[00:00:00] <McCall> yes thats right.
[00:00:16] <McCall> doesn't [want|need].
[00:00:19] <agentmumu> axeld: does libroot.so kernel.so?
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[00:00:39] <@bonefish> Yo!
[00:00:53] <Dr_Evil> bonefish are you using haiku media kit?
[00:01:02] <agentmumu> axeld: does libroot.so link to kernel.so?
[00:01:20] <McCall> agentmumu: ok, I have a test - so if you go to distro/x86.R1/bin and run say, bzgrep on Linux does it run?
[00:01:20] <@JBurton> hi bonefish
[00:01:33] <@axeld> Hi bonefish!
[00:01:34] <@bonefish> Dr_Evil: No, have not been using any media stuff under BeOS for some while.
[00:01:46] <@bonefish> JBurton, axeld!
[00:01:50] <agentmumu> McCall: no of course not, as i use a cross compiler for beos
[00:02:11] <McCall> agentmumu: yes, so mine do, so I need to fix that :)
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[00:03:37] <McCall> so my question - do I just hack away at the config's for programs such as bintuils to change the existing PowerPC BeOS stuff from coff to elf, or do I add a new platform of powerpc-pc-haiku that uses elf?
[00:03:50] <agentmumu> McCall: i have no idea
[00:03:55] <McCall> :)
[00:04:13] <McCall> but does what I am asking make sense?
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[00:04:43] <agentmumu> McCall: I've never done something like that, I have no idea
[00:04:55] <scanty> I didn't know PPC could deal with coff to begin with
[00:05:31] <McCall> scanty: I didn't, I thought it was PEF, but all the config's I found set it to coff.
[00:05:52] <scanty> PEF is proprietary, isn't it?
[00:05:52] <McCall> I am compiling a hacked binutils right now.
[00:06:09] <scanty> ah
[00:06:11] <McCall> sorta, hence why I want to use elf on PowerPC.
[00:06:27] <scanty> right.... I would say go with elf, but I'm far from an expert on the matter ^_^
[00:07:14] <scanty> pretty sure linux on PPC was using elf
[00:07:18] <scanty> but it's been ages since I've run linuxppc
[00:08:04] <McCall> yes it does, but I still need to use a cross compiler to make Haiku elf binaries.
[00:08:17] <scanty> ah
[00:08:27] <scanty> well, I've never been able to build a proper crossgcc on BeOS
[00:08:29] <scanty> for any target.
[00:08:43] <McCall> I am on Linux :)
[00:08:45] <scanty> oh, right
[00:08:59] <scanty> you may have to define a new target for bfd, then
[00:09:03] <scanty> to use
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[00:12:16] <agentmumu> axeld: these are the binaries I've manged to build unter linux, the kernel, servers, apps, libs all work when I use a libroot.so built on beos and not linux, do you have an idea what could be wrong? maybe some linking problem because I'm on linux?
[00:17:07] <McCall> I think I got somewhere:
[00:17:10] * SiCuTDeUx is away: No estoy!
[00:17:19] <McCall> - /powerpc-pc-beos-strip: supported targets: elf32-powerpc aixcoff-rs6000 elf32-powerpcle ppcboot elf32-little elf32-big srec symbolsrec tekhex binary ihex
[00:18:34] <@geist> yeah, dont bother with PEF
[00:18:39] <scanty> I guess you want elf32-big
[00:18:42] <@geist> elf all the way
[00:18:46] <scanty> unless for some reason you want to kick PPC into LE mode.
[00:18:48] <scanty> which would be weird.
[00:19:00] <@geist> yeah and I dont know if all ppcs can do that
[00:19:11] <@geist> I guess they can,b ut that'd be the first thing to be missing or broken on a particular version
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[00:19:51] <scanty> likely.
[00:20:02] <scanty> crazy hermaphroditic chips.
[00:20:11] <@geist> indeed
[00:20:11] <scanty> pick one bytesex and stick with it, I say ;)
[00:20:34] <@geist> ppc in general is that way. for all it's simplicity, there are tons of errata and half the things it does is optional
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[00:20:44] <@geist> sort of makes up for the general simplicity of system mode
[00:20:56] <scanty> I doubt any PPC based mainboards can use either or
[00:21:02] <scanty> that would make for some expensive hardware
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[00:21:14] <scanty> but then again, I don't know much about PPC other than I don't like it's ISA
[00:21:41] <McCall> geist: does it make sense to hack the tools so they build powerpc-pc-beos as elf instead of coff, or should I add new configure options and BFD's specifically for powerpc-pc-[the-new-ppc-elf-platform] ?
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[00:22:00] <McCall> geist: this is for things like gcc and binutils.
[00:22:06] <@geist> McCall: why would you not just do more or less ppc-elf?
[00:22:34] <@geist> oh because there's already a ppc-beos target?
[00:22:39] <McCall> yes
[00:22:47] <@geist> I'd make a ppc-haiku target
[00:22:52] <scanty> you might be safer making a new BFD target
[00:22:54] <McCall> althought it looks wrong, as its set to coff.
[00:23:02] <@geist> might aught to do that anyway, even with i386-haiku
[00:23:22] <@geist> in case you want to make a chance later that'll cause it to stop being backwards compat, and it'd be easier to get it officially added to the tree
[00:23:51] <@geist> s/chance/change
[00:24:17] <@axeld> Hi geist
[00:24:28] <@geist> hey hey hey
[00:24:30] <@geist> it's axeld
[00:24:40] <@axeld> agentmumu: not sure if I understood your question
[00:24:47] <McCall> ok, new rules it is. I don't think I actually have to change much as elf i[1-7]86 and powerpc is all already there, I think I just need to add rules to make them.
[00:25:02] <@geist> ask axeld too
[00:25:09] <@geist> what do ya think axeld? new rules?
[00:25:35] <McCall> geist: I wasn't able to explain to axeld what I ment :)
[00:25:39] <@axeld> new rules for what?
[00:25:54] <@geist> <arch>-haiku
[00:26:00] <@geist> for gcc + binutils
[00:26:10] <@geist> they can be the same as i386-beos, but in the case of ppc-beos, it's not really what you guys want probably
[00:26:13] <@geist> I'd stick with elf all the way
[00:26:30] <scanty> hey, maybe he's building on deep blue!
[00:26:31] <scanty> ^_^
[00:26:42] <@axeld> We wanted to introduce a new platform "haiku" anyway
[00:26:53] <@axeld> So creating build rules for target haiku is fine
[00:27:03] <@geist> the great axeld has spoken
[00:27:07] <McCall> :)
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[00:27:14] <@bonefish> Actually our uname() already reports "haiku".
[00:27:34] <@geist> once you get it figured out, I'd go ahead and submit a patch to gcc + binutils. there are all sorts of hobby os projects that have their patchset
[00:27:47] <@geist> I think they take it as long as you just have to add a few rules and maybe a .c file
[00:27:59] <@axeld> nice
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[00:38:02] <agentmumu> axeld: to be short, the libroot.so I've build under linux doesn't work, but all other targets do, the kernel, all apps, other libs, the servers. It seems I can't fix this on my own and it would be nice if you could have a look on my libroot.so. maybe you have an idea on how to fix it.
[00:38:59] <@axeld> agentmumu: how can anything be built without libroot.so? They all link against it
[00:39:13] <agentmumu> axeld: libroot.so builds fine
[00:39:21] <@axeld> agentmumu: and the problem is?
[00:39:53] <agentmumu> it just doesn't work, when I boot with it, i get "couldn't start /bin/sh error -234242432" over the serial line
[00:40:10] <agentmumu> if I drop in a libroot.so build on beos, with the rest build on linux, haiku boots into app_server
[00:40:38] <@axeld> agentmumu: damn it, you are actually talking about x86, right?
[00:40:47] <agentmumu> yes, x86
[00:40:55] <@axeld> Ah, now it begins to make sense :-)
[00:41:09] <agentmumu> ah ok :)
[00:41:43] <@axeld> libstdc++.r4.so builds okay as well?
[00:42:02] <agentmumu> yes
[00:42:47] <@axeld> agentmumu: my guess is that the glibc stuff is causing the troubles
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[00:43:48] <@axeld> agentmumu: it's probably mixing Linux and Haiku headers, as our build system is severly broken in this regard
[00:44:13] <@Korli> agentmumu just wondering, no resource can be set on apps on linux ?
