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[07:54:47] <cadabrax> greetings everyone
[07:55:19] <cadabrax> murd0c: dont ask to ask, state your question and wait to see if anyone can answer
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[08:37:22] <Pyrrhus666> morning #angularjs
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[08:41:37] <SargoDarya> Morning fellas o/
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[08:49:58] <Pyrrhus666> morning SargoDarya
[08:51:11] <SargoDarya> Morning Pyrrhus666, how's it going?
[08:52:13] <Pyrrhus666> SargoDarya, good, thanks, I feel quite well rested, which doesn't happen often so late in the week ;) things are well in munich I hope ?
[08:53:45] <SargoDarya> Absolutely perfect. Got my new couch yesterday and my broadband absorbers so now I just need to assemble everything, put cloth over it and mount it to the wall.
[08:54:13] <Pyrrhus666> ah, so no self-built stuff then ?
[08:54:27] <Pyrrhus666> I suppose your neighbours will be pleased :)
[08:54:42] <SargoDarya> Well, it is self built. It won't help the neighbours though.
[08:54:47] <SargoDarya> It's basically just to get the room dry.
[08:54:54] <SargoDarya> Soundwise.
[08:55:44] <Pyrrhus666> ah ok, I thought it would dampen everything, but it's just for acoustics
[08:55:57] <SargoDarya> Yea, I don't care about my neighbours xD
[08:56:40] <Pyrrhus666> haha, be happy your not at war with them (at least I presume that)
[08:57:29] <SargoDarya> Nah, I think I have the best neighbours in town.
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[09:15:04] <cadabrax> hey SargoDarya
[09:15:17] <SargoDarya> Morning cadabrax
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[09:22:36] <Paradisee> morning guys
[09:24:10] <Paradisee> i'm having this error:
[09:24:11] <Paradisee> ERROR in app/pages/layouts/_dialogs/layouts-dialog/layouts-dialog.component.ts:29:14 - error TS1323: Dynamic import is only supported when '--module' flag is 'commonjs' or 'esNext'.
[09:24:29] <Paradisee> using this line: return import(/* webpackIgnore: true */ `${layoutsUrl}assets/js/layouts/${module}`);
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[09:33:20] <Rumpo> Morning
[09:33:57] <Pyrrhus666> morning Rumpo Paradisee cadabrax
[09:34:10] <Paradisee> morning Rumpo, Pyrrhus666
[09:34:34] <Rumpo> morning Pyrrhus666, Paradisee
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[09:36:06] <ray02> hello hello
[09:36:10] <ray02> morning folks
[09:36:25] <Paradisee> morning ray02
[09:36:39] <ray02> hos is going ?
[09:36:44] <Pyrrhus666> morning ray02
[09:37:25] <ray02> do we have some happiness today?
[09:37:27] <Rumpo> Morning ray02
[09:37:49] <Paradisee> i run npm start and i got a beatiful error
[09:38:00] <Paradisee> not the best start
[09:38:13] <Pyrrhus666> why would you even run it :P
[09:38:14] <SargoDarya> ray02: dude. I'm always happy.
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[09:38:32] <Paradisee> ERROR in app/pages/layouts/_dialogs/layouts-dialog/layouts-dialog.component.ts:29:14 - error TS1323: Dynamic import is only supported when '--module' flag is 'commonjs' or 'esNext'.
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[09:41:08] <ray02> SargoDarya: oh yes man! me too
[09:41:33] <z16> Is there a good way (or a bad way, I don't care at this point) to display a local file (i.e. from the user's system, not a server file or website relative file) without uploading it? Specifically a PDF in my case
[09:41:48] <z16> I want a user to select a file for upload, but let them preview it in an embed
[09:41:51] <z16> Before uploading
[09:41:56] <SargoDarya> z16: Yes, that is possible.
[09:43:06] <z16> x.x I was missing the FileReader and wasn't sure how I can get a File to display in an embed...
[09:43:33] <z16> Pyrrhus666 Thanks, but for business reasons using PDFjs is not an option
[09:43:57] <Pyrrhus666> z16, curious... can you elaborate ?
[09:44:15] <Pyrrhus666> (seeing as almost every browser uses it anyway)
[09:44:28] <SargoDarya> Oooooh, that was what it was all about.
[09:44:54] <z16> Business doesn't want to, that's all...
[09:45:15] <Pyrrhus666> ah, typical business illogic
[09:45:37] <SargoDarya> You could try an iframe with embeds.
[09:45:53] <z16> Also I'm not even sure that would help, the issue I was having was not about displaying the PDF but about getting the file contents from the user to a byte buffer or something
[09:45:55] <Pyrrhus666> picturing a whining business man now crying idontwanna
[09:46:07] <SargoDarya> z16: Sorry. What?
[09:46:14] <cadabrax> ha, it turns out that the exports array in NgModule also matters when creating a module. Nice way to waste a couple hours
[09:46:17] <SargoDarya> I thought you wanted to preview it?
[09:46:36] <z16> Yeah?
[09:46:41] <SargoDarya> So as soon as the user confirms a file selection you have access to that file.
[09:47:03] <SargoDarya> What you do with that file then is completely up to you. You can convert it to binary or whatever you can think of.
