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[01:24:08] <stargater> n8 all
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[01:47:36] <agentmumu> funny things can happen
[01:47:41] <agentmumu> pfu
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[02:42:49] <Koki> hey agentmumu
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[02:55:59] <agentmumu> hm
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[14:06:06] <@JBurton> re
[14:07:09] <Methe> Hola JBurton
[14:07:16] <Methe> (hola is italian or spanish ?)
[14:07:25] <@Korli> re
[14:07:38] <@JBurton> spanish
[14:07:44] <Methe> what's italian then
[14:07:46] <@JBurton> my pc started emitting "beeeeeps"
[14:07:51] <@JBurton> I had to shut it down :P
[14:07:54] <@JBurton> ciao, Methe
[14:07:55] <Methe> =]]
[14:08:04] <Methe> JBurton: cia isn't to say goodbye ?
[14:08:08] <Methe> *ciao
[14:08:12] <@JBurton> ciao is universal
[14:08:16] <Methe> =)
[14:08:19] <@JBurton> you can use in every circumstances
[14:08:28] <Methe> like "what do you want for diner ?"
[14:08:30] <@JBurton> as long as you're talkign to a friend
[14:08:31] <Methe> "ciao"
[14:08:31] <@JBurton> lol
[14:08:32] <@JBurton> :P
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[14:08:48] <Methe> ok, what's the word for someone not a friend
[14:09:09] <@JBurton> buongiorno
[14:09:11] <@JBurton> buonasera
[14:09:14] <Methe> 0o
[14:09:18] <@JBurton> buongiorno = good morning
[14:09:24] <@JBurton> buonasera = good evening
[14:09:32] <Methe> okie dookie
[14:09:34] <@JBurton> on> o "salve"
[14:09:57] <Methe> now just remove a terrible doubt from me and that will be enough for today lesson
[14:10:18] <Methe> when saying "comes tai", do you prononce it [a] or [aï] the final "tai" ?
[14:10:37] <@JBurton> you mean "come stai" :)
[14:10:54] <Methe> yeah, "how do you do" => "come stai"
[14:10:57] <Methe> (?!?)
[14:11:03] <@JBurton> ai
[14:11:13] <@JBurton> italian it's easy because you pronounce how it's written
[14:11:30] <Methe> okie
[14:11:36] <@JBurton> so anglophone guys can't pronounce it very well at all :P
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[14:11:56] <Methe> JBurton : they should be eating more olives instead of steacks, agreed
[14:12:35] <@JBurton> eheh
[14:13:22] <Methe> non credi ?
[14:14:15] <@JBurton> si, decisamente
[14:15:20] <Methe> what's that ?
[14:15:40] <agentmumu> re
[14:15:44] <agentmumu> huhu Korli
[14:15:45] <agentmumu> huhu JBurton
[14:15:55] <Methe> what's decisamente" ?
[14:16:12] <@Korli> heya agentmumu
[14:16:13] <@JBurton> yo agentmumu
[14:16:20] <@JBurton> it's like "of course", sort of,
[14:17:05] * Methe to his brain: "ok you 2bit punk neurone, u better remember that or'll go get frunk to kill ya you faggot!"
[14:17:12] <Methe> *drunk
[14:17:26] <agentmumu> you wont't believe what happend yesterday, a girl in a chat room talked me into doing a strip in front of the kunstlabor webcam. so I did, and then two girls from the street joined, because they where seeming me throught the window!
[14:17:54] <Methe> lol !
[14:23:54] <@Korli> hmm I wasn't here to see this :p
[14:24:12] <Methe> buy yourself a webcam and try Korli =)
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[14:34:20] <@JBurton> uff I'm getting mad
[14:34:40] <@JBurton> anyone ever used SDL under win32 ?
[14:34:44] <Methe> what's happening to you ? "beeeeeeeeep" again ?
[14:35:00] <Methe> SDL and Win32 ? hmm sounds bad
[14:35:03] <@JBurton> why ?