[00:44:19] <McCall> :)
[00:46:03] <agentmumu> Korli: I don't get you question, do you mean attributes? the rdef files are compiled into ressource files as I made rc working under linux
[00:46:06] <agentmumu> your
[00:48:44] <@axeld> agentmumu: have you made any other changes for this?
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[00:50:11] <agentmumu> axeld: beside rc, keymap also depends on libbe and I had to do a few simple hacks in some Jamfiles
[00:50:51] <@axeld> agentmumu: Ingo plans to rework our build system shortly, and I hope this will resolve these problems
[00:51:17] <@axeld> agentmumu: but your changes for "rc" and "keymap" are welcome, of course
[00:51:47] <agentmumu> axeld: I used cosmoe to get rc and keymap working on linux, because the heavily depend on libbe
[00:52:19] <agentmumu> rc more then keymap
[00:53:18] <@axeld> ah, okay
[00:53:55] <@axeld> agentmumu: we also have a plan b, that is a replication of BFile and friends for Linux
[00:54:25] <@axeld> agentmumu: we already have a more or less POSIX compatible version of them in the repository
[00:55:08] <agentmumu> oh, I didn't know this :/ but libcosmoe.so does work quite well, the only problem was that entry_ref doesn't work
[00:56:12] <@axeld> I guess libcosmoe.so is more or less our old version of that stuff
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[00:57:20] <@Korli> axeld we should be able to bootstrap build a thin libbe.so layer for our needs, this is what you mean ?
[00:57:28] <agentmumu> axeld: how did you make entry_ref work? because geist pointed out, getting the file path with only having the device number and the inode won't work on linux?
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[00:59:27] <@axeld> Korli: yes
[01:00:22] <@axeld> agentmumu: not sure, Ingo did that - he either used some brute force mechanism, or some internal R5 stuff, I guess
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[01:03:42] <@axeld> HI Koki
[01:05:42] <Koki> hey axeld
[01:06:04] <Koki> greetings from Tokyo. :-)
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[01:07:12] <DaaT> hi Koki, axeld
[01:07:41] <@Korli> good night
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[01:10:47] <@axeld> Hi DaaT!
[01:11:01] <DaaT> how goes it?
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[01:14:19] <@axeld> pretty well
[01:14:21] <@axeld> Hi fyysik
[01:14:34] <fyysik> hi axeld:)
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[01:18:31] <@axeld> night everyone
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[02:03:33] <CIA-6> axeld * r13429 /haiku/trunk/src/kits/app/Message.cpp:
[02:03:33] <CIA-6> Accidently broke BMessage::_SendFlattenedMessage() with the last commit;
[02:03:33] <CIA-6> the magic is not part of the header anymore when read from a stream (because
[02:03:33] <CIA-6> BDataIO does not support seeking, and we need to know the magic before actually
[02:03:33] <CIA-6> reading the header).
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[02:09:19] <McCall> hey geist
[02:09:23] <McCall> you still here?
[02:09:29] <McCall> I did it :) ./powerpc-pc-haiku-strip: supported targets: elf32-powerpc elf32-little elf32-big srec symbolsrec tekhex binary ihex
[02:09:52] <McCall> binutils is done, now on to gcc!
[02:13:59] <McCall> we now have a binutils that will target powerpc-pc-haiku! Yay!
[02:14:03] * McCall is excited!
[02:16:20] <scanty> nice :)
[02:17:07] <scanty> now we need a SPARC toolchain :)
[02:17:34] <scanty> among a million of other things
[02:29:25] <ottoaim> nice
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[02:39:17] <@geist> McCall: nice
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[02:54:59] <scanty> McCall, what is that sega megadrive game (on your site) called in english?
[02:55:36] <scanty> looks vaguely familiar
[02:57:43] <CIA-6> axeld * r13430 /haiku/trunk/src/kits/app/Message.cpp:
[02:57:43] <CIA-6> The stream was reused later, so it was a dumb idea to not include the
[02:57:43] <CIA-6> magic in it (it was written twice then, later).
[02:59:36] <CIA-6> axeld * r13431 /haiku/trunk/src/kits/app/MessageUtils.cpp:
[02:59:36] <CIA-6> Fixed an obvious bug in _checksum_() that isn't triggered by its current use:
[02:59:36] <CIA-6> "temp" was added to "sum" in the loop, so that some int8 values were taken
[02:59:36] <CIA-6> into account more than once.
[02:59:36] <CIA-6> Cleanup.
[03:02:43] <CIA-6> axeld * r13432 /haiku/trunk/src/servers/app/AppServer.cpp: The app_server now also quits fast in case there are no apps to quit... :-)
[03:19:13] <CIA-6> axeld * r13433 /haiku/trunk/src/servers/app/ServerWindow.cpp:
[03:19:13] <CIA-6> AS_LAYER_GET_CLIP_REGION missed a Flush() in case the view was not hidden,
[03:19:13] <CIA-6> and that put apps that used it to sleep (for example, Tracker is using it).
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[03:43:09] <CIA-6> axeld * r13434 /haiku/trunk/src/kits/interface/InterfaceDefs.cpp: The _menu_info_ptr_ is now initialized correctly.
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[03:50:04] <brennanOS> Hi all... what is the closest thing to iPhoto on BeOS?
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[04:07:17] <scanty> ShowImage? ^_^
[04:07:48] <brennanOS> hmmm
[04:07:59] <brennanOS> is there firewire support for BeOS at all?
[04:08:02] <scanty> and, for the record, it's not very close at all.
[04:08:05] <slaad> Yeah
[04:08:16] <scanty> brennanOS, there is but theres no SPB2 implementation.
[04:08:21] <scanty> only DV stuff (may) works
[04:08:29] <scanty> SBP2*
[04:08:39] <scanty> so you don't get mass storage
[04:09:04] <brennanOS> what are the odds I can get my digital camera to work over firewire
[04:09:15] <scanty> doubtful.
[04:09:24] <scanty> you're lucky to find a USB cam that works ^_^
[04:09:35] <scanty> although the "new" USB mass storage driver is pretty decent
[04:09:36] <@geist> nowadays they tend to just show up as mass storage
[04:09:55] <scanty> true
[04:10:00] <brennanOS> is YellowTab coming up with something?
[04:10:10] <scanty> who knows..
[04:10:16] <scanty> they apparently have iPod support
[04:10:18] <scanty> or so I've read
[04:10:20] <scanty> but I think it's USB2 only
[04:10:25] <@geist> mass storage
[04:10:47] <brennanOS> hm... thats a pretty important application category.. digital photos and movies
[04:10:51] <scanty> I started on a SBP2 stack quite some time ago
[04:10:56] <scanty> but I wound up scrapping it.
[04:11:01] <brennanOS> I have a Mac sitting here, I guess I will use that
[04:11:02] <scanty> (long story, don't want to get into it now)
[04:11:05] <@geist> firewire is pretty tough
[04:11:09] <scanty> I doubt I'd start it up again
[04:11:14] <scanty> yeah, fw is fairly difficult.
[04:11:20] <brennanOS> Ive started many things and scrapped them ;)
[04:11:36] <@geist> i'm sure it's even moreso than usb, and usb stacks aren't simple at all
[04:11:55] <scanty> yah, USB is a pain in the ass as well
[04:12:09] <scanty> even for just interfacing
[04:12:19] <scanty> I'd sooner use parallel or serial port :)
[04:12:45] <brennanOS> heh
[04:12:50] <brennanOS> they are much easier, for sure
[04:13:08] <brennanOS> good luck finding a computer with a serial port these days
[04:13:13] <brennanOS> well, laptops anyway
[04:13:20] <scanty> yeah, especially being able to peek and poke ISA space directly
[04:13:27] <scanty> it's not too difficult to interrface without a driver
[04:13:29] <scanty> on BeOS
[04:13:36] <scanty> (haven't tried serial yet, though)
[04:13:37] <@geist> furthermore, hack somethign other than a peecee
[04:13:41] <@geist> dont see no serial port there
[04:14:07] <brennanOS> On DOS using QB, you can get data over the serial port with a 4 line program on both ends, just about
[04:14:24] <scanty> brennanOS, you can do the samething in BeOS likely.
[04:14:48] <brennanOS> scanty: is serial port stuff documented in the BeBook?
