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[00:48:49] <brechtm> good evening
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[00:49:21] * brechtm is "quickly" trying to run Haiku natively
[00:50:57] <brechtm> I assume the nvidia driver support widescreen (it did on BeOS)... but I don't know how to configure it
[00:56:32] <plfiorini> let me know if you can
[00:56:59] <plfiorini> i just made a new bootcd image ready to burn
[00:57:15] <plfiorini> i want to see haiku booting on my pc
[00:59:10] <brechtm> can't get inet access working
[00:59:15] <brechtm> is DHCP supposed to work?
[00:59:45] <plfiorini> don't know exactly i'm using it with virtual box
[00:59:51] <HeTo> brechtm: yes if the NIC is supported
[01:01:05] <brechtm> I have both ipro100 and nforce
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[01:01:51] <brechtm> it gets an address different from what it should get (diff network)
[01:02:27] <brechtm> it gets an address different from what it should get (diff network)
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[01:06:58]
[01:07:14] <Barrett> hi
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[01:12:37] <brechtm> hrm, setting the force_ws option in nvidia.settings makes a mess of the screen after reboot
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[01:23:45] <brechtm> work being done on dev.haiku-os.org?
[01:23:59] <brechtm> lots of error messages
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[01:25:44] <quittt> helloooo
[01:26:20] <Barrett> hi
[01:26:55] <quittt> which is the actual stage of Haiku?
[01:27:42] <oco> quittt : almost alpha stage
[01:28:46] <quittt> almost alpha... nice
[01:29:15] <quittt> when alpha is released, do you think that people will be able to install it and test it?
[01:31:11] <thotypous> quittt: it's already possible
[01:32:47] <thotypous> but there isn't an installer (you have to manually copy files from the image)
[01:33:04] <thotypous> I think the alpha will have an installer, but I'm not sure
[01:43:17] <oco> there is already an installer
[01:44:13] <thotypous> hm
[01:44:16] <thotypous> src/apps/installer
[01:44:19] <thotypous> interessanting
[01:44:23] <thotypous> I didn't knew :D
[01:45:14] <HeTo> the problem is, where do you run the installer from
[01:46:02] <thotypous> from qemu or vmware =P
[01:46:14] <thotypous> both can access hard disk directly
[01:46:46] <thotypous> btw, alpha will have a livecd, won't it?
[01:51:09] <brechtm> got networking to work by manually setting IP/gateway/DNS
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[02:06:39] <oco> it is possible to boot Haiku with pxe and run the installer from there
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[02:08:43] <oco> but you'll need to configure a tftp server, a DHCP server and use remote_dsik_server (a small program to serve an image)
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[02:16:46] <brechtm> goodnight
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[02:48:16] <CIA-5> julun * r27871 /haiku/trunk/src/kits/app/Handler.cpp: * cleanup
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[02:57:31] <Barrett> gnite
[02:57:31] <Barrett> <
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[03:25:28] <CIA-5> julun * r27872 /haiku/trunk/src/kits/app/Handler.cpp: (log message trimmed)
[03:25:28] <CIA-5> * fix a nasty bug i introduced with 26383, leaving the looper locked
[03:25:28] <CIA-5> * grab the fLooper pointer in some more functions, just to play save
[03:25:28] <CIA-5> * remove wrong comment in UnlockLooper, since it's obviously possible to change fLooper
[03:25:28] <CIA-5> In case we remove the handler from the loopers handler list, we need to grab the looper
[03:25:31] <CIA-5> pointer first, since calling RemoveHandler(...) will call BHandler::SetLooper(...) thus
[03:25:33] <CIA-5> setting fLooper to NULL and calling UnlockLooper did nothing, leaving the looper locked.
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[04:06:10] <DeadYak> where's BGA when you need him....
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[04:21:00] <helf|next> hola
[04:21:06] <DeadYak> yo
[04:21:17] <helf|next> finally got my NeXT online. :)
[04:21:21] <DeadYak> so I see
[04:24:24] <helf|next> brb
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[06:35:09] <helf|next> hi
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[07:19:38] * helf|next yawns
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[09:39:59] <Begasus> moin
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[09:49:31] <Monni> goede morgen Begasus
[09:49:54] <Begasus> goede morgen Monni
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[10:11:22] <Monni> Begasus: I have so many addresses in my address book that Facebook import tool crashes when trying to import and match them ;)
[10:11:47] <Begasus> doesn't suprise me there Monni :P
[10:12:54] <Monni> Begasus: Last time I checked I had almost 300 addresses...
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[10:54:29] <Begasus> we had our socialization test yesterday with the dogs ;)
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[11:00:14] <Monni> Begasus: Isn't that just excuse for doggy blind dates ;)
[11:00:45] <Begasus> you're perv :P
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[11:01:03] <Monni> Begasus: That's what separates men and boys...
[11:01:18] <Begasus> it's an excuse for their bosses to get out and socialize :P
[11:02:06] <Monni> Begasus: Well... I don't need to go out to socialize... Like I told.... last gf I had came to me.... stuck like a glue...
[11:02:44] <Begasus> that's not socializing :P
[11:03:59] <Monni> Begasus: Well.. We went out together... People did talk about it even after 7 months... so it was pretty much a social event...
[11:05:15] <Monni> Begasus: It even got into local paper ;)
[11:05:43] <Begasus> :P
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[11:20:11] <Monni> coffee ;)
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[11:29:54] <miqlas> Hello!
[11:30:05] <miqlas> Is somebody can help to me in html?
[11:33:19] <Monni> what's html ;)
[11:34:10] <Barrett666> lol
[11:34:39] <Monni> cheese cake ;)
[11:35:16] <miqlas> And i have a small problem. If You check the footer, You can see, the gray area is not full width, but an another page it have full size. I don't know, why.
[11:36:12] <Monni> well... rest of the page fills whole width neither...
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[11:36:47] <miqlas> Only the footer need be full width.
[11:37:24] <Begasus> it's default width miqlas
[11:38:07] <miqlas> Begasus, sorry, i don't understand You.
[11:38:28] <Begasus> all blog kinda site's don't use full width
[11:38:28] <miqlas> The footer is not full width, but only on the front page. Every other page have full size footer.
[11:38:48] <Begasus> ah
[11:38:52] <Begasus> strange ...
[11:39:31] <Monni> miqlas: validating the page gives missing closing div-tag
[11:39:47] <miqlas> An div closed somewhere? Or the content make this bug?
[11:39:56] <miqlas> Can You giv an link to this validator?
[11:40:00] <Monni> not closed somewhere ;)
[11:40:23] <miqlas> Ah, please, give me the link, and i try to close it.
[11:41:00] <Monni> lots of errors ;)
[11:41:08] <miqlas> Thanks!
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[11:44:23] <Monni> you should start with fixing all those "XML Parsing Error" entries...
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[11:47:59] <miqlas> I try...
[11:50:17] <MrSunshine> humm has jam haiku-image changed in some way?
[11:50:48] <Monni> miqlas: look at line 188 with <object> tag...
[11:51:18] <miqlas> Check...
[11:52:09] <Monni> miqlas: <div> tag at start of that line should be closed before </p> on next line...
[11:52:47] <miqlas> Thank You.
[11:53:03] <Monni> I'm not as stupid as I look ;)
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[12:17:53] <MrSunshine> ...failed BuildHaikuImage1 /dev/sda8 ...
[12:17:53] <MrSunshine> ...removing /dev/sda8
[12:18:03] <MrSunshine> why the hell does it remove the damn file if it fails? :/
[12:18:13] <MrSunshine> and is it jam or is it a script that does it ?
[12:18:22] <MrSunshine> cant find any "removing" in the build folder
[12:20:36] <Monni> it's jam bug, known one ;)
[12:21:49] <MrSunshine> Error: Mounting FS failed: Invalid argument
[12:21:49] <MrSunshine> Error: Failed to open connection to FS shell: No such file or directory
[12:21:52] <MrSunshine> that one then? :/
[12:22:00] <Monni> known ;)
[12:22:58] <Monni> recreate device node ;)
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[12:28:17] <tqh> sda8? He must have many drives.
