December 27, 2004  
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[00:00:18] <Karat3> is firefox ported to openbeos?
[00:01:00] <ConneX> to BeOS, yes
[00:01:19] <Karat3> but not to?
[00:01:52] <Karat3> ConneX: what do you think will the first release date of haiku?
[00:02:04] <ConneX> to openbeos? no, since Haiku isnt anything very runable..
[00:02:09] <ConneX> dont ask me :)
[00:03:15] <Karat3> i am following this project from the begining... i always expected the kernel and the app interface to be the most problematic thing...
[00:03:31] <slaad> Last I checked the MX mice were about $130au. Considering I already donate my time, I think I'll pass on donating my money, too.
[00:03:44] <BryanV> slaad - good policy
[00:04:01] <slaad> Yeah, especially since all *my* hardware works :P
[00:04:05] <BryanV> amen.
[00:04:30] <Karat3> ConneX: is there a wxwidgets port to beos?
[00:04:32] <Karat3> http://xcd.jabberstudio.org/wxSkabber3.jpg
[00:05:20] <slaad> Although, to be fair, I have gotten $50us in donations in the 3 years I've been developing stuff.
[00:05:28] <slaad> In the form of 2 x $50us donations to the IM Kit.
[00:07:27] <Karat3> no comments?
[00:07:34] <Karat3> how do you like my screenshot?
[00:07:59] <slaad> No idea, Karat3, don't think so though.
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[00:09:46] <Karat3> how do you like my screenshot?
[00:10:19] <slaad> Looks okay.
[00:10:50] <slaad> Not sure I like that big window in the top left. Seems to big for the information it holds.
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[00:11:36] <Karat3> slaad: well, it's not complete yet
[00:11:42] <Karat3> some work todo
[00:12:03] <Karat3> to port it to the new wx release and to my new jabber library
[00:12:36] * slaad nods.
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[00:13:48] <Karat3> slaad: how do you like this: xcd.jabberstudio.org/xcd-lib.jpg ?
[00:14:55] <slaad> What about it exactly?
[00:15:32] <Karat3> the idea
[00:15:36] <Karat3> concept
[00:16:13] <slaad> Seems reasonable.
[00:18:59] <Karat3> thanks :)
[00:19:09] <Karat3> how would you like this for beos?
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[00:19:34] <slaad> I have the IM Kit for BeOS :P
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[00:20:22] <brennanOS> Hi all
[00:20:33] * MikeW nods to brennanOS
[00:21:16] <DaaT> slaad, latest version is... where?=
[00:21:25] <slaad> Of the IM Kit? I nthe depot.
[00:21:50] * DaaT looks around for the depot
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[00:22:25] <brennanOS> Was Santa kind to everyone?
[00:22:37] <slaad> www.beclan.org
[00:22:37] <frozenet> hm...
[00:22:38] <frozenet> yay
[00:22:39] <frozenet> :P
[00:22:42] <slaad> Projects... or some such.
[00:22:45] <DaaT> thx
[00:24:22] <Karat3> what is the IM kit?
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[00:25:03] <slaad> A multi-protocol instant messenger program.
[00:25:04] <Begasus> instand messenger protocol
[00:25:10] <Begasus> ah slaad is here ;)
[00:25:14] <slaad> With a client / server architecture.
[00:26:02] <Karat3> where can i find it?
[00:26:11] <slaad> So far there is support for ICQ, MSN, AIM, Yahoo! and Jabber.,
[00:26:21] <slaad> There's an old build on BeBits
[00:26:37] <kr1stof> how did you get on with your imkit webmessenger slaad?
[00:26:52] <slaad> http://www.beclan.org/show_project.php?id=3 has instructions for newer versions.
[00:26:57] <slaad> It's still under development, kr1stof.
[00:27:30] <kr1stof> I would be just to happy to be one of the testers
[00:27:50] <slaad> It's not very functional at the moment.
[00:29:05] 
[00:29:51] <kr1stof> Right now I use http://www.polymessenger.org/messenger/
[00:30:41] <slaad> Well, this requires your BeOS computer to be running an accessible web server.
[00:31:00] <slaad> And you just access it over teh intraweb. Which is good, because it means it logs all your conversations and what not as usual.
[00:31:06] <kr1stof> Via a jabber webserver + client and transport protocol I can use all IMservices
[00:31:28] * slaad nods.
[00:33:32] <kr1stof> At home I can choose the OS and the IMclient but at work I am limited to what our IT staff leaves open as a kind of loop hole
[00:34:38] <[Beta]> #	ifndef __HAIKU
[00:34:49] <[Beta]> does that work if it is missing the __ from the end ?
[00:35:05] <kr1stof> the only way to communicate via several IMprotocols with all ports closed and all portfilters set is ATM  the jabber web client polymessenger
[00:35:49] <slaad> If __HAIKU is defined, [Beta].
[00:37:41] <[Beta]> so current/headers/os/kernel/OS.h needs a fix
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[01:34:43] <dr_evil> [Beta]^I think it's __HAIKU__
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[01:34:52] <dr_evil> and it won't work without the __ at the end
[01:35:18] <[Beta]> ty, i've just done a diff - wheres the best place to post, cvs mailing list, or the peep who commited it ?
[01:37:01] <dr_evil> normal openbeos list
[01:37:15] <dr_evil> or axeld direcly
[01:40:21] <[Beta]> 'k
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[02:07:17] <DaaT> night
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[02:52:41] <MikeW> hmm
[02:52:47] <MikeW> whats this about bfs and google?
[02:53:13] <MikeW> something wierd involving gmail messages being stored in the filesystem?
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[03:00:35] <[Beta]> ?
[03:00:59] <[Beta]> someone was doing a googlefs - thats for searching google through queries
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[03:01:52] <MikeW> interesting
[03:02:41] <NathanW> yeah, mmu_man was
[03:04:43] <MikeW> Id love to see some funky tiger like searching on BeOS
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[03:04:53] <MikeW> well, pretty gui for it
[03:05:10] <fyysik> http://beos.spb.ru/mozilla/mozilla-i586-pc-beos-netserver-full-1.7a-O3-19.tar.gz - urgently need someone to test under netserver
[03:05:24] <NathanW> fyysik
[03:05:35] <NathanW> I just saw your post on the BeZilla blog
[03:05:40] <fyysik> hi NathanW
[03:05:47] <NathanW> The problems with a PowerPC port are twofold
[03:06:18] <NathanW> one is the strangest of mwcc -- especially that the mac devs used #ifdef __MWERKS in many places to test for a classic MacOS build
[03:06:25] <NathanW> strangeness
[03:06:58] <NathanW> The other is that xpidl doesn't function properly with the version of mwstdlib we have -- so it can't even make the headers properly
[03:07:40] <NathanW> Getting GCC won't work because of ABI problems and because the linker stopped recongizing a.out round about R4, and only accepts mwobjppc format files
[03:11:25] <fyysik> hmm
[03:12:30] <NathanW> anyway
[03:12:32] <NathanW> I have to go
[03:13:16] <fyysik> c 27 02:13:16 <fyysik>	c ya
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[03:36:10] <ConneX> http://ars.userfriendly.org/cartoons/?id=19990523
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[04:04:40] <Teknomancer> hi mmadia ;-p
[04:05:05] <mmadia> aaaaarrrghhH!!    he haunts me!    ;)
[04:05:19] <mmadia> (aka hi Teknomancer, long time no see. )
[04:05:32] <Teknomancer> hehehe
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[05:28:05] <jwesley> is "haiku-os.org" down?