[04:14:54] <scanty> yes
[04:14:56] <scanty> the nice thing is
[04:14:57] <brennanOS> cool
[04:14:58] <scanty> on BeOS
[04:15:02] <brennanOS> Ill look at that
[04:15:02] <scanty> you have BSerialPort
[04:15:19] <scanty> so you get an elegant interface to it.
[04:15:22] <brennanOS> serial ports are cool
[04:15:40] <scanty> I have serial and parallel on this *non*peecee :)
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[04:15:45] <scanty> don't use them though
[04:16:16] <@geist> what is it?
[04:16:22] <@geist> an old sparc? pegasos?
[04:16:22] <scanty> Sun Ultra60
[04:16:25] <@geist> yeah
[04:16:39] <scanty> has stupid DB-25 serial ports though
[04:16:44] <@geist> and I guess I do have a few old beboxes
[04:16:55] <scanty> the ecpp driver on slowaris is pretty straighforward to use, though
[04:17:33] <scanty> havent' used BeOS much since I got this machine actually
[04:17:50] <scanty> but part of the reason is because the motherboard is rather flaky.
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[04:17:55] <scanty> sometimes it won't even boot
[04:20:05] <@geist> what the sparc?
[04:20:47] <scanty> no, my BeOS machine
[04:21:05] <scanty> I've come to realise that most socket370 based mainboards were utter crap.
[04:21:14] <scanty> partly due to the bad capacitor plague of the day
[04:21:56] <@geist> ah
[04:21:57] <scanty> I spent about 10 hours repairing my previous dual-board, only to have it die again about 4 weeks later
[04:22:11] <scanty> and I personally don't like the P4
[04:22:13] <scanty> so I'm stuck ^_^
[04:22:18] <@geist> ist> i still have a rock-solid dual slot 2 tyan tiger board
[04:22:36] <@geist> we had lots of those at Be. the venerable BX chipset
[04:22:50] <scanty> slot2 was PII?
[04:23:06] <scanty> tyan boards are generally solid.
[04:23:11] <@geist> p3
[04:23:18] <scanty> ah
[04:23:18] <@geist> before they switched to 370
[04:23:26] <scanty> you must mean slot1 then?
[04:23:28] <@geist> p3 500-650 or so
[04:23:39] <@geist> maybe, slot 2 yeah that was probably for xeons
[04:24:16] <scanty> slot1 piii's tended to have more cache than their socket370 cousins
[04:24:18] <scanty> which was nice.
[04:25:20] <brennanOS> I found the coolest OS X app.. Comic Life, lets you turn your photos into comic strips
[04:25:24] <@geist> and that was back in the day when a dual cpu machine was only about $100 more (+the cost of the second cpu)
[04:25:35] <brennanOS> And Im generally not into that stuff (photos and such)
[04:25:43] <scanty> brennanOS, that sounds cool
[04:26:01] <brennanOS> it really is
[04:26:01] <scanty> the newer dual machines are fairly expensive.
[04:26:12] <scanty> xeons, and those weird AMD CPUs
[04:26:14] <@geist> since you have to explicitly buy smp capabile cpus
[04:26:37] <@geist> I hae about the last gen non speciality dual machine. I bought a pair of Athlon XPs right as they started selling athlon MPs
[04:26:55] <scanty> you can hack an XP to go dual, though.
[04:27:00] <scanty> granted it's not easy
[04:27:01] <@geist> for a brief period before they started disabling smp on xps, the XP and MP were identical
[04:27:02] <scanty> but possible.
[04:27:03] <brennanOS> scanty: you can also make the picture look like actual comics
[04:27:12] <@geist> and in my case I didn't have to hack em
[04:27:14] <@geist> they just work
[04:27:26] <scanty> geist, you were lucky then.
[04:27:35] <scanty> I think you had to either cut, or bridge a trace
[04:27:37] <scanty> otherwise
[04:27:43] <@geist> sure
[04:28:02] <scanty> brennanOS, it would be even cooler if it cartoonified the images
[04:28:04] <@geist> oh well, I dont use it much anymore
[04:28:29] <scanty> oh
[04:28:38] <scanty> heh you just said that, brennanOS
[04:28:40] <scanty> I missed it
[04:28:43] <@geist> oh neat, that's a cool board
[04:28:49] <scanty> i never really liked AMD
[04:29:05] <brennanOS> scanty: yeah, you can do all kinds of cool stuff
[04:29:20] <brennanOS> very neat idea
[04:29:43] <scanty> those mini itx boards are neat.
[04:30:15] <@geist> I have an epia M
[04:30:31] <@geist> the 1Ghz version. pretty slow but works fine for what it's designed to do
[04:30:49] <scanty> are those VIA CPUs any good
[04:30:59] <@geist> they're slow
[04:31:13] <@geist> but low power, reasonable media stuff
[04:31:19] <scanty> probably have whimpy cache then
[04:31:27] <scanty> if any onchip
[04:31:29] <@geist> very. the one I have has a single 64K cache
[04:31:35] <scanty> eek
[04:31:41] <scanty> that's even worse then a smelleron
[04:31:49] <@geist> it's not the same thing at all
[04:32:12] <@geist> solves a different problem, or at least is designed to
[04:32:13] <slaad> Do one with the images comicised, brennanOS
[04:32:20] <scanty> ah
[04:32:31] <@geist> but for example I could take the mini board and build a tivo-like thing out of it
[04:32:46] <@geist> it's fast enough to decode mpeg streams, requires no fans, etc
[04:33:14] <brennanOS> slaad: ok
[04:33:30] <scanty> passive cooling is nice
[04:33:43] <slaad> I prefer passive-agressive cooling ;)
[04:33:49] <brennanOS> scanty: as long as you admit that my daughter is damn cute
[04:34:08] <slaad> I presume you meant me, brennanOS?
[04:34:26] <scanty> brennanOS, indeed :)
[04:34:40] <brennanOS> slaad: oh.. yeah
[04:34:46] <brennanOS> whoops
[04:35:13] <scanty> x86 is notorious for runing hot
[04:35:17] <scanty> running*
[04:35:28] <brennanOS> Ill apply various filters to those same four pictures
[04:38:31] <brennanOS> uploading now
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[04:43:01] <brennanOS> ok, its ready now
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[04:43:09] <brennanOS> I applied three different styles
[04:45:43] <slaad> URL?
[04:46:50] <slaad> The first and fourth frame look really good.
[04:47:25] <brennanOS> the first one is called Comicify
[04:47:35] <brennanOS> 2nd frame is Drawn
[04:47:43] <brennanOS> third and fourth are Painted
[04:47:59] <brennanOS> fourth also has a Graphite style applied
[04:49:30] <brennanOS> I read a really good point someone made about (one of) the differences between good Mac OS software and good Windows software... the Mac software makes you *want to use it*, even if you didnt really have a desire before
[04:49:57] <brennanOS> this is a case in point
[04:50:51] <slaad> Yeah, that's the same with me and BeOS. When I'm using BeOS I actually enjoy computing... even if I'm just talking to a bunch of deadbeats on IRC (Like now ;). Where as in Windows everything seems like more of a chore....
[04:51:05] <brennanOS> yep
[04:51:39] <brennanOS> Ill boot into BeOS just to do FTP stuff with NetPenguin, just because its fun to use
[04:51:49] <brennanOS> FTP sucks royal ass on Mac OS
[04:52:07] <slaad> I hear IRCing does too.
[04:52:40] <brennanOS> I use XChat Aqua on Mac for IRC
[04:52:42] <brennanOS> its fine
[04:53:13] <brennanOS> I also like Konqueror in Linux... thats not a bad piece of software
[04:53:26] <brennanOS> I should say KDE, not Linux
[04:56:26] <brennanOS> KMail is ok too, reminds me of BeMail
[04:57:05] <brennanOS> I think Im the only person in the world using Baxter for IRC
[04:58:10] <brennanOS> brb
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[05:46:49] <CIA-6> axeld * r13435 /haiku/trunk/src/add-ons/translators/jpegtranslator/Jamfile: Fixed build for target haiku.
[05:47:19] <CIA-6> axeld * r13436 /haiku/trunk/src/add-ons/translators/jpegtranslator/ (86 files in 2 dirs): Removed incorrectly set execute property.
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[08:32:06] <@JBurton> hi all
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[08:43:40] <McCall> Hey Jack
[08:43:59] <McCall> I managed to get binutils tagetting powerpc-pc-haiku as elf last night.