[12:28:43] <tqh> er partitions
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[12:37:07] <Monni> not necessarily... logical partitions normally start from number 5
[12:38:04] <Monni> numbers 1 to 4 are reserved for primary and extended partitions
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[12:51:38] <brechtm> hello
[12:53:07] <Monni> is that something to eat ;)?
[12:55:50] <tqh> still alot to me :)
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[12:59:37] <brechtm> is there any way to manually set the screen resolution in Haiku?
[13:00:04] <brechtm> Screen prefs doesn't list the native mode of my LCD panel
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[13:03:54] <Begasus> hi brechtm !
[13:03:59] <Begasus> long time no see
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[13:04:27] <Monni> I'm pretty sure there is geek way of overriding resolution...
[13:04:29] <Begasus> DaaT, !!
[13:04:37] <DaaT> Begasus!!
[13:04:44] * Begasus slaps DaaT for being absent that long !!
[13:04:50] * DaaT slaps Begasus back
[13:04:51] <DaaT> :)
[13:04:54] <DaaT> how are you?
[13:04:55] <Begasus> thnx ;)
[13:04:55] <brechtm> hey Begasus
[13:04:58] <Begasus> fine thnx
[13:05:04] <brechtm> been busy with other things :/
[13:05:08] <Begasus> still pretty occupied with the dogs ;)
[13:05:17] <Begasus> did that yesterday with our dogs
[13:05:29] <Begasus> back from holliday brechtm? ;)
[13:05:46] <Monni> "holiday" ;)
[13:05:50] <brechtm> yes, but that was only a small part of the time :)
[13:05:51] <Begasus> there he is ;)
[13:05:53] <Begasus> hehe
[13:06:17] <Monni> Begasus: Didn't go anywhere... You just did write less typos than usually...
[13:06:36] <brechtm> got a new PC to serve as a server and HTPC
[13:06:45] <Begasus> so I'm getting better Monni ? ^^
[13:06:56] <DaaT> Begasus: you have to take your dogs to do that test, before you can walk them in the streets?
[13:06:58] <brechtm> figuring out Linux SW RAID too me a while :)
[13:07:12] <Monni> Begasus: Yeah... But I need to write more typos to keep things in balance ;)
[13:07:19] <Begasus> nah DaaT ... it's just that you need that paper to complete obedience ...
[13:07:42] <Begasus> lol
[13:07:53] <Begasus> quite a task there brechtm
[13:08:03] <DaaT> Begasus: ah ok
[13:08:33] <Monni> Begasus: When your dogs start watching Garfield reruns on TV, you know they completed the _real_ socialization test ;) My cat already does watch Lassie on TV ;)
[13:08:36] <Begasus> we've been amongs people from the day we picked them up from the breeder ;)
[13:08:47] <Begasus> lol Monni
[13:09:16] <DaaT> Begasus: you too? poor people
[13:09:17] <DaaT> :D
[13:09:23] <Monni> lol
[13:09:33] <Begasus> tring to prove that husky's do listen (when they are into it) :P
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[13:10:21] <brechtm> Begasus: fine-looking dogs
[13:10:37] <Begasus> thnx brechtm ... that's why we like them so much ;)
[13:10:53] <brechtm> so, when do you start sledding? :)
[13:11:06] <Begasus> well .. when it starts snowing here? ;)
[13:11:11] <Monni> Begasus: When you really like your pets.... you start using their names as online nicks... like me ;)
[13:11:20] <brechtm> here kitty
[13:11:27] * brechtm pets Monni
[13:11:34] <Begasus> nah ... we wont be competing in any of the sleddog races ...
[13:11:58] <Begasus> this nick has lasted quite a while Monni ... . no need to change it :P
[13:12:10] <Monni> Begasus: Well... you need reindeer costume for your dogs to make it look realistic ;)
[13:12:29] <Monni> Begasus: I've used this one since I started using BeShare...
[13:12:31] <Begasus> they run after it Monni ... not behind it :p
[13:12:42] <Begasus> about the same here
[13:12:57] <Begasus> BeOS did the trick ;)
[13:13:10] <Monni> damn BeOS ;)
[13:13:27] <Begasus> 0_o
[13:16:03] <Monni> Begasus: What's really funny is that a few of my friends were too lazy to memorize my real name that when I changed my e-mail address, they got lost ;)
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[13:17:56] <dr_evil> i wouldn't call them friends
[13:18:07] <Begasus> your nick is easier to remember then your real name :P
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[13:18:24] * DaaT agrees with dr_evil
[13:18:29] <Monni> Begasus: My old e-mail address did contain my real name ;)
[13:19:13] <Begasus> figures ... :p
[13:19:43] <Monni> Begasus: I just changed that my e-mail matches my Live ID...
[13:19:52] <brechtm> off to test nvidia.settings again
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[13:42:13] <brechtm> I used to be able to have 1680x1050 on BeOS though
[13:45:56] <brechtm> how do I know whether Haiku is using the VESA driver or the nvidia diver?
[13:46:48] <brechtm> looking at syslog, it seems that VESA is being used
[13:47:30] <Monni> KDL should show which drivers are loaded... if nvidia is loaded, it should be in use
[13:48:08] <brechtm> F12, right?
[13:48:17] <brechtm> can I save KDL output to a file?
[13:48:32] <Monni> only if you capture the serial output
[13:49:25] <brechtm> modules | grep nvidia does not list anything
[13:50:11] <brechtm> quite nice to discover grep in the KDL, BTW :)
[13:50:54] <Monni> it's not only a debugger, it's base of the operating system ;)
[13:51:44] <Monni> you can even crash KDL, but only thing it does is rewind...
[13:53:10] <brechtm> I'll look at it another time
[13:53:28] <brechtm> see you
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[14:15:35] <warpdesign> hi
[14:15:48] <warpdesign> when can we expect the first alpha of haiku ?
[14:22:19] <Monni> year 3000?
[14:24:40] <tqh> Real Soon Now(tm) ?
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[14:28:40] <Monni> 8305? ;)
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[14:30:42] <stargater> Hi @all
[14:31:04] <tqh> hi $!
[14:31:14]
[14:32:36] <tqh> if we ever get to ff3 I'm gonna create a kickass hg repo for Haiku FF
[14:33:05] <Monni> by the time you get to that, there is ff5 for other operating systems ;)
[14:35:32] <tqh> nah, we'll go to trunk directly. Worst thing that can happen is that they added other third party libs that ara PITA to port.
[14:38:07] <Monni> if things are hard to port, then it's just best to rewrite or reuse similar existing native libraries ;)
[14:39:40] <tqh> Bit hard when mozilla.org says that everyone must use Cairo
[14:40:01] <Monni> well... screw them ;)
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[14:42:52] <Monni> I get few calls from Gnome users to local help desk... I just plain say to them that it's unsupported and tell them to use something more usable ;)
[14:45:06] <Monni> I just hate when UI developers start writing userland drivers that depend on the UI framework...
[14:46:51] <Monni> maybe I try Gnome for one hour when they reduce the disk usage to half of what it's now.... Same goes for any other framework I really don't need...
[14:47:25] <dr_evil> Monni you work at a help desk? puhh
[14:47:45] <Monni> dr_evil: No... I own it ;)
[14:49:52] <Monni> I'm pretty sure no-one would pay 200 EUR an hour to someone who works at a help desk ;)
[14:52:14] <dr_evil> I don't care how much you get payed, as long as you lose "friends" who don't know your name by changing your email address
[14:53:00] <Monni> lol
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[15:01:15] * DaaT just bought an iPod
[15:01:22] <DaaT> BUT, for rockbox, so I'm not ashamed
[15:01:23] <DaaT> :P
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[15:10:34] <leszek> hi
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[15:14:41] <CIA-5> bonefish * r27876 /haiku/trunk/ (3 files in 3 dirs): Moved several VM related debug settings to kernel_debug_config.h.
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[15:38:02] <helf|next> morning
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[16:22:45] <ThomasShirley_> Hello.
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[16:25:43] <ThomasShirley> Haiku is coming along nicely guys, good work!
