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[00:02:20] <@Dr_Evil> obviously, the driver was executing at
[00:02:21] <@Dr_Evil> fd0b3b2c ec85dc9e gPci+8c02ff9e
[00:04:34] <agentmumu> /win 2
[00:04:39] <@Dr_Evil> hmm, thats a address inside libmedia.so
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[00:05:43] <@Dr_Evil> so it's executing at
[00:05:47] <@Dr_Evil> 0x042bcf8c 0x0012efea <user_read_port_etc+0x005e>
[00:05:48] <@Dr_Evil> or
[00:05:53] <@Dr_Evil> 0x042bcf8c 0x0011ea75 ---- iframe ---- ?
[00:06:37] <@mmu_man> the user code ended up doing a read_port_etc() which maps to that syscall
[00:07:12] <@Dr_Evil> and there it's stuck, until released by the return from KLD?
[00:07:20] <@mmu_man> shouldn't happen
[00:07:28] <@mmu_man> what's teh prio of the thread ?
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[00:08:02] <@mmu_man> hmm, maybe read_port_etc tries to read some MBs of data...
[00:08:02] <Dr3w|Linux> Hey hey hey!
[00:08:14] <@mmu_man> getting to KDL might have it interrupt
[00:08:23] <@mmu_man> though it's not supposed to send any signal...
[00:09:36] <@Dr_Evil> it already happend twice today, and seom weeks ago, too
[00:09:48] <@Dr_Evil> this is from the first time: http://marcus.overhagen.de/temp/dvb_freeze_0.txt
[00:10:01] <@mmu_man> printf '0x%08lx\n' $((0xec85dc9e - 0xec822000))
[00:10:07] <@mmu_man> 0x0003bc9e
[00:10:17] <@mmu_man> that should be the offset in libmedia
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[00:10:58] <@Dr_Evil> I would have to leave KDL to check that
[00:11:00] <@axeld> back for real
[00:11:40] <@Dr_Evil> axeld please have a look at this mess, I'm still in KDL
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[00:12:59] <bencer> hi all :)
[00:13:03] <Dr3w|Linux> how do you tell diff to ignore files that are not present between two tree's, just compare the stuff that is the same?
[00:13:41] <__nitro__> hi bencer
[00:15:38] <@axeld> Dr_Evil: it locks up before "YOU KNOW WHAT...", I guess?
[00:15:49] <@axeld> Dr_Evil: and just works after a "cont"?
[00:16:06] <@Dr_Evil> yes
[00:16:24] <@Dr_Evil> please reload http://marcus.overhagen.de/temp/dvb_freeze_1.txt
[00:17:28] <@axeld> Well, that's not really helpful
[00:17:52] <@Dr_Evil> no, it isn't. I'm completely puzzled
[00:17:53] <@axeld> What could cause a system lockup, anyway
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[00:21:03] <@axeld> Hey stippi!!
[00:21:28] <@Dr_Evil> please reload http://marcus.overhagen.de/temp/dvb_freeze_1.txt
[00:21:44] <@axeld> Dr_Evil: maybe a disable_interrupts() without a resume?
[00:21:48] <@axeld> Dr_Evil: doesn't change at all
[00:22:18] <@Dr_Evil> axeld I executed thread 4279 (at the bottom of file)
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[00:23:06] <@axeld> Dr_Evil: damn, I was still at freeze_0.txt...
[00:24:18] <@Dr_Evil> hello stippi
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[00:25:05] <@Dr_Evil> anyone?
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[00:25:31] <[Beta]> hello!
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[00:26:34] <fyysik> hm
[00:27:08] <@axeld> Dr_Evil: since everyone seems to be in context_switch() - maybe there is a spinlock they are all waiting for?
[00:28:22] <@axeld> Unfortunately, there is no way to tell who "owns" the lock
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[00:29:27] <stippi> Hi all!
[00:29:33] <Dr3w|Linux> hey stippi
[00:29:56] *** Dr3w|Linux is now known as McCall
[00:30:16] <@axeld> Dr_Evil: that happens in Zeta only? Or also in R5?
[00:30:31] <@Dr_Evil> I don't have R5 anymore
[00:30:58] <@axeld> Pity
[00:31:58] <@mmu_man> :p
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[00:34:54] <DaaT> axeld
[00:34:57] <DaaT> hi
[00:34:59] <DaaT> got a sec?
[00:35:55] <@axeld> Hi DaaT
[00:35:57] <@axeld> shoot
[00:38:00] <@Dr_Evil> I did a cont now, and it's unfrozen
[00:38:55] <McCall> http://www.h2o.demon.co.uk/haiku/powerpc-pc-haiku.patch - can someone take a look at this and tell me if this patch actually does anything - I have a feeling it doesn't :-/
[00:40:45] <[Beta]> big o.O
[00:41:30] <[Beta]> McCall: should this not be passed to binutil devs first?
[00:41:57] <McCall> I was going to, but I didn't want to make too much of a fool of myself if I hadn't done it.
[00:42:57] <@axeld> McCall: it seems you have two different versions
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[00:43:06] <@axeld> McCall: there are a lot unrelated changes
[00:44:05] <McCall> I thought there was too much.
[00:44:23] <@Dr_Evil> offset is 46F3F
[00:44:50] <__nitro__> McCall, runs on G3?
[00:45:28] <McCall> __nitro__: what does?
[00:45:49] <__nitro__> the ppc haiku patch
[00:46:21] <McCall> oh no. It just allows you to compile binutils to target powerpc-pc-haiku using elf.
[00:46:47] <@axeld> McCall: you should clean this patch up before committing it anywhere :)
[00:46:59] <McCall> yeah, its wrong-wrong-wong.
[00:47:37] <[Beta]> need some others to play with the cleaned up patch, too.
[00:48:10] <[Beta]> reminds me to find that diff i've got sat around from last week
[00:48:36] <McCall> I don't know how to do gcc. Looking all over the 2.95.3 code today, and I can't work out where to start.
[00:48:44] <@Dr_Evil> the real offset of 0xec868f3f is 46f3f, which is before SendToPort, 0xec050a23 is write_port_etc (I think), and then it goes to 0x0012eb0d <user_write_port_etc+0x0049>
[00:49:01] <@Dr_Evil> err, correction
[00:49:09] <[Beta]> McCall: goggling the errors your compile log kicked out is interesting enough :)
[00:49:20] <[Beta]> and should lead you on the way to fix the probs.
[00:49:26] <@Dr_Evil> doesn't make any sense goes to 0x0012efea <user_read_port_etc+0x005e>
[00:50:24] <McCall> [Beta]: that compile log is pretty much useless now. agentmumu got the resource compiler working on Linux, which would clean a lot up, and I hadn't included the Be headers :)
[00:50:37] <@Dr_Evil> the code isn't inline, so here should be stack frames, oh well, I'm giving up
[00:50:49] * McCall pats Dr_Evil back...
[00:50:50] <[Beta]> McCall: well, if you've got a more recent one... i'd love to spy it :)
[00:51:08] <@axeld> Dr_Evil: there don't have to be stack frames if the code was compiled as such
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[00:53:19] <@Dr_Evil> axeld it happened again!
[00:53:37] <@Dr_Evil> keyboard doesn't switch num-lock, mouse doesn't move
[00:53:48] <@Dr_Evil> I'm sure that dropping to debugger will work
[00:53:48] <@axeld> Dr_Evil: it only happens on first time, or also when using?
[00:54:04] <@Dr_Evil> only on first time, and not always
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[00:54:16] <@Dr_Evil> well, first time = when loading the app/driver
[00:54:47] <CIA-6> stippi * r13467 /haiku/trunk/src/kits/interface/Slider.cpp: the triangle thumb has 45 degree edges this was, which just look much cleaner
[00:55:41] <CIA-6> korli * r13468 /haiku/trunk/src/apps/soundrecorder/ (6 files): added a loop button
[00:57:05] <@Korli> good night
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[00:58:06] <@Dr_Evil> http://marcus.overhagen.de/temp/dvb_freeze_2.txt
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[00:59:52] <@Dr_Evil> axeld strange thing, its always a different location when pressing Alt+SysReq+D
[01:00:39] <@axeld> Dr_Evil: well, that depends what's actually causing the lockup, isn't it? :)
[01:01:48] <@Dr_Evil> yeah well, the question is, why is it
[01:03:21] <@Dr_Evil> this time it needed two trips to KDL to unfreeze
[01:04:52] <@axeld> very strange
[01:05:09] <@axeld> Dr_Evil: I guess you don't have the kernel source at hand? :)
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[01:07:34] <@mmu_man> Dr_Evil simple
[01:07:38] <@mmu_man> cause it's not frozen
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[01:07:56] <@mmu_man> checked the prio of the thr ?
[01:08:20] <@Dr_Evil> axeld no. I changed SetPriority(110) to SetPriority(5) (after Run() in the addon) and it no longer freezes
[01:08:43] <@Dr_Evil> mmu_man yes, but startup at priority 5 is very fast, fraction of a second, always
[01:08:51] <@Dr_Evil> only with 110 it seems to hang
[01:08:58] <@Dr_Evil> sometimes
[01:09:34] <@mmu_man> looks like a race
[01:09:59] <@mmu_man> it might do a loop waiting for something to happen which is only done in a thread that can't be scheduled because it's lower prio
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[01:10:12] <@mmu_man> hmm
[01:10:20] <CIA-6> axeld * r13469 /haiku/trunk/src/servers/app/DefaultDecorator.cpp:
[01:10:20] <CIA-6> Made the border line darker for B_BORDERED_WINDOW_LOOK - menus look much better now
[01:10:20] <CIA-6> (but should still have their own look that includes the bevel, I think).
[01:11:11] * Dr_Evil removes the open/write of stream dump files functions from this thread
[01:11:31] <@mmu_man> ah...
[01:11:59] <@mmu_man> note the scsi_bus_service is at prio 20
[01:12:09] <@mmu_man> I really don't like that btw
[01:12:23] <@mmu_man> io should be done with the priority of the calling thread
[01:13:00] <@mmu_man> with that an idle thread can kill the BW of a real time thread like cdrecord
[01:13:42] <@Dr_Evil> well, don't know why that was racing, but it doesn't race when it's disabled
[01:13:58] <@Dr_Evil> that also explaines why it didn't happen during the last month
[01:14:07] <CIA-6> axeld * r13470 /haiku/trunk/src/kits/interface/Menu.cpp:
[01:14:08] <CIA-6> CalcFrame() no longer returns the maximum frame, but the one that should be
[01:14:08] <CIA-6> used.
[01:14:08] <CIA-6> Changed CalcFrame() so that it tries to find the best on-screen location - works
[01:14:08] <CIA-6> already, though it might have to be improved.
[01:14:09] <CIA-6> Moved ScreenLocation() so that it's close to CalcFrame(). Changed the position
[01:14:10] <CIA-6> for B_ITEMS_IN_COLUMNS a bit (they now appear one pixel lower).
[01:14:27] <@Dr_Evil> I just enabled writing of raw audio data yesterday! it was disabled for a long time
[01:14:50] <@mmu_man> still that looks like a bug
[01:15:17] <@Dr_Evil> mmu_man but it must be spinning somewhere with high priority, waiting for a low priority thread to do some work to make this error happen
[01:15:27] <@mmu_man> axeld btw, how much do you want to change the pnp driver apis ?
[01:15:56] <@mmu_man> I mean we aren't bound anymore by the R5 hacks
[01:16:01] <@mmu_man> in zeta
[01:16:01] <@axeld> mmu_man: still a bit more - I want to get rid of this load_driver() stuff
[01:16:02] <@mmu_man> so
[01:16:13] <@axeld> mmu_man: I already changed a lot for Haiku
[01:16:14] <@mmu_man> probably can publish devs directly
[01:16:28] <@Dr_Evil> mmu_man any do you think scsi service does something like thatß
[01:16:30] <@Dr_Evil> ?
[01:16:52] <@mmu_man> I think it might be because of that thread
[01:17:58] <@mmu_man> [01:06] <mmu_man> it might do a loop waiting for something to happen which is only done in a thread that can't be scheduled because it's lower prio
[01:18:15] <@axeld> Dr_Evil: shouldn't I have a look at r13465, or was that some other revision?
[01:18:15] <@Dr_Evil> it seems to happen when open("filename", O_RDWR | O_CREAT | O_TRUNC) with priority 110
[01:18:17] <@mmu_man> did you read me ? :p
[01:18:30] <@mmu_man> looks like a good test case
[01:18:33] <@Dr_Evil> mmu_man now I did
[01:18:59] <@Dr_Evil> axeld yes please
[01:21:03] <@axeld> Dr_Evil: looks fine to me
[01:21:58] <@mmu_man> Dr_Evil even when you don't write to it ?