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[06:28:57] <@voidref> http://www.hackaday.com/entry/1234000803024910/
[06:29:03] <@voidref> faster firefox page loading for broadband users
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[07:27:59] <mmadia> hi jjh
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[08:56:09] <JBurton> hi
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[09:09:18] <JBurton> hi Teknomancer
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[09:17:54] <Teknomancer> hey JBurton
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[09:53:44] <@voidref> hi
[09:53:52] <JBurton> hi voidref
[09:57:00] <@voidref> what's up?
[09:57:17] <JBurton> bah, nothing cool, I'm stuck to work while the others are on holiday
[09:57:35] <@voidref> where do you work?
[09:59:11] <JBurton> I work in a company which build and rent houses
[09:59:18] <JBurton> ton>	to people who don't have much money
[09:59:58] <@voidref> doing programming?
[10:00:08] <Begasus> and no vacation JBurton?
[10:00:19] * slaad hugs working from home
[10:01:04] <slaad> PS: Nice link back there, voidref
[10:01:38] <JBurton> voidref well, not only that
[10:01:44] <JBurton> I'm also the "help desk", basically
[10:01:59] <JBurton> Begasus well, no vacation because the other 2 guys are on vacation right now :P
[10:02:37] <Begasus> to bad JBurton ..
[10:03:10] <CIA-6> jackburton * current/src/kits/interface/ (MenuWindow.cpp Menu.cpp interface.src): Moved BMenuWindow to its own file
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[10:04:40] <CIA-6> jackburton * current/src/kits/app/Application.cpp: Now includes MenuWindow.h instead of duplicating the declaration
[10:05:29] <CIA-6> jackburton * current/headers/private/interface/MenuWindow.h: Moved BMenuWindow to its own file
[10:06:25] <JBurton> well though I have some free time as everyone else is on vacation basically, voidref :P
[10:06:33] <JBurton> (as you can see)
[10:06:35] <Begasus> hehe
[10:07:17] <Begasus> not to bad of a job then :P
[10:07:56] <JBurton> ^_^
[10:08:35] <JBurton> well they left me with some mess, but I have only to be the "middle man" between us and some external company which work for us
[10:08:43] <JBurton> and currently I'm waiting for their call
[10:10:06] <JBurton> anyway...
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[10:48:28] <CIA-6> jackburton * current/src/kits/interface/PopUpMenu.cpp: Small style changes
[10:56:15] <CIA-6> jackburton * current/src/kits/interface/MenuWindow.cpp: Mmmmh, I love Cut & Paste...
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[11:19:27] <Methe> lo peeps
[11:19:40] <JBurton> hi Methe
[11:19:58] <Methe> hello JBurton
[11:20:05] <Methe> I'm reading your code atm
[11:20:06] <Methe> :DD
[11:20:41] <Methe> BMenuBar
[11:21:33] <Methe> btw: what is going on with the website these days ?
[11:23:19] <JBurton> Methe I don't know, sorry :P
[11:23:24] <Methe> ok :)
[11:23:29] <JBurton> aaagh don't read BMenuBar, is ugly :P
[11:23:31] <JBurton> :))
[11:23:38] <Methe> hihi
[11:23:42] <JBurton> it's a design fault, though ;P
[11:23:45] <JBurton> so, not my fault :)))
[11:23:57] <Methe> so strange about website. looks like all project is dead and all
[11:24:04] <Methe> what do u mean "not your fault" ?
[11:24:24] <JBurton> I mean, Beos's menu classes seems to be poorly designed
[11:24:34] <JBurton> they have lots of friendships
[11:24:44] <JBurton> I don't know if it's a common issue of menu classes
[11:24:52] <JBurton> or it's just beos's ones
[11:25:08] <JBurton> Methe yeah it's bad (website)
[11:25:14] <Methe> yeah, I found that strange too when I read bebook
[11:25:19] <Methe> so many friendships
[11:25:28] <JBurton> I mean, BMenuBar is a subclass of BMenu, and yet BMenu calls into BMenuBar
[11:25:35] <JBurton> and BMenuBar calls into BMenu
[11:25:39] <Methe> but I thought they knew what they were doing ... :]
[11:25:40] <JBurton> and ... well, it's a mess :P
[11:25:49] <Methe> oh
[11:25:53] <Methe> *burp*
[11:25:59] <JBurton> in fact, that's why they're a bit hard to reimplement
[11:25:59] <Methe> that's not nice indeed
[11:26:01] <JBurton> yeah
[11:26:16] <Methe> Gonna have to be completely redone some day then
[11:26:16] <JBurton> but, as I said, I don't know if it's a common problem of menu classes
[11:26:25] <Methe> ok
[11:26:26] <JBurton> we should ask someone with more experience than me :P
[11:26:31] <JBurton> like... voidref :)
[11:26:56] <Methe> or (JBurton + 1_more_year_experience) <------ that guy
[11:26:59] * Methe runs to not get slapped
[11:27:15] <JBurton> ahahah
[11:27:29] <JBurton> well, just wait 5 days, then :P
[11:27:48] <Methe> why 5 days ? lol
[11:28:02] <JBurton> well because in 5 days we are in the year 2005
[11:28:05] <JBurton> :P
[11:28:08] <Methe> looooooool
[11:28:30] <Methe> I'm waking up. brain is still in sleep() mode
[11:28:43] <JBurton> ehehe
[11:28:48] <Methe> (hence my reading of your class :DDDDDDDDd)
[11:29:27] <Methe> what is 1.0f ?