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[17:06:27] <CIA-5> bonefish * r27877 /haiku/trunk/src/system/kernel/vm/VMAnonymousCache.cpp: (log message trimmed)
[17:06:29] <CIA-5> * Fixed several instances of conversions from page to byte counts. We
[17:06:31] <CIA-5> need to cast explicitly before the multiplication/shift, since the
[17:06:33] <CIA-5> former is 32 bit and the latter 64 bit. The worst instance was in
[17:06:35] <CIA-5> swap_file_add(), where the page count was int32, so that swap file
[17:06:38] <CIA-5> sizes between 2 and 4 GB resulted in a negative available swap space
[17:06:39] <CIA-5> size. Fixes bug #2721.
[17:08:05] <mmu_man> funny
[17:08:12] <tqh> ?
[17:09:44] <mmu_man> negative avail :)
[17:10:18] <dr_evil> haha, thats the same bug as in #2021
[17:10:39] <dr_evil> converting 32 bit > 2GB to uint64 results in negative numbers
[17:11:13] <tqh> does coverty find things like that?
[17:12:51] <tqh> mmu_man, is the usb webcam in the ordinary build?
[17:13:02] <mmu_man> should be
[17:13:14] <tqh> ah then I should try it on my laptop
[17:13:30] <mmu_man> yes it is
[17:13:38] <mmu_man> but it won't work likely
[17:13:44] <mmu_man> it *only* supports mine
[17:14:03] <mmu_man> all usb webcams pre-2007 use their own ugly undocumented protocol
[17:14:25] <mmu_man> there is provision to support other models but it's not working yet
[17:14:33] <mmu_man> first check which it is
[17:14:57] <mmu_man> dr_evil was the same with R5 and cpu freq :)
[17:15:12] <tqh> this one seems to report a lot of things like formats and such in linux and lsusb
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[17:16:57] <CIA-5> bonefish * r27878 /haiku/trunk/src/system/kernel/vm/VMAnonymousCache.cpp: Yay, infinite loop when debug output is disabled.
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[17:22:40] <ddew|bofh> lo ladies
[17:23:57] <ddew|bofh> anyone remember who it was that was working on supporting the realtek chip in the aspire one?
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[17:27:33] <ddew|bofh> yeah, you know if he's still working on it?
[17:27:40] <luroh> no idea
[17:28:11] <ddew|bofh> i installed haiku as main os on my aspire yesterday and except for the lack of networking it rocks
[17:28:17] <ddew|bofh> it's really wicked fast :)
[17:28:48] <luroh> nice :)
[17:28:52] <ddew|bofh> even did some demos of haiku to some non-techies and they were pretty impressed
[17:29:29] <ddew|bofh> people have this idea about netbooks that they're single-tasking devices
[17:30:58] <ddew|bofh> running firefox, running some demo apps and building the tree without any noticable slowdown was muy impressado
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[17:59:59] <ThomasShirley> Hello Folks, is there a roadmap for Haiku anywhere?
[18:02:05] <DeadYak> roadmap in what sense?
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[18:03:53] <MauriceK> hey DeadYak
[18:04:06] <DeadYak> MauriceK: how's it going?
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[18:07:21] * mmadia pings tqh
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[18:09:33] <MauriceK> DeadYak: lots of things to do... returned from my hometown yesterday night, have a workshop in southern germany this week etc. In approximately 2 weeks I'll be "home" for some time at least
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[18:16:05] <DeadYak> MauriceK: ah
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[18:19:52] <ThomasShirley> DeadYak: As in, things on the ToDo list. Or is the dynamic for Haiku slightly different? ;)
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[18:20:50] <ddew|bofh> there you go :)
[18:21:20] <ddew|bofh> it's as accurate as they come
[18:21:36] <ThomasShirley> Ah, thankyou
[18:21:41] <ddew|bofh> the milestone to keep track of atm is R1/Alpha
[18:21:56] <ddew|bofh> that's the first stop anyhoo
[18:23:43] <ThomasShirley> How quickly are tickets being resolved, just out of interest? I see 1806 closed, 669 remaining, that number moving quickly?
[18:23:49] <DeadYak> varies
[18:23:55] <Monni> first stop is KDL... atleast when it's abrupt ;)
[18:24:00] <DeadYak> bear in mind everyone who works on this is doing so entirely in free time
[18:24:01] <ddew|bofh> it's been pretty quick lately
[18:26:10] <ThomasShirley> Very nice. It's come on leaps and bounds since I last checked in
[18:26:33] <ddew|bofh> the selfhostedness really helps :)
[18:26:48] <ddew|bofh> makes driver development a lot less painful
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[18:38:26] <ThomasShirley> selfhostedness?
[18:38:50] <ddew|bofh> yeah, my nomiker for being albe to compile haiku in haiku
[18:38:55] <Monni> compiling Haiku inside Haiku ;)
[18:39:05] <ThomasShirley> Ahh
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[18:39:07] <ddew|bofh> meaning you don't have to infect your machine with linux to build haiku
[18:39:17] <ThomasShirley> Heh, nicely put.
[18:39:25] <ThomasShirley> Is there a driver list for Haiku?
[18:39:53] <ddew|bofh> not really, but haikuware.com has a list of working hardware
[18:39:56] <tqh> mmadia, hi
[18:40:05] <ddew|bofh> not extremely extensive but it's a good starting point
[18:41:08] <mmadia> tqh . for the re-ordering patches, i'm pretty sure the patches are complete, although they may need to be updated. ...
[18:41:08] <ThomasShirley> Haiku has a network stack, doesn't it?
[18:41:12] <ddew|bofh> best bet is really to ask about specific hardware, odds are someone's already used that device with haiku
[18:41:23] <ddew|bofh> haiku's got a netstack, and a pretty good one at that
[18:41:34] <tqh> mmadia, they do. We need it defined for Haiku as well
[18:41:42] <mmadia> tqh -but- re-ordered binaries put the pinch on r5's 32mb add-on space.
[18:42:45] <mmadia> which is why i stopped pushing for the patched for beos.
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[18:43:03] <tqh> mmadia, I think we should deprecate beos anyway
[18:43:45] <mmadia> do you think it'd be possible to have only Haiku build with re-ordering?
[18:43:48] <ddew|bofh> working on the fairefox kludges?
[18:43:54] <ddew|bofh> *firefox
[18:44:11] <AnEvilYak> ThomasShirley: it most definitely has a network stack, else this box would have a fun time being online :)
[18:44:23] <leszek> ;)
[18:44:40] <leszek> 67 hours without any crash new personal record haiku r27861
[18:44:43] <tqh> mmadia, yes as soon as my configure changes are commited :)
[18:44:56] <tqh> mmadia, but a very good idea.
[18:45:16] <mmadia> ok, i'm content with that :)
[18:45:39] <tqh> mmadia, me too.
[18:45:57] <tqh> If my tree wasn't full of changes I'd apply those as well
[18:46:09] <ThomasShirley> AnEvilYak: Do you use Haiku day to day?
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[18:46:46] <AnEvilYak> ThomasShirley: I work on it when I have time, besides that mostly stress testing it at this point
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[18:46:56] <ThomasShirley> AnEvilYak: Ah, I see.
[18:47:07] <mmadia> tqh my beos + haiku machines are still laying in pieces. Some hard drive's needed to be RMA'd (luckily no data was on them yet)
[18:47:46] <tqh> mmadia, you can always start crosscompiling from linux :)
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[18:50:35] <ThomasShirley> Haiku is fast ;)
[18:50:46] <tqh> it's also lightweight.
[18:51:59] <tqh> mmadia, I have one more bug to squash then I might have a really nice firefox build.
[18:52:09] <leszek> nice :D
[18:52:22] <leszek> tqh did you notice haiku crashing when installing addons ?
[18:52:25] <tqh> it may even be a Haiku bug :)
[18:52:44] <mmadia> tqh ok... i'll get on getting a beos-haiku machine up and running.
[18:52:54] <ThomasShirley> Firefox, nice :)
[18:53:06] <ThomasShirley> Is there a homegrown browser?
[18:53:13] <mmadia> i really don't want to start fiddling with linux.
[18:53:18] <leszek> tqh or is it fixed already?
[18:53:22] <tqh> mmadia, I understand
[18:53:29] <tqh> ThomasShirley, not at this point.
