December 18, 2004  
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[14:30:48] <CIA-2> rudolfc * current/headers/private/graphics/nvidia/nv_acc.h: added file which will contain acc cmd struct defines
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[14:36:24] <CIA-2> rudolfc * current/src/add-ons/accelerants/nvidia/engine/nv_std.h: included new header file
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[15:07:56] <CIA-2> rudolfc * current/headers/private/graphics/nvidia/nv_acc.h: filled out first cmd
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[16:17:00] <sys2> and rudolfc as usual is making history :>
[16:18:32] <sys2> have rudolfc been allowed the specs of the nvidia cards or how the hell is he doing things? :P
[16:19:32] <Bryan_W> well isn't he only doing 2d accel?
[16:20:44] <sys2> dunno .. looks like 3d stuff in there also
[16:20:50] <sys2> ACCW(FIFO_0080e000, si->engine.fifo.ch7); /* Textured Triangle (3D only) */
[16:20:51] <sys2> etc
[16:22:38] <sys2> static void nv_init_for_3D(void)
[16:28:10] <tqh> well he has said that he wants to get 3D working
[16:28:25] <sys2> ofc he wants to
[16:28:47] 
[16:28:49] <sys2> :P
[16:28:53] <sys2> nvidia will get angry as hell ;>
[16:29:03] <tqh> :)
[16:29:11] <sys2> and they deserve it
[16:29:17] <sys2> stupid closed spec things
[16:29:39] <sys2> where do you people talk with him ? :>
[16:29:44] <sys2> i never see him around here
[16:29:52] * tqh wonders what will come first Nvidia with 3D acc or Haiku release.
[16:29:56] <sys2> any mailing list that he is on ? :>
[16:30:10] <sys2> hehe, if rudolfc works as hard as usual .. 3d acc :P
[16:30:25] <@mahlzeit> sometimes he comes in here
[16:30:40] <sys2> but then we have axeld ... he is doing one hell of a job also but is limited to the fact that the app server isnt completed yet? :>
[16:30:49] <sys2> mahlzeit, ahh
[16:31:06] <sys2> no mailing list or something like all other in here wher eone can read his thoughts and others ideas etc? :>
[16:31:24] <sys2> i havent found the lists tho .. seen something before but dunno if its even for haiku :P
[16:31:55] <@mahlzeit> dunno
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[16:52:20] <sys2> is the driver actualy accelerating anything as of yet or is it just sitting there and not enabled? :>
[16:53:50] <sys2> aww
[16:53:57] <sys2> seems some are enabled, blit, fillrect :>
[16:54:17] <sys2> invert rect, color fill :>
[16:56:29] * sys2 reboots :P
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[16:57:57] <sys2> dunno how to see if they work tho :P
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[18:07:00] * tqh thinks it's a bit to quiet
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[19:05:42] * dr_Evil is initializing a RAID-5 array in Windows, thats taking ages
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[20:03:44] <hummin> DUDES!!
[20:03:56] <hummin> is rudolf going all out and implementing a 3d addon driver ?
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[21:01:19] <kobow> Hi! I want to test openbeos. Where can I get it?
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[22:20:44] <@Dr_Evil> hi mmu_man!
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[22:21:33] <@Dr_Evil> 1%
[22:21:41] <sys2> lies
[22:22:53] <@Dr_Evil> this nForce2 motherboard PCI performance is very very very bad
[22:24:13] <@Dr_Evil> plop
[22:24:26] * Dr_Evil opened a beer
[22:24:40] * sys2 wish he did
[22:24:46] <sys2> norrlands guld ...