[01:22:08] <@mmu_man> in which case it's a race in fsil
[01:22:10] <@mmu_man> or bfs
[01:22:35] <@Dr_Evil> mmu_man correction, it's not open
[01:22:39] <@Dr_Evil> it must be write then
[01:22:50] <@axeld> mmu_man: it would also have to write on the disk in this case, anyway (O_CREAT)
[01:23:08] <@mmu_man> yep
[01:23:22] <@mmu_man> but it supposedly waits for that :)
[01:23:27] <@mmu_man> hmm
[01:23:32] <@Dr_Evil> SetPriority(10); open(); open(); open(); snooze(500000); SetPriority(110); does NOT prevent the bug
[01:23:42] <@mmu_man> maybe it's stuck waiting for an empty slot in the block cache
[01:23:59] <@mmu_man> like it's full, and it's looping waiting for it to empty
[01:24:05] <@mmu_man> but the service thread never wakes up
[01:26:02] <@mmu_man> zzz
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[01:43:16] <@Dr_Evil> axeld today is a bad day
[01:43:26] <@Dr_Evil> I don't think this is a filesystem bug
[01:44:07] <@Dr_Evil> it looks like it was caused by an uninitialized BLocker that was used to serialize write() calls
[01:44:39] <@axeld> Uninitialized lockers are evil
[01:44:58] <@axeld> And there is nothing one can do about it
[01:46:16] <@Dr_Evil> I don't know what the locker was doing sometimes, but I think it was guilty
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[01:49:51] <stippi> Dr_Evil: So the problem is fixed?
[01:50:06] <@Dr_Evil> axeld oh well, it acutally was slightly different, the BLocker and the three ints that represented the file descriptors were sharing the same memory location
[01:50:23] <@Dr_Evil> first the locker was initialized, then the file descriptory
[01:50:34] <@Dr_Evil> descriptors
[01:51:32] <@Dr_Evil> the memory layout of the class was changed by #ifdef
[01:51:37] <@Dr_Evil> please don't ask why
[01:52:04] <@Dr_Evil> stippi yes, seems to be fixed, no more reproduceable, even and 110 prio and lots of tries
[01:52:22] <stippi> cool
[01:52:29] <stippi> so its a good day after all!
[01:54:30] <@Dr_Evil> still, thats sooo ugly
[01:54:50] <@Dr_Evil> not opening the files did prevent the bug
[01:58:14] <@Dr_Evil> either BLocker was modifying the file descriptors, or they were modifiying BLocker (which is more likely, as the files were written correct)
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[02:01:34] <@Dr_Evil> well, I fixed two very bad bugs in haiku media kit and DVB this day/night, both very strange, unlikely, and hard to find. going to bed now
[02:02:32] <@Dr_Evil> luckily, it's not directly a OS bug, although the behaviour leaves very much to be desired
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[02:11:08] <@axeld> Dr_Evil: well, how could it possibly deal with this?
[02:11:09] * Dr_Evil curses #ifdef
[02:12:14] <@Dr_Evil> well, perhaps by not spinning somewhere, by crashing into debugger when semaphores are acquired/released that don't belong to the team, etc
[02:13:13] <@Dr_Evil> the problem is that somewhere seems to be code that waits for something, until it's interrupted by going to KDL
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[02:14:24] <@axeld> Dr_Evil: you are allowed to release/acquire sems that don't belong to your team - BeOS would stop working if you'd disallow this
[02:14:41] <@axeld> Dr_Evil: the only thing that would be nice if you'd have ACL for sems/ports/etc.
[02:14:45] <@axeld> Hi NathanW
[02:15:49] <NathanW> hi axeld
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[02:34:00] <__nitro__> c ya
[02:34:13] <NathanW> bye __nitro__
[02:34:28] <__nitro__> bye NathanW ;)
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[02:44:00] <CIA-6> axeld * r13471 /haiku/trunk/ (headers/os/interface/Shelf.h src/kits/interface/Shelf.cpp): (log message trimmed)
[02:44:01] <CIA-6> Big cleanup, rewrote Shelf.h.
[02:44:01] <CIA-6> Fixed bug in BShelf::ReplicantAt() - it is supposed to test if any of
[02:44:01] <CIA-6> the variables passed in is NULL before writing to them.
[02:44:01] <CIA-6> Got rid of the _PR3_COMPATIBLE_ stuff - we definitely don't need that :)
[02:44:02] <CIA-6> Refactored the code a bit - moved the identical parts of the three
[02:44:04] <CIA-6> DeleteReplicant() variants into a separate method _DeleteReplicant(),
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[03:41:51] <CIA-6> stippi * r13472 /haiku/trunk/src/kits/interface/Bitmap.cpp: added alpha support for pixel types and stuff in order to support B_TRANSPARENT_MAGIC_CMAP8 in the system palette... might need review, maybe there is a smarter way. The 0xff entry in the palette has alpha = 0 now
[03:43:57] <CIA-6> stippi * r13473 /haiku/trunk/src/servers/app/drawing/Painter/drawing_modes/DrawingModeOver.h: quick hack for alpha = 0 in B_OP_OVER, needs review, but for now, drawing all those B_CMAP8 bitmaps which have B_TRANSPARENT_MAGIC_CMAP8 pixels is working fine... IAW, icons look cool.
[03:46:44] <CIA-6> stippi * r13474 /haiku/trunk/src/servers/app/SystemPalette.cpp: the official system palette also has the 0xff entry (B_TRANSPARENT_MAGIC_CMAP8) with alpha = 0
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[04:22:32] <CIA-6> axeld * r13475 /haiku/trunk/src/kits/interface/Menu.cpp: Fixed CalcFrame(): it could be called with Superitem() and Supermenu() == NULL.
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[04:48:32] <CIA-6> axeld * r13476 /haiku/trunk/src/servers/app/drawing/fake_input_server.cpp:
[04:48:32] <CIA-6> Incorrectly used real_time_clock() instead of system_time() for the message time stamps
[04:48:32] <CIA-6> (change suggested by stippi).
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[05:20:41] <CIA-6> axeld * r13477 /haiku/trunk/src/kits/interface/Menu.cpp: Fixed ComputeLayout(); it added 20 pixel for every item in the list in B_ITEMS_IN_COLUMN.
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[05:28:37] <aGNUstic> hello guys
[05:30:28] <CIA-6> axeld * r13478 /haiku/trunk/src/apps/terminal/MYOB/spawn.cpp:
[05:30:28] <CIA-6> It's now using setenv() under Haiku instead of its own stuff - and that will
[05:30:28] <CIA-6> now mimic setenv() instead of some strangely different thing :)
[05:30:28] <CIA-6> Rearranged and corrected the code that opens the PTY, and TTY.
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[05:36:43] <@axeld> night
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[06:19:28] <SiCuTDeUx> bye
[06:20:14] * SiCuTDeUx is away: No estoy!
[06:48:41] <CIA-6> axeld * r13479 /haiku/trunk/src/kits/app/Application.cpp:
[06:48:41] <CIA-6> Fixed a bug in quit_all_windows(): we need to Unlock() the application
[06:48:41] <CIA-6> because BWindow::QuitRequested() must be allowed to lock it.
[06:48:41] <CIA-6> This fixes a deadlock when trying to quit Tracker.
[06:53:09] <CIA-6> axeld * r13480 /haiku/trunk/src/kits/ (app/Looper.cpp interface/Window.cpp): Now drops into the debugger if the window/looper is still locked in task_looper().
[06:58:09] <CIA-6> axeld * r13481 /haiku/trunk/src/servers/app/AppServer.cpp: (log message trimmed)
[06:58:09] <CIA-6> Instead of killing the ServerApps the hard way, the AppServer now quits
[06:58:09] <CIA-6> them if they didn't listen to B_QUIT_REQUESTED. This works much better
[06:58:09] <CIA-6> as how it was done before.
[06:58:09] <CIA-6> Now uses exit() instead of exit_thread() which makes sure no thread survives.
[06:58:10] <CIA-6> Note, there still is a race condition in case an application quits immediately
[06:58:12] <CIA-6> before shutting down the server - in that case, it doesn't participate in
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[08:41:09] <sys2> Due to its Open Source development model, the same one the Linux kernel is based on, Haiku progress is slow and plagued with internal political struggles. The project hasn't fully reached beta yet, with most of its components still in alpha or development stages. To put that in perspective, it's taking five years to recreate a five-year old operating system. Haiku, upon completion, will be ten-year old technology. <-- ehm.. i think haiku for be
[08:41:37] <sys2> the fact that almost everything is in alpha state and/or beta ...
[08:42:27] <sys2> and does the computer you develope on say how old in technology the OS will be? :>
[08:46:20] <@mmu_man> well, for alpha quality ... some parts are already less buggy than the original, trust me
[08:46:28] <@mmu_man> where is that ?
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[08:48:51] <sys2> osnews
[08:48:56] <sys2> link to an article
[08:50:26] <@mmu_man> ahh osnews :)
[08:50:39] <@mmu_man> how is it I'm not surprised :)
[08:51:01] <Methe> hi
[08:54:59] <sys2> :>
[08:57:57] * Methe pukes reading the article
[09:03:09] <sys2> sounds to me like he is full of shit and a windows lover or something :P
[09:03:32] <sys2> "beos in all its forms are shit, linux development model sucks, come to windows and be one of the "moman army"" :>
[09:16:28] <Methe> lol my BeOS never did that to me
[09:16:39] <Methe> I have IP router thread of kernel eating all my CPU !!!!!!!
[09:16:57] <@mmu_man> looks like malformed packet
[09:17:01] <Methe> "IP routeur input" thread
[09:17:17] <Methe> mmu_man: what can i do ?
[09:17:20] <@geist> damn thread
[09:17:31] <@mmu_man> try ifconfig down all interfaces, kill that
[09:17:40] <@mmu_man> and ifconfig up but I don't think it will help
[09:17:43] <Methe> I'm compiling Haiku right now and it slows me doooooooowwwwwnnnnnnn
[09:17:50] <@mmu_man> bone modules don't unload
[09:17:54] <@mmu_man> cause bone isn't finished
[09:18:00] <Methe> can I just change thread priority ?
[09:18:21] <@mmu_man> you can but ... well it's odd you can still use the net :)
[09:18:43] * mmu_man pets datalink::unregister_interface()
[09:18:56] * Methe clicks switch priotiry
[09:18:58] <@mmu_man> geist I hope you're not responsible for that one :P
[09:19:18] <@geist> in bone? no
[09:19:34] <@mmu_man> panic("don't call me!");
[09:19:50] <Methe> =))
[09:30:10] <[Beta]> "internal political struggles" ? Did I miss something :o
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[09:30:36] <@JBurton> hi
[09:30:56] <[Beta]> lo JB
[09:31:06] <JBurton> hey [Beta]
[09:31:17] <Methe> hola JBurton!
[09:32:22] <@JBurton> hi Methe
[09:32:35] <@JBurton> Methe I told you the CIA spam wasn't finished :)
[09:33:07] <Methe> yeah I saw lol. was great =)
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[09:36:02] <@JBurton> Methe did you read the article on osnews ?
[09:36:22] <Methe> [08:57] * Methe pukes reading the article
[09:36:29] <@JBurton> http://osviews.com/modules.php?op=modload&name=News&file=article&sid=4878
[09:36:49] <Methe> was a real pain
[09:36:54] <Methe> those guys should be fired
[09:38:35] <Methe> anyway; i have to prepare to go to work
[09:38:58] <kma> ten year is newer then windows atleast :)
[09:38:58] <@JBurton> osnews should change name
[09:39:00] <@JBurton> UnrealNews
[09:39:17] <Methe> I'll try finish that MenuItem.cpp thing later. these lines are a pain
[09:40:11] <@JBurton> Methe maybe someone will finish them before you... from the rate Axel & Stippi are working on haiku, we'll have R2 next week :)
[09:40:22] <Methe> ahah
[09:40:35] <Methe> yeah yesterday they wdere like 2 guys in a race
[09:40:38] <kma> erh
[09:40:51] <kma> I find the information in that article kinda weird
[09:40:59] <kma> Another bottleneck in the Haiku roadmap is that without hardware partners, the project is relegated to old garage-sale systems. For instance, the main development system is a dual-Pentium Pro system over-clocked to 233 MHz with 512M RAM.
[09:41:09] <Methe> there are tons of weird things
[09:41:10] <@JBurton> yeah, I also replied to that
[09:41:12] <@JBurton> kma
[09:41:14] <Methe> just firget about this article dude =))
[09:41:24] <@JBurton> the main development system ?!?!?
[09:41:26] <@JBurton> :))
[09:41:29] <kma> yeah
[09:41:34] <kma> so... who is the main guy? :)
[09:41:38] <@JBurton> ahah
[09:41:40] <Methe> like we're all working on 1 machine
[09:41:41] <@JBurton> I have no idea
[09:41:44] <@JBurton> lol
[09:41:54] <Methe> we take a paper with a number
[09:42:17] <Methe> "number 34895 is allowed 10 minutes on the "develeopment system" to cod what he has to code."
[09:42:26] <@JBurton> BWAHAHAAHAH
[09:42:34] <Methe> HOOOOOOONK!! "next coder please"
[09:42:45] <kma> 3... 2... 1... CODE!!!!
[09:44:03] <kma> so.. you have compiled to code.. now to get started.. ops! only 30 seconds left
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[09:46:00] <[Beta]> "Zeta comes only in English"? I thought they'd worked hard doing locale translations.
[09:46:03] <@geist> haha, get used to it guys. as it gets farther down the road you're bound to hit more negative (and positive press)
[09:46:21] <Methe> true dat
[09:46:25] <[Beta]> German, even. :o
[09:46:28] <Methe> now i'm off to work, be back in 3 hours
[09:46:35] <[Beta]> later
[09:46:40] <[Beta]> 3hrs?