[09:47:12] <z16> I did not see how, I couldn't find the file contents anywhere in the `File` object I got from the `<input type="file">` dialogue
[09:47:37] <z16> It seemed like an opaque type that the browser handles internally or something
[09:47:43] <z16> Unless I just missed it, could very well be...
[09:48:11] <SargoDarya> z16: Have you even looked at the link I posted?
[09:48:13] <Pyrrhus666> you can handle events triggered by the input type="file" and do anything
[09:57:08] <z16> SargoDarya Yes, that was helpful, thanks
[09:57:16] <SargoDarya> You're most welcome.
[09:58:10] <z16> I wasn't aware that I could use the `FileReader` mentioned in that post... sorry, I'm not a front end dev and not very experienced with Angular or JS in general
[09:58:25] <Paradisee> i solved
[09:59:48] <SargoDarya> z16: No worries mate. We're here to help but we can mostly only point to other resources which you need to read and understand. If there are specific questions then with those things we might be able to help you further.
[10:09:25] <cadabrax> long shot, but has anyone got an ssh server running on port 443 or 53 that i could try to connect to and see if it's also blocked by our corporate great firewall? if it isn't i'll set up my own reverse proxy later
[10:09:39] <cadabrax> i dont need credentials, just see if i can talk to it
[10:13:04] <cadabrax> oh well what do you know, github to the rescue: `ssh -T -p 443 git at ssh dot github.com`
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[10:27:53] <ilhami> hello guys.
[10:28:00] <ilhami> how can I find out where my circular dependency is?
[10:28:04] <SargoDarya> Morning ilhami
[10:28:22] <SargoDarya> ilhami: Command line usually tells you on compile?
[10:28:42] <ilhami> 2 sec
[10:29:08] <ilhami> never mind. I think it fixed itself after recompiling
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[10:37:32] <Rumpo> Need much more coffee, I can't rxjs at the moment grrrrr
[10:39:14] <storkme> grrrrrr
[10:44:27] <Tazmainian> Morning all
[10:44:55] <murii> is it okay to use EventEmitters or I should use Subjects instead?
[10:45:04]
<Rumpo> So I've go this, https://paste.ofcode.org/VFQtAnSzaYatD8fFXxSZRX I now need to add a new property to my header object in the mergeMap before I make the createPlaylist / updaterPlaylist. The new property comes from another observable.
[10:45:57] <SargoDarya> withLatestFrom or forkJoin?
[10:47:01] <Rumpo> forkJoin is it I think, I've been screwing around with zip for the past hour :(
[10:49:48] <ilhami> kill me..my eyes hurt so much
[10:50:34] <storkme> EventEmitter is a kind of Subject actually
[10:50:49] <storkme> it's fine to use EventEmitter
[10:51:07] <Rumpo> according to vscode, forkJoin is deprecated
[10:51:33] <SargoDarya> murii: Depends on the use case. Outputs? Use EventEmitters.
[10:51:49] <Pyrrhus666> Rumpo, in the java world that means it's fine to use it for at least 20 more years
[10:51:51] <murii> SargoDarya: everything but Outputs
[10:51:52] <SargoDarya> Service changes? Subjects.
[10:52:12] <Rumpo> java.....?
[10:52:32] <Pyrrhus666> you know, that little language ?
[10:52:36] <storkme> Rumpo: vscode is probably wrong. there are certain overloads of forkJoin which are deprecated, and some which are not
[10:53:06] <SargoDarya> Best way is to have 2 service members in that case. private readonly yourSubjectSource$ = new Subject and public readonly yourSubject$ = yourSubjectSource$.asObservable
[10:55:01] <Rumpo> Pyrrhus666, It's just clicked you're making a crack about Java and not mistyped javascript
[10:55:15] <Pyrrhus666> Rumpo, :P
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[10:55:49] <Rumpo> I thought, oh god not another recruiter
[10:56:17] <Pyrrhus666> haha, no, thsat's someone else in this channel ;)
[10:56:29] <Rumpo> storkme, I've learnt to take the warnings with a pinch of salt in vscode
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[11:01:03] <Rumpo> talking about recruiters, I wish they would get clued up on IR35, everyone I've spoken to in the last month haven't got a clue. They're using to justify crappy day rates: "£50 a day.....its outside IR35"
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[11:02:19] <Pyrrhus666> Rumpo, I guess that's smt british ?
[11:03:03] <Rumpo> I'm in the UK yeah
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[11:05:37] <storkme> what's IR35
[11:06:52] <SargoDarya> Pyrrhus666: No idea who you're talking about.
[11:08:24] <Rumpo> It's a new tax law for contractors in the UK.
[11:09:41] <Rumpo> If you're "Inside" IR35, you get taxed more, but your contract is closer to permanent employment.
[11:10:49] <Rumpo> "IR35 is a word used to describe two sets of tax legislation that are designed to combat tax avoidance by workers, and the firms hiring them, who are supplying their services to clients via an intermediary, such as a limited company, but who would be an employee if the intermediary was not used."
[11:11:29] <SargoDarya> Rumpo: But how would that apply to recruiters?
[11:11:40] <Pyrrhus666> sounds complicated. and thus probably used to avoid taxes and fuck emplyees
[11:11:45] <SargoDarya> To me that sounds like that would merely apply to freelancers.
