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   October 2, 2008  
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[00:15:34] <leszek> n8@all
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[00:52:12] <CIA-5> bonefish * r27836 /haiku/trunk/build/jam/OptionalPackages:
[00:52:12] <CIA-5> Changes by Scott McCreary:
[00:52:12] <CIA-5> * Updated CVS optional package to version 1.12.13.
[00:52:12] <CIA-5> * Added Yasm 0.7.1 optional package.
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[01:55:36] <CIA-5> bonefish * r27837 /haiku/trunk/build/jam/BuildSetup: Enforced 80 column limit.
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[02:09:26] <mmadia> has anyone else tried contacting staff members to release #beos?
[02:11:22] <mmu_man> invite only ?
[02:11:23] <mmu_man> odd
[02:12:20] <mmadia> yeah, i msg'd AndrewB and Dave2 earlier to no avail. Just now, I ping'd and msg'd christel
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[02:12:40] <mmadia> \stats p shows no active staff :'(
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[03:22:30] <umccullough> mmadia, i seem to recall deadyak had the chanserv key for that at one point
[03:23:31] <digitalteufel> Hey guys, I'm pretty much recovered from my toe injury :P
[03:23:35] <mmadia> hrrm.. the yak is neither dead nor evil.
[03:23:53] <umccullough> yeah, he canceled his internet at home cuz he's moving shortly :P
[03:24:04] <umccullough> so he's only online during work hours apparently
[03:24:07] <digitalteufel> Besides the fact that I am now missing the nail on my big toe.
[03:24:40] <mmadia> what happened digitalteufel ?
[03:24:49] <mmadia> umccullough: did he change jobs?
[03:24:56] <umccullough> nah
[03:24:59] <digitalteufel> I stubbed my toe and tore the nail off.
[03:28:36] <umccullough> mmadia, i think it's a local move
[03:28:57] * mmadia nods
[03:37:02] * JonathanThompson raises mmadia a shake to his nod
[03:39:11] * mmadia waves in response
[03:43:59] * JonathanThompson gurgitates
[03:48:12] <digitalteufel> Anything interesting happen while I was away?
[03:48:55] <umccullough> yeah, dimmable CFLs suck, btw
[03:49:12] <umccullough> in case anyone was wondering :)
[03:50:05] <digitalteufel> Is the alpha really going to be released with gcc 2.95? :\
[03:50:43] <JonathanThompson> It makes sense that it would.
[03:51:00] <JonathanThompson> Otherwise, there'll be a load of software (all relative!) that won't run as-is.
[03:51:22] <digitalteufel> Why when the alpha will also support gcc 4 as well.
[03:51:47] <JonathanThompson> Was it stated it won't run gcc 4 compiled stuff?
[03:52:55] <digitalteufel> I just don't get why you would include gcc 2.95 by default on a system that supports gcc 4
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[04:40:46] <umccullough> digitalteufel, as soon as someone ports gcc4, maybe it can be included with Haiku
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[05:43:52] <helf2> hi
[05:51:09] <helf2> finally got a steady wifi signal. Now I'm pretty sure I'm picking up the AP from a house on the *other* street...
[05:53:28] <geist> you're such a crook
[05:56:06] <helf2> im just happy i finally have a decent signal
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[06:33:21] <umccullough> omgrz... stealing wifi!
[06:37:29] <geist> that's like a federal crime man
[06:37:38] <geist> you're gonna get tossed in guantanamo bay
[06:40:46] * JonathanThompson calls the authorities
[06:40:52] <helf2> heh
[06:40:56] <helf2> I love you guys too
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[06:41:22] <JonathanThompson> Visit Capitol Hill in Seattle, and you'll have no end of loving available!
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[07:59:43] <DHowett> Like a member of the cat family?
[07:59:50] <JonathanThompson> Like???
[07:59:55] * JonathanThompson purrs into the channel
[08:00:00] <DHowett> hehe
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[10:16:35] <Teknomancer> Morning Haikuers
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[10:27:27] <CIA-5> axeld * r27838 /haiku/trunk/src/system/kernel/vm/VMAnonymousCache.h: * Fixed the build when ENABLE_SWAP_SUPPORT is not defined.
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[11:16:13] <CIA-5> axeld * r27839 /haiku/trunk/src/add-ons/kernel/network/stack/domains.cpp:
[11:16:14] <CIA-5> * Fixed possible deadlock when booting over the network. Creating the interface
[11:16:14] <CIA-5> without having the domain locked seems to be safe AFAICT.
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[11:39:21] <leszek> hi
[11:55:24] <CIA-5> jackburton * r27840 /haiku/trunk/src/add-ons/input_server/methods/ (pen/_APP_ t9/_APP_): Removed useless _APP_ links
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[14:29:13] <leszek> re
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[15:30:45] <Barrett666> why /dev/power in my senryu virtualized with virtualbox don't exist?
[15:30:52] <Barrett666> the acpi is up
[15:31:08] <Barrett666> also with qemu
[15:37:57] <Barrett666> ah acpi is not included in the images by default
[15:38:01] <Barrett666> d'oh
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[15:51:56] <Teknomancer> hi Zaranthos
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[16:04:57] <mmu_man> DeadYak plop
[16:05:57] <helf> morning all
[16:06:39] <DeadYak> hiya
[16:06:42] <DeadYak> mmu_man: what's up? :)
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[16:18:43] <helf> wow, that was painless
[16:19:16] <helf> we just called up viewsonic and got RMA numbers for getting 4 LCDs fixed under warranty in about 10 minutes.
[16:19:27] <helf> they didnt even give us a run a round
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[16:26:50] <aep> greetings
[16:27:31] <aep> i wonder what this haiku is about. i tryed it and it apears to work very well. is it planned to be a full scale desktop operating system?
[16:28:47] <aep> the reason i ask is, i'm designing a new cross platform toolkit and i am looking for platforms worth supporting
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[16:29:13] <DeadYak> aep: yes, desktop operating system is exactly what it's designed to be
[16:29:24] <DeadYak> aep: if you remember BeOS, it was heavily inspired by that in terms of design
[16:29:44] <aep> very interesting project, is there a time estimaed where it will be usable (in years) ?
[16:30:22] <umccullough> hi DeadYak
[16:30:43] <aep> ew gcc 2.9? i dont think i want to support that
[16:30:49] <DeadYak> aep: gcc4's supported as well
[16:30:56] <aep> ah!
[16:31:02] <aep> great
[16:31:09] <DeadYak> aep: and realistically, "When it's done", everyone's completely volunteer here so it's mostly a matter of free time
[16:31:31] <umccullough> it's sort of already usable ;)
[16:31:46] <aep> it is? it worked on qemu out of the box.
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[16:31:54] <aep> i wonder if my laptop can run it nativly
[16:32:30] <aep> and i wonder if is ready for daily us. things like email, webbrowsing,...
[16:32:34] <umccullough> most of my hardware runs it natively
[16:32:59] <umccullough> getting it on there is the tricky part ;)
[16:32:59] <aep> even if there are no apps for that yet, but is kernel stuff like networking fully implemented?
[16:33:27] <aep> (sorry i dont know beos. just sort of "seen" it)
[16:33:49] <umccullough> networking is complete enough to be usable, indeed
[16:34:01] <aep> great.
[16:34:05] <umccullough> i wouldn't say "fully implemented" though
[16:34:05] <aep> any browser ported yet?