[09:46:40] <@JBurton> later Methe
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[09:48:52] <tic> yow, that OSViews guy is an ass
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[09:50:32] <@JBurton> tic welcome to the club :)
[09:51:01] <[Beta]> can I get a badge? :)
[09:51:36] <@JBurton> eheh
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[09:56:17] <@JBurton> Benix ?
[09:56:25] <@JBurton> what the hell is Benix ?
[09:56:40] <kma> I asked the same
[09:56:58] <@JBurton> maybe he's talking about BlueEyedOs ?
[09:57:07] <kma> google reveals nothing good
[09:57:12] <@JBurton> "Reportedly, several Benix developers have joined the Haiku project."
[09:57:14] <@JBurton> ahahah
[09:57:28] <@JBurton> this guy lives in another dimension
[09:57:31] <[Beta]> plus he missed one or two
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[09:57:51] <kma> JBurton: hehe.. Consume the community :)
[09:58:04] <@Korli> hey JBurton
[09:58:08] <@JBurton> yo Korli
[09:58:15] <JBurton> [Beta] yeah
[09:58:18] <[Beta]> Korli: read osnews this morning?
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[09:58:52] <kma> hmm.. I just got a good idea for a webpage
[09:59:01] <kma> Haiku progression thru screenshots :)
[09:59:55] <[Beta]> if you need to borrow any, http://www.nextraweb.com/haiku/images/ , http://www.schmidp.com/gallery/v/haiku/
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[10:00:20] * [Beta] thinks of othher hosts, i'd point to JB's, but he keeps removing them
[10:00:36] <JBurton> [Beta] :)
[10:00:51] <@JBurton> my web space is very limited
[10:00:58] <[Beta]> thats ok :)
[10:01:01] <@JBurton> I already hit the limit once or twice
[10:01:19] <[Beta]> oooh.
[10:01:22] <@JBurton> http://www.yellowbites.com/stuff/screen3.png
[10:01:29] <@JBurton> just change the number at the end
[10:01:46] <[Beta]> maybe we should setup a gmail for screenies to get posted to.
[10:02:16] <[Beta]> oh yeah, i forgot http://haiku.mlotz.ch/
[10:02:25] <@JBurton> and then send them all to that Alan Wilder guy ?
[10:02:26] <@JBurton> :)
[10:02:32] <[Beta]> heh. true.
[10:02:41] <@JBurton> 2:41 <@JBurton> 2 gb
[10:02:45] <@JBurton> of screenshots :P
[10:02:56] <[Beta]> JBurton http://haiku.mlotz.ch/haiku-MiniTerminal01.png
[10:03:06] <[Beta]> how come the font size is soo much smaller in that grab? :/
[10:03:26] <@JBurton> because we were using a different font back then
[10:03:27] <kma> cuz you touch yourself at night! :)
[10:03:31] <@JBurton> lol
[10:03:41] <[Beta]> :o
[10:03:46] * [Beta] turns off the webcam
[10:03:56] <@JBurton> loool
[10:04:04] <[Beta]> I see, thanks Jack.
[10:04:51] <JBurton> [Beta] np
[10:04:58] <@JBurton> btw I think our current font is too big, maybe
[10:05:01] <@JBurton> ton> to wide, actually
[10:05:04] <kma> to fat
[10:05:07] <@JBurton> yeah
[10:05:17] <@JBurton> needs a diet
[10:05:30] <@geist> that wasn' that bad
[10:05:33] <kma> like... diet coke... etc
[10:05:38] <@geist> I read the osnews article, it was just informed
[10:05:40] <@geist> not terrible
[10:06:06] <@JBurton> geist uninformed, you mean
[10:06:12] <@geist> uninformed yes
[10:06:27] <@JBurton> okay but if I am uninformed I don't write such an article
[10:06:29] <@JBurton> :P
[10:06:44] <kma> perhaps you don't know that you are uninformed
[10:07:07] <@JBurton> well, get a clue :P
[10:08:09] <@geist> oh totally
[10:08:18] <@geist> and the idea that developing on an old machine is a bad thing is just dumb
[10:08:41] <@geist> if anything it's a better idea
[10:08:54] <@JBurton> yes, but I really want to know where he took that from
[10:08:55] <@geist> or at least you should always test against the bottom of the line machine you expect to target
[10:10:46] <xeD> what it 'Benix'?
[10:10:55] <xeD> Be + linux
[10:10:59] <@JBurton> xeD good question
[10:11:02] <@JBurton> no one ever heard of it
[10:11:04] <@JBurton> :P
[10:11:10] <@JBurton> except that Alan Wilder
[10:11:13] <xeD> nice news :p
[10:16:40] <@Korli> JBurton did you go through Marcus' changes on gamekit ?
[10:17:21] <@JBurton> I had a quick look, but I can't understand why the media kit depends on the game kit
[10:17:31] <@Korli> I don't understand how it fixes things
[10:17:34] <[Beta]> prefs
[10:17:45] <JBurton> [Beta] ?
[10:17:59] <@JBurton> Korli maybe it just fixes things on dano
[10:18:02] <[Beta]> two ticks, i'll grep the log
[10:18:07] <@JBurton> Korli I never tested the build on dano
[10:18:26] <@JBurton> but I did on r5, and it worked there
[10:18:34] <@Korli> JBurton I mean : Marcus only fixes the build on Dano, he didn't test the game kit on it
[10:19:13] <@JBurton> yeah, I guess
[10:19:32] <@JBurton> the game kit as is wouldn't work on dano anyway
[10:19:43] <@JBurton> but anyway... I ask the same question again:
[10:19:47] <@Korli> JBurton that's what I understand too
[10:19:49] <@JBurton> I can't understand why the media kit depends on the game kit
[10:20:02] <@JBurton> the reverse is true
[10:20:03] <@Korli> Sounds prefs is using libgame.so
[10:20:06] <@JBurton> aaaah okay
[10:20:15] <@Korli> and as Marcus includes Sounds prefs in Media Kit
[10:20:19] <@JBurton> okay okay
[10:20:21] <@JBurton> now I see
[10:20:22] <@Korli> very stupid
[10:20:49] <@JBurton> well yeah doesn't make much sense
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[10:21:25] <kma> http://beos.redirectme.net/Desktop%2Epng
[10:21:27] <kma> huh?
[10:21:40] <kma> doesn't work :\
[10:21:42] <@JBurton> BWindowScreen & BDirectWindow will complain about missing symbols if used on dano
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[10:22:36] <[Beta]> you're not missing much, kma
[10:22:49] <@JBurton> Korli and now I can't mess with them anymore :(
[10:22:58] <@JBurton> I mean, I can't remove the r5 stuff
[10:23:02] <[Beta]> digicam photo of two blurry desktop icons
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[10:24:11] <kma> :\
[10:24:24] <kma> hmm.. perhaps I should setup a haiku-box at home
[10:24:31] <[Beta]> I saved them here, havent uploaded yet
[10:24:35] <@JBurton> no way
[10:24:41] <@JBurton> kma should be your main machine :)
[10:24:56] <[Beta]> but his main machine isnt a p2 233 :p
[10:25:02] <@JBurton> ahahaha
[10:25:36] <[Beta]> maybe when we have an installer.. my a64 wont run beos, so no compiling for me :(
[10:25:47] <@JBurton> yeah
[10:25:58] <@JBurton> or when we'll have a boot/live cd
[10:26:27] <[Beta]> it shouldn't be too long before we can have a self-hosting alpha, no ?
[10:26:41] <[Beta]> at least to run the tools & build with.
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[10:27:42] <@JBurton> yeah
[10:28:20] <@Korli> JBurton so using our libgame.so on Dano isn't a good idea
[10:28:25] <@JBurton> Korli exactly
[10:28:44] <@JBurton> should I tell marcus ?
[10:28:51] <@Korli> but linking Sound prefs against our libgame.so makes it still work on Dano ?
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[10:29:13] <@Korli> I don't manage to send a mail .....
[10:29:32] <@JBurton> Korli our sound pref should just use the game kit sound classes, so maybe it should work
[10:30:01] <@Korli> that's my opinion too
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[10:40:17] <@Korli> I didn't know Benix before reading this osviews article
[10:40:25] <@JBurton> Korli no one knew it :)
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[10:40:48] <@JBurton> Korli and did you know that " Reportedly, several Benix developers have joined the Haiku project."
[10:40:48] <@JBurton> ?
[10:41:05] <Koki> what's Benix?
[10:41:29] <@JBurton> I think he is referring to BlueEyedOs, actually
[10:42:09] <@JBurton> hmmm btw... http://www.blueeyedos.com/
[10:42:30] <@Korli> JBurton dead project btw
[10:42:37] <@JBurton> check the link, Korli
[10:44:30] <@Korli> I think it could stay like this for six months
[10:44:34] <@JBurton> :=)
[10:44:46] <@JBurton> yeah, but at least they've removed the old site :P
[10:44:56] <@Korli> but I'm glad guillaume is back
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[10:45:22] <@JBurton> looked like a talented developer
[10:47:23] <@Korli> yeah, having to work to eat too
[10:47:43] <Dr3w|Work> Is there a bootman replacement in the tree right now?
[10:48:09] <@Korli> Dr3w|Work no
[10:48:19] <Dr3w|Work> going to start it tonight.
[10:49:01] <kma> JBurton: my main machine is a Dual Opteron 242 with 1gb memory and gf6800.. I don't think Haiku can put my machine into full use :)
[10:49:32] <kma> Sameday I hope it can tho
[10:49:52] <agentmumu> hui, this osview author made a complete idiot out of himself
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[10:52:41] <@JBurton> Korli is he a pro developer ?
[10:53:16] <@JBurton> agentmumu a bit :)
[10:53:27] <@JBurton> agentmumu btw... have you got any new screenshot =
[10:53:28] <@JBurton> ?
[10:54:04] <@Korli> JBurton I think he is a lead developer for a company in France, but I could be wrong
[10:54:18] <@JBurton> ah ok
[10:55:18] <agentmumu> JBurton: yoe mean tracker? :)
[10:56:21] <[Beta]> tracker should look better today, stippi commited a transparency fix (nicer icons)
[10:56:30] <@Korli> what is the screenshots webpage some talked about ?
[10:57:39] <agentmumu> Korli: I have some on my site: http://www.schmidp.com/gallery/v/haiku/
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[10:59:12] <agentmumu> [Beta]: does tracker work for you on haiku?
[10:59:26] <[Beta]> I havent tried it, will once i've woken.
[10:59:32] <kma> http://www.schmidp.com/gallery/v/haiku/screen1_001.png.html
[10:59:43] <kma> nice to see that applications start working
[10:59:55] <kma> some drawing errors.. but hey! it works :)
[11:00:40] <agentmumu> kma: have a look at later screenshots :)
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[11:01:26] <Dr3w|Work> agentmumu: I haven't been able to get gcc working for *-pc-haiku.
[11:01:29] <agentmumu> JBurton: I'm doing new images now, and also a few screnshots
[11:01:54] <agentmumu> Dr3w|Work: so you tried for x86 as well?
[11:01:54] <Dr3w|Work> also I wanted to ask you about compiling on Linux - that HOWTO mentions about copiing the .so's across too.
[11:02:40] <Dr3w|Work> agentmumu: I was going to try and get a patch that would do both. I figured the x86 would be easier as its basically copying pc-beos, but renaming it to haiku.
[11:02:41] <kma> agentmumu: ye.. getting better and better..
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[11:03:24] <Dr3w|Work> is that still needed? are we not building our own .so's now?
[11:05:19] <agentmumu> Dr3w|Work: since everybody keeps mentioning how dependet haikus buildsystem is on beos, I didn't bother to try without coping beos libs
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[11:05:59] <Dr3w|Work> Hmm... I don't understand that - how will it ever be able to build itself?
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[11:07:00] <Dr3w|Work> guy from RedHat got back to me!
[11:07:26] <Dr3w|Work> "Other than that though your patch looks fine. Of course the real test is "does your toolchain build with this patch applied ?" I assume that it does as otherwise you would not have sent it along."
[11:07:34] <@Korli> Dr3w|Work on Haiku you have system libs available as on BeOS
[11:07:59] <@Korli> Dr3w|Work you sent a tested patch ?
[11:08:03] <Dr3w|Work> So I have a few bits to tidy up, but I can commit it to the binutils tree :)
[11:08:14] <Dr3w|Work> Umm.. I sent a patch to test :)
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[11:09:12] <[Beta]> Dr3w|Work: need to work on the other tools now for powerpc-*-haiku ;)
[11:09:16] <sys2> http://web.it.kth.se/~it03_nud/komigennuda/
[11:09:32] <Dr3w|Work> yes, I am really stuck on gcc though.
[11:09:34] <sys2> just click the link .. dont mind what it says .. its about how many IPs that visit the page :>
[11:10:26] <agentmumu> http://web.it.kth.se/~it03_nud/komigennuda/index.php?lang=eng
[11:10:27] <agentmumu> :)
[11:10:55] <@JBurton> agentmumu great
[11:13:37] <@JBurton> agentmumu I think tracker sorta works
[11:13:52] <@JBurton> at least, latest Axel's commits made me think so
[11:14:22] <agentmumu> JBurton: someone already posted screenshots, but tracker just killed app_server over here
[11:16:46] <slaad> What's the SVN URL?