[18:53:36] <tqh> I'd love to make one though.
[18:53:37] <ThomasShirley> Ok.
[18:53:53] <ddew|bofh> there's a port of webkit being worked on sporadically
[18:54:02] <DeadYak> ThomasShirley: one of our guys started working on porting webkit in order to do a homegrown browser but he's been short on time lately
[18:54:26] <tqh> you gotta have your own parser and layout engine :)
[18:54:43] <tqh> we can call it HHtml or BHtml :)
[18:55:04] <tqh> or weblib :)
[18:55:10] <ThomasShirley> Seems pretty active in the world of Haiku then, really nice to see
[18:57:15] <leszek> tqh, adding addons to firefox produces a crash on haiku, is the bug known or should I open a new ticket ?
[18:57:42] <tqh> leszek, any addon?
[18:58:21] <tqh> I'll look into it.
[18:58:30] <leszek> any addon
[18:58:37] <leszek> it crashed when trying to install
[18:58:44] <leszek> *crashes
[18:58:45] <HeTo> there's also a preliminary port of NetSurf
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[18:59:36] <ThomasShirley> Whats the best way to install into Haiku, SVN?
[19:00:16] <leszek> ThomasShirley, what !?
[19:00:29] <ThomasShirley> Installing software on Haiku
[19:00:39] <leszek> the best way would be downloading binary packages ;)
[19:01:11] <leszek> bebits.com haikuware.com osdrawer.net are sites with Haiku Software
[19:02:03] <ThomasShirley> Does haiku have anything like synaptic, or will I need to manually install?
[19:02:47] <leszek> ThomasShirley, it works easy as pie
[19:03:00] <leszek> you only have to extract the zip archive and start the app
[19:03:04] <ThomasShirley> Indulge me..
[19:03:07] <leszek> works almost as on macos x
[19:03:22] <leszek> there is no need to have synaptic
[19:03:37] <ThomasShirley> Heh, but with no web browser I have to download one first?
[19:03:46] <Monni> wget ;)
[19:03:47] <DeadYak> wget!
[19:03:56] <ThomasShirley> Ah!
[19:04:05] <ThomasShirley> Thankyou :)
[19:04:14] <leszek> lol
[19:05:14] <ThomasShirley> I have never ventured quite so far into Haiku, as to install software
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[19:07:13] <ThomasShirley> I suppose the question to ask would be is there a driver for the VMWare network card?
[19:07:17] <leszek> ThomasShirley, but you should upgrade ff as fast as possible ;)
[19:07:35] <leszek> ThomasShirley, yes should be included
[19:07:44] <mmadia42> updating a haiku tree now, tqh
[19:07:45] <AnEvilYak> ThomasShirley: tell vmware to use the e1000 mode and yes.
[19:09:54] <ThomasShirley> There we go :)
[19:10:19] <leszek> bbl
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[19:11:18] <AnEvilYak> I'll bbl also, need to unpack some more stuff
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[19:13:04] <mmadia42> tqh are you using a gcc2 , gcc4, or a hybrid haiku?
[19:13:30] <tqh> gcc4
[19:13:43] <tqh> was easiest as I run 64 bit linux
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[20:06:39] <brechtm> hi
[20:06:42] <thotypous> hi
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[20:08:02] <tolimanB> hi
[20:08:04] <brechtm> is the nvidia driver under active development?
[20:09:37] <begasus_> wb brechtm
[20:10:10] <begasus_> you should be able to see the latest changes on Berlios I think brechtm
[20:10:27] <begasus_> and/or what date it has been changed
[20:11:53] <brechtm> aug 8, it seems
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[20:17:54] <brechtm> what is nvidia_gpgpu?
[20:18:14] <ddew|bofh> wip driver for gpgpu support presumably
[20:18:38] <ddew|bofh> the newer nvidia cards do everthing through shader processors
[20:18:42] <ddew|bofh> *everything
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[20:19:18] <brechtm> I assume it doesn't replace the nvidia driver, but rather extends it?
[20:19:32] <ddew|bofh> atm it doesn't do anything afaict
[20:19:48] <ddew|bofh> but i'm guessing it won't replace the older driver
[20:20:38] <ddew|bofh> i'm thinking it's like the nvidia drivers, the new one (supporting gpgpu) for the newer cards and a legacy driver for older chips
[20:20:56] <brechtm> is gpgpu related to "graphics C", or whatsitcalled
[20:21:19] <ddew|bofh> yup
[20:21:39] <ddew|bofh> cuda
[20:21:44] <ddew|bofh> it rocks :)
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[20:31:08] <brechtm> I thought they would eventually be doing raytracing on GPUs :)
[20:33:47] <AnEvilYak> nvidia_gpgpu is for G80+ cards
[20:33:58] <AnEvilYak> they're different enough that Rudolf is doing them as a separate driver
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[20:41:59] <tqh> checkout the youtube on realtime raytracing on radeon 4870.
[20:43:05] <leszek> re
[20:43:16] <ddew|bofh> i ran that demo on my gtx280, cuda raytracing rocks :)
[20:43:33] <ddew|bofh> well, maybe not _that_ demo. but realtime raytracing anyhoo
[20:44:13] <brechtm> tqh: how's Flash support on Haiku these days? :)
[20:44:36] <tqh> nonexistant
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[20:44:48] <tqh> blame adobe
[20:45:03] <brechtm> :)
[20:45:18] <leszek> ah I am happy that adobe is not porting anything of this flash code to haiku
[20:45:49] <leszek> gnash is getting better and better every version
[20:45:58] <leszek> its a better alternative
[20:46:04] <brechtm> libflash == gnash?
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[20:46:35] <DeadYak> getting better but by and large still sucks :)
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[20:48:01] <umccullough> is there a comparison chart somewhere between gnash, swfdec, and the official flash?
[20:48:19] <mmu_man> google ?
[20:48:32] <umccullough> bah ;)
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[20:52:04] <leszek> gnash is able to render youtubevideos and thats all thats necessary for me at least
[20:52:23] <leszek> but flash in general sucks a little bit
[20:53:06] <leszek> umccullough, the only thing I can tell you gnash and swfdec are a hell lot faster than adobes player (here on ZevenOS at last)
[20:53:08] <leszek> *least
[20:53:48] <DeadYak> that's not surprising, Adobe's linux plugin sucks
[20:53:54] <umccullough> heh, crappy port?
[20:53:59] <DeadYak> yes.
[20:54:19] <DeadYak> gnash/swfdec still suck compared to the windows / osx flash implementations though
[20:54:26] <umccullough> yeah, i was wondering
[20:55:31] <leszek> umccullough, osx flash sucks aswell
[20:55:37] <DeadYak> news to me
[20:55:37] <umccullough> heh
[20:55:47] <tqh> so to sum up...
[20:55:51] <leszek> it has the same problem then the linux port, its really really slow
[20:55:52] <umccullough> flash sucks
[20:55:54] <DeadYak> works pretty nicely on my girlfriend's mac
[20:55:54] <leszek> and buggy
[20:56:08] <leszek> DeadYak, its a intel based isn't it ?
[20:56:11] <DeadYak> yes.
[20:56:17] <leszek> that the reason
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[20:56:32] <DeadYak> and your point is?
[20:56:34] <leszek> those intel machines are fast enough, so you would not feel the slowness
[20:56:39] <DeadYak> whatever.
[20:56:54] <leszek> on an G5 or G4 you can see how buggy and slow it is
[20:56:55] <DeadYak> it's using pretty negligible CPU time
[20:57:03] <brechtm> I cannot checkout a small part of the haiku tree and then build that using the Jamfile?
[20:57:11] <brechtm> for example the nvidia driver
[20:57:16] <DeadYak> brechtm: no, the Jamfiles rely on a bunch of stuff in the build/jam dir
[20:57:21] <leszek> and if you have a site with many flash video streams for example only one of the is rendered
[20:57:24] <DeadYak> they're not self contained.