[16:34:09] <umccullough> firefox
[16:34:17] <aep> wow
[16:34:22] <umccullough> it was already ported to beos
[16:34:26] <aep> ah
[16:34:26] <umccullough> only the 2.x tree though
[16:34:41] <umccullough> 3.x requires gcc4, which is still a bit rough since it's not fully ported yet
[16:34:41] <DeadYak> aep: it's more or less binary compatible with BeOS apps + someone's working on a webkit port and Netsurf's more or less ported
[16:35:00] <aep> yay webkit.
[16:35:23] <aep> ok, hum. is there any quick hello world with a gui around? i'd like to get a quick view of its design
[16:35:27] <umccullough> there's also gui links
[16:35:47] <aep> or maybe you can tell me directly how much the gui design differs from X11 or windows
[16:36:28] <umccullough> i gotta get ready for work, DeadYak would be the one to explain that ;)
[16:36:50] <aep> have fun, thanks :)
[16:37:02] <leszek> aep its easy: http://www.beatjapan.org/mirror/www.be.com/developers/developer_library/tutorials/approachingBe.html
[16:37:34] <leszek> there is a helloworld example
[16:37:50] <aep> thank you
[16:37:59] <aep> so supporting haiko means supporting beos?
[16:38:03] <aep> *haiku
[16:38:45] <leszek> :)
[16:39:02] <leszek> aep, there is a lot of info at haiku-os.org
[16:39:05] <leszek> very informative
[16:39:18] <HeTo> aep: doesn't necessarily work that way
[16:39:37] <DeadYak> aep: not necessarily, there's a lot of extra stuff in Haiku that you could make use of
[16:39:51] <DeadYak> you could constrain yourself to just BeOS's API and it would work on Haiku as well though
[16:40:07] <aep> i see.
[16:40:14] <DeadYak> http://www.haiku-os.org/legacy-docs/bebook/ - there's the API docs in any event
[16:40:20] <HeTo> you also need to stick to gcc 2.95 if you want BeOS compatibility
[16:40:39] <aep> ah. i can#t use gcc 3.9
[16:40:42] <aep> err 2.9
[16:40:53] <DeadYak> O'Reilly also used to have an intro to BeOS programming book that I believe they put out on PDF now
[16:40:56] <Monni> 2.9 is pretty buggy
[16:40:58] <aep> this toolkit uses alot of modern template facilities which require gcc4, unfortunatly
[16:41:06] <aep> or gcc3.something
[16:41:06] <DeadYak> somewhat out of date but it's useful for getting a general idea of how things fit together
[16:41:53] <aep> hm a colegue complains haiku beeing around since 2001, but not having a stable release yet
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[16:42:12] <Monni> Windows has been around for longer and still not usable release :)
[16:42:30] <Teknomancer> aep: he is most welcome to make it stable
[16:42:32] <aep> yeah i argues the same way :P
[16:42:36] <DeadYak> aep: writing an OS from scratch takes time, especially when you have as few people as we do
[16:42:45] <aep> DeadYak: how many are you?
[16:42:55] <DeadYak> I mean, first version of NT took what, 5 years and that was more or less unusable
[16:43:08] <helf> heh
[16:43:12] <helf> NT 3.51 was OK :P
[16:43:15] <Monni> Neanderthal Technology :)
[16:43:18] <DeadYak> yeah, but that was like 3 years later
[16:43:31] <DeadYak> just pointing out though, that was with like a hundred people working full time
[16:43:32] <helf> i never got to use the frist release
[16:43:36] <helf> yeah
[16:43:38] <DeadYak> be happy
[16:43:43] <DeadYak> 3.5/3.51 was a gigantic improvement
[16:43:44] <helf> Linux is still not usable
[16:43:45] <helf> ;P
[16:43:47] <DeadYak> 3.1 was literally unusable
[16:43:50] <aep> if i get my team convinced to support this platform, i hope we'll be able to bring you some applications :)
[16:44:00] <DeadYak> aep: just curious, what toolkit?
[16:44:01] * Monni started with NT 4.0
[16:44:09] <helf> aep, what programs have you all made?
[16:44:23] <helf> sorry if it was mentioned, havent been keeping up with the conversation
[16:44:25] <aep> we're in design phase. except it finished 2010 :P
[16:44:32] <helf> Monni, I ran NT4SP6a for a LOOOONG time :)
[16:44:41] <aep> as i sayd i am currently looking for platforms to support
[16:44:58] <helf> aep, whats the program going to be?
[16:45:02] <aep> it's going to be cross platform, inspired by Qt
[16:45:05] <Monni> helf: For a long time I was too lazy to check if there even was SP6 ;) I think I was running SP4 or something...
[16:45:06] <helf> ah
[16:45:09] <aep> i dont know. i dont make programs
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[16:45:25] <aep> (well i do, but they sure are not usefull for you :P)
[16:45:53] <aep> thanks for your time guys. i'll go read stuff
[16:46:13] <aep> propably will poke you some time later ;)
[16:46:33] <helf> :)
[16:46:46] <Monni> latest M$ shit is seriously funny... have to downgrade just to be able to install updates...
[16:54:04] <aep> umn. does haiku have a posix layer?
[16:55:10] <DeadYak> yes
[16:55:25] <aep> very good!
[16:55:26] <DeadYak> it does not, however have X11.
[16:55:31] <aep> yeah, i dont care
[16:55:38] <aep> i need threads and network
[16:55:41] <DeadYak> k, just making sure you were aware of that
[16:56:08] <DeadYak> pthreads and plain old POSIX socket APIs should work fine
[16:56:39] <aep> neat. that limits required porting work to graphics
[17:00:53] <umccullough> if you intend to keep beos compatibility as well, keep in mind it had worse posix support than haiku
[17:01:07] <DeadYak> umccullough: seeing as he won't be using gcc2.x, that seems to be a moot point
[17:01:13] <umccullough> that's true ;)
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[17:01:18] <aep> yeah :)
[17:03:30] <DeadYak> anyways, back to work here... aep, if you have any other questions, you should be able to ask either here or on the haiku-dev mailing list over on freelists
[17:03:53] <aep> right, thanks
[17:03:54] <aep> have fun
[17:03:59] <DeadYak> you too
[17:08:15] <helf> http://government.zdnet.com/?p=4063&tag=nl.e019
[17:08:24] <helf> wtf, why are these companies helping China?
[17:08:27] <helf> ...
[17:11:36] <Monni> China owns the world ;)
[17:12:00] <Teknomancer> "These text messages, along with millions of records containing personal information, are stored on insecure publicly-accessible web servers together with the encryption key required to decrypt the data."
[17:12:03] <Teknomancer> cooool :)
[17:25:27] * JonathanThompson lobs Teknomancer at helf
[17:25:42] <Teknomancer> heh i read that as lobs Teknomancer to hell
[17:25:44] <Teknomancer> :)
[17:26:04] <JonathanThompson> I don't think helf could catch you if thrown ;)
[17:26:11] <Teknomancer> hi JonathanThompson
[17:26:16] <JonathanThompson> (Especially all the way from India! Imagine the hang time)
[17:26:21] <JonathanThompson> Hi Teknomancer
[17:26:23] <Teknomancer> i'm in Germany now
[17:26:40] <JonathanThompson> Still, you'd be an intercontinental ballistic Teknomancer ;)
[17:26:59] <Teknomancer> true
[17:27:02] * JonathanThompson imagines Teknomancer farting and thus creating a contrail
[17:27:36] <Teknomancer> haha,
[17:28:06] <JonathanThompson> It's a bird! No, it's a plane! No, it's an intercontinental ballistic Teknomancer farting through the air!