[11:20:11] <[Beta]> OS X Tiger's mimes seem a little wrong http://media.arstechnica.com/images/tiger/uti-tree.png
[11:20:14] <slaad> It's cool, found it.
[11:20:29] <slaad> Not that you sons of bitches helped... *menace*
[11:20:57] <@Korli> slaad haiku svn url ?
[11:21:00] <slaad> Yeah.
[11:21:14] <@Korli> dunno :p
[11:21:24] <slaad> Yeah, fat lot of good you sods are :P
[11:21:24] <agentmumu> Korli: Terminal doesn't build with axelds recent change to use haikus setenv
[11:21:33] <agentmumu> Korli: it needs to link against libroot.so as well
[11:22:14] <@Korli> src/apps/terminal/ or src/apps/terminal/MYOB ?
[11:22:18] <agentmumu> MYOB
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[11:25:46] <@JBurton> we should cleanup a bit there too :)
[11:25:51] <@JBurton> 25:51 <@JBurton> 2 terminals ... wheee
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[11:26:38] <agentmumu> cool Terminal does work
[11:26:58] <agentmumu> but the bold font looks ugly
[11:27:05] <@JBurton> shot ? :P
[11:27:09] <agentmumu> and the window is greater then the "terminal drawing area"
[11:27:13] <@JBurton> :P
[11:27:34] <@Korli> agentmumu did axeld uses setenv with #ifdef __HAIKU__ ?
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[11:28:02] <@JBurton> yeah Korli
[11:28:08] <@JBurton> oh wait
[11:28:08] <@JBurton> no
[11:28:14] <@JBurton> he implemented a setenv
[11:28:19] <@JBurton> and ifdeffed the implementation
[11:28:24] <@JBurton> with #ifndef __HAIKU__
[11:28:46] <@JBurton> agentmumu how does the build fail ?
[11:28:49] <@Korli> so we should link against libroot.so only for haiku target
[11:28:53] <agentmumu> JBurton: it doesn't link :)
[11:28:58] <@Korli> JBurton it fails on setenv
[11:28:59] <@JBurton> yeah, Korli is right then
[11:29:04] <agentmumu> because setenv can't be resolved
[11:29:23] <agentmumu> I even have icons on my desktop
[11:29:26] <@Korli> agentmumu I'm building with *.rdef files now, is it the right thing to do ?
[11:29:30] <agentmumu> but only after selecting them once
[11:30:24] <@JBurton> agentmumu yeah someone told me that already
[11:30:35] <@JBurton> it's a missing invalidation problem
[11:30:36] <@JBurton> I guess
[11:30:46] <@JBurton> and the popup menu should work too
[11:30:53] <Dr3w|Work> agentmumu: what needs doing to un-tie the tree from building on BeOS?
[11:31:42] <agentmumu> Korli: I don't know
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[11:34:28] <agentmumu> Dr3w|Work: you have to ask someone else, I don't understand the Haiku build system yet.
[11:34:53] <Dr3w|Work> did you commit your changes/new rsrc compiler that works on Linux?
[11:35:18] <agentmumu> no, I used cosmoe to get it working on linux
[11:35:18] <@JBurton> agentmumu ah yeah I wanted to ask that too... how did you manage to compile resources ?
[11:35:39] <agentmumu> it's a port of the beos api to linux
[11:35:44] <Dr3w|Work> oh yeah, I remember.
[11:36:04] <@JBurton> agentmumu is it gpl ?
[11:36:09] <agentmumu> there was only a minor problem, entry_ref doesn't work
[11:36:13] <@JBurton> can't remember
[11:36:25] <@JBurton> agentmumu Ingo told me about that
[11:36:26] <agentmumu> so I had to hack rc a bit, but otherwise it worked quite well
[11:36:41] <@JBurton> entry_ref aren't easy to "emulate" on old systems like linux :=)
[11:36:51] <@mmu_man> lol yeah
[11:36:54] <Dr3w|Work> is there anyway to merge whats needed to make it work?
[11:36:57] <@JBurton> mmu_man :)
[11:37:04] <@mmu_man> actually the unix semantics quite forbids that
[11:37:21] <@JBurton> aw
[11:37:23] <@mmu_man> maybe having a specific kernel module to add a syscall could make it
[11:37:25] <agentmumu> JBurton: cosmoe dosn't come with a licence file :)
[11:37:27] <@mmu_man> but I'm not even sure of that
[11:37:46] <@mmu_man> the vfs uses a stack of dirents to access an inode...
[11:37:46] <@JBurton> agentmumu I think it's GPL. At least, I seem to recall that
[11:38:00] <@mmu_man> not sure it can get one from the ino number
[11:38:00] <@JBurton> too bad, we could've used that code to build the emulation layer for linux
[11:38:05] <@JBurton> mmu_man ok
[11:38:29] <agentmumu> mmu_man: the haiku build tools could use a string to the path instead of entry_ref
[11:38:30] <@mmu_man> basically, in unix you are supposed to pass paths to open() and friends
[11:38:35] <agentmumu> this is what i've done
[11:38:42] <@JBurton> I see, mmu_man
[11:38:46] <@JBurton> thanks for the explanation
[11:38:50] <@mmu_man> using entry_refs breaks that, since you give only the leaf folder and file
[11:39:03] <@mmu_man> as geist said it's not possible
[11:39:09] <@mmu_man> and actually quite dangerous =)
[11:39:18] <@JBurton> :=)
[11:39:27] <agentmumu> well, only to linux
[11:39:28] <agentmumu> hehe
[11:40:06] <Dr3w|Work> you guys rule. I wish I was as good as you!
[11:40:34] <CIA-6> korli * r13482 /haiku/trunk/src/apps/terminal/MYOB/ (Jamfile Terminal.rdef):
[11:40:34] <CIA-6> fixes build for haiku
[11:40:34] <CIA-6> updated signature
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[11:42:10] <@JBurton> agentmumu only rc needs to be changed for entry_ref ?
[11:42:23] <@JBurton> sorry, fscked sentence
[11:43:30] <agentmumu> JBurton: rc and keymap
[11:44:01] <@JBurton> ah okay
[11:44:06] <agentmumu> I don't think I've modified the cosmoe source other than for debug output
[11:44:34] <@Korli> agentmumu it's fixed
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[11:46:42] <@JBurton> Korli I seem to recall some warnings in some file like KeyMap.cpp or DefaultKeymap.cpp
[11:46:47] <@JBurton> can't remember exactly
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[11:47:07] <@geist> so I dont get it. what's the problem with needing entry_refs and whatnot on linux? do you have a piece of source that heavily uses it?
[11:47:17] <@geist> can that source not be rewritten?
[11:47:17] <agentmumu> JBurton: and other apps get hidden if tracker gets focus (they are under tracker now)
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[11:47:32] <@JBurton> agentmumu cool :P
[11:47:47] <agentmumu> geist: it can be rewritten and is quite easy for rc and keymap
[11:47:49] <@JBurton> agentmumu I think it's because the desktop window should stay in the background
[11:47:58] <@JBurton> geist of course
[11:48:09] <@geist> I remember thinking about it while at be. linux/bsd would build be much faster than on beos
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[11:48:17] <@JBurton> yeah
[11:48:17] <@geist> the problem was all the attributes that were created
[11:48:19] <@JBurton> that's true
[11:48:29] <@geist> we were going to have to emulate attributes somewhow
[11:48:31] <agentmumu> yes, it really does build a lot faster
[11:48:39] <@geist> probably by having a .attribute file or something
[11:48:53] <@JBurton> it's just that no one wants to do that work, I gues :P
[11:48:54] <@geist> that we could then turn into real attributes when copied to bfs or somewhat
[11:49:16] <@JBurton> but it will need to be done anyway
[11:49:20] <@JBurton> sooner or later
[11:49:28] <@geist> the other strategy to speed up beos builds was to copy the entire thing to a memfs and build out of that
[11:49:35] <@geist> but i dont think memfs shipped in r5. I wrote it afterwards
[11:49:36] <@JBurton> cool
[11:49:39] <@geist> guess it's in zeta though
[11:49:48] <agentmumu> doesn't the fs_shell solve this problem?
[11:49:53] <@JBurton> is it like AGMS's ram file system ?
[11:50:17] <@geist> I dunno. I wrote a memfs for beia, it was very fast
[11:50:32] <AnEvilYak> yeah, memfs does rule.
[11:50:56] <AnEvilYak> I got a decent speedup out of a few different things by throwing /tmp onto memfs.
[11:51:10] <@geist> strictly speaking, we only needed it for a temporary filesystem to do some work in, but i wanted to make it super fast because I wanted to see how fast we could get a build up to
[11:51:35] <@geist> I seemed to remember that about the fastest full system build we could do was something like 27 minutes on an athlon 1Ghz (fastest machine we had) with the entire source in a memfs
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[11:51:51] <@JBurton> very nice :)
[11:55:57] <@geist> either way, unless you guys load down my wonderful kernel with piles of crap, a newos based kernel should create/destroy processes far faster than beos
[11:56:11] <@geist> and thus hopefully wont see nearly as much slowdown for things like make + gcc, etc
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[11:56:22] <@JBurton> :O
[11:56:32] <@geist> and it should scale to smp pretty much linearly
[11:56:45] <@JBurton> having a better vm/cache will also help, I guess
[11:56:48] <agentmumu> JBurton: http://www.schmidp.com/gallery/v/haiku/screen1_002.png.html
[11:56:50] <miqlas> rE
[11:56:51] <@geist> that's exactly why
[11:57:10] <agentmumu> i don't konw where the black comes from, it is only a screenshot issue
[11:57:17] <@geist> I already tested it quite a few years ago, and process creation/teardown was somewhat faster than freebsd and linux
[11:57:18] <@JBurton> agentmumu is it png ?
[11:57:22] <agentmumu> yes
[11:57:28] <@JBurton> agentmumu save it to another format
[11:57:35] <@JBurton> and then back
[11:57:39] <@JBurton> it'll work
[11:57:46] <@JBurton> or resave it using another tool
[11:57:47] <@geist> granted more stuff will be layered, more libs will have to be initialized, the vm space of a process will grow
[11:58:12] <[Beta]> JBurton: that buggy still not fixed? :(
[11:58:19] <JBurton> [Beta] looks like it
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[11:58:24] <@JBurton> but I can't see what's wrong
[11:58:35] <@JBurton> ask Microsoft and Mozilla.org to fix their browser :)
[11:58:39] <[Beta]> agentmumu: any chance of a desktop shot ?
[11:58:40] <JBurton> [Beta]
[11:58:45] <@JBurton> geist I see
[11:58:59] <agentmumu> JBurton: a reload now :)
[11:59:07] <[Beta]> if I had a good hexeditter nearby..
[11:59:10] <agentmumu> [Beta]: yes in a few minutes
[11:59:14] <@JBurton> geist btw I think we haven't yet integrated your new syscalls mechanism
[11:59:31] <@geist> ah yeah
[11:59:33] <[Beta]> philipp: cool :)
[11:59:44] <@JBurton> ah better, agentmumu :)
[11:59:52] <@geist> there is still a lot of work to be done there too. a version for the syscall/sysenter routines should also be written
[12:00:22] <@JBurton> but just your new syscalls dispatching system made things faster, no ?
[12:00:32] <@geist> yes, it cut out a level or two
[12:00:38] <@JBurton> nice
[12:00:47] <@JBurton> agentmumu did you resize the window, by chance ?
[12:00:49] <@geist> since the assembly stub uses a table to directly call the function
[12:01:02] <@JBurton> agentmumu the terminal window, I mean
[12:01:04] <agentmumu> JBurton: no
[12:01:13] <@geist> instead of going through the standard interrupt handler glue, an bouncing through 2 layers of C before hitting a big switch statement
[12:01:19] <@JBurton> :)
[12:01:20] <@JBurton> geist
[12:01:29] <@JBurton> I guess tis much better :P
[12:01:30] <@geist> ist> i knew the switch statement was terribly inefficient from the get go, but it didn't paint me into a corner
[12:01:35] <@geist> it was just something to optimize later
[12:01:39] <@geist> lots of newos is written that way
[12:01:49] <@JBurton> yeah I remember you told this
[12:01:57] <@JBurton> it makes sense
[12:02:17] <@geist> premature optimization is bad, blah blah
[12:02:35] <AnEvilYak> indeed.
[12:03:49] <CIA-6> bonefish * r13483 /haiku/trunk/Jamrules: (log message trimmed)
[12:03:49] <CIA-6> Now you can define the environment variable NO_LIBRARY_DEPENDENCIES to
[12:03:49] <CIA-6> avoid all dependencies on libraries (that have been specified with
[12:03:49] <CIA-6> LinkSharedOSLibs or a rule that uses it).
[12:03:49] <CIA-6> This means you can now run a
[12:03:50] <CIA-6> NO_LIBRARY_DEPENDENCIES=1 jam MyApp
[12:03:51] <CIA-6> to build MyApp without updating any library MyApp depends on, even if they
[12:04:06] <@JBurton> yay
[12:04:07] * [Beta] taps fingers, waiting for target=cell-*-haiku to be created
[12:04:25] * geist hits the sack
[12:04:26] <[Beta]> nice fix
[12:04:28] <@JBurton> rebuilding the whole tree for a small change in libroot was annoying
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[12:06:32] <[Beta]> there are weird marks at the bottom of that screenshot, just above the window border of that new terminal app.