[11:14:21] <Rumpo> Because recruiters who are hiring contractors are using this new tax law to sell poor day rates because they're outside IR35, but a month ago, all were classed as outside IR35 and those day rates weren't acceptable.
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[11:17:59] <Rumpo> ^^ it's probably not the recruiters, but the companies requesting the contractors. But the recruiters need to educate their clients.
[11:18:52] <Rumpo> Sorry just a little rant
[11:19:42] <Pyrrhus666> I'm just glad I'm not a freelancer
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[11:27:23] <SargoDarya> I was once. Just had horrible experiences.
[11:28:43] <Pyrrhus666> I can understand people liking it, but I just want to code and get paid without all the hassle :)
[11:28:43] <ilhami_> Being a freelancer is a stressful
[11:28:56] <ilhami_> is stressful*
[11:30:50] <Rumpo> Freelancing is tough, its similar to contracting, but contracting you only have one client at a time. I love it.
[11:32:23] <Pyrrhus666> I have one client. permanently ;)
[11:34:50] <ilhami_> same lol
[11:37:18] <Rumpo> I get bored easy
[11:37:25] <ilhami_> same
[11:37:30] <Rumpo> having 3-6 month contract keeps me happy
[11:40:03] <storkme> nice way to live
[11:40:20] <storkme> i want to do this at some point, but i'm a pessimist, and bad at selling myself
[11:40:56] <storkme> i can't stomach working 9-6 five days a week for the rest of my life, the idea of this is abhorrent to me
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[11:47:33] <cadabrax> I had the worst of both worlds in Canada: huge banks and telcos are hiring "freelancers" through a staffing agency. This way you're a freelancer to the staffing agency, the real employer (the bank or the telco) treats you like shit, you get no paid vacation, no insurance, no protection from layoffs, no notice when you're fired, shit rates compared to real employment, and best of all no union if there
[11:47:39] <cadabrax> is one otherwise for actual employees because technically you're not working for the big telco/bank.
[11:47:55] <cadabrax> there are laws against that as well, but no one gives a fuck, especially not the agency charged to enforce these laws
[11:47:59] <Rumpo> This is another reason I went to contracting. And having a boy a school, if I have to take time off for school holidays I just can. It's my business and I'm free to do what I like.
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[11:48:33] <cadabrax> and the tax authority doesnt care because they get paid either way on the income
[11:49:12] <cadabrax> it's turning software work into sweatshop work... then I read headlines like "Canada reaps the benefits of the moronic US immigration policies"
[11:49:26] <cadabrax> these jobs are so shitty that they dont do anything good for anyone but the "employers"
[11:50:21] <Pyrrhus666> which is why I want a contract with an employer directly, not some middle man who reaps hordes of cash on my behalf
[11:51:28] <cadabrax> at another similar job, I demanded to be an employee of the staffing agency (because if you get caught posing as a contractor when you should be an employee, all the fines and taxes are on you, not your "employer"), I had two weeks vacation a year... that was paid out in salary with each pay every week. so my vacation balance was always 0 days because it had been immediately paid out. so people
[11:51:34] <cadabrax> couldn't ever take paid time off. it's a beautiful system.
[11:51:47] <Pyrrhus666> we're having a national discussion on 'schijnzelfstandigen' here, meaning people who are forced to freelance (think uber eats and all that modern shite
[11:52:42] <Pyrrhus666> 'yes but we create a lot of jobs'... sure, but people need 3 to live that way
[11:52:43] <cadabrax> that's right, forced to freelance. and it's not only "small" jobs anymore like delivery or amazon 1 day courrier, it's also for software eng and other more skilled jobs. it's fucking everyone over.
[11:53:05] <Pyrrhus666> I know. it sucks. end stage capitalism
[11:53:25] <Rumpo> :( I wish I kept my mouth shut XD
[11:54:02] <cadabrax> haha Rumpo there are cases where freelancing is good, like if you're your own man and really charging consulting rates (i.e. 2x or 3x or more employee rate)
[11:54:19] <cadabrax> but a lot of jobs are forced freelance when they should be employees with benefits
[11:54:37] <cadabrax> I think that's what we're talking about, not that your freelancing is bad
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[11:54:44] <mursu> rent-seeking behaviour has no place in a capitalist society
[11:55:10] <storkme> that's an interesting statement
[11:55:37] <Rumpo> Contracting in the UK, the day rate is around 4-5x more than employee rate. Because we have no security, no benefits as an employee.
[11:55:40] <Pyrrhus666> mursu, what do you mean with 'rent seeking behaviour' ?
[11:56:23] <Pyrrhus666> ah, that's a new term to me.
[11:56:36] <Rumpo> learn something new everyday
[11:56:50] <Pyrrhus666> but on the surface, that would be pure capitalism though : creating wealth without doing shit.