[17:28:43] <Teknomancer> sure beats "No, It's Superman" anyway.
[17:29:12] <Teknomancer> Windows Cloud?
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[17:29:15] <Teknomancer> hmm,
[17:30:46] <Teknomancer> “If you talk to Google they’ll say it's thin client computing but then they’ll issue a new browser that’s basically a big fat operating system designed to compete with Windows but running on top of it,” Ballmer said.
[17:30:59] <Teknomancer> that guy MUST have been on drugs
[17:31:32] <JonathanThompson> Without an underlying OS, the browser means nothing.
[17:32:18] <JonathanThompson> However, if that meaningless browser then allows meaningful platformware to run on any other OS, then it becomes more interesting, as OS vendors can't expect much of lock-in.
[17:32:19] <Teknomancer> yeah but the analogy of calling the browser a big fat OS is stupid
[17:32:53] <JonathanThompson> It'd be far more accurate to call it a desktop environment on top of a desktop environment.
[17:33:04] <JonathanThompson> Like running KDE inside of Gnome ;)
[17:34:42] <Teknomancer> i've not yet tried Google Chrome :/ XP doesn't run the Setup
[17:34:58] <Teknomancer> i think it needs some patch
[17:35:50] <JonathanThompson> That's a big mistake on Google's part if they want it to make inroads: far more people are probably still using XP and before than are using Vista.
[17:36:07] <JonathanThompson> After all, it works well enough for most people. Heck, my oldest brother is still using Windows 98!
[17:36:26] <Teknomancer> it works on XP; but i'm not sure why it fails here
[17:36:30] <Teknomancer> supposed to work atleast
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[17:37:24] <Anarchos> i need to be invited to join beos ??
[17:38:41] <leszek> someone took over the channel yesterday
[17:39:02] <leszek> chanserv was kicked for a few seconds and no one was quick enough to stop them
[17:39:51] <Anarchos> what a pity... anyway i wanted to discuss about the R5.05, did someone hear about it ?
[17:40:08] <leszek> there is no r 5.05
[17:40:37] <leszek> there was a illegal copy of zeta that was called r5.05
[17:40:45] <mmu_man> just got auth working in NetSurf
[17:40:56] <leszek> nice
[17:40:56] <Anarchos> strange that i get a zbeos mentioning it a BEOS R5.05 on boot screen
[17:41:00] * JonathanThompson wonders if you could label the last version of Zeta released as version 6.66
[17:41:08] <leszek> Anarchos, it was hacked
[17:41:24] <leszek> JonathanThompson, hehe xD
[17:41:49] <Anarchos> oh ok, i thought it was the last easter egg from be, but sound strange so lang after the dismiss...
[17:44:28] <JonathanThompson> A soft-boiled easter egg ;)
[17:44:36] <JonathanThompson> Comes complete with its own timer!
[17:45:09] <mmu_man> hmm WTF I can't find back what that thing was to make a TextControl use bullets
[17:45:12] <mmu_man> I know it can
[17:45:47] <DeadYak> 5.05 I believe is the version number that they threw onto that crazy distro that's hack up of r5, dano, haiku and zeta components
[17:45:47] <Teknomancer> BTextControl->SetPassword?
[17:46:01] <Teknomancer> HideTyping() ?
[17:46:03] <DeadYak> mmu_man: HideTyping(true) I think
[17:46:09] <mmu_man> ahh right
[17:46:15] <mmu_man> I hgrepped for Pass and Set...
[17:46:29] <Teknomancer> good that my brain still remembers BeOS API
[17:46:33] <mmu_man> on the TextView
[17:46:34] <helf> hiya Teknomancer
[17:46:41] <Teknomancer> hi He
[17:46:43] <Teknomancer> helf:
[17:46:48] <Teknomancer> damn tabbing
[17:46:53] <helf> heh
[17:47:08] <helf> JonathanThompson, windows 98?
[17:47:09] <helf> seriously?
[17:47:24] <Anarchos> i finally found the last (?) bug in my ocaml/beos interfacing : the callback code (in bytecode form) was static, though i do parallel calls to the ocaml interpreter
[17:47:38] <Teknomancer> Win98 is not so bad
[17:47:38] <JonathanThompson> He also (when he has that option) likes to run steam locomotives, so hey, at least he's in the computer age!
[17:47:43] <DeadYak> mmu_man: it's on the textview yeah
[17:47:52] <JonathanThompson> The thing is, it works for what he wants/needs.
[17:47:54] <helf> win98 was horrible
[17:47:59] <helf> win98se was "ok" ;)
[17:48:01] <DeadYak> void HideTyping(bool flag); | bool IsTypingHidden() const;
[17:48:05] <Teknomancer> no it wasn't. depends on what you need it for
[17:48:22] <helf> im being pendantic, the first release of 98 was terrible
[17:48:23] <mmu_man> (once more did a BAlert hack with BTextControls on it)
[17:48:35] <JonathanThompson> I'm not sure of which version: probably SE.
[17:48:36] <mmu_man> but they don't go where I want
[17:48:38] <helf> second edition was ok if you didnt do too much with it
[17:48:52] <Teknomancer> mmu_man: see InputAlert
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[17:49:04] <mmu_man> yeah I wrote that
[17:49:06] <mmu_man> :p
[17:49:06] <Teknomancer> mmu_man: I gave this to Stippi who commited it, it's on the Haiku tree
[17:49:17] <mmu_man> at least I wrote one already
[17:49:31] <mmu_man> I did it a little differently this time, without using a BInvoker
[17:49:33] <mmu_man> simpler
[17:49:35] <Teknomancer> Hmm my InputAlert wasn't commted; it was BCommandPipe that was I think
[17:49:40] <Teknomancer> oh well
[17:50:17] <mmu_man> I think i'ts due tot he fact that I resize the alert to fit and Add them later
[17:52:22] <mmu_man> hmm yeah I should just change the follow flags
[17:52:47] <Anarchos> mmu_man i don't want to start a war, but with beos if you stress the Virtual memory you end up in KDL (jam or firefox are stressing enough)
[17:52:53] <mmu_man> B_FOLLOW_BOTTOM | B_FOLLOW_RIGHT
[17:53:09] <mmu_man> Anarchos and ?
[17:53:21] <JonathanThompson> No worries there: I've pushed BeOS many times into a death spiral ;)
[17:53:32] <JonathanThompson> But BeOS and Haiku aren't the same.
[17:53:33] <DeadYak> there are many many ways to trivially put BeOS 5 into KDL
[17:53:53] <JonathanThompson> Hopefully Haiku replicates none of the easy death modes of BeOS ;)
[17:54:03] <mmu_man> I think we don't follow the same discussion :p
[17:54:14] <DeadYak> JonathanThompson: most of the obvious ones I know of don't work
[17:54:34] <DeadYak> JonathanThompson: can't delete kernel areas, 192 windows won't kill app_server, etc.
[17:54:48] <DeadYak> can't accidentally delete ports/sems belonging to other teams
[17:54:56] <JonathanThompson> What about overloading the message ports?