[14:35:23] <Methe> because "Win32" string spotted
[14:35:27] * Methe hides
[14:35:28] <@JBurton> eheh
[14:35:38] <Methe> 32 yeah, but 32 what
[14:35:39] <Lt_Henry> JBurton, I used SDL and win32
[14:35:47] <Lt_Henry> use
[14:36:47] <@JBurton> the problem is:
[14:36:52] <@JBurton> I have some pixel data
[14:36:57] <@JBurton> I create a SDL_Surface
[14:37:01] <@JBurton> I copy the pixel data into it
[14:37:27] <@JBurton> I write the SDL_Surface to a bitmap (with SDL_WriteBMP) and the bitmap is empty
[14:37:43] <@JBurton> I tried to blit the surface to the screen... and I got an empty screen
[14:37:54] <@JBurton> note that using the palette or not seems not to do anything
[14:37:58] <@JBurton> I'm sure the pixel data is okay
[14:39:04] <Lt_Henry> mmm... not sure where the problem is
[14:39:56] <Lt_Henry> I write directly to surfaces, but as recomended in the docs, you have to lock/unlock the surface before
[14:40:11] <@JBurton> I can see the pixel data printed to the stream
[14:40:13] <@JBurton> and the palette too
[14:40:20] <@JBurton> but the surface is still empty
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[14:40:34] <[Beta]> flipped?
[14:40:52] <JBurton> [Beta] shouldn't be needed if you write directly to the surfaces, no ?
[14:41:10] <[Beta]> JBurton: sorry, was guessing before I looked at the code..
[14:41:35] <@JBurton> just tried, anyway, makes no difference :P
[14:42:02] <@JBurton> does this look okay ? SDL_Surface *surface = SDL_CreateRGBSurface(0, 64, 64, 8, 0, 0, 0, 0);
[14:42:07] <Lt_Henry> 8 13:42:07 <Lt_Henry> 8 bit color I guess
[14:42:09] <@JBurton> yeah
[14:42:10] <[Beta]> why do SDL_DisplayFormat in the save call ?
[14:42:21] <JBurton> [Beta] I added it right now just for try
[14:42:25] <@JBurton> I tried without it too
[14:42:30] <Lt_Henry> I never tried in that color format, just 24/32
[14:42:53] <[Beta]> k, but its a pointless conversion :) thats only there to make the surface native to the screen, just to help speed etc
[14:43:01] <JBurton> yes, [Beta] I know :P
[14:43:06] <@JBurton> but who knows :P
[14:43:33] <@JBurton> Lt_Henry okay but as the source data is 8 bit per pixel...
[14:44:24] <adamk> mk> m
[14:44:25] <adamk> klaaaa
[14:44:32] <@JBurton> if anyone has any idea... :P
[14:44:35] <[Beta]> "Allocate an empty surface (must be called after SDL_SetVideoMode)"
[14:44:41] <[Beta]> JBurton: have you done that ?
[14:47:31] <@JBurton> yes :)
[14:47:54] <@JBurton> I wasn't doing that before, so I thought it could be the problem
[14:47:56] <@JBurton> but no :)
[14:49:40] <Lt_Henry> mmm... I don't remember.. waht is the difference between SDL_SetColors and SDL_SetPalette?
[14:50:03] <@JBurton> SetColors let you specify the amount of colors
[14:50:05] <@JBurton> IIRC
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[14:50:36] <Lt_Henry> Setpalette too
[14:50:49] <@JBurton> can't remember, then
[14:50:52] <@JBurton> I always used SetColors
[14:50:53] <Lt_Henry> int SDL_SetPalette(SDL_Surface *surface, int flags, SDL_Color *colors, int firstcolor, int ncolors);
[14:51:13] <Belial_> SetPalette is for indexed modes maybe ?
[14:51:44] <[Beta]> SDL_SetColors modifies both palettes (if present), and is equivalent to calling SDL_SetPalette with the flags set to (SDL_LOGPAL | SDL_PHYSPAL)
[14:51:47] <Lt_Henry> 8 13:51:47 <Lt_Henry> 8 bit mode is indexed
[14:51:50] <@JBurton> SDL_SetColors() is equivalent to calling this function with * flags = (SDL_LOGPAL|SDL_PHYSPAL).
[14:51:57] <@JBurton> basically SetPalette() has flags
[14:52:00] <@JBurton> SetColors has not
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[14:52:16] <JBurton> [Beta] I am late :P
[14:52:27] <[Beta]> :))
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[14:52:51] <[Beta]> ah
[14:52:58] <[Beta]> why *surface ?
[14:53:05] <@JBurton> where ?
[14:53:22] <[Beta]> ignore that.