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[09:32:47] <xeD> JBurton ciao
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[10:05:34] <muco> hi :)
[10:05:47] <ottoaim> evening
[10:06:08] <muco> morning here :)
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[10:11:09] <@Korli> hey guys
[10:12:32] <muco> hi Korli
[10:14:06] <@JBurton> re
[10:14:08] <@JBurton> hi Korli
[10:14:14] <@JBurton> ciao xeD
[10:14:15] <muco> hi JBurton
[10:14:18] <@JBurton> hi muco
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[10:16:11] <@Korli> JBurton no irc log ?
[10:16:39] <@JBurton> yeah
[10:16:43] <@JBurton> looks like it
[10:16:51] <@JBurton> Korli did you attend ?
[10:18:49] <@Korli> JBurton a few minutes, seems we entered summer :)
[10:21:23] <@JBurton> what do you mean Korli ?
[10:22:07] <@Korli> I mean holidays ... :)
[10:22:12] <@JBurton> ah :=)
[10:22:24] <Konrad> JBurton I got an email from Bonefish, he admitted that it was his fault =)
[10:22:46] <@JBurton> Konrad yeah I followed the commits :P
[10:23:39] <Konrad> Time for coffe..
[10:24:28] <Konrad> Ah, I do that too, I wonder if you could get one to you cellphone... and pay a small amount of money eveymonth (could be a god way of foundraising the project)
[10:25:42] <@JBurton> the commit log, you mean ?
[10:25:51] <@JBurton> it would be nice, but I don't know if it's feasible :P
[10:26:56] <Konrad> Maybe not
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[10:27:25] <bencer> hi ppl
[10:27:39] <Konrad> hi bencer
[10:27:41] <@Korli> you can forward your mail on your cellphone
[10:27:47] <@Korli> but it cost
[10:27:51] <bencer> hi Konrad
[10:28:27] <@JBurton> Korli yeah but I would get too much spam
[10:28:29] <@JBurton> :P
[10:28:52] <@JBurton> maybe I should drop my current email boxes and just use gmail
[10:28:59] <@JBurton> but then I would get spam on gmail :)
[10:29:13] <muco> JBurton: never had serious spam on gmail
[10:29:41] <@Korli> JBurton I tend to not read your mail anymore because of this wrapping
[10:29:42] <Konrad> Me neither, but muco we dont pr0n surf as much as JBurton here =)
[10:29:42] <@JBurton> yeah me neither, for the moment
[10:29:46] <bencer> neither me, but i've spamassassin on my server and it eats all of the spam with a little of training
[10:29:54] <@JBurton> Korli that's annoying
[10:30:18] <@JBurton> Korli I already reported the problem but no one care
[10:30:38] <@Korli> then use gMail
[10:31:35] <@JBurton> I'm doing that just now :P
[10:31:36] <@Korli> JBurton about ssh problem on VPC, it's related to our random driver
[10:31:50] <@JBurton> because VPC doesn't have a fixed timing ?
[10:32:19] <@Korli> same for the CPU speed routine, takes much time
[10:33:35] <@Korli> it must report a speed it can't support, so snoozing takes longer than expected
[10:33:49] <@JBurton> I see
[10:34:12] <@JBurton> maybe we should use DMI to get the cpu speed ?
[10:34:16] <@Korli> I think it would go as a kernel setting someday
[10:34:43] <@JBurton> yeah
[10:34:48] <@Korli> DMI code is GPL
[10:35:03] <@JBurton> that's cool
[10:35:11] <muco> that's not cool :)
[10:35:13] <@Korli> not for our kernel
[10:35:22] <@JBurton> I was being sarcastic :)
[10:35:27] <@Korli> ahha
[10:36:38] <@JBurton> well maybe someone will rewrite it
[10:36:41] <@JBurton> :=)
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[10:53:17] <Dr3w|Work> geist you there?
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[11:29:17] <CIA-6> jackburton * r13437 /haiku/trunk/src/servers/registrar/ShutdownProcess.cpp: Fixed the build under haiku. Reported by Konrad.
[11:29:55] <@JBurton> argh I meant FOR haiku
[11:29:56] <@JBurton> damn
[11:35:49] <Dr3w|Work> heh :)
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[11:44:54] <@JBurton> Korli did stippi attend at the meeting yesterday ?
[11:45:07] <Dr3w|Work> no :)
[11:45:55] <@JBurton> :P
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[11:49:10] <sys2> haiku builds under haiku now? :>
[11:50:09] <@JBurton> sys2 maybe
[11:50:11] <@JBurton> :)
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[11:51:55] <Dr3w|Work> that will be a nice milestone!
[11:52:28] <Dr3w|Work> The three milestones I was looking forward to was 1) Booting on real hardware 2) Booting to a GUI 3) Self hosting build.
[11:52:59] <Dr3w|Work> The next ones are 4) OpenTracker and OpenDeskbar building and running.
[11:57:51] <Dr3w|Work> oh, and of course PowerPC versions of the above milestones!
[11:58:12] <@JBurton> you want too much :)
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[12:29:32] <Dr3w|Work> KT Tunstel is really good.
[12:29:38] <Dr3w|Work> I recommend her to you all
[12:32:57] <@JBurton> bbl lunch
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[13:18:52] <Dr3w|Work> Hey hey hey!
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[13:42:22] <Dr3w|Work> grrr
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[13:53:10] <CIA-6> jackburton * r13438 /haiku/trunk/src/kits/interface/Menu.cpp: Avoid calling ComputeLayout() if the menu is not attached to a BWindow. Small cleanups.
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[14:11:39] <CIA-6> jackburton * r13439 /haiku/trunk/src/servers/registrar/ShutdownProcess.cpp: I obviously broke the r5 build with the last commit. Fixed.
[14:13:07] <@Korli> JBurton you're obviously on a commit row :)
[14:13:48] <@JBurton> eheh
[14:14:06] <@JBurton> well actually I just wanted to commit the menu change. But Konrad told me about the building problem, so... :)
[14:14:26] <Konrad> JBurton its easy to blame the swede, right =)
[14:14:30] <@JBurton> eheheh
[14:14:37] <Konrad> Iam watching you =)
[14:14:50] <@Korli> hmm private talkings are happening ...
[14:15:14] <Konrad> I just runned tracker from Haiku.. (Atleast I saw Trash and Haiku on my desktop)
[14:16:23] <@JBurton> really ?????!?!?!!?!
[14:16:33] <Konrad> Yes
[14:16:36] <@JBurton> oh
[14:16:43] <Konrad> You will get the popup menu aswell
[14:17:02] <Konrad> YOu needed to select the desktop to invalidate it ( then the icons appeared)
[14:17:09] <@Korli> JBurton your opinion on ScreenSaver kit ? I'm starting to think we should take it over
[14:18:28] <@JBurton> Korli me too :)
[14:18:43] <@JBurton> Konrad that's cool :)
[14:18:54] <Konrad> Tes
[14:18:56] <Konrad> Yes, even
[14:19:07] <Konrad> BeMAil looked almost correct in Haiku
[14:19:18] <Konrad> The height is to small on the BTextControls
[14:19:50] <@Korli> Konrad very cool
[14:19:59] <@Korli> we're very cool :p
[14:20:04] <@JBurton> Konrad screenshots ? :)
[14:20:15] <@JBurton> btw I think Axel already tried Tracker
[14:20:29] <Konrad> JBurton it hangs quite often when I press printscrn
[14:20:33] <@JBurton> oic
[14:21:09] <@JBurton> at least... "AS_LAYER_GET_CLIP_REGION missed a Flush() in case the view was not hidden,
[14:21:09] <@JBurton> and that put apps that used it to sleep (for example, Tracker is using it).
[14:21:10] <@JBurton> "
[14:21:17] <@JBurton> so I guess he tried Tracker
[14:22:09] <Konrad> Ill see if I can a shot..
[14:22:11] <Konrad> brb
[14:22:13] <Konrad> Hopefully
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[15:06:01] <Lebuzzer> tic
[15:07:03] <@JBurton> Korli konrad is gone :)
[15:07:14] <@JBurton> he said: <Konrad> brb
[15:07:15] <@JBurton> <Konrad> Hopefully
[15:07:20] <@JBurton> O_o
[15:07:36] <Lebuzzer> Hi JBurton, Korli
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[15:08:07] <@Korli> JBurton what ?