[17:55:07] <DeadYak> not sure about that one
[17:55:14] <DeadYak> don't know enough about our port implementation
[17:55:33] <JonathanThompson> I know that is one way to cause BeOS to reboot.
[17:55:56] <JonathanThompson> IIRC there are places inside the kernel that use the ports, and once they're overloaded, POOF!
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[17:57:40] * JonathanThompson cheers that Yahoo!'s stock is at a new 5 year low
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[17:58:44] * JonathanThompson would like to just crawl back into bed and ignore work beckoning him
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[18:04:14] <Ingenu> Funcom stock is at lower ever
[18:04:23] <Ingenu> but hopefully I did escape in July
[18:04:36] <Ingenu> need to get a job back now
[18:04:59] <JonathanThompson> Are you currently unemployed?
[18:05:03] <Ingenu> yes
[18:05:10] <JonathanThompson> What happened?
[18:05:19] <Ingenu> how else would I have played Colonization for 42.7 hours in like... 4 days
[18:05:25] <Ingenu> I resigned
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[18:05:39] <JonathanThompson> Your sanity and health couldn't take it, I take it...
[18:05:41] <Ingenu> I was depressed, code sucked, team moral was down, management sucked
[18:06:15] <JonathanThompson> I take it the code was buggier than hell? IIRC you had all sorts of things to say about the code, and I don't remember any of it being good ;)
[18:06:37] * DeadYak tries to remember what Funcom has done...
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[18:07:43] <Ingenu> shitty code, lots of copy paste around, little structure, not so much thought (except on low level, but you have to have an architecture before optimizing)
[18:07:54] <Ingenu> Age of Conan : Hyborian Adventures
[18:07:59] <Ingenu> MMORPG
[18:08:05] <Ingenu> I was working on it before release
[18:08:08] <DeadYak> ah.
[18:08:13] <DeadYak> right, that was Funcom, I forgot
[18:08:14] <DeadYak> thanks
[18:08:30] <Ingenu> it was taking water, or bleeding to death... memory fragmentation hell and leaks
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[18:09:06] <Ingenu> and the code was duplicated for the D3D10 version... but not completely
[18:09:10] <Ingenu> so you could have more bugs
[18:09:16] <Ingenu> and a lot more code
[18:09:41] <Ingenu> it sucked, got out of there, now better, but having a job would be much much better
[18:09:57] <DeadYak> got enough saved up to keep you afloat for a bit I hope?
[18:10:22] <Ingenu> yeah
[18:11:48] <helf> That sounded like a FUN FUN place to work
[18:12:00] <Ingenu> :p
[18:14:15] <geist> Ingenu: nice. you can tell it was poorly done
[18:14:24] <geist> the graphics engine obviously has some issues
[18:14:46] <geist> not to mention the game was clearly shipped before it was done
[18:15:00] <thebolt> geist: tellme one game that wasn't ;)
[18:15:04] <Ingenu> I worked there for only 3 months, but in that timeframe a couple of things broke twice, and some were broken already when I arrived...
[18:15:09] <geist> it's par the course for mmorpgs
[18:15:41] <Ingenu> it's strange though, because in the 5 years they had, they could have made a great game
[18:15:46] <geist> as much as the games i worked on weren't great, I do have to say the code was pretty well done
[18:15:48] <Ingenu> there was plenty of time for that
[18:16:04] <geist> i had no issues with it's organization. it pays to stick to basic C++, not duplicate stuff, etc
[18:16:24] <mmu_man> DeadYak did you check the Themes ListView issue ?
[18:16:45] <Ingenu> K.I.S.S.
[18:16:51] <DeadYak> mmu_man: um....which?
[18:17:02] <mmu_man> messaged you...
[18:17:10] <DeadYak> when?
[18:17:12] <mmu_man> in the options, using the ViewItems
[18:17:17] <DeadYak> ah, memoserv
[18:17:19] <mmu_man> yesterday I think
[18:17:20] <DeadYak> sorry, I'd forgotten to auth
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[18:17:30] <DeadYak> reading
[18:17:34] <geist> the build side of things was a little complicated, but that's always the case with games
[18:17:44] <mmu_man> they just draw all at the same place
[18:17:49] <mmu_man> over each other
[18:17:54] <DeadYak> hm, odd.
[18:18:01] <geist> and since we did a lot of shadow precalcs and whatnot in dx9 on the build servers, it didn't take forever to generate the levels
[18:18:02] <Ingenu> these days games are using more and more middleware
[18:18:03] <mmu_man> I think it used to work
[18:18:08] <mmu_man> maybe layout issue
[18:18:13] <geist> only took 3 or 4 hours to build all the levels
[18:18:18] <Ingenu> doesn't really help
[18:18:24] <DeadYak> mmu_man: I won't be able to look until the weekend, still unpacking stuff from moving
[18:18:30] <mmu_man> k
[18:18:34] <Ingenu> ha, data management and pre processing
[18:18:39] <Ingenu> yes that can be very long
[18:18:43] <DeadYak> mmu_man: is themes using custom list items or anything like that?
[18:18:46] <mmu_man> hmm why do I keep getting this mousemoved by 0,0
[18:18:51] <mmu_man> DeadYak yes
[18:18:55] <geist> yah. apparently a lot of games can take days to generate all the levels
[18:18:56] <mmu_man> BView items
[18:18:59] <Ingenu> I said it around here already, but the top was a game taking around 8 hours to compile due to template missuse
[18:19:05] <DeadYak> mmu_man: ah
[18:19:08] <mmu_man> it adds its BView to the ListView
[18:19:08] <geist> oh wow, that's crazy
[18:19:15] <geist> our engine only took about 3 or 4 minutes
[18:19:18] <mmu_man> HACK HACK HACK :)
[18:19:19] <geist> but we had a rule of zero templates
[18:19:22] <DeadYak> 8 hours? holy crap
[18:19:22] <Ingenu> there is less data processing now
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[18:19:33] <DeadYak> mmu_man: I'm scared :)
[18:19:57] <geist> DeadYak: many games can take days to generate all the levels. lighting calcs, bsp generation, texture compression, etc
[18:20:13] <DeadYak> geist: yeah but just compiling the code?
[18:20:15] <geist> we had trimmed it to about 30 minutes per level due to aggressive gpu
[18:20:29] <DeadYak> geist: it sounded like he meant 8 hours without the artwork / levels
[18:20:31] <geist> i've heard of that, once you get off into heavy templated stuff
[18:20:44] <geist> some folks had worked on unreal engine before and they said it would take hours
[18:21:12] <geist> that's why we stuck to what we called luddite C++
[18:21:17] <Ingenu> I also got 3 minutes linking on one project
[18:21:21] <Ingenu> not very appealing
[18:21:24] <geist> no templates, no funny stuff, just inheiritance
[18:21:48] <Ingenu> a couple of templates aren't too bad
[18:21:52] <geist> though we did use multiple inheiritance, but i think it was always to inheirit an interface class
[18:22:03] <geist> so didn't end up with any funny pointer tweakage
[18:22:25] <geist> yeah, a templated list would have been nice, but we had to draw the line
[18:22:52] <Ingenu> std::vector
[18:23:21] <geist> no, that would have been too slow, can't tolerate mallocs in the middle of it for most stuff
[18:23:31] <Ingenu> reminds me fc::vector (fc standing for funcom), it was the same thing basically, with less features, that was returning an error code everytime a function was called that could allocate memory
[18:23:39] <Ingenu> because otherwise the game would crash under the hour
[18:23:40] <geist> we just had a void * based list, with all the elements prealloced, so it was at least pretty fast
[18:24:01] <Ingenu> indeed
[18:24:13] <geist> downside is it had no type safety
[18:24:22] <geist> usual stuff
[18:24:25] <Ingenu> good old new [] is still best when your array has a set size
[18:25:01] <geist> oh man, every time we talk about this stuff i always wonder why i left
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[18:25:04] <geist> that was pretty fun stuff, hacking on games
[18:25:13] <Ingenu> oh you mean you just allocated "void" ? (ie uninitialized memory)
[18:25:15] <geist> weren't the best studio in the world, but it was a good place to work with good folks
[18:25:30] <geist> and they were willing to train me up from zero gfx knowledge
[18:25:34] <Ingenu> what firm was that ?