[12:07:41] <@JBurton> looks like an "echo" of the window border
[12:07:44] <@JBurton> that one you mean ?
[12:08:41] <[Beta]> yeah,
[12:11:43] <@JBurton> hmmm
[12:11:47] <@JBurton> I thought we had Muterminal
[12:11:55] <@JBurton> where are all the other menu items ?
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[12:18:19] <Dr3w|Work> anyone explain configure and configure.in scripts to me please?
[12:18:28] <Dr3w|Work> do I need to alter both of them, or jsut configure.in and run automake?
[12:19:13] * JBurton feels better, as he's not the only one who can't understand autotools
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[12:21:33] <CIA-6> stippi * r13484 /haiku/trunk/src/servers/app/RootLayer.cpp: fixed screenshots. Again.
[12:22:53] <JBurton> [Beta] :P
[12:23:38] <CIA-6> bonefish * r13485 /haiku/trunk/src/kits/interface/StringView.cpp: Fixed typo.
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[12:25:17] <JBurton> [Beta] ah, it's not what I hoped it was
[12:25:24] <CIA-6> bonefish * r13486 /haiku/trunk/src/tests/servers/registrar/Jamfile: Aded a target <test>shutdown, which builds a shutdown command that works with the test environment under R5 (tests/servers/registrar/shutdown).
[12:25:47] <@JBurton> stop the spam!!!
[12:25:48] <@JBurton> :)
[12:25:56] <CIA-6> bonefish * r13487 /haiku/trunk/src/servers/registrar/Registrar.cpp: Missing break in switch statement.
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[12:29:49] <CIA-6> bonefish * r13488 /haiku/trunk/src/servers/registrar/ (ShutdownProcess.cpp ShutdownProcess.h):
[12:29:49] <CIA-6> Implemented a shutdown window. Since we're quitting all user applications
[12:29:49] <CIA-6> in parallel, it displays the mini icons of all still running apps. Doesn't
[12:29:49] <CIA-6> look that great, though. Also, quitting the apps in parallel speeds up the
[12:29:49] <CIA-6> shutdown process, but has the disadvantage, that all apps will throw their
[12:29:50] <CIA-6> "Save changes...?" alerts at the user at once, which might not be a
[12:29:51] <CIA-6> desirable experience. I'll probably revert to the way Be did it.
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[12:31:57] <@JBurton> that would be cool though
[12:32:15] <@JBurton> who cares about saving changes anyway ?
[12:32:19] <@JBurton> just send sigkill
[12:44:27] <[Beta]> I care. Having fat fingers makes me press all the wrong buttons, all the time.
[12:44:39] <[Beta]> *accidently stabs sleep button. whoops.
[12:45:12] <[Beta]> *Who* puts the sleep button next to escape? honestly.. Logitech, thats who.
[12:47:03] <@JBurton> yeah that's insane
[12:47:10] <Dr3w|Work> ok - finished my patch.
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[12:47:26] <Dr3w|Work> http://www.h2o.demon.co.uk/haiku/binutils-2.15-haiku.patch
[12:47:29] <kma> hmm
[12:47:31] <@JBurton> I killed the pc of a friend of mine repeately
[12:47:33] <kma> Commit spree!
[12:47:35] <@JBurton> because of that
[12:47:59] <[Beta]> Dr3W, no x86_64? o.O
[12:48:12] <Dr3w|Work> it shoudl compile for i586-pc-haiku, powerpc-pc-haiku and sparc-pc-haiku. PowerPC and sparc to plain elf. i586 as the normal be-elf.
[12:48:13] <@JBurton> Dr3w|Work what's that patch for ?
[12:48:25] <Dr3w|Work> allow binutils to target the above.
[12:48:29] <@JBurton> ah okay
[12:50:20] <kma> [Beta]: HAHA.. I've been burned by that several times. A small, black, almost non-makared butten next to esc
[12:50:32] <[Beta]> Dr3w|Work: /me doesnt like
[12:50:41] <[Beta]> i[3-7]86-*-haiku*) targ_emul=elf_i386_be ;;
[12:50:42] <Dr3w|Work> whats up?
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[12:50:54] <[Beta]> thats for haiku r1 only, yeah ?
[12:51:34] <Dr3w|Work> yes - I am a little unsure about how to make elf_i386_haiku - or if we even need it. I need to speak to Oliver to see why there is an elf_i386_be.
[12:51:36] <JBurton> [Beta] I think there are already different optimizations you can use
[12:53:01] <[Beta]> Dr3w|Work: can I ask about another change ?
[12:53:09] <Dr3w|Work> of course
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[12:53:26] <[Beta]> ! powerpc-*-beos*) ;; changed to
[12:53:28] <[Beta]> ! *-*-beos*) ;;
[12:53:41] <Dr3w|Work> what file?
[12:53:51] <[Beta]> configure.in, lines ~ 360
[12:54:17] <[Beta]> have you double-checked that doesnt break anything on i386-*-beos ?
[12:55:00] <[Beta]> tbh, I think that line shouldn't be touched [ its a be line :) ]
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[12:55:16] <Dr3w|Work> Hmmm - I didn' do that :)
[12:56:03] <[Beta]> looking at the change above, in a different file. you've added haiku below it..
[12:56:11] <[Beta]> powerpc-*-beos*) ;;
[12:56:11] <[Beta]> + *-*-haiku*) ;;
[12:56:29] <[Beta]> looks like the better thing to do there.
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[12:57:28] <Dr3w|Work> yup, your right.
[12:59:56] <Dr3w|Work> fixed and uploaded.
[13:03:32] <[Beta]> Dr3w|Work: whats the default targ_emul for any *-*-haiku that falls through sparc/ppc/i[]86 ?
[13:05:06] <[Beta]> I think I picked up `annoying` from my dad's side of the family :)
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[13:15:25] <[Beta]> do only some usb devices hang r5 ?
[13:16:00] <@JBurton> does any usb device hang r5 ?
[13:16:15] <[Beta]> yeah, my bluetooth dongle.
[13:16:23] <@JBurton> oh
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[13:16:43] <[Beta]> and I wanted to do something with it :(
[13:17:05] <CIA-6> bonefish * r13489 /haiku/trunk/src/servers/registrar/MessageDeliverer.cpp:
[13:17:05] <CIA-6> Missing loop exit in case of message sending failure. This could cause a
[13:17:05] <CIA-6> busy loop of the MessageDeliverer when the port was deleted while there
[13:17:05] <CIA-6> were still messages to send.
[13:17:06] <miqlas> Re!
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[13:28:44] <@Korli> seems Marcus isn't pleased by our build system (again)
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[13:32:34] <@JBurton> Korli well the problem is that we still link against system libraries for some stuff
[13:32:51] <@JBurton> our build system is "a bit" messy for this very reason
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[13:33:20] <kma> http://www.theregister.com/2005/07/06/eu_bins_swpat/
[13:33:21] <kma> woot?
[13:34:11] <@JBurton> yeah looks like it
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[13:35:37] <@Korli> JBurton BRegion shouldn't expose set_region_size when target isn't haiku
[13:35:55] <Dr3w|Work> Where did you read about Marcus not being impressed?
[13:36:02] <@Korli> i> i meant BRegion::set_size in libbe.so
[13:36:09] <@JBurton> Korli it's private
[13:36:19] <@JBurton> but BDirectWindow is a friend
[13:36:32] <@JBurton> and that's how is done in R5, btw
[13:36:41] <@JBurton> I think, at least
[13:36:42] <@JBurton> :)
[13:36:49] <@Korli> ok so for targets not r5 and not haiku
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[13:37:23] <@JBurton> Korli but BDirectWindow wouldn't work anyway in those environments
[13:37:40] <@JBurton> so I guess we could just comment that part out as Marcus has done
[13:39:18] <@JBurton> anyway I'm off
[13:39:21] <@JBurton> bye all
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[13:51:06] <@Korli> ok London is chosen for 2012
[13:54:09] <@mmu_man> ugh ?
[13:55:02] <@Korli> olympic games in 2012
[13:55:13] <@mmu_man> oui g compris
[13:55:17] <@mmu_man> c n'imp
[13:55:23] <[Beta]> heh. It'll suck
[13:56:00] <@Korli> mmu_man at least taxes in Paris shouldn't increase ...
[13:56:10] <@mmu_man> lol
[13:56:12] <@mmu_man> I wouldn't bet on that
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[14:24:59] <Dr3w|Work> I have to change my binutils patch so that is uses powerpc-unknown-haiku and sparc-unknown-haiku.
[14:25:37] <Dr3w|Work> Then is will be committed.
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[14:26:42] <CIA-6> korli * r13490 /haiku/trunk/src/apps/soundrecorder/ (Jamfile SoundConsumer.cpp):
[14:26:42] <CIA-6> links with our libs on haiku
[14:26:42] <CIA-6> avoids warnings
[14:27:57] <PulkoMandy> +++
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[14:29:51] <agentmumu> Korli: does the media kit work on haiku if I copy over a soundcard driver for my card?
[14:30:32] <@Korli> agentmumu I don't know at all
[14:30:52] <agentmumu> oh, ok :)
[14:31:03] <@Korli> it should but I never tested
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[14:32:03] <@Korli> agentmumu I was thinking we don't put media plugins in the hd image
[14:33:04] <Methe> refresh my memory: current Haiku uses a VESA driver or uses all card acelerants ?
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[14:33:40] <@Korli> maybe not all but most of them (of which we have sources)
[14:34:26] <Methe> k
[14:34:32] <PulkoMandy> re
[14:34:35] <[Beta]> it has vesa, nv, radeon and another (matrox) iirc
[14:34:48] * Methe has radeon
[14:35:15] <agentmumu> neomagic if i'm not mistaken
[14:35:19] <[Beta]> radeon driver has an annoying 2 line debug output. It should be quiet like the rest of the drivers :)
[14:35:57] <Korli> [Beta] annoying ?
[14:36:30] <[Beta]> It behaves differently to the other gfx drivers in that regard.
[14:36:31] <Methe> i think he meant "boring"
[14:36:40] <[Beta]> no, I meant "greedy"
[14:36:41] * Methe step back
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[14:38:16] <Korli> [Beta] when a driver supports lots of cards, it's useful when it says "i don't support this card id", so that you can ask the author to add it
[14:38:30] <@Korli> it makes sure the driver is well installed
[14:39:17] <[Beta]> the other drivers dont tell me they cant use the card either.
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[14:40:41] <Ska> hi all
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[14:41:44] <[Beta]> lo
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[14:51:09] <Ska> anyone here has been taked a look to amanith ?
[14:51:14] <Ska> www.amanith.org ?
[14:51:57] <Ska> anyone know if exists QT for beos ?
[14:54:10] <petterhj> Ska, QT does not exists for BeOS if that's what you're asking for..
[14:54:28] <Ska> oki
[14:54:52] <Ska> (not so oki , really) :(
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[14:55:22] <Ska> i need qmake :)
[14:56:04] <[Beta]> qmake? ick, why?
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[14:56:46] <petterhj> (IMVHO I don't hope we ever get QT (as well as all the other non-BeOS stuff ;)))
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[14:57:04] <Ska> i've used it to build configurable makefiles in my framework (amanith)...
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[14:57:23] <Ska> it's co
[14:57:30] <Ska> crossplatform
[14:57:48] <Ska> could be cool to port to beos
[14:58:14] <[Beta]> if you fancy that :)
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[14:58:38] <[Beta]> you know that Haiku has adopted http://www.antigrain.com/ as its rendering engine ?
[14:59:01] <[Beta]> well, one of its painter frameworks.
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[15:00:43] <Korli> [Beta] it doesn't hurt to inform the user
[15:02:31] <Ska> antigrain good lib, it's a pity that id doesn't support a native accelerated openGL rendering
[15:03:01] <[Beta]> it'd have to wait for the o/s anyhow :)
[15:03:38] <[Beta]> Korli: I just dont like the inconsistancy with that, thats all.
[15:03:41] <Ska> why don't use cairo (or amanith of course) instead ?
[15:03:51] <Ska> :)
[15:04:31] <[Beta]> not my choice :)
[15:04:55] <[Beta]> aliasing ?
[15:05:21] <Ska> antialias ?
[15:06:16] <Ska> in amanith all rendering is made by opengl, so antialias is granted by your graphic board :)
[15:06:39] <Ska> we don't have in plain to implement sw render
[15:07:09] <[Beta]> so your library is heavily slowed if the PC doesnt have a hardware 3d card? :/
[15:07:17] <Ska> it's slow and we are in the 2005 :)
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[15:08:04] <Ska> my mobile phone has 3d chip :)
[15:08:09] <@Korli> Ska you know what you're talking about or you're just throwing this url at us ? (just wondering)
[15:08:12] <[Beta]> you mean, everyone has a 3d card? yeah, they do, beos doesnt accelerate them all, and the ones that do.. arent quick :)
[15:08:52] <Ska> Korli: i'm spamming ;)
[15:09:02] <[Beta]> wow, two votes for "Haiku R1" released in 2007 on nordic bug :o
[15:09:40] <petterhj> what about nordic bug? ;)
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[15:10:08] <[Beta]> looking at the poll
[15:10:20] <[Beta]> Aldri means never ?