[20:57:31] <DeadYak> leszek: not here
[20:57:51] <umccullough> brechtm, and also a lot of the headers are spread into headers/private
[20:57:54] <leszek> DeadYak, then perhaps its an firefox problem or the ppc version of flash sucks
[20:58:02] <DeadYak> I would bet on a combination of both
[20:58:08] <DeadYak> haven't been too impressed by Mac firefox
[20:58:08] <leszek> might be
[20:58:15] <leszek> me too
[20:58:28] <umccullough> compared to chrome, firefox on windows is even slow ;)
[20:58:38] <DeadYak> actually, haven't been impressed by Firefox on anything other than windows, and even there I've uninstalled it in favor of Chrome
[20:58:43] <leszek> safari is much faster and webkit blows the hell out of your mind, its impressively fast
[20:59:12] <umccullough> i'm not sure gecko is the problem with firefox...so much as the use of XUL/JS for much of the app
[20:59:24] <DeadYak> umccullough: more like crappy overengineered cross platform architecture
[20:59:26] <leszek> DeadYak, on zevenos I only use epiphany, its the kind of browser i wish firefox to be
[20:59:39] <umccullough> DeadYak, yeah, bit of cruft there i'm sure
[20:59:46] <leszek> its based on gecko btw.
[20:59:52] <DeadYak> umccullough: you can tell it's very heavily designed for GDI
[20:59:52] <umccullough> it runs on gecko
[21:00:05] <brechtm> ZevenOS... another OS?
[21:00:13] <DeadYak> = Linux distro
[21:00:18] <umccullough> epiphany is switching to webkit, right?
[21:00:18] <brechtm> ah
[21:00:20] <DeadYak> used to be known as Zebuntu
[21:00:23] <brechtm> nevermind then :)
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[21:01:46] <leszek> umccullough, yep
[21:01:55] <brechtm> it only looks like BeOS.. or is there more?
[21:02:10] <leszek> yab apps will run
[21:02:22] <leszek> as long as they aren't compiled
[21:02:47] <leszek> but its buggy as team maui stopped the port of yab to linux
[21:03:31] <leszek> ZevenOS intends to be the "day to day" OS for working until Haiku is ready to take over this part
[21:03:57] <leszek> therefor it has a familiar interface
[21:05:36] <leszek> and its also there for some old ZETA customers that want a system they can use (probably a sucessor of ZETA somehow), we have quite a lot of those users
[21:05:46] <brechtm> I see
[21:05:56] <leszek> but enough of that this is the haiku channel ;)
[21:06:20] <umccullough> haiku is ready! (j/k)
[21:06:23] * brechtm points at leszek and shouts "ADVERTISER!!"
[21:06:46] <umccullough> speaking of advertising crappy distros...gOS sucks
[21:06:54] <umccullough> just in case anyone cares :)
[21:06:59] <leszek> :)
[21:07:50] <umccullough> we spoke with the CEO of thinkgos at LW...hopefully he'll consider a gOS based on Haiku someday ;)
[21:08:32] <leszek> that would be nice ;) but to much advertisement for google , I have a bad feelin' about this
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[21:08:56] <umccullough> google?
[21:09:05] <umccullough> gOS isn't made by google though
[21:09:23] <umccullough> just cuz it uses google gadgets doesn't mean much
[21:11:41] <umccullough> leszek, zeven based on xfce?
[21:12:58] <leszek> based on sawfish with xfcedesktop for the desktop icons and optional xfce-panel if you prefer a classic panel
[21:14:06] <leszek> gOS is not made by google I know, but its hardly supporting it
[21:14:22] <leszek> gOS is supporting google I mean not vice versa
[21:18:10] <brechtm> I'm off
[21:18:12] <brechtm> ciao
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[21:23:35] <umccullough> leszek, yeah, it definitely tries to play off google's success for sure ;)
[21:23:54] <umccullough> gOS was gonna switch window managers in the near future, to lwce IIRC
[21:24:40] <umccullough> or whatever it's called...
[21:24:47] <leszek> lxde ?
[21:24:50] <umccullough> yeah
[21:24:58] <umccullough> i was just looking that up ;)
[21:25:01] <leszek> nice, its a very lightweight desktop
[21:25:13] <umccullough> they're trying to pander to the netbook market
[21:25:13] <leszek> but not usable on a desktop system yet
[21:25:37] <umccullough> yeah, talking with their people at LW, sounds like they're just waiting for it to mature
[21:26:03] <umccullough> ah, apparently gOS 3.x already uses it
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[21:26:30] <umccullough> funny, the beta i tested clearly didn't at the time :P
[21:26:43] <tqh> so who was it that wanted to test firefox for gcc4?
[21:26:58] <umccullough> from the mailing list?
[21:27:13] <tqh> that as well :)
[21:27:35] <umccullough> we should get it added as an "optional package" ;)
[21:27:47] <umccullough> even if it's shit
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[21:28:59] <tqh> far from :)
[21:29:07] <umccullough> far from shit? ;)
[21:29:11] <umccullough> this is ff 2.x right?
[21:30:13] <umccullough> tqh, do you have commit access to the haiku repo?
[21:30:18] <tqh> umccullough, nope
[21:30:21] <umccullough> ah
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[21:30:46] <tqh> I ain't contributin ;)
[21:32:37] <leszek> funny, I saw this same link just a sec ago in another chan
[21:32:48] <umccullough> figures ;)
[21:32:54] <tqh> Seen the one about 'I live in georgia but don't see any tanks...'
[21:32:54] <umccullough> failblog is pretty popular these days
[21:33:03] <umccullough> yeah
[21:33:09] <ddew|bofh> yet more proof that humanity is doomed :)
[21:33:30] <leszek> :)
[21:33:53] <ddew|bofh> heh, chuckle-worthy
[21:34:00] <umccullough> yeah, the S.L.U.T. ;)
[21:34:14] <umccullough> definitely some classics there...
[21:34:27] <ddew|bofh> failblog, icanhascheezburgr and wwtd are great for killing time
[21:34:34] <leszek> nice
[21:35:01] <leszek> hmm for all the german speaking audience , german-bash.org is also very very funny
[21:35:22] <umccullough> that's not funny, i've had to do something like that before :P
[21:35:41] <umccullough> tied a shirt around my wiper to keep it from scraping the window
[21:35:46] <ddew|bofh> any fails with padlocks for carlocks?
[21:35:54] <ddew|bofh> can't remember seeing any
[21:35:59] <umccullough> ddew|bofh, there was a good one like that ;)
[21:36:09] <umccullough> but worse
[21:36:13] <ddew|bofh> i had to do that to my opel a few years back
[21:36:42] <ddew|bofh> the doorlocks are teh suck on that model and after 3 breakins i just slapped on a padlock
[21:37:18] <umccullough> but anyhow, now that i've destroyed the channel pretty well, time for me to leave
[21:37:25] <ddew|bofh> tata, glhf
[21:37:55] <dr_evil> thanks umccullough
[21:38:41] <leszek> reminds me of mister bean the "car security fail"
[21:39:28] <ddew|bofh> that was my inpsiration :)
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[21:39:54] <ddew|bofh> checking my drives to see if i have a pic of the setup. engineering brilliance imo :P
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[21:43:54] <ddew|bofh> jesus christ on a pogostick, what has the world come to? now Howard Stern is married
[21:51:22] <mmu_man> you watch Pope Town too much :)
[21:51:37] <ddew|bofh> heh
[21:52:01] <leszek> PopeTown is it still running ?
[21:52:11] <tqh> ?
[21:52:54] <leszek> is it still airing on tv with new seasons ?
[21:54:27] <licksjp> hello
[21:54:48] <ddew|bofh> popetown looks fun albeit a little tame
[21:55:08] <licksjp> Will it have kansai opensource2008 this year?
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[22:07:04] <ddew|bofh> gah, i hate hard-coded window sizes
[22:07:37] <ddew|bofh> the idea that 1280x1024 for a windows-size is ok should be shot
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[22:08:44] <mmu_man> popetown roxor
[22:08:53] *** oco has quit IRC
[22:10:10] <ddew|bofh> downloading it now to check it out :)
[22:10:14] <dr_evil> mmu_man that reminds me, I intended to watch Monk
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[22:14:52] <dr_evil> or I could watch Pirates 2: Stagnetti's Revenge
[22:16:05] <leszek> :P
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[22:17:22] <Hiryu> when building haiku from linux, it should use its own ld, right? Not /usr/bin/ld?