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[18:25:40] <geist> it's now Sega Studios
[18:25:44] <geist> was Secret Level
[18:26:04] * thebolt also used to be a game (technology) programmer..
[18:26:26] <geist> thinking of this palm gig ever dries up i'll go back
[18:26:34] <geist> i still talk with those guys all the time
[18:26:44] <thebolt> but i don't want to continue that track :)
[18:26:48] <Teknomancer> not much into the latest graphics stuff, the last "game" i programmed was Snake on Turbo C :P
[18:27:09] <thebolt> i did game physics middleware for two years
[18:27:10] <geist> i wasn't until i got tossed into the world of pure shader based games (at sega)
[18:27:22] <geist> a whole new world opened to me
[18:27:28] <geist> it's a lot more interesting than i expected
[18:27:51] <geist> physics we were just using havok, sound was fmod
[18:27:53] <thebolt> now i'm doing gfx-coding (open source) on my sparetime while i try to change over to more embedded system/hardware-software border programming/IC-design
[18:27:56] <geist> seemed to work well enough
[18:28:05] <Ingenu> it does indeed
[18:28:09] <thebolt> geist: :)
[18:28:28] <thebolt> (i worked for first Meqon Research and then Ageia.. competitors to heavok :)
[18:28:34] <geist> yah
[18:28:47] <thebolt> havok*
[18:29:08] <geist> downside is it was yet to be super tuned for ps3 and 360
[18:29:15] <geist> it was only able to do a couple of things on the spus
[18:29:31] <geist> but that was a year or so back, presumably it's better now
[18:30:18] <DeadYak> geist: how do shaders work compared to the more traditional SGI-style rendering pipeline?
[18:30:39] <thebolt> DeadYak: baqsically back to days of software rendering;)
[18:30:45] <geist> essentially yeah
[18:30:56] <geist> it's software based rendering, just the software is running on the gpu
[18:31:08] <geist> so you can do whatever you want, abuse it as much as you want
[18:31:09] <DeadYak> ah
[18:31:11] <thebolt> you (can) program the per-vertex operation and the per-pixel operation (the code running in the innermost loop of rendering)
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[18:31:20] <DeadYak> so you're not constrained strictly to polygons any more or ... ?
[18:31:29] <Ingenu> the only successful massively parallel processors
[18:31:32] <geist> note that you can also emulate the old fixed function pipeline easily
[18:31:46] <geist> which is probably what happens automatically in the driver when you use the old api
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[18:31:55] <Ingenu> it's more like programming the lighting model and shading model
[18:31:58] <DeadYak> i.e. could you do a ray casting or voxel engine using shaders?
[18:32:00] <geist> probably just loads up a set of default shaders that pretends to be the fixed function stuff
[18:32:01] <Ingenu> and having more freedom about transformations
[18:32:09] <Ingenu> the pipeline is still there somewhat
[18:32:11] <DeadYak> a
[18:32:13] <DeadYak> err ah
[18:32:22] <thebolt> geist: yep..
[18:32:35] <geist> that was the most interesting part about hacking ps3
[18:32:41] <thebolt> geist: for example on radeon, since 9700 it no longer contained any (in-chip) fixed function pipeline
[18:32:45] <geist> since the api is essentialyl just a thin wrapper on top of the command buffer
[18:32:51] <thebolt> hehe yea :)
[18:32:59] <geist> you can see pretty much directly how at least a geforce 6800 class gpu works
[18:33:07] <thebolt> and the shader programming on ps3 is sometimes nothing but microcode programming of the gpu :)
[18:33:15] <geist> and playing fun tricks with the command buffer(s) is pretty fun
[18:33:38] <Ingenu> not played with consoles much at all
[18:33:49] <Ingenu> PC devs are hitting the limits too now
[18:33:54] <geist> i hacked all the stuff to do multi buffers, frame delayed rendering, and the spu based fragment patching
[18:33:57] <geist> was a lot of fun
[18:33:57] <Ingenu> it's rather amusing
[18:34:02] <Ingenu> (RAM limitations)
[18:34:31] <Ingenu> people have fun with odd things it seems ;p
[18:35:19] <geist> yeah think that's why they wanted me to help. I was not afraid at all of that kind of stuff
[18:35:22] <Ingenu> http://www.mobygames.com/company/secret-level-inc
[18:35:36] <geist> whereas I think most gamedevs want a nice UI, etc
[18:35:47] <Ingenu> not really
[18:36:14] <Ingenu> I hate GUI shader designers, stuff that artist can use
[18:36:17] <Ingenu> bad bad bad idea
[18:36:36] <Ingenu> they have no clue of the costs or the theory behind what they are doing
[18:36:38] <geist> judging from the questions folks were asking at the sony dev conferences, folks were pretty unhappy at having to do anything manually
[18:36:46] <geist> 'can i integrate this with visual studio?'
[18:36:46] <geist> etc etc
[18:36:52] <Ingenu> ah
[18:37:01] <Ingenu> yeah, good dev env is a requirement
[18:37:20] <geist> *shrug* msvc does not equate to a good dev environment
[18:37:24] <geist> not a bad editor, but the build system is terrible
[18:37:33] <geist> we had nothing be trouble out of it
[18:37:48] <Ingenu> what build system is good ?
[18:37:49] <geist> 1:20 times when you try to build it'll ust lock up or calculate the wrong dependencies
[18:37:54] <geist> make
[18:38:02] <geist> something that doesn't fail is always a plus
[18:38:05] <thebolt> well, ps3 toolset is ok, but i still prefer the xbox 360 sdk..