[15:10:58] <petterhj> oh.. yea, thats right :)
[15:11:09] <[Beta]> Ska: its a nice idea, just it wouldn't be accepted until we have good 3d support
[15:11:37] <[Beta]> dont get me wrong, a nice opengl accelerated interface could be in r2.
[15:12:16] <Ska> good
[15:13:01] <Ska> keep in contact, i'm always in #amanith channel ;)
[15:13:39] <[Beta]> will note.
[15:13:41] <tic> Uh, it's quite a bit easier for you to just drop by here or check out http://haiku-os.org. It's not like we remember all faces coming here.
[15:13:48] <tic> (no offense....)
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[15:19:21] <[Beta]> petterhj: do you submit images to http://www.bug-nordic.org/haiku.php#pic, or are they hovered up somehow ?
[15:19:27] <agentmumu> [Beta]: http://www.schmidp.com/blog/index.php?/archives/92-Tracker-is-running-on-Haiku..html
[15:19:51] <[Beta]> :D
[15:20:00] <[Beta]> clicking on the desktop hides the term ?
[15:20:14] <tic> Wow, awesome!
[15:20:15] <[Beta]> nice, thanks btw
[15:20:33] <petterhj> [Beta], I find them, place them in a folder and they're there automaticly .. (sometimes I even ask the author) :)
[15:20:49] <[Beta]> ;)
[15:21:05] <agentmumu> [Beta]: yes
[15:21:28] <petterhj> is the 5th of July the date we should set as tracker running on Haiku?
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[15:21:54] <brennanos> nice work
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[15:22:49] <[Beta]> Jul 06 14:22:49 <[Beta]> Jul 05 13:15:14 <Konrad> I just runned tracker from Haiku.. (Atleast I saw Trash and Haiku on my desktop)
[15:23:13] <petterhj> yea, exactly :)
[15:24:05] <[Beta]> so, yeah :p
[15:24:27] <[Beta]> hmm, the shortcuts have the same letter o.O
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[15:25:49] <CIA-6> stippi * r13491 /haiku/trunk/src/servers/app/WinBorder.cpp: this quick change will make sure the Tracker Desktop window is opened behind all other windows and stays there, just to make life easier for Axel when I is representing the thing...
[15:26:15] <[Beta]> good timing :(
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[15:26:59] <agentmumu> grrrrr
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[15:31:25] <[Beta]> still, it's a screenie Eugenia might be proud of.
[15:31:34] <[Beta]> nice rebuttal to that article this morning.
[15:31:47] <CIA-6> stippi * r13492 /haiku/trunk/src/servers/app/RootLayer.cpp: (log message trimmed)
[15:31:47] <CIA-6> another quick change for Tracker which allows to click on the Deskbar window,
[15:31:47] <CIA-6> for some reason the window manager implementation does not allow a B_SYSTEM_LAST
[15:31:47] <CIA-6> window to become the focus, but this is clearly possible on R5. I tried to track
[15:31:47] <CIA-6> the real problem, but it needs to at least appear to work tomorrow... so double
[15:31:47] <CIA-6> clicking on the Haiku volume indeed opens a Tracker window, though there is
[15:31:50] <CIA-6> nothing in there. Axel, when I launch Tracker, I'm getting a bunch of KDLs with
[15:32:09] <agentmumu> [Beta]: Eugenia left osnews
[15:33:05] <[Beta]> really? I guess her still commenting made me not notice.
[15:34:47] <agentmumu> hm, so deskbar does work for stippi
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[15:34:48] <agentmumu> hm
[15:34:53] <agentmumu> it doesn't start on my system
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[15:42:36] * SiCuTDeUx is back (gone 09:22:22)
[15:45:06] <McCall> Oh dear...
[15:45:15] <McCall> agentmumu: your Phillip right?
[15:45:22] <agentmumu> McCall: yes
[15:45:39] <tic> It's soo hooooooooooot
[15:45:41] <McCall> I am sorry to say, I just releived myself looking at your web site.
[15:45:58] <[Beta]> McCall: just dont go to hug him :)
[15:46:09] <McCall> :)
[15:47:15] <agentmumu> hehe
[15:47:23] <McCall> I need some serious help with gcc.
[15:47:47] <McCall> I am really starting to get into the PowerPC thing, I have an idea about booting on oldworld hardware too -
[15:48:41] <McCall> If we used a <10mb bootstrap partition with a modified miBoot on it that could be controlled via a bootman program within Haiku, it would be cool.
[15:49:26] <McCall> the <10mb boot partition could be mounted within the haiku file system, like /boot/bootstrap/ which would contain hiBoot.
[15:50:01] <McCall> transparent to the user, and it would also work for bootable CD-ROMs on oldworld hardware the same way.
[15:50:50] <CIA-6> axeld * r13493 /haiku/trunk/src/ (9 files in 8 dirs):
[15:50:50] <CIA-6> Renamed "obos_registrar" to "haiku_registrar" - not just for fun, but because
[15:50:50] <CIA-6> the registrar no longer depends on the app_server to be running.
[15:50:50] <CIA-6> Added a "run_haiku_registrar" tool that is now used in the various "run" scripts.
[15:50:50] <CIA-6> It only start the registrar on demand, ie. if it's not yet running.
[15:51:29] <McCall> The only thing is - if I ever need to add dual/tri booting for Linux/Darwin/OS9 on it, it would need to boot to those os's from within Haiku, like loadlin, or loadbe does from Windows.
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[16:10:05] <agentmumu> [Beta]: i'm now uploading new images with the tracker background fix
[16:10:34] <agentmumu> in about 12 minutes they should be up
[16:10:36] <[Beta]> k. i've got to get a quicker machine for building :/
[16:10:43] <agentmumu> i just replaced the other ones
[16:11:19] <[Beta]> but you cant get Deskbar running ?
[16:11:28] <agentmumu> no it doesn't start
[16:12:01] <[Beta]> k, thanks.
[16:12:45] <McCall> agentmumu: are they up yet? :)
[16:13:26] <McCall> Hey Keyboard runs! I wrote that :)
[16:13:27] <agentmumu> raw is up
[16:13:36] <agentmumu> vmware in about 50 seconds
[16:13:57] <[Beta]> McCall: its rubbish!
[16:14:01] <McCall> Oooo images - I thought you ment screentshots :)
[16:14:10] <[Beta]> :p
[16:14:10] <McCall> [Beta]: its exactly the same as the Be one!
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[16:14:56] <[Beta]> McCall: I want to be able to skin it.. i've got a 22342-key (near enough) logitech board here.. :)
[16:14:59] <agentmumu> McCall: there are also 3 new images on my blog
[16:15:37] <McCall> Who can I ask to give me guidance on gcc? I have emailed Oliver, but he hasn't replied as yet.
[16:16:18] <[Beta]> McCall: give Oliver some time, he's not so much a regular.
[16:16:50] <McCall> Ah OK - after gcc is done, the next problem is getting Linux compilations working...
[16:16:57] * McCall looks at Philipp...
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[16:17:42] <[Beta]> agentmumu: could you fix the image links on your recent blog entry? they load up the blog again..
[16:18:01] <McCall> agentmumu: going to post a message to the mailing list to see if someone can explain what the issues are.
[16:18:16] <McCall> agentmumu: do you mind if I mention that you ahve been working on it?
[16:18:54] <[Beta]> McCall: what're the current errors from gcc for ppc building ?
[16:18:56] <agentmumu> McCall: no, but they already know about it
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[16:19:57] <McCall> [Beta]: Not too sure - I am am a bit confused as to if any of its relevent right now - the build is tied to much to existing libs that I the errors probably don't mean a great deal.
[16:20:40] <agentmumu> [Beta]: images are up in two minutes
[16:21:28] <McCall> agentmumu: what mailing list is it best to disuss the build on?
[16:21:30] <[Beta]> McCall: the last log I saw, the first error was an Axel one :) the rest might be down to not having a -haiku target set up
[16:21:55] <agentmumu> McCall: openbeos at freelists dot org
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[16:24:34] <McCall> ok - got to go an get my wisdom teeth taken out. Be back in a bit.
[16:25:12] <CIA-6> bonefish * r13494 /haiku/trunk/src/servers/registrar/ (AppInfoList.cpp AppInfoList.h): Added Sort() functionality.
[16:25:37] <CIA-6> bonefish * r13495 /haiku/trunk/src/servers/registrar/RosterAppInfo.cpp: Clone() didn't copy the registration_time.
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[16:28:19] <CIA-6> bonefish * r13496 /haiku/trunk/src/servers/registrar/ (ShutdownProcess.cpp ShutdownProcess.h):
[16:28:19] <CIA-6> Changed the shutdown process to match Be's: The user apps are not longer
[16:28:19] <CIA-6> asked to quit in parallel. Instead they are asked one after the other.
[16:28:19] <CIA-6> Played with the window to look more like the one in BeOS. The "shadow" on
[16:28:19] <CIA-6> the left side is still missing, but otherwise it's close.
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[16:28:47] <supermumu> perfect timing for broken routing to my server, hehe
[16:32:34] <CIA-6> axeld * r13497 /haiku/trunk/makehdimage: Added the ich_ac97 driver to the image.
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[16:43:12] <agentmumu> hehe: http://www.osviews.com/modules.php?op=modload&name=News&file=article&sid=4878&mode=thread&order=0&thold=0
[16:43:17] <agentmumu> This editorial has been removed due to too many factual errors
[16:43:23] <[Beta]> hahaha
[16:43:25] <@mmu_man> lol
[16:43:36] <tic> Haha, sweet.
[16:43:41] <tic> Yeah, a real moron that Alan.
[16:43:52] <tic> Hm, could it be.... ? ;D
[16:44:05] <tic> speaking of which, is he alive yet?
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[16:48:01] <agentmumu> hehe, how about a posting to osnews that tracker is now running on haiku
[16:48:01] <agentmumu> hehe
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[16:56:59] <@mmu_man> isit ?
[16:57:22] <tic> mmu_man, http://www.schmidp.com/blog/index.php?/archives/92-Tracker-is-running-on-Haiku..html
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[16:59:59] <@mmu_man> c00l
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[17:00:22] <tic> Yup, very.
[17:00:40] <tic> Wonder if I should take a stab at re-organizing the categories for my blog.. *hmm*
[17:04:17] <@axeld> mmu_man: but it really doesn't work well at this point :)
[17:04:34] <@axeld> Deskbar still needs a "minor" adjustment to make it work
[17:04:35] <@mmu_man> eh
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[17:05:45] * tqh doesnt enjoy debugging chatzilla and timers
[17:06:50] <agentmumu> axeld: does deskbar actually start for you?
[17:07:20] <agentmumu> (with the current tree)
[17:07:37] <@axeld> agentmumu: yes, but you have to disable InitAddOns() in StatusView.cpp AttachedToWindow()
[17:07:54] <agentmumu> ah cool, thanks
[17:08:18] <@axeld> and the functions like "activate window", "hide window", ... all don't work yet.
[17:08:41] <@axeld> I just implemented getting the global window list and info
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[17:08:53] <petterhj> agentmumu, when copying your image to my Haiku partition, I get an error when copying "Desktop" and "config" (no such file it says) - can this be a reason why I don't see the Tracker icons on the Desktop?
[17:08:54] <agentmumu> axeld: btw, double clicking on an icon is crashing tracker over here
[17:09:13] <@axeld> agentmumu: same over here, although it's working under R5 (with the Haiku app_server)
[17:10:01] <agentmumu> ah ok, i read stippis commit log and he mentioned that a window opens for him when i double clicks an icon
[17:10:03] <@axeld> and BSlowMenus don't work for some reason
[17:10:22] <@axeld> agentmumu: maybe it sometimes work under Haiku as well, dunno
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[17:12:24] <agentmumu> axeld: and one last thing, do you also have these drawing problems with Terminal: http://www.schmidp.com/gallery/v/haiku/screen1_002.png.html
[17:12:36] <[Beta]> petterhj: i'm not seeing the icons either, and i'm not on agentmumu's image.
[17:13:13] <axeld> [Beta]: the icons are only drawn when you select them, ie. using the keyboard, or typing their first character...
[17:13:20] <agentmumu> axeld: I hope I'm not annoying, just take it as a bug report
[17:13:40] <petterhj> anyone tried making a new folder? it works to a certain extent :)
[17:13:47] <@axeld> agentmumu: actually, Terminal did not work for me when I tried yesterday, but that was obviously accidental :)
[17:13:58] <@axeld> agentmumu: sure, don't worry :)
[17:14:13] <@axeld> agentmumu: ShowImage has the same issue, BTW
[17:14:22] <@axeld> (though not as apparent)
[17:14:32] <petterhj> is it so that the background in R5 is set by Tracker? since the Haiku background in Haiku disappear when starting Tracker
[17:14:40] <agentmumu> petterhj: yes
[17:14:40] <@axeld> petterhj: not tried yet :)
[17:14:54] <petterhj> hehe
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[17:15:35] <agentmumu> petterhj: try selecting them with the mouse if they where there
[17:15:50] <agentmumu> the icons are not drawn unless you select them
[17:16:23] <petterhj> so you have to guess where they are then? or do as axeld said, type the first letter
[17:16:46] <agentmumu> they are in the left upper corner
[17:16:54] <@axeld> petterhj: or just use the cursor keys
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[17:17:40] <petterhj> ok.. but why is Tracker only 17kb when the one I have in BeOS 67kb? is the one in the tree modified to work with Haiku?