[11:29:28] <JBurton> lol
[11:29:40] <JBurton> it's like 1, though it's a way to force it to be a float
[11:29:53] <JBurton> actually, it shouldn't be needed
[11:29:56] <Methe> oh
[11:30:03] <Methe> I thought that when writing 1.0
[11:30:06] <JBurton> 1L = you force it to be a long
[11:30:08] <Methe> u were already forcing it
[11:30:10] <JBurton> yeah
[11:30:16] <JBurton> though some compiler could make it a double
[11:30:24] <JBurton> though it's very unlikely actually :)
[11:30:37] <Methe> :]
[11:30:42] <JBurton> actually one could just write "1", the compiler should make it a float anyway
[11:30:52] <Methe> :))
[11:31:26] <JBurton> that part was not done by me, it's Marc Flerackers who usually write it like that
[11:31:37] <Methe> ah
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[11:31:49] <Methe> I love update code without any caring of the updateRect :DD
[11:32:11] <JBurton> eheheheh
[11:32:12] <Methe> most people do so cause it reduces code size by 4 :D
[11:32:16] <JBurton> that needs to be fixed as well :P
[11:32:19] <JBurton> yeah :P
[11:32:35] <JBurton> well it also reduces code complexity
[11:32:51] <Methe> yeah that's the very point :p
[11:32:54] <JBurton> but if done everywhere, it'll slow down rendering
[11:33:10] <Methe> I can understand that
[11:33:20] <Methe> thaught it's indeed interesting behaviour
[11:33:31] <Methe> I do 3 times code to faster it and at the end I slow it down
[11:33:33] <Methe> :p
[11:33:51] <JBurton> eheh
[11:33:55] <Methe> but considering the size of normal bars
[11:34:08] <Methe> that should do it
[11:34:15] <Methe> I guess (TM)
[11:34:19] <JBurton> yeah
[11:34:34] <JBurton> well, anyone can come and patch it anyway :)
[11:34:55] <Methe> yeah
[11:34:57] <Methe> always that guy
[11:35:01] <Methe> "anyone"
[11:35:04] <Methe> never seen it thought
[11:35:05] <JBurton> :)
[11:35:07] <JBurton> me neither
[11:35:12] <Methe> looks like some mystery
[11:35:21] <Methe> but if one day he dares to pop up
[11:35:26] <Methe> he'll have a hell of a job
[11:35:28] <JBurton> ahahahah
[11:35:40] <JBurton> nice one
[11:36:15] <Methe> :)
[11:37:02] <Methe> <tiny_font>I want Haiku</>
[11:37:58] <JBurton> I want haiku-os.org back online
[11:38:45] <JBurton> http://haikunews.org/index.php?id=955&page=2
[11:38:49] <JBurton> about the server...
[11:39:15] <Methe> thx
[11:40:46] <JBurton> I'm reading that interview right now
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[11:47:43] <vision2> if you want i can host your site on beworld.info server ;]
[11:47:59] <JBurton> it's not me you have to talk to, vision2 :P
[11:48:42] <vision2> so
[11:48:46] <Methe> JBurton: I feel less motivation in MPhipps words than before ;((
[11:48:47] <JBurton> mphipps :P
[11:48:50] <vision2> who is the boss;] ?
[11:48:50] <JBurton> yeah same here
[11:48:53] <JBurton> Methe
[11:49:03] <vision2> Methe ;]
[11:49:17] <JBurton> vision2 ah, no, the boss is Michael Phipps :P
[11:49:30] <vision2> ?
[11:49:41] <JBurton> yeah
[11:49:43] <vision2> :?
[11:49:51] <JBurton> you asked who's the boss
[11:50:03] <vision2> and who can i contact ?
[11:50:15] <JBurton> Michael Phipps
[11:50:25] <JBurton> http://haikunews.org/index.php?id=955&page=4
[11:50:33] <JBurton> check his e-mail address here
[11:50:38] <JBurton> there
[11:50:45] <vision2> ok
[11:50:47] <vision2> thanks
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[11:50:56] <JBurton> thanks to you for the offering :P
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[12:03:22] <JBurton> hi ShackaN
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[12:05:32] <ShackaN> hi!
[12:05:49] <ShackaN> ops, I opened xchat twice :)
[12:12:47] <Methe> JBurton: well, was really not much enjoyable interview
[12:13:11] <Methe> :((((
[12:13:21] <ShackaN> job interview ?
[12:13:29] <Methe> nope
[12:13:34] <Methe> http://haikunews.org/index.php?id=955&page=2
[12:13:35] <JBurton> ShackaN Michael Phipps's interview
[12:13:46] <JBurton> Methe yup.
[12:13:51] <Methe> but the great news of the week is Java and Swing
[12:13:57] <Methe> u seen the little movie JBurton ?
[12:13:58] <ShackaN> uh, let's give it a look..
[12:13:58] <JBurton> Methe doesn't look as he's in a good mood
[12:14:04] <JBurton> yeah, Methe it's amazing :P
[12:14:09] <Methe> JBurton: yeah. very bad mood
[12:14:17] <Methe> actually I've been in the very same recently
[12:14:19] <ShackaN> the java demo video you mean?
[12:14:23] <Methe> without any money in the bank
[12:14:26] <Methe> there's nothing u can do
[12:14:31] <Methe> yes ShackaN
[12:14:34] <ShackaN> kaN>	k
[12:14:40] <JBurton> Methe yeah, I have some of these issues too
[12:15:07] <JBurton> though I guess my life is simpler than Mphipps's one. I don't have children, for example
[12:16:44] <Methe> we should have more g33ks :DD
[12:16:55] <JBurton> yeah :)
[12:17:17] <Methe> where to get them ?
[12:20:49] <ShackaN> wew, he seems in a really bad mood in that interview
[12:22:22] <JBurton> Methe dunno
[12:24:17] <Methe> yeah
[12:24:26] <Methe> but aleader should motivates troops
[12:24:39] <JBurton> Methe yes, I guess :P
[12:40:56] <JBurton> bbl lunch
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[13:13:14] <fyysik> anybody with haiku sources here? Need emuxki and multiaudio sources
[13:13:49] <JBurton> technically me, but I'm not sure I have those parts
[13:14:53] <JBurton> checking...
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[13:15:13] <JBurton> hmmm I guess they should be in add-ons/media, right ?
[13:15:56] <Teknomancer> whats with BMenuField , its returning zero for its Frame().bottom argument,
[13:16:13] <Teknomancer> but i gave a zero in its constructor
[13:16:20] <Teknomancer> but then called ResizeToPreferred() to set it up right
[13:16:24] <Teknomancer> even after that its returning zero
[13:17:19] <JBurton> fyysik I don't have them, sorry
[13:18:00] <JBurton> fyysik uh, wait I can check them out
[13:20:37] <JBurton> fyysik where should I send them ?
[13:23:04] <Methe> re
[13:23:30] <Methe> Teknomancer
[13:23:43] <Methe> Teknomancer u talking about Be's stuffs or haiku stuff ?
[13:25:00] <JBurton> fyysik ?
[13:25:11] <JBurton> now, I'll brb
[13:25:15] <Methe> :)
[13:25:21] <Methe> guteapettite JBurton
[13:25:27] <Methe> how u say that in italian ?
[13:25:43] <Methe> bueno appetito ? :DD (lol)
[13:28:36] <Teknomancer> Methe be stuff
[13:29:16] <Methe> lemme see
[13:29:16] <JBurton> buon appetito, Methe :)
[13:29:22] * Methe opens BeBook
[13:29:29] <fyysik> hm
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[13:29:35] <Methe> JBurton: almost got it :D
[13:29:45] <fyysik> JBurton - is site working again?
[13:30:05] <JBurton> not that I know, fyysik
[13:30:27] <JBurton> btw, have you tried the urls I passed you ? (for addons)
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[13:30:54] <Methe> Teknomancer, is your BMenuField atttached to it's BView tree ?