[11:56:52] <storkme> it's a catch-all term for behaviour that isn't "economically useful" that people or organizations pursue to increase their wealth
[12:00:29] <jlebrech> there's an "open in vim" vs code plugin :)
[12:02:06] <stennowork> morning/noon
[12:02:21] <Pyrrhus666> morning stennowork
[12:02:36] <stennowork> o7
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[12:30:14] <SargoDarya> Morning stennowork o/
[12:31:14] <stennowork> heyo o7
[12:31:32] <stennowork> somehow i am deeply involved in react right now
[12:32:54] <stennowork> react + symfony 5 + postgres
[12:33:05] <storkme> how is it
[12:33:19] <stennowork> pretty cool
[12:33:27] <stennowork> i am getting stuff done
[12:34:07] <stennowork> symfony 5 is sick
[12:34:25] <stennowork> before that i only worked with symfony 2.7 and a little bit with symfony 4
[12:34:42] <SargoDarya> stennowork: Neat. Might have to look into that at some point again as well.
[12:34:54] <SargoDarya> But I want to get a bit more into game dev again.
[12:35:01] <mursu> php talk is triggering
[12:35:09] <stennowork> SargoDarya, what engine?
[12:35:15] <mursu> please provide trigger warnings when talking about php
[12:35:18] <stennowork> mursu, eeh, you don't actually program php that much lol
[12:35:25] <mursu> how do you know
[12:35:49] <stennowork> i mean like, 'when you design backend with symfony 5, you don't actually program php that much'
[12:35:56] <stennowork> you as in 'one', not you personally
[12:36:01] <mursu> ah right
[12:36:13] <mursu> my bad
[12:36:20] <stennowork> nah i wasn't clear, sorry
[12:37:03] <stennowork> the worst thing about everyday php programming is lack of array methods
[12:37:18] <stennowork> and their concept of closures and scope is, uh
[12:37:27] <stennowork> can lead to extremely verbose code :P
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[12:38:16] <mursu> 10/10 times the codebase is bottom of the barrel garbage
[12:38:24] <mursu> but this is purely anecdotal
[12:38:24] <stennowork> at one point i was complaining about lack of array methods in ##php, and i also expressed my dismay on how crappy it is to nest array_map, array_filter...
[12:38:42] <stennowork> and they told me 'you are just supposed to use loops in that situations'
[12:38:44] <stennowork> :v
[12:39:06] <SargoDarya> stennowork: UE4
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[12:39:22] <stennowork> unreal engine?
[12:39:25] <SargoDarya> yea
[12:39:32] <stennowork> how much did you pay for the license :P
[12:39:46] <mursu> don't they offer some royalty thing nowadays?
[12:39:51] <stennowork> oh i see 19$/month
[12:40:01] <SargoDarya> stennowork: It's free?
[12:40:04] <stennowork> is havoc engine still around?
[12:40:06] <stennowork> SargoDarya, oh...?
[12:40:39] <stennowork> damn, C++
[12:40:55] <SargoDarya> Yea, but you can also just use blueprints if you don't want to dive too much into it.
[12:41:32] <stennowork> i see you have to sign up first to get access
[12:41:34] <stennowork> but thats fair
[12:41:41] <ilhami_> what's up guys?
[12:42:21] <stennowork> i saw something implying that they can transpile to webgl
[12:42:28] <ilhami_> people still using php?
[12:42:58] <stennowork> hmm interesting stuff
[12:43:13] <mursu> ilhami_: unfortunately yes :(
[12:43:20] <stennowork> hmm there might be node bindings :D
[12:43:30] <ilhami_> stennowork, coding a game?
[12:43:37] <stennowork> but 3d realtime stuff is probably not exactly where javascript shines
[12:43:54] <stennowork> just talking about the unreal engine
[12:45:54] <ilhami_> ah ok
[12:46:00] <stennowork> actually the most modern C++ stuff looks pretty insane
[12:47:09] <stennowork> Remove ++ for bool Increment (++) prefix and postfix expressions are no longer valid for operands of type bool.
[12:47:15] <stennowork> literally unusable
[12:48:01] <stennowork> bool toggle(bool input) { return input ? --input : ++input }
[12:48:47] <mursu> my favourite part about php is that you spend more time trying to coerce it to do what you want instead of solving actual problems
[12:49:07] <mursu> problem gets worse when you add wordpress to the mix
[12:49:15] <stennowork> lol wordpress
[12:49:50] <stennowork> php just seems outdated compared to other modern programming languages (e.g. lack of array methods, their concept of 'array' in general, etc)
[12:50:24] <stennowork> generally having backward comp to some super questionable stuff lmao
[12:50:50] <stennowork> feels like its worse than html regarding backgwards comp
[12:51:00] <mursu> I've been working on a fun problem
[12:51:21] <mursu> in wordpress(and polylang I guess?) we get pages from the rest api with slugs
[12:51:37] <mursu> wp/v2/pages?slug=fuckballs&lang=en
[12:52:07] <mursu> but you can only use either lang or slug and the plugin maintainers broke that functionality
[12:52:13] <mursu> wasn't even a major release :(
[12:52:36] <mursu> but what do I expect since professional, doing things correctly, standards are things not associated with php
[12:53:14] <ilhami_> I use wordpress every day lol
[12:53:27] <stennowork> whats worse, they sometimes go the Microsoft way and implement standards, but wrong
[12:53:41] <stennowork> see ISO_8601 date formatting string
[12:53:47] <stennowork> (my favorite example)
[12:55:51] <storkme> from its inception it was meant to be a "hacker's" language
[12:56:09] <stennowork> at its inception it wasn't even meant to be a programming language
[12:56:14] <mursu> this ^
[12:56:23] <storkme> potato potato
[12:56:37] <storkme> from these origins it has since strived to reduce cognitive load for the novice programmer
[12:56:39] <mursu> I really wish I could program my server in markdown
[12:56:43] <mursu> oh wait no I don't
[12:56:56] <stennowork> lerdorf said that he doesn't know how to make programming languages
[12:57:05] <stennowork> (something to that regard)
[12:57:24] <mursu> reduce cognitive load for novice programmers by having a lot of beginner traps and pitfalls
[12:57:26] <mursu> makes sense
[12:57:37] <stennowork> it was just a bunch of CGI scripts which organically grew into a language, which is as terrible as it sounds
[12:57:53] <storkme> the beginne doesn't know enough to comprehend traps and pitfalls, they just want to write something that works
[12:58:03] <storkme> it's only when you start trying to be clever that these things become apparent
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[12:59:20] <storkme> well, that's my interpretation anyway
[13:00:11] <SargoDarya> stennowork: The nice thing about UE4 is that it's so versatile. It's just that the learning curve is almost like EVE Online's.