[17:18:10] <@axeld> petterhj: no, probably only because of the different build systems
[17:18:17] <tic> more in libtracker.so probably
[17:18:29] <petterhj> that may be, yes
[17:18:43] <@axeld> petterhj: the only change is in libtracker.so - the AutoMounter stuff is disabled for now (as we have a different device API)
[17:19:05] <@axeld> But that was a build option of OpenTracker already, anyway
[17:19:22] <petterhj> ah, ok.. nice work anyway - congratulations eveyrone :)
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[17:22:06] <McCall> axel!
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[17:22:58] <@mmu_man> axeld and I hope the API doesn't need app_server
[17:23:28] <@axeld> mmu_man: huh?
[17:23:32] <@axeld> Hi McCall
[17:23:44] <@mmu_man> shrug I tried to use mountvolume to mount all fat in the zeta democd to get backed up config before running everything else... but it was stuck waiting for app_server
[17:24:06] <@mmu_man> the device map api needs a Bapp or something
[17:24:16] <@axeld> mmu_man: don't worry, our disk device stuff is kernel based
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[17:24:33] <McCall> axeld: I have a feeling you will be able to answer this! Whats the current issue with being able to compile Haiku on non-BeOS platforms? It seems tied to existing .so's - what needs doing to get it working on Linux?
[17:24:56] <@mmu_man> McCall cross compiling or porting ?
[17:25:08] <McCall> cross-compiling for now.
[17:25:12] <dos4gw> evening axeld
[17:25:23] <@mmu_man> orting will require a way to use entry_refs which unix don't know about and avoid because of security
[17:25:28] <@axeld> McCall: are you referring to agentmumu's problems, or to the thread in the list?
[17:25:30] <@axeld> Hi dos4gw!
[17:26:14] <McCall> agentmumu's problems. I am not on the openbeos list, I can't find its subscription page :)
[17:26:32] <agentmumu> axeld: you forgot to add BEOS_ADD_ONS_DRIVERS_AUDIO to the jam command in makehdimage
[17:26:57] <agentmumu> McCall: the only problem I have is that libroot.so doesn't work
[17:27:24] <agentmumu> I think it's a linken problem
[17:27:25] <McCall> agentmumu: but aren't you linking to existing BeOS .so's like in the HOWTO?
[17:28:25] <@axeld> McCall: I think agentmumu's libroot.so does not work because it mixes platform headers with Haiku headers
[17:29:13] <McCall> let me explain myself a little better..
[17:31:38] <McCall> I am wanting to build Haiku on Linux, however I want to do it using a patched binutils and gcc that will output PowerPC elf's. Once I get gcc working, I should be at the stage where I can have a go at that, but the current way of comoiling on Linux relies on existing Be libraires (.so's), as is read in this -
[17:31:42] <McCall> http://cvs.sourceforge.net/viewcvs.py/open-beos/buildtools/INSTALL-as-cross-compiler-on-LINUX?rev=1.1&view=markup
[17:32:17] <McCall> this isn't going to work for me though. I will need a tool chain that will be able to be built from scratch right?
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[17:34:19] <DaaT> DaneScott :)
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[17:34:46] <McCall> does that make more sense?
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[17:40:56] <McCall> wow - I must have really confused everyone :)
[17:41:19] <tic> Sure, it makes sense. Just that people might be busy, ya know.
[17:41:29] <McCall> :)
[17:41:52] <tic> now, the question is if I want a Jens MP-120...
[17:41:55] <tic> JoS even.
[17:42:06] <agentmumu> axeld: this is what I believe my problem is: libgcc.a is statically linked into libroot.so, but the the libgcc.a I have on linux, is a linux lib of course and not the one for beos/haiku. so this can't work.
[17:43:12] <@mmu_man> it should be part of your crossgcc...
[17:43:21] <@axeld> indeed
[17:43:35] <@axeld> it's using the one identified at "configure" time
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[17:44:01] <agentmumu> mmu_man: yes, but it's still a linux lib right?
[17:44:30] <agentmumu> i'll try using the libgcc.a from beos, maybe this works
[17:45:27] <McCall> Hmm... doesn't that make a chicken and egg problem - you need a Haiku libroot.so to link into gcc for a cross compiler on Linux to be able to compile libroot.so ?
[17:49:53] <@axeld> ?
[17:50:10] <@axeld> The GCC cross compiler is a native Linux app
[17:50:33] <@axeld> agentmumu: Linux is using ELF - a Linux lib is the same as a BeOS lib, essentially
[17:50:36] <@mmu_man> yes but the libgcc.a is beos code
[17:50:40] <@mmu_man> well supposed to be
[17:51:00] <@axeld> indeed, at least it works fine under BeOS :)
[17:51:15] <McCall> ahh I see, I compile lib's first, then compile my cross compiling gcc on LInux linking to those libs I jsut compiled?
[17:51:24] <McCall> then I compile the rest?
[17:51:27] <agentmumu> mmu_man: yes, I didn't know how to express myself better :)
[17:53:06] <agentmumu> axeld: did you notice this one:
[17:53:07] <agentmumu> 17:26 < agentmumu> axeld: you forgot to add BEOS_ADD_ONS_DRIVERS_AUDIO to the
[17:53:07] <agentmumu> jam command in makehdimage
[17:53:47] <@mahlzeit> bah, now where will i file my patents?
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[17:55:59] <McCall> agentmumu: is that right about linking a cross compiling gcc to libroot.so that you compiled on Linux using a normal gcc?
[17:56:22] <agentmumu> no thats wrong
[17:56:28] <agentmumu> gcc is not linking to the beos libs
[17:56:46] <agentmumu> it is just that the current build system won't work if the beos libs are not in place
[17:57:16] <@axeld> agentmumu: no, I didn't, thanks!
[18:00:48] <McCall> so could just plaintext files called libroot.so work?
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[18:04:22] <agentmumu> McCall: no, but you could try the following, first try getting haiku to compile on linux for x86, then try to find out if you really need the beos libs, sie what happens if you remove them, try to find out why things brake when they are missing. maybe you can bootstrap your own libs from haiku and copy them to the belibs directory of the crosscompiler - but I'm don't know much about linking and crosscompiling
[18:04:32] <agentmumu> see
[18:07:11] <McCall> right, thanks.
[18:10:08] <CIA-6> axeld * r13498 /haiku/trunk/src/tests/servers/registrar/run_haiku_registrar.cpp:
[18:10:08] <CIA-6> Accidently commited a wrong version: it's supposed to succeed when the registrar
[18:10:08] <CIA-6> is already running.
[18:11:59] <CIA-6> axeld * r13499 /haiku/trunk/makehdimage: Forgot to add BEOS_ADD_ONS_DRIVERS_AUDIO to the jam build, thanks to Philipp Schmid for the note.
[18:13:04] <@axeld> brb
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[18:14:34] <CIA-6> korli * r13500 /haiku/trunk/makehdimage: added media plugins building successfully for haiku
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[18:22:17] <CIA-6> korli * r13501 /haiku/trunk/makehdimage: added mov_reader
[18:22:30] <@Korli> axeld just added several media plugins
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[18:22:32] <@Korli> bye
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[18:26:59] <CIA-6> axeld * r13502 /haiku/trunk/src/servers/app/WinBorder.cpp: Minor cleanup: we have a constant for the desktop window feel.
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[19:33:25] <CIA-6> korli * r13503 /haiku/trunk/src/add-ons/media/plugins/matroska/Jamfile: fixes build on r5 and haiku
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[19:52:04] <@Korli> axeld ready to show haiku ? :)
[19:57:25] <Dr_Evil> puhh, DVB audio works again
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[19:57:53] <Dr_Evil> but I noticed that Haiku mixer has a few strange bugs when buffer size is small
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[20:00:00] <CIA-6> darkwyrm * r13504 /haiku/trunk/src/apps/terminal/MYOB/TermView.cpp:
[20:00:00] <CIA-6> Style fixes in a couple functions -- need to fix the entire app, but not right now
[20:00:00] <CIA-6> Dropping multiple files in the terminal now prints all files' paths instead of just one
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[20:06:03] <CIA-6> stippi * r13505 /haiku/trunk/src/servers/app/ServerWindow.cpp: the clipping in fLayerData is in screen space, so when getting/setting the user defined clipping, we need to convert to/from view space
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[20:08:41] <@axeld> Korli: working on it :-)
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[20:28:12] <DaneScott> tic
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[20:42:06] <tqh> fyysik: I rewrote atomic ops in Mozilla in asm like win/os2 for x86
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[20:44:51] <Koki> hi tqh!
[20:44:55] <tqh> hi
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[20:47:32] <Koki> how is it going tqh?
[20:47:57] <CIA-6> mmlr * r13506 /haiku/trunk/src/apps/abouthaiku/AboutHaiku.rdef: Made the icon background transparent. Even if it's probably not the final icon it looked strange to me with the white bg.
[20:50:53] <fyysik> tqh - intersting. D'see any effect?
[20:51:06] <Koki> hi fyysik
[20:51:12] <fyysik> hi Koki
[20:51:29] <fyysik> tqh - are those ops CPU-feature agnostic?
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[20:53:54] <tqh> fyysik, they are x-86 specific, but all ops should work on pentium and above (same as win's impl) for ppc we use old code.
[20:55:24] <tqh> ("lock ; xchg %0, %1" for AtomicSet
[20:55:47] <@geist> not sure yo uneed lock for that instruction
[20:55:50] <@geist> I think it may be implicit
[20:55:57] <tqh> fyysik I could imagining it's faster so dunno.
[20:56:16] <fyysik> thq - i meant if there is use of MMX/SSE and such
[20:56:19] <tqh> geist well, that's how os2 did it, so I'll leave it like that.
[20:56:41] <@geist> hmm, maybe it isn't
[20:56:58] <@geist> a coupleo f those obviously atomic instructions dont need the lock prefix, but it's not a problem to use it anyway
[20:57:20] <tqh> fyysik no they are just a lock and xadd/ xchg so no need for mmx or sse
[20:58:10] * tqh wonders where his 'program 8088' book is, or the much worse 80486 book
[20:58:21] <@geist> developer.intel.com
[20:59:12] * fyysik - tqh rules !!!
[20:59:28] <tqh> well if I keep it like win/os2 I'll have easier time reviewing it so I'll just let it be.
[20:59:40] <tqh> it passes the atomic test in nspr at least
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[21:01:20] <@geist> hmm I guess. you should however look at the manual from time to time
[21:01:42] <@geist> it's an operating system, no room for error
[21:02:07] <tqh> well, that's just for Firefox/Mozilla
[21:02:20] <@geist> oh *just*. yeah it's fine.
[21:02:27] <@geist> no one cares about web browsers anyway
[21:02:29] <tqh> but I should read up on my asm skills
[21:02:45] <tqh> I sure do ;)
[21:02:57] <fyysik> ok. away to watch movie "Ten minutes later"
[21:04:01] <tqh> the old atomic set was done with a benaphore, so there should be a speed increase.
[21:04:18] <@geist> a benaphore was implemented with an atomic set
[21:05:13] <tqh> an atomic_add and a semaphore
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[21:10:19] <kma> "Haiku's App_Server Can Run Tracker" yay \o/
[21:10:35] <agentmumu> and deskbar :)
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[21:11:00] <kma> yay
[21:11:18] <kma> the server for the screenshots are like.... dead
[21:14:00] <agentmumu> kma: it's up again, apache hanged
[21:14:11] <kma> doh!
[21:14:19] <kma> there we go
[21:15:47] <kma> no screen on the deskbar tho
[21:15:51] <kma> but this is GREAT!
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[21:23:42] <stippi> kma: Not quite there yet.
[21:24:10] <kma> I know.. but still.. great!
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[21:25:14] <kma> hmm.. can you boot that image in bochs?
[21:27:16] <stippi> what is this server for screenshots?
[21:30:11] <agentmumu> stippi: it's just my blog with a gallery of screenshots
[21:30:22] <agentmumu> but it has just been slashdottet by osnews
[21:30:50] <evdubs> hahah
[21:30:57] <evdubs> want me to mirror it?
[21:31:15] <evdubs> (the images)
[21:31:24] <CIA-6> darkwyrm * r13507 /haiku/trunk/src/apps/terminal/MYOB/ (6 files):
[21:31:25] <CIA-6> Style cleanups
[21:31:25] <CIA-6> Usability fixes for preferences window
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[21:34:22] <stippi> agentmumu: Couldn't you wait a bit longer?
[21:34:40] <stippi> agentmumu: Now we have everybody seeing these broken screen shots.
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[21:37:23] <stippi> agentmumu: I mean, I know, the progress is exciting, but just hold your breath a little before "spreading news". I mean, of course, you're free to do whatever, but are you certain these broken shots make us look qualified?