[18:38:09] <thebolt> for ps2 the tools were terrible
[18:38:15] <geist> no doubt
[18:38:24] <geist> we made the mistake of using msvc as a build system
[18:38:28] <thebolt> even when you had prodg etc it was a major pain to develop
[18:38:28] <Ingenu> heard the PS2 had a kickass perf analyser
[18:38:39] <geist> had to go kick the build server at least once a day
[18:38:51] <thebolt> Ingenu: eh, never seen anything kickass for ps2 ever :P (in terms of tools)
[18:38:54] <geist> i was working on moving it all to make, but never got it finished
[18:39:03] <geist> no it did
[18:39:20] <geist> there was a bus level tracer that was apparently quite awesome
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[18:39:30] <geist> would show you precisely what all the chips were doing at any point
[18:39:34] <Ingenu> something that shown (?) all bottlenecks, sync issues and stuff. Never saw it myself, just heard about it
[18:39:38] <geist> couldn't get that on ps3, it's wayy to fast
[18:39:45] <Ingenu> yeah, that's it
[18:40:07] <geist> prodg has some decent profilers though: http://tkgeisel.com/stuff/tuner-expanded.jpg
[18:40:26] <geist> http://tkgeisel.com/stuff/tuner.jpg
[18:40:27] <geist> showing you the threads running on the different cores
[18:40:29] <thebolt> yep
[18:40:34] <thebolt> very useful
[18:40:46] <geist> and yeah that was a terrible frame (60ms)
[18:41:07] <geist> got a lot more of that offloaded to spus
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[19:07:26] <Dane_> Does anyone know what would cause something called TrackerTaskLoop to build up over time to consume a lot of resources?
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[19:08:25] <Teknomancer> copying files?
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[19:28:01] <mmu_man> hmm what was that Tracker API to easily get menu hierarchy from a folder...
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[19:36:24] <mmu_man> ah, NavMenu.h
[19:36:27] <mmu_man> hmm it's private
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[19:47:08] <helf> well, we are down to just two street addresses written down on our "email newsletter" signup sheet this month
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[20:42:40] <Oscar-L> catsup
[20:43:15] <DeadYak> this isn't BeShare :)
[20:43:35] <Oscar-L> darn! :P
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[20:45:22] <Oscar-L> is people still using beshare regularly or have all migrated here? (/me likes beshare better, but can't access it from here :( )
[20:45:48] <helf> Oscar-L, yeah I liked beshare a lto
[20:45:51] <helf> a lot
[20:46:00] <helf> its pretty much dead from what ive seen
[20:46:02] <Oscar-L> oh I remember 2002... nice BeShare days...
[20:46:12] <Oscar-L> helf: sad :(
[20:47:27] <helf> yeah, i remember there being 50-70 people in beshare all the time
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[20:50:27] <Oscar-L> besides nice conversations... it served as a wayback machine for BeOS related soft!
[20:50:31] <HeTo> I think I stopped using BeShare about 18 months ago, when I couldn't be bothered to reinstall PyChat on my N800 after a firmware upgrade, and then stopped using it on my desktop as well
[20:50:51] <HeTo> the conversation had pretty much been dead for a couple of months by then, though
[20:51:53] <helf> yeah
[20:52:02] <helf> Oscar-L, file sharing on beshare was nice
[20:52:04] <Oscar-L> that's sad... it was trully an iconic BeOS app.
[20:52:22] <helf> they should create an official "beshare" clone for Haiku :)
[20:52:25] <helf> and ship the OS with it
[20:52:28] <helf> I'd use it
[20:53:06] <Oscar-L> me too, if not for the corporate firewall :-)
[20:53:51] <HeTo> last time I poked around, there was still quite a lot of stuff being shared
[20:54:17] <HeTo> helf: BeShare does work on Haiku AFAIK
[20:54:34] <helf> oh
[20:54:49] <helf> maybe one with an updated feature set
[20:54:59] <helf> though i cant think of many things that i'd like to see added
[20:55:15] <Oscar-L> Video chat?
[20:55:17] <Oscar-L> audio?
[20:56:01] <Oscar-L> other than that... I think it was as good as an app can get.
[20:56:43] *** paul0 has quit IRC
[20:58:09] * Oscar-L notices a BSD-licensed version of OSS. Looks at Haiku's GPL'ed one and scratches his head.
[20:59:42] <Oscar-L> I take it for granted that the BSD one was not available at first. Am I mistaken?
[21:00:40] <mmu_man> Oscar-L it's the same
[21:00:57] <helf> dual license?
[21:00:58] <mmu_man> where is it mentionned it's GPL ?
[21:00:59] <mmu_man> yes
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[21:01:09] <helf> how the heck does a dual license work? :)
[21:01:21] <mmu_man> it was CDDL/GPL first then they changed to BSD/GPL
[21:01:46] <Oscar-L> mmu_man: in the output of "ossinfo": GPL Platform: Haiku/BePC
[21:01:54] <PulkoMandy> helf, you can choose the one you prefer
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[21:02:01] <PulkoMandy> and switch to the other one when needed :)
[21:03:19] <Oscar-L> by the way mmu_man, I will test today with other players regarding ticket 2267...
[21:03:31] <Oscar-L> MediaPlayer does indeed seems unreliable.
[21:03:38] <mmu_man> it probably just takes GPL by default when it can't figure it out in the sources
[21:03:58] <mmu_man> yes it just stops playing audio correctly
[21:04:12] <Oscar-L> (License) I see. My mistake.
[21:04:15] <helf> i just realized that im going to have to stack 3 adapters to convert my NeXT to CF
[21:04:15] <helf> heh
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[21:04:59] <helf> it plays fine then starts creating garbled sound?
[21:05:16] <Oscar-L> mmu_man: regarding the now unsupported Aureal Vortex: oss-v4.1-buildrc2-src-bsd.txt does indeed mentions it is not actively supported anymore...
[21:05:26] <HeTo> helf: Compact Flash?
[21:05:43] <mmu_man> it's easy to get it from the Attic
[21:05:50] <Oscar-L> "These devices have been out of production for about 10 years and we don't expect that anybody has them any more" except me! :P
[21:05:53] <HeTo> or Colour Full or something? :-)
[21:05:53] <helf> HeTo, works well with NeXTs. draw less power, less heat
[21:05:58] <DeadYak> helf: re dual licenses, you basically get to pick which one you want to use when interacting with that code
[21:06:02] <helf> oh, yeah, compact flash
[21:06:17] <helf> DeadYak, oh
[21:06:50] <Oscar-L> the aureal vortex is a trully excellent card. works perfectly in BeOS and it has aprox. 2 watts of output (RMS)!
[21:07:01] <helf> nice
[21:07:15] <helf> too bad Creative played dirty and killed everyone (unless im mistaken :P)
[21:07:20] *** Megaf has joined #Haiku
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[21:11:13] <Oscar-L> I have currently set it up like this: onboard SiS7018 hooked to the aureal, so I can drive a pair of *old* pasive wooden speakers from Germany, that just rock.
[21:11:54] <AlienSoldier> intel wanted to push back netbook dual core as long as possible, with current market i bet such system will be out fo xmas
[21:12:59] <helf> why do you have the onboard audio running through the aureal?
[21:13:11] <helf> why cant you just pump audio straight out the aureal?
[21:13:34] <Oscar-L> helf: my setup is even more convoluted than StephenB's from BeOSNews...
[21:14:24] <helf> tell me more
[21:14:25] <helf> :P
[21:14:32] * helf loves screwed up computer setups
[21:15:05] <helf> btw, i have two voodoo 2 cards if anyone wants them
[21:15:11] <Oscar-L> the SiS7018 is a 4-channels card... but can't drive passive speakers. Games on Windows sound better this way: SiS7018: 2 speakers and a pair of headphones acting like rear speakers...
[21:16:35] <Oscar-L> as I don't want to connect/reconnect cables everytime I reboot... I just have them linked, so at works I have to change some mixer preference to get sound.