[13:02:30] <stennowork> blep
[13:02:36] <stennowork> are you familiar with C++?
[13:03:15] <SargoDarya> Less than I used to. Would probably have to get into it first properly again.
[13:04:02] <stennowork> right
[13:04:16] <SargoDarya> That's fine though, I love learning new stuff.
[13:04:36] <SargoDarya> Maybe a VR project isn't the brightest idea for the beginning but fuck it. It's an iterative process :D
[13:04:45] <stennowork> sure, learning new stuff is awesome
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[13:07:04] <stennowork> (re)-learning a programming language on top of a 3D engine can be taxing though - i assume that it will take quite some time until you get something rewarding
[13:07:56] <SargoDarya> IMHO the most complicated stuff is actually the whole rigging and animation stuff
[13:13:03] <ilhami_> the maths is difficult right?
[13:13:26] <ilhami_> when developing a game
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[13:13:49] <stennowork> hopefully the engine abstracts away enough so math shouldn't be that much of an issue
[13:13:59] <stennowork> but when it comes down to it, its pretty much all math, yeah
[13:14:07] <stennowork> trigonometry, matrix transformations
[13:14:49] <ilhami_> exactly.
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[13:17:22] <stennowork> SargoDarya, so far i only did animations directly in blender or 3ds max and then somehow imported them
[13:17:23] <Rumpo> At least there are full engines, with physics calculations all done for you. The complexity of maths is greatly reduced.
[13:17:50] <SargoDarya> Yea, Blender user here. UE4 abstracts a ton of stuff away.
[13:17:59] <stennowork> yes, unreal has its own physics engine
[13:18:01] <SargoDarya> Like most of the stuff is already there.
[13:18:09] <stennowork> right
[13:18:33] <SargoDarya> Also you don't have to deal with quaternions as far as I'm concerned (screw you unity).
[13:18:34] <ilhami_> maybe I should develop a game and get rich that way
[13:18:37] <Verge> mursu: IMO this coercing only applies when working with frameworks that are absolute garbage
[13:18:41] <Verge> i.e. most of them
[13:18:54] <Rumpo> I did switch to ConronaSdk for a while, just because of hot reloading, Angular has spoilt me.
[13:19:00] <ilhami_> we need a new football game as contender for FIFA and PES
[13:19:31] <stennowork> ilhami_, do you have the billions it takes to get the licenses for the club and player names?
[13:19:53] <stennowork> otherwise you end up with teams like 'bavaria munich' and the famous player lionel merci
[13:20:15] <ilhami_> haha nope. We can create option files with all squads and names so people can import them :P
[13:20:24] <ilhami_> and with time we buy licenses. good plan?
[13:20:40] <SargoDarya> Nah, I have different plans.
[13:20:44] <SargoDarya> Too many to be fair.
[13:20:56] <ilhami_> Maybe the new CSGO? :O
[13:21:19] <ilhami_> current one uses a bad engine.
[13:21:29] <SargoDarya> Source engine? Why would that be bad?
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[13:21:57] <ilhami_> maybe it's not bad but CSGO is not using it well
[13:22:03] <ilhami_> the hit marks are terrible :P
[13:22:29] <SargoDarya> So you have an issue with the network code. That's something else.
[13:22:41] <ilhami_> There is a Source 2 now right?
[13:22:47] <SargoDarya> I think so.
[13:22:48] <ilhami_> CSGO is still on Source 1
[13:22:57] <ilhami_> Source 2 is good though
[13:23:24] <ilhami_> I think Dota is using Source 2 now. Not 100% sure though
[13:31:59] <z16> It is, and Source 2 has been "out" in some fashion for years
[13:32:05] <z16> It's... eh
[13:32:21] <z16> What do you mean about hit marks?
[13:32:41] <ilhami_> z16, probably just the game that is badly coded
[13:32:53] <z16> How so?
[13:33:26] <ilhami_> you shoot, you hit the player in the head but it doesn't register. That's what I mean by hit marks.