[22:17:54] <digitalteufel> Yes
[22:18:06] <Hiryu> then I wonder why it's using /usr/bin/ld
[22:18:16] <HeTo> building Haiku also builds some native binaries like bfs_shell, building those might use /usr/bin/ld
[22:18:18] <digitalteufel> It may for some things.
[22:18:56] <Hiryu> Mind if I paste 3 lines?
[22:19:45] <digitalteufel> Anyone know where I can get the Haiku binaries for the build tools?
[22:20:24] <digitalteufel> I want to try self-hosting Haiku but would rather not have to compile the build tools as well.
[22:21:25] <Monni> build tools are in the optional packages
[22:21:37] <DeadYak> AddOptionalHaikuImagePackages Development ; doesn't work?
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[22:23:48] <digitalteufel> Well no because I didn't compile the image. I'm just using one from Haiku files.
[22:24:49] <digitalteufel> Which Jamfile is the zip for the Development package specified in?
[22:25:29] <DeadYak> it's a bunch of zips and a few other things, see build/jam/OptionalPackages
[22:25:38] <DeadYak> it's not really a "unzip one thing and done" thing
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[22:30:55] <digitalteufel> It's taking an awfulling long time for Haiku to calculate the size of the source tree...
[22:31:08] <DeadYak> building's a lot slower yes.
[22:31:58] <digitalteufel> DeadYak, shouldn't the size be stored as directory meta data?
[22:32:20] <DeadYak> on one directory, sure.
[22:32:29] <DeadYak> doing it recursively still requires walking the whole tree to calculate
[22:32:51] <Hiryu> anyone know what this is about: /usr/bin/ld: cannot find -lsupc++ ?
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[22:33:16] <begasus_> g'night peeps
[22:33:17] <digitalteufel> DeadYak, walk all the directories or all the files?
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[22:33:48] <DeadYak> some of both, the directory only knows what files are in it, file size and such are stored on the file inodes
[22:34:18] <tqh> the hda driver needs some work still :)
[22:35:23] <digitalteufel> DeadYak, but you said the directories store the size in meta data.
[22:35:39] <DeadYak> they store the size of the directory itself
[22:35:44] <DeadYak> not of the individual files.
[22:35:51] <DeadYak> i.e. how much space the directory data takes
[22:36:16] <mmu_man> dr_evil lol, monk rox
[22:36:20] <geist> right, also inodes have a block size + block count
[22:36:35] <geist> which in theory gets you the rounded up size of how much disk it uses
[22:36:56] <geist> that's what du uses
[22:37:03] <digitalteufel> DeadYak, would it be possible to store the size of the contained files as meta data as well and update it dynamically on changes?
[22:37:08] <digitalteufel> Ah it's done.
[22:37:15] <digitalteufel> That took a good 10 minutes.
[22:37:21] <DeadYak> digitalteufel: caching
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[22:37:57] <DeadYak> besides, depends on what was actually slowing it down
[22:38:17] <DeadYak> haiku kernel's very unoptimized still
[22:38:29] <digitalteufel> I'm trying again and it's walking the whole directory all over again :(
[22:38:45] <DeadYak> what part of the build is this?
[22:38:54] <digitalteufel> I'm not building anything.
[22:39:04] <DeadYak> then I have no idea what you're talking about
[22:39:52] <geist> yo can usually see the difference when doing ls vs ls -l
[22:40:06] <digitalteufel> DeadYak, I'm right clicking on the haiku source folder and selecting "Get Info"
[22:40:10] <geist> ls can operate solely on readdir(), which just returns name + inode
[22:40:21] <geist> that is entirely in the dir entry
[22:40:40] <geist> ls -l has to do a stat afterwards, which has to load up the inode, get the stat info, then unload it
[22:41:03] <geist> i dunno if haiku has a stat cache, dir cache, or how well the inode cache works
[22:41:16] <DeadYak> inodes should be cached afaik
[22:41:20] <geist> that's all linux does, for example, and it's super fast at that kind of thing
[22:41:30] <geist> so proves that if you do tweak it you can get great performance
[22:42:51] <digitalteufel> Haiku also seems to be using more space than the size of the files on the drive would indicate.
[22:43:16] <geist> by how much?
[22:43:18] <digitalteufel> The source is about 800MB but it says I'm using 1.2GB
[22:43:27] <geist> how many files?
[22:43:34] <DeadYak> 2KB block size by default bear in mind
[22:43:37] <digitalteufel> Lots.
[22:43:42] <DeadYak> ergo even a 1 byte file will take up at least 2KB.
[22:43:43] <geist> then that's pretty average
[22:43:52] <DeadYak> that will hold true for any OS/FS
[22:43:59] <geist> most block based fses have a similar thing
[22:44:34] <geist> and bfs has a design flaw that had it not store the main file stream in the inode, whereas it cando it with attributes
[22:44:44] <Stefan100> plop
[22:44:53] <geist> dbg admitted that he woulda fixed that if he had had enough time
[22:45:02] <HeTo> DeadYak: not if the fs supports tails
[22:45:05] <HeTo> like reiserfs
[22:45:20] <geist> right. bfs doesnot support tails
[22:45:36] <DeadYak> clarify tails?
[22:45:38] <geist> or partial blocks, like classic ufs/ffs
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[22:45:47] <DeadYak> ah
[22:45:54] <geist> DeadYak: it's where you pack the partial last block somewhere
[22:46:03] <judgen> =(
[22:46:05] <geist> reiserfsv3 has a tail modethat packs it into the btree along with the rest of the metadata
[22:46:07] <judgen> i ment
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[22:46:26] <geist> somewhat more efficient spacewise, somewhat less efficient cpu wise
[22:46:52] <geist> bfs has large inodes and space at the bottom to tail pack attributes
[22:47:03] <geist> so the first n attributes get stored int he inode directly, until it runs out of space
[22:47:09] <geist> then it spills over to an attribute directory
[22:47:33] <geist> probably because it would be pretty complicated to find the right mixture but it could have been extended to also store the file tail in it
[22:47:47] <geist> but it doesn't
[22:48:03] <DeadYak> neat
[22:48:06] <DeadYak> and god I suck at this game
[22:48:07] <geist> oh also ntfs has the short file packing thing
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[22:48:25] <judgen> DeadYak what game?
[22:48:29] <DeadYak> Megaman 9
[22:48:40] <judgen> DeadYak the new or the old one?
[22:48:50] <DeadYak> new
[22:48:55] <judgen> wii?
[22:49:01] <DeadYak> yup
[22:49:05] <judgen> nice
[22:49:12] <judgen> im getting one of those
[22:49:32] <judgen> megaman is just another reason to do so, how is the controlling with the wiimote?
[22:51:12] <DeadYak> fine, I mean, it's an NES game basically
[22:51:18] <DeadYak> you don't need more than a d-pad and 2 buttons
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[22:52:04] <DaaT> judgen: getting a Wii?
[22:52:10] <geist> ah, so it's old school
[22:52:29] <geist> aww yeah, i can get it on playstation
[22:52:49] <digitalteufel> If I'm self-hosting Haiku, can the build system update the system?
[22:52:52] <tqh> megaman 9 is only for wii :)
[22:52:52] <carrot> hello... i'm just taking haiku out for a test drive on vmware and i really don't understand any of the BeOS concepts... where apps aught to be stored/launched from, and i don't see a mechanism for installing applications
[22:53:07] <carrot> megaman 9 is on the major consoles...
[22:53:09] <geist> tqh: not according to wikipedia
[22:53:13] <DeadYak> geist: yeah, they released it on all of 'em
[22:53:20] <carrot> afaik it is at least on wii/360, dunno bout ps3
[22:53:21] <DeadYak> tqh: incorrect
[22:53:25] <tqh> oh
[22:53:30] <geist> says playstation network
[22:53:36] <geist> so aww yeah
[22:53:50] <geist> speaking of awesome, i highly recommend the bionic commando redo
[22:53:50] <DeadYak> geist: it's fucking impossible lol
[22:53:55] <tqh> I thought you were gonna use an emulator
[22:53:55] <DeadYak> geist: Rearmed?