[21:40:31] <[Beta]> damn @ http://montefiore.altervista.org/haiku_tracker.png
[21:40:34] <slux> I don't see how it's negative
[21:40:47] <[Beta]> I see how negative it can be :/
[21:41:20] <[Beta]> especially with people taking screenies in windows of our project.
[21:41:25] <kma> "Seriously, these guys have worked their butts off with few resources and have pulled a rabbit out of their respective hats. "
[21:41:28] <kma> :)
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[21:42:17] <@mahlzeit> it> i think it's pretty cool, especially since every little screenshot of any tiny feature added to app_server was also regarded as newsworthy...
[21:42:28] <AnEvilYak> "OMG! Tabs!"
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[21:42:39] * AnEvilYak chomps on mahlzeit
[21:42:43] <@mahlzeit> eek!
[21:43:02] <schmidp> damn, I think I've killed my server which reconfiguring apache, hehe
[21:43:04] <[Beta]> I think Thom was a little sympathic after that crappy osviews article this morning.
[21:43:16] <AnEvilYak> that article was such crap lol
[21:43:21] <AnEvilYak> it had just about none of its facts right
[21:43:25] <[Beta]> true :)
[21:43:40] <[Beta]> Evil; i'm surprised he didnt add "legality" into the mix
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[21:50:18] <stippi> At least, you should ask yourselves why there is no "official" screen shots on haiku-os.org. That should tell something about how we feel about the current screen shots. Oh well, the responses are positive so far, so what the heck...
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[21:51:51] <Koki> fyysik & tqh here?
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[21:51:57] <@axeld> stippi: hehe :)
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[21:52:11] <tqh> Koki yes
[21:52:17] <sys2> saw a screen and all i can do is to /hug all devs :>
[21:52:28] <Koki> have you seen the message "Mozilla ports: new dynamic linking code needed" on the Mozilla mailing list?
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[21:52:52] <tqh> Koki no
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[21:53:11] <tqh> there's a mailinglist? :)
[21:53:17] <Koki> tqh, will forward it to you.what's your email address?
[21:53:26] <MYOB> anything major happen in the past 5 days haiku-wise
[21:53:40] <MYOB> (sign of a junkie, want to know before I finish checking my mail...)
[21:54:09] <[Beta]> nice one MYOB
[21:54:10] <Dr_Evil> MYOB yes sure, media kit no longer acquires / releases random kernel semaphors ;)
[21:54:43] <MYOB> Dr_Evil nice
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[21:55:02] <Dr_Evil> axeld I successfully moved the audio decoder from my DVB addon into an extra add-on now
[21:55:11] <MYOB> woo
[21:55:13] <schmidp> damn, now I can drive to 200km to fix the server
[21:55:32] <schmidp> and a killed my car 2 weeks ago
[21:55:32] <MYOB> isn't there someone working on DVB-S Dr_Evil?
[21:55:32] <schmidp> hehe
[21:55:43] <MYOB> theres no DVB-T here but I'm a DVB-S junkie
[21:56:06] <Dr_Evil> axeld and now I ripped out the mpeg video decoder too, added calls to a new videodecoder addon, and now started writing the videodecoder addon
[21:56:20] <@axeld> Dr_Evil: sounds cool
[21:56:22] <Dr_Evil> MYOB yes thats correct, Pascal has finished a driver
[21:56:27] <@axeld> (and reusable) :)
[21:56:35] <MYOB> please tell me its the SkyStar2 :)
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[21:58:17] <Dr_Evil> MYOB well, there is an old screenshot, have a look: http://www.jr-polyurethantechnik.de/dvb/screen1.jpg
[21:58:45] <MYOB> in potentially interesting but basically completely useless news, I got QT 3.4.3 to work on the BeOS X server, for the one person who cares (which is eh, me...)
[21:58:50] <Dr_Evil> thats Pascal's driver, and my media node
[22:00:10] <Dr_Evil> MYOB, still alive?
[22:00:25] <[Beta]> MYOB: actually, someone was in today asking about Qt.
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[22:00:29] <[Beta]> then qmake
[22:00:34] <MYOB> still loading the image, Dr_Evil :)
[22:00:46] <MYOB> [Beta] all working here, was playing with QT Designer less than an hour ago
[22:00:54] <MYOB> had to reboot to use my Winmodem, dammit...
[22:01:04] * tqh wonders when his DVB-C will get driver :)
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[22:01:21] <MYOB> Dr_Evil thanks, it does seem to be a SkyStar2
[22:01:28] <MYOB> was going to get one sometime soon anyway for Windows use
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[22:02:32] <skavenger> hi all
[22:02:39] <evdubs> sup
[22:04:58] <Dr_Evil> MYOB did you notice the date in Image?
[22:05:19] <MYOB> April 1, just looked now...
[22:05:23] <MYOB> is it a fake, then?
[22:06:20] <Dr_Evil> no, that was shortly before Begeistert
[22:06:28] <Pascal> MYOB, its no fake!
[22:06:47] <Dr_Evil> and I still didn't finish the player that I promised Pascal
[22:07:00] <[Beta]> why is her head messed, and the background not?
[22:07:20] <Pascal> No Problem Dr_Evil.
[22:07:28] <Dr_Evil> DrawBitmap interference with taking Screenshot
[22:07:31] <MYOB> ahhh right
[22:07:47] <MYOB> Pascal when I get my SkyStar2 I'll start bugging you :)
[22:09:34] <evdubs> does anyone else have the haiku image that was on osnews?
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[22:10:01] <evdubs> schmidp i'm looking in your direction :)
[22:10:17] <schmidp> evdubs: yes, but i can't upload it anywhere :)
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[22:10:33] <MYOB> right, has someone got screenies of Tracker running on Haiku that can take being "hit" by Haikunews? (all 1000 hits or so)
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[22:11:17] <phoudoin> schmidp: I was happy when I saw that network kit stuffs build from Linux, according to your build image... ;-)
[22:11:31] <@mmu_man> plop phoudoin
[22:11:35] <@mmu_man> re axeld
[22:11:41] <MYOB> damn I HATE dialup
[22:11:47] <@axeld> Hi mmu_man
[22:11:51] <@mmu_man> hey you're on vacation ?
[22:12:00] <phoudoin> MYOB: I share your feeling.
[22:12:06] <@mmu_man> seenig you here always...
[22:12:25] <MYOB> phoudoin I have 1Mbit at home, and 50.6K here...
[22:12:45] <MYOB> right, I can't find my HNN login so its irrelevant, it'll have to wait...
[22:13:15] <MYOB> right, I'm out
[22:13:39] <evdubs> later
[22:14:24] <CIA-6> stippi * r13508 /haiku/trunk/src/apps/deskbar/ (BarMenuTitle.cpp Jamfile StatusView.cpp icon-freelogo.rdef): first draft of a Haiku logo for the Deskbar, link against Haiku libs when building for Haiku
[22:16:06] <@mmu_man> phoudoin t'as le tps ce soir de faire mumuse avec sane ?
[22:16:43] <McCall> Heh, phoudoin mmu_man wanna come to London in 2012 for some beef?!
[22:16:59] <Methe> ...
[22:17:01] <Methe> c ca
[22:17:07] * mmu_man throws a mad cow over at McCall
[22:17:19] <@mmu_man> you cheating lobbyists
[22:17:21] <@mmu_man> :P
[22:17:22] * Methe slaps McCall with a large trout
[22:17:25] <Methe> true dat
[22:17:37] <@mmu_man> but I don't care, all that matters is EU parliament rejected software patents
[22:17:41] <phoudoin> McCall: will see. Why not... :-)
[22:17:44] <McCall> :)
[22:18:52] <DarthVader> mmu_man: what happend with the olympic games?
[22:19:30] <CIA-6> axeld * r13509 /haiku/trunk/src/servers/app/ (RootLayer.cpp RootLayer.h Workspace.cpp Workspace.h): (log message trimmed)
[22:19:31] <CIA-6> Tried to separate active WinBorder from front, but failed - it's now always
[22:19:31] <CIA-6> the focus border, and therefore, I probably broke floating windows (but that's
[22:19:31] <CIA-6> not that important right now).
[22:19:31] <CIA-6> Workspace::HideWinBorder() now sets focus to the next WinBorder, not always
[22:19:32] <CIA-6> the top one.
[22:19:34] <CIA-6> Workspace::MoveToFront() no longer changes focus, no longer calls ShowWinBorder()
[22:19:54] <@mmu_man> lol GWB had some bike accident :)
[22:19:56] <phoudoin> mmu_man: SANE? non. Faudrait que je m'y remtte c'est vrai. En tout cas j'ai largement laissé l'exclu translator-aware de Sanity à YT, comme promis ;-)
[22:20:10] <@mmu_man> little but... he went on a policeman
[22:20:21] <@mmu_man> phoudoin oui c sympa ça :)
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[22:20:28] <phoudoin> mmu_man: GWB: again???
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[22:20:41] <@mmu_man> phoudoin changes from bretzels
[22:21:07] <@mmu_man> I'm doing opensource stuff atm for publishing so I'll release teh sane patch soon
[22:21:09] <phoudoin> lol.
[22:21:21] <phoudoin> oh cool.
[22:21:52] <phoudoin> We (me or yT) really commit SANE patches back to them, one day!
[22:22:38] * phoudoin try to remember his Mesa3D CVS access password! :-\
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[22:22:54] <@mmu_man> eh
[22:23:04] <@mmu_man> well there are some hacks in it still
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[22:23:16] <phoudoin> already?
[22:23:25] <@mmu_man> like the sanei_scsi code ifndefing everything to put specific stuff at the end
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[22:23:39] <@mmu_man> but that's in there since long ago
[22:23:46] <@mmu_man> I fixed a lot of that
[22:24:27] <phoudoin> oh. yes. Should date from Intuitiware's BeSANE port time I guess...
[22:24:54] <phoudoin> I saw new SANE backends are due soon.
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[22:26:16] <@mmu_man> hope it won't come like 2 days after they ditch the old code
[22:26:18] <@mmu_man> :D
[22:26:48] <@mmu_man> well I fixed one backend to not require libusb... cause we don't have that crap, and sanei does it already (and can use libusb)
[22:26:54] <phoudoin> Indeed.
[22:26:59] <@mmu_man> and I had that microtek scanner at hand at begeistert
[22:27:38] <phoudoin> Newer backends are often not well integrated into SANE at first.
[22:27:56] <@mmu_man> yeah somelook like 10 minute ports :)
[22:28:07] <phoudoin> Plus their source code tree layout is a real mess, too ;-)
[22:28:24] <brennanos> What do geistert mean?
[22:28:24] <@mmu_man> brb
[22:28:37] <@mmu_man> spirit, ghost...
[22:28:46] <brennanos> ah
[22:28:49] <phoudoin> bbl guys
[22:28:55] <@mmu_man> essence =)
[22:28:55] <brennanos> yeah I suppose... poltergeist
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[22:50:51] <PulkoMandy> +++
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[23:05:57] <@mmu_man> re
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[23:06:26] <TheGreatDane> mmu_man What are you doing up?!! :-)
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[23:09:37] <evdubs> i posted the links for schmidp's images as a comment on osnews for those interested in grabbing them
[23:09:48] <evdubs> and i can just tell you them if you want
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[23:16:32] <@phoudoin> Hum, schmidp's web seems down already, no?
[23:16:39] <evdubs> yea... apache died
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[23:17:00] <@phoudoin> Some mirror somewhere?
[23:17:05] <evdubs> yeap
[23:17:27] <evdubs> http://evdubs.think.sh/2005_07_06_raw.zip
[23:17:28] <evdubs> http://evdubs.think.sh/2005_07_06_vmware.zip
[23:17:28] <evdubs> http://evdubs.think.sh/2005_07_06_vpc.zip
[23:17:36] <schmidp> phoudoin: apache spawned so many threads that I now can't connect per ssh :/
[23:18:14] <@phoudoin> schmidp: that's a web success side effet ;-)
[23:18:27] <evdubs> if that gets stuck, i have them all on http://www.andrew.cmu.edu/~ewhitmer/
[23:18:39] <evdubs> but it shouldn't
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[23:20:00] <schmidp> phoudoin: the only problem is, that the server is 200km away from here, hehe
[23:24:59] <@phoudoin> damned. does you web server host have some support service? Can't they reboot them?
[23:25:58] <schmidp> phoudoin: well it's part of an art project in graz (EU culture captial 2003) and there is nobody hat the kunsthaus (arthouse) at this time :)
[23:26:12] <schmidp> and I don't know if a reboot is enough
[23:26:23] <schmidp> because apache might spawn so many threads again
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[23:56:04] <Zaranthos> BGA
[23:56:47] <@BGA> Zaranthos!
[23:57:13] <Zaranthos> How's it going? You still working for yT? Living in Brazil?
[23:57:49] *** evdubs has quit IRC
[23:57:58] <@BGA> Zaranthos: Everything is fine. And yes and yes. :)
[23:58:05] <Zaranthos> Great. :)
[23:58:35] <Zaranthos> Just wondering because all the yT stuff says "relocate to Germany and learn to speak german". :)
[23:59:23] <Zaranthos> You forgot to send me my free copy of R1 BGA. I'm hurt. ;-)
top

   July 6, 2005  
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