] <HeTo> anyway, it can be found in one of the first comments to the article
[23:33:55] <Xeon3D> erm.... how do u you know you're there?
[23:33:59] <Xeon3D> that pic is tiny?
[23:34:20] <Ingenu> lol
[23:35:12] <JonathanThompson> Just my username is visible: no text from me :P
[23:35:40] <JonathanThompson> bs0 burped, and that's the craziest thing, besides (perhaps) the link he posted.
[23:35:41] <Ingenu> omg I'm there too
[23:36:04] <Ingenu> how did that screenshot end up in Dollhouse ?
[23:36:20] <Ingenu> it must be years old
[23:37:29] <eisenawesome> JonathanThompson: I can't see your nick in that shot
[23:37:31] <eisenawesome> mmadia, yeah
[23:37:33] <eisenawesome> but not you
[23:37:39] <JonathanThompson> It's truncated a little bit.
[23:37:43] <eisenawesome> oh yeah
[23:37:45] <eisenawesome> see it now
[23:37:49] <JonathanThompson> JonathanTh
[23:37:54] * JonathanThompson shrugs
[23:38:19] <Ingenu> there's mine too !
[23:38:21] <Ingenu> I'm famous !
[23:38:21] <JonathanThompson> But if that isn't a warning to be incredibly careful what you say online, I don't know what is.
[23:38:22] <Ingenu> ;)
[23:38:27] <Ingenu> who's screen was that ?
[23:38:43] <JonathanThompson> bs0 I think.
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[23:39:05] <Ingenu> that just makes me laugh
[23:39:15] <JonathanThompson> He's sending a priviate message to le_prOSy_dualBarton
[23:39:29] <JonathanThompson> And then he gets one back.
[23:39:58] <CIA-7> scottmc * r549 /haikuporter/trunk/haikuporter: This patch to haikuporter, allows you to skip stages (unpacking, patching, building)
[23:40:52] <Ingenu> I assume they didn't want to advertise for any existing OS
[23:40:57] <Ingenu> so they used something that doesn't exist anymore
[23:41:13] <JonathanThompson> That's a reasonable enough explanation :)
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[23:41:34] <JonathanThompson> Look at the blue folders on the desktop :)
[23:41:43] <Ingenu> it's still weird to see a several years old screenshot of a defunct OS airing in a show, and being on screen (although that can't be seen in the series)
[23:42:16] <JonathanThompson> Well, if you zoom in and recorded it in high enough quality mode...
[23:42:45] <JonathanThompson> Still won't be the most clear.
[23:43:03] <JonathanThompson> (Despite what they show you on TV where they take less information than they actually have and make it sharp)
[23:43:06] <eisenawesome> what's the current state of trunk?
[23:43:10] <eisenawesome> not horribly broken in any way?
[23:43:28] <JonathanThompson> Don't know, eisenawesome
[23:44:28] <eisenawesome> I think i'm gonna drag the p3 out of the garage and put haiku on it
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[23:44:39] <eisenawesome> but I want to know if it's safe to download a nightly at this point
[23:44:48] <CIA-7> scottmc * r550 /haikuports/trunk/ (115 files in 88 dirs): This patch adds the MD5 checksums to all of the .bep files.
[23:44:53] <JonathanThompson> Downloading one is always safe!
[23:45:01] <eisenawesome> :P
[23:45:04] <JonathanThompson> (Using it is an entirely different question)
[23:45:31] <stpere> eisenawesome: won't eat your cat
[23:45:50] <JonathanThompson> The dog isn't safe, however ;)
[23:45:51] <Xeon3D> eisenawesome, i checked the svn recently, i'm using it on a Celly @ 1ghz
[23:45:55] <stpere> doh.. if it happens to eat his cat, I can be sued?
[23:46:11] <eisenawesome> no
[23:46:13] <eisenawesome> I don't have a cat
[23:46:13] <Xeon3D> recently as in erm... 3 days
[23:46:21] <eisenawesome> I'll give it a fling
[23:47:28] <eisenawesome> what>
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[23:47:43] <eisenawesome> why would I care?
[23:47:49] <Xeon3D> eisenawesome, anyway, what good would a nice BeShare server be, if both existing ones are *empty* and everyone's here? :D
[23:48:01] <eisenawesome> I know
[23:48:11] <eisenawesome> I still don't particularly care
[23:48:37] * JonathanThompson calls delete on Ingenu
[23:48:46] <Ingenu> that's mean
[23:49:03] * JonathanThompson smirks
[23:49:35] <Ingenu> I don't connect to Muscle anymore
[23:49:44] <Ingenu> I used to have BeShare always up and running
[23:49:49] <Ingenu> then Unizone
[23:49:54] <Ingenu> but now, we are almost all in here
[23:50:07] <Ingenu> we found a new home
[23:50:28] <Ingenu> that said when Haiku takes off (or is released), it would be nice to migrate to BeShare to help people
[23:50:45] <Ingenu> the BeOS community was a good part of the experience
[23:51:26] <stpere> yes.
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[23:52:04] <eisenawesome> if I'm writing the raw image to the root of the drive (/dev/sdx rather than /dev/sdx#) I don't have to run makebootable, correct?
[23:52:51] <stpere> eisenawesome: you are right
[23:53:06] <eisenawesome> that's what i thought awesome
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[23:53:33] <eisenawesome> because I don't think i have any blank cd's atm
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[23:57:04] <HeTo> Xeon3D: both? I’ve only ever connected to one BeShare server
[23:57:24] <CIA-7> scottmc * r551 /haikuports/trunk/app-arch/zoo/ (licenses zoo.OptionalPackageDescription licenses/zoo): License and .OptionalPackageDescription files for zoo
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