[14:53:29] <@JBurton> :P
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[14:53:47] <@JBurton> btw I'm pretty sure that code (more or less refactored) worked on beos
[14:55:04] <@JBurton> oh wait
[14:55:06] <@JBurton> I got something
[14:55:12] <@JBurton> maybe nothing was wrong
[14:55:21] <@JBurton> and the pixel data was simply too dark to be seen
[14:55:29] <@JBurton> I chosen another tile and now it works
[14:55:34] <Lt_Henry> lol
[14:55:36] <Lt_Henry> :)
[14:55:39] <@JBurton> (note that I tried 20+ different tiles)
[14:59:30] <@JBurton> nice isn't it ? :P
[15:00:07] <[Beta]> erm, yeah?
[15:00:09] <Dr3w> JBurton: whats it from (oh, and "Hi!"
[15:00:12] <[Beta]> what're you up to JB?
[15:00:38] <@JBurton> bah, messing with stuff :P
[15:00:53] <@JBurton> just losing my time, actually :P
[15:01:40] <[Beta]> so, erm, I want some to import the freebsd netstack into the repos.
[15:02:09] <@JBurton> is svn still down as this morning ?
[15:02:14] <@JBurton> anyway bbl :P
[15:02:45] <Lt_Henry> who was the one working on mozilla/firefox ?
[15:02:54] <Lt_Henry> fysyyk?
[15:02:56] <[Beta]> fyysik/tqh?
[15:03:10] <[Beta]> xyzzy too.
[15:04:15] <Lt_Henry> I have a strange problem
[15:07:30] <Dr3w> see a doctor
[15:08:22] <Lt_Henry> "Doctor... my firefox hurts a lot"
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[15:15:30] <@JBurton> btw... if anyone is brave enough...
[15:15:35] <@JBurton> I think SDL could work on haiku
[15:15:44] <@JBurton> so even some simple game without sound could work
[15:16:20] <adamk> Well SDL already works on BeOS. Isn't Haiku supposed to be binary compatible with R5?
[15:17:19] <@JBurton> of course
[15:17:29] <@JBurton> but haiku isn't exactly finished
[15:17:36] <@JBurton> and I don't think anyone has tried SDL on it yet
[15:17:48] <adamk> Oh, gotcha. I didn't realize you meant right now :-)
[15:17:52] <@JBurton> :)
[15:17:58] <Lt_Henry> I think there are some priorities before SDl
[15:17:59] <Lt_Henry> :D
[15:18:06] <@JBurton> eheh of course
[15:18:13] <@JBurton> MineSweeper, for example
[15:18:30] <Lt_Henry> X-D
[15:18:47] <adamk> Well, I finally freed up enough diskspace so that I can actually try out Haiku on it's own partition.
[15:19:02] <tqh> Lt_Henry What's the problem?
[15:19:36] <Lt_Henry> tqh, each time Y try to load iscomputeron.com, beos hangs
[15:19:46] <Lt_Henry> I think the problem comes from the app_server
[15:20:15] <tqh> hmm, using a lot of tabs?
[15:20:19] <Lt_Henry> no
[15:20:27] <Lt_Henry> with no tabs
[15:21:06] <Lt_Henry> I have the problem with an one year old Mozilla and a build from May of Firefox
[15:21:43] <tqh> Older firefox'es had a leak that used up app_server resources causing BeOS to hang
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[15:22:30] <tqh> And mozilla as well btw
[15:22:33] <Lt_Henry> but it happens since two days ago
[15:23:32] <tqh> I think you should try removing your profile in ~/congig/settings/Mozilla temporarily.
[15:23:37] <tqh> config
[15:23:48] <Lt_Henry> mmm
[15:24:00] <Lt_Henry> let's reboot and try
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[15:27:58] <Lt_Henry> here I am
[15:28:07] <Lt_Henry> ahhh... I love that 20 seconds boot of beos
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[16:04:58] <Lt_Henry> mmm
[16:05:34] <Lt_Henry> deleting Mozilla preferences seems to work tqh
[16:05:40] <Lt_Henry> at least now
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[16:38:08] <@JBurton> hey stippi
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[16:44:05] <@JBurton> stippi around ?
[16:45:06] <@JBurton> yo mahlzeit
[16:45:38] <[Beta]> IE7 beta sucks ass, just so people know.
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[16:47:53] <@mahlzeit> hey JBurton and everyone else
[16:48:13] <@JBurton> how're things ?