[22:53:59] <geist> yeah
[22:53:59] <DeadYak> geist: that was fun
[22:54:11] <geist> BC was one of my favorite NES games, so it was nice to see someone finally pay attention to it
[22:54:14] <DeadYak> wondering how BC:3D's going to turn out though
[22:54:20] <DeadYak> the trailer video looked cool but...
[22:54:31] <tqh> I should go to bed, but for once testing ff is fun :)
[22:54:31] <carrot> can someone tell me how i can install applications to haiku running in vmware?
[22:54:40] <digitalteufel> carrot, what are you trying to install?
[22:54:41] <carrot> i feel pretty stupid, i must be overlooking something
[22:54:45] <CIA-5> julun * r27879 /haiku/trunk/src/apps/cortex/ (2 files in 2 dirs): * cleanup
[22:54:53] <carrot> digitalteufel, anything... how about a web browser for starters
[22:54:59] <carrot> i'm using the latest vmware image
[22:55:04] <tqh> carrot no it's one of the weaknesses atm.
[22:55:27] <digitalteufel> Well for a browser you're going to have to use wget to download it.
[22:55:37] <digitalteufel> What he said.
[22:56:28] <carrot> what's considered the "proper" way to launch applications? is there some kind of launcher, or should i just symlink apps to the desktop?
[22:57:24] <DeadYak> double click from wherever pretty much, most of the installers on bebits will put a link the app menu off the deskbar though
[22:57:33] <DeadYak> otherwise just doubleclick app / link from wheverever
[22:57:36] <DeadYak> wherever*
[22:59:57] <digitalteufel> To add something to the menu manually you can right-click the deskbar menu button and select Deskbar settings->Configure leaf menu
[22:59:58] <carrot> i'm getting a "unable to resolve host address" error, which is odd seeing as the host computer has internet and vmware claims to have the network adaptor bridged...
[23:00:30] <digitalteufel> Virtualbox is better anyway :)
[23:00:34] <DeadYak> try switching vmware to NAT mode
[23:00:45] <DeadYak> iirc doesn't work right in Bridge for some reason
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[23:02:56] <carrot> do i want to restart haiku after switching to nat? no effect thus far
[23:03:15] <DeadYak> yeah
[23:04:01] <DeadYak> geist: try it? :)
[23:04:27] <carrot> excellent, internet works now
[23:04:44] <geist> DeadYak: what you say!!
[23:04:52] <DeadYak> geist: you have no chance to survive make your time
[23:05:03] * geist takes off every 'zig'
[23:05:06] <DeadYak> zero wing just doesn't get old, does it? :)
[23:05:14] <DeadYak> move 'zig' for great justice
[23:05:33] <geist> nope. buddy of mine just wrote a sega saturn emulator so he could emulate it
[23:05:42] <geist> Mission Accomplished
[23:05:46] <DeadYak> saturn? I thought Zero Wing was genesis
[23:05:58] <geist> maybe genesis, one of em
[23:06:14] <DeadYak> genesis and arcade apparently
[23:06:29] <DeadYak> ooh yeah
[23:06:30] <leszek> gn8@all
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[23:07:05] <digitalteufel> Will the Haiku cross compiler for BeOS R5 work in Haiku?
[23:09:30] <carrot> oops, i killed the tracker
[23:10:01] <digitalteufel> geist, Doesn't the Saturn have an insane number of chips in it?
[23:10:01] <HeTo> carrot: ctrl+alt+del -> Restart desktop
[23:10:27] <Hiryu> heh the sega saturn?
[23:10:35] <digitalteufel> Yeah.
[23:10:39] <CIA-5> julun * r27880 /haiku/trunk/src/apps/cortex/ (2 files in 2 dirs):
[23:10:39] <CIA-5> * fix a crash when closing Cortex with some connected nodes
[23:10:39] <CIA-5> This should have crashed on R5 too, what happend is that deleting
[23:10:39] <CIA-5> a 'Box' will cause a release of it's EndPoints, thus leaving some
[23:10:39] <CIA-5> dangling EndPoint pointers in the Wires, which they access to call
[23:10:42] <Hiryu> yeh, it wasn't surpassed in difficulty to code for until the ps2
[23:10:42] <CIA-5> disconnect. So deletion order is important here, delete Wires first.
[23:11:12] <geist> i always loose track of all the failed sega things (even when i worked there!)
[23:11:12] <Hiryu> saturn had 2 cpu's... but only one could talk to memory at a time
[23:11:13] <carrot> huh...
[23:11:29] <carrot> every time i try to copy something to /Haiku/apps the tracker crashes
[23:11:29] <digitalteufel> Actually it seems like the PCSX2 runs better than the Saturn emulators at the moment.
[23:11:41] <Hiryu> cuz more people care about the ps2
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[23:12:38] * DeadYak pets his saturn
[23:12:44] <carrot> anyone else running haiku atm? i think i found a replicatable bug... copy a file to /Haiku, and then move it to /Haiku/apps
[23:12:55] <carrot> this on the latest build offered
[23:13:06] <Hiryu> I love my saturn
[23:13:21] <DeadYak> Hiryu: Strider Hiryu presumably? :P
[23:13:28] <Hiryu> yep
[23:13:29] <digitalteufel> carrot, from haiku-files?
[23:13:38] <Hiryu> that was the 2nd game I learned to beat on a single credit
[23:13:52] <carrot> digitalteufel, idk, in the tracker
[23:14:03] <carrot> i'm not up and up on the haiku terminology
[23:14:09] <DeadYak> not seeing it here with rev 27872...
[23:14:18] <DeadYak> not on vmware either though
[23:14:22] <digitalteufel> carrot, I mean where did you download the image from?
[23:14:52] <carrot> oh, yeah
[23:14:57] <geist> wow you guys have Sega Saturns?
[23:14:58] <carrot> r27770
[23:15:03] <DeadYak> geist: yeah
[23:15:04] <carrot> that's the latest one i saw
[23:15:07] <geist> that's where they both went!
[23:15:12] <Hiryu> my sega saturn is modded for imports as well as backups :)
[23:15:17] <DeadYak> geist: mostly for Panzer Dragoon but anyways...
[23:15:28] <geist> well, i have 2 dreamcasts, so guess we're even
[23:15:36] <DeadYak> geist: got one of those
[23:15:40] <carrot> guess it isn't the latest afterall
[23:15:46] <carrot> <3 my dreamcast
[23:15:49] <digitalteufel> I've got neither.
[23:15:51] <Hiryu> dreamcast was a great system
[23:15:56] <DeadYak> carrot: bear in mind I do my own builds, it might be newer than the one on haiku-files
[23:16:10] <geist> yeah, though i seemed to have lost most of my game discs somewhere along the line
[23:16:15] <geist> but back when i used to hack on it
[23:16:24] <geist> it's the only other system that newos really ran fully on
[23:16:35] <geist> ppc was never totally completed (didn't get user space really working)
[23:16:41] <DeadYak> how's SH4 assembly? :)
[23:16:47] <geist> nasty!
[23:16:51] <geist> and not in a good way
[23:16:51] <Hiryu> DeadYak: not too bad
[23:16:58] <digitalteufel> carrot, I got t27770.
[23:17:02] <digitalteufel> Let me try.
[23:17:03] <DeadYak> geist: I forget, CISC or RISC?
[23:17:06] <geist> well, actually it's kind of fun nasty
[23:17:07] <Hiryu> I've done some coding on kallistiOS, the main problem with it is lack of documentation
[23:17:13] <geist> but has some stupid restrictions that makes it sort of tough
[23:17:25] <Hiryu> I got lighting to work (dreamcast doesn't have hardware T&L)
[23:17:27] <geist> DeadYak: RISC, 16 bit instructions
[23:17:38] <DeadYak> geist: 16 bit instructions? fun
[23:17:46] <geist> the big thing going for it is it has a (at the time) monster vector unit
[23:17:56] <Hiryu> SuperH4 has 16 bit instructions? I need to confirm that
[23:17:57] <carrot> digitalteufel, it seems only when i drag the Firefox folder from the unzip
[23:18:05] <geist> Hiryu: 16bit sized instructions
[23:18:09] <Hiryu> geist: you mean the 16 single precision fp registers?