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[13:32:22] <Teknomancer> yes AddChild
[13:32:42] <Methe> k
[13:33:15] <Methe> can i see your code ? (pste here: http://rafb.net/paste/)
[13:33:20] <Teknomancer> one sec
[13:34:04] <Teknomancer> m_replaceField = new BMenuField (BRect (m_margin, m_margin, Bounds().right - m_margin, m_margin),
[13:34:05] <Teknomancer> "PrefsViewAdd:replaceField", str (S_PREFS_ADD_REPLACE), (BMenu*)m_replaceMenu,
[13:34:06] <Teknomancer> B_FOLLOW_LEFT, B_WILL_DRAW | B_NAVIGABLE);
[13:34:06] <Teknomancer> m_replaceField->ResizeToPreferred();
[13:34:07] <Teknomancer> m_replaceField->SetDivider (StringWidth (m_replaceField->Label()) + StringWidth ("W"));
[13:34:07] <Teknomancer> Dec 27 12:34:07 <Teknomancer>
[13:34:08] <Teknomancer> font_height fntHt;
[13:34:09] <Teknomancer> be_plain_font->GetHeight (&fntHt);
[13:34:11] <Teknomancer> Dec 27 12:34:11 <Teknomancer>
[13:34:13] <Teknomancer> AddChild (m_replaceField);
[13:34:15] <Teknomancer> Dec 27 12:34:15 <Teknomancer>
[13:34:17] <Teknomancer> m_warnMBChk = new BCheckBox (BRect (m_margin, m_replaceMenu->Frame().bottom + m_vGap, 0, 0),
[13:34:19] <Teknomancer> "PrefsViewAdd:warnMBChk", str (S_PREFS_ADD_WARNMB), new BMessage (M_WARN), B_FOLLOW_LEFT,
[13:34:21] <Teknomancer> B_WILL_DRAW | B_NAVIGABLE);
[13:34:23] <Teknomancer> m_warnMBChk->ResizeToPreferred();
[13:34:30] <Methe> argh
[13:34:32] <Teknomancer> the m_replaceMenu->Frame().bottom ....   in m_warnMBChk 's constructor return zero
[13:34:34] <Methe> I gave u a link
[13:34:36] <Methe> to paste your code
[13:34:39] <Methe> :/
[13:34:42] <Teknomancer> oh
[13:34:44] <Teknomancer> sorry :)
[13:34:47] <Teknomancer> didn't see that
[13:35:01] <Teknomancer> btw i get a 404
[13:35:04] <Methe> don't do it again or ull get kicked :D
[13:35:11] <Teknomancer> ok
[13:35:23] <Methe> http://rafb.net/paste/ u get 404 ?
[13:35:27] <Methe> strange I dont
[13:35:44] <Teknomancer> ah it works now
[13:36:14] <Methe> bookmark this link it's very handy :D
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[13:36:36] <Methe> so give me your paste
[13:36:40] <Methe> lo ahwayakchih
[13:36:41] <ahwayakchih> hih>	hi
[13:36:44] <ahwayakchih> hih>	hi Methe
[13:36:49] <ahwayakchih> hih>	hi JBurton
[13:37:00] <Teknomancer> http://rafb.net/paste/results/nCoPwQ24.html
[13:37:04] <ahwayakchih> hih>	hi everyone :)
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[13:37:27] <Methe> thx Teknomancer let me read it
[13:38:06] <Teknomancer> Methe forget it.. i just got aronud it in an ugly sort of way ... its just UI code, so i MADE it work, but if u want to u can ;-P thanks
[13:38:08] <Methe> hello mahlzeit
[13:38:12] <@mahlzeit> hi
[13:38:59] <JBurton> hey ahwayakchih, mahlzeit
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[13:45:16] <fyysik> JBurton - ?
[13:45:37] <JBurton> yes ?
[13:45:42] <JBurton> ti's not enough, I bet
[13:45:55] <fyysik> never worked with jam
[13:46:06] <fyysik> where can i find simple how-to?
[13:47:33] <JBurton> brb
[13:48:13] <Teknomancer> i think JAM howto can be found in haiku's official site
[13:48:22] <Methe> but it's down...
[13:51:13] <ahwayakchih> fyysik i've read Your comment on bezilla's blog. i think -lnet wasn't linked because older gcc versions had it in specs file
[13:51:21] <ahwayakchih> and it was linked "automagically"
[13:52:15] <ahwayakchih> now You started to use new release, which dropped -lnet from specs file (and good, because linking simplest hello world to net was stupid idea ;)
[13:54:04] <ahwayakchih> fyysik so if You want to quickly fix that just add -lnet to "*lib" section of /boot/develop/tools/gcc-2.95.3_binutils-2.15/lib/gcc-lib/i586-pc-beos/2.95.3-beos-041202/specs file :)
[14:00:46] <fyysik> interesting
[14:01:53] <fyysik> specs.R5 - has -lnet
[14:02:47] <ahwayakchih> yes, but look to which on specs symlink points
[14:02:53] <fyysik> specs.Default - no such thing.  And it is linked to specs
[14:02:58] <ahwayakchih> here it points to default
[14:03:04] <ahwayakchih> yep
[14:03:25] <ahwayakchih> You may just change symlink
[14:03:56] <ahwayakchih> or create Your own specs file based on one of them (if You need some others changes also :)
[14:04:48] <fyysik> ahwayakchih - what is you name? ( to put credits?)
[14:05:21] <ahwayakchih> heh, credits for what? that was just simple info :) (i'm Marcin Konicki :)
[14:05:39] <ahwayakchih> so no need for credits :)
[14:07:02] <JBurton> re
[14:07:25] <ahwayakchih> re
[14:08:29] * fyysik run jam in emuxki folder that it complains about lot of missing things:((((
[14:08:40] <fyysik> s/that/but
[14:09:58] <JBurton> fyysik ah
[14:10:04] <fyysik> http://www.livejournal.com/community/bezilla/ ahwayakchih - i had need for your name for little newspiece at qube.ru (gcc 3.4.3)
[14:10:05] <JBurton> fyysik I think you can't compile it with jam as it
[14:10:06] <JBurton> is
[14:10:17] <JBurton> fyysik maybe creating a makefile or a beide project is easier
[14:10:22] <JBurton> as jam requires the whole tree, basically
[14:10:51] <ahwayakchih> fyysik hehe, ok. THX :)
[14:11:05] <fyysik> damn. Maybe i should create project file myself instead
[14:11:35] <JBurton> yup
[14:11:41] <JBurton> better
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[14:12:03] <fyysik> Korli seems to be away at X-mas vacations...