[16:48:21] <@mahlzeit> fine, fine
[16:48:23] <@mahlzeit> you?
[16:48:24] <[Beta]> hey mahlzeit, hows it?
[16:48:36] <@mahlzeit> it's damn hot, that's what it is! :-)
[16:48:46] <@JBurton> fine thanks
[16:48:47] <@JBurton> but hot here too
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[17:18:46] <@JBurton> at least, mahlzeit, being hot as it is, girls are less and less covered
[17:18:58] <@JBurton> :-d...
[17:19:13] <@Korli> mahlzeit could you close out your bug in our bugzilla? thanks
[17:19:26] <@JBurton> Korli you could close it too :P
[17:20:25] <@Korli> yeah, it's just I'd want to have mahlzeit aware of the changes we did
[17:20:30] <@JBurton> yeah
[17:21:14] <@JBurton> svn seems to work now
[17:21:26] <@Korli> JBurton I'm wondering if R5 screensaver prefs is using custom BSliders ?
[17:21:38] <@JBurton> could be, many apps do that
[17:21:48] <@JBurton> not that is a good idea
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[17:23:54] <mahlzeit> Korli: just did because [Beta] asked me to
[17:25:35] <@Korli> mahlzeit sorry didn't noticed :)
[17:26:11] <@mahlzeit> yeah, i wasn't aware you had to close bugs ;-)
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[17:26:20] <@JBurton> no one was, mahlzeit :P
[17:26:49] <@Korli> mahlzeit I could have badly fixed the bug :)
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[17:27:04] <@Korli> JBurton I don't know, maybe axeld fixed it
[17:27:09] <@mahlzeit> if it works, it works ;-)
[17:27:59] <@JBurton> Korli it hasn't been changed for some time
[17:31:33] <@mahlzeit> hmm with offers like that, maybe i should re-join the project ;-))
[17:31:55] <@JBurton> lol
[17:36:10] <Lt_Henry> mmm
[17:36:18] <Lt_Henry> bugs are now solved with sex?
[17:36:46] <Lt_Henry> then.... Windows users should fuck a lot
[17:36:51] <@JBurton> well it's an idea, as long as I'm told to have sex with peoples of the other sex
[17:36:54] <Dr_Evil> JBurton I moved the bugreport from NEW to ASSIGNED
[17:37:38] <@JBurton> good, let's hope this will make things move
[17:38:09] <@JBurton> who has permissions to change things on the site ?
[17:38:20] <Dr_Evil> I don't know
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[17:39:24] <@JBurton> Dr_Evil I'll commit a change to BDirectWindow later, I shouldn't break the build on dano/zeta, but if I do, feel free to bug me (or fix it by yourself) :)
[17:41:36] <Dr_Evil> don't break the build please
[17:42:03] <Dr_Evil> it doesn't need to work right, but it needs to compile
[17:42:55] <Dr_Evil> you can put everything that would break the build into #ifndef COMPILE_FOR_DANO #endif
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[17:46:00] <Dr_Evil> but sure, if it does break, ill notify you
[17:46:06] <@JBurton> :P
[17:46:19] <@JBurton> actually, I'm going to add stuff inside #ifdef __HAIKU__
[17:46:28] <@JBurton> I don't think it'll break the build
[17:46:35] <@JBurton> but I wanted to tell you in advance anwyay
[17:47:06] <Dr_Evil> should work, too
[17:47:10] <@JBurton> ok
[17:54:29] <@JBurton> bye all
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[17:57:34] <Lt_Henry> mmm
[17:57:52] <Lt_Henry> usb patches works on r5 pe ?
[18:01:57] <Dr3w> I have pretty much given up on trying to get gcc to target powerpc-apple-haiku...
[18:02:06] <Dr3w> I can't do it.
[18:02:15] <adamk> Lt_Henry: If you're lucky. The newer uhci driver would crash my machine.
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[18:03:23] <Lt_Henry> I have installed succesfully on Pro's
[18:03:32] <Lt_Henry> and...
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[18:04:14] <Lt_Henry> ok, I will try as user add-ons
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[18:50:41] <CIA-6> jackburton * r13842 /haiku/trunk/ (3 files in 2 dirs): Added client side implementation of BDirectWindow (haiku). I hope I didn't break the build on Dano. If it's the case, please tell me.
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[21:06:16] <zooey> hi there
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