[23:18:15] <miqlas> Somebody tested the SAMBA under Haiku? It is working?
[23:18:15] <geist> as in, each instruction is 16 bits long
[23:18:16] <DeadYak> geist: how many regs?
[23:18:38] <geist> Hiryu: 2 banks of 16fp regs, iirc
[23:18:38] <DeadYak> miqlas: didn't know anyone had ported samba...
[23:18:47] <geist> DeadYak: i think just 8
[23:18:53] <DeadYak> geist: 8 integer?
[23:18:54] <Hiryu> These cores use a 16-bit instruction set, though register length and data paths are 32-bit, which gave it an excellent code density without compromising the high performance of the CPU.
[23:18:56] <miqlas> To Haiku, DeadYak? Or to BeOS?
[23:18:57] <Hiryu> hmmm
[23:18:58] <Hiryu> he's right
[23:19:03] <geist> damn tootin
[23:19:10] <DeadYak> miqlas: Haiku
[23:19:13] <Hiryu> well, it would add more instructions required to load a 32 bit address into a register
[23:19:19] <geist> i wrote an operating system on this bad boy, I know the innards:)
[23:19:22] <miqlas> I remember i see samba for beos on an russian ftp.
[23:19:29] <Hiryu> asuming it used 32 bit addressing on the dreamcast
[23:19:35] <miqlas> SAMBA for BeOS is not working on Haiku?
[23:19:42] <geist> trouble is since it has such tiny instructions, basically like thumb on arm, the instruction forms are highly irregular
[23:19:45] <DeadYak> no idea
[23:19:46] <geist> not very orthogonal
[23:19:48] <miqlas> Or there is an another way to acces the windows shares?
[23:20:06] <geist> Hiryu: it does. 32bit address space, though it has this strange set of 8 banks
[23:20:25] <geist> since it only has 29bit physical address space
[23:20:26] <Hiryu> geist: I bet. I glanced at sh4 asm and it seemed ok, but with 16 bit wide instructions it's going to be ugly with extremely small immediate values
[23:20:44] <carrot> how odd
[23:20:44] <geist> bottom 2GB are virtual, top 4 banks are permutations of physical memory identity mapped with cache on and off, etc
[23:20:47] <geist> it's kind of strange
[23:20:53] <Hiryu> geist: it takes me 5 instructions to load a 64 bit address into a register on sparcv9 as the instructions are 32 bit
[23:20:54] <carrot> i can't launch firefox from the tracker, but i can from the terminal, with ./firefox
[23:20:56] <DeadYak> wow weird.
[23:21:01] <geist> Hiryu: yep. lots of pc relative constant loading
[23:21:08] <DeadYak> sounds like a pretty funky chip to deal with
[23:21:22] <geist> but that's a good example of it's non orthogonality: it has pc relative loads, but no pc relatve store
[23:21:41] <geist> and the offset is not very far, since it only has 8 bits or so of immediate
[23:21:42] <Hiryu> so I guess you keep as litle in the data section of your code as possible and as much on the heap and stack as possible
[23:21:57] <geist> it's basically about as weird as thumb instruction set on an arm, whcih has similar 16 bit instruction words
[23:22:10] <Hiryu> and the saturn had 2 sh2's to work with
[23:22:11] <Hiryu> hahaha
[23:22:20] <geist> also the sh4 is superscalar and has some of the exposed fun stuff like branch delay slots, etc
[23:22:24] <DeadYak> oh? I thought it was an sh2 and something else
[23:22:49] <Hiryu> nah, they're both hitachi superh
[23:22:53] <DeadYak> ah
[23:23:03] <Hiryu> I wonder how well haiku would run on dreamcast
[23:23:05] <geist> as far as i can tell, sh4 is essentially an sh3 + the vector unit
[23:23:09] <geist> essentially designed for dreamcast
[23:23:12] <Hiryu> linux and netbsd run on it but I suspect you wouldn't wanna put X on there
[23:23:19] <geist> Hiryu: probably not very, but like I said, I actually had newos fully ported to it
[23:23:19] <Hiryu> geist: yes, I think that's correct
[23:23:32] <geist> so haiku is closer to running on dreamcast than pretty much anything else :)
[23:23:32] <Hiryu> geist: nice!
[23:23:51] <geist> biggest problem is lack of memopry (16MB) and lack of hard disk
[23:23:51] <Hiryu> geist: except for linux and netbsd which already do :)
[23:23:55] <geist> it's almost a waste of time
[23:24:08] <Hiryu> geist: well, get haiku/newos to do nfs and you solve the hard drive problem
[23:24:13] <DeadYak> Hiryu: I think he meant on DC vs anything else Haiku's been half-ported to
[23:24:21] <Hiryu> oooh
[23:24:21] <geist> what i am thinking of doing is reviving the arm port though
[23:24:22] <DeadYak> not versus other OSes
[23:24:25] <carrot> Google Chrome would be nice on Haiku
[23:24:32] <geist> now that my beagleboard is here, ported to, working
[23:24:39] <DeadYak> beagleboard = ?
[23:24:43] <geist> and it's pretty easy to dick with
[23:24:50] <geist> so would be pretty simple gettingnewos up and running on it
[23:24:56] <carrot> chrome would be a good fit due to its multithreaded-ness
[23:25:01] <geist> beagleboard = small board + omap3
[23:25:09] <geist> 128MB ram, SD slot, etc
[23:25:15] <DeadYak> carrot: chrome is actually more multiprocess than multithread
[23:25:15] <geist> and it has hdmi/dvi out
[23:25:21] <geist> actually can drive a monitor
[23:25:26] <geist> $149
[23:25:29] <DeadYak> carrot: and it'd be a pain in the butt to port since its current incarnation is basically very very windows specific
[23:25:48] <carrot> google is porting it to linux and osx...
[23:26:05] <DeadYak> is porting, but long way from done
[23:26:08] <geist> someone always brings up arm on haiku, this would be one of the first arm boards you'd really want to port to if you want to run a desktop
[23:26:21] <geist> the cortex-a8 (600mhz, 256K L2) is actually reasonably quick
[23:26:30] <DeadYak> carrot: and those ports would only help us to an extent since our windowing sys / API is different from either one of those
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[23:26:38] <DeadYak> geist: neat
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[23:29:34] <carrot> is firefox considered a relatively easy port considering its tk is xul?
[23:30:36] <DeadYak> no, just someone's already done all the work for that years ago
[23:30:42] <DeadYak> xul was still a pain to port regardless
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[23:46:49] <digitalteufel> geist, Pandora uses omap3 as well.
[23:47:07] <geist> yep, sameone
[23:47:30] <geist> and lets say i have some experience with that exact chip
[23:47:36] <geist> omap3530
[23:47:38] <digitalteufel> Looks like they got more preorders than they expected.
[23:47:45] * geist heads out to run some errands
[23:48:02] <luroh> $149 for a dev board seems like a very good price
[23:48:17] <carrot> pandora is that phone, right?
[23:48:29] <luroh> it's a game console
[23:48:37] <luroh> handheld
[23:48:37] <carrot> Huh?
[23:48:49] <digitalteufel> It's a handheld game system.
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[23:49:22] <carrot> whoa, that thing is ugly
[23:49:41] <digitalteufel> Why?
[23:50:39] <digitalteufel> Seems that's an old render.
[23:51:28] <carrot> oh i see the new one on the site
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[23:51:59] <CIA-5> julun * r27881 /haiku/trunk/src/apps/cortex/DiagramView/DiagramItemGroup.cpp: * the way it was now, not all items would have been deleted
[23:52:07] <carrot> so, where are the games?
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[23:52:21] <digitalteufel> carrot, emulators mostly.
[23:53:03] <carrot> oh.
[23:53:28] <carrot> so the usual suspects, scummvm, snes9x?
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[23:56:32] <digitalteufel> carrot, and ps1 at full speed too.
[23:57:22] <AlienSoldier> carrot and probably up to to pS1, N64, amiga full speed and probably enven DC if they can map enough of the 3d chip
[23:58:01] <carrot> i wouldn't mind playing DC games again
[23:59:59] <carrot> fur fighters