[14:12:59] <JBurton> yup
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[14:23:47] <Methe> I wouldnt be surprised
[14:23:56] <Methe> Korli is a frog-eater after all
[14:23:58] <Methe> :)
[14:24:49] <Teknomancer> i'm a vegetarian for 19 years
[14:24:57] <Teknomancer> :-D
[14:25:06] <Methe> huhu
[14:25:15] <Methe> grogs are green too
[14:25:18] <Methe> *frogs
[14:25:28] <Teknomancer> not all veggies are green
[14:25:48] <Methe> true
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[14:38:49] <JBurton> hmmm
[14:39:06] <JBurton> ahwayakchih why can't mozilla people just change the makefile to link to lnet ?
[14:39:17] <JBurton> instead of changing the reference of specs.Default ?
[14:39:30] <ahwayakchih> JBurton they can, i'm not saying they can't :)
[14:39:48] <JBurton> ahwayakchih ah, ok :P
[14:39:58] <JBurton> http://www.livejournal.com/community/bezilla/
[14:40:09] <JBurton> I was just wondering after I read that
[14:40:16] <ahwayakchih> JBurton i just pointed to specs file so fyysik could quickly go further instead of fighting with makefile hell :)
[14:40:54] <JBurton> eheh
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[14:43:55] <fyysik> JBurton - is there any folder in your haiku tree which contains midi_driver.h ?
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[14:48:29] <JBurton> fyysik?
[14:48:31] <JBurton> oh he left
[14:49:11] <DaaT> hi JBurton
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[14:50:12] <JBurton> hi DaaT
[14:50:21] <DaaT> hi Proctop
[14:52:01] <Konrad> Tjenare Proctop
[14:52:13] <Proctop> yo folks.
[14:52:15] <DaaT> hi Konrad
[14:52:20] <Konrad> Hi DaaT
[14:52:21] * DaaT smacks Proctop
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[14:52:28] <Proctop> I'm here on and off... need to pack.
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[14:52:51] * Proctop lost $20 last night on poker.
[14:53:03] <DaaT> Proctop, let's play poker sometime
[14:53:06] <Proctop> I played for nearly 6 hours... damn it was fun.
[14:53:09] <DaaT> *g*
[14:53:14] <DaaT> i miss playing poker
[14:53:49] <Proctop> try multipoker.
[14:54:10] <Proctop> windows only though. :/
[14:54:32] <Konrad> Proctop maybe you can play it using the Java for BeOS when its released
[14:54:43] <Konrad> Hmm, it will probably only work with netserver though
[14:54:46] <DaaT> nah, prefer playing with friends
[14:55:47] <Proctop> not a java app.
[14:56:10] <Proctop> it is more fun, yes... but internet poker is loads of fun too.
[14:57:05] <DaaT> never tried it
[14:57:28] <DaaT> anyone here has Bme compiled to test?
[15:17:08] <CIA-6> jackburton * current/src/kits/interface/MenuBar.cpp: Implemented RestoreFocus(). Thanks to Ingo and Marc for the help
[15:20:46] <DaaT> bbl
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[15:54:40] <fyysik> !seen dr_evil
[15:55:21] <CIA-6> wkornew * current/src/tests/kits/net/DialUpPreflet/ (DialUpView.cpp DialUpView.h PTPSettings.cpp PTPSettings.h): Implemented support for default interface. Not tested.
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[16:02:25] <CIA-6> wkornew * current/src/add-ons/kernel/network/ (10 files in 4 dirs):
[16:02:25] <CIA-6> Implemented support for default interface and ConnectOnDemand within core. IPCP will probably need more tweaking, did not have a look at that.
[16:02:25] <CIA-6> Interface statistics are now maintained.
[16:02:25] <CIA-6> If I did not forget anything the core stack is now feature-complete.
[16:02:25] <CIA-6> Only ppp_up must be finished, bugs and hacks found, and modem support added; that's it for R1, I hope.
[16:02:26] <CIA-6> Everyting untested!
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[16:38:01] <fyysik> dr_evil - here?
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[16:43:17] <Tecknomancer> test
[16:43:31] <@voidref> have not seen dr_evil say anything
[16:45:51] <Tecknomancer> okays time to take a shower and go to bed
[16:45:54] <Tecknomancer> g'nite all ...
[16:46:10] <fyysik> sad. No Jerome, no Marcus here
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[16:47:05] <@voidref> whatcha need fyysik?
[16:47:11] <fyysik> cannot reproduce old success. Something downmixes those visible 6 input channels.  HaikuMixer? multiaudio add-on? Driver itself?
[16:47:42] <fyysik> so rear and front channels have same content
[16:47:48] <@voidref> ah, am cluess there, sorry. =(
[16:48:08] <@voidref> you should email them directly
[16:48:20] <@voidref> marcus
[16:49:44] <JBurton> voidref do you know who wrote the BMenu*** classes ?
[16:51:10] <Begasus> heeh
[16:51:21] <Begasus> finaly got him JBurton? ;)
[16:51:26] <JBurton> ahah
[16:51:27] <JBurton> not yet
[16:51:28] <JBurton> ^_^
[16:51:30] <Begasus> lol
[16:52:54] <Begasus> gonna sing of for a while ..
[16:52:57] <Begasus> cya'll later
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[16:54:01] <dr_evil> hi fyysik
[16:55:21] <JBurton> hi dr_evil
[16:55:21] <@voidref> JBurton, the BMenu classes in Haiku?
[16:55:26] <JBurton> no, in beos :P
[16:56:05] <JBurton> I was wondering why there are so many friendships
[16:56:15] <@voidref> oh, yea, originally Peter Potrebic
[16:56:31] <JBurton> I mean, the design doesn't look nice, but maybe it was the only way
[16:56:38] <@voidref> because the Be engineers were actually C programmers back in the olden days.
[16:56:39] <JBurton> okay, thanks voidref
[16:56:50] <JBurton> oh
[16:56:52] <JBurton> didn't know that
[16:57:26] <@voidref> well, expierenced C++ programmers would have used a lot less pointers and a lot more constant refs
[16:57:54] <JBurton> I wasn't thinking about that
[16:57:58] <@voidref> but C++ hadn't even been officially standardized when they were writing the API
[16:58:02] <JBurton> ah, do you mean in the API ?
[16:58:04] <dr_evil> yes, and made a lot more "const"
[16:58:04] <JBurton> yeah I agree
[16:58:15] <JBurton> ok
[16:59:09] <@voidref> I really want a transition to a new more C++ style API in Zeta.
[16:59:21] <@mahlzeit> whidbey c++? :-)
[16:59:39] <JBurton> though sometimes references makes the code hard to read (yeah, amazingly)
[16:59:45] <JBurton> like you don't know if a copy is made or not
[16:59:49] <JBurton> unless you look at the headers
[17:00:04] <JBurton> mahlzeit what's that ? :P
[17:00:11] <@voidref> eh? lemme explain
[17:00:28] <@voidref> when you pass a pointer, you are passing ownership, or implyuing that, or should be.