[15:08:22] <@Korli> JBurton ingo is recruiting on the commit mailing list, ahah
[15:09:34] <@JBurton> eheh
[15:09:57] <@JBurton> Korli I mean, last konrad's words seemed to imply he could not get back
[15:10:02] <@JBurton> and he hasn't returned yet :)
[15:10:31] <@Korli> maybe he enjoys playing with haiku
[15:11:46] <@JBurton> could be
[15:11:48] <Dr3w|Work> I can't work this out :(
[15:12:09] <Dr3w|Work> JBurton: do you know how/where the files are where gcc knows how to build for targets for beos/elf?
[15:13:08] <@Korli> Dr3w|Work I'd suggest to ask Oliver Tappe, if it was just me :)
[15:13:24] <@Korli> Dr3w|Work don't bother and ask him
[15:14:37] <Dr3w|Work> I don't understand that :)
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[15:18:44] <Dr3w|Work> Korli: what do you mean? "I'd suggest to ask Oliver Tappe, if it was just me" "don't bother and ask him"
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[15:21:56] <@JBurton> I don't know anything about coff or elf, Dr3w|Work :)
[15:22:10] <@JBurton> nor about gcc
[15:22:11] <@JBurton> :P
[15:22:12] <@JBurton> sorry
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[15:24:24] <Dr3w|Work> no problem :)
[15:35:21] <@Korli> Dr3w|Work I meant don't bother yourself and ask him to make a ppc haiku target
[15:35:46] <Dr3w|Work> :)
[15:36:55] <CIA-6> axeld * r13440 /haiku/trunk/src/add-ons/translators/ (92 files in 4 dirs): Removed execute property from source files.
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[16:01:54] <CIA-6> axeld * r13441 /haiku/trunk/src/kits/interface/View.cpp: Fixed DrawBitmapAsync() rectangle variants.
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[16:32:17] <CIA-6> axeld * r13442 /haiku/trunk/src/kits/app/TokenSpace.cpp: Cleanup.
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[16:47:05] <CIA-6> axeld * r13443 /haiku/trunk/src/kits/app/TokenSpace.cpp: GetToken() did not check for the correct token type.
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[16:48:14] <Dr3w|Work> is the haiku kernel a static linked elf binary file?
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[16:49:22] <@JBurton> er...
[16:49:28] <@JBurton> I have no idea actually :)
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[17:20:46] <@JBurton> hi Dr_Evil
[17:22:07] <@Dr_Evil> hi JBurton
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[17:41:06] <CIA-6> stippi * r13444 /haiku/trunk/src/tests/servers/app/playground/ (5 files): embedding ObjectView into a BScrollView to show off scrolling, drawing mode selection actually works, simplified States
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[17:42:26] <CIA-6> stippi * r13445 /haiku/trunk/src/tests/servers/app/bitmap_drawing/main.cpp: shows an animation in the bitmap to show off offscreen bitmap drawing
[17:43:00] <CIA-6> stippi * r13446 /haiku/trunk/src/tests/servers/app/copy_bits/ (Jamfile main.cpp): small enhancement
[17:43:34] <CIA-6> stippi * r13447 /haiku/trunk/src/tests/servers/app/scrolling/ (Jamfile main.cpp): small enhancement
[17:44:35] <@JBurton> yay
[17:44:48] * SiCuTDeUx is back (gone 11:02:10)
[17:46:23] <Methe> yay is the word JBurton =))
[17:46:36] <@JBurton> well I don't think he's finished yet Methe :)
[17:46:44] * Methe awaits =)))
[17:46:55] <Methe> erf
[17:46:57] <Methe> I'm off to work
[17:46:59] <Methe> c u later
[17:47:03] <@JBurton> later
[17:47:05] <@JBurton> tomorrow
[17:47:05] <@JBurton> :)
[17:47:06] <Methe> keep up CIA spam
[17:47:08] <Methe> =)
[17:47:17] <Methe> CIA is spamming you !
[17:47:18] <Methe> :xx
[17:47:54] <@JBurton> :)
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[18:17:35] <CIA-6> stippi * r13448 /haiku/trunk/ (37 files in 4 dirs): (log message trimmed)
[18:17:35] <CIA-6> offscreen bitmaps work, tested on Haiku as well, supports all colorspaces that
[18:17:35] <CIA-6> BBitmap::ImportBits() supports. It uses a fallback for non-B_RGB(A)32 bitmaps.
[18:17:35] <CIA-6> Added support for B_SUB_PIXEL_PRECISION view flags, though it is a bit hacky,
[18:17:35] <CIA-6> since I had to add it to LayerData, even though it is not a true part of stack
[18:17:35] <CIA-6> data. Added Layer::SetFlags() to enforce code path and update fLayerData.
[18:17:37] <CIA-6> Cleaned up DisplayDriverPainter and DisplayDriver API (changed some const BRect&
[18:19:21] <CIA-6> stippi * r13449 /haiku/trunk/src/kits/app/Looper.cpp: just in case someone continues in the debugger
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[18:31:08] <CIA-6> stippi * r13450 /haiku/trunk/ (14 files in 4 dirs): (log message trimmed)
[18:31:09] <CIA-6> MenuField layouts the menu bar better with respect to fDivider, it aligns better
[18:31:09] <CIA-6> with other controls. fDivider in TextControl is an integer number now, small fix
[18:31:09] <CIA-6> and small cleanup in Menu, Window::InitData takes an optional BBitmap token to
[18:31:09] <CIA-6> construct an offscreen window, fixed PrivateScreen IndexForColor, View prevents
[18:31:09] <CIA-6> being located at fractional coordinates as in R5, BBitmap unlocks its offscreen
[18:31:11] <CIA-6> window since it is never Show()n and needs manual unlocking, fixed Slider
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[18:36:52] <AnEvilYak> geez
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[18:41:02] <ottoaim> haha
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[18:46:49] <Lebuzzer> tic
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[19:00:37] <agentmumu> Dr_Evil: wired
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[19:12:36] <@mahlzeit> that crazy astronomer threatened to do this a few months back already
[19:12:51] * AnEvilYak chomps on mahlzeit
[19:12:55] <@mahlzeit> eek!
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[19:16:41] <Dr3w|Linux> if I am running diff -rcp how do I get the output to a .patch file?"
[19:17:14] <agentmumu> diff -rcp > la.patch
[19:17:14] <agentmumu> ?
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[19:18:04] <Dr3w|Linux> ah, that simple. OK.
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[19:22:45] <CIA-6> axeld * r13451 /haiku/trunk/ (headers/private/app/TokenSpace.h src/kits/app/TokenSpace.cpp):
[19:22:45] <CIA-6> Cleanup. Added BTokenSpace::GetList(), though it's probably not needed after all
[19:22:45] <CIA-6> (we can still remove it later if needed).
[19:22:45] <CIA-6> Added B_SERVER_TOKEN type.
[19:27:00] <CIA-6> marcusoverhagen * r13452 /haiku/trunk/src/servers/media/media_server.cpp: spelling fix
[19:31:03] <CIA-6> axeld * r13453 /haiku/trunk/ (3 files in 2 dirs): Implemented get_token_list() and get_window_info() client side.
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[19:42:17] <@Dr_Evil> mahlzeit you here?
[19:48:34] <Dr3w|Linux> gmail is broke!
[19:49:15] <konrad77> Dr3w|Linux just login again without closing the session helped (atleast it worked over here 5 minutes ago)
[19:50:33] <[Beta]> <Konrad> I just runned tracker from Haiku.. (Atleast I saw Trash and Haiku on my desktop)
[19:50:34] <[Beta]> :O
[19:50:52] <konrad77> [Beta] great.. I runned it before..
[19:50:54] <Dr3w|Linux> Oooo you gotta get a screenshot of that!
[19:51:04] <agentmumu> cool!
[19:51:06] <konrad77> Dr3w|Linux I have, but they are in BeOS
[19:51:23] <konrad77> Its not much to see, 2 icons, and a cursor =)
[19:51:29] <[Beta]> konrad77: I was quoting you :p
[19:51:35] <[Beta]> agentmumu: can you get a screenie?
[19:51:35] <agentmumu> how about deskbar?
[19:51:36] <konrad77> BootVolume and Trash
[19:51:38] <[Beta]> I know you love them..