[22:24:59] <sys2> now thats something sweet for the taste sensors :>
[22:25:35] <@mmu_man> hi
[22:25:55] * Dr_Evil is completely restructuring his computer environment
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[22:26:05] <@Dr_Evil> movin beos development to the slower computer
[22:26:39] <@Dr_Evil> adding windows RAID-5 to the somewhat faster nForce2 athlon
[22:27:16] <@Dr_Evil> I even put the DVB card into the slower computer
[22:29:33] <@Dr_Evil> mmu_man I want to dedicate the older computer to development, and the newer to Windows
[22:30:33] <@Dr_Evil> previosly, this split wasn't working wel
[22:30:35] <@Dr_Evil> well
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[22:31:04] <@Dr_Evil> the older was used for downloading (with windows), the newer one was mostly used with windows, too, and only rarely for development
[22:31:13] <@Dr_Evil> ohh, 2%
[22:31:35] <@Dr_Evil> this RAID formatting may take a while
[22:34:40] <dipp> 2%?
[22:34:52] <dipp> Do you format your disks?
[22:35:02] <dipp> doh
[22:35:12] <dipp> Is it with ntfs`?
[22:35:54] <@Dr_Evil> NTFS, and it's initalizing the RAID
[22:36:09] <dipp> because a quickformat is enough for ntfs to get spinning
[22:36:49] <@Dr_Evil> I patched the windows 2000 drivers to offer the same RAID options as windows server
[22:37:06] <@Dr_Evil> using BeOS Diskprobe :)
[22:37:38] <dipp> hum
[22:37:45] <@mmu_man> lol
[22:38:00] <@Dr_Evil> because standard win2k doesn't allow RAID-5
[22:38:18] <@Dr_Evil> 3%
[22:38:19] * mmu_man goes writing a "trash" command
[22:38:26] <dipp> it doesn't?
[22:38:27] <@mmu_man> how is that BeOS never had that ?
[22:38:32] <dipp> wow that's bad
[22:38:42] <@mmu_man> then... alias rm=trash :)
[22:39:04] <@Dr_Evil> dipp speed depends on the size (and on slightly slow PCI performance)
[22:39:20] <dipp> I suppose so..
[22:39:51] <sys2> 20fps with 10 pots .. how many fps do you people get if you start teapot and add 10 pots? :>
[22:39:59] <@Dr_Evil> a single harddisk can do 65 MB/sec, the controller only 27 MB/sec
[22:40:01] <sys2> glteapots
[22:40:17] <@Dr_Evil> going to get another motherbaord with on board SATA after xmas
[22:40:36] <@Dr_Evil> this is a borrowed Promise TX4 controller
[22:44:10] <BryanV> sys2 - I get around 10fps
[22:44:22] <BryanV> oh wait
[22:44:42] <BryanV> ~11
[22:44:46] <sys2> 20 here! :>
[22:44:47] <BryanV> had a processor disabled.
[22:44:57] <sys2> cpu/graphics? :>
[22:45:02] <@Dr_Evil> 5:02 <@Dr_Evil>	5 % !!!
[22:45:18] <@Dr_Evil> thats 23 minutes for 5%
[22:45:22] <BryanV> dual p3@1ghz, GeForce 2GTS
[22:45:33] <BryanV> you?
[22:45:35] <sys2> P4 2.4GHz and GF4 ...
[22:45:41] <BryanV> hehe
[22:45:50] <sys2> kinda wasted machine on beos tbh :P
[22:46:10] <@Dr_Evil> mmu_man only 437 minutes left, thats 7 hours and 17 minutes
[22:46:27] <sys2> and can SOMEONE learn me the bridge pattern and everything i need to know to bind the beos api to C#?
[22:46:48] <sys2> i think its the bridge pattern they use in Qt# :P
[22:47:26] <BryanV> why not wrap everything with delegates?
[22:47:36] <sys2> humm ?
[22:47:46] <BryanV> or is bridge another name for the delegate pattern?
[22:47:58] <sys2> its classes and its supposed to work to build things over the api inside C# after
[22:48:06] <sys2> to inherhit etc like you do in normal c++
[22:48:21] <BryanV> ah. Funky.
[22:48:31] <BryanV> so it generates code on the fly?