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[21:17:39] <helf> oh
[21:18:55] <Oscar-L> in BeOS I set the aureal as main card :) (SiS7018 drivers does handles recording)
[21:19:28] <Oscar-L> did I mention that I have the audio output of a TV/FM Tuner card hooked up to the motherboard as well? :P
[21:23:23] * JonathanThompson punts helf like a sack of Gummy Worms
[21:25:00] <Oscar-L> "JonathanThompson can't control his/her aggressions, either. He/She picked on others 104 times." quote from: http://echelog.matzon.dk/stats/haiku.html
[21:25:45] * JonathanThompson thinks people have too much time on their hands
[21:26:15] <Oscar-L> "JonathanThompson always lets us know what he/she's doing: 7442 actions!" :P
[21:26:36] <helf> im number 7 on the most active list
[21:26:36] <JonathanThompson> That's not true! There's lots of things not stated! :D
[21:26:36] <helf> heh
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[21:27:02] <Oscar-L> I had a good laugh with that page.
[21:27:26] * JonathanThompson didn't know it existed before now
[21:27:37] <helf> Is cyan-Q6600 stupid or just asking too many questions? 44.0% lines contained a question!
[21:27:37] <helf> dpole didn't know that much either. 43.2% of his/her lines were questions.
[21:27:39] <helf> thats hilarious
[21:27:55] <Oscar-L> "umccullough, didn't speak so much: 402784 words." lol
[21:28:08] <helf> ive never seen this page
[21:28:15] <HeTo> wow, umccullough nearly reached the level of monologue of CIA-6
[21:28:19] *** PulkoMandy has quit IRC
[21:28:31] <JonathanThompson> :P
[21:28:40] <Oscar-L> only surpassed by...
[21:28:43] <Oscar-L> "JonathanThompson spoke a total of 590494 words! "
[21:28:46] <JonathanThompson> :P
[21:28:54] <helf> i like how our bot is depressive
[21:29:26] <Oscar-L> that page shows Daat's true nature:
[21:29:34] <Oscar-L> Passive/Agressive!
[21:30:14] <helf> :P
[21:30:29] <helf> JonathanThompson always lets us know what he/she's doing: 7442 actions!
[21:30:29] <helf> For example, like this:
[21:30:29] <helf> * JonathanThompson pounces on helf2
[21:30:29] <helf> Also, DeadYak tells us what's up with 1684 actions.
[21:30:39] <helf> i didnt realize deadyak used /me that much :)
[21:30:45] * JonathanThompson wonders how many IRC novels he's written
[21:31:31] <JonathanThompson> I never realized that my great american novel would be on IRC ;)
[21:32:48] <helf> i thought monni would have won the smily per line part
[21:33:17] <Oscar-L> he did... but went out of scale.
[21:33:46] <JonathanThompson> I vote for the option of mmu_man being insane ;)
[21:34:21] <Oscar-L> add that to the fact that he "couldn't decide whether to stay or go. 3451 joins during this reporting period!"
[21:34:53] <JonathanThompson> More fodder for the fiery horse pyre :P
[21:34:58] <HeTo> he seems to be the only real nick on the list of nicks being referenced :-)
[21:36:17] <JonathanThompson> My alternate nick is just a little shy of being on the most active list by itself ;)
[21:36:30] *** rcjsuen__ has quit IRC
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[21:37:11] <helf> im kinda surprised none of my alternatives made it
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[21:37:47] <JonathanThompson> Luposian's is funny.
[21:38:31] <JonathanThompson> Imagine what the statistics would be like if private messages were counted :D
[21:39:19] <helf> 590k words
[21:39:21] <helf> jeez :P
[21:39:35] <JonathanThompson> There's several novels in that!
[21:40:08] <JonathanThompson> Ah, oK: 1374 days of reporting...
[21:40:17] <JonathanThompson> How long have I been typing in here???
[21:40:35] <helf> im on the top 10 list and im pretty sure i havent been here that long :P
[21:40:51] <helf> thats almost 4 years..
[21:41:02] <JonathanThompson> I can't help but think if they counted spelling, yours would be rated pretty bad :P
[21:41:10] <helf> har har
[21:41:12] <helf> :P
[21:41:13] <Oscar-L> lol
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[21:42:24] <Oscar-L> good that I came here only once in a while... otherwise... I would be a serious contender for the Most Broken English Award.
[21:42:33] <JonathanThompson> Consider this: I have about 4 times the number of words as DaaT, but only about 2/3 the aggressive actions :P
[21:43:28] <JonathanThompson> helf's english tends to be pretty good: his typing tends to be pretty bad: you just have to remember to unscramble all the letters between the first and last, and you'll usually be ok, assuming he got the right set of letters ;)
[21:44:02] <Oscar-L> hehe, mechanical rot13?
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[21:44:26] <helf> heh
[21:44:31] <JonathanThompson> pyCube's random quote seems so appropriate: "does it have to be a helpful/insightful comment?"
[21:44:42] <helf> very appropo
[21:45:20] <JonathanThompson> Then again, my random quote captures my humor well, too :)
[21:45:34] <Ingenu> that would be "a propos"
[21:45:48] <helf> :P
[21:46:01] <helf> Ingenu's sarcasm meter isnt working
[21:46:02] <helf> http://www.somethingawful.com/d/feature-articles/worksafe-pornmovie.php
[21:46:05] <JonathanThompson> And... helf's works well, too, but surprising it is about modern hardware ;)
[21:47:03] *** pulko_mandy has joined #haiku
[21:48:19] <JonathanThompson> Ok helf, that's somewhat comparable to the Count song ;)
[21:48:25] *** pulkomandy_ has quit IRC
[21:48:26] <helf> heh
[21:48:30] <helf> I love the count song
[21:48:36] <JonathanThompson> (only, the Count song leaves things entirely to your imagination)
[21:48:43] <Oscar-L> time to run, later guys!
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[21:55:56] <JonathanThompson> helf:
[22:02:05] <mmu_man> updated NetSurf: http://revolf.free.fr/beos/netsurf-bone.zip
[22:02:24] <mmu_man> ..uploading...
[22:02:36] <mmu_man> done
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[22:12:45] <AlienSoldier> should be able to test it in 1h
[22:18:31] <MindChild> Guys. I think it is about time I get to contributing code to Haiku
[22:18:40] <MindChild> Twill start this weekend
[22:19:06] <miqlas_> :)
[22:19:16] <miqlas_> Go-go-go, MindChold!
[22:19:25] <miqlas_> MindChild, sorry :)
[22:20:04] <helf> MindChild, have any more of those 6" scsi ribbon cables?
[22:20:33] <MindChild> I do as a matter of fact. Three more I believe
[22:20:44] <MindChild> How many you need?
[22:21:22] <helf> two would be awesome.
[22:21:28] <helf> ill paypal you some cash for them
[22:21:33] <helf> its amazing how hard it is to find those
[22:22:20] <helf> that reminds me, i needto drag that sparc home!
[22:22:24] <helf> ha, ill finally remember
[22:22:26] <helf> :)
[22:22:31] * helf gets it out
[22:22:32] <helf> brb
[22:23:26] <helf> MindChild, did you still want it? and the solaris 8 media?