[17:00:35] <@mahlzeit> jburton: it's a bunch of microsoft extensions to c++ so you can use it with .net better -- basically they are messing up the whole language :-)
[17:00:40] <@voidref> when you are passing a ref, you are granting access
[17:00:45] <JBurton> voidref ah ok I get the picture
[17:00:53] <JBurton> mahlzeit ah
[17:01:07] <@voidref> there is almost never a reason to make a copy... well, there are reasons, sorry, right.
[17:01:11] <JBurton> :P
[17:01:25] <@voidref> but making copies should be pretty rare.
[17:01:33] <JBurton> well, actually there are a lot of places in the api where a copy could've been avoided
[17:01:35] <@voidref> as it is expensive.
[17:01:37] <JBurton> yeah
[17:01:42] <JBurton> true
[17:01:49] <@voidref> unless you have a good copy on write
[17:01:56] <@voidref> which is the case with the new BString in Zeta
[17:01:58] <JBurton> ok but that is relying on an implenmentation
[17:02:05] <@voidref> idref>	i which case a copy is pretty much free
[17:02:08] <@voidref> unless you go to change something
[17:02:16] <JBurton> and in Dano :P
[17:02:25] <@voidref> right, same thing
[17:02:40] <JBurton> ok but as I said, IMHO you shouldn't rely on an implementation
[17:02:54] <@voidref> true
[17:03:04] <JBurton> I mean, there are a whole lot of places where BRects and BPoints are copied instead of passed by references
[17:03:24] <@voidref> yea, no kidding
[17:03:45] <@voidref> or even const refs
[17:03:48] <JBurton> yeah
[17:03:59] <@voidref> the compiler can do some real optomizations when using const refs
[17:04:14] <JBurton> I noticed (in BRegion) :P
[17:04:18] <@voidref> beacuse it can assume a number of safe constant states.
[17:04:27] <JBurton> or, better, Christian Packmann made me notice
[17:04:35] <@voidref> how's that?
[17:04:46] <JBurton> well, I used some private methods
[17:04:54] <JBurton> which were copying the parameters
[17:05:09] <JBurton> as those methods are inline, I thought the compiler was optimizing those stuff
[17:05:12] <JBurton> i.e. not doing a copy
[17:05:17] <fyysik> anyone remember name of that class which represents draggable object outline? Like those "running ants" ?
[17:05:21] <JBurton> but it wasn't the case
[17:05:27] <JBurton> BDragger ?
[17:05:40] <@voidref> fyysik, there isn't one
[17:05:51] <@mahlzeit> rubber band?
[17:05:52] <@voidref> BView implements an outline selection though.
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[17:06:05] <JBurton> ah oic what you mean
[17:06:10] <JBurton> sorry
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[17:06:18] <JBurton> it wasn't BDragger obviously :P
[17:06:33] <fyysik> dr_evil - what do you think, is it possible that haiku mixer ignores existance of multichannel input in card driver, and downmixes things by its own initiative?
[17:06:43] <JBurton> voidref anyway, in the end, I changed the parameters from values to const references
[17:06:49] <JBurton> and I got a nice speed improvement
[17:07:11] <fyysik> "BView implements an outline selection though" - can you point me to?
[17:07:22] <@voidref> yea, another thing you have to remember, is that the 'inline' keyword is just a suggestion to the compiler
[17:07:30] <JBurton> voidref right
[17:07:35] <@voidref> it might decide that it's not a good idea to inline the method
[17:07:39] <JBurton> aha
[17:07:42] <@voidref> for example, if it's too large
[17:07:48] <JBurton> anyway, here's the result if you are interested http://www.freelists.org/archives/haiku-optimize/08-2004/msg00016.html
[17:07:50] <JBurton> brb
[17:07:54] <@voidref> ok
[17:08:42] <Karina``> m00
[17:09:22] <@voidref> moo mo mooo moo moo
[17:09:48] <@mahlzeit> this reminds me of the cow programming language
[17:10:21] * voidref ph34rz
[17:10:24] <@mahlzeit> http://www.bigzaphod.org/cow/
[17:10:52] <@mahlzeit> created by one of the guys from bebits, btw
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[17:11:55] <Karina``> heh cool
[17:12:45] <DaaT> hi Karina``
[17:13:35] <dr_evil> fyysik yes, it will connect to the first (0th) input of the soundcard
[17:14:00] <Karina``> heya DaaT, long time no see
[17:14:09] <dr_evil> if that one is not multichannel, it will obviously use the wrong one
[17:14:09] <ahwayakchih> mahlzeit hehe, nice lang ;]
[17:14:11] <DaaT> yeah :)
[17:14:15] <DaaT> how's it going?
[17:14:27] <ahwayakchih> mahlzeit i wonder if someone is implementing OS in it ;]
[17:14:35] <@mahlzeit> ahwayakchih: i hope not! :-)
[17:14:41] <ahwayakchih> mahlzeit hehe
[17:15:18] <JBurton> argh
[17:15:29] <JBurton> it's almost braindead as BF
[17:15:43] <@mahlzeit> it's very similar
[17:16:07] <fyysik> dr_evil - problem is that i got proper results with my first try (6 monts ago or so). All 6 channels were separated. But cnnot do it now
[17:17:59] <dr_evil> thats bad, and i don't have a multichannel card
[17:20:45] <fyysik> dr_evil - problem is to guess properly, which part of 3 behaves wrong
[17:21:29] <fyysik> dr_evil - do you know what means that "channel 0/1" in AudioOutput settings and how it may affect the problem?
[17:22:35] <DaaT> brb
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[17:28:48] <dr_evil> yes, you may need to slect a different channel
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[17:28:50] <dr_evil> yes, you may need to slect a different channel
[17:28:59] <fyysik> back
[17:29:40] <fyysik> dr_evil - this drop-down don't allow me to do so. I'm recalling something like that Korli said me to choose 1 instead
[17:29:46] <fyysik> but maybe i'm wrong
[17:30:12] <fyysik> as you wrote driver himself, can you guess which may affect that possibility to choose channel?
[17:30:44] <fyysik> ik>	i may even hack the code to set it permanently, only problem is to know - what?
[17:31:42] <fyysik> dr_evil - and next question - Mixer has Output mapping pane. Is it Mixer feature or it gets it from driver?
[17:32:24] <fyysik> because at moment i have there mapping only to two channels in Master Output
[17:33:23] <dr_evil> it'S a mixer feature
[17:34:07] <fyysik> "Output channel sources" - and only two (L and R) listed. Is it supposed in theory to show more channels, if card/driver reports supporting more?
[17:34:18] <dr_evil> YES
[17:34:44] <dr_evil> that depends on the channels available by the output node (soundcard node)
[17:35:01] <fyysik> so it gets some parameter from card driver and this shows only two outputs (with LOT of channels to map there, onto these tow)
[17:35:14] <dr_evil> yes
[17:35:34] <dr_evil> the output node that was connected to the mixer has only two channels
[17:36:02] <fyysik> so, it means, that output node in our case produces wrong parameter - can you tell me it's name? To search it in Korli's code?