[13:33:46] <ilhami_> happens a lot in CSGO
[13:33:49] <ilhami_> hence the term CSGO'd
[13:34:00] <stennowork> sounds more like a player being salty :P
[13:34:31] <z16> It's entirely due to lag and low tick servers
[13:34:41] <z16> Neither the engine nor the code have anything to do with it
[13:34:44] <ilhami_> could be the servers yeah
[13:34:46] <SargoDarya> Nah, there was actually some outcry about that.
[13:34:55] <SargoDarya> Hitboxes where behind the player.
[13:35:22] <ilhami_> because the official CSGO servers are 64 ticks
[13:36:04] <z16> That has been some time ago, Valve has adjusted the player models and hitboxes a fair bit in recent times, and while there are player skins that go outside of the hitbox in certain areas (especially backpacks, hair styles, and tools) I don't think that's the issue they are referring to
[13:36:41] <z16> There are two ways to code hit registration, either you wait for the server to tell you you made a hit based on where you pointed, or you simulate the shot locally instantly and only do damage calculation on the server side
[13:36:54] <z16> The latter would be more accurate but has the consequence of feeling a bit laggy
[13:37:03] <z16> Hence why Valve decided on the former
[13:37:26] <z16> Which is a choice you may criticize, if you want, but again, the observed delay is neither the game's nor the engine's fault
[13:37:30] <z16> Just a matter of physics
[13:37:38] <stennowork> interesting
[13:37:44] <z16> Er, I got the former and latter mixed up <_<
[13:37:53] <z16> Waiting for the server response feels more laggy, obviously
[13:38:25] <ilhami_> are you a game dev, z16 ?
[13:38:43] <z16> Either way, once you click the trigger you are bound by various delays... the local frame rate, at 60 FPS each frame could already be 16 milliseconds old
[13:39:04] <z16> Then the server ping delay, which is usually on the scale of 20-50 ms depending on your locality and connection
[13:39:31] <z16> And then the server tick rate, Valve's official servers all use 64 tick, which means again up to 16ms maximum delay
[13:40:00] <z16> Combined you get a worst case of ~80ms delay between your shot and when your server actually registers
[13:40:03] <ilhami_> you sound like an expert. :)
[13:40:31] <stennowork> either a gamedev nerd or 'just' a csgo nerd :P
[13:40:37] <z16> And I even forgot the round-trip delay, because the image you have of your enemy is also what the server last sent you, which is again determined by your ping
[13:40:47] <z16> A bit of both :)
[13:40:56] <stennowork> hah, fair
[13:41:03] <z16> Only a hobby game dev though, but that problem comes up a lot in reaction based games
[13:41:24] <ilhami_> brb
[13:41:29] <stennowork> like OSU!?
[13:41:37] <stennowork> or more like crypt of the necrodancer
[13:41:41] <SargoDarya> z16: afaik that's called prediction with authoritative server handling.
[13:41:59] <stennowork> 'reaction-based' seems pretty broad :)
[13:42:02] <z16> Not sure what OSU is, and I thought Crypt of the Necrodancer was local only?
[13:42:26] <stennowork> oh i see now
[13:42:34] <SargoDarya> Rhythm based game.
[13:42:34] <z16> Games that don't require server validation don't suffer from most of these issues
[13:42:39] <SargoDarya> ^
[13:42:40] <stennowork> right, gotcha
[13:44:19] <SargoDarya> z16: What engine do you use?
[13:46:41] <z16> I used a few, I currently somewhat settled on Xenko
[13:46:59] <z16> It's pretty cool, but still a bit early into dev, so maybe not great for beginners
[13:47:03] <z16> Some documentation is also missing
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[13:48:28] <z16> I originally came from Unreal and Unity, I actually only know Source from CS modding, but I've been in that community for a while, so you learn quite a bit
[13:48:55] <z16> After Unity I was looking at either Xenko or Godot and decided on Xenko for a number of unimportant reasons
[13:49:02] <z16> I think either would have been ok, probably
[13:49:15] <SargoDarya> I started out with Unity back when you still needed the browser plugin (social games, yay. super not fun times). Did HTML 5 games and now hobbyist UE4 stuff.
[13:49:30] <SargoDarya> I tried using Godot once but that feels so weird.
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[14:11:29] <mursu> Godot is great
[14:11:50] <SargoDarya> Never really got warm with GDScript
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[14:15:01] <mursu> yeah GDScript is a big negative
[14:15:16] <mursu> there is luckily a C# build available
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[14:16:09] <z16> That's the main reason I chose Xenko, actually
[14:16:14] <z16> Everything is C# ^_^
[14:16:33] <z16> No messing about with UnityScript or GDScript or BluePrints or w/e
[14:17:11] <mursu> Oh I remember looking at that at some point
[14:17:35] <z16> I don't even use the editor it comes with
[14:17:40] <z16> I code purely from Visual Studio
[14:17:46] <z16> With the Xenko libraries
[14:17:53] <mursu> though windows only is a bit shit
[14:18:11] <Paradisee> how can i pass a string to a ng-template ?
[14:18:27] <SargoDarya> > though windows only is a bit shit
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[14:18:31] <SargoDarya> Deal breaker for me
[14:18:47] <mursu> same, I like to develop on my Mac
[14:19:14] <mursu> well not that I have a personal windows device anymore
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[14:21:21] <ray02> Paradisee: ?