[19:51:53] <konrad77> [Beta] press printscreen, and then type sync in your terminal
[19:51:57] <Dr3w|Linux> do either open a window?
[19:52:15] <[Beta]> konrad77: /me isnt near haiku atm, infact, just off to the cinema.
[19:52:18] <konrad77> after you reboot to BeOS you will have screen1.tga or something in your Haiku home
[19:52:30] <konrad77> Dr3w|Linux no
[19:52:33] <agentmumu> [Beta]: yes, i just have to get the new commits and compile it
[19:53:05] <konrad77> agentmumu Deskbar doesnt run, it never starts on my machine.
[19:53:15] <agentmumu> konrad77: does starting tracker hang the app_server?
[19:53:26] <konrad77> agentmumu nope
[19:53:41] <[Beta]> konrad77: you ran it just like an app ?
[19:53:45] <konrad77> I started it ( I compiled it from the apps ) and just placed it there
[19:53:49] <konrad77> Hmm
[19:54:14] <konrad77> Haiku's apps, copied the binary to apps, because its not part of the makehdimage script
[19:55:40] <konrad77> [Beta] yes, just like an app
[19:56:14] <konrad77> I can reboot and show you
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[19:58:30] <Konrad77> Here are some shots
[19:59:20] <scanty> Konrad77, : that's on Haiku?
[19:59:24] <[Beta]> no in-haiku grabs?
[19:59:37] <Konrad77> scanty yes
[19:59:40] <scanty> awesome!
[19:59:54] <Konrad77> Yes, they who workes on it are great
[20:00:00] <Konrad77> Iam just shaky with my camera =)
[20:00:16] <[Beta]> hmmm
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[20:02:51] <scanty> the font rendering looks really nice
[20:02:58] <scanty> I guess that's due to AGG?
[20:03:32] <Konrad77> Its using freetype, or what is it called
[20:03:36] <scanty> oh right
[20:03:38] <scanty> AGG was for the UI
[20:05:08] <CIA-6> marcusoverhagen * r13454 /haiku/trunk/ (6 files in 6 dirs): adjusted media kit library dependencies to allow compiling for R5
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[20:14:31] <CIA-6> axeld * r13455 /haiku/trunk/src/servers/app/ (5 files):
[20:14:31] <CIA-6> Implemented AS_GET_WINDOW_LIST and AS_GET_WINDOW_INFO.
[20:14:31] <CIA-6> Renamed Desktop::FindWinBorderByServerWindowTokenAndTeamID() to FindWinBorderByClientToken().
[20:14:31] <CIA-6> Every ServerWindow now gets a server token.
[20:15:36] <@mahlzeit> Dr_Evil: i'm here!
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[20:19:25] <@Korli> Dr_Evil did you test your media file finally ?
[20:20:11] <@axeld> Hi Korli
[20:20:52] <@axeld> Dr_Evil: the media server didn't run anymore under Dano (but I guess you fixed that in the mean time), and I was also tempted to fix that spelling error :-)
[20:21:52] <@Korli> hey axeld
[20:21:56] <CIA-6> axeld * r13456 /haiku/trunk/src/kits/storage/FindDirectory.cpp:
[20:21:56] <CIA-6> Removed extra version of find_directory() - it is supposed to live in libroot.so,
[20:21:56] <CIA-6> and in fact, already does it for quite some time :)
[20:22:05] <@Korli> didn't notice you were here
[20:22:20] <@axeld> just logged in
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[20:24:58] <Dr3w|Linux> axel is the powerpc kernel you can build a static binary file?
[20:25:05] <Dr3w|Linux> static elf binary?
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[20:26:16] <Dr3w|Linux> BootX will boot static elf kernels. I was thinking of running it and seeing what happens...
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[20:29:57] <scanty> hi Begasus
[20:29:59] <@axeld> Dr3w|Linux: it's a static binary file, yes
[20:30:07] <Begasus> hey scanty
[20:30:08] <@axeld> Dr3w|Linux: but, it won't run this way :)
[20:30:16] <Dr3w|Linux> what do you mean?
[20:30:19] <Begasus> I see you made your way in here ;)
[20:30:23] <@axeld> Dr3w|Linux: you would need to run the boot_loader
[20:30:29] <@axeld> which is also a static binary
[20:30:41] <@axeld> Dr3w|Linux: BootX where, btw?
[20:30:44] <scanty> Begasus, yeah... here is more interesting than BeShare... I feel more at home here :)
[20:31:02] <scanty> found some hardware hackers in here too, like myself :)
[20:31:04] <Begasus> seems BeShare is dying ..
[20:31:48] <scanty> Begasus, yes... it's getting *really* lame there.
[20:32:04] <scanty> too many annoying newbies and people arguing about nonsense always
[20:32:11] <Begasus> and the action shifted to IRC some time ago allready ..
[20:32:15] <Begasus> hehe
[20:32:32] <Dr3w|Linux> I was thinking of trying to get hold of a copy of CodeWarrior and Haiku'izing the boot loader with none of the Linux and penguin crap :)
[20:33:23] <scanty> I should have come here *ages* ago
[20:35:45] <@axeld> Dr3w|Linux: I meant on which hardware :-)
[20:36:15] <Dr3w|Linux> Oh, on my beige PowerMac G3 :)
[20:36:48] * mahlzeit still has an r3 codewarrior
[20:36:50] <@axeld> Dr3w|Linux: but now that I had a look at it, you'd need to adapt it to Haiku's needs
[20:37:07] <Dr3w|Linux> what would need doing?
[20:38:04] <Dr3w|Linux> axel I got binutils working with --target=powerpc-pc-haiku last night too.
[20:38:20] <CIA-6> axeld * r13457 /haiku/trunk/src/servers/app/Desktop.cpp: Stippi's commit accidently changed the initial screen size.
[20:38:30] <@axeld> Dr3w|Linux: nice
[20:38:48] <scanty> Dr3w|Linux, when you've got time... would you be interested in helping me getting a toolchain going for SPARC?
[20:38:48] <@axeld> Dr3w|Linux: the current PPC boot loader heavily relies on OpenFirmware
[20:38:51] <Dr3w|Linux> struggling with gcc though.
[20:41:22] <Dr3w|Linux> I would need CodeWarrior 4 to do work on BootX.
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[20:41:37] <Dr3w|Linux> does anyone here have that - for MacOS?
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[20:46:22] <Lebuzzer> tic
[20:46:25] <tic> moo Lebuzzer
[20:46:28] <Lebuzzer> hey!
[20:46:35] <Lebuzzer> Just wrote to you, but chatting's better. :-)
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[20:46:45] <tic> oh, was actually about to leave.... :)
[20:47:05] <CIA-6> axeld * r13458 /haiku/trunk/src/servers/app/ServerWindow.cpp:
[20:47:05] <CIA-6> Fixed the newly introduced hang when a menu item was selected (which was only one
[20:47:05] <CIA-6> of the consequences): a forgotten rootLayer->Lock()...
[20:47:57] <Dr3w|Linux> ok I have girlfriend duties now, if anyone knows anyone who can get hold of a legit copy of CodeWarrior 4 for MacOS can you email me andrew.mccall at gmail dot com. I need to try and get a copy so I can alter BootX.
[20:48:05] <Dr3w|Linux> be back later!
[20:48:44] * mahlzeit suggests ebay
[20:48:57] <Dr3w|Linux> still here.
[20:49:01] <Dr3w|Linux> just looked - nothing there.
[20:49:07] <@mahlzeit> ahlzeit> ah
[20:50:01] <scanty> Dr3w|Linux, I may have it on CD somewhere, I'll look tonight.
[20:52:24] <CIA-6> marcusoverhagen * r13459 /haiku/trunk/src/kits/game/ (DirectWindow.cpp Jamfile WindowScreen.cpp):
[20:52:24] <CIA-6> Fixed build of libgame.so on TARGET_PLATFORM= dano or r5 so now
[20:52:24] <CIA-6> we can build MediaKit (which requires replacing libgame.so) for
[20:52:24] <CIA-6> targets haiku, r5 and dano. For building on Zeta, use platform dano.
[20:53:31] <@Dr_Evil> hi axeld!
[20:54:49] <@axeld> Hi Dr_Evil!
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[20:56:03] * Dr_Evil noticed that using a libgame.so that requires BRegion::set_size() (build for r5 or haiku) on Zeta gives you a lot of trouble
[20:56:31] <@mahlzeit> Dr_Evil: you wanted to talk to me?