[17:36:22] <dr_evil> normally you should be able to select that with the channel menu in audio prefs
[17:37:19] <fyysik> only "0" which seems "fake" becasue it tends to reset and don't seem to affect anything and "0/1"
[17:38:52] <dr_evil> emuxki_create_channels_list in http://cvs.sourceforge.net/viewcvs.py/open-beos/current/src/add-ons/kernel/drivers/audio/emuxki/multi.c?rev=1.4&view=auto
[17:39:10] <dr_evil> however, I don't know how that works
[17:39:22] <dr_evil> you really need to contact the author
[17:39:45] <JBurton> bye all
[17:39:50] <fyysik> ehh
[17:39:54] <ahwayakchih> cya JBurton
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[17:40:15] <fyysik> at least i'm now more sure, that mixer itself isn't guilty:)
[17:41:15] <dr_evil> The mixer has no control on wich output it is connected
[17:41:33] <dr_evil> if it is connected to a stereo aoutput, the output map shows two channels
[17:41:51] <dr_evil> if it's connected to a 5 channel output, it will show 5 channels
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[17:42:10] <dr_evil> connection is done by the media kit, and can normally be selected in audio prefs
[17:42:37] <dr_evil> check with Cortex if the soundcard offers multichannels
[17:43:11] <fyysik> running Cortex
[17:43:18] <ahwayakchih> cya everyone :)
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[17:43:46] <fyysik> ouO and ou1 in emuxki
[17:43:57] <fyysik> ouO connected to mixer
[17:44:24] <dr_evil> rightclick on them
[17:44:35] <fyysik> Diconnect is disabled
[17:44:54] <dr_evil> there should be some info
[17:44:57] <fyysik> Get Info - stereo, 48 KHz
[17:45:18] <dr_evil> and the other one?
[17:45:18] <fyysik> output 1 - Info - 4 channels
[17:45:30] <fyysik> connected to nothing
[17:45:40] <dr_evil> media kit fault
[17:45:52] <fyysik> ?
[17:46:13] <dr_evil> you should be able to select that in audio pref
[17:46:26] <dr_evil> so that the mixer is connected to the other out
[17:46:49] <fyysik> ugh...cannot atm. Maybe some settings prevent it?
[17:47:04] <dr_evil> don't know
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[19:02:19] <fyysik> JBurton?
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[19:44:25] <fyysik> ohh, that was real voodoo
[19:48:30] * DaaT looks for the Voodoo people single
[19:50:18] <brennanos> anyone here remember what the BeOS CAD project is called?  I remember reading about it and visiting the project web site, but I cant recall it now
[19:50:58] <DaaT> www.atomocad.com
[19:51:14] <brennanos> ah yes
[19:52:17] <brennanos> looking forward to trying that out sometime
[19:53:05] <DaaT> yep
[19:54:26] <DaaT> aaahh... Prodigy
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[20:04:04] <brennanos> I just discovered the BeFinancial app... thats a pretty cool, lightweight app
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[20:24:27] <tic> DaaT, nince music.
[20:24:30] <tic> BryanV!!
[20:27:33] <DaaT> very
[20:27:38] <DaaT> listening to them live... awesome :)
[20:27:47] <DaaT> the law and now poison
[20:28:40] <tic> mhm.
[20:28:46] <tic> I like their first stuff better, though.
[20:29:34] <DaaT> i really didn't like their newne
[20:29:47] <DaaT> new one
[20:30:03] <DaaT> experience, jilted, fat of the land, they all rock though
[20:30:48] <tic> Indeed.
[20:30:57] <tic> Always Outnumbered, Always Outgunned isn't very good.
[20:31:00] <tic> err
[20:31:03] <tic> Never Outgunned. :)
[20:31:06] <DaaT> hehe
[20:31:09] <DaaT> no, it's not
[20:31:14] <DaaT> at least imo
[20:33:10] <DaaT> now listening to "the trick" from their single "breathe"
[20:34:07] <BryanV> tic
[20:34:13] <DaaT> no, not tic, trick
[20:34:14] <DaaT> :P
[20:35:05] <tic> DaaT, is that the piano tune?
[20:35:15] <tic> BryanV as in Varner, right?
[20:35:32] <DaaT> no tic, beat
[20:35:41] <DaaT> want me to rip and send it?
[20:35:52] <tic> DaaT, ah. what's the piano tune on the Breathe single called? I've lost the single :/
[20:36:02] <tic> DaaT, if it's not too much work for you. :)
[20:36:04] <DaaT> mmmmmmmm.. not on this single then...
[20:36:23] <DaaT> this one has breathe (edit), the law (live), poison (live) and trick
[20:36:37] <tic> okay.  maybe I was wrong.
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[20:36:53] <tic> okay, but there is a tune on the single that has a piano in it, at least. right?
[20:37:01] <DaaT> mmmmmmmmmmmmm...
[20:37:03] <DaaT> no?
[20:37:05] <DaaT> then again, maybe
[20:37:07] <DaaT> :D
[20:37:09] <DaaT> koki2!
[20:37:18] <koki2> hey DaaT!
[20:37:23] <DaaT> tic, want me to rip the track?
[20:37:27] <DaaT> how goes it koki2?
[20:37:32] <tic> DaaT, trick, yeah. that'd be nice of you
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[20:37:43] <DaaT> sure, gimme couple of mns
[20:37:46] <DaaT> listening to xiu xiu now
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[20:41:17] <tic> thansk!
[20:41:19] <tic> thanks, too
[20:41:47] <DaaT> welcome and welcome :)
[20:41:57] <Master199> mornin'
[20:42:19] <BryanV> tic - yeah, that's me
[20:44:12] <tic> BryanV, you rule!
[20:44:20] <tic> BryanV, totally.
[20:44:29] <BryanV> tic - uh, it's not just me, and thanks.
[20:44:58] <tic> BryanV, so, replace "you" = "bryanv" with "you" = "bryanv, andrewb & co" :)
[20:45:05] <BryanV> hehe
[20:45:14] <koki2> BryanV, nice work.
[20:45:17] <tic> any news from Sun?
[20:45:34] <DaaT> sun already went to bed here
[20:45:40] <DaaT> *rimshot*
[20:45:44] <BryanV> DaaT - nice
[20:45:47] <BryanV> thanks koki2
[20:45:50] <DaaT> :P
[20:46:24] <Master199> is there already a haiku boot screen as zbeos available ?
[20:47:50] <DaaT> tic, enjoy
[20:52:43] <BryanV> holy crap... http://www.haikunews.org
[20:52:48] <BryanV> did you guys see this?
[20:53:04] <Master199> yup
[20:54:02] <tic> yeah :|
[20:54:18] <DaaT> yeah
[20:54:21] <DaaT> shame on you BryanV!
[20:54:24] <DaaT> :D
[20:55:16] <koki2> I have seen that happen on JPBE.net too, but we caught it on time. There is some crazy people out there.
[20:55:16] <BryanV> oh yeah, like -I- did that.