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[14:22:27] <Paradisee> wont work
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[14:23:52] <Paradisee> ok it's working
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[14:26:29] <stennowork> windows 10 is not the worst os
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[14:27:18] <ilhami_> Vista was the worst.
[14:28:09] <shimsh> windows 8 is pretty bad
[14:29:31] <jlebrech> wow xenko looks nice
[14:29:45] <jlebrech> looks like unreal lite
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[14:41:26] <ilhami_> guys what's good?
[14:41:40] <storkme> food
[14:41:46] <stennowork> i like food, food is good
[14:41:49] <stennowork> (descendants)
[14:44:19] <ilhami_> yes. but I really want cake right now.
[14:47:11]
<Rumpo> I'm still having problems with this, the tap() pipe, isn't getting hit at all, when I used withLatestFrom, it was firing my second observable, so moved to a forkJoin. https://pastecode.xyz/view/e8af4b4c
[14:47:13] <mursu> cake ain't good
[14:47:25] <mursu> too much fat + sugar and not enough protein
[14:47:32] <mursu> bad macros
[14:47:33] <ilhami_> but it tastes good
[14:47:39] <mursu> for sure lol
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[14:52:17] <storkme> our CPO brought in donuts for everyone, and left them on the desk adjacent to mine. the dick.
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[14:56:02] <haiiokarin> haii :D
[14:56:34] <jlebrech> fats and sugar can be good as long as you don't sit down all day
[14:56:49] <stennowork> tuturui
[14:57:00] <storkme> there's basically no situation where sugar is good, except maybe if you're half way through a marathon, and want to be able to keep running up to the end
[14:57:16] <mursu> ^
[14:57:22] <jlebrech> if you're a postman or work at airport baggage
[14:57:37] <jlebrech> something like that
[14:57:48] <jlebrech> humans are just too sedentary
[14:58:10] <storkme> that kind of low-intensity exercise could easily be managed without any sugar (or even carb) intake
[14:58:42] <jlebrech> then you activate ketosis
[14:58:52] <jlebrech> as long as you know what you're doing :)
[14:59:32] <mursu> I wouldn't skip all carbs though
[15:00:04] <mursu> unless you're doing something very specific
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[15:00:09] <mursu> or an idiot
[15:00:35] <jlebrech> a calorie is a calories except for where is comes to the body converting it via ketosis or via insulin
[15:00:47] <Siecje> ketones*
[15:00:55] <jlebrech> yep
[15:01:26] <jlebrech> not too much of anything is probably the best strategy
[15:01:26] <SargoDarya> Morning haiiokarin
[15:01:55] <haiiokarin> hey SargoDarya! :)
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[15:07:36] <SargoDarya> How's it going?
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[15:09:12] <Pyrrhus666> internally everything is either fat or sugar anyway
[15:09:26] <mursu> t. dyel
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[15:10:56] <z16> Hm, for some reason my `<embed>` doesn't want to rerender after I set its source... I have the file dialog, select a file, and it does change the `src` property of the `<embed>`, but it doesn't display the new file
[15:11:31] <z16> I even did `<embed *ngIf="bla"/>` and it's not rendered by default, but once I change `bla` it still doesn't show up
[15:12:04] <z16> I now searched and it was suggested to run `ChangeDetectorRef.detectChanges`, which I did, to no avail
[15:13:46] <z16> I tried both the current code and the commented out part, based on various suggestions on SO
[15:14:30] <SargoDarya> In case of a change I probably would rerender the full iframe.
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[15:14:50] <z16> How?
[15:15:33] <SargoDarya> Put the change into an observable with a short delay and before that push a null value
[15:15:41] <SargoDarya> then use *ngIf="observable | async"
[15:15:41] <z16> Oh hm
[15:15:52] <shimsh> what's the best way to monitor the lifecycle? my application is blowing up with logs
[15:15:55] <shimsh> and memory leaks
[15:15:56] <z16> Changing the `<embed>` to an `<iframe>` makes it work... did I use the `<embed>` incorrectly?
[15:16:20] <SargoDarya> z16: No idea but am I seeing that correctly from your GitHub? You're in Munich? :D
[15:16:35] <z16> Säts korrekt!
[15:17:06] <SargoDarya> Before it even gets to the point, shut up Pyrrhus666.
[15:17:23] <SargoDarya> z16: We should meet up some day xD
[15:17:25] <Pyrrhus666> :P
[15:17:33] <Pyrrhus666> aha ! a new saga !
[15:17:57] <z16> Sure I like beer and Brezn
[15:18:02] <SargoDarya> Pyrrhus666: Meanwhile I managed to meet up with trampi more often than before xD
[15:18:18] <trampi> yeah!
[15:18:53] <trampi> z16: fellow munich here too :D
[15:19:50] <Pyrrhus666> SargoDarya, yeah, I read about it. but weren't you supposed to meet up with pupskuchen or stennowork too ?
[15:20:02] <stennowork> i had a pneumonia
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[15:20:09] <stennowork> the last time i was nearby
[15:20:15] <stennowork> even booked the hotel already
[15:20:32] <Pyrrhus666> ah damn, pity
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[15:21:24] <z16> Prost!
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[15:28:06] <shimsh> any recommendations to monitor/trace lifecycle hooks?
[15:34:18] <SargoDarya> Pyrrhus666: Nah, pupskuchen was never the plan. But max_at as well.