[20:57:05] <@Dr_Evil> when building MediaKit for r5, haiku or dano (Zeta) it should no longer link against haiku libbe.so
[20:57:38] <@Dr_Evil> mahlzeit yes, but I already fixed it myself
[20:58:04] <@axeld> Dr_Evil: why not?
[20:58:16] <@mahlzeit> what was it?
[21:01:24] <@Korli> Dr_Evil yeah why ?
[21:02:05] <@Dr_Evil> zeta doesn't have BRegion::set_size() in libbe.so
[21:02:28] <@Dr_Evil> Sounds prefs was linked againsts libgame.so and libbe.so
[21:03:12] <@Dr_Evil> so when budiling libgame.so for haiku, that would work, but would require BRegion::set_size() later
[21:03:36] <@Dr_Evil> when building MediaKit for R5, and libgame.so already existed, it wasn't rebuild
[21:04:20] <@Dr_Evil> and you end with a complete media kit, that, when putting libgame.so into Zeta, will for example make Terminal unuseable, since it can't load libgame.so as it can't find set_size
[21:05:06] <CIA-6> korli * r13460 /haiku/trunk/src/apps/soundrecorder/ (RecorderWindow.cpp RecorderWindow.h ScopeView.cpp):
[21:05:06] <CIA-6> now count frames only once
[21:05:06] <CIA-6> release files and tracks
[21:08:35] <@Korli> Dr_Evil if you mix up targets when building, it's up to you, not the build system to manage these targets
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[21:08:57] <@Dr_Evil> Ko
[21:10:16] <@Korli> so building media kit for any targets requires a clean up phase
[21:10:43] <@Dr_Evil> Korli yes, I added libgame.so as target for MediaKit
[21:12:06] <@Dr_Evil> it wouldn't build libgame.so properly for trget r5 or dano
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[21:12:11] <scanty|WORK> bbl
[21:12:22] <@Korli> Dr_Evil btw I got this line when quitting a media app : "PluginManager: Error, unloading PlugIn mp3_decoder with usecount 1"
[21:13:27] <@Dr_Evil> media kit just froze zeta
[21:14:55] <@Dr_Evil> got a phone call
[21:15:39] <@mahlzeit> when your phone rings your computer crashes? cool
[21:16:55] <@Dr_Evil> well, the main problem was the dependency of libgame.so to haiku libbe.so even when buidling for target r5 !
[21:17:17] <@Dr_Evil> this is fixed now
[21:18:33] <@Korli> Dr_Evil just noticed two PutPlugins is missing in PluginManager.cpp (todo)
[21:20:06] <agentmumu> Konrad77: tracker is crashing app_server for me
[21:20:07] <@Dr_Evil> And I don't know why zeta freezes when loading haiku media_server, I had this problem some time ago, but it disappeared after a few reboots
[21:20:25] <CIA-6> axeld * r13461 /haiku/trunk/ (4 files in 3 dirs):
[21:20:25] <CIA-6> Renamed AS_WINDOW_TITLE to AS_SET_WINDOW_TITLE.
[21:20:25] <CIA-6> Fixed handling in ServerWindow as stippi's latest commit broke it.
[21:20:25] <CIA-6> It's now properly done with a separate ServerWindow::SetTitle() method,
[21:20:25] <CIA-6> that will also take care to rename the window's thread.
[21:20:26] <CIA-6> Changed naming the window thread in the app_server to "w:<team>:<title>".
[21:20:49] <Konrad77> agentmumu ok..
[21:20:57] <@Dr_Evil> mouse and keybaord still work, unreal command in kernel debugger doesn't help
[21:21:07] <@Dr_Evil> Tracker, Deskbar and Team Monitor don't redraw
[21:21:30] <@Dr_Evil> Zeta neo that is
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[21:24:49] <tic> What does "unreal" do?
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[21:25:13] <AnEvilYak> drops a thread from real time to regular priority.
[21:25:20] <tic> ah.
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[21:26:15] <@Dr_Evil> re
[21:26:54] <@Korli> Dr_Evil why don't we keep the plugin as fDecoderPlugin in BMediaDecoder::SetTo() ?
[21:27:24] <@Korli> it would make easy to release the plugin on destruction
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[21:28:56] <@Dr_Evil> I don'T know
[21:32:22] <@Dr_Evil> this problem is reproduceable
[21:32:34] <@Dr_Evil> it happens when starting media_server on Zeta
[21:33:09] <@Dr_Evil> the replaced libmedia and libgame are no problem, but as soon as media_server is started, Tracker, Terminal, Deskbar etc. will stop redrawing
[21:35:19] <@Dr_Evil> axeld any idea?
[21:35:51] <@axeld> Dr_Evil: not at all
[21:36:05] <@axeld> Dr_Evil: do they just stop drawing, or does the app_server crash or lock up?
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[21:36:53] <@Dr_Evil> no, I can still move them
[21:37:05] <@Dr_Evil> and resize, but the inside is no longer drawn
[21:37:38] <@mmu_man> can you "hey" the app ?
[21:37:41] <@Dr_Evil> serial debug output has no interesting information
[21:37:53] <@Dr_Evil> I can't type anything in a terminal
[21:37:58] <@mmu_man> what are the window thread waiting on ?
[21:38:03] <@Dr_Evil> didn't try telnet so far
[21:38:10] <@mmu_man> ah :)
[21:38:19] <@Dr_Evil> mmu_man wait, I'll check that
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[21:41:37] <@Korli> Dr_Evil I got this behavior when the graphics driver was misbehaving
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[21:46:58] <@Dr_Evil> mmu_man when haiku media kit is compiled with DEBUG=7 zeta does not have this problem
[21:48:47] <@mmu_man> which version ?
[21:48:53] <@Dr_Evil> neo
[21:48:58] <@mmu_man> does it do it with R1 as well ? :P
[21:49:20] <@Dr_Evil> I haven't received R1, but Bernd said he would mail it today
[21:49:58] <tic> Bah, Mensys didn't manage to take my money.
[21:50:48] * Dr_Evil rebuilds with DEBUG=1
[21:53:43] <@Dr_Evil> no problem with DEBUG=1
[21:53:52] <@Dr_Evil> trying again without debug
[21:54:27] <@Dr_Evil> axeld I noticed that it plays the mp2 file properly that I wanted to check yesterday!
[21:54:46] <@Dr_Evil> (this means I did something wrong in th DVB plugin stuff)
[21:54:51] <@axeld> Dr_Evil: good to know
[21:55:54] <agentmumu> Dr_Evil: you do work at daimler chrysler right?
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[21:56:11] <@Dr_Evil> agentmumu yes
[21:57:00] <agentmumu> Dr_Evil: do you know how much kilowatt the strongest bus at daimler chrysler has?
[21:57:27] <agentmumu> because someone tries to tell me that normal busses have about 900hp, what I don't believe
[21:58:44] <@geist> might have a lot of torque
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[21:58:58] <@geist> but big engines like that tend to have reasonably low hp/kw ratings
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[21:59:25] <@Dr_Evil> bus like overlan bus/ coach?
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[22:00:13] <agentmumu> Dr_Evil: yes, big busses, like the ones from public transport
[22:01:16] <@Dr_Evil> up to 310 kW / 422 horsepower I think
[22:01:34] <agentmumu> Dr_Evil: thanks :)
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[22:09:27] <agentmumu> ah, perfekt thanks :)
[22:10:53] <@Dr_Evil> now I can't reproduce the problem, even with a non debug build
[22:11:01] <PulkoMandy> +++
[22:11:01] <@Dr_Evil> restarting
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[22:15:56] <Fanskap> hmm anyone tried to run Zeta R1 on a mobility ATI chipset? :)
[22:24:55] <@Dr_Evil> mmu_man the problem is once again unreproducable
[22:25:36] <@Dr_Evil> even after deleting all files, rebuidling without debug, putting the old setting files in place, etc :(
[22:26:37] <@Dr_Evil> it might have been related to cleaning the Trash inbetween and läunching addon-server by app_sig
[22:28:22] <@mmu_man> Fanskap I had some probs on an ASUS laptop
[22:28:35] <@mmu_man> had to hack with the interrupt stuff
[22:28:41] <@mmu_man> has an ATI IXP chipset
[22:28:47] <CIA-6> axeld * r13462 /haiku/trunk/ (4 files in 3 dirs):
[22:28:47] <CIA-6> As it turns out, window_info::type is really the window's "feel".