[20:56:08] <@voidref> man, scared me, my ip starts with 67
[20:56:15] <DaaT> ico had that too, but my hosting company didn't charge me for the extra bandwidth, they were very cool
[20:56:20] <DaaT> lol voidref!
[20:56:27] * DaaT points to voidref
[20:56:29] <DaaT> IT WAS HIM!
[20:56:42] <@voidref> idref>	i thought there might have been something wrong with my computar
[20:56:52] <@voidref> but it's not me =)
[20:57:08] <@voidref> I am 67.183...
[20:57:38] <@voidref> so, wait, let me get this straight.
[20:57:42] <Konrad> Iam 192.168 =)
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[20:57:49] <Konrad> ..
[20:57:59] <@voidref> techniz can't afford 500 downloads of that file
[20:58:10] <@voidref> how many people actually visit his site then?
[20:58:21] <DaaT> it was one guy that downloaded it over 500 times
[20:58:39] <@voidref> yes, but that should be nothign if he has 10000 unique visitors.
[20:58:53] <@voidref> which I suppose he does not
[20:59:01] <@voidref> he must have like 100 people who visit his site
[20:59:26] <tic> well, thing is there were 500 downloads from that one IP in a limited time period.
[20:59:45] <tic> I'd expect the file to have been downloaded a lot more than that during the entire time span on which it was up at the site, don't you think?
[21:00:03] <@voidref> nope
[21:00:13] <@voidref> they generally give you X amount /month
[21:00:29] <@voidref> that site must never get much
[21:00:45] <tic> true enough.
[21:00:46] <@voidref> if he can put up a file and not expect 500 downloads
[21:00:53] <tic> *nod*
[21:00:59] <tic> I've got 40G/month. :)
[21:01:02] <tic> Bet he doesn't.
[21:02:00] <DaaT> hehehe
[21:02:03] <DaaT> dunno how much ICO has
[21:02:13] <BryanV> Either way, this is pretty crappy.
[21:02:29] <tic> indeed.
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[21:06:45] <BryanV> bbl... gotta go analize my own apache logs....
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[21:08:32] <tic> Slightly depressing: http://haikunews.org/index.php?id=955&page=4
[21:09:47] <DaaT> if you want depressing: http://www.cnn.com/2004/WORLD/asiapcf/12/27/asia.quake/index.html
[21:10:22] <tic> too far away from me; I can't really feel for it. Sorry, that's how I am.
[21:10:46] <tic> you get "numbed", or how you say it by seeing these catastrophes all day long.
[21:10:57] <tic> but sure, it's pretty damn bad, what happened in Thai.
[21:12:05] <DaaT> yeah, i know what you mean
[21:12:17] <DaaT> not just thai... it even killed in somalia
[21:12:34] <tic> oh shit, so it's a pretty huge storm?
[21:15:03] <DaaT> it was a huge quake, 8.9, and two hours later, the tsunamis hit the countries
[21:15:25] <DaaT> 10k+ dead in sri lanka, 7k+ in india and so on and so on
[21:16:26] <DaaT> so far, around 24k dead
[21:19:26] <tic> eek
[21:22:45] <DaaT> yeah...
[21:22:58] <DaaT> yesterday was half, so imagine tomorrow, if keeps going this way
[21:24:55] <tic> mhm
[21:28:14] <DaaT> bbl
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[21:33:47] <ShackaN> I recall seeing someone from philippines in this channel some time ago, can't remember his name tho
[21:35:04] <tic> Soulbender, aka Lars Hansson.
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[21:55:00] <koki2> tic, I have to agree with you: that interview was pretty gloomy... :-(
[21:55:09] <tic> koki2, yeah :/
[21:55:29] <koki2> hmmm... bad communication stragegy, imho
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[22:20:27] <fyysik> dr_evil managed to run real multichannel mode with some voodoo dance and magic
[22:20:50] <dr_evil> hui
[22:20:57] <dr_evil> how was that possible?
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[22:22:49] <fyysik> dr_evil -remove emuxki and multiaudio. put again, change versions,. remove again. remove that remove this. Try system/add/onns instead config/add-ons
[22:23:17] <fyysik> at some moment this desperate activity set OutputChannel to 1
[22:23:27] <fyysik> instead former 0/1
[22:23:41] <fyysik> and now all shows perfectly in mixer and works ok
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[22:44:58] <dr_evil> nice
[22:45:17] <dr_evil> fyysik did you update to the latest BSoundPlayer from the urls that i gave you?
[22:50:52] <fyysik> dr_evil - not yet, but will do now, if URL still works. I had wish to be sure that it work at all. Now starting new experiments. Btw, made version which probably can do surround sound with plain Dano/MediaKitBeta1
[22:51:00] <fyysik> VLC version i mean
[22:51:16] <fyysik> ik>	i noticed that MKB1 mixer supports 4-in
[22:51:25] <fyysik> so added this fallback to
[22:52:11] <fyysik> will go to test it after reboot (i'm in BONE partition, and VLC requires netserver for painless building)
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[22:55:06] <fyysik> reboot
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[23:02:30] <fyysik> was too optimistic about mkb1
[23:04:58] <core-ix> is haiku-os.org website down for everybody or just me ?
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[23:06:35] <ConneX> core-ix, for everyone.. they have some hardware problems
[23:06:37] <Begasus> I'm having a hard time connecting too ...
[23:06:55] <core-ix> tnx
[23:07:37] <core-ix> i've been told that Haiku uses NewOS kernel
[23:08:06] <core-ix> is it a fork of newos or it implements over that kernel
[23:08:22] <core-ix> and ... how can i get the code :)
[23:09:57] <ConneX> i -think- it is a fork
[23:10:11] <ConneX> look at the topic, there are a CVS link there..
[23:10:18] <fyysik> hmm
[23:10:28] <fyysik> oops
[23:10:43] <fyysik> next try
[23:10:43] <ConneX> read the top interview over at www.HaikuNews.org - Haiku are in need of Devs.. it would be lovely if you can help
[23:11:16] <fyysik> ahh, IRC disallow first /
[23:11:20] <fyysik> SoundPlayNode.cpp:327: no matching function for call to `BMediaRoster::AudioBufferSizeFor (uint32 &, uint32 &, float &)'
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[23:13:24] <fyysik> SoundPlayNode.cpp:327: no matching function for call to `BMediaRoster::AudioBufferSizeFor (uint32 &, uint32 &, float &) dr_evil
[23:14:16] <fyysik> reboot
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[23:23:31] <fyysik> interestingly that attempt to delete BSoundPlayer instance still leaves it in Cortex
[23:23:44] <fyysik> until i quit whole app
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[23:55:57] <fyysik> dr_evil
[23:56:32] <fyysik> no matching function for call to `BMediaRoster::AudioBufferSizeFor (uint32 &, uint32 &, float &)' - candidates are BMediaRoster::AudioBufferSizeFor(long int, long unsigned int, float, bus_type)
[23:56:51] <fyysik> SoundPlayNode.cpp line 327
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