[22:48:31] <sys2> BryanV, i dont know realy ... they bridge the classes to hide the real implementation or something
[22:49:17] <BryanV> seems to me you would want to make a c# class that directly controls a Bapi type.
[22:49:26] <sys2> http://213.65.112.44/files/be_Archivable.cpp <-- thats how ive understood it ... dunno if i do it right or wrong or whatever
[22:49:26] <sys2> :/
[22:49:29] <BryanV> I don't really know about C#.
[22:49:32] <sys2> thats about how qt# does it
[22:50:19] <BryanV> I know how we did it for java... but I get the feeling c# (and especailly qt#) is going to be quite different.
[22:50:33] <sys2> im not so sure about that :>
[22:50:49] <sys2> Qt# i just try and figure out how they have done it as Qt is built on classes also
[22:51:30] <BryanV> yeah, it's built on classes, but isn't it a C-based api involving buttloads of structs?
[22:51:53] <sys2> dunno ...
[22:51:54] <sys2> :>
[22:52:04] <BryanV> I mean seriously.. what's up with
[22:52:04] <BryanV> Dec 18 21:52:04 <BryanV>
[22:52:04] <BryanV> void be_del_BArchivable(BArchivable *object) {
[22:52:05] <BryanV> delete (BArchivableBridge *)object;
[22:52:06] <BryanV> }
[22:52:07] <@mmu_man> BryanV nono, it's C++
[22:52:13] <BryanV> mmu_man - ah. Ok.
[22:52:21] <sys2> BryanV, do delete the class
[22:52:22] <sys2> maybe :P
[22:52:28] <@mmu_man> but with an ugly specific cpp for handling slots
[22:52:32] <BryanV> delete the instance I'll buy
[22:52:37] <BryanV> mmu_man - ahhhh
[22:52:41] <sys2> yeah .. instance :P
[22:52:46] <BryanV> must be what that is.
[22:53:28] <BryanV> I've never looked at QT much, after the BeAPI, most other native widget api's make me want to cry. :-p
[22:53:32] <sys2> thing is .. i want to know if i got it all right before i start on BMessage ... that class is huge :/
[22:53:47] <BryanV> muhuhahahahaa
[22:54:31] <sys2> and marcusU the one that wrote Qt# is never online on my awake hours :>
[22:54:46] <BryanV> I have no idea, but that 'bridge' thing look about like delegates to me.
[22:54:49] <sys2> dunno how many they are that did it but he is one of them and know what the hell he is talking about :>
[22:55:07] <BryanV> email?
[22:55:40] <sys2> ahh .. but that takes so long time .. i want to chat so i cat get a question then an answer and not do the chat in a months time that i could do in 10mins on irc :P
[22:55:53] <BryanV> anyone know if there's a flag for BWindow that keeps the window from appearing in the Deskbar?
[22:57:20] <dipp> sys2 well perhaps mail is better thsn _nothing_ ? :)
[22:57:26] <dipp> than*
[22:57:34] <sys2> maybe :P
[22:57:37] <jonaskirilla> BryanV: yes
[22:57:51] <jonaskirilla> BryanV: oh wait,
[22:57:51] <BryanV> jonaskirilla - happen to know what it is offhand?
[22:57:54] <BryanV> doah
[22:58:09] <jonaskirilla> BryanV: thought you mean the app resource
[22:58:22] <BryanV> jonaskirilla - nope, individual windows.
[22:58:44] <BryanV> it really only effects the deskbar when it's in the 'super expando' mode.
[22:58:44] <jonaskirilla> BryanV: I've not seen anything to that effect, AFAIK
[23:00:33] <jonaskirilla> BryanV: floaters don't appear in Deskbar, IIRC
[23:01:24] <BryanV> yeah I was looking at that.
[23:01:29] <BryanV> looks like B_FLOATING_ALL_WINDOW_FEEL might do what I need.
[23:01:49] <jonaskirilla> Hide() removes the window from the screen, removes it from Deskbar's window list, and passes active status to some other window (if this is the active window). If Hide() is called more than once, you'll need to call Show() an equal number of times for the window to become visible again.