[22:28:47] <CIA-6> Basic support for the desktop window feel: WinBorder will now resize
[22:28:47] <CIA-6> a window with kDesktopWindowFeel to span over the whole screen.
[22:28:47] <CIA-6> Minor cleanup.
[22:30:05] <CIA-6> korli * r13463 /haiku/trunk/src/apps/soundrecorder/TrackSlider.cpp: TrackSlider doesn't need pointer history
[22:33:19] <CIA-6> axeld * r13464 /haiku/trunk/headers/private/ (app/WindowInfo.h interface/WindowInfo.h): Moved WindowInfo.h from private/app to private/interface.
[22:37:05] <@Korli> is there a BStringView which can be disabled ? as the label of BMenuField
[22:40:09] <@axeld> Korli: I think the labels are drawn manually
[22:40:26] <@axeld> Korli: but BTextControl should have this logic already, doesn't it?
[22:40:53] <@axeld> hm... but isn't the label always drawn "normal"`?
[22:41:01] <@axeld> (maybe it just uses BStringView, dunno)
[22:41:17] <@Dr_Evil> thread 2993 ('System Clock control') in team 2348 : tried to acquire kernel sem 8!
[22:41:22] <@Dr_Evil> any idea how to debug that?
[22:42:48] <@Dr_Evil> switching to KDL and typing "sem" wasn't such a bright idea, the list is endless
[22:43:30] <@Dr_Evil> I think this is a bug in haiku media kit, as I have seen such messages occasionally, but never could find the reason
[22:43:37] <@geist> ist> is there some sort of way to dump a single sem
[22:43:41] <@geist> ie, 'sem 8'?
[22:44:08] <Procton> from a shell?
[22:44:12] <@geist> from KDL
[22:44:27] <Procton> from KDL I don't know.
[22:44:43] <@Dr_Evil> I just have to wait for the sem list to end, I think it takes about 10 minutes at 19200 baud
[22:44:54] <@geist> ah
[22:44:57] <@Korli> axeld I have a BMenuField with a label "Length" and a BStringView to show "Seconds"
[22:45:06] <@geist> that's a lot of sems
[22:45:28] <@Korli> the BMenuField (and its label) is disabled when recording, but not the BStringView "Seconds"
[22:45:44] <@axeld> Hi geist
[22:46:25] <@Dr_Evil> sem slot 0x8 name: rootfs sud 0x8 semcnt 0, queue 0x01163408 sem holder (thread id): 286 (w>/boot/home/Desktop)
[22:46:38] <@axeld> Dr_Evil: you could also just do a "listsem | grep 8" or something similar
[22:46:51] <@Dr_Evil> axeld I only have KDL
[22:46:58] <@Dr_Evil> userland is frozen
[22:47:01] <@axeld> Dr_Evil: oops
[22:47:06] <@axeld> Dr_Evil: how's that?
[22:47:30] <@axeld> Anyway, "sem 8" as geist pointed out should work
[22:47:43] <@Dr_Evil> sem slot 0x8 name: rootfs sid 0x8 semcnt 0, queue 0x01163408 sem holder (thread id): 286 (w>/boot/home/Desktop)
[22:47:49] <@Dr_Evil> I already found it int the list
[22:48:42] <@Dr_Evil> it's now at slot 0xa100
[22:48:57] <@axeld> then look if thread 286 is waiting for some other semaphore?
[22:49:07] <@axeld> What do you mean with "it's now at ..."?
[22:49:20] <@axeld> If it's really the rootfs lock, it shouldn't change :)
[22:49:30] <@Dr_Evil> typing "sem" print out all 15000 semaphore "slots"
[22:49:54] <@Dr_Evil> must be more, it's now at 0xf000
[22:50:01] <@axeld> ah, okay
[22:50:07] <@Dr_Evil> finished at 0xfff6 !
[22:50:07] <@axeld> still not through :)
[22:50:17] <@axeld> not too bad :)
[22:50:40] <@axeld> userland is locked up, you say?
[22:50:43] <@Dr_Evil> I need to find out how/why this happend: thread 2993 ('System Clock control') in team 2348 : tried to acquire kernel sem 8!
[22:50:45] <@axeld> How did that happen?
[22:51:03] <@axeld> Is "System Clock control" your thread?
[22:51:15] <@Dr_Evil> after a trip to KDL and back it's no longer locked
[22:51:18] <@Dr_Evil> but is was locked
[22:51:22] <@Dr_Evil> yes, thats my thread
[22:51:46] <@axeld> Then you should be able to see where it tries to acquire_sem(), don't you?
[22:52:12] <@axeld> I had a similar bug in Window.cpp - it accessed a semaphore that was not always initialized
[22:52:32] <@axeld> Strangely enough, it was always set to the same (wrong) value that was also a kernel semaphore - luckily
[22:52:39] <@axeld> (or else I wouldn't have found it)
[22:52:56] <@Dr_Evil> Node "System Clock" has control port 1170, nothing wrong here
[22:54:35] <@axeld> no direct or indirect acquire_sem?
[22:54:46] <@axeld> (not in a port)
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[23:02:52] <@Dr_Evil> well, it does a few snooze
[23:03:03] <Fanskap> mmu_man: hmm okey.. but no problem using the inbuilt panel? like the problems in the talkback for the bebits ati driver?
[23:03:56] <@mmu_man> hmm no but it's using VESA anyway
[23:04:01] <@mmu_man> like nothing is supported
[23:04:32] <@mmu_man> hmm well the NIC got supported once I fixed a nasty bug in the pci scan which didn't scan bridges which weren't the first func in a device
[23:04:32] <@Dr_Evil> there are few acquire_sem in media kit, none should be used by time source node
[23:05:08] <@mmu_man> (whoever makes PCI bridges in multifunc devices should be atomized)
[23:06:23] <Fanskap> hmm ok well sounds like it's not worth for me to use then :/ agh.. being without BeOS drives me insane :D
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[23:07:32] <@Dr_Evil> fControlPort doesn't seem to be guilty
[23:11:21] <@Dr_Evil> axeld I think I found it
[23:11:30] <@Dr_Evil> its struct SlaveNodes
[23:11:39] <@Dr_Evil> which contains a BLocker
[23:11:49] <@Dr_Evil> but the struct is allocated with malloc
[23:11:56] <@Dr_Evil> and then BAutoLocker is used to lock it
[23:12:06] <@Dr_Evil> can't work :(
[23:12:57] <@axeld> Dr_Evil: that's a good candidate :-)
[23:13:10] <@axeld> nice
[23:13:19] <Methe> evening Haikuers
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[23:21:32] <@mmu_man> Dr_Evil arf :)
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[23:35:45] <CIA-6> marcusoverhagen * r13465 /haiku/trunk/ (headers/os/media/TimeSource.h src/kits/media/TimeSource.cpp):
[23:35:45] <CIA-6> This fix should prevent TimeSource control thread from using random semaphores,
[23:35:45] <CIA-6> by no longer using an uninitialized Blocker object.
[23:36:44] <@Dr_Evil> axeld can you have a look at the memset change, in this commit, is it correct?
[23:36:56] <@Dr_Evil> and perhaps a small code review of the whole change please
[23:37:16] <@Dr_Evil> "seems to work" sometimes isn't good enough :(
[23:37:54] <@axeld> Dr_Evil: I'll have a look
[23:41:04] <CIA-6> marcusoverhagen * r13466 /haiku/trunk/src/kits/media/TimeSource.cpp: tiny debug code cleanup
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[23:42:52] <__nitro__> hi
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[23:48:00] <@axeld> Hi __nitro__
[23:49:21] <__nitro__> ;)
[23:51:48] <@Dr_Evil> axeld, geist, mmu_man I have another problem that I hope someone of you can help me debug
[23:52:22] <@Dr_Evil> my DVB driver has a strange problem, during loading it sometimes the whole system freezes
[23:52:50] <@Dr_Evil> the only way to continue is to enter KDL and then use continue command
[23:52:55] <@Dr_Evil> driver will continue after that
[23:53:26] <@Dr_Evil> please have a look
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[23:54:29] <@Dr_Evil> I'm still in kdl and hope to resolve this with your help
[23:59:03] <@axeld> brb