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[15:35:53] <Pyrrhus666> ah yes, istr there were four in total
[15:41:03] <Rumpo> screw it, it's a hack but I subscribe to one then call the effector......One observable was completing, the other was streaming. Too much of a head f**k, I'm tried now.
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[15:46:55] <storkme> can i see your resulting code, your problem sounds interesting
[15:47:14] <ilhami_> I wanna drink alcohol but I can't really find an occasion
[15:47:35] <ilhami_> so maybe I should just do it anyway
[15:47:47] <storkme> since when does one need an occasion to drink alcohol
[15:49:00] <ilhami_> you don't need one but people will frown upon you if you do it
[15:49:29] <ilhami_> like if you drink everyday without an occasion
[15:56:56] <SargoDarya> ilhami_: I drink whenever the fuck I like to.
[15:58:33] <ilhami_> :p
[15:58:38] <stennowork> if you drink alcohol every day, you might have a problem with alcohol
[15:58:56] <stennowork> even if its 'just a beer' or somesuch
[15:58:56] <Verge> This channel seems like a nice change to another dev channel where saying "hi guys" resulted in getting banned
[15:59:07] <stennowork> Verge, which channel?
[15:59:13] <Verge> #node.js
[15:59:27] <Verge> Some SJW wacko xenophobe thought that expression is not inclusive enough
[15:59:44] <stennowork> just saying 'hi guys' will not get you banned from #node.js
[15:59:54] <Verge> It used to, but this was some time ago
[15:59:55] <stennowork> yes, i can now see why you were actually banned, lol
[16:00:04] <storkme> i wonder what the rest of the conversation was like, between the 'hi guys' and the ban
[16:00:10] <ilhami_> lol
[16:00:16] <ilhami_> I just wrote it
[16:00:19] <Verge> Well, I can elaborate more, the original guy only got kicked
[16:00:23] <ilhami_> let's see if I get banned
[16:00:31] <Verge> I complained, repeated, and he banned me
[16:00:40] <stennowork> i am not interested in any elaboration tho tbf
[16:00:52] <Verge> I know, hence I kept it short
[16:00:58] <jlebrech> tolerance is a two way street
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[16:01:20] <Rumpo> storkme, I'll see if I can put something together
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[16:08:11] <Rumpo> but I have given up.
[16:09:44] <Rumpo> I haven't done any code clean up, so please don't yell at me :D
[16:11:19] <storkme> the SaveCurrentScreen function looks super weird to me
[16:12:32] <Rumpo> in what way?
[16:18:41] <storkme> creating an observable which has a promise in it which then calls something else and subscribes to it
[16:19:04] <jlebrech> i'm using vim to auto indent my vs code :D
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[16:25:32] <shimsh> any recommendations to minitor lifecycle hooks? my logs are blowing up, something has went wrong
[16:26:23] <Rumpo> aye, I wasn't doing any of that, but I wasn't sure if that function was the problem, so I broke it down into easy chunks to make sure i'm not going mad
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[16:28:38] <ilhami_> have a good day
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[16:34:31] <haiiokarin> is there a way to show console.log messages & errors only in dev env? When building for production to disable them all, to not go manually through and delete each one of them?
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[16:46:53] <Verge> Personally I would not let people commit console.log output at all
[16:47:08] <Verge> statements*
[16:47:35] <Verge> For something commit-worthy there are the other outputs e.g. console.error, console.warn
[16:51:19] <Pyrrhus666> off, have a good one !
[16:51:39] <Siecje> Verge: Do browsers treat those differently?
[16:51:52] <Rumpo> See ya Pyrrhus666
[16:52:50] <haiiokarin> Verge: People should remove them before merging with development right?
[16:54:46] <SargoDarya> haiiokarin: Usually you do that via tooling.
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[16:56:59] <SargoDarya> ${createTimeIndex} wtf.
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[16:58:31] <Siecje> SargoDarya: Is that syntax not supported?
[16:58:55] <SargoDarya> No, just something you wouldn't expect in an E2E test where the selectors should be mostly static.
[17:00:08]
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[17:14:07] <Rumpo> I'm going to say it, I don't hate Credge
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[17:54:41] <SargoDarya> u w0t m8?
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[18:31:09] <shimsh> how do i debug things?
[18:31:14] <shimsh> how does it work?
[18:31:39] <shimsh> enableDebugTools(ComponentRef) <--- where do i get ComponentRef
[18:31:46] <shimsh> nothing explains it
[18:32:11] <shimsh> huge gaps in the angular docs
[18:32:41] <shimsh> i'm making no progress with angular at all
[18:33:22] <shimsh> i've spent about two weeks and so far i have about 3 components
[18:41:55] <ray02> ehh at the beginning is like this
[18:43:06] <ray02> shimsh: on what are you struggling ?
[18:43:14] <shimsh> everything
[18:43:29] <shimsh> right now i'm trying to work on debugging
[18:43:48] <shimsh> like, get angular to emite some useful information, without writing logs everywhere
[18:45:03] <shimsh> but the docs have a single api page for getDebugTools, that explains nothing really
[18:45:31] <shimsh> searching google for any kind of information turns up russian pages, and stuff about ARM cpus
[18:45:50] <shimsh> it's a stuggle
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