[23:02:13] <jonaskirilla> askirilla>	as opposed to Minimize()
[23:02:13] <BryanV> Hide definately won't work, as I need the window to still be visible. :-)
[23:02:28] <jonaskirilla> why do you want to hide it from Deskbar?
[23:02:55] <BryanV> because it's ugly to have a window pop up in my deskbar when a tooltip or menu is clicks.
[23:02:57] <BryanV> err clicked
[23:03:12] <BryanV> afaic, mozilla should do this too.
[23:03:26] <BryanV> every time I click a menu in mozilla, a new window entry pops up.
[23:03:43] <@mmu_man> make trash
[23:03:44] <@mmu_man> =)
[23:04:00] <BryanV> mmu_man hrm?
[23:04:12] <jonaskirilla> If the alert was part of the window, like in MacOS X, it would'nt logically be a window of it's own.
[23:04:37] <@mmu_man> hmm isn't it a window in osx ??
[23:04:45] <@mmu_man> just constrained to the parent
[23:04:48] <@mmu_man> like file selector ?
[23:04:58] <jonaskirilla> mmu_man: I thought they had some sheet that would fold out of the parent
[23:05:49] <jonaskirilla> perhaps I'm thinking of some demo
[23:06:06] <BryanV> jonaskirilla - no, they do.
[23:06:10] <BryanV> but they're still winodws.
[23:06:22] <BryanV> just different flags when constructed i believe.
[23:06:44] <BryanV> supposedly, all modal dialogs in cocoa fold out like that.
[23:07:18] <jonaskirilla> pretty neat
[23:12:18] <BryanV> yeah, I think that flag (B_FLOATING_ALL_WINDOW_FEEL) is going to work nicely.
[23:15:16] <@Dr_Evil> Bryan_W perhaps you want to use B_NO_BORDER_WINDOW_LOOK
[23:18:45] <BryanV> Dr_Evil - that's what I had, it shows up in deskbar.
[23:19:10] <BryanV> I use that look with that feel, actually
[23:19:16] <@Dr_Evil> yes, you need both, look and feel
[23:19:24] <@Dr_Evil> or just check what BMenu uses
[23:19:28] <BryanV> yeah. sorry. didn't read it fast enough.
[23:19:52] <BryanV> my guess is that they use B_FLOATING_APP_FEEL
[23:20:06] <BryanV> since you can guarantee if you need to show the menu, it's the frontmost app
[23:20:10] <@Dr_Evil> ", B_NO_BORDER_WINDOW_LOOK, B_MODAL_APP_WINDOW_FEEL,
[23:20:15] <BryanV> ah
[23:20:55] <BryanV> I can't use modal, is the only problem there.
[23:21:45] <BryanV> And I need the window to always be visible, regardless of what app is in the foreground. so that eliminates subset and app, leaving only ALL.
[23:22:04] <BryanV> seems to be working
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[23:29:27] <dipp> hehe managed to squeeze my laptop down to 0.5 FPS in glteapot :D
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[23:37:53] <@Dr_Evil> Bryan_W what are you developing?
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[23:44:43] <BryanV> heh I'm not Bryan_W
[23:44:46] <BryanV> :-)
[23:45:02] <BryanV> but I'm working on a certain port of a certain platform for beos.
[23:45:22] <@geist> oh man that's confusing
[23:45:37] <BryanV> hehehe
[23:45:52] <BryanV> I'm working on the java port at the moment.
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[23:51:34] <@mmu_man> yeah... let's just give everything a UUID :)
[23:52:11] <@mmu_man> get_developer(walk("geist"));
[23:53:49] <@geist> http://catrec.com/5038.mp3
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[23:56:47] <@mmu_man> how come I didn't have that one already on my hdd  ?
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[23:59:00] <@geist> you do have http://catrec.com/vv.mp3
[23:59:07] <@geist> and http://catrec.com/vv.mp3 right?
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