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[22:27:31] <leszek> n8
[22:27:42] *** leszek has quit IRC
[22:29:31] <MindChild> helf: yessir
[22:29:42] <MindChild> I got those cables out of an HP NetServer
[22:29:49] <MindChild> Ive never seen them for sale
[22:30:37] <helf> ah, ok
[22:30:44] <helf> ill weigh the ss20 tonight
[22:32:13] <helf> I have a bunch of SUN ram floating around in a box. ill see how far I can up the memory on the ss20
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[22:38:29] <AlienSoldier> mmm, microchip buy amtel, i guess they will have to enter cpu market for more expension. probably buying mips next
[22:38:53] <helf> microchip?
[22:39:22] <AlienSoldier> helf pic microcontroler if you want
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[22:44:18] <MindChild> I could use a PIC microcontroller
[22:44:31] <MindChild> ahhhhhhh PIC BASIC. Those were the days
[22:44:54] <helf> heh
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[22:45:55] <helf> i have a macintosh SE with hdd, system 6.something, carying case, manuals, keyboard,mouse.. if anyone wants it :P
[22:46:19] <helf> has 4mb of ram, iirc
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[22:47:18] <Chowder> 4mb?
[22:47:21] <Chowder> or 4 GB
[22:47:41] <helf> macintosh SE with system 6
[22:47:43] <helf> you decide
[22:47:53] <Chowder> i have no idea what that is
[22:47:57] <helf> ah
[22:48:04] <helf> it was made in like 1989
[22:48:06] <AlienSoldier> neogeo got gigabit of power :P
[22:48:10] <Chowder> lol
[22:48:18] <helf> its a 68k classic all in one mac :P
[22:48:19] <Chowder> helf: have it recycled
[22:48:19] <MindChild> Holy shit
[22:48:23] <MindChild> dude, Ill take it
[22:48:25] <HeTo> I'd very much like to have a Macintosh SE with 4 GB of RAM :-)
[22:48:27] <helf> really?
[22:48:30] <helf> i think its a 20mb hdd
[22:48:32] <MindChild> yeah, mine died
[22:48:33] <helf> it still works fine
[22:48:40] <MindChild> and it didnt even have a hard drive
[22:48:40] <helf> the fan has bad bearings, though, so its loud sometimes
[22:48:46] <helf> ok
[22:48:50] <helf> ill pull it out tonight too
[22:48:53] <MindChild> sweet
[22:48:57] <MindChild> muchas gracias
[22:48:59] <helf> :)
[22:49:07] * helf found someone of like mindedness
[22:49:12] <helf> im surprised :P
[22:49:46] <AlienSoldier> a company could do well just selling conversion kit to migrate old computer case to current modern component
[22:49:55] <helf> nuh uh
[22:50:01] <helf> thats horrible to do to a computer :)
[22:50:19] <HeTo> helf: although considering how you usually deal with computers, would it be too surprising if you had an SE with 4GB RAM? ;-)
[22:50:25] <helf> i say that and i own a nextstation slab thats partially converted to a g3
[22:50:42] <helf> HeTo, ha, probably not
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[22:50:55] <AlienSoldier> latest natami revision ad 256M of chip ram
[22:50:58] <MindChild> I wired my router into an NES case. LEDs all soldered, reset and power swicth set up. Serial debug port goes through the controller port
[22:51:13] <MindChild> Its hard to explain to people it isnt really a nintendo
[22:52:02] <helf> thats awesome
[22:52:03] <helf> i want pics :P
[22:52:12] <helf> its an SE, not an SE/30
[22:52:19] <helf> just to make sure :)
[22:52:36] <MindChild> Oh no. Thats fine
[22:52:40] <MindChild> Sure. Ill take pics tonight
[22:52:46] <helf> ok
[22:53:29] * mmu_man fixing C89 in libsvgtiny
[22:53:36] <mmu_man> need aspirin
[22:54:23] <pulko_mandy> MindChild, did you put the nes mothermoard in the router case ?
[22:54:32] <helf> apparently my SE was worth over $4k new, since it had maxed ram and the hdd option :P
[22:57:15] <helf> oh cool
[22:57:22] <helf> the SE uses SCSI for its hdd interfavce
[22:57:24] <helf> *interface
[22:57:34] <helf> i wonder how big of one you can stick in it
[22:59:47] <DeadYak> pretty much every mac prior to the PPC ones did
[23:00:14] <AlienSoldier> put a ssd in it
[23:03:25] *** helf has quit IRC
[23:04:01] <pulko_mandy> DeadYak, not the LC630
[23:04:16] <pulko_mandy> (there is scsi for the cdrom and ide for the hard disk)
[23:04:26] <DeadYak> ah
[23:04:30] <pulko_mandy> (but the standard configuration did not include a cd drive)
[23:04:50] <pulko_mandy> i think that's almost the only 68k mac with ide
[23:05:45] *** helf has joined #haiku
[23:05:53] <helf> ok
[23:05:55] <helf> what did i miss?
[23:05:57] <helf> my pc froze
[23:06:58] <helf> ill weigh all that stuff and let you know, MindChild. I gotta go. later
[23:07:14] <HeTo> pretty much every pre-PPC mac except the LC630 had scsi (pulko_mandy and DeadYak), AlienSoldier suggested you to put an ssd in the mac
[23:07:27] <helf> ah
[23:07:33] <helf> heh, ssd in that would be a waste :)
[23:07:41] <helf> later
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[23:08:37] <AlienSoldier> the speed in those computer is slow indeed, bandwith. The amiga HD speed was a ashame
[23:09:11] <pulko_mandy> depends on the hd, the controller and the filesystem
[23:09:19] <mmadia> DeadYak ?
[23:09:28] <AlienSoldier> in case of the amiga it was the controler
[23:09:36] <DeadYak> mmadia: ?
[23:10:07] <mmadia> do you have access to #beos's Chanserv?
[23:10:11] *** korli has quit IRC
[23:10:29] <DeadYak> nope
[23:10:40] <DeadYak> I don't know how many years it's been since I've even been in that channel
[23:11:08] <mmadia> poop. some wise guy set the channel to invite only. staff members haven't responded to my requests either.
[23:11:46] <DeadYak> channel founder is listed as "Chinasaur"
[23:11:48] <DeadYak> who is not currently online
[23:11:54] <mmadia> yeah, it is pretty empty in there these days. but knowing that it's been hijacked doesn't sit well with me : )
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[23:16:34] <aep> ask freenode staff
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[23:16:49] <aep> they release channels which have not been visited by the channel owner some time
[23:17:07] <mmadia> i have, aep. the past two days, no one has been listed as active staff.
[23:17:22] <aep> ask in #freenode
[23:17:35] <aep> or just query a random staff :P
[23:19:11] <aep> /stats p got kindof inacurate becouse flaged staffs usually get flooded with requests. it used to contain a few staffs at least, but now it's 0 to 1
[23:19:33] <aep> and you dont want to be that 1 :P
[23:21:26] <CIA-5> bonefish * r27841 /haiku/trunk/src/system/kernel/ (12 files in 6 dirs): Fixed various warnings.
[23:23:40] <pulko_mandy> +++
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[23:24:32] <CIA-5> bonefish * r27842 /haiku/trunk/build/jam/BuildSetup:
[23:24:32] <CIA-5> * -Wno-multichar was added multiple times. It's now only in the
[23:24:32] <CIA-5> HAIKU[_KERNEL]_WARNING_CCFLAGS.
[23:24:32] <CIA-5> * Added -Werror for various parts of the source tree for the gcc 2
[23:24:32] <CIA-5> build. Feel encouraged to add more.
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top

   October 2